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user.ini

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Dec 26th, 2020
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  1. [Developer/FeatureToggles]
  2.  
  3. Antialiasing = True
  4. Bloom = True
  5. CharacterLightBlockers = False
  6. CharacterRimEnhancement = False
  7. CharacterSubsurfaceScattering = True
  8. ChromaticAberration = True
  9. ConstrastAdaptiveSharpening = True
  10. ContactShadows = True
  11. DepthOfField = True
  12. DistantFog = False
  13. DistantGI = False
  14. DistantShadows = True
  15. DistantVolFog = False
  16. DynamicDecals = True
  17. FilmGrain = True
  18. GlobalIllumination = True
  19. Hair = True
  20. ImageBasedFlares = True
  21. LocalShadows = True
  22. MotionBlur = False
  23. RainMap = True
  24. RuntimeTangentUpdate = False
  25. ScreenSpaceHeatHaze = False
  26. ScreenSpacePlanarReflection = False
  27. ScreenSpaceRain = False
  28. ScreenSpaceReflection = False
  29. ScreenSpaceUnderwater = False
  30. SSAO = True
  31. VolumetricClouds = False
  32. VolumetricFog = False
  33. Weather = True
  34.  
  35. [Rendering/AsyncCompute]
  36.  
  37. BuildDepthChain = False
  38. DynamicTexture = False
  39. Enable = False
  40. FlattenNormals = False
  41. LutGeneration = False
  42. RaytraceASBuild = False
  43. SSAO = False
  44.  
  45. [Rendering/FrostedGlass]
  46.  
  47. GlassUseMipChain = True
  48.  
  49. [Rendering]
  50.  
  51. RainMapProxySorting = True
  52. UseExperimentalVolFog = False
  53. UseSkinningLOD = True
  54.  
  55. [Rendering/Shadows]
  56.  
  57. CascadeFitToWorstCase = True
  58. CascadeUseBackfacesAsCullingPlanes = True
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