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- //Nex-AC by Nexius v1.9.37 (0.3.7-R1)
- #if defined _nex_ac_included
- #endinput
- #endif
- #define _nex_ac_included
- #include <a_samp>
- #if !defined OnVehicleSirenStateChange
- #error Please download SA-MP 0.3.7 server package!
- #endif
- #if !defined FILTERSCRIPT
- #if !defined DEBUG
- #define DEBUG
- #endif
- #if !defined NO_SUSPICION_LOGS
- //#define NO_SUSPICION_LOGS
- #endif
- #if defined NO_SUSPICION_LOGS
- #pragma unused SUSPICION_1
- #pragma unused SUSPICION_2
- #endif
- #if !defined _nex_ac_lang_included
- #include <nex-ac_en.lang> //Localization
- #endif
- #define NEX_AC_VERSION "1.9.37"
- #define AC_SERVER_VERSION "0.3.7"
- #if !defined AC_CONFIG_FILE
- #define AC_CONFIG_FILE "nex-ac_settings.cfg"
- #endif
- #if !defined AC_MAX_CLASSES
- #define AC_MAX_CLASSES 320
- #endif
- #if !defined AC_DEFAULT_COLOR
- #define AC_DEFAULT_COLOR -1
- #endif
- #if !defined AC_USE_VENDING_MACHINES
- #define AC_USE_VENDING_MACHINES true
- #endif
- #if !defined AC_USE_TUNING_GARAGES
- #define AC_USE_TUNING_GARAGES true
- #endif
- #if !defined AC_USE_PICKUP_WEAPONS
- #define AC_USE_PICKUP_WEAPONS true
- #endif
- #if !defined AC_USE_AMMUNATIONS
- #define AC_USE_AMMUNATIONS true
- #endif
- #if !defined AC_USE_RESTAURANTS
- #define AC_USE_RESTAURANTS true
- #endif
- #if !defined AC_USE_PAYNSPRAY
- #define AC_USE_PAYNSPRAY true
- #endif
- #if !defined AC_USE_CASINOS
- #define AC_USE_CASINOS true
- #endif
- #if !defined AC_USE_QUERY
- #define AC_USE_QUERY true
- #endif
- #if !defined AC_MAX_CONNECTS_FROM_IP
- #define AC_MAX_CONNECTS_FROM_IP 1
- #endif
- #if !defined AC_MAX_RCON_LOGIN_ATTEMPT
- #define AC_MAX_RCON_LOGIN_ATTEMPT 1
- #endif
- #if !defined AC_MAX_MSGS_REC_DIFF
- #define AC_MAX_MSGS_REC_DIFF 800
- #endif
- #if !defined AC_MAX_PING
- #define AC_MAX_PING 500
- #endif
- #if !defined AC_MIN_TIME_RECONNECT
- #define AC_MIN_TIME_RECONNECT 12 //In seconds
- #endif
- #if !defined AC_SPEEDHACK_VEH_RESET_DELAY
- #define AC_SPEEDHACK_VEH_RESET_DELAY 3 //In seconds
- #endif
- #if !defined AC_MAX_NOP_WARNINGS
- #define AC_MAX_NOP_WARNINGS 3
- #endif
- #if !defined AC_MAX_PING_WARNINGS
- #define AC_MAX_PING_WARNINGS 5
- #endif
- #if !defined AC_MAX_AIR_WARNINGS
- #define AC_MAX_AIR_WARNINGS 3
- #endif
- #if !defined AC_MAX_AIR_VEH_WARNINGS
- #define AC_MAX_AIR_VEH_WARNINGS 3
- #endif
- #if !defined AC_MAX_FLYHACK_VEH_WARNINGS
- #define AC_MAX_FLYHACK_VEH_WARNINGS 3
- #endif
- #if !defined AC_MAX_FLYHACK_B_WARNINGS
- #define AC_MAX_FLYHACK_B_WARNINGS 5
- #endif
- #if !defined AC_MAX_CARSHOT_WARNINGS
- #define AC_MAX_CARSHOT_WARNINGS 3
- #endif
- #if !defined AC_MAX_PRO_AIM_WARNINGS
- #define AC_MAX_PRO_AIM_WARNINGS 2
- #endif
- #if !defined AC_MAX_AFK_GHOST_WARNINGS
- #define AC_MAX_AFK_GHOST_WARNINGS 2
- #endif
- #if !defined AC_MAX_RAPID_FIRE_WARNINGS
- #define AC_MAX_RAPID_FIRE_WARNINGS 8
- #endif
- #if !defined AC_MAX_GODMODE_WARNINGS
- #define AC_MAX_GODMODE_WARNINGS 2
- #endif
- #if !defined AC_MAX_GODMODE_VEH_WARNINGS
- #define AC_MAX_GODMODE_VEH_WARNINGS 2
- #endif
- #if !defined AC_MAX_SILENT_AIM_WARNINGS
- #define AC_MAX_SILENT_AIM_WARNINGS 2
- #endif
- #if !defined AC_MAX_FLYHACK_WARNINGS
- #define AC_MAX_FLYHACK_WARNINGS 2
- #endif
- #if !defined AC_MAX_SPEEDHACK_VEH_WARNINGS
- #define AC_MAX_SPEEDHACK_VEH_WARNINGS (1 * AC_SPEEDHACK_VEH_RESET_DELAY)
- #endif
- #if !defined AC_MAX_SPEEDHACK_WARNINGS
- #define AC_MAX_SPEEDHACK_WARNINGS 3
- #endif
- #if !defined AC_MAX_MONEY_WARNINGS
- #define AC_MAX_MONEY_WARNINGS 2
- #endif
- #define ac_fpublic%0(%1) forward%0(%1); public%0(%1)
- #define ac_AbsoluteAngle(%0) floatadd(floatround(%0, floatround_floor) % 360, floatfract(%0))
- #define ac_abs(%0) (((%0) < 0) ? (-(%0)) : ((%0)))
- //These are the default settings that will be set if no configuration file will be found
- //Don't change these values if you already have 'scriptfiles\nex-ac_settings.cfg'
- static bool:ac_ACAllow[] =
- {
- true, //0 Anti-AirBreak (onfoot)
- true, //1 Anti-AirBreak (in vehicle)
- true, //2 Anti-teleport hack (onfoot)
- true, //3 Anti-teleport hack (in vehicle)
- true, //4 Anti-teleport hack (into/between vehicles)
- true, //5 Anti-teleport hack (vehicle to player)
- true, //6 Anti-teleport hack (pickups)
- true, //7 Anti-FlyHack (onfoot)
- true, //8 Anti-FlyHack (in vehicle)
- true, //9 Anti-SpeedHack (onfoot)
- true, //10 Anti-SpeedHack (in vehicle)
- true, //11 Anti-Health hack (in vehicle)
- true, //12 Anti-Health hack (onfoot)
- true, //13 Anti-Armour hack
- true, //14 Anti-Money hack
- true, //15 Anti-Weapon hack
- true, //16 Anti-Ammo hack (add)
- true, //17 Anti-Ammo hack (infinite)
- true, //18 Anti-Special actions hack
- true, //19 Anti-GodMode from bullets (onfoot)
- true, //20 Anti-GodMode from bullets (in vehicle)
- true, //21 Anti-Invisible hack
- true, //22 Anti-lagcomp-spoof
- true, //23 Anti-Tuning hack
- false, //24 Anti-Parkour mod
- true, //25 Anti-Quick turn
- true, //26 Anti-Rapid fire
- true, //27 Anti-FakeSpawn
- true, //28 Anti-FakeKill
- true, //29 Anti-Pro Aim
- true, //30 Anti-CJ run
- true, //31 Anti-CarShot
- true, //32 Anti-CarJack
- false, //33 Anti-UnFreeze
- true, //34 Anti-AFK Ghost
- true, //35 Anti-Full Aiming
- false, //36 Anti-Fake NPC
- true, //37 Anti-Reconnect
- true, //38 Anti-High ping
- true, //39 Anti-Dialog hack
- true, //40 Protection from the sandbox
- true, //41 Protection against an invalid version
- true, //42 Anti-Rcon hack
- true, //43 Anti-Tuning crasher
- true, //44 Anti-Invalid seat crasher
- true, //45 Anti-Dialog crasher
- true, //46 Anti-Attached object crasher
- true, //47 Anti-Weapon Crasher
- true, //48 Flood protection connects to one slot
- true, //49 Anti-flood callback functions
- true, //50 Anti-flood change seat
- true, //51 Anti-Ddos
- true //52 Anti-NOP's
- };
- static const ac_Mtfc[][] =
- {
- {200, 5}, //0 OnDialogResponse
- {800, 2}, //1 OnEnterExitModShop
- {250, 3}, //2 OnPlayerClickMap
- {450, 3}, //3 OnPlayerClickPlayer
- {150, 8}, //4 OnPlayerClickTextDraw
- {400, 5}, //5 OnPlayerCommandText
- {150, 5}, //6 OnPlayerEnterVehicle
- {50, 8}, //7 OnPlayerExitVehicle
- {250, 8}, //8 OnPlayerPickUpPickup
- {150, 8}, //9 OnPlayerRequestClass
- {200, 5}, //10 OnPlayerSelectedMenuRow
- {600, 3}, //11 OnPlayerStateChange
- {500, 2}, //12 OnVehicleMod
- {500, 2}, //13 OnVehiclePaintjob
- {500, 2}, //14 OnVehicleRespray
- {300, 1}, //15 OnVehicleDeath
- {450, 3}, //16 OnPlayerText
- {500, 5}, //17 OnPlayerEnterCheckpoint
- {500, 5}, //18 OnPlayerLeaveCheckpoint
- {150, 5}, //19 OnPlayerRequestSpawn
- {200, 5}, //20 OnPlayerExitedMenu
- {500, 5}, //21 OnPlayerEnterRaceCheckpoint
- {500, 5}, //22 OnPlayerLeaveRaceCheckpoint
- {150, 8}, //23 OnPlayerClickPlayerTextDraw
- {51, 9}, //24 OnVehicleDamageStatusUpdate
- {150, 5}, //25 OnVehicleSirenStateChange
- {150, 5}, //26 OnPlayerSelectObject
- {50, 8} //27 Cross-public
- },
- ac_wSlot[] =
- {
- 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 10, 10, 10,
- 10, 8, 8, 8, 0, 0, 0, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5,
- 4, 6, 6, 7, 7, 7, 7, 8, 12, 9, 9, 9, 11, 11, 11
- },
- #if AC_USE_PICKUP_WEAPONS
- ac_wModel[] =
- {
- 0, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325,
- 326, 342, 343, 344, 0, 0, 345, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356,
- 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 371
- },
- #endif
- ac_vType[] =
- {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
- 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 3, 2, 5, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0,
- 1, 5, 5, 5, 0, 0, 0, 0, 5, 2, 0, 5, 3, 3, 0, 0, 1, 0, 0, 0,
- 0, 4, 0, 0, 3, 0, 0, 2, 2, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 1, 1, 1, 0, 0, 0, 0, 0, 1,
- 1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
- 0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 1, 1, 0, 3, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
- },
- #if AC_USE_TUNING_GARAGES
- ac_cPrice[] =
- {
- 400, 550, 200, 250, 100, 150, 80, 500, 500, 200, 1000, 220, 250, 100, 400,
- 500, 200, 500, 350, 300, 250, 200, 150, 350, 50, 1000, 480, 480, 770, 680, 370,
- 370, 170, 120, 790, 150, 500, 690, 190, 390, 500, 390, 1000, 500, 500, 510, 710,
- 670, 530, 810, 620, 670, 530, 130, 210, 230, 520, 430, 620, 720, 530, 180, 550, 430,
- 830, 850, 750, 250, 200, 550, 450, 550, 450, 1100, 1030, 980, 1560, 1620, 1200,
- 1030, 900, 1230, 820, 1560, 1350, 770, 100, 1500, 150, 650, 450, 100, 750,
- 350, 450, 350, 1000, 620, 1140, 1000, 940, 780, 830, 3250, 1610, 1540, 780, 780, 780,
- 1610, 1540, 0, 0, 3340, 3250, 2130, 2050, 2040, 780, 940, 780, 940, 780, 860,
- 780, 1120, 3340, 3250, 3340, 1650, 3380, 3290, 1590, 830, 800, 1500, 1000, 800,
- 580, 470, 870, 980, 150, 150, 100, 100, 490, 600, 890, 1000, 1090, 840, 910,
- 1200, 1030, 1030, 920, 930, 550, 1050, 1050, 950, 650, 450, 550, 850, 950,
- 850, 950, 970, 880, 990, 900, 950, 1000, 900, 1000, 900, 2050, 2150, 2130,
- 2050, 2130, 2040, 2150, 2040, 2095, 2175, 2080, 2200, 1200, 1040, 940, 1100
- },
- #endif
- ac_MaxPassengers[] =
- {
- 0x10331113, 0x11311131, 0x11331313, 0x80133301, 0x1381F110,
- 0x10311103, 0x10001F10, 0x11113311, 0x13113311, 0x31101100,
- 0x30002301, 0x11031311, 0x11111331, 0x10013111, 0x01131100,
- 0x11111110, 0x11100031, 0x11130221, 0x33113311, 0x11111101,
- 0x33101133, 0x10100550, 0x03133111, 0xFF11113F, 0x13330111,
- 0xFF131111, 0x0000FF3F
- },
- ac_vMods[] =
- {
- 0x033C2700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x021A27FA, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023B2785, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02BC4703, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03BA278A, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x028E078A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02310744, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x0228073A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02BD4701, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023A2780, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x0228077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x027A27CA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x0282278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x023E07C0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x03703730, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x031D2775, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BE4788, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x0003C000, 0x00000000, 0x02010771, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x029A0FCE, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03382700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x023F8795, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x029F078C, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x029627EA, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0236C782, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x029E1FCA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0xFC000437, 0x00000000, 0x021C0000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x03FE6007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00001B87, 0x00000001, 0x01E00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x039E07D2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023CC700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00030000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x038E07D6, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
- 0x023D0709, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x029E1F8A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
- 0x029C077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02BD076C, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0xFFFFFE00, 0x00000007, 0x00000000, 0x000001F8,
- 0x02000700, 0x00000000, 0x00FFFFFE, 0x00000007, 0xC0000000, 0x00002007, 0xFE000700, 0x00000003, 0x00FFFE00,
- 0x00000007, 0x00003C00, 0x00000600, 0xCE000700, 0xFF800000, 0x00FFFE01, 0x00000007, 0x3C000000, 0x00000000,
- 0x02000700, 0x000003FC, 0x00FFFE00, 0x00000007, 0x003C0000, 0x00001800, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x007FE000, 0x00FFFE00, 0x00000007, 0x03C00000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000047, 0x0000003E, 0x3C000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00001C00, 0x00FFFE00,
- 0x0000000F, 0x00000000, 0x0003C000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x000003C0, 0xC0000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x029607C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x03FFE7CF, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x031727F1, 0x00000000, 0x00FFFE00, 0x00000007, 0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x025627F0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x039E07C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000
- },
- #if AC_USE_AMMUNATIONS
- ac_AmmuNationInfo[][] =
- {
- {300, 5}, {0, 0}, {0, 0},
- {0, 0}, {0, 0}, {0, 0},
- {200, 30}, {600, 30}, {1200, 15},
- {600, 15}, {800, 12}, {1000, 10},
- {500, 60}, {2000, 90}, {3500, 120},
- {4500, 150}, {300, 60}, {1000, 20},
- {5000, 10}, {10000, 5}, {12000, 5},
- {6000, 80}, {10000, 500}, {2000, 1}
- },
- Float:ac_AmmuNations[][] =
- {
- {296.5541, -38.5138, 1001.5156},
- {295.7008, -80.8109, 1001.5156},
- {290.1963, -109.7721, 1001.5156},
- {312.2592, -166.1385, 999.601}
- },
- #endif
- #if AC_USE_RESTAURANTS
- Float:ac_Restaurants[][] =
- {
- {374.0, -119.641, 1001.4922},
- {368.789, -6.857, 1001.8516},
- {375.566, -68.222, 1001.5151}
- },
- #endif
- #if AC_USE_PAYNSPRAY
- Float:ac_PayNSpray[][] =
- {
- {2064.2842, -1831.4736, 13.5469},
- {-2425.7822, 1021.1392, 50.3977},
- {-1420.5195, 2584.2305, 55.8433},
- {487.6401, -1739.9479, 11.1385},
- {1024.8651, -1024.087, 32.1016},
- {-1904.7019, 284.5968, 41.0469},
- {1975.2384, 2162.5088, 11.0703},
- {2393.4456, 1491.5537, 10.5616},
- {720.0854, -455.2807, 16.3359},
- {-99.9417, 1117.9048, 19.7417}
- },
- #endif
- #if AC_USE_VENDING_MACHINES
- Float:ac_vMachines[][] =
- {
- {-862.82, 1536.6, 21.98},
- {2271.72, -76.46, 25.96},
- {1277.83, 372.51, 18.95},
- {662.42, -552.16, 15.71},
- {201.01, -107.61, 0.89},
- {-253.74, 2597.95, 62.24},
- {-253.74, 2599.75, 62.24},
- {-76.03, 1227.99, 19.12},
- {-14.7, 1175.35, 18.95},
- {-1455.11, 2591.66, 55.23},
- {2352.17, -1357.15, 23.77},
- {2325.97, -1645.13, 14.21},
- {2139.51, -1161.48, 23.35},
- {2153.23, -1016.14, 62.23},
- {1928.73, -1772.44, 12.94},
- {1154.72, -1460.89, 15.15},
- {2480.85, -1959.27, 12.96},
- {2060.11, -1897.64, 12.92},
- {1729.78, -1943.04, 12.94},
- {1634.1, -2237.53, 12.89},
- {1789.21, -1369.26, 15.16},
- {-2229.18, 286.41, 34.7},
- {2319.99, 2532.85, 10.21},
- {2845.72, 1295.04, 10.78},
- {2503.14, 1243.69, 10.21},
- {2647.69, 1129.66, 10.21},
- {-2420.21, 984.57, 44.29},
- {-2420.17, 985.94, 44.29},
- {2085.77, 2071.35, 10.45},
- {1398.84, 2222.6, 10.42},
- {1659.46, 1722.85, 10.21},
- {1520.14, 1055.26, 10.0},
- {-1980.78, 142.66, 27.07},
- {-2118.96, -423.64, 34.72},
- {-2118.61, -422.41, 34.72},
- {-2097.27, -398.33, 34.72},
- {-2092.08, -490.05, 34.72},
- {-2063.27, -490.05, 34.72},
- {-2005.64, -490.05, 34.72},
- {-2034.46, -490.05, 34.72},
- {-2068.56, -398.33, 34.72},
- {-2039.85, -398.33, 34.72},
- {-2011.14, -398.33, 34.72},
- {-1350.11, 492.28, 10.58},
- {-1350.11, 493.85, 10.58},
- {2222.36, 1602.64, 1000.06},
- {2222.2, 1606.77, 1000.05},
- {2155.9, 1606.77, 1000.05},
- {2155.84, 1607.87, 1000.06},
- {2209.9, 1607.19, 1000.05},
- {2202.45, 1617.0, 1000.06},
- {2209.24, 1621.21, 1000.06},
- {2576.7, -1284.43, 1061.09},
- {330.67, 178.5, 1020.07},
- {331.92, 178.5, 1020.07},
- {350.9, 206.08, 1008.47},
- {361.56, 158.61, 1008.47},
- {371.59, 178.45, 1020.07},
- {374.89, 188.97, 1008.47},
- {-19.03, -57.83, 1003.63},
- {-36.14, -57.87, 1003.63},
- {316.87, -140.35, 998.58},
- {2225.2, -1153.42, 1025.9},
- {-15.1, -140.22, 1003.63},
- {-16.53, -140.29, 1003.63},
- {-35.72, -140.22, 1003.63},
- {373.82, -178.14, 1000.73},
- {379.03, -178.88, 1000.73},
- {495.96, -24.32, 1000.73},
- {500.56, -1.36, 1000.73},
- {501.82, -1.42, 1000.73},
- {-33.87, -186.76, 1003.63},
- {-32.44, -186.69, 1003.63},
- {-16.11, -91.64, 1003.63},
- {-17.54, -91.71, 1003.63}
- },
- #endif
- #if AC_USE_CASINOS
- Float:ac_Casinos[][] =
- {
- {2241.2878, 1617.1624, 1006.1797, 2.0},
- {2240.9736, 1604.6592, 1006.1797, 6.0},
- {2242.5427, 1592.8726, 1006.1836, 6.0},
- {2230.2124, 1592.1426, 1006.1832, 6.0},
- {2230.4717, 1604.484, 1006.186, 6.0},
- {2230.3298, 1616.9272, 1006.1799, 3.0},
- {2251.9407, 1586.1736, 1006.186, 1.0},
- {2218.6785, 1587.3448, 1006.1749, 1.0},
- {2219.2773, 1591.7467, 1006.1867, 1.0},
- {2218.5408, 1589.3229, 1006.184, 1.0},
- {2218.6477, 1593.6279, 1006.1797, 1.0},
- {2221.926, 1603.8285, 1006.1797, 1.0},
- {2218.5095, 1603.8385, 1006.1797, 1.0},
- {2219.9597, 1603.9216, 1006.1797, 1.0},
- {2216.3054, 1603.7996, 1006.1819, 1.0},
- {2218.731, 1619.8046, 1006.1794, 1.0},
- {2218.9407, 1617.8413, 1006.1821, 1.0},
- {2218.668, 1615.4681, 1006.1797, 1.0},
- {2218.6418, 1613.2629, 1006.1797, 1.0},
- {2252.4272, 1589.8412, 1006.1797, 5.0},
- {2252.4229, 1596.6169, 1006.1797, 5.0},
- {2255.1565, 1608.8784, 1006.186, 1.0},
- {2254.8496, 1610.8605, 1006.1797, 1.0},
- {2255.2917, 1612.9167, 1006.1797, 1.0},
- {2255.033, 1614.8892, 1006.1797, 1.0},
- {2255.1213, 1616.8284, 1006.1797, 1.0},
- {2255.2161, 1618.8005, 1006.1797, 1.0},
- {2268.5281, 1606.4894, 1006.1797, 1.0},
- {2270.4922, 1606.8539, 1006.1797, 1.0},
- {2272.5693, 1606.4473, 1006.1797, 1.0},
- {2274.5391, 1607.0122, 1006.1797, 1.0},
- {2271.8447, 1586.1633, 1006.1797, 1.0},
- {2261.4844, 1586.1724, 1006.1797, 1.0},
- {2257.4507, 1589.6555, 1006.1797, 5.0},
- {2267.8994, 1589.8672, 1006.1797, 5.0},
- {2262.8486, 1590.026, 1006.1797, 5.0},
- {2272.6458, 1589.7704, 1006.1797, 5.0},
- {2272.6533, 1596.5682, 1006.1797, 5.0},
- {2270.4895, 1596.4606, 1006.1797, 5.0},
- {2265.4441, 1596.4299, 1006.1797, 5.0},
- {2260.0308, 1596.7987, 1006.1797, 5.0},
- {2254.9907, 1596.241, 1006.1797, 5.0},
- {1956.9524, 988.2533, 992.4688, 2.0},
- {1961.6155, 993.0375, 992.4688, 2.0},
- {1963.7998, 998.4406, 992.4745, 2.0},
- {1936.2885, 987.1995, 992.4745, 2.0},
- {1944.9768, 986.3937, 992.4688, 2.0},
- {1940.7397, 990.9521, 992.4609, 2.0},
- {1940.0966, 1005.8996, 992.4688, 6.0},
- {1938.8785, 1014.1768, 992.4688, 6.0},
- {1938.8811, 1021.4434, 992.4688, 6.0},
- {1966.5975, 1006.6469, 992.4745, 6.0},
- {1966.5979, 1014.1024, 992.4688, 6.0},
- {1939.8351, 1029.912, 992.4688, 6.0},
- {1956.854, 1047.3718, 992.4688, 6.0},
- {1961.356, 1042.8112, 992.4688, 6.0},
- {1963.811, 1037.1263, 992.4745, 6.0},
- {1961.733, 1025.8929, 992.4688, 10.0},
- {1961.708, 1010.3194, 992.4688, 10.0},
- {1966.5989, 1029.7954, 992.4745, 6.0},
- {1961.4139, 1017.8281, 992.4688, 10.0},
- {1966.5985, 1021.7686, 992.4688, 6.0},
- {1128.7106, -1.9779, 1000.6797, 1.0},
- {1125.2388, 1.61, 1000.6797, 1.0},
- {1125.1249, -5.0489, 1000.6797, 1.0},
- {1127.4139, 3.0199, 1000.6797, 1.0},
- {1135.0634, -3.8695, 1000.6797, 1.0},
- {1135.0861, 0.6107, 1000.6797, 1.0},
- {1132.8943, -1.7139, 1000.6797, 1.0},
- {1125.3727, 3.0315, 1000.6797, 1.0},
- {1119.0272, -1.4916, 1000.6924, 1.0}
- },
- #endif
- #if AC_USE_PICKUP_WEAPONS
- ac_pAmmo[] =
- {
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 8, 8, 8, 0, 0, 4, 30, 10, 10, 15,
- 10, 10, 60, 60, 80, 80, 60, 20, 10, 4, 3,
- 100, 500, 5, 1, 500, 500, 36, 1, 1, 1
- },
- #endif
- Float:ac_wRange[] =
- {
- 30.0, 30.0, 30.0, 40.0, 30.0, 40.0,
- 30.0, 40.0, 50.0, 50.0, 30.0, 60.0,
- 60.0, 50.0, 50.0, 4.0, 65.0
- };
- enum acInfo
- {
- Float:acPosX,
- Float:acPosY,
- Float:acPosZ,
- Float:acDropJpX,
- Float:acDropJpY,
- Float:acDropJpZ,
- Float:acSetPosX,
- Float:acSetPosY,
- Float:acSetPosZ,
- Float:acSetVehHealth,
- acSpeed,
- acHealth,
- acArmour,
- acMoney,
- acLastShot,
- acLastWeapon,
- acEnterVeh,
- acLastVeh,
- acVeh,
- acSeat,
- acDialog,
- acNextDialog,
- acInt,
- acAnim,
- acDmgRes,
- acSpecAct,
- acNextSpecAct,
- acLastSpecAct,
- acLastPickup,
- acReloadTime,
- acShotTime,
- acSpawnTime,
- acUpdateTime,
- acEnterVehTime,
- acSpawnWeapon1,
- acSpawnWeapon2,
- acSpawnWeapon3,
- acSpawnAmmo1,
- acSpawnAmmo2,
- acSpawnAmmo3,
- acSpawnRes,
- acTimerID,
- acKickTimerID,
- acLogged,
- acKicked,
- acIp[16],
- acSet[13],
- acGtc[18],
- acWeapon[13],
- acAmmo[13],
- acSetWeapon[13],
- acGiveAmmo[13],
- acGtcSetWeapon[13],
- acGtcGiveAmmo[13],
- acNOPCount[12],
- acCheatCount[18],
- acCall[sizeof ac_Mtfc],
- acFloodCount[sizeof ac_Mtfc],
- bool:acACAllow[sizeof ac_ACAllow],
- bool:acStuntBonus,
- bool:acModShop,
- bool:acUnFrozen,
- bool:acOnline,
- bool:acDeathRes,
- bool:acVehDmgRes,
- bool:acDead,
- bool:acTpToZ,
- bool:acParachute,
- bool:acIntEnterExits,
- bool:acSpec
- }
- enum acVehInfo
- {
- Float:acVelX,
- Float:acVelY,
- Float:acVelZ,
- Float:acPosDiff,
- Float:acZAngle,
- Float:acHealth,
- acSpeedDiff,
- acDriver,
- acInt,
- acPaintJob,
- bool:acSpawned
- }
- enum acPickInfo
- {
- Float:acPosX,
- Float:acPosY,
- Float:acPosZ,
- acType,
- acWeapon,
- bool:acIsStatic
- }
- static
- ac_sInfo[6],
- ac_Class[AC_MAX_CLASSES][3][2],
- ACInfo[MAX_PLAYERS][acInfo],
- ACVehInfo[MAX_VEHICLES][acVehInfo],
- ACPickInfo[MAX_PICKUPS][acPickInfo],
- bool:ac_IntEnterExits = true,
- bool:ac_StuntBonus = true,
- bool:ac_VehFriendlyFire,
- bool:ac_LagCompMode,
- #if !AC_USE_QUERY
- bool:ac_QueryEnable,
- #endif
- bool:ac_RconEnable,
- bool:ac_PedAnims;
- ac_fpublic ac_AddStaticVehicle(vehicleid)
- {
- ACVehInfo[vehicleid][acInt] =
- ACVehInfo[vehicleid][acSpeedDiff] = 0;
- ACVehInfo[vehicleid][acPaintJob] = 3;
- ACVehInfo[vehicleid][acSpawned] = true;
- ACVehInfo[vehicleid][acHealth] = 1000.0;
- ACVehInfo[vehicleid][acPosDiff] =
- ACVehInfo[vehicleid][acVelX] =
- ACVehInfo[vehicleid][acVelY] =
- ACVehInfo[vehicleid][acVelZ] = 0.0;
- ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
- return 1;
- }
- ac_fpublic ac_CreateVehicle(vehicleid, ac_vehicletype)
- {
- ACVehInfo[vehicleid][acInt] =
- ACVehInfo[vehicleid][acSpeedDiff] = 0;
- ACVehInfo[vehicleid][acPaintJob] = 3;
- ACVehInfo[vehicleid][acHealth] = 1000.0;
- ACVehInfo[vehicleid][acPosDiff] =
- ACVehInfo[vehicleid][acVelX] =
- ACVehInfo[vehicleid][acVelY] =
- ACVehInfo[vehicleid][acVelZ] = 0.0;
- if(!(569 <= ac_vehicletype <= 570)) ACVehInfo[vehicleid][acSpawned] = true;
- ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
- return 1;
- }
- ac_fpublic ac_AddPlayerClass(ac_classid, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo)
- {
- if(ac_classid < AC_MAX_CLASSES)
- {
- #undef AC_MAX_CLASSES
- ac_Class[ac_classid][0][0] = ac_weapon1;
- ac_Class[ac_classid][0][1] = ac_weapon1_ammo;
- ac_Class[ac_classid][1][0] = ac_weapon2;
- ac_Class[ac_classid][1][1] = ac_weapon2_ammo;
- ac_Class[ac_classid][2][0] = ac_weapon3;
- ac_Class[ac_classid][2][1] = ac_weapon3_ammo;
- }
- return 1;
- }
- ac_fpublic ac_SetSpawnInfo(playerid, ac_team, ac_skin, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo)
- {
- if(!SetSpawnInfo(playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo)) return 0;
- ACInfo[playerid][acSpawnWeapon1] = ac_weapon1;
