PulseEffects

Pokemon LeafGreen Round 2 Theory Route

Oct 4th, 2020 (edited)
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  1. CHANGES
  2. -----------------
  3. Sell Nugget early on in Vermillion
  4. Sell All TMs in Celadon (Not a requirement in my route but is in Gunners)
  5. Sell All TMs in Fuchsia
  6.  
  7. PROS
  8. ------------------
  9. - Weepinbell > Gloom (No Moonlight OR Sleep Power from Weepinbell + easier to Weaken)
  10.  
  11. - Vulpix > Growlithe (No Intimidate)
  12.  
  13. - Grimer/Muk > Koffing/Weezing (No Explosion + Easier to Weaken)[Muk likely worth considering /w 62% Catch at 20% HP]
  14.  
  15. - Slowbro > Golduck (Way easier to Weaken Slowbro to a good catch rate)
  16.  
  17. - Sandshrew Learns Cut + Strength [Can Skip Ch'Ding Trade and should save slight time using Fly on Ch'Ding instead of scrolling 1 input to avoid using Cut]
  18.  
  19. - Ch'ding Skip is viable with Pidgey + Shrew (Maybe not worth if you catch Spearow first?)
  20.  
  21. - Don't have to camp for Spearow if you get Sandshrew and a flier. This gives Spearow a big opportunity as a candy poke and won't be useless late game.
  22.  
  23. - No Electabuzz encounter in Power Plant (Only 5% but still something)
  24.  
  25.  
  26. CONS
  27. ------------------
  28. - Selling Nugget Early
  29. - Selling TMs (Don't need to do this in my route but is required in Gunners)
  30. - Can't Weaken Route 10 Sandshrew (Only important if you get Pika)
  31. - Psyduck > Slowpoke (Super Effective Text)
  32. - 15% to encounter Magneton instead of 10% at Power Plant
  33.  
  34. MIDDLEGROUND
  35. ------------------
  36. Expensive route, but faster to buy coins than to pick them up
  37. Sandshrew = Ekans (No Intimidate vs. Harder to Catch Early On)
  38. Sandslash = Arbok (No Intimidate vs. Harder to weaken to low HP)
  39.  
  40. VERY BASIC TIMEING
  41. ------------------
  42. LeafGreen
  43. +4.8 Sell Nugget Early
  44. +8.05 To sell all TMs 1st shop (Non Gunner Route doesn't need to)
  45. +3.07 To buy a 2nd batch of 500 coins
  46. +5.60 Sell more TMs
  47.  
  48. Total = + 21.52 on average
  49.  
  50. FireRed
  51. + 15.96 Grab the coins on the ground
  52. + 4 For every intimidate text
  53.  
  54. Total = + 19.96 /w One Intimidate
  55.  
  56.  
  57. Things to Consider
  58. ??? Gloom vs. Weepinbell (Weepinbell 100% better)
  59. ??? Slowpoke vs. Psyduck (Slowpoke very slightly worse cause of SE Text)
  60. ??? Ekans vs. Sandshrew (Sandshrew slightly worse due to hard to weaken but intimidate also sucks)
  61. - 41.19 Ch'ding Skip
  62.  
  63.  
  64. CONCLUSION
  65. ------------------
  66. The average time you spend catching stuff in LeafGreen looks really appealing due to the slight differences in catches /w version exclusives, no intimidate text/animation, and the option to go for Ch'Ding Skip if you deem it worthy. Overall though both routes have something going for them and I wanted to make this work for the folks that only have LeafGreen. Neither game really seems to be the wrong choice.
  67.  
  68. Shoutouts to Randalle for the original idea - https://pastebin.com/wsBFYgvi
  69. My LeafGreen Route Notes - https://docs.google.com/document/d/1RWjZHFQsKPYuOjjCesxr0hIhZTRBu9gUdgxkzGkuTSw/edit?usp=sharing
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