- ACInfo[playerid][acSpawnAmmo1] = ac_weapon1_ammo;
- ACInfo[playerid][acSpawnWeapon2] = ac_weapon2;
- ACInfo[playerid][acSpawnAmmo2] = ac_weapon2_ammo;
- ACInfo[playerid][acSpawnWeapon3] = ac_weapon3;
- ACInfo[playerid][acSpawnAmmo3] = ac_weapon3_ammo;
- return 1;
- }
- ac_fpublic ac_AddStaticPickup(pickupid, ac_model, ac_type, Float:ac_X, Float:ac_Y, Float:ac_Z)
- {
- #if AC_USE_PICKUP_WEAPONS
- ACPickInfo[pickupid][acWeapon] = 0;
- switch(ac_type)
- {
- case 2, 3, 15, 22:
- {
- switch(ac_model)
- {
- case 370: ACPickInfo[pickupid][acType] = 2;
- case 1240: ACPickInfo[pickupid][acType] = 3;
- case 1242: ACPickInfo[pickupid][acType] = 4;
- case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
- {
- for(new ac_i = 46; ac_i >= 0; --ac_i)
- {
- if(ac_wModel[ac_i] == ac_model)
- {
- ACPickInfo[pickupid][acType] = 1;
- ACPickInfo[pickupid][acWeapon] = ac_i;
- break;
- }
- }
- }
- }
- }
- }
- #endif
- ACPickInfo[pickupid][acIsStatic] = true;
- ACPickInfo[pickupid][acPosX] = ac_X;
- ACPickInfo[pickupid][acPosY] = ac_Y;
- ACPickInfo[pickupid][acPosZ] = ac_Z;
- return 1;
- }
- ac_fpublic ac_CreatePickup(pickupid, ac_model, ac_type, Float:ac_X, Float:ac_Y, Float:ac_Z)
- {
- #if AC_USE_PICKUP_WEAPONS
- ACPickInfo[pickupid][acWeapon] = 0;
- switch(ac_type)
- {
- case 2, 3, 15, 22:
- {
- switch(ac_model)
- {
- case 370: ACPickInfo[pickupid][acType] = 2;
- case 1240: ACPickInfo[pickupid][acType] = 3;
- case 1242: ACPickInfo[pickupid][acType] = 4;
- case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
- {
- for(new ac_i = 46; ac_i >= 0; --ac_i)
- {
- if(ac_wModel[ac_i] == ac_model)
- {
- ACPickInfo[pickupid][acType] = 1;
- ACPickInfo[pickupid][acWeapon] = ac_i;
- break;
- }
- }
- }
- }
- }
- }
- #endif
- ACPickInfo[pickupid][acIsStatic] = false;
- ACPickInfo[pickupid][acPosX] = ac_X;
- ACPickInfo[pickupid][acPosY] = ac_Y;
- ACPickInfo[pickupid][acPosZ] = ac_Z;
- return 1;
- }
- #if AC_USE_PICKUP_WEAPONS\
- && defined Streamer_SetIntData
- #if defined STREAMER_ENABLE_TAGS
- ac_fpublic ac_CreateDynamicPickup(STREAMER_TAG_PICKUP pickupid, ac_modelid, ac_type)
- #else
- ac_fpublic ac_CreateDynamicPickup(pickupid, ac_modelid, ac_type)
- #endif
- {
- Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 0);
- switch(ac_type)
- {
- case 2, 3, 15, 22:
- {
- switch(ac_modelid)
- {
- case 370: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 2);
- case 1240: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 3);
- case 1242: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 4);
- case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
- {
- for(new ac_i = 46; ac_i >= 0; --ac_i)
- {
- if(ac_wModel[ac_i] == ac_modelid)
- {
- Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, ac_i + 100);
- break;
- }
- }
- }
- }
- }
- }
- return 1;
- }
- #endif
- #if defined Streamer_UpdateEx
- stock ac_Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1)
- {
- if(!Streamer_UpdateEx(playerid, x, y, z, worldid, interiorid, type, compensatedtime, freezeplayer)) return 0;
- if(compensatedtime >= 0)
- {
- ACInfo[playerid][acSet][8] = 4;
- ACInfo[playerid][acNOPCount][10] = 0;
- ACInfo[playerid][acSetPosX] = x;
- ACInfo[playerid][acSetPosY] = y;
- ACInfo[playerid][acSetPosZ] = z;
- ACInfo[playerid][acGtc][11] = GetTickCount() + 2650;
- }
- return 1;
- }
- #if defined _ALS_Streamer_UpdateEx
- #undef Streamer_UpdateEx
- #else
- #define _ALS_Streamer_UpdateEx
- #endif
- #define Streamer_UpdateEx ac_Streamer_UpdateEx
- #endif
- stock ac_GetPlayerFacingAngle(playerid, &Float:ang)
- {
- if(!GetPlayerFacingAngle(playerid, ang)) return 0;
- if(floatcmp(ang, ang) != 0) ang = 0.0;
- return 1;
- }
- #if defined _ALS_GetPlayerFacingAngle
- #undef GetPlayerFacingAngle
- #else
- #define _ALS_GetPlayerFacingAngle
- #endif
- #define GetPlayerFacingAngle ac_GetPlayerFacingAngle
- stock ac_GetVehicleZAngle(vehicleid, &Float:z_angle)
- {
- if(!GetVehicleZAngle(vehicleid, z_angle)) return 0;
- if(floatcmp(z_angle, z_angle) != 0) z_angle = 0.0;
- return 1;
- }
- #if defined _ALS_GetVehicleZAngle
- #undef GetVehicleZAngle
- #else
- #define _ALS_GetVehicleZAngle
- #endif
- #define GetVehicleZAngle ac_GetVehicleZAngle
- ac_fpublic ac_DestroyVehicle(vehicleid)
- {
- if(!DestroyVehicle(vehicleid)) return 0;
- ACVehInfo[vehicleid][acSpawned] = false;
- return 1;
- }
- ac_fpublic ac_DestroyPickup(pickupid)
- {
- if(!DestroyPickup(pickupid)) return 0;
- ACPickInfo[pickupid][acType] = 0;
- return 1;
- }
- ac_fpublic ac_DisableInteriorEnterExits()
- {
- ac_IntEnterExits = false;
- return DisableInteriorEnterExits();
- }
- ac_fpublic ac_UsePlayerPedAnims()
- {
- ac_PedAnims = true;
- return UsePlayerPedAnims();
- }
- ac_fpublic ac_EnableVehicleFriendlyFire()
- {
- ac_VehFriendlyFire = true;
- return EnableVehicleFriendlyFire();
- }
- ac_fpublic ac_EnableStuntBonusForAll(enable)
- {
- ac_StuntBonus = !!enable;
- #if defined foreach
- foreach(new ac_i : Player) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
- #else
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- {
- if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
- }
- #endif
- return EnableStuntBonusForAll(enable);
- }
- ac_fpublic ac_EnableStuntBonusForPlayer(playerid, enable)
- {
- if(!EnableStuntBonusForPlayer(playerid, enable)) return 0;
- ACInfo[playerid][acStuntBonus] = !!enable;
- return 1;
- }
- ac_fpublic ac_ShowPlayerDialog(playerid, ac_dialogid)
- {
- ACInfo[playerid][acDialog] = ac_dialogid;
- return 1;
- }
- ac_fpublic ac_fs_ShowPlayerDialog(playerid, ac_dialogid)
- {
- ACInfo[playerid][acNextDialog] = ac_dialogid;
- return 1;
- }
- ac_fpublic ac_TogglePlayerControllable(playerid, toggle)
- {
- if(!TogglePlayerControllable(playerid, toggle)) return 0;
- ACInfo[playerid][acUnFrozen] = !!toggle;
- return 1;
- }
- ac_fpublic ac_TogglePlayerSpectating(playerid, toggle)
- {
- if(!TogglePlayerSpectating(playerid, toggle)) return 0;
- if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING || ACInfo[playerid][acSet][6] != -1)
- {
- if(!toggle)
- {
- if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][7] = 4;
- else
- {
- ACInfo[playerid][acSet][3] =
- ACInfo[playerid][acSet][4] =
- ACInfo[playerid][acSet][6] =
- ACInfo[playerid][acSet][8] =
- ACInfo[playerid][acSet][9] =
- ACInfo[playerid][acNextSpecAct] = -1;
- for(new ac_i = 12; ac_i >= 0; --ac_i)
- {
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- }
- ACInfo[playerid][acUnFrozen] = true;
- ACInfo[playerid][acTpToZ] = false;
- ACInfo[playerid][acSet][7] = 1;
- }
- ACInfo[playerid][acSpawnRes]++;
- ACInfo[playerid][acSpec] = false;
- ACInfo[playerid][acSpawnTime] = ACInfo[playerid][acNOPCount][9] = 0;
- ACInfo[playerid][acGtc][13] = GetTickCount() + 800;
- }
- }
- else if(toggle)
- {
- ACInfo[playerid][acSet][6] = 1;
- ACInfo[playerid][acNOPCount][8] = 0;
- ACInfo[playerid][acGtc][12] = GetTickCount() + 800;
- }
- return 1;
- }
- ac_fpublic ac_SpawnPlayer(playerid)
- {
- if(!SpawnPlayer(playerid)) return 0;
- if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][7] = 5;
- else
- {
- ACInfo[playerid][acSet][3] =
- ACInfo[playerid][acSet][4] =
- ACInfo[playerid][acSet][8] =
- ACInfo[playerid][acSet][9] =
- ACInfo[playerid][acNextSpecAct] = -1;
- for(new ac_i = 12; ac_i >= 0; --ac_i)
- {
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- }
- ACInfo[playerid][acTpToZ] = false;
- ACInfo[playerid][acUnFrozen] = true;
- ACInfo[playerid][acSet][7] = 2;
- }
- ACInfo[playerid][acSpawnRes]++;
- ACInfo[playerid][acSpawnTime] = ACInfo[playerid][acNOPCount][9] = 0;
- ACInfo[playerid][acGtc][13] = GetTickCount() + 800;
- return 1;
- }
- ac_fpublic ac_SetPlayerHealth(playerid, Float:ac_health)
- {
- if(!SetPlayerHealth(playerid, ac_health)) return 0;
- if(floatcmp(ac_health, 0.0) == -1) ac_health = 0.0;
- ACInfo[playerid][acNOPCount][3] = 0;
- ACInfo[playerid][acSet][1] = floatround(ac_health, floatround_tozero);
- ACInfo[playerid][acGtc][3] = GetTickCount() + 800;
- return 1;
- }
- ac_fpublic ac_SetPlayerArmour(playerid, Float:ac_armour)
- {
- if(!SetPlayerArmour(playerid, ac_armour)) return 0;
- if(floatcmp(ac_armour, 0.0) == -1) ac_armour = 0.0;
- ACInfo[playerid][acNOPCount][5] = 0;
- ACInfo[playerid][acSet][2] = floatround(ac_armour, floatround_tozero);
- ACInfo[playerid][acGtc][5] = GetTickCount() + 800;
- return 1;
- }
- ac_fpublic ac_GivePlayerWeapon(playerid, ac_weaponid, ac_ammo)
- {
- if(0 <= ac_weaponid <= 18 || 22 <= ac_weaponid <= 46)
- {
- new ac_s = ac_wSlot[ac_weaponid];
- ACInfo[playerid][acNOPCount][0] = ACInfo[playerid][acNOPCount][1] = 0;
- if(16 <= ac_weaponid <= 18 || 22 <= ac_weaponid <= 43)
- {
- if(3 <= ac_s <= 5 || (ACInfo[playerid][acSetWeapon][ac_s] == -1
- ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == ac_weaponid)
- {
- ACInfo[playerid][acGiveAmmo][ac_s] =
- (ACInfo[playerid][acGiveAmmo][ac_s] == -65535 ? ACInfo[playerid][acAmmo][ac_s]
- : ACInfo[playerid][acGiveAmmo][ac_s]) + ac_ammo;
- }
- else ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
- if(ACInfo[playerid][acGiveAmmo][ac_s] < -32768) ac_ammo = ACInfo[playerid][acGiveAmmo][ac_s] = -32768;
- else if(ACInfo[playerid][acGiveAmmo][ac_s] > 32767) ac_ammo = ACInfo[playerid][acGiveAmmo][ac_s] = 32767;
- ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = ac_weaponid;
- ACInfo[playerid][acReloadTime] = 0;
- }
- else
- {
- ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
- ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = ac_weaponid;
- }
- ACInfo[playerid][acGtcGiveAmmo][ac_s] =
- ACInfo[playerid][acGtcSetWeapon][ac_s] = ACInfo[playerid][acGtc][2] = GetTickCount() + 2650;
- }
- return GivePlayerWeapon(playerid, ac_weaponid, ac_ammo);
- }
- ac_fpublic ac_SetPlayerAmmo(playerid, ac_weaponslot, ac_ammo)
- {
- if(ac_ammo < -32768) ac_ammo = -32768;
- else if(ac_ammo > 32767) ac_ammo = 32767;
- if(16 <= ac_weaponslot <= 43)
- {
- new ac_s = ac_wSlot[ac_weaponslot];
- if(ACInfo[playerid][acWeapon][ac_s] > 0 || ACInfo[playerid][acSetWeapon][ac_s] > 0)
- {
- ACInfo[playerid][acNOPCount][1] = 0;
- ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
- ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 800;
- }
- }
- return SetPlayerAmmo(playerid, ac_weaponslot, ac_ammo);
- }
- ac_fpublic ac_SetPlayerArmedWeapon(playerid, ac_weaponid)
- {
- if(!SetPlayerArmedWeapon(playerid, ac_weaponid)) return 0;
- if(0 <= ac_weaponid <= 18 || 22 <= ac_weaponid <= 46)
- {
- new ac_s = ac_wSlot[ac_weaponid];
- if((ac_weaponid == ACInfo[playerid][acWeapon][ac_s] || ac_weaponid == ACInfo[playerid][acSetWeapon][ac_s]) &&
- (ACInfo[playerid][acAmmo][ac_s] != 0 || ACInfo[playerid][acGiveAmmo][ac_s] != 0))
- {
- ACInfo[playerid][acNOPCount][0] = 0;
- ACInfo[playerid][acSet][3] = ac_weaponid;
- ACInfo[playerid][acGtc][2] = GetTickCount() + 2650;
- }
- }
- return 1;
- }
- ac_fpublic ac_ResetPlayerWeapons(playerid)
- {
- if(!ResetPlayerWeapons(playerid)) return 0;
- for(new ac_i = 12; ac_i >= 0; --ac_i)
- {
- ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- }
- ACInfo[playerid][acSet][3] = -1;
- ACInfo[playerid][acGtc][7] = GetTickCount() + 500;
- return 1;
- }
- ac_fpublic ac_GivePlayerMoney(playerid, ac_money)
- {
- if(!GivePlayerMoney(playerid, ac_money)) return 0;
- ACInfo[playerid][acNOPCount][11] = AC_MAX_MONEY_WARNINGS;
- ACInfo[playerid][acMoney] += ac_money;
- #undef AC_MAX_MONEY_WARNINGS
- return 1;
- }
- ac_fpublic ac_ResetPlayerMoney(playerid)
- {
- if(!ResetPlayerMoney(playerid)) return 0;
- ACInfo[playerid][acNOPCount][11] = 0;
- ACInfo[playerid][acMoney] = 0;
- return 1;
- }
- static bad_GetPlayerMoney(playerid) return GetPlayerMoney(playerid);
- ac_fpublic ac_SetPlayerSpecialAction(playerid, ac_actionid)
- {
- if(!SetPlayerSpecialAction(playerid, ac_actionid)) return 0;
- if(ac_actionid == SPECIAL_ACTION_USEJETPACK || SPECIAL_ACTION_CUFFED <= ac_actionid <= SPECIAL_ACTION_CARRY ||
- (ac_actionid == SPECIAL_ACTION_USECELLPHONE || ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4) && ACInfo[playerid][acVeh] == 0 ||
- ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USECELLPHONE ||
- (ac_actionid == SPECIAL_ACTION_HANDSUP || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acVeh] == 0 ||
- ac_actionid == SPECIAL_ACTION_NONE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_DUCK &&
- ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_HANDSUP)
- {
- ACInfo[playerid][acNOPCount][6] = 0;
- if((ac_actionid == 68 || SPECIAL_ACTION_HANDSUP <= ac_actionid <= SPECIAL_ACTION_USECELLPHONE ||
- SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_CARRY) && SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4 ||
- SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_CARRY && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
- (ac_actionid == SPECIAL_ACTION_NONE || SPECIAL_ACTION_CUFFED <= ac_actionid <= SPECIAL_ACTION_CARRY) && ACInfo[playerid][acVeh] ||
- SPECIAL_ACTION_CUFFED <= ac_actionid <= SPECIAL_ACTION_CARRY && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) ACInfo[playerid][acNextSpecAct] = ac_actionid;
- else
- {
- if(ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE) ac_actionid = SPECIAL_ACTION_NONE;
- else if(ac_actionid == SPECIAL_ACTION_USEJETPACK || ac_actionid == SPECIAL_ACTION_HANDSUP ||
- SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4) ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
- else ACInfo[playerid][acNextSpecAct] = -1;
- ACInfo[playerid][acSet][4] = ac_actionid;
- ACInfo[playerid][acGtc][6] = GetTickCount() + 2650;
- }
- }
- return 1;
- }
- ac_fpublic ac_SetPlayerInterior(playerid, ac_interiorid)
- {
- if(!SetPlayerInterior(playerid, ac_interiorid)) return 0;
- ACInfo[playerid][acNOPCount][2] = 0;
- ACInfo[playerid][acSet][0] = ac_interiorid % 256;
- ACInfo[playerid][acGtc][0] = GetTickCount() + 2650;
- return 1;
- }
- ac_fpublic ac_SetPlayerPos(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
- {
- if(!SetPlayerPos(playerid, ac_x, ac_y, ac_z)) return 0;
- ACInfo[playerid][acSet][8] = 1;
- ACInfo[playerid][acNOPCount][10] = 0;
- ACInfo[playerid][acSetPosX] = ac_x;
- ACInfo[playerid][acSetPosY] = ac_y;
- ACInfo[playerid][acSetPosZ] = ac_z;
- ACInfo[playerid][acGtc][11] = GetTickCount() + 2650;
- return 1;
- }
- ac_fpublic ac_SetPlayerPosFindZ(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
- {
- if(!SetPlayerPosFindZ(playerid, ac_x, ac_y, ac_z)) return 0;
- ACInfo[playerid][acSet][8] = 2;
- ACInfo[playerid][acTpToZ] = true;
- ACInfo[playerid][acNOPCount][10] = 0;
- ACInfo[playerid][acSetPosX] = ac_x;
- ACInfo[playerid][acSetPosY] = ac_y;
- ACInfo[playerid][acGtc][11] = GetTickCount() + 2650;
- return 1;
- }
- ac_fpublic ac_SetPlayerVelocity(playerid, Float:ac_X, Float:ac_Y, Float:ac_Z)
- {
- if(!SetPlayerVelocity(playerid, ac_X, ac_Y, ac_Z)) return 0;
- ACInfo[playerid][acSpeed] = ac_GetSpeed3D(ac_X, ac_Y, ac_Z);
- ACInfo[playerid][acGtc][10] = GetTickCount() + 500;
- return 1;
- }
- ac_fpublic ac_PutPlayerInVehicle(playerid, ac_vehicleid, ac_seatid)
- {
- if(!PutPlayerInVehicle(playerid, ac_vehicleid, ac_seatid)) return 0;
- if(!(SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4) &&
- !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DRINK_SPRUNK) &&
- GetPlayerVirtualWorld(playerid) == GetVehicleVirtualWorld(ac_vehicleid))
- {
- new ac_model = GetVehicleModel(ac_vehicleid) - 400;
- ACInfo[playerid][acNOPCount][7] = 0;
- ACInfo[playerid][acSet][9] = ac_vehicleid;
- if(ac_model == 31 || ac_model == 37 || ac_IsVehicleSeatOccupied(ac_vehicleid, ac_seatid) ||
- ac_seatid > ac_MaxPassengers[ac_model >>> 3] >>> ((ac_model & 7) << 2) & 0xF) ACInfo[playerid][acSet][5] = -1;
- else ACInfo[playerid][acSet][5] = ac_seatid;
- ACInfo[playerid][acGtc][1] = GetTickCount() + 1650;
- }
- return 1;
- }
- ac_fpublic ac_RemovePlayerFromVehicle(playerid)
- {
- if(!RemovePlayerFromVehicle(playerid)) return 0;
- ACInfo[playerid][acSet][11] = 1;
- ACInfo[playerid][acGtc][8] = GetTickCount() + 3150;
- return 1;
- }
- ac_fpublic ac_SetVehiclePos(vehicleid, Float:ac_x, Float:ac_y, Float:ac_z)
- {
- if(!SetVehiclePos(vehicleid, ac_x, ac_y, ac_z)) return 0;
- ACVehInfo[vehicleid][acVelX] = ACVehInfo[vehicleid][acVelY] = ACVehInfo[vehicleid][acVelZ] = 0.0;
- new ac_driver = ACVehInfo[vehicleid][acDriver];
- if(ac_driver != INVALID_PLAYER_ID)
- {
- ACInfo[ac_driver][acSet][8] = 3;
- ACInfo[ac_driver][acNOPCount][10] = 0;
- ACInfo[ac_driver][acSetPosX] = ac_x;
- ACInfo[ac_driver][acSetPosY] = ac_y;
- ACInfo[ac_driver][acSetPosZ] = ac_z;
- ACInfo[ac_driver][acGtc][11] =
- ACInfo[ac_driver][acGtc][9] = GetTickCount() + 2650;
- }
- return 1;
- }
- ac_fpublic ac_SetVehicleVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
- {
- if(!SetVehicleVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
- new ac_driver = ACVehInfo[vehicleid][acDriver];
- if(ac_driver != INVALID_PLAYER_ID)
- {
- ACVehInfo[vehicleid][acVelX] = ac_X;
- ACVehInfo[vehicleid][acVelY] = ac_Y;
- ACVehInfo[vehicleid][acVelZ] = ac_Z;
- ACInfo[ac_driver][acGtc][9] = GetTickCount() + 500;
- }
- return 1;
- }
- ac_fpublic ac_SetVehicleAngularVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
- {
- if(!SetVehicleAngularVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
- new ac_driver = ACVehInfo[vehicleid][acDriver];
- if(ac_driver != INVALID_PLAYER_ID)
- {
- ACVehInfo[vehicleid][acVelX] = ac_X;
- ACVehInfo[vehicleid][acVelY] = ac_Y;
- ACVehInfo[vehicleid][acVelZ] = ac_Z;
- ACInfo[ac_driver][acGtc][9] = GetTickCount() + 500;
- }
- return 1;
- }
- ac_fpublic ac_LinkVehicleToInterior(vehicleid, ac_interiorid)
- {
- if(!LinkVehicleToInterior(vehicleid, ac_interiorid)) return 0;
- ACVehInfo[vehicleid][acInt] = ac_interiorid % 256;
- return 1;
- }
- ac_fpublic ac_ChangeVehiclePaintjob(vehicleid, ac_paintjobid)
- {
- if(GetVehicleModel(vehicleid) > 0) ACVehInfo[vehicleid][acPaintJob] = ac_paintjobid;
- return ChangeVehiclePaintjob(vehicleid, ac_paintjobid);
- }
- ac_fpublic ac_SetVehicleHealth(vehicleid, Float:ac_health)
- {
- if(!SetVehicleHealth(vehicleid, ac_health)) return 0;
- new ac_driver = ACVehInfo[vehicleid][acDriver];
- if(ac_driver != INVALID_PLAYER_ID)
- {
- ACInfo[ac_driver][acNOPCount][4] = 0;
- ACInfo[ac_driver][acSetVehHealth] = ac_health;
- ACInfo[ac_driver][acGtc][4] = GetTickCount() + 800;
- }
- else ACVehInfo[vehicleid][acHealth] = ac_health;
- return 1;
- }
- ac_fpublic ac_RepairVehicle(vehicleid)
- {
- if(!RepairVehicle(vehicleid)) return 0;
- new ac_driver = ACVehInfo[vehicleid][acDriver];
- if(ac_driver != INVALID_PLAYER_ID)
- {
- ACInfo[ac_driver][acNOPCount][4] = 0;
- ACInfo[ac_driver][acSetVehHealth] = 1000.0;
- ACInfo[ac_driver][acGtc][4] = GetTickCount() + 800;
- }
- else ACVehInfo[vehicleid][acHealth] = 1000.0;
- return 1;
- }
- ac_fpublic ac_SetVehicleToRespawn(vehicleid)
- {
- new ac_driver = ACVehInfo[vehicleid][acDriver];
- if(ac_driver != INVALID_PLAYER_ID) ACInfo[ac_driver][acGtc][9] = GetTickCount() + 500;
- return SetVehicleToRespawn(vehicleid);
- }
- ac_fpublic ac_EnableAntiCheat(code, enable)
- {
- if(!(0 <= code < sizeof ac_ACAllow)) return 0;
- if(code == 42)
- {
- if(enable)
- {
- if(!ac_ACAllow[code])
- {
- #if !AC_USE_QUERY
- ac_QueryEnable = !!GetServerVarAsBool("query");
- #endif
- ac_RconEnable = !!GetServerVarAsBool("rcon");
- }
- #if !AC_USE_QUERY
- SendRconCommand("query 0");
- #endif
- SendRconCommand("rcon 0");
- }
- else
- {
- static ac_strtmp[9];
- #if !AC_USE_QUERY
- format(ac_strtmp, sizeof ac_strtmp, "query %b", ac_QueryEnable);
- SendRconCommand(ac_strtmp);
- #endif
- format(ac_strtmp, sizeof ac_strtmp, "rcon %b", ac_RconEnable);
- SendRconCommand(ac_strtmp);
- }
- }
- ac_ACAllow[code] = !!enable;
- if(enable)
- {
- #if defined foreach
- foreach(new ac_i : Player)
- #else
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- {
- if(IsPlayerConnected(ac_i))
- #endif
- {
- ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
- switch(code)
- {
- case 7: ACInfo[ac_i][acCheatCount][15] = 0;
- case 8: ACInfo[ac_i][acCheatCount][3] = 0;
- case 9: ACInfo[ac_i][acCheatCount][17] = 0;
- case 10: ACInfo[ac_i][acCheatCount][16] = 0;
- case 15: ACInfo[ac_i][acCheatCount][10] = 0;
- case 17: ACInfo[ac_i][acCheatCount][7] = 0;
- case 19: ACInfo[ac_i][acCheatCount][9] = 0;
- case 20: ACInfo[ac_i][acCheatCount][11] = 0;
- case 23: ACInfo[ac_i][acCheatCount][12] = 0;
- case 26: ACInfo[ac_i][acCheatCount][14] = ACInfo[ac_i][acCheatCount][8] = 0;
- case 29: ACInfo[ac_i][acCheatCount][13] = ACInfo[ac_i][acCheatCount][6] = 0;
- case 31: ACInfo[ac_i][acCheatCount][4] = 0;
- case 34: ACInfo[ac_i][acCheatCount][5] = 0;
- case 38: ACInfo[ac_i][acCheatCount][0] = 0;
- }
- }
- #if !defined foreach
- }
- #endif
- }
- else
- {
- #if defined foreach
- foreach(new ac_i : Player) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
- #else
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- {
- if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
- }
- #endif
- }
- return 1;
- }
- ac_fpublic ac_EnableAntiCheatForPlayer(playerid, code, enable)
- {
- if(!(0 <= code < sizeof ac_ACAllow)) return 0;
- ACInfo[playerid][acACAllow][code] = !!enable;
- if(enable)
- {
- switch(code)
- {
- case 7: ACInfo[playerid][acCheatCount][15] = 0;
- case 8: ACInfo[playerid][acCheatCount][3] = 0;
- case 9: ACInfo[playerid][acCheatCount][17] = 0;
- case 10: ACInfo[playerid][acCheatCount][16] = 0;
- case 15: ACInfo[playerid][acCheatCount][10] = 0;
- case 17: ACInfo[playerid][acCheatCount][7] = 0;
- case 19: ACInfo[playerid][acCheatCount][9] = 0;
- case 20: ACInfo[playerid][acCheatCount][11] = 0;
- case 23: ACInfo[playerid][acCheatCount][12] = 0;
- case 26: ACInfo[playerid][acCheatCount][14] = ACInfo[playerid][acCheatCount][8] = 0;
- case 29: ACInfo[playerid][acCheatCount][13] = ACInfo[playerid][acCheatCount][6] = 0;
- case 31: ACInfo[playerid][acCheatCount][4] = 0;
- case 34: ACInfo[playerid][acCheatCount][5] = 0;
- case 38: ACInfo[playerid][acCheatCount][0] = 0;
- }
- }
- return 1;
- }
- ac_fpublic ac_IsAntiCheatEnabled(code)
- {
- if(!(0 <= code < sizeof ac_ACAllow)) return 0;
- return ac_ACAllow[code];
- }
- ac_fpublic ac_IsAntiCheatEnabledForPlayer(playerid, code)
- {
- if(!(0 <= code < sizeof ac_ACAllow)) return 0;
- return ACInfo[playerid][acACAllow][code];
- }
- ac_fpublic ac_AntiCheatGetSpeed(playerid) return ACInfo[playerid][acSpeed];
- ac_fpublic ac_AntiCheatGetAnimationIndex(playerid) return ACInfo[playerid][acAnim];
- ac_fpublic ac_AntiCheatGetDialog(playerid) return ACInfo[playerid][acDialog];
- ac_fpublic ac_AntiCheatGetMoney(playerid) return ACInfo[playerid][acMoney];
- ac_fpublic ac_AntiCheatGetEnterVehicle(playerid) return ACInfo[playerid][acEnterVeh];
- ac_fpublic ac_AntiCheatGetVehicleID(playerid) return ACInfo[playerid][acVeh];
- ac_fpublic ac_AntiCheatGetWeapon(playerid) return ACInfo[playerid][acLastWeapon];
- ac_fpublic ac_AntiCheatGetVehicleSeat(playerid) return ACInfo[playerid][acSeat];
- ac_fpublic ac_AntiCheatGetSpecialAction(playerid) return ACInfo[playerid][acSpecAct];
- ac_fpublic ac_AntiCheatGetLastSpecialActio(playerid) return ACInfo[playerid][acLastSpecAct];
- ac_fpublic ac_AntiCheatGetLastShotWeapon(playerid) return ACInfo[playerid][acLastShot];
- ac_fpublic ac_AntiCheatGetLastPickup(playerid) return ACInfo[playerid][acLastPickup];
- ac_fpublic ac_AntiCheatGetLastUpdateTime(playerid) return ACInfo[playerid][acUpdateTime];
- ac_fpublic ac_AntiCheatGetLastReloadTime(playerid) return ACInfo[playerid][acReloadTime];
- ac_fpublic ac_AntiCheatGetLastEnteredVehTi(playerid) return ACInfo[playerid][acEnterVehTime];
- ac_fpublic ac_AntiCheatGetLastShotTime(playerid) return ACInfo[playerid][acShotTime];
- ac_fpublic ac_AntiCheatGetLastSpawnTime(playerid) return ACInfo[playerid][acSpawnTime];
- ac_fpublic ac_AntiCheatIntEnterExitsIsEnab(playerid) return ACInfo[playerid][acIntEnterExits];
- ac_fpublic ac_AntiCheatStuntBonusIsEnabled(playerid) return ACInfo[playerid][acStuntBonus];
- ac_fpublic ac_AntiCheatIsInModShop(playerid) return ACInfo[playerid][acModShop];
- ac_fpublic ac_AntiCheatIsFrozen(playerid) return !ACInfo[playerid][acUnFrozen];
- ac_fpublic ac_AntiCheatIsDead(playerid) return ACInfo[playerid][acDead];
- ac_fpublic ac_AntiCheatIsConnected(playerid) return ACInfo[playerid][acOnline];
- ac_fpublic ac_AntiCheatKickWithDesync(playerid, code)
- {
- if(ACInfo[playerid][acKicked]) return 0;
- new ac_vehid = GetPlayerVehicleID(playerid), ac_gpp = GetPlayerPing(playerid) + 150;
- #if defined SetPlayerTimerEx_
- ACInfo[playerid][acKickTimerID] = SetPlayerTimerEx_(playerid, "ac_KickTimer", 0, (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), 1, "i", playerid);
- #else
- ACInfo[playerid][acKickTimerID] = SetTimerEx("ac_KickTimer", (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), false, "i", playerid);
- #endif
- if(ac_vehid > 0)
- {
- if(code == 4) ACInfo[playerid][acLastVeh] = ac_vehid;
- ACInfo[playerid][acKicked] = 2;
- }
- else ACInfo[playerid][acKicked] = 1;
- return 1;
- }
- ac_fpublic ac_AntiCheatIsKickedWithDecync(playerid) return ACInfo[playerid][acKicked];
- ac_fpublic ac_AntiCheatGetNextDialog(playerid) return ACInfo[playerid][acNextDialog];
- #endif
- stock acc_AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
- {
- new ac_vehicleid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
- if(ac_vehicleid != INVALID_VEHICLE_ID)
- {
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_AddStaticVehicle", "i", ac_vehicleid);
- #else
- ac_AddStaticVehicle(ac_vehicleid);
- #endif
- }
- return ac_vehicleid;
- }
- #if defined _ALS_AddStaticVehicle
- #undef AddStaticVehicle
- #else
- #define _ALS_AddStaticVehicle
- #endif
- #define AddStaticVehicle acc_AddStaticVehicle
- stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren = 0)
- {
- new ac_vehicleid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay, addsiren);
- if(ac_vehicleid != INVALID_VEHICLE_ID)
- {
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_AddStaticVehicle", "i", ac_vehicleid);
- #else
- ac_AddStaticVehicle(ac_vehicleid);
- #endif
- }
- return ac_vehicleid;
- }
- #if defined _ALS_AddStaticVehicleEx
- #undef AddStaticVehicleEx
- #else
- #define _ALS_AddStaticVehicleEx
- #endif
- #define AddStaticVehicleEx acc_AddStaticVehicleEx
- stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren = 0)
- {
- new ac_vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay, addsiren);
- if(ac_vehicleid != INVALID_VEHICLE_ID)
- {
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_CreateVehicle", "ii", ac_vehicleid, vehicletype);
- #else
- ac_CreateVehicle(ac_vehicleid, vehicletype);
- #endif
- }
- return ac_vehicleid;
- }
- #if defined _ALS_CreateVehicle
- #undef CreateVehicle
- #else
- #define _ALS_CreateVehicle
- #endif
- #define CreateVehicle acc_CreateVehicle
- stock acc_AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
- {
- new ac_classid = AddPlayerClass(modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_AddPlayerClass", "iiiiiii", ac_classid, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #else
- ac_AddPlayerClass(ac_classid, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #endif
- return ac_classid;
- }
- #if defined _ALS_AddPlayerClass
- #undef AddPlayerClass
- #else
- #define _ALS_AddPlayerClass
- #endif
- #define AddPlayerClass acc_AddPlayerClass
- stock acc_AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
- {
- new ac_classid = AddPlayerClassEx(teamid, modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_AddPlayerClass", "iiiiiii", ac_classid, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #else
- ac_AddPlayerClass(ac_classid, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #endif
- return ac_classid;
- }
- #if defined _ALS_AddPlayerClassEx
- #undef AddPlayerClassEx
- #else
- #define _ALS_AddPlayerClassEx
- #endif
- #define AddPlayerClassEx acc_AddPlayerClassEx
- stock acc_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetSpawnInfo", "iiiffffiiiiii", playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #else
- return ac_SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #endif
- }
- #if defined _ALS_SetSpawnInfo
- #undef SetSpawnInfo
- #else
- #define _ALS_SetSpawnInfo
- #endif
- #define SetSpawnInfo acc_SetSpawnInfo
- stock acc_AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
- {
- new ac_pickupid = CreatePickup(model, type, X, Y, Z, virtualworld);
- if(ac_pickupid != -1)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AddStaticPickup", "iiifff", ac_pickupid, model, type, X, Y, Z);
- #else
- return ac_AddStaticPickup(ac_pickupid, model, type, X, Y, Z);
- #endif
- }
- return 0;
- }
- #if defined _ALS_AddStaticPickup
- #undef AddStaticPickup
- #else
- #define _ALS_AddStaticPickup
- #endif
- #define AddStaticPickup acc_AddStaticPickup
- stock acc_CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
- {
- new ac_pickupid = CreatePickup(model, type, X, Y, Z, virtualworld);
- if(ac_pickupid != -1)
- {
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickupid, model, type, X, Y, Z);
- #else
- ac_CreatePickup(ac_pickupid, model, type, X, Y, Z);
- #endif
- }
- return ac_pickupid;
- }
- #if defined _ALS_CreatePickup
- #undef CreatePickup
- #else
- #define _ALS_CreatePickup
- #endif
- #define CreatePickup acc_CreatePickup
- #if defined CreateDynamicPickup
- #if defined STREAMER_ENABLE_TAGS
- stock STREAMER_TAG_PICKUP acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, STREAMER_TAG_AREA areaid = STREAMER_TAG_AREA -1, priority = 0)
- {
- new STREAMER_TAG_PICKUP ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
- #else
- stock acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, areaid = -1, priority = 0)
- {
- new ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
- #endif
- if(_:ac_pickupid > 0)
- {
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickupid, modelid, type);
- #else
- #if AC_USE_PICKUP_WEAPONS
- ac_CreateDynamicPickup(ac_pickupid, modelid, type);
- #endif
- #endif
- }
- return ac_pickupid;
- }
- #if defined _ALS_CreateDynamicPickup
- #undef CreateDynamicPickup
- #else
- #define _ALS_CreateDynamicPickup
- #endif
- #define CreateDynamicPickup acc_CreateDynamicPickup
- #endif
- #if defined CreateDynamicPickupEx
- #if defined STREAMER_ENABLE_TAGS
- stock STREAMER_TAG_PICKUP acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 200.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, STREAMER_TAG_AREA areas[] = { STREAMER_TAG_AREA -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
- {
- new STREAMER_TAG_PICKUP ac_pickupid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
- #else
- stock acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 200.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, areas[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
- {
- new ac_pickupid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
- #endif
- if(_:ac_pickupid > 0)
- {
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickupid, modelid, type);
- #else
- #if AC_USE_PICKUP_WEAPONS
- ac_CreateDynamicPickup(ac_pickupid, modelid, type);
- #endif
- #endif
- }
- return ac_pickupid;
- }
- #if defined _ALS_CreateDynamicPickupEx
- #undef CreateDynamicPickupEx
- #else
- #define _ALS_CreateDynamicPickupEx
- #endif
- #define CreateDynamicPickupEx acc_CreateDynamicPickupEx
- #endif
- stock acc_DestroyVehicle(vehicleid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_DestroyVehicle", "i", vehicleid);
- #else
- return ac_DestroyVehicle(vehicleid);
- #endif
- }
- #if defined _ALS_DestroyVehicle
- #undef DestroyVehicle
- #else
- #define _ALS_DestroyVehicle
- #endif
- #define DestroyVehicle acc_DestroyVehicle
- stock acc_DestroyPickup(pickup)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_DestroyPickup", "i", pickup);
- #else
- return ac_DestroyPickup(pickup);
- #endif
- }
- #if defined _ALS_DestroyPickup
- #undef DestroyPickup
- #else
- #define _ALS_DestroyPickup
- #endif
- #define DestroyPickup acc_DestroyPickup
- stock acc_DisableInteriorEnterExits()
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_DisableInteriorEnterExits", "");
- #else
- return ac_DisableInteriorEnterExits();
- #endif
- }
- #if defined _ALS_DisableInteriorEnterExits
- #undef DisableInteriorEnterExits
- #else
- #define _ALS_DisableInteriorEnterExits
- #endif
- #define DisableInteriorEnterExits acc_DisableInteriorEnterExits
- stock acc_UsePlayerPedAnims()
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_UsePlayerPedAnims", "");
- #else
- return ac_UsePlayerPedAnims();
- #endif
- }
- #if defined _ALS_UsePlayerPedAnims
- #undef UsePlayerPedAnims
- #else
- #define _ALS_UsePlayerPedAnims
- #endif
- #define UsePlayerPedAnims acc_UsePlayerPedAnims
- stock acc_EnableVehicleFriendlyFire()
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_EnableVehicleFriendlyFire", "");
- #else
- return ac_EnableVehicleFriendlyFire();
- #endif
- }
- #if defined _ALS_EnableVehicleFriendlyFire
- #undef EnableVehicleFriendlyFire
- #else
- #define _ALS_EnableVehicleFriendlyFire
- #endif
- #define EnableVehicleFriendlyFire acc_EnableVehicleFriendlyFire
- stock acc_EnableStuntBonusForAll(enable)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_EnableStuntBonusForAll", "i", enable);
- #else
- return ac_EnableStuntBonusForAll(enable);
- #endif
- }
- #if defined _ALS_EnableStuntBonusForAll
- #undef EnableStuntBonusForAll
- #else
- #define _ALS_EnableStuntBonusForAll
- #endif
- #define EnableStuntBonusForAll acc_EnableStuntBonusForAll
- stock acc_EnableStuntBonusForPlayer(playerid, enable)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_EnableStuntBonusForPlayer", "ii", playerid, enable);
- #else
- return ac_EnableStuntBonusForPlayer(playerid, enable);
- #endif
- }
- #if defined _ALS_EnableStuntBonusForPlayer
- #undef EnableStuntBonusForPlayer
- #else
- #define _ALS_EnableStuntBonusForPlayer
- #endif
- #define EnableStuntBonusForPlayer acc_EnableStuntBonusForPlayer
- #if defined _inc_y_dialog || defined _INC_y_dialog
- stock ac_Dialog_Show(playerid, style, string:title[], string:caption[], string:button1[], string:button2[] = "", dialog = -1)
- {
- if(!(0 <= playerid < MAX_PLAYERS))
- {
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialog);
- #else
- ac_ShowPlayerDialog(playerid, dialog);
- #endif
- }
- return Dialog_Show(playerid, style, title, caption, button1, button2, dialog);
- }
- #if defined _ALS_Dialog_Show
- #undef Dialog_Show
- #else
- #define _ALS_Dialog_Show
- #endif
- #define Dialog_Show ac_Dialog_Show
- #endif
- stock acc_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[])
- {
- if(ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2))
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
- #else
- return ac_ShowPlayerDialog(playerid, dialogid);
- #endif
- }
- return 0;
- }
- #if defined _ALS_ShowPlayerDialog
- #undef ShowPlayerDialog
- #else
- #define _ALS_ShowPlayerDialog
- #endif
- #define ShowPlayerDialog acc_ShowPlayerDialog
- stock acc_TogglePlayerControllable(playerid, toggle)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_TogglePlayerControllable", "ii", playerid, toggle);
- #else
- return ac_TogglePlayerControllable(playerid, toggle);
- #endif
- }
- #if defined _ALS_TogglePlayerControllable
- #undef TogglePlayerControllable
- #else
- #define _ALS_TogglePlayerControllable
- #endif
- #define TogglePlayerControllable acc_TogglePlayerControllable
- stock acc_TogglePlayerSpectating(playerid, toggle)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_TogglePlayerSpectating", "ii", playerid, toggle);
- #else
- return ac_TogglePlayerSpectating(playerid, toggle);
- #endif
- }
- #if defined _ALS_TogglePlayerSpectating
- #undef TogglePlayerSpectating
- #else
- #define _ALS_TogglePlayerSpectating
- #endif
- #define TogglePlayerSpectating acc_TogglePlayerSpectating
- stock acc_SpawnPlayer(playerid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SpawnPlayer", "i", playerid);
- #else
- return ac_SpawnPlayer(playerid);
- #endif
- }
- #if defined _ALS_SpawnPlayer
- #undef SpawnPlayer
- #else
- #define _ALS_SpawnPlayer
- #endif
- #define SpawnPlayer acc_SpawnPlayer
- stock acc_SetPlayerHealth(playerid, Float:health)
- {
- if(floatcmp(health, 1048576.0) >= 0) health = 1048575.0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerHealth", "if", playerid, health);
- #else
- return ac_SetPlayerHealth(playerid, health);
- #endif
- }
- #if defined _ALS_SetPlayerHealth
- #undef SetPlayerHealth
- #else
- #define _ALS_SetPlayerHealth
- #endif
- #define SetPlayerHealth acc_SetPlayerHealth
- stock acc_SetPlayerArmour(playerid, Float:armour)
- {
- if(floatcmp(armour, 1048576.0) >= 0) armour = 1048575.0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerArmour", "if", playerid, armour);
- #else
- return ac_SetPlayerArmour(playerid, armour);
- #endif
- }
- #if defined _ALS_SetPlayerArmour
- #undef SetPlayerArmour
- #else
- #define _ALS_SetPlayerArmour
- #endif
- #define SetPlayerArmour acc_SetPlayerArmour
- stock acc_GivePlayerWeapon(playerid, weaponid, ammo)
- {
- if(!(0 <= playerid < MAX_PLAYERS)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_GivePlayerWeapon", "iid", playerid, weaponid, ammo);
- #else
- return ac_GivePlayerWeapon(playerid, weaponid, ammo);
- #endif
- }
- #if defined _ALS_GivePlayerWeapon
- #undef GivePlayerWeapon
- #else
- #define _ALS_GivePlayerWeapon
- #endif
- #define GivePlayerWeapon acc_GivePlayerWeapon
- stock acc_SetPlayerAmmo(playerid, weaponslot, ammo)
- {
- if(!(0 <= playerid < MAX_PLAYERS)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerAmmo", "iid", playerid, weaponslot, ammo);
- #else
- return ac_SetPlayerAmmo(playerid, weaponslot, ammo);
- #endif
- }
- #if defined _ALS_SetPlayerAmmo
- #undef SetPlayerAmmo
- #else
- #define _ALS_SetPlayerAmmo
- #endif
- #define SetPlayerAmmo acc_SetPlayerAmmo
- stock acc_SetPlayerArmedWeapon(playerid, weaponid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerArmedWeapon", "ii", playerid, weaponid);
- #else
- return ac_SetPlayerArmedWeapon(playerid, weaponid);
- #endif
- }
- #if defined _ALS_SetPlayerArmedWeapon
- #undef SetPlayerArmedWeapon
- #else
- #define _ALS_SetPlayerArmedWeapon
- #endif
- #define SetPlayerArmedWeapon acc_SetPlayerArmedWeapon
- stock acc_ResetPlayerWeapons(playerid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_ResetPlayerWeapons", "i", playerid);
- #else
- return ac_ResetPlayerWeapons(playerid);
- #endif
- }
- #if defined _ALS_ResetPlayerWeapons
- #undef ResetPlayerWeapons
- #else
- #define _ALS_ResetPlayerWeapons
- #endif
- #define ResetPlayerWeapons acc_ResetPlayerWeapons
- stock acc_GivePlayerMoney(playerid, money)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_GivePlayerMoney", "id", playerid, money);
- #else
- return ac_GivePlayerMoney(playerid, money);
- #endif
- }
- #if defined _ALS_GivePlayerMoney
- #undef GivePlayerMoney
- #else
- #define _ALS_GivePlayerMoney
- #endif
- #define GivePlayerMoney acc_GivePlayerMoney
- stock acc_ResetPlayerMoney(playerid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_ResetPlayerMoney", "i", playerid);
- #else
- return ac_ResetPlayerMoney(playerid);
- #endif
- }
- #if defined _ALS_ResetPlayerMoney
- #undef ResetPlayerMoney
- #else
- #define _ALS_ResetPlayerMoney
- #endif
- #define ResetPlayerMoney acc_ResetPlayerMoney
- stock acc_GetPlayerMoney(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetMoney", "i", playerid);
- #else
- return ac_AntiCheatGetMoney(playerid);
- #endif
- }
- #if defined _ALS_GetPlayerMoney
- #undef GetPlayerMoney
- #else
- #define _ALS_GetPlayerMoney
- #endif
- #define GetPlayerMoney acc_GetPlayerMoney
- stock acc_SetPlayerSpecialAction(playerid, actionid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerSpecialAction", "ii", playerid, actionid);
- #else
- return ac_SetPlayerSpecialAction(playerid, actionid);
- #endif
- }
- #if defined _ALS_SetPlayerSpecialAction
- #undef SetPlayerSpecialAction
- #else
- #define _ALS_SetPlayerSpecialAction
- #endif
- #define SetPlayerSpecialAction acc_SetPlayerSpecialAction
- stock acc_SetPlayerInterior(playerid, interiorid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerInterior", "ii", playerid, interiorid);
- #else
- return ac_SetPlayerInterior(playerid, interiorid);
- #endif
- }
- #if defined _ALS_SetPlayerInterior
- #undef SetPlayerInterior
- #else
- #define _ALS_SetPlayerInterior
- #endif
- #define SetPlayerInterior acc_SetPlayerInterior
- stock acc_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerPos", "ifff", playerid, x, y, z);
- #else
- return ac_SetPlayerPos(playerid, x, y, z);
- #endif
- }
- #if defined _ALS_SetPlayerPos
- #undef SetPlayerPos
- #else
- #define _ALS_SetPlayerPos
- #endif
- #define SetPlayerPos acc_SetPlayerPos
- stock acc_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerPosFindZ", "ifff", playerid, x, y, z);
- #else
- return ac_SetPlayerPosFindZ(playerid, x, y, z);
- #endif
- }
- #if defined _ALS_SetPlayerPosFindZ
- #undef SetPlayerPosFindZ
- #else
- #define _ALS_SetPlayerPosFindZ
- #endif
- #define SetPlayerPosFindZ acc_SetPlayerPosFindZ
- stock acc_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerVelocity", "ifff", playerid, X, Y, Z);
- #else
- return ac_SetPlayerVelocity(playerid, X, Y, Z);
- #endif
- }
- #if defined _ALS_SetPlayerVelocity
- #undef SetPlayerVelocity
- #else
- #define _ALS_SetPlayerVelocity
- #endif
- #define SetPlayerVelocity acc_SetPlayerVelocity
- stock acc_PutPlayerInVehicle(playerid, vehicleid, seatid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_PutPlayerInVehicle", "iii", playerid, vehicleid, seatid);
- #else
- return ac_PutPlayerInVehicle(playerid, vehicleid, seatid);
- #endif
- }
- #if defined _ALS_PutPlayerInVehicle
- #undef PutPlayerInVehicle
- #else
- #define _ALS_PutPlayerInVehicle
- #endif
- #define PutPlayerInVehicle acc_PutPlayerInVehicle
- stock acc_RemovePlayerFromVehicle(playerid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_RemovePlayerFromVehicle", "i", playerid);
- #else
- return ac_RemovePlayerFromVehicle(playerid);
- #endif
- }
- #if defined _ALS_RemovePlayerFromVehicle
- #undef RemovePlayerFromVehicle
- #else
- #define _ALS_RemovePlayerFromVehicle
- #endif
- #define RemovePlayerFromVehicle acc_RemovePlayerFromVehicle
- stock acc_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetVehiclePos", "ifff", vehicleid, x, y, z);
- #else
- return ac_SetVehiclePos(vehicleid, x, y, z);
- #endif
- }
- #if defined _ALS_SetVehiclePos
- #undef SetVehiclePos
- #else
- #define _ALS_SetVehiclePos
- #endif
- #define SetVehiclePos acc_SetVehiclePos
- stock acc_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetVehicleVelocity", "ifff", vehicleid, X, Y, Z);
- #else
- return ac_SetVehicleVelocity(vehicleid, X, Y, Z);
- #endif
- }
- #if defined _ALS_SetVehicleVelocity
- #undef SetVehicleVelocity
- #else
- #define _ALS_SetVehicleVelocity
- #endif
- #define SetVehicleVelocity acc_SetVehicleVelocity
- stock acc_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetVehicleAngularVelocity", "ifff", vehicleid, X, Y, Z);
- #else
- return ac_SetVehicleAngularVelocity(vehicleid, X, Y, Z);
- #endif
- }
- #if defined _ALS_SetVehicleAngularVelocity
- #undef SetVehicleAngularVelocity
- #else
- #define _ALS_SetVehicleAngularVelocity
- #endif
- #define SetVehicleAngularVelocity acc_SetVehicleAngularVelocity
- stock acc_LinkVehicleToInterior(vehicleid, interiorid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_LinkVehicleToInterior", "ii", vehicleid, interiorid);
- #else
- return ac_LinkVehicleToInterior(vehicleid, interiorid);
- #endif
- }
- #if defined _ALS_LinkVehicleToInterior
- #undef LinkVehicleToInterior
- #else
- #define _ALS_LinkVehicleToInterior
- #endif
- #define LinkVehicleToInterior acc_LinkVehicleToInterior
- stock acc_ChangeVehiclePaintjob(vehicleid, paintjobid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_ChangeVehiclePaintjob", "ii", vehicleid, paintjobid);
- #else
- return ac_ChangeVehiclePaintjob(vehicleid, paintjobid);
- #endif
- }
- #if defined _ALS_ChangeVehiclePaintjob
- #undef ChangeVehiclePaintjob
- #else
- #define _ALS_ChangeVehiclePaintjob
- #endif
- #define ChangeVehiclePaintjob acc_ChangeVehiclePaintjob
- stock acc_SetVehicleHealth(vehicleid, Float:health)
- {
- if(floatcmp(health, 0.0) == -1) health = 0.0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetVehicleHealth", "if", vehicleid, health);
- #else
- return ac_SetVehicleHealth(vehicleid, health);
- #endif
- }
- #if defined _ALS_SetVehicleHealth
- #undef SetVehicleHealth
- #else
- #define _ALS_SetVehicleHealth
- #endif
- #define SetVehicleHealth acc_SetVehicleHealth
- stock acc_RepairVehicle(vehicleid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_RepairVehicle", "i", vehicleid);
- #else
- return ac_RepairVehicle(vehicleid);
- #endif
- }
- #if defined _ALS_RepairVehicle
- #undef RepairVehicle
- #else
- #define _ALS_RepairVehicle
- #endif
- #define RepairVehicle acc_RepairVehicle
- stock acc_SetVehicleToRespawn(vehicleid)
- {
- if(GetVehicleModel(vehicleid) > 0)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetVehicleToRespawn", "i", vehicleid);
- #else
- return ac_SetVehicleToRespawn(vehicleid);
- #endif
- }
- return 0;
- }
- #if defined _ALS_SetVehicleToRespawn
- #undef SetVehicleToRespawn
- #else
- #define _ALS_SetVehicleToRespawn
- #endif
- #define SetVehicleToRespawn acc_SetVehicleToRespawn
- stock EnableAntiCheat(code, enable)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_EnableAntiCheat", "ii", code, enable);
- #else
- return ac_EnableAntiCheat(code, enable);
- #endif
- }
- stock EnableAntiCheatForPlayer(playerid, code, enable)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_EnableAntiCheatForPlayer", "iii", playerid, code, enable);
- #else
- return ac_EnableAntiCheatForPlayer(playerid, code, enable);
- #endif
- }
- stock IsAntiCheatEnabled(code)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_IsAntiCheatEnabled", "i", code);
- #else
- return ac_IsAntiCheatEnabled(code);
- #endif
- }
- stock IsAntiCheatEnabledForPlayer(playerid, code)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_IsAntiCheatEnabledForPlayer", "ii", playerid, code);
- #else
- return ac_IsAntiCheatEnabledForPlayer(playerid, code);
- #endif
- }
- stock AntiCheatGetSpeed(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetSpeed", "i", playerid);
- #else
- return ac_AntiCheatGetSpeed(playerid);
- #endif
- }
- stock AntiCheatGetAnimationIndex(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetAnimationIndex", "i", playerid);
- #else
- return ac_AntiCheatGetAnimationIndex(playerid);
- #endif
- }
- stock AntiCheatGetDialog(playerid)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetDialog", "i", playerid);
- #else
- return ac_AntiCheatGetDialog(playerid);
- #endif
- }
- stock AntiCheatGetMoney(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetMoney", "i", playerid);
- #else
- return ac_AntiCheatGetMoney(playerid);
- #endif
- }
- stock AntiCheatGetClass(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetClass", "i", playerid);
- #else
- return ac_AntiCheatGetClass(playerid);
- #endif
- }
- stock AntiCheatGetEnterVehicle(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetEnterVehicle", "i", playerid);
- #else
- return ac_AntiCheatGetEnterVehicle(playerid);
- #endif
- }
- stock AntiCheatGetVehicleID(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetVehicleID", "i", playerid);
- #else
- return ac_AntiCheatGetVehicleID(playerid);
- #endif
- }
- stock AntiCheatGetWeapon(playerid)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetWeapon", "i", playerid);
- #else
- return ac_AntiCheatGetWeapon(playerid);
- #endif
- }
- stock AntiCheatGetVehicleSeat(playerid)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetVehicleSeat", "i", playerid);
- #else
- return ac_AntiCheatGetVehicleSeat(playerid);
- #endif
- }
- stock AntiCheatGetSpecialAction(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetSpecialAction", "i", playerid);
- #else
- return ac_AntiCheatGetSpecialAction(playerid);
- #endif
- }
- stock AntiCheatGetLastSpecialAction(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastSpecialActio", "i", playerid);
- #else
- return ac_AntiCheatGetLastSpecialActio(playerid);
- #endif
- }
- stock AntiCheatGetLastShotWeapon(playerid)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastShotWeapon", "i", playerid);
- #else
- return ac_AntiCheatGetLastShotWeapon(playerid);
- #endif
- }
- stock AntiCheatGetLastPickup(playerid)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastPickup", "i", playerid);
- #else
- return ac_AntiCheatGetLastPickup(playerid);
- #endif
- }
- stock AntiCheatGetLastUpdateTime(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastUpdateTime", "i", playerid);
- #else
- return ac_AntiCheatGetLastUpdateTime(playerid);
- #endif
- }
- stock AntiCheatGetLastReloadTime(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastReloadTime", "i", playerid);
- #else
- return ac_AntiCheatGetLastReloadTime(playerid);
- #endif
- }
- stock AntiCheatGetLastEnteredVehTime(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastEnteredVehTi", "i", playerid);
- #else
- return ac_AntiCheatGetLastEnteredVehTi(playerid);
- #endif
- }
- stock AntiCheatGetLastShotTime(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastShotTime", "i", playerid);
- #else
- return ac_AntiCheatGetLastShotTime(playerid);
- #endif
- }
- stock AntiCheatGetLastSpawnTime(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastSpawnTime", "i", playerid);
- #else
- return ac_AntiCheatGetLastSpawnTime(playerid);
- #endif
- }
- stock AntiCheatIntEnterExitsIsEnabled(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIntEnterExitsIsEnab", "i", playerid);
- #else
- return ac_AntiCheatIntEnterExitsIsEnab(playerid);
- #endif
- }
- stock AntiCheatStuntBonusIsEnabled(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatStuntBonusIsEnabled", "i", playerid);
- #else
- return ac_AntiCheatStuntBonusIsEnabled(playerid);
- #endif
- }
- stock AntiCheatIsInModShop(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIsInModShop", "i", playerid);
- #else
- return ac_AntiCheatIsInModShop(playerid);
- #endif
- }
- stock AntiCheatIsFrozen(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIsFrozen", "i", playerid);
- #else
- return ac_AntiCheatIsFrozen(playerid);
- #endif
- }
- stock AntiCheatIsDead(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIsDead", "i", playerid);
- #else
- return ac_AntiCheatIsDead(playerid);
- #endif
- }
- stock AntiCheatIsConnected(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIsConnected", "i", playerid);
- #else
- return ac_AntiCheatIsConnected(playerid);
- #endif
- }
- stock AntiCheatKickWithDesync(playerid, code)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatKickWithDesync", "ii", playerid, code);
- #else
- return ac_AntiCheatKickWithDesync(playerid, code);
- #endif
- }
- stock AntiCheatIsKickedWithDecync(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 3;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIsKickedWithDecync", "i", playerid);
- #else
- return ac_AntiCheatIsKickedWithDecync(playerid);
- #endif
- }
- #if defined _inc_y_hooks || defined _INC_y_hooks
- DEFINE_HOOK_REPLACEMENT(SirenState, Siren);
- DEFINE_HOOK_REPLACEMENT(Vehicle, Veh);
- #endif
- #if defined FILTERSCRIPT
- static fs_AntiCheatGetNextDialog(playerid)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- return CallRemoteFunction("ac_AntiCheatGetNextDialog", "i", playerid);
- }
- static fs_AntiCheatSetDialog(playerid, dialogid)
- {
- if(!(0 <= playerid < MAX_PLAYERS)) return 0;
- return CallRemoteFunction("ac_ShowPlayerDialog", "id", playerid, dialogid);
- }
- static fs_AntiCheatSetNextDialog(playerid, dialogid)
- {
- if(!(0 <= playerid < MAX_PLAYERS)) return 0;
- return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
- }
- #else
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnGameModeInit()
- #else
- public OnGameModeInit()
- #endif
- {
- if(!ac_LoadCfg()) printf(CFG_OPENING_ERROR, AC_CONFIG_FILE);
- if(ac_ACAllow[42])
- {
- #if !AC_USE_QUERY
- ac_QueryEnable = !!GetServerVarAsBool("query");
- SendRconCommand("query 0");
- #endif
- #undef AC_USE_QUERY
- ac_RconEnable = !!GetServerVarAsBool("rcon");
- SendRconCommand("rcon 0");
- }
- #if AC_MAX_CONNECTS_FROM_IP > 1
- ac_ACAllow[37] = false;
- #endif
- ac_LagCompMode = !!GetServerVarAsInt("lagcompmode");
- print(" ");
- print("--------------------------------------");
- print(LOADED_MSG_1);
- printf(LOADED_MSG_2, NEX_AC_VERSION);
- print(LOADED_MSG_3);
- print("--------------------------------------\n");
- new ac_a = 1;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnGameModeInit
- ac_a = ac_OnGameModeInit();
- #endif
- static ac_strtmp[10];
- GetServerVarAsString("version", ac_strtmp, sizeof ac_strtmp);
- if(strcmp(ac_strtmp, AC_SERVER_VERSION)) print(VERSION_WARNING);
- #undef AC_SERVER_VERSION
- return ac_a;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
- #define OnGameModeInit ac_OnGameModeInit
- #if defined ac_OnGameModeInit
- forward ac_OnGameModeInit();
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnGameModeExit()
- #else
- public OnGameModeExit()
- #endif
- {
- new ac_a = 1;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnGameModeExit
- ac_a = ac_OnGameModeExit();
- #endif
- print(" ");
- print("--------------------------------------");
- print(STATS_STRING_1);
- print(STATS_STRING_2);
- printf(STATS_STRING_3, ac_sInfo[0]);
- printf(STATS_STRING_4, ac_sInfo[1]);
- printf(STATS_STRING_5, ac_sInfo[2]);
- printf(STATS_STRING_6, ac_sInfo[3]);
- printf(STATS_STRING_7, ac_sInfo[4]);
- printf(STATS_STRING_8, ac_sInfo[5]);
- print("--------------------------------------\n");
- return ac_a;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnGameModeExit
- #undef OnGameModeExit
- #else
- #define _ALS_OnGameModeExit
- #endif
- #define OnGameModeExit ac_OnGameModeExit
- #if defined ac_OnGameModeExit
- forward ac_OnGameModeExit();
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerConnect(playerid)
- #else
- public OnPlayerConnect(playerid)
- #endif
- {
- GetPlayerIp(playerid, ACInfo[playerid][acIp], 16);
- if(IsPlayerNPC(playerid))
- {
- if(ac_ACAllow[36] && strcmp(ACInfo[playerid][acIp], "127.0.0.1")) ac_KickWithCode(playerid, "", 0, 36);
- ACInfo[playerid][acTimerID] = 0;
- }
- else
- {
- if(ac_ACAllow[48] && ACInfo[playerid][acOnline]) ac_KickWithCode(playerid, "", 0, 48, 1);
- if(ac_ACAllow[41])
- {
- static ac_ver[10];
- GetPlayerVersion(playerid, ac_ver, sizeof ac_ver);
- if(!strcmp(ac_ver, "unknown", true))
- {
- #if defined DEBUG
- printf(DEBUG_CODE_2, playerid, ac_ver);
- #endif
- ac_KickWithCode(playerid, "", 0, 41);
- }
- }
- new ac_i = AC_MAX_CONNECTS_FROM_IP;
- if(ac_ACAllow[40])
- {
- #if defined foreach
- foreach(new ac_f : Player)
- {
- if(ac_f != playerid && !IsPlayerNPC(ac_f) && !strcmp(ACInfo[playerid][acIp], ACInfo[ac_f][acIp], false))
- #else
- for(new ac_f = GetPlayerPoolSize(); ac_f >= 0; --ac_f)
- {
- if(ac_f != playerid && IsPlayerConnected(ac_f) && !IsPlayerNPC(ac_f) &&
- !strcmp(ACInfo[playerid][acIp], ACInfo[ac_f][acIp], false))
- #endif
- {
- ac_i--;
- if(ac_i < 1)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_3, playerid, AC_MAX_CONNECTS_FROM_IP);
- #endif
- #undef AC_MAX_CONNECTS_FROM_IP
- ac_KickWithCode(playerid, "", 0, 40);
- break;
- }
- }
- }
- }
- ACInfo[playerid][acSpec] =
- ACInfo[playerid][acDeathRes] = false;
- ACInfo[playerid][acDead] = true;
- ACInfo[playerid][acIntEnterExits] = ac_IntEnterExits;
- ACInfo[playerid][acStuntBonus] = ac_StuntBonus;
- ACInfo[playerid][acCheatCount][0] =
- ACInfo[playerid][acLastWeapon] =
- ACInfo[playerid][acSpawnRes] =
- ACInfo[playerid][acLogged] =
- ACInfo[playerid][acMoney] =
- ACInfo[playerid][acInt] = 0;
- ACInfo[playerid][acSet][12] =
- ACInfo[playerid][acSet][10] =
- ACInfo[playerid][acSet][0] =
- ACInfo[playerid][acNextDialog] =
- ACInfo[playerid][acDialog] = -1;
- ACInfo[playerid][acAnim] = -2;
- for(ac_i = 12; ac_i >= 0; --ac_i)
- {
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- }
- for(ac_i = 27; ac_i >= 0; --ac_i) ACInfo[playerid][acFloodCount][ac_i] = 0;
- ACInfo[playerid][acDropJpX] = ACInfo[playerid][acDropJpY] = ACInfo[playerid][acDropJpZ] = 20000.0;
- memcpy(ACInfo[playerid][acACAllow], ac_ACAllow, 0, sizeof(ac_ACAllow) * 4, sizeof ac_ACAllow);
- #if defined SetPlayerTimerEx_
- ACInfo[playerid][acTimerID] = SetPlayerTimerEx_(playerid, "ac_Timer", 0, 1000, 1, "i", playerid);
- #else
- ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
- #endif
- }
- ACInfo[playerid][acKicked] = 0;
- ACInfo[playerid][acOnline] = true;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerConnect
- return ac_OnPlayerConnect(playerid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect ac_OnPlayerConnect
- #if defined ac_OnPlayerConnect
- forward ac_OnPlayerConnect(playerid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerDisconnect(playerid, reason)
- #else
- public OnPlayerDisconnect(playerid, reason)
- #endif
- {
- ACInfo[playerid][acOnline] = false;
- if(!IsPlayerNPC(playerid))
- {
- #if defined KillPlayerTimer
- KillPlayerTimer(ACInfo[playerid][acTimerID]);
- #else
- KillTimer(ACInfo[playerid][acTimerID]);
- #endif
- if(ACInfo[playerid][acACAllow][37]) BlockIpAddress(ACInfo[playerid][acIp],
- (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetServerVarAsInt("playertimeout")));
- #undef AC_MIN_TIME_RECONNECT
- }
- #if defined KillPlayerTimer
- KillPlayerTimer(ACInfo[playerid][acKickTimerID]);
- #else
- KillTimer(ACInfo[playerid][acKickTimerID]);
- #endif
- new ac_veh = ACInfo[playerid][acLastVeh];
- if(ac_veh > 0 && ACVehInfo[ac_veh][acDriver] == playerid)
- {
- ACVehInfo[ac_veh][acDriver] = INVALID_PLAYER_ID;
- if(ACInfo[playerid][acKicked] == 2)
- {
- LinkVehicleToInterior(ac_veh, ACVehInfo[ac_veh][acInt]);
- SetVehicleZAngle(ac_veh, ACVehInfo[ac_veh][acZAngle]);
- SetVehicleHealth(ac_veh, ACVehInfo[ac_veh][acHealth]);
- ChangeVehiclePaintjob(ac_veh, ACVehInfo[ac_veh][acPaintJob]);
- }
- }
- if((ac_veh = ACInfo[playerid][acVeh]) > 0 && ACVehInfo[ac_veh][acDriver] == playerid)
- {
- ACVehInfo[ac_veh][acDriver] = INVALID_PLAYER_ID;
- if(ACInfo[playerid][acKicked] == 2)
- {
- LinkVehicleToInterior(ac_veh, ACVehInfo[ac_veh][acInt]);
- SetVehicleZAngle(ac_veh, ACVehInfo[ac_veh][acZAngle]);
- SetVehiclePos(ac_veh, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- SetVehicleHealth(ac_veh, ACVehInfo[ac_veh][acHealth]);
- ChangeVehiclePaintjob(ac_veh, ACVehInfo[ac_veh][acPaintJob]);
- }
- }
- ACInfo[playerid][acKicked] = 3;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerDisconnect
- return ac_OnPlayerDisconnect(playerid, reason);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerDisconnect
- #undef OnPlayerDisconnect
- #else
- #define _ALS_OnPlayerDisconnect
- #endif
- #define OnPlayerDisconnect ac_OnPlayerDisconnect
- #if defined ac_OnPlayerDisconnect
- forward ac_OnPlayerDisconnect(playerid, reason);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerSpawn(playerid)
- #else
- public OnPlayerSpawn(playerid)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- if(!IsPlayerNPC(playerid))
- {
- new ac_i, ac_gtc = GetTickCount();
- if(ACInfo[playerid][acSpec] && ACInfo[playerid][acSet][7] < 2)
- {
- ACInfo[playerid][acSet][3] =
- ACInfo[playerid][acSet][4] =
- ACInfo[playerid][acSet][8] =
- ACInfo[playerid][acSet][9] = -1;
- ACInfo[playerid][acSpec] = false;
- }
- else
- {
- if(ACInfo[playerid][acACAllow][27] &&
- (ACInfo[playerid][acSpawnRes] < 1 || ac_gtc < ACInfo[playerid][acSpawnTime] + 1000))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Spawn res: %d, Respawn time: %d",
- ACInfo[playerid][acSpawnRes], ac_gtc - ACInfo[playerid][acSpawnTime]);
- #endif
- ac_KickWithCode(playerid, "", 0, 27);
- #if defined OnCheatDetected
- ACInfo[playerid][acSpawnRes] = 1;
- #endif
- }
- ACInfo[playerid][acSpawnRes]--;
- if(!(1 <= ACInfo[playerid][acSet][7] <= 2))
- {
- for(ac_i = 11; ac_i >= 0; --ac_i) ACInfo[playerid][acSet][ac_i] = -1;
- SetPlayerHealth(playerid, 100.0);
- SetPlayerArmour(playerid, 0.0);
- SetPlayerInterior(playerid, 0);
- ACInfo[playerid][acHealth] = 100;
- ACInfo[playerid][acArmour] =
- ACInfo[playerid][acInt] = 0;
- }
- }
- if(!(1 <= ACInfo[playerid][acSet][7] <= 2))
- {
- for(ac_i = 12; ac_i >= 0; --ac_i)
- {
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- }
- ACInfo[playerid][acNextSpecAct] = -1;
- ACInfo[playerid][acUnFrozen] = true;
- ACInfo[playerid][acTpToZ] = false;
- }
- for(ac_i = 12; ac_i >= 0; --ac_i) ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
- ACInfo[playerid][acParachute] =
- ACInfo[playerid][acModShop] =
- ACInfo[playerid][acDead] = false;
- ACInfo[playerid][acLastPickup] =
- ACInfo[playerid][acSet][7] =
- ACInfo[playerid][acSeat] = -1;
- ACInfo[playerid][acCheatCount][5] =
- ACInfo[playerid][acCheatCount][6] =
- ACInfo[playerid][acCheatCount][7] =
- ACInfo[playerid][acCheatCount][8] =
- ACInfo[playerid][acCheatCount][9] =
- ACInfo[playerid][acCheatCount][13] =
- ACInfo[playerid][acCheatCount][14] =
- ACInfo[playerid][acCheatCount][16] =
- ACInfo[playerid][acLastSpecAct] =
- ACInfo[playerid][acEnterVeh] =
- ACInfo[playerid][acLastShot] =
- ACInfo[playerid][acLastVeh] =
- ACInfo[playerid][acSpecAct] =
- ACInfo[playerid][acDmgRes] =
- ACInfo[playerid][acSpeed] =
- ACInfo[playerid][acVeh] = 0;
- ACInfo[playerid][acLogged] = 2;
- if(ACInfo[playerid][acSpawnRes] < 1) ACInfo[playerid][acSpawnTime] = ac_gtc + 500;
- if(ACInfo[playerid][acSpawnWeapon1] != -1)
- {
- ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon1]];
- ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon1];
- ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo1];
- }
- if(ACInfo[playerid][acSpawnWeapon2] != -1)
- {
- ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon2]];
- ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon2];
- ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo2];
- }
- if(ACInfo[playerid][acSpawnWeapon3] != -1)
- {
- ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon3]];
- ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon3];
- ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo3];
- }
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerSpawn
- return ac_OnPlayerSpawn(playerid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerSpawn
- #undef OnPlayerSpawn
- #else
- #define _ALS_OnPlayerSpawn
- #endif
- #define OnPlayerSpawn ac_OnPlayerSpawn
- #if defined ac_OnPlayerSpawn
- forward ac_OnPlayerSpawn(playerid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerDeath(playerid, killerid, reason)
- #else
- public OnPlayerDeath(playerid, killerid, reason)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- if(ACInfo[playerid][acACAllow][28] &&
- (ACInfo[playerid][acDead] || !ACInfo[playerid][acDeathRes] &&
- reason != 255 && (reason != WEAPON_COLLISION || killerid != INVALID_PLAYER_ID)))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Is dead: %d, Death res: %d, killerid: %d, reason: %d",
- ACInfo[playerid][acDead], ACInfo[playerid][acDeathRes], killerid, reason);
- #endif
- ac_KickWithCode(playerid, "", 0, 28);
- }
- ACInfo[playerid][acDead] = true;
- ACInfo[playerid][acSpawnRes] = 1;
- ACInfo[playerid][acDeathRes] = false;
- ACInfo[playerid][acSpawnTime] = GetTickCount();
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerDeath
- return ac_OnPlayerDeath(playerid, killerid, reason);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerDeath
- #undef OnPlayerDeath
- #else
- #define _ALS_OnPlayerDeath
- #endif
- #define OnPlayerDeath ac_OnPlayerDeath
- #if defined ac_OnPlayerDeath
- forward ac_OnPlayerDeath(playerid, killerid, reason);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
- #else
- public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 1;
- ACInfo[playerid][acDeathRes] = true;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerTakeDamage
- return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
- #else
- return 0;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerTakeDamage
- #undef OnPlayerTakeDamage
- #else
- #define _ALS_OnPlayerTakeDamage
- #endif
- #define OnPlayerTakeDamage ac_OnPlayerTakeDamage
- #if defined ac_OnPlayerTakeDamage
- forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
- #else
- public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 1;
- if(ACInfo[playerid][acACAllow][47] && !(3 <= bodypart <= 9))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d, bodypart: %d", damagedid, amount, weaponid, bodypart);
- #endif
- ac_KickWithCode(playerid, "", 0, 47, 3);
- return 1;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerGiveDamage
- return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
- #else
- return 0;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerGiveDamage
- #undef OnPlayerGiveDamage
- #else
- #define _ALS_OnPlayerGiveDamage
- #endif
- #define OnPlayerGiveDamage ac_OnPlayerGiveDamage
- #if defined ac_OnPlayerGiveDamage
- forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
- #endif
- #endif
- #endif
- #if defined FILTERSCRIPT
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- #else
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- #endif
- {
- if(dialogid != AntiCheatGetDialog(playerid))
- {
- new ac_nd = fs_AntiCheatGetNextDialog(playerid);
- if(dialogid == ac_nd) fs_AntiCheatSetDialog(playerid, ac_nd);
- }
- fs_AntiCheatSetNextDialog(playerid, -1);
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_fs_OnDialogResponse
- return ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
- #else
- return 0;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnDialogResponse
- #undef OnDialogResponse
- #else
- #define _ALS_OnDialogResponse
- #endif
- #define OnDialogResponse ac_fs_OnDialogResponse
- #if defined ac_fs_OnDialogResponse
- forward ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
- #endif
- #endif
- #else
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- #else
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 1;
- new ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i < ACInfo[playerid][acCall][0] + ac_Mtfc[0][0]) ac_FloodDetect(playerid, 0);
- else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][0] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- if(ACInfo[playerid][acACAllow][39] && (dialogid != ACInfo[playerid][acDialog] || listitem < -1))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC dialog: %d, dialogid: %d, listitem: %d", ACInfo[playerid][acDialog], dialogid, listitem);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 39);
- #else
- ac_KickWithCode(playerid, "", 0, 39);
- return 1;
- #endif
- }
- ACInfo[playerid][acDialog] = -1;
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][0] = ac_i;
- if(ACInfo[playerid][acACAllow][45])
- {
- for(ac_i = strlen(inputtext) - 1; ac_i >= 0; --ac_i)
- {
- if(inputtext[ac_i] == '%') strdel(inputtext, ac_i, ac_i + 1);
- }
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnDialogResponse
- return ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
- #else
- return 0;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnDialogResponse
- #undef OnDialogResponse
- #else
- #define _ALS_OnDialogResponse
- #endif
- #define OnDialogResponse ac_OnDialogResponse
- #if defined ac_OnDialogResponse
- forward ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnEnterExitModShop(playerid, enterexit, interiorid)
- #else
- public OnEnterExitModShop(playerid, enterexit, interiorid)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- #if !AC_USE_TUNING_GARAGES && !defined OnCheatDetected
- if(ACInfo[playerid][acACAllow][23]) return ac_KickWithCode(playerid, "", 0, 23, 1);
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnEnterExitModShop
- return ac_OnEnterExitModShop(playerid, enterexit, interiorid);
- #else
- return 1;
- #endif
- #else
- #if !AC_USE_TUNING_GARAGES
- if(ACInfo[playerid][acACAllow][23]) ac_KickWithCode(playerid, "", 0, 23, 1);
- #endif
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][1] + ac_Mtfc[1][0]) ac_FloodDetect(playerid, 1);
- else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][1] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acModShop] = !!enterexit;
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][1] = ac_gtc;
- ACInfo[playerid][acGtc][11] = ac_gtc + 2650;
- #if defined foreach
- foreach(new ac_i : Player)
- {
- if(ACInfo[ac_i][acVeh] == ACInfo[playerid][acVeh]) ACInfo[ac_i][acInt] = interiorid;
- }
- #else
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- {
- if(IsPlayerInVehicle(ac_i, ACInfo[playerid][acVeh])) ACInfo[ac_i][acInt] = interiorid;
- }
- #endif
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnEnterExitModShop
- return ac_OnEnterExitModShop(playerid, enterexit, interiorid);
- #else
- return 1;
- #endif
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnEnterExitModShop
- #undef OnEnterExitModShop
- #else
- #define _ALS_OnEnterExitModShop
- #endif
- #define OnEnterExitModShop ac_OnEnterExitModShop
- #if defined ac_OnEnterExitModShop
- forward ac_OnEnterExitModShop(playerid, enterexit, interiorid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- #else
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- #endif
- {
- if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked]) return 0;
- new ac_vehid = GetPlayerVehicleID(playerid);
- if(newinteriorid != ACInfo[playerid][acSet][0])
- {
- if(ACInfo[playerid][acSet][0] == -1)
- {
- if(ac_vehid > 0)
- {
- if(ACInfo[playerid][acACAllow][3] && newinteriorid != ACInfo[playerid][acInt])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d, vehicleid: %d",
- ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid, ac_vehid);
- #endif
- ac_KickWithCode(playerid, "", 0, 3, 1);
- }
- }
- else if(ACInfo[playerid][acIntEnterExits])
- {
- GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- ACInfo[playerid][acGtc][11] = GetTickCount() + 2650;
- }
- else if(ACInfo[playerid][acACAllow][2] && newinteriorid != ACInfo[playerid][acInt])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d",
- ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid);
- #endif
- ac_KickWithCode(playerid, "", 0, 2, 1);
- }
- }
- }
- else ACInfo[playerid][acSet][0] = -1;
- ACInfo[playerid][acInt] = newinteriorid;
- if(ac_vehid > 0) ACVehInfo[ac_vehid][acInt] = newinteriorid;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerInteriorChange
- return ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerInteriorChange
- #undef OnPlayerInteriorChange
- #else
- #define _ALS_OnPlayerInteriorChange
- #endif
- #define OnPlayerInteriorChange ac_OnPlayerInteriorChange
- #if defined ac_OnPlayerInteriorChange
- forward ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnRconLoginAttempt(ip[], password[], success)
- #else
- public OnRconLoginAttempt(ip[], password[], success)
- #endif
- {
- if(ac_ACAllow[42])
- {
- static ac_ipTables[MAX_PLAYERS][2], ac_ip_index;
- new ac_i, ac_current_ip = ac_IpToInt(ip);
- for(; ac_i < ac_ip_index && ac_i < sizeof ac_ipTables; ++ac_i)
- {
- if(ac_ipTables[ac_i][0] == ac_current_ip)
- {
- if(success) ac_ipTables[ac_i][1] = 0;
- else if(++ac_ipTables[ac_i][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_4, ip, password);
- #endif
- ac_ipTables[ac_i][1] = 0;
- ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 1);
- }
- #if defined OnCheatWarning
- else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 1, ac_ipTables[ac_i][1]);
- #endif
- ac_i = -1;
- break;
- }
- }
- if(ac_i != -1 && !success)
- {
- ac_ipTables[ac_ip_index][0] = ac_current_ip;
- if(++ac_ipTables[ac_ip_index][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
- {
- #undef AC_MAX_RCON_LOGIN_ATTEMPT
- #if defined DEBUG
- printf(DEBUG_CODE_4, ip, password, ac_ipTables[ac_ip_index][1]);
- #endif
- ac_ipTables[ac_ip_index][1] = 0;
- ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 2);
- }
- #if defined OnCheatWarning
- else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 2, ac_ipTables[ac_ip_index][1]);
- #endif
- if(++ac_ip_index >= sizeof ac_ipTables) ac_ip_index = 0;
- ac_ipTables[ac_ip_index][1] = 0;
- }
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnRconLoginAttempt
- return ac_OnRconLoginAttempt(ip, password, success);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnRconLoginAttempt
- #undef OnRconLoginAttempt
- #else
- #define _ALS_OnRconLoginAttempt
- #endif
- #define OnRconLoginAttempt ac_OnRconLoginAttempt
- #if defined ac_OnRconLoginAttempt
- forward ac_OnRconLoginAttempt(ip[], password[], success);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerUpdate(playerid)
- #else
- public OnPlayerUpdate(playerid)
- #endif
- {
- if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked]) return 0;
- new ac_gtc = GetTickCount(), ac_gpp;
- if(!IsPlayerNPC(playerid))
- {
- new ac_w, ac_sa = GetPlayerState(playerid);
- if(ac_sa != PLAYER_STATE_SPECTATING && (ac_w = GetPlayerWeapon(playerid)) != -1)
- {
- ac_gpp = GetPlayerPing(playerid);
- new ac_a = GetPlayerAmmo(playerid), ac_s = ac_wSlot[ac_w];
- if(ACInfo[playerid][acSet][3] != -1)
- {
- if(ACInfo[playerid][acSet][3] == ac_w)
- {
- ACInfo[playerid][acSet][3] =
- ACInfo[playerid][acSetWeapon][ac_s] = -1;
- ACInfo[playerid][acWeapon][ac_s] = ac_w;
- }
- else if(ACInfo[playerid][acGiveAmmo][ac_wSlot[ACInfo[playerid][acSet][3]]] == 0) ACInfo[playerid][acSet][3] = -1;
- else if(!(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) &&
- (ac_wSlot[ACInfo[playerid][acSet][3]] == ac_s || ACInfo[playerid][acSetWeapon][ac_wSlot[ACInfo[playerid][acSet][3]]] == -1) &&
- ac_gtc > ACInfo[playerid][acGtc][2] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52])
- {
- if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerArmedWeapon");
- printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSet][3], ac_w);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 1);
- ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 1);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 1, ACInfo[playerid][acNOPCount][0]);
- #endif
- }
- else ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = -1;
- }
- }
- if(ACInfo[playerid][acGiveAmmo][ac_s] != -65535)
- {
- if(ACInfo[playerid][acGiveAmmo][ac_s] == ac_a ||
- ACInfo[playerid][acGiveAmmo][ac_s] > ac_a && ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_s] + ac_gpp)
- {
- ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
- ACInfo[playerid][acAmmo][ac_s] = ac_a;
- }
- else if(ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_s] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52])
- {
- if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
- printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
- ACInfo[playerid][acGiveAmmo][ac_s], ac_a, ac_w);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 2);
- ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 2);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 2, ACInfo[playerid][acNOPCount][1]);
- #endif
- }
- else ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
- }
- }
- #if AC_USE_AMMUNATIONS || AC_USE_TUNING_GARAGES
- new ac_money = bad_GetPlayerMoney(playerid);
- #endif
- #if AC_USE_AMMUNATIONS
- if(ACInfo[playerid][acSet][10] != -1)
- {
- if(ac_money < ACInfo[playerid][acMoney] &&
- ACInfo[playerid][acSet][10] <= ACInfo[playerid][acMoney] - ac_money) ACInfo[playerid][acSet][10] = -1;
- else if(ac_gtc > ACInfo[playerid][acGtc][15] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][15])
- {
- if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
- ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 15, 3);
- ACInfo[playerid][acSet][10] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 15, 3);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 15, 3, ACInfo[playerid][acCheatCount][10]);
- #endif
- }
- else ACInfo[playerid][acSet][10] = -1;
- }
- }
- #endif
- new ac_i = GetPlayerInterior(playerid), Float:ac_X, Float:ac_Y, Float:ac_Z, Float:ac_tmp;
- GetPlayerPos(playerid, ac_X, ac_Y, ac_Z);
- if(ACInfo[playerid][acLastWeapon] != ac_w)
- {
- if(ACInfo[playerid][acWeapon][ac_s] != ac_w && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
- {
- #if AC_USE_PICKUP_WEAPONS
- #if defined Streamer_GetDistanceToItem\
- && defined Streamer_GetIntData
- if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS) Streamer_GetDistanceToItem(ac_X, ac_Y, ac_Z, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_tmp);
- if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
- ac_a <= (3 <= ac_s <= 5 ? ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) &&
- IsPlayerInRangeOfPoint(playerid, 8.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
- ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
- ACInfo[playerid][acLastPickup] > MAX_PICKUPS &&
- Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) == ac_w + 100 &&
- ac_a <= (3 <= ac_s <= 5 ? ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) && floatcmp(ac_tmp, 8.0) <= 0)
- {
- ACInfo[playerid][acWeapon][ac_s] = ac_w;
- ACInfo[playerid][acAmmo][ac_s] = ac_a;
- }
- #else
- if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
- ac_a <= (3 <= ac_s <= 5 ? ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) &&
- IsPlayerInRangeOfPoint(playerid, 8.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
- ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
- {
- ACInfo[playerid][acWeapon][ac_s] = ac_w;
- ACInfo[playerid][acAmmo][ac_s] = ac_a;
- }
- #endif
- else
- {
- #endif
- #if AC_USE_AMMUNATIONS
- if(16 <= ac_w <= 39 && ac_InAmmuNation(playerid, ac_i))
- {
- ACInfo[playerid][acCheatCount][10] = 0;
- if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 16][0];
- else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 16][0];
- if(3 <= ac_s <= 5) ACInfo[playerid][acAmmo][ac_s] += ac_AmmuNationInfo[ac_w - 16][1];
- else ACInfo[playerid][acAmmo][ac_s] = ac_AmmuNationInfo[ac_w - 16][1];
- ACInfo[playerid][acWeapon][ac_s] = ac_w;
- ACInfo[playerid][acGtc][15] = ac_gtc + 2650;
- }
- else
- {
- #endif
- if(ac_w == 40 || ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute])
- {
- ACInfo[playerid][acWeapon][ac_s] = ac_w;
- ACInfo[playerid][acAmmo][ac_s] = ac_a;
- }
- else if(ACInfo[playerid][acACAllow][15] && ACInfo[playerid][acSetWeapon][ac_s] == -1)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
- ACInfo[playerid][acWeapon][ac_s], ACInfo[playerid][acAmmo][ac_s], ac_w, ac_a);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 15, 1);
- ACInfo[playerid][acWeapon][ac_s] = ac_w;
- ACInfo[playerid][acAmmo][ac_s] = ac_a;
- #else
- return ac_KickWithCode(playerid, "", 0, 15, 1);
- #endif
- }
- #if AC_USE_AMMUNATIONS
- }
- #endif
- #if AC_USE_PICKUP_WEAPONS
- }
- #endif
- }
- }
- else if(ACInfo[playerid][acAmmo][ac_s] != ac_a)
- {
- switch(ac_w)
- {
- case 16..18, 35, 36, 39, 43:
- {
- if(ac_sa != PLAYER_STATE_DRIVER && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][16] &&
- (ACInfo[playerid][acAmmo][ac_s] == 0 || ac_a > ACInfo[playerid][acAmmo][ac_s] ||
- ac_a < 0 < ACInfo[playerid][acAmmo][ac_s]))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
- ACInfo[playerid][acAmmo][ac_s], ac_a, ac_w);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 16, 1);
- #else
- return ac_KickWithCode(playerid, "", 0, 16, 1);
- #endif
- }
- ACInfo[playerid][acAmmo][ac_s] = ac_a;
- }
- }
- }
- }
- GetPlayerHealth(playerid, ac_tmp);
- new ac_health = floatround(ac_tmp, floatround_tozero);
- if(ACInfo[playerid][acSet][1] != -1)
- {
- if(ACInfo[playerid][acSet][1] > 255)
- {
- while(ac_health < ACInfo[playerid][acSet][1]) ac_health += 256;
- }
- if(ACInfo[playerid][acSet][1] == ac_health || ACInfo[playerid][acDmgRes] ||
- ACInfo[playerid][acSet][1] > ac_health && ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp)
- {
- ACInfo[playerid][acSet][1] = -1;
- ACInfo[playerid][acDmgRes] = 0;
- }
- else if(ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52])
- {
- if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerHealth");
- printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acSet][1], ac_health);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 3);
- ACInfo[playerid][acSet][1] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 3);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 3, ACInfo[playerid][acNOPCount][3]);
- #endif
- }
- else ACInfo[playerid][acSet][1] = -1;
- }
- }
- else if(ACInfo[playerid][acACAllow][12])
- {
- while(ACInfo[playerid][acHealth] > ac_health + 255) ac_health += 256;
- if(ac_health > ACInfo[playerid][acHealth])
- {
- #if AC_USE_RESTAURANTS
- if(ac_health > ACInfo[playerid][acHealth] + 70 || !ac_InRestaurant(playerid, ac_i))
- {
- #endif
- #if AC_USE_VENDING_MACHINES
- if(ac_health > ACInfo[playerid][acHealth] + 35 || !ac_NearVendingMachine(playerid, ac_i))
- {
- #endif
- #if defined DEBUG
- printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acHealth], ac_health);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 12);
- #else
- return ac_KickWithCode(playerid, "", 0, 12);
- #endif
- #if AC_USE_VENDING_MACHINES
- }
- #endif
- #if AC_USE_RESTAURANTS
- }
- #endif
- }
- }
- GetPlayerArmour(playerid, ac_tmp);
- new ac_armour = floatround(ac_tmp, floatround_tozero);
- if(ACInfo[playerid][acSet][2] != -1)
- {
- if(ACInfo[playerid][acSet][2] > 255)
- {
- while(ac_armour < ACInfo[playerid][acSet][2]) ac_armour += 256;
- }
- if(ACInfo[playerid][acSet][2] == ac_armour || ACInfo[playerid][acDmgRes] ||
- ACInfo[playerid][acSet][2] > ac_armour && ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp)
- {
- ACInfo[playerid][acSet][2] = -1;
- ACInfo[playerid][acDmgRes] = 0;
- }
- else if(ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52])
- {
- if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerArmour");
- printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acSet][2], ac_armour);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 4);
- ACInfo[playerid][acSet][2] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 4);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 4, ACInfo[playerid][acNOPCount][5]);
- #endif
- }
- else ACInfo[playerid][acSet][2] = -1;
- }
- }
- else if(ACInfo[playerid][acACAllow][13])
- {
- while(ACInfo[playerid][acArmour] > ac_armour + 255) ac_armour += 256;
- if(ac_armour > ACInfo[playerid][acArmour])
- {
- #if AC_USE_AMMUNATIONS
- if(ac_InAmmuNation(playerid, ac_i))
- {
- ACInfo[playerid][acCheatCount][10] = 0;
- if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += 200;
- else ACInfo[playerid][acSet][10] = 200;
- ACInfo[playerid][acGtc][15] = ac_gtc + 2650;
- }
- else
- {
- #endif
- #if defined DEBUG
- printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acArmour], ac_armour);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 13);
- #else
- return ac_KickWithCode(playerid, "", 0, 13);
- #endif
- #if AC_USE_AMMUNATIONS
- }
- #endif
- }
- }
- if(ac_health < ACInfo[playerid][acHealth] || ac_armour < ACInfo[playerid][acArmour])
- {
- ACInfo[playerid][acVehDmgRes] = false;
- ACInfo[playerid][acCheatCount][9] = ACInfo[playerid][acDmgRes] = 0;
- }
- else if(ACInfo[playerid][acACAllow][19] &&
- ACInfo[playerid][acDmgRes] && ac_gtc > ACInfo[playerid][acGtc][14] + ac_gpp)
- {
- ACInfo[playerid][acDmgRes] = 0;
- ACInfo[playerid][acVehDmgRes] = false;
- if(++ACInfo[playerid][acCheatCount][9] > AC_MAX_GODMODE_WARNINGS)
- {
- #undef AC_MAX_GODMODE_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] AC health: %d, health: %d, AC armour: %d, armour: %d",
- ACInfo[playerid][acHealth], ac_health, ACInfo[playerid][acArmour], ac_armour);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 19);
- ACInfo[playerid][acCheatCount][9] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 19);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 19, 0, ACInfo[playerid][acCheatCount][9]);
- #endif
- }
- #if AC_USE_TUNING_GARAGES
- if(ACInfo[playerid][acSet][12] != -1)
- {
- if(ac_money < ACInfo[playerid][acMoney] &&
- ACInfo[playerid][acSet][12] <= ACInfo[playerid][acMoney] - ac_money) ACInfo[playerid][acSet][12] = -1;
- else if(ac_gtc > ACInfo[playerid][acGtc][17] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][23])
- {
- if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
- ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][12]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 23, 3);
- ACInfo[playerid][acSet][12] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 23, 3);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 23, 3, ACInfo[playerid][acCheatCount][12]);
- #endif
- }
- else ACInfo[playerid][acSet][12] = -1;
- }
- }
- #endif
- if(ACInfo[playerid][acSet][0] != -1 && ac_gtc > ACInfo[playerid][acGtc][0] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ac_i != ACInfo[playerid][acSet][0])
- {
- if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerInterior");
- printf("[Nex-AC debug] AC interior: %d, interiorid: %d", ACInfo[playerid][acSet][0], ac_i);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 5);
- ACInfo[playerid][acSet][0] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 5);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 5, ACInfo[playerid][acNOPCount][2]);
- #endif
- }
- else ACInfo[playerid][acSet][0] = -1;
- }
- if(ACInfo[playerid][acSet][6] != -1 && ac_gtc > ACInfo[playerid][acGtc][12] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52])
- {
- if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "TogglePlayerSpectating");
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 6);
- ACInfo[playerid][acSet][6] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 6);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 6, ACInfo[playerid][acNOPCount][8]);
- #endif
- }
- else ACInfo[playerid][acSet][6] = -1;
- }
- if(ACInfo[playerid][acSet][7] != -1 && ac_gtc > ACInfo[playerid][acGtc][13] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52])
- {
- if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SpawnPlayer");
- printf("[Nex-AC debug] acSet[7]: %d", ACInfo[playerid][acSet][7]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 7);
- ACInfo[playerid][acSet][7] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 7);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 7, ACInfo[playerid][acNOPCount][9]);
- #endif
- }
- else ACInfo[playerid][acSet][7] = -1;
- }
- new ac_vehid = GetPlayerVehicleID(playerid);
- if(ACInfo[playerid][acSet][11] != -1 && ac_vehid > 0 && ac_gtc > ACInfo[playerid][acGtc][8] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52])
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "RemovePlayerFromVehicle");
- printf("[Nex-AC debug] Veh model: %d", GetVehicleModel(ac_vehid));
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 8);
- ACInfo[playerid][acSet][11] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 8);
- #endif
- }
- else ACInfo[playerid][acSet][11] = -1;
- }
- ac_s = GetPlayerVehicleSeat(playerid);
- if(ACInfo[playerid][acSet][9] != -1)
- {
- if(ACInfo[playerid][acSet][9] == ac_vehid &&
- (ACInfo[playerid][acSet][5] == ac_s || ACInfo[playerid][acSet][5] == -1))
- {
- if(ACInfo[playerid][acVeh] > 0 &&
- ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = INVALID_PLAYER_ID;
- if(ac_s == 0)
- {
- ACVehInfo[ac_vehid][acDriver] = playerid;
- GetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
- ACInfo[playerid][acSetVehHealth] = -1.0;
- }
- ACInfo[playerid][acEnterVeh] =
- ACInfo[playerid][acCheatCount][11] = 0;
- ACInfo[playerid][acVehDmgRes] = false;
- ACInfo[playerid][acSet][11] =
- ACInfo[playerid][acSet][9] =
- ACInfo[playerid][acSet][8] = -1;
- ACInfo[playerid][acSeat] = ac_s;
- }
- else if(!GetVehicleModel(ACInfo[playerid][acSet][9]) ||
- !ACVehInfo[ACInfo[playerid][acSet][9]][acSpawned]) ACInfo[playerid][acSet][9] = -1;
- else if(ac_gtc > ACInfo[playerid][acGtc][1] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acSet][5] != -1)
- {
- if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "PutPlayerInVehicle");
- printf("[Nex-AC debug] AC vehicle: %d, vehicleid: %d, AC seat: %d, seatid: %d",
- ACInfo[playerid][acSet][9], ac_vehid, ACInfo[playerid][acSet][5], ac_s);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 9);
- ACInfo[playerid][acSet][9] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 9);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 9, ACInfo[playerid][acNOPCount][7]);
- #endif
- }
- else ACInfo[playerid][acSet][9] = -1;
- }
- }
- else
- {
- if(ACInfo[playerid][acSet][8] != -1)
- {
- if(IsPlayerInRangeOfPoint(playerid, 8.0, ACInfo[playerid][acSetPosX],
- ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_Z : ACInfo[playerid][acSetPosZ])))
- {
- ACInfo[playerid][acSet][8] = -1;
- ACInfo[playerid][acGtc][11] = 0;
- ACInfo[playerid][acTpToZ] = false;
- ACInfo[playerid][acPosX] = ac_X;
- ACInfo[playerid][acPosY] = ac_Y;
- ACInfo[playerid][acPosZ] = ac_Z;
- }
- else if(ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52])
- {
- if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerPos");
- printf("[Nex-AC debug] Distance: %f, acSet[8]: %d", GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX],
- ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_Z : ACInfo[playerid][acSetPosZ])), ACInfo[playerid][acSet][8]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 10);
- ACInfo[playerid][acTpToZ] = false;
- ACInfo[playerid][acSet][8] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 10);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 10, ACInfo[playerid][acNOPCount][10]);
- #endif
- }
- else
- {
- ACInfo[playerid][acTpToZ] = false;
- ACInfo[playerid][acSet][8] = -1;
- }
- }
- }
- new Float:ac_vX, Float:ac_vY, Float:ac_vZ, ac_specact = GetPlayerSpecialAction(playerid),
- Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]),
- Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_Z : ACInfo[playerid][acSetPosZ]));
- if(ac_vehid > 0)
- {
- if(ACInfo[playerid][acVeh] == 0)
- {
- if(ACInfo[playerid][acACAllow][4] &&
- (ACInfo[playerid][acEnterVeh] != ac_vehid || ac_gtc < ACInfo[playerid][acEnterVehTime] + 300))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Entered vehicle: %d, vehicleid: %d, veh model: %d, Enter time: %d",
- ACInfo[playerid][acEnterVeh], ac_vehid, GetVehicleModel(ac_vehid), ac_gtc - ACInfo[playerid][acEnterVehTime]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 4, 1);
- #else
- return ac_KickWithCode(playerid, "", 0, 4, 1);
- #endif
- }
- ACInfo[playerid][acEnterVeh] = 0;
- }
- else if(ACInfo[playerid][acVeh] != ac_vehid)
- {
- if(ACInfo[playerid][acACAllow][4])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC vehicle: %d, vehicleid: %d", ACInfo[playerid][acVeh], ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 4, 2);
- #else
- return ac_KickWithCode(playerid, "", 0, 4, 2);
- #endif
- }
- }
- else if(ACInfo[playerid][acACAllow][50] && ACInfo[playerid][acSeat] != ac_s)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC seat: %d, seatid: %d, vehicleid: %d", ACInfo[playerid][acSeat], ac_s, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 50);
- #else
- return ac_KickWithCode(playerid, "", 0, 50);
- #endif
- }
- if(ac_sa == PLAYER_STATE_DRIVER)
- {
- if(ACInfo[playerid][acACAllow][32] &&
- ACVehInfo[ac_vehid][acDriver] != INVALID_PLAYER_ID && ACVehInfo[ac_vehid][acDriver] != playerid)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC driver: %d, driver: %d, vehicleid: %d",
- ACVehInfo[ac_vehid][acDriver], playerid, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 32);
- #else
- return SetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- #endif
- }
- if(ACInfo[playerid][acACAllow][35] && GetPlayerCameraMode(playerid) == 55)
- {
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 35);
- #else
- return ac_KickWithCode(playerid, "", 0, 35);
- #endif
- }
- new Float:ac_vHealth;
- GetVehicleHealth(ac_vehid, ac_vHealth);
- if(floatcmp(ACInfo[playerid][acSetVehHealth], -1.0) != 0)
- {
- if(floatcmp(ACInfo[playerid][acSetVehHealth], ac_vHealth) == 0 ||
- floatcmp(ACInfo[playerid][acSetVehHealth], ac_vHealth) == 1 &&
- ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp)
- {
- ACInfo[playerid][acSetVehHealth] = -1.0;
- ACInfo[playerid][acVehDmgRes] = false;
- }
- else if(ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52])
- {
- if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetVehicleHealth");
- printf("[Nex-AC debug] AC veh health: %f, veh health: %f, vehicleid: %d",
- ACInfo[playerid][acSetVehHealth], ac_vHealth, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 11);
- ACInfo[playerid][acSetVehHealth] = -1.0;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 11);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 11, ACInfo[playerid][acNOPCount][4]);
- #endif
- }
- else ACInfo[playerid][acSetVehHealth] = -1.0;
- }
- }
- else if(ACInfo[playerid][acACAllow][11] &&
- floatcmp(ac_vHealth, ACVehInfo[ac_vehid][acHealth]) == 1 &&
- !ACInfo[playerid][acModShop] && ac_vHealth)
- {
- #if AC_USE_PAYNSPRAY
- if(!ac_InPayNSpray(playerid, ac_i))
- {
- #endif
- #if defined DEBUG
- printf("[Nex-AC debug] AC veh health: %f, veh health: %f, vehicleid: %d, playerid: %d",
- ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid, playerid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 11);
- #endif
- SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
- #if AC_USE_PAYNSPRAY
- }
- #endif
- }
- if(ACInfo[playerid][acVehDmgRes])
- {
- if(floatcmp(ac_vHealth, ACVehInfo[ac_vehid][acHealth]) == -1)
- {
- ACInfo[playerid][acVehDmgRes] = false;
- ACInfo[playerid][acCheatCount][11] = ACInfo[playerid][acDmgRes] = 0;
- }
- else if(ACInfo[playerid][acACAllow][20] && ac_gtc > ACInfo[playerid][acGtc][16] + ac_gpp)
- {
- ACInfo[playerid][acDmgRes] = 0;
- ACInfo[playerid][acVehDmgRes] = false;
- if(++ACInfo[playerid][acCheatCount][11] > AC_MAX_GODMODE_VEH_WARNINGS)
- {
- #undef AC_MAX_GODMODE_VEH_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] AC veh health: %f, veh health: %f, vehicleid: %d",
- ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 20);
- ACInfo[playerid][acCheatCount][11] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 20);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 20, 0, ACInfo[playerid][acCheatCount][11]);
- #endif
- }
- }
- GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
- new Float:ac_zAngle, ac_vsp = ac_GetSpeed3D(ac_vX, ac_vY, ac_vZ);
- GetVehicleZAngle(ac_vehid, ac_zAngle);
- ac_zAngle = ac_AbsoluteAngle(ac_zAngle);
- #undef ac_AbsoluteAngle
- if(floatcmp(ac_dist, 0.8) == 1 &&
- (ACInfo[playerid][acSet][8] == -1 || floatcmp(ac_dist_set, 0.8) == 1) &&
- ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
- {
- if(floatcmp(ac_dist, 30.0) == 1 &&
- floatcmp(ac_dist, floatadd(ACVehInfo[ac_vehid][acPosDiff], floatmul(floatdiv(ac_dist, 2.6), 1.8))) == 1 &&
- (ACInfo[playerid][acSet][8] == -1 || floatcmp(ac_dist_set, 30.0) == 1 &&
- floatcmp(ac_dist_set, floatadd(ACVehInfo[ac_vehid][acPosDiff], floatmul(floatdiv(ac_dist_set, 2.6), 1.8))) == 1))
- {
- if(ACInfo[playerid][acACAllow][3] && floatcmp(ACInfo[playerid][acPosZ], -95.0) == 1)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Distance: %f, distance set: %f, old pos diff: %f, speed: %d, vehicleid: %d",
- ac_dist, ac_dist_set, ACVehInfo[ac_vehid][acPosDiff], ac_vsp, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 3, 2);
- #else
- return ac_KickWithCode(playerid, "", 0, 3, 2);
- #endif
- }
- }
- else if(ACInfo[playerid][acACAllow][1] && ac_vsp < 12)
- {
- if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
- {
- #undef AC_MAX_AIR_VEH_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, distance: %f, distance set: %f, vehicleid: %d",
- ac_vsp, ac_dist, ac_dist_set, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 1);
- ACInfo[playerid][acCheatCount][2] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 1, 0, ACInfo[playerid][acCheatCount][2]);
- #endif
- }
- }
- if(ac_gtc > ACInfo[playerid][acGtc][9] + ac_gpp)
- {
- ac_i = GetVehicleModel(ac_vehid) - 400;
- new ac_spDiff = ac_vsp - ac_GetSpeed3D(ACVehInfo[ac_vehid][acVelX], ACVehInfo[ac_vehid][acVelY], ACVehInfo[ac_vehid][acVelZ]);
- if(ACInfo[playerid][acACAllow][10])
- {
- if(ac_spDiff > 270)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d",
- ac_vsp, ac_vsp - ac_spDiff, ac_i + 400);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 10, 3);
- #else
- return ac_KickWithCode(playerid, "", 0, 10, 3);
- #endif
- }
- else if(ac_spDiff >= 20 &&
- ACVehInfo[ac_vehid][acSpeedDiff] <= ac_spDiff && floatcmp(ACVehInfo[ac_vehid][acHealth], ac_vHealth) <= 0 &&
- !((ac_i == 32 || ac_i == 49 || 137 <= ac_i <= 138) && ac_spDiff < 65 ||
- (ac_i == 81 || 109 <= ac_i <= 110) && floatcmp(floatabs(ac_vX), 0.3) <= 0 && floatcmp(floatabs(ac_vY), 0.3) <= 0 && floatcmp(floatabs(ac_vZ), 0.3) <= 0 ||
- !(ac_i == 49 || ac_i == 81 || 109 <= ac_i <= 110 || 137 <= ac_i <= 138) && floatcmp(ACVehInfo[ac_vehid][acHealth], 250.0) == -1))
- {
- ACInfo[playerid][acCheatCount][16] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
- if(ACInfo[playerid][acCheatCount][16] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
- {
- #undef AC_MAX_SPEEDHACK_VEH_WARNINGS
- #undef AC_SPEEDHACK_VEH_RESET_DELAY
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d",
- ac_vsp, ac_vsp - ac_spDiff, ac_i + 400);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 10, 1);
- ACInfo[playerid][acCheatCount][16] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 10, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 10, 1, ACInfo[playerid][acCheatCount][16]);
- #endif
- }
- }
- if(ACInfo[playerid][acACAllow][25] &&
- ac_vsp > 15 && ac_abs(ac_spDiff) < 25 &&
- floatround(floatabs(floatsub(ac_zAngle, ACVehInfo[ac_vehid][acZAngle]))) == 180 &&
- (floatcmp(ac_vX, 0.0) == -1) != (floatcmp(ACVehInfo[ac_vehid][acVelX], 0.0) == -1) &&
- (floatcmp(ac_vY, 0.0) == -1) != (floatcmp(ACVehInfo[ac_vehid][acVelY], 0.0) == -1) &&
- (floatcmp(ac_vZ, 0.0) == -1) != (floatcmp(ACVehInfo[ac_vehid][acVelZ], 0.0) == -1))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, speed diff: %d, z angle: %f, old z angle: %f, vehicleid: %d",
- ac_vsp, ac_spDiff, ac_zAngle, ACVehInfo[ac_vehid][acZAngle], ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 25);
- #else
- return ac_KickWithCode(playerid, "", 0, 25);
- #endif
- }
- if(17 <= ac_i <= 193 && 1 <= ac_vType[ac_i] <= 2)
- {
- if(ACInfo[playerid][acACAllow][10] && (ac_vsp = ac_GetSpeed2D(ac_vX, ac_vY)) > 270)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed (x, y): %d, veh model: %d", ac_vsp, ac_i + 400);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 10, 2);
- #else
- return ac_KickWithCode(playerid, "", 0, 10, 2);
- #endif
- }
- }
- else if(ACInfo[playerid][acACAllow][8])
- {
- new Float:ac_zDiff = floatsub(ac_Z, ACInfo[playerid][acPosZ]);
- if(floatcmp(ac_vZ, 0.1) >= 0 && floatcmp(ac_vZ, ACVehInfo[ac_vehid][acVelZ]) == 1 &&
- floatcmp(floatabs(floatsub(ACInfo[playerid][acPosX], ac_X)), floatdiv(ac_zDiff, 2.0)) == -1 &&
- floatcmp(floatabs(floatsub(ACInfo[playerid][acPosY], ac_Y)), floatdiv(ac_zDiff, 2.0)) == -1)
- {
- if(++ACInfo[playerid][acCheatCount][3] > (81 <= ac_i <= 110 &&
- ac_vType[ac_i] == 4 ? AC_MAX_FLYHACK_B_WARNINGS : AC_MAX_FLYHACK_VEH_WARNINGS))
- {
- #undef AC_MAX_FLYHACK_B_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, vehicleid: %d",
- ac_vZ, ACVehInfo[ac_vehid][acVelZ], floatsub(ACInfo[playerid][acPosX], ac_X), floatsub(ACInfo[playerid][acPosY], ac_Y), ac_zDiff, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 8, 1);
- ACInfo[playerid][acCheatCount][3] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 8, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 8, 1, ACInfo[playerid][acCheatCount][3]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][3] = 0;
- }
- ACVehInfo[ac_vehid][acSpeedDiff] = ac_spDiff;
- }
- ACVehInfo[ac_vehid][acVelX] = ac_vX;
- ACVehInfo[ac_vehid][acVelY] = ac_vY;
- ACVehInfo[ac_vehid][acVelZ] = ac_vZ;
- ACVehInfo[ac_vehid][acPosDiff] = ac_dist;
- ACVehInfo[ac_vehid][acHealth] = ac_vHealth;
- ACVehInfo[ac_vehid][acZAngle] = ac_zAngle;
- }
- ACInfo[playerid][acSeat] = ac_s;
- }
- else
- {
- GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
- ac_s = ac_GetSpeed3D(ac_vX, ac_vY, ac_vZ);
- if(ACInfo[playerid][acAnim] != (ac_sa = GetPlayerAnimationIndex(playerid)))
- {
- switch(ac_sa)
- {
- case -1:
- {
- if(ACInfo[playerid][acACAllow][24])
- {
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 24);
- #else
- return ac_KickWithCode(playerid, "", 0, 24);
- #endif
- }
- }
- case 157, 159, 161, 1058:
- {
- if(ACInfo[playerid][acACAllow][7])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Anim: %d, old anim: %d, old vehicleid: %d",
- ac_sa, ACInfo[playerid][acAnim], ACInfo[playerid][acVeh]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 7, 2);
- #else
- return ac_KickWithCode(playerid, "", 0, 7, 2);
- #endif
- }
- }
- case 1231:
- {
- if(ACInfo[playerid][acACAllow][30])
- {
- ac_i = GetPlayerSkin(playerid);
- if(!ac_PedAnims && (1 <= ac_i <= 73 || 75 <= ac_i <= 311) && ac_w != 46)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Skin: %d, old anim: %d, weaponid: %d",
- ac_i, ACInfo[playerid][acAnim], ac_w);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 30);
- #else
- return ac_KickWithCode(playerid, "", 0, 30);
- #endif
- }
- }
- }
- }
- }
- else if(ACInfo[playerid][acACAllow][7])
- {
- if(1538 <= ac_sa <= 1544 && ac_s > 36 && ACInfo[playerid][acSpeed] < ac_s)
- {
- if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, old speed: %d, anim: %d",
- ac_s, ACInfo[playerid][acSpeed], ac_sa);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 7, 3);
- ACInfo[playerid][acCheatCount][15] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 7, 3);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 7, 3, ACInfo[playerid][acCheatCount][15]);
- #endif
- }
- else if(958 <= ac_sa <= 979 &&
- (floatcmp(ac_vZ, 0.08) == 1 || floatcmp(floatadd(floatmul(ac_vX, ac_vX), floatmul(ac_vY, ac_vY)), 0.9) == 1))
- {
- if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
- {
- #undef AC_MAX_FLYHACK_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Anim: %d, old anim: %d, weaponid: %d, spec act: %d",
- ac_sa, ACInfo[playerid][acAnim], ac_w, ac_specact);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 7, 1);
- ACInfo[playerid][acCheatCount][15] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 7, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 7, 1, ACInfo[playerid][acCheatCount][15]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][15] = 0;
- }
- if(ACInfo[playerid][acSet][4] != -1)
- {
- if(ac_specact == ACInfo[playerid][acSet][4]) ACInfo[playerid][acSet][4] = -1;
- else if(ac_gtc > ACInfo[playerid][acGtc][6] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52])
- {
- if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerSpecialAction");
- printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSet][4], ac_specact);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 12);
- ACInfo[playerid][acSet][4] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 12);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 12, ACInfo[playerid][acNOPCount][6]);
- #endif
- }
- else ACInfo[playerid][acSet][4] = -1;
- }
- }
- else if(ac_specact != ACInfo[playerid][acSpecAct])
- {
- if(ac_specact == ACInfo[playerid][acNextSpecAct]) ACInfo[playerid][acNextSpecAct] = -1;
- else if(ACInfo[playerid][acACAllow][18])
- {
- switch(ac_specact)
- {
- case SPECIAL_ACTION_NONE:
- {
- switch(ACInfo[playerid][acSpecAct])
- {
- case SPECIAL_ACTION_USECELLPHONE, SPECIAL_ACTION_CUFFED, SPECIAL_ACTION_CARRY:
- {
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 18, 1);
- #else
- return ac_KickWithCode(playerid, "", 0, 18, 1);
- #endif
- }
- }
- }
- case SPECIAL_ACTION_DUCK:
- {
- if(ACInfo[playerid][acSpecAct] > SPECIAL_ACTION_NONE &&
- !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_CUFFED))
- {
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 18, 2);
- #else
- return ac_KickWithCode(playerid, "", 0, 18, 2);
- #endif
- }
- }
- case SPECIAL_ACTION_USEJETPACK:
- {
- if(!IsPlayerInRangeOfPoint(playerid, 8.0, ACInfo[playerid][acDropJpX],
- ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ]))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC spec act: %d, spec act: %d, distance: %f",
- ACInfo[playerid][acSpecAct], ac_specact, GetPlayerDistanceFromPoint(playerid,
- ACInfo[playerid][acDropJpX], ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ]));
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 18, 3);
- #else
- return ac_KickWithCode(playerid, "", 0, 18, 3);
- #endif
- }
- ACInfo[playerid][acDropJpX] = ACInfo[playerid][acDropJpY] =
- ACInfo[playerid][acDropJpZ] = 20000.0;
- }
- case SPECIAL_ACTION_ENTER_VEHICLE:
- {
- switch(ACInfo[playerid][acSpecAct])
- {
- case SPECIAL_ACTION_DANCE1, SPECIAL_ACTION_DANCE2, SPECIAL_ACTION_DANCE3, SPECIAL_ACTION_DANCE4, SPECIAL_ACTION_USECELLPHONE, 68:
- {
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 18, 4);
- #else
- return ac_KickWithCode(playerid, "", 0, 18, 4);
- #endif
- }
- }
- }
- default:
- {
- if(!((SPECIAL_ACTION_DRINK_BEER <= ac_specact <= SPECIAL_ACTION_CUFFED &&
- ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
- ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) &&
- ac_specact == ACInfo[playerid][acLastSpecAct]) &&
- (ACInfo[playerid][acVeh] == 0 || ac_specact != SPECIAL_ACTION_EXIT_VEHICLE &&
- !(SPECIAL_ACTION_CUFFED <= ac_specact <= SPECIAL_ACTION_CARRY) &&
- ac_specact != SPECIAL_ACTION_USECELLPHONE))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC spec act: %d, spec act: %d, Last spec act: %d, old vehicleid: %d",
- ACInfo[playerid][acSpecAct], ac_specact, ACInfo[playerid][acLastSpecAct], ACInfo[playerid][acVeh]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 18, 5);
- #else
- return ac_KickWithCode(playerid, "", 0, 18, 5);
- #endif
- }
- }
- }
- }
- ACInfo[playerid][acLastSpecAct] = ACInfo[playerid][acSpecAct];
- }
- if(GetPlayerSurfingVehicleID(playerid) == INVALID_VEHICLE_ID &&
- GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
- {
- if(floatcmp(ac_dist, 0.7) == 1 &&
- (ACInfo[playerid][acSet][8] == -1 || floatcmp(ac_dist_set, 0.7) == 1) &&
- ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
- {
- if(floatcmp(ac_dist, 30.0) == 1 &&
- (ACInfo[playerid][acSet][8] == -1 || floatcmp(ac_dist_set, 30.0) == 1))
- {
- if(ACInfo[playerid][acACAllow][2] &&
- !ACInfo[playerid][acIntEnterExits] && floatcmp(ACInfo[playerid][acPosZ], -95.0) == 1)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Distance: %f, distance set: %f, speed: %d, pos x, y, z: %f, %f, %f",
- ac_dist, ac_dist_set, ac_s, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 2, 2);
- #else
- return ac_KickWithCode(playerid, "", 0, 2, 2);
- #endif
- }
- }
- else if(floatcmp(ac_s, floatmul(ac_dist, (floatcmp(ac_dist, 1.0) == -1 ? 14.0 : 5.0))) <= 0 &&
- (ACInfo[playerid][acSet][8] == -1 || floatcmp(ac_s, floatmul(ac_dist_set, (floatcmp(ac_dist_set, 1.0) == -1 ? 14.0 : 5.0))) <= 0))
- {
- if(ac_s < 3 && floatcmp(ac_dist, 8.0) == 1 &&
- (ACInfo[playerid][acSet][8] == -1 || floatcmp(ac_dist_set, 8.0) == 1))
- {
- if(ACInfo[playerid][acACAllow][2])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, distance: %f, distance set: %f",
- ac_s, ac_dist, ac_dist_set);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 2, 3);
- #else
- return ac_KickWithCode(playerid, "", 0, 2, 3);
- #endif
- }
- }
- else if(ACInfo[playerid][acACAllow][0] && ac_s)
- {
- if(++ACInfo[playerid][acCheatCount][1] > AC_MAX_AIR_WARNINGS)
- {
- #undef AC_MAX_AIR_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, distance: %f, distance set: %f", ac_s, ac_dist, ac_dist_set);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 0);
- ACInfo[playerid][acCheatCount][1] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 0);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 0, 0, ACInfo[playerid][acCheatCount][1]);
- #endif
- }
- }
- }
- if(ac_gtc > ACInfo[playerid][acGtc][10] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][9] && ACInfo[playerid][acSpeed] < ac_s)
- {
- if(ac_s > 530)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 9, 1);
- #else
- return ac_KickWithCode(playerid, "", 0, 9, 1);
- #endif
- }
- else if(ac_s > 257 && ACInfo[playerid][acHealth] <= ac_health)
- {
- if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_SPEEDHACK_WARNINGS)
- {
- #undef AC_MAX_SPEEDHACK_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 9, 2);
- ACInfo[playerid][acCheatCount][17] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 9, 2);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 9, 2, ACInfo[playerid][acCheatCount][17]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][17] = 0;
- }
- ACInfo[playerid][acSpeed] = ac_s;
- }
- }
- else ACInfo[playerid][acSpeed] = ac_s;
- ACInfo[playerid][acAnim] = ac_sa;
- }
- ACInfo[playerid][acSpecAct] = ac_specact;
- ACInfo[playerid][acHealth] = ac_health;
- ACInfo[playerid][acArmour] = ac_armour;
- }
- ACInfo[playerid][acVeh] = ac_vehid;
- if(ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp) ACInfo[playerid][acLastWeapon] = ac_w;
- ACInfo[playerid][acPosX] = ac_X;
- ACInfo[playerid][acPosY] = ac_Y;
- ACInfo[playerid][acPosZ] = ac_Z;
- }
- }
- ac_gpp = 1;
- ACInfo[playerid][acUpdateTime] = ac_gtc;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerUpdate
- ac_gpp = ac_OnPlayerUpdate(playerid);
- #endif
- if(ACInfo[playerid][acACAllow][33] && ac_gpp) return ACInfo[playerid][acUnFrozen];
- return ac_gpp;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerUpdate
- #undef OnPlayerUpdate
- #else
- #define _ALS_OnPlayerUpdate
- #endif
- #define OnPlayerUpdate ac_OnPlayerUpdate
- #if defined ac_OnPlayerUpdate
- forward ac_OnPlayerUpdate(playerid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- #else
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- #endif
- {
- if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked]) return 0;
- if(!IsPlayerNPC(playerid))
- {
- if((newkeys & KEY_SECONDARY_ATTACK) && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USEJETPACK &&
- GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_USEJETPACK)
- {
- ACInfo[playerid][acDropJpX] = ACInfo[playerid][acPosX];
- ACInfo[playerid][acDropJpY] = ACInfo[playerid][acPosY];
- ACInfo[playerid][acDropJpZ] = ACInfo[playerid][acPosZ];
- }
- if((newkeys & KEY_CROUCH) && 24 <= GetPlayerWeapon(playerid) <= 25) ACInfo[playerid][acCheatCount][14] = 0;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerKeyStateChange
- return ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerKeyStateChange
- #undef OnPlayerKeyStateChange
- #else
- #define _ALS_OnPlayerKeyStateChange
- #endif
- #define OnPlayerKeyStateChange ac_OnPlayerKeyStateChange
- #if defined ac_OnPlayerKeyStateChange
- forward ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
- #else
- public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 1;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][2] + ac_Mtfc[2][0])
- {
- ac_FloodDetect(playerid, 2);
- return 1;
- }
- if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][2] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][2] = ac_gtc;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerClickMap
- return ac_OnPlayerClickMap(playerid, fX, fY, fZ);
- #else
- return 0;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerClickMap
- #undef OnPlayerClickMap
- #else
- #define _ALS_OnPlayerClickMap
- #endif
- #define OnPlayerClickMap ac_OnPlayerClickMap
- #if defined ac_OnPlayerClickMap
- forward ac_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerClickPlayer(playerid, clickedplayerid, source)
- #else
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 1;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][3] + ac_Mtfc[3][0])
- {
- ac_FloodDetect(playerid, 3);
- return 1;
- }
- if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][3] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][3] = ac_gtc;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerClickPlayer
- return ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
- #else
- return 0;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerClickPlayer
- #undef OnPlayerClickPlayer
- #else
- #define _ALS_OnPlayerClickPlayer
- #endif
- #define OnPlayerClickPlayer ac_OnPlayerClickPlayer
- #if defined ac_OnPlayerClickPlayer
- forward ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerClickTextDraw(playerid, Text:clickedid)
- #else
- public OnPlayerClickTextDraw(playerid, Text:clickedid)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 1;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][4] + ac_Mtfc[4][0])
- {
- ac_FloodDetect(playerid, 4);
- return 1;
- }
- if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][4] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][4] = ac_gtc;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerClickTextDraw
- return ac_OnPlayerClickTextDraw(playerid, clickedid);
- #else
- return 0;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerClickTextDraw
- #undef OnPlayerClickTextDraw
- #else
- #define _ALS_OnPlayerClickTextDraw
- #endif
- #define OnPlayerClickTextDraw ac_OnPlayerClickTextDraw
- #if defined ac_OnPlayerClickTextDraw
- forward ac_OnPlayerClickTextDraw(playerid, Text:clickedid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerCommandText(playerid, cmdtext[])
- #else
- public OnPlayerCommandText(playerid, cmdtext[])
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 1;
- if(!IsPlayerNPC(playerid))
- {
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][5] + ac_Mtfc[5][0])
- {
- ac_FloodDetect(playerid, 5);
- return 1;
- }
- if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][5] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][5] = ac_gtc;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerCommandText
- return ac_OnPlayerCommandText(playerid, cmdtext);
- #else
- return 0;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerCommandText
- #undef OnPlayerCommandText
- #else
- #define _ALS_OnPlayerCommandText
- #endif
- #define OnPlayerCommandText ac_OnPlayerCommandText
- #if defined ac_OnPlayerCommandText
- forward ac_OnPlayerCommandText(playerid, cmdtext[]);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- #else
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- #endif
- {
- if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked]) return 0;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][6] + ac_Mtfc[6][0]) ac_FloodDetect(playerid, 6);
- if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][6] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][6] = ac_gtc;
- new ac_model = GetVehicleModel(vehicleid) - 400;
- if(ACInfo[playerid][acACAllow][44] && ac_model < 0) return ac_KickWithCode(playerid, "", 0, 44, 1);
- if(ACInfo[playerid][acEnterVeh] != vehicleid)
- {
- new ac_tmpPrm1, ac_tmpPrm2;
- GetVehicleParamsEx(vehicleid, ac_tmpPrm2, ac_tmpPrm2, ac_tmpPrm2, ac_tmpPrm1, ac_tmpPrm2, ac_tmpPrm2, ac_tmpPrm2);
- if(ispassenger || ac_tmpPrm1 != VEHICLE_PARAMS_ON)
- {
- ACInfo[playerid][acEnterVeh] = vehicleid;
- if(ac_model == 170 || 30 <= ac_model <= 195 && ac_vType[ac_model] == 3) ACInfo[playerid][acEnterVehTime] = 0;
- else ACInfo[playerid][acEnterVehTime] = ac_gtc;
- }
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerEnterVehicle
- return ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerEnterVehicle
- #undef OnPlayerEnterVehicle
- #else
- #define _ALS_OnPlayerEnterVehicle
- #endif
- #define OnPlayerEnterVehicle ac_OnPlayerEnterVehicle
- #if defined ac_OnPlayerEnterVehicle
- forward ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerExitVehicle(playerid, vehicleid)
- #else
- public OnPlayerExitVehicle(playerid, vehicleid)
- #endif
- {
- if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked]) return 0;
- new ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i < ACInfo[playerid][acCall][7] + ac_Mtfc[7][0]) ac_FloodDetect(playerid, 7);
- if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][7] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][7] = ac_i;
- ac_i = GetVehicleModel(ACInfo[playerid][acVeh]) - 400;
- if(17 <= ac_i <= 193 && 1 <= ac_vType[ac_i] <= 2) ACInfo[playerid][acParachute] = true;
- else ACInfo[playerid][acParachute] = false;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerExitVehicle
- return ac_OnPlayerExitVehicle(playerid, vehicleid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerExitVehicle
- #undef OnPlayerExitVehicle
- #else
- #define _ALS_OnPlayerExitVehicle
- #endif
- #define OnPlayerExitVehicle ac_OnPlayerExitVehicle
- #if defined ac_OnPlayerExitVehicle
- forward ac_OnPlayerExitVehicle(playerid, vehicleid);
- #endif
- #endif
- #if defined OnPlayerPickUpDynamicPickup\
- && defined Streamer_GetDistanceToItem\
- && defined Streamer_GetIntData
- #if defined _inc_y_hooks || defined _INC_y_hooks
- #if defined STREAMER_ENABLE_TAGS
- hook OnPlayerPickUpDynPickup(playerid, STREAMER_TAG_PICKUP pickupid)
- #else
- hook OnPlayerPickUpDynPickup(playerid, pickupid)
- #endif
- #else
- #if defined STREAMER_ENABLE_TAGS
- public OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP pickupid)
- #else
- public OnPlayerPickUpDynamicPickup(playerid, pickupid)
- #endif
- #endif
- {
- if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked]) return 0;
- new ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
- else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- if(ACInfo[playerid][acACAllow][6])
- {
- new Float:ac_X, Float:ac_Y, Float:ac_Z, Float:ac_tmp, Float:ac_tmp2;
- GetPlayerPos(playerid, ac_X, ac_Y, ac_Z);
- Streamer_GetDistanceToItem(ac_X, ac_Y, ac_Z, STREAMER_TYPE_PICKUP, pickupid, ac_tmp);
- Streamer_GetDistanceToItem(ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_Z : ACInfo[playerid][acSetPosZ]), STREAMER_TYPE_PICKUP, pickupid, ac_tmp2);
- if(floatcmp(ac_tmp, 8.0) == 1 && (ACInfo[playerid][acSet][8] == -1 || floatcmp(ac_tmp2, 8.0) == 1))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Pickupid: %d, distance: %f, distance set: %f, acSet[8]: %d",
- _:pickupid, ac_tmp, ac_tmp2, ACInfo[playerid][acSet][8]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 6, 2);
- #else
- return ac_KickWithCode(playerid, "", 0, 6, 2);
- #endif
- }
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
- #if AC_USE_PICKUP_WEAPONS
- switch((ac_i = Streamer_GetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID)))
- {
- case 2: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
- case 3: ACInfo[playerid][acHealth] = 100;
- case 4: ACInfo[playerid][acArmour] = 100;
- default:
- {
- if(ac_i > 100)
- {
- ac_i -= 100;
- new ac_s = ac_wSlot[ac_i];
- if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
- 3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
- }
- }
- }
- #endif
- ACInfo[playerid][acLastPickup] = _:pickupid + MAX_PICKUPS;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerPickUpDynamicPickup
- return ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerPickUpDynamicPicku\
- || defined _ALS_OnPlayerPickUpDynPickup\
- || defined _ALS_OnPlayerPickUpDynamicPick || defined _ALS_OnPlayerPickUpDynamicPUp
- #undef OnPlayerPickUpDynamicPickup
- #else
- #define _ALS_OnPlayerPickUpDynPickup
- #endif
- #define OnPlayerPickUpDynamicPickup ac_OnPlayerPickUpDynamicPickup
- #if defined ac_OnPlayerPickUpDynamicPickup
- #if defined STREAMER_ENABLE_TAGS
- forward ac_OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP pickupid);
- #else
- forward ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
- #endif
- #endif
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerPickUpPickup(playerid, pickupid)
- #else
- public OnPlayerPickUpPickup(playerid, pickupid)
- #endif
- {
- if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] || !(0 <= pickupid < MAX_PICKUPS)) return 0;
- #if defined Streamer_GetItemStreamerID\
- && defined IsValidDynamicPickup
- #if defined STREAMER_ENABLE_TAGS
- new STREAMER_TAG_PICKUP streamerid = STREAMER_TAG_PICKUP Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
- #else
- new streamerid = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
- #endif
- if(!IsValidDynamicPickup(streamerid))
- {
- #endif
- new ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
- else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- if(ACInfo[playerid][acACAllow][6] &&
- !IsPlayerInRangeOfPoint(playerid, 8.0, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]) &&
- (ACInfo[playerid][acSet][8] == -1 || floatcmp(VectorSize(floatsub(ACInfo[playerid][acSetPosX], ACPickInfo[pickupid][acPosX]), floatsub(ACInfo[playerid][acSetPosY], ACPickInfo[pickupid][acPosY]), floatsub((ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]), ACPickInfo[pickupid][acPosZ])), 8.0) == 1))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Pickupid: %d, distance: %f",
- pickupid, GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX],
- ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]));
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 6, 1);
- #else
- return ac_KickWithCode(playerid, "", 0, 6, 1);
- #endif
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
- #if AC_USE_PICKUP_WEAPONS
- switch(ACPickInfo[pickupid][acType])
- {
- case 1:
- {
- ac_i = ACPickInfo[pickupid][acWeapon];
- new ac_s = ac_wSlot[ac_i];
- if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
- 3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
- }
- case 2: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
- case 3: ACInfo[playerid][acHealth] = 100;
- case 4: ACInfo[playerid][acArmour] = 100;
- }
- #endif
- ACInfo[playerid][acLastPickup] = pickupid;
- #if defined Streamer_GetItemStreamerID\
- && defined IsValidDynamicPickup
- }
- #endif
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerPickUpPickup
- #if defined Streamer_GetItemStreamerID\
- && defined IsValidDynamicPickup
- if(IsValidDynamicPickup(streamerid) ||
- !ACPickInfo[pickupid][acIsStatic]) return ac_OnPlayerPickUpPickup(playerid, pickupid);
- #else
- if(!ACPickInfo[pickupid][acIsStatic]) return ac_OnPlayerPickUpPickup(playerid, pickupid);
- #endif
- return 1;
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerPickUpPickup
- #undef OnPlayerPickUpPickup
- #else
- #define _ALS_OnPlayerPickUpPickup
- #endif
- #define OnPlayerPickUpPickup ac_OnPlayerPickUpPickup
- #if defined ac_OnPlayerPickUpPickup
- forward ac_OnPlayerPickUpPickup(playerid, pickupid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerRequestClass(playerid, classid)
- #else
- public OnPlayerRequestClass(playerid, classid)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- if(!IsPlayerNPC(playerid))
- {
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][9] + ac_Mtfc[9][0]) return ac_FloodDetect(playerid, 9);
- if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][9] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acLogged] = 1;
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][9] = ac_gtc;
- ACInfo[playerid][acSpawnWeapon1] = ac_Class[classid][0][0];
- ACInfo[playerid][acSpawnAmmo1] = ac_Class[classid][0][1];
- ACInfo[playerid][acSpawnWeapon2] = ac_Class[classid][1][0];
- ACInfo[playerid][acSpawnAmmo2] = ac_Class[classid][1][1];
- ACInfo[playerid][acSpawnWeapon3] = ac_Class[classid][2][0];
- ACInfo[playerid][acSpawnAmmo3] = ac_Class[classid][2][1];
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerRequestClass
- return ac_OnPlayerRequestClass(playerid, classid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerRequestClass
- #undef OnPlayerRequestClass
- #else
- #define _ALS_OnPlayerRequestClass
- #endif
- #define OnPlayerRequestClass ac_OnPlayerRequestClass
- #if defined ac_OnPlayerRequestClass
- forward ac_OnPlayerRequestClass(playerid, classid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerSelectedMenuRow(playerid, row)
- #else
- public OnPlayerSelectedMenuRow(playerid, row)
- #endif
- {
- if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked]) return 0;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][10] + ac_Mtfc[10][0]) ac_FloodDetect(playerid, 10);
- else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][10] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][10] = ac_gtc;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerSelectedMenuRow
- return ac_OnPlayerSelectedMenuRow(playerid, row);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerSelectedMenuRow
- #undef OnPlayerSelectedMenuRow
- #else
- #define _ALS_OnPlayerSelectedMenuRow
- #endif
- #define OnPlayerSelectedMenuRow ac_OnPlayerSelectedMenuRow
- #if defined ac_OnPlayerSelectedMenuRow
- forward ac_OnPlayerSelectedMenuRow(playerid, row);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerStateChange(playerid, newstate, oldstate)
- #else
- public OnPlayerStateChange(playerid, newstate, oldstate)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- if(!IsPlayerNPC(playerid))
- {
- new ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i < ACInfo[playerid][acCall][11] + ac_Mtfc[11][0])
- {
- if(newstate != PLAYER_STATE_ONFOOT || oldstate != PLAYER_STATE_SPAWNED)
- {
- new ac_model;
- if(oldstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(ACInfo[playerid][acVeh]) - 400;
- else if(newstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(GetPlayerVehicleID(playerid)) - 400;
- if(!(30 <= ac_model <= 195 && ac_vType[ac_model] == 3)) ac_FloodDetect(playerid, 11);
- }
- }
- else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][11] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][11] = ac_i;
- switch(oldstate)
- {
- case PLAYER_STATE_NONE:
- {
- if(ACInfo[playerid][acACAllow][48] &&
- !(PLAYER_STATE_SPAWNED <= newstate <= PLAYER_STATE_SPECTATING) && !ACInfo[playerid][acLogged])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Newstate: %d", newstate);
- #endif
- ac_KickWithCode(playerid, "", 0, 48, 2);
- }
- }
- case PLAYER_STATE_DRIVER:
- {
- new ac_t;
- if(ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = INVALID_PLAYER_ID;
- GetPlayerWeaponData(playerid, 4, ac_t, ac_t);
- if(ac_t < ACInfo[playerid][acAmmo][4] &&
- !(ac_t < 0 <= ACInfo[playerid][acAmmo][4])) ACInfo[playerid][acAmmo][4] = ac_t;
- ac_t = GetVehicleModel(ACInfo[playerid][acVeh]) - 400;
- if(1 <= ACInfo[playerid][acHealth] < 5 && 48 <= ac_t <= 186 && 4 <= ac_vType[ac_t] <= 5) ACInfo[playerid][acHealth] = 5;
- new Float:ac_vX, Float:ac_vY, Float:ac_vZ = ACInfo[playerid][acPosZ];
- if(ACInfo[playerid][acACAllow][2] && newstate == PLAYER_STATE_ONFOOT &&
- ACInfo[playerid][acSet][8] == -1 && floatcmp(ACInfo[playerid][acPosZ], -95.0) == 1)
- {
- if(17 <= ac_t <= 193 && 1 <= ac_vType[ac_t] <= 2) GetPlayerPos(playerid, ac_vX, ac_vY, ac_vZ);
- if(floatcmp((ac_vX = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ac_vZ)), 50.0) == 1)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Distance: %f", ac_vX);
- #endif
- ac_KickWithCode(playerid, "", 0, 2, 4);
- }
- }
- GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
- ACInfo[playerid][acSpeed] = ac_GetSpeed3D(ac_vX, ac_vY, ac_vZ);
- ACInfo[playerid][acGtc][10] = ac_i + 500;
- }
- case PLAYER_STATE_PASSENGER:
- {
- new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
- if(ACInfo[playerid][acACAllow][2] && newstate == PLAYER_STATE_ONFOOT && ACInfo[playerid][acSet][8] == -1)
- {
- new ac_driver = ACVehInfo[ACInfo[playerid][acVeh]][acDriver];
- if(ac_driver == INVALID_PLAYER_ID || ac_i < ACInfo[ac_driver][acUpdateTime] + 2000)
- {
- new ac_model = GetVehicleModel(ACInfo[playerid][acVeh]);
- ac_vX = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- if(!(ac_model == 449 || 537 <= ac_model <= 538 || 569 <= ac_model <= 570) && floatcmp(ac_vX, 50.0) == 1)
- {
- #if defined DEBUG
- if(ac_driver == INVALID_PLAYER_ID) printf("[Nex-AC debug] Veh model: %d, distance: %f", ac_model, ac_vX);
- else printf("[Nex-AC debug] Veh model: %d, driver AFK time: %d, distance: %f", ac_model, ac_i - ACInfo[ac_driver][acUpdateTime], ac_vX);
- #endif
- ac_KickWithCode(playerid, "", 0, 2, 5);
- }
- }
- }
- GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
- ACInfo[playerid][acSpeed] = ac_GetSpeed3D(ac_vX, ac_vY, ac_vZ);
- ACInfo[playerid][acGtc][10] = ac_i + 500;
- }
- }
- switch(newstate)
- {
- case PLAYER_STATE_ONFOOT:
- {
- ACInfo[playerid][acSet][11] = -1;
- GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- }
- case PLAYER_STATE_DRIVER:
- {
- ACInfo[playerid][acSet][11] = -1;
- ACInfo[playerid][acCheatCount][3] = 0;
- ac_i = GetPlayerVehicleID(playerid);
- if(ACInfo[playerid][acACAllow][44])
- {
- new ac_model = GetVehicleModel(ac_i) - 400, ac_seatid = GetPlayerVehicleSeat(playerid);
- if(ac_seatid || ac_model < 0 || ac_MaxPassengers[ac_model >>> 3] >>> ((ac_model & 7) << 2) & 0xF == 15 &&
- ACInfo[playerid][acSet][9] == -1)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, seatid: %d", ac_model + 400, ac_seatid);
- #endif
- ac_KickWithCode(playerid, "", 0, 44, 2);
- }
- }
- if(ACInfo[playerid][acSet][9] == -1)
- {
- ACVehInfo[ac_i][acDriver] = playerid;
- if(ACInfo[playerid][acACAllow][4])
- {
- ac_i = GetVehicleModel(ac_i);
- new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- if(floatcmp(ac_dist, 25.0) == 1 || ac_i != 577 && ac_i != 592 && floatcmp(ac_dist, 15.0) == 1)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, distance: %f", ac_i, ac_dist);
- #endif
- ac_KickWithCode(playerid, "", 0, 4, 3);
- }
- }
- GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- ACInfo[playerid][acCheatCount][11] = 0;
- ACInfo[playerid][acVehDmgRes] = false;
- ACInfo[playerid][acSetVehHealth] = -1.0;
- }
- }
- case PLAYER_STATE_PASSENGER:
- {
- ACInfo[playerid][acSet][11] = -1;
- ACInfo[playerid][acCheatCount][3] =
- ACInfo[playerid][acCheatCount][4] = 0;
- new ac_model = GetVehicleModel(GetPlayerVehicleID(playerid)) - 400;
- if(ACInfo[playerid][acACAllow][44])
- {
- new ac_seatid = GetPlayerVehicleSeat(playerid);
- if(ac_model < 0)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, seatid: %d", ac_model + 400, ac_seatid);
- #endif
- ac_KickWithCode(playerid, "", 0, 44, 3);
- }
- else
- {
- new ac_maxseats = (ac_MaxPassengers[ac_model >>> 3] >>> ((ac_model & 7) << 2)) & 0xF;
- if(ac_seatid < 1 || (ac_maxseats == 15 || ac_seatid > ac_maxseats && ac_model != 31 && ac_model != 37 && ac_model != 170) &&
- ACInfo[playerid][acSet][9] == -1)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, max seats: %d, seatid: %d", ac_model + 400, ac_maxseats, ac_seatid);
- #endif
- ac_KickWithCode(playerid, "", 0, 44, 4);
- }
- }
- }
- if(ACInfo[playerid][acACAllow][4] && ACInfo[playerid][acSet][9] == -1 &&
- !(ac_model == 49 || 137 <= ac_model <= 138 || 169 <= ac_model <= 170))
- {
- new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- if(floatcmp(ac_dist, 80.0) == 1 || ac_i >= ACInfo[playerid][acUpdateTime] + 1500 && floatcmp(ac_dist, 15.0) == 1)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, AFK time: %d, distance: %f", ac_model + 400, ac_i - ACInfo[playerid][acUpdateTime], ac_dist);
- #endif
- ac_KickWithCode(playerid, "", 0, 4, 4);
- }
- }
- }
- case PLAYER_STATE_SPAWNED: GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- case PLAYER_STATE_SPECTATING:
- {
- if(ACInfo[playerid][acACAllow][21] && !ACInfo[playerid][acSpec] &&
- ACInfo[playerid][acSet][6] == -1) ac_KickWithCode(playerid, "", 0, 21);
- ACInfo[playerid][acHealth] = 100;
- ACInfo[playerid][acSet][6] = -1;
- ACInfo[playerid][acSpec] = true;
- }
- }
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerStateChange
- return ac_OnPlayerStateChange(playerid, newstate, oldstate);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerStateChange
- #undef OnPlayerStateChange
- #else
- #define _ALS_OnPlayerStateChange
- #endif
- #define OnPlayerStateChange ac_OnPlayerStateChange
- #if defined ac_OnPlayerStateChange
- forward ac_OnPlayerStateChange(playerid, newstate, oldstate);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
- #else
- public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- if(ACInfo[playerid][acACAllow][22] && !ac_LagCompMode) return ac_KickWithCode(playerid, "", 0, 22);
- if(ACInfo[playerid][acACAllow][47] &&
- (!(BULLET_HIT_TYPE_NONE <= hittype <= BULLET_HIT_TYPE_PLAYER_OBJECT) ||
- hittype == BULLET_HIT_TYPE_PLAYER && !(0 <= hitid < MAX_PLAYERS) ||
- hittype == BULLET_HIT_TYPE_VEHICLE && !(1 <= hitid < MAX_VEHICLES) ||
- hittype == BULLET_HIT_TYPE_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
- hittype == BULLET_HIT_TYPE_PLAYER_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
- weaponid != 38 && !(22 <= weaponid <= 34)))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Hittype: %d, hitid: %d, weaponid: %d", hittype, hitid, weaponid);
- #endif
- return ac_KickWithCode(playerid, "", 0, 47, 1);
- }
- new Float:ac_oX, Float:ac_oY, Float:ac_oZ, Float:ac_X, Float:ac_Y, Float:ac_Z;
- GetPlayerLastShotVectors(playerid, ac_oX, ac_oY, ac_oZ, ac_X, ac_Y, ac_Z);
- if(ACInfo[playerid][acACAllow][34])
- {
- if(!IsPlayerInRangeOfPoint(playerid, 8.0, ac_oX, ac_oY, ac_oZ) && !IsPlayerInAnyVehicle(playerid) &&
- GetPlayerSurfingVehicleID(playerid) == INVALID_VEHICLE_ID && GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
- {
- if(++ACInfo[playerid][acCheatCount][5] > AC_MAX_AFK_GHOST_WARNINGS)
- {
- #undef AC_MAX_AFK_GHOST_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Distance: %f", GetPlayerDistanceFromPoint(playerid, ac_oX, ac_oY, ac_oZ));
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 34);
- ACInfo[playerid][acCheatCount][5] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 34);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 34, 0, ACInfo[playerid][acCheatCount][5]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][5] = 0;
- }
- new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid);
- if(ACInfo[playerid][acACAllow][29])
- {
- if(hittype > BULLET_HIT_TYPE_NONE && !fX && !fY && !fZ)
- {
- if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_SILENT_AIM_WARNINGS)
- {
- #undef AC_MAX_SILENT_AIM_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Hittype: %d, weaponid: %d", hittype, weaponid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 29, 1);
- ACInfo[playerid][acCheatCount][13] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 29, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 29, 1, ACInfo[playerid][acCheatCount][13]);
- #endif
- }
- else
- {
- ACInfo[playerid][acCheatCount][13] = 0;
- if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID &&
- !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSpawnTime] + ac_gpp &&
- ac_gtc < ACInfo[hitid][acUpdateTime] + 1500 && !IsPlayerInAnyVehicle(hitid) &&
- GetPlayerSurfingVehicleID(hitid) == INVALID_VEHICLE_ID && GetPlayerSurfingObjectID(hitid) == INVALID_OBJECT_ID)
- {
- if(!IsPlayerInRangeOfPoint(hitid, 8.0, ac_X, ac_Y, ac_Z))
- {
- if(++ACInfo[playerid][acCheatCount][6] > AC_MAX_PRO_AIM_WARNINGS)
- {
- #undef AC_MAX_PRO_AIM_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Distance: %f", GetPlayerDistanceFromPoint(hitid, ac_X, ac_Y, ac_Z));
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 29, 2);
- ACInfo[playerid][acCheatCount][6] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 29, 2);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 29, 2, ACInfo[playerid][acCheatCount][6]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][6] = 0;
- }
- }
- }
- new ac_i, ac_t, bool:ac_ur, bool:ac_ur2;
- switch(hittype)
- {
- case BULLET_HIT_TYPE_PLAYER:
- {
- if(hitid != INVALID_PLAYER_ID && ACInfo[hitid][acACAllow][19] &&
- ACInfo[hitid][acUnFrozen] && !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSpawnTime] + ac_gpp &&
- IsPlayerInRangeOfPoint(hitid, ac_wRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
- !(SPECIAL_ACTION_ENTER_VEHICLE <= GetPlayerSpecialAction(hitid) <= SPECIAL_ACTION_EXIT_VEHICLE))
- {
- ac_t = GetPlayerTeam(playerid);
- if(ac_t == NO_TEAM || ac_t != GetPlayerTeam(hitid))
- {
- ac_i = GetPlayerInterior(hitid);
- #if AC_USE_RESTAURANTS
- if(!ac_InRestaurant(hitid, ac_i))
- {
- #endif
- #if AC_USE_AMMUNATIONS
- if(!ac_InAmmuNation(hitid, ac_i))
- {
- #endif
- #if AC_USE_CASINOS
- if(!ac_InCasino(hitid, ac_i))
- {
- #endif
- ac_ur = true;
- #if AC_USE_CASINOS
- }
- #endif
- #if AC_USE_AMMUNATIONS
- }
- #endif
- #if AC_USE_RESTAURANTS
- }
- #endif
- }
- }
- }
- case BULLET_HIT_TYPE_VEHICLE:
- {
- if(hitid != INVALID_VEHICLE_ID)
- {
- ac_i = ACVehInfo[hitid][acDriver];
- if(ac_i != INVALID_PLAYER_ID && ACInfo[ac_i][acACAllow][20] &&
- ACInfo[ac_i][acUnFrozen] && ac_gtc > ACInfo[ac_i][acSpawnTime] + ac_gpp &&
- floatcmp(ACVehInfo[hitid][acHealth], 250.0) >= 0)
- {
- ac_t = GetPlayerTeam(playerid);
- if(!ac_VehFriendlyFire || ac_t == NO_TEAM || ac_t != GetPlayerTeam(ac_i))
- {
- ac_t = GetVehicleModel(hitid);
- new Float:ac_wX, Float:ac_wY, Float:ac_wZ;
- GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSFRONT, ac_X, ac_Y, ac_Z);
- GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSREAR, ac_oX, ac_oY, ac_oZ);
- GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSMID, ac_wX, ac_wY, ac_wZ);
- if(floatcmp(VectorSize(floatsub(ac_X, fX), floatsub(ac_Y, fY), floatsub(ac_Z, fZ)), 1.2) == 1 &&
- floatcmp(VectorSize(floatsub(-ac_X, fX), floatsub(ac_Y, fY), floatsub(ac_Z, fZ)), 1.2) == 1 &&
- floatcmp(VectorSize(floatsub(ac_oX, fX), floatsub(ac_oY, fY), floatsub(ac_oZ, fZ)), 1.2) == 1 &&
- floatcmp(VectorSize(floatsub(-ac_oX, fX), floatsub(ac_oY, fY), floatsub(ac_oZ, fZ)), 1.2) == 1 &&
- (!ac_wX && !ac_wY && !ac_wZ || floatcmp(VectorSize(floatsub(ac_wX, fX), floatsub(ac_wY, fY), floatsub(ac_wZ, fZ)), 1.2) == 1 &&
- floatcmp(VectorSize(floatsub(-ac_wX, fX), floatsub(ac_wY, fY), floatsub(ac_wZ, fZ)), 1.2) == 1)) ac_ur2 = true;
- }
- }
- }
- }
- }
- if((ac_t = GetPlayerState(playerid)) != PLAYER_STATE_DRIVER)
- {
- new ac_s = GetPlayerWeapon(playerid);
- if(ACInfo[playerid][acACAllow][47] && ac_t != PLAYER_STATE_PASSENGER && ac_s != weaponid)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Armed weapon: %d, weaponid: %d, state: %d", ac_s, weaponid, ac_t);
- #endif
- return ac_KickWithCode(playerid, "", 0, 47, 2);
- }
- ac_s = ac_wSlot[weaponid];
- if(ACInfo[playerid][acACAllow][26])
- {
- ac_i = ac_gtc - ACInfo[playerid][acShotTime];
- if(ACInfo[playerid][acLastShot] == weaponid)
- {
- if(weaponid != 38 && ac_t != PLAYER_STATE_PASSENGER)
- {
- if(ac_gtc < ACInfo[playerid][acReloadTime] + 120)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Weaponid: %d, Reload time: %d, state: %d",
- weaponid, ac_gtc - ACInfo[playerid][acReloadTime], ac_t);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 26, 4);
- ACInfo[playerid][acReloadTime] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 26, 4);
- #endif
- }
- else if(ac_i < 30 || ac_i < 50 && weaponid != 32 &&
- !(28 <= weaponid <= 29) || ac_i <= 340 && 33 <= weaponid <= 34)
- {
- if(++ACInfo[playerid][acCheatCount][8] > AC_MAX_RAPID_FIRE_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 26, 1);
- ACInfo[playerid][acCheatCount][8] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 26, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 26, 1, ACInfo[playerid][acCheatCount][8]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][8] = 0;
- if(weaponid == 24 && ac_i < 280 || weaponid == 25 && ac_i < 800)
- {
- if(++ACInfo[playerid][acCheatCount][14] > AC_MAX_RAPID_FIRE_WARNINGS)
- {
- #undef AC_MAX_RAPID_FIRE_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 26, 2);
- ACInfo[playerid][acCheatCount][14] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 26, 2);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 26, 2, ACInfo[playerid][acCheatCount][14]);
- #endif
- }
- }
- }
- else if(ac_i < 30)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Fire rate: %d, weaponid: %d, last weapon: %d",
- ac_i, weaponid, ACInfo[playerid][acLastShot]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 26, 3);
- #else
- return ac_KickWithCode(playerid, "", 0, 26, 3);
- #endif
- }
- if(GetPlayerWeaponState(playerid) == WEAPONSTATE_LAST_BULLET) ACInfo[playerid][acReloadTime] = ac_gtc;
- }
- if(ACInfo[playerid][acACAllow][17] && ac_t != PLAYER_STATE_PASSENGER &&
- ACInfo[playerid][acGiveAmmo][ac_s] == -65535 && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
- {
- ac_t = GetPlayerAmmo(playerid);
- if(ACInfo[playerid][acAmmo][ac_s] == 0)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d",
- weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 17, 1);
- ACInfo[playerid][acAmmo][ac_s] = ac_t;
- #else
- return ac_KickWithCode(playerid, "", 0, 17, 1);
- #endif
- }
- if((ac_i = ac_abs(ACInfo[playerid][acAmmo][ac_s] - ac_t)))
- {
- switch(weaponid)
- {
- case 23, 24, 25, 27:
- {
- if(ac_i > 2)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d",
- weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 17, 2);
- ACInfo[playerid][acCheatCount][7] = 0;
- ACInfo[playerid][acAmmo][ac_s] = ac_t;
- #else
- return ac_KickWithCode(playerid, "", 0, 17, 2);
- #endif
- }
- }
- case 38:
- {
- if(ACInfo[playerid][acAmmo][ac_s] < ac_t)
- {
- if(++ACInfo[playerid][acCheatCount][7] > 8)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d, acCheatCount[7]: %d",
- weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t, ACInfo[playerid][acCheatCount][7]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 17, 3);
- ACInfo[playerid][acCheatCount][7] = 0;
- ACInfo[playerid][acAmmo][ac_s] = ac_t;
- #else
- return ac_KickWithCode(playerid, "", 0, 17, 3);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 17, 3, ACInfo[playerid][acCheatCount][7]);
- #endif
- }
- }
- default:
- {
- if(ac_i > 3 && ACInfo[playerid][acAmmo][ac_s] < ac_t)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d",
- weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 17, 4);
- ACInfo[playerid][acCheatCount][7] = 0;
- ACInfo[playerid][acAmmo][ac_s] = ac_t;
- #else
- return ac_KickWithCode(playerid, "", 0, 17, 4);
- #endif
- }
- }
- }
- }
- else ACInfo[playerid][acCheatCount][7] = 0;
- }
- if(ACInfo[playerid][acAmmo][ac_s] != 0)
- {
- ACInfo[playerid][acAmmo][ac_s]--;
- if(ACInfo[playerid][acAmmo][ac_s] == 0 &&
- ACInfo[playerid][acSet][3] == weaponid) ACInfo[playerid][acSet][3] = ACInfo[playerid][acSetWeapon][ac_s] = -1;
- }
- if(ACInfo[playerid][acAmmo][ac_s] < -32768) ACInfo[playerid][acAmmo][ac_s] += 65536;
- }
- ACInfo[playerid][acLastShot] = weaponid;
- ACInfo[playerid][acShotTime] = ac_gtc;
- ac_i = 1;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerWeaponShot
- ac_i = ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
- #endif
- if(ac_i)
- {
- if(ac_ur)
- {
- if(ACInfo[hitid][acArmour] > 0) ACInfo[hitid][acDmgRes] = 2;
- else ACInfo[hitid][acDmgRes] = 1;
- ACInfo[hitid][acGtc][14] = ac_gtc + 165;
- }
- if(ac_ur2)
- {
- ACInfo[ACVehInfo[hitid][acDriver]][acVehDmgRes] = true;
- ACInfo[ACVehInfo[hitid][acDriver]][acGtc][16] = ac_gtc + 165;
- }
- }
- return ac_i;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerWeaponShot
- #undef OnPlayerWeaponShot
- #else
- #define _ALS_OnPlayerWeaponShot
- #endif
- #define OnPlayerWeaponShot ac_OnPlayerWeaponShot
- #if defined ac_OnPlayerWeaponShot
- forward ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnVehicleMod(playerid, vehicleid, componentid)
- #else
- public OnVehicleMod(playerid, vehicleid, componentid)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- new ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i < ACInfo[playerid][acCall][12] + ac_Mtfc[12][0]) return ac_FloodDetect(playerid, 12);
- if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][12] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop])
- {
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 23, 2);
- #else
- return ac_KickWithCode(playerid, "", 0, 23, 2);
- #endif
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][12] = ac_i;
- ACInfo[playerid][acGtc][17] = ac_i + 2650;
- if(ACInfo[playerid][acACAllow][43] && !ac_IsCompatible((ac_i = GetVehicleModel(vehicleid)), componentid))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, componentid: %d", ac_i, componentid);
- #endif
- return ac_KickWithCode(playerid, "", 0, 43, 1);
- }
- #if AC_USE_TUNING_GARAGES
- ac_i = componentid - 1000;
- if(ACInfo[playerid][acSet][12] != -1) ACInfo[playerid][acSet][12] += ac_cPrice[ac_i];
- else ACInfo[playerid][acSet][12] = ac_cPrice[ac_i];
- ACInfo[playerid][acCheatCount][12] = 0;
- #endif
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnVehicleMod
- return ac_OnVehicleMod(playerid, vehicleid, componentid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnVehicleMod
- #undef OnVehicleMod
- #else
- #define _ALS_OnVehicleMod
- #endif
- #define OnVehicleMod ac_OnVehicleMod
- #if defined ac_OnVehicleMod
- forward ac_OnVehicleMod(playerid, vehicleid, componentid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- #else
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][13] + ac_Mtfc[13][0]) ac_FloodDetect(playerid, 13);
- else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][13] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- if(ACInfo[playerid][acACAllow][43] && !(0 <= paintjobid <= 2) && paintjobid != 255)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, paintjobid: %d", GetVehicleModel(vehicleid), paintjobid);
- #endif
- ac_KickWithCode(playerid, "", 0, 43, 2);
- }
- else if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop]) ac_KickWithCode(playerid, "", 0, 23, 4);
- else if(paintjobid == 255) ACVehInfo[vehicleid][acPaintJob] = 3;
- else ACVehInfo[vehicleid][acPaintJob] = paintjobid;
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][13] = ac_gtc;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnVehiclePaintjob
- return ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnVehiclePaintjob
- #undef OnVehiclePaintjob
- #else
- #define _ALS_OnVehiclePaintjob
- #endif
- #define OnVehiclePaintjob ac_OnVehiclePaintjob
- #if defined ac_OnVehiclePaintjob
- forward ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnVehicleRespray(playerid, vehicleid, color1, color2)
- #else
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][14] + ac_Mtfc[14][0]) return ac_FloodDetect(playerid, 14);
- if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][14] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- #if !AC_USE_TUNING_GARAGES && !AC_USE_PAYNSPRAY
- if(ACInfo[playerid][acACAllow][23])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, color1: %d, color2: %d", GetVehicleModel(vehicleid), color1, color2);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 23, 5);
- #else
- return ac_KickWithCode(playerid, "", 0, 23, 5);
- #endif
- }
- #endif
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][14] = ac_gtc;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnVehicleRespray
- return ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnVehicleRespray
- #undef OnVehicleRespray
- #else
- #define _ALS_OnVehicleRespray
- #endif
- #define OnVehicleRespray ac_OnVehicleRespray
- #if defined ac_OnVehicleRespray
- forward ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnVehicleSpawn(vehicleid)
- #else
- public OnVehicleSpawn(vehicleid)
- #endif
- {
- ACVehInfo[vehicleid][acPaintJob] = 3;
- ACVehInfo[vehicleid][acSpawned] = true;
- ACVehInfo[vehicleid][acHealth] = 1000.0;
- ACVehInfo[vehicleid][acSpeedDiff] = 0;
- ACVehInfo[vehicleid][acPosDiff] =
- ACVehInfo[vehicleid][acVelX] =
- ACVehInfo[vehicleid][acVelY] =
- ACVehInfo[vehicleid][acVelZ] = 0.0;
- ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnVehicleSpawn
- return ac_OnVehicleSpawn(vehicleid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnVehicleSpawn
- #undef OnVehicleSpawn
- #else
- #define _ALS_OnVehicleSpawn
- #endif
- #define OnVehicleSpawn ac_OnVehicleSpawn
- #if defined ac_OnVehicleSpawn
- forward ac_OnVehicleSpawn(vehicleid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnVehicleDeath(vehicleid, killerid)
- #else
- public OnVehicleDeath(vehicleid, killerid)
- #endif
- {
- if(killerid != INVALID_PLAYER_ID && !IsPlayerNPC(killerid))
- {
- new ac_gtc = GetTickCount();
- if(ACInfo[killerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[killerid][acCall][15] + ac_Mtfc[15][0]) ac_FloodDetect(killerid, 15);
- else if(ac_gtc < ACInfo[killerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(killerid, 27);
- else ACInfo[killerid][acFloodCount][15] = ACInfo[killerid][acFloodCount][27] = 0;
- }
- ACInfo[killerid][acCall][27] = ACInfo[killerid][acCall][15] = ac_gtc;
- }
- new Float:ac_vHealth;
- GetVehicleHealth(vehicleid, ac_vHealth);
- if(floatcmp(ac_vHealth, 250.0) == -1) ACVehInfo[vehicleid][acSpawned] = false;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnVehicleDeath
- return ac_OnVehicleDeath(vehicleid, killerid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnVehicleDeath
- #undef OnVehicleDeath
- #else
- #define _ALS_OnVehicleDeath
- #endif
- #define OnVehicleDeath ac_OnVehicleDeath
- #if defined ac_OnVehicleDeath
- forward ac_OnVehicleDeath(vehicleid, killerid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerText(playerid, text[])
- #else
- public OnPlayerText(playerid, text[])
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- if(!IsPlayerNPC(playerid))
- {
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][16] + ac_Mtfc[16][0]) return ac_FloodDetect(playerid, 16);
- if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][16] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][16] = ac_gtc;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerText
- return ac_OnPlayerText(playerid, text);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerText
- #undef OnPlayerText
- #else
- #define _ALS_OnPlayerText
- #endif
- #define OnPlayerText ac_OnPlayerText
- #if defined ac_OnPlayerText
- forward ac_OnPlayerText(playerid, text[]);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerEnterCheckpoint(playerid)
- #else
- public OnPlayerEnterCheckpoint(playerid)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- if(!IsPlayerNPC(playerid))
- {
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][17] + ac_Mtfc[17][0]) ac_FloodDetect(playerid, 17);
- else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][17] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][17] = ac_gtc;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerEnterCheckpoint
- return ac_OnPlayerEnterCheckpoint(playerid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerEnterCheckpoint
- #undef OnPlayerEnterCheckpoint
- #else
- #define _ALS_OnPlayerEnterCheckpoint
- #endif
- #define OnPlayerEnterCheckpoint ac_OnPlayerEnterCheckpoint
- #if defined ac_OnPlayerEnterCheckpoint
- forward ac_OnPlayerEnterCheckpoint(playerid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerLeaveCheckpoint(playerid)
- #else
- public OnPlayerLeaveCheckpoint(playerid)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- if(!IsPlayerNPC(playerid))
- {
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][18] + ac_Mtfc[18][0]) ac_FloodDetect(playerid, 18);
- else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][18] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][18] = ac_gtc;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerLeaveCheckpoint
- return ac_OnPlayerLeaveCheckpoint(playerid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerLeaveCheckpoint
- #undef OnPlayerLeaveCheckpoint
- #else
- #define _ALS_OnPlayerLeaveCheckpoint
- #endif
- #define OnPlayerLeaveCheckpoint ac_OnPlayerLeaveCheckpoint
- #if defined ac_OnPlayerLeaveCheckpoint
- forward ac_OnPlayerLeaveCheckpoint(playerid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerRequestSpawn(playerid)
- #else
- public OnPlayerRequestSpawn(playerid)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- new ac_i;
- if(!IsPlayerNPC(playerid))
- {
- ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i < ACInfo[playerid][acCall][19] + ac_Mtfc[19][0]) return ac_FloodDetect(playerid, 19);
- if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][19] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_i;
- }
- ac_i = 1;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerRequestSpawn
- ac_i = ac_OnPlayerRequestSpawn(playerid);
- #endif
- if(ac_i && ACInfo[playerid][acLogged] != 2)
- {
- ACInfo[playerid][acSet][7] = 3;
- ACInfo[playerid][acSpawnTime] =
- ACInfo[playerid][acNOPCount][9] = 0;
- ACInfo[playerid][acSpawnRes] = 1;
- }
- return ac_i;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerRequestSpawn
- #undef OnPlayerRequestSpawn
- #else
- #define _ALS_OnPlayerRequestSpawn
- #endif
- #define OnPlayerRequestSpawn ac_OnPlayerRequestSpawn
- #if defined ac_OnPlayerRequestSpawn
- forward ac_OnPlayerRequestSpawn(playerid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerExitedMenu(playerid)
- #else
- public OnPlayerExitedMenu(playerid)
- #endif
- {
- if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked]) return 0;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][20] + ac_Mtfc[20][0]) ac_FloodDetect(playerid, 20);
- else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][20] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][20] = ac_gtc;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerExitedMenu
- return ac_OnPlayerExitedMenu(playerid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerExitedMenu
- #undef OnPlayerExitedMenu
- #else
- #define _ALS_OnPlayerExitedMenu
- #endif
- #define OnPlayerExitedMenu ac_OnPlayerExitedMenu
- #if defined ac_OnPlayerExitedMenu
- forward ac_OnPlayerExitedMenu(playerid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerEnterRaceCP(playerid)
- #else
- public OnPlayerEnterRaceCheckpoint(playerid)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- if(!IsPlayerNPC(playerid))
- {
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][21] + ac_Mtfc[21][0]) ac_FloodDetect(playerid, 21);
- else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][21] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][21] = ac_gtc;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerEnterRaceCheckpoint
- return ac_OnPlayerEnterRaceCheckpoint(playerid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerEnterRaceCheckpoin\
- || defined _ALS_OnPlayerEnterRaceCP
- #undef OnPlayerEnterRaceCheckpoint
- #else
- #define _ALS_OnPlayerEnterRaceCP
- #endif
- #define OnPlayerEnterRaceCheckpoint ac_OnPlayerEnterRaceCheckpoint
- #if defined ac_OnPlayerEnterRaceCheckpoint
- forward ac_OnPlayerEnterRaceCheckpoint(playerid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerLeaveRaceCP(playerid)
- #else
- public OnPlayerLeaveRaceCheckpoint(playerid)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- if(!IsPlayerNPC(playerid))
- {
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][22] + ac_Mtfc[22][0]) ac_FloodDetect(playerid, 22);
- else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][22] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][22] = ac_gtc;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerLeaveRaceCheckpoint
- return ac_OnPlayerLeaveRaceCheckpoint(playerid);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerLeaveRaceCheckpoin\
- || defined _ALS_OnPlayerLeaveRaceCP
- #undef OnPlayerLeaveRaceCheckpoint
- #else
- #define _ALS_OnPlayerLeaveRaceCP
- #endif
- #define OnPlayerLeaveRaceCheckpoint ac_OnPlayerLeaveRaceCheckpoint
- #if defined ac_OnPlayerLeaveRaceCheckpoint
- forward ac_OnPlayerLeaveRaceCheckpoint(playerid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerClickPlayerTD(playerid, PlayerText:playertextid)
- #else
- public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 1;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][23] + ac_Mtfc[23][0])
- {
- ac_FloodDetect(playerid, 23);
- return 1;
- }
- if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][23] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][23] = ac_gtc;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerClickPlayerTextDraw
- return ac_OnPlayerClickPlayerTextDraw(playerid, playertextid);
- #else
- return 0;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerClickPlayerTextDra\
- || defined _ALS_OnPlayerClickPlayerTD
- #undef OnPlayerClickPlayerTextDraw
- #else
- #define _ALS_OnPlayerClickPlayerTD
- #endif
- #define OnPlayerClickPlayerTextDraw ac_OnPlayerClickPlayerTextDraw
- #if defined ac_OnPlayerClickPlayerTextDraw
- forward ac_OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnVehDamageStatusUpd(vehicleid, playerid)
- #else
- public OnVehicleDamageStatusUpdate(vehicleid, playerid)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 1;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][24] + ac_Mtfc[24][0])
- {
- ac_FloodDetect(playerid, 24);
- return 1;
- }
- if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][24] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][24] = ac_gtc;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnVehicleDamageStatusUpdate
- return ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
- #else
- return 0;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnVehicleDamageStatusUpdat\
- || defined _ALS_OnVehicleDamageStatusUpd
- #undef OnVehicleDamageStatusUpdate
- #else
- #define _ALS_OnVehicleDamageStatusUpd
- #endif
- #define OnVehicleDamageStatusUpdate ac_OnVehicleDamageStatusUpdate
- #if defined ac_OnVehicleDamageStatusUpdate
- forward ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnVehicleSirenChange(playerid, vehicleid, newstate)
- #else
- public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 1;
- if(!IsPlayerNPC(playerid))
- {
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][25] + ac_Mtfc[25][0])
- {
- ac_FloodDetect(playerid, 25);
- return 1;
- }
- if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][25] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][25] = ac_gtc;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnVehicleSirenStateChange
- return ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
- #else
- return 0;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnVehicleSirenStateChange
- #undef OnVehicleSirenStateChange
- #else
- #define _ALS_OnVehicleSirenStateChange
- #endif
- #define OnVehicleSirenStateChange ac_OnVehicleSirenStateChange
- #if defined ac_OnVehicleSirenStateChange
- forward ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
- #endif
- #endif
- #if defined OnPlayerSelectDynamicObject
- #if defined _inc_y_hooks || defined _INC_y_hooks
- #if defined STREAMER_ENABLE_TAGS
- hook OnPlayerSelectDynObject(playerid, STREAMER_TAG_OBJECT objectid, modelid, Float:x, Float:y, Float:z)
- #else
- hook OnPlayerSelectDynObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
- #endif
- #else
- #if defined STREAMER_ENABLE_TAGS
- public OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT objectid, modelid, Float:x, Float:y, Float:z)
- #else
- public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
- #endif
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26);
- else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerSelectDynamicObject
- return ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, x, y, z);
- #else
- return 1;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerSelectDynamicObjec\
- || defined _ALS_OnPlayerSelectDynObject || defined _ALS_OnPlayerSelectDynamicObj
- #undef OnPlayerSelectDynamicObject
- #else
- #define _ALS_OnPlayerSelectDynObject
- #endif
- #define OnPlayerSelectDynamicObject ac_OnPlayerSelectDynamicObject
- #if defined ac_OnPlayerSelectDynamicObject
- #if defined STREAMER_ENABLE_TAGS
- forward ac_OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT objectid, modelid, Float:x, Float:y, Float:z);
- #else
- forward ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
- #endif
- #endif
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
- #else
- public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 1;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0])
- {
- ac_FloodDetect(playerid, 26);
- return 1;
- }
- if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerSelectObject
- return ac_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
- #else
- return 0;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerSelectObject
- #undef OnPlayerSelectObject
- #else
- #define _ALS_OnPlayerSelectObject
- #endif
- #define OnPlayerSelectObject ac_OnPlayerSelectObject
- #if defined ac_OnPlayerSelectObject
- forward ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnUnoccupiedVehicleUpd(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
- #else
- public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 0;
- if(ACInfo[playerid][acACAllow][31] &&
- (floatcmp(new_x, new_x) != 0 || floatcmp(new_y, new_y) != 0 || floatcmp(new_z, new_z) != 0 ||
- floatcmp(vel_x, vel_x) != 0 || floatcmp(vel_y, vel_y) != 0 || floatcmp(vel_z, vel_z) != 0))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f", new_x, new_y, new_z, vel_x, vel_y, vel_z);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 31, 2);
- #else
- return ac_KickWithCode(playerid, "", 0, 31, 2);
- #endif
- }
- new Float:ac_X, Float:ac_Y, Float:ac_Z, Float:ac_D = GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z);
- GetVehiclePos(vehicleid, ac_X, ac_Y, ac_Z);
- if(passenger_seat > 0)
- {
- new Float:ac_zDiff = floatsub(new_z, ac_Z);
- if(ACInfo[playerid][acACAllow][31] && floatcmp(ac_zDiff, -5.0) == 1 &&
- (floatcmp(floatabs(vel_x), floatabs(ACVehInfo[vehicleid][acVelX])) >= 0 && floatcmp(floatabs(ACVehInfo[vehicleid][acVelX]), 0.3) == 1 ||
- floatcmp(floatabs(vel_y), floatabs(ACVehInfo[vehicleid][acVelY])) >= 0 && floatcmp(floatabs(ACVehInfo[vehicleid][acVelY]), 0.3) == 1 ||
- floatcmp(floatabs(floatsub(vel_x, ACVehInfo[vehicleid][acVelX])), 25.0) == 1 ||
- floatcmp(floatabs(floatsub(vel_y, ACVehInfo[vehicleid][acVelY])), 25.0) == 1))
- {
- if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
- {
- #undef AC_MAX_CARSHOT_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Vel x, y: %f, %f, old vel x, y: %f, %f, pos diff z: %f, vehicleid: %d",
- vel_x, vel_y, ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], ac_zDiff, vehicleid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 31, 1);
- ACInfo[playerid][acCheatCount][4] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 31, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
- #endif
- }
- else if(ACInfo[playerid][acACAllow][8] &&
- floatcmp(vel_z, 0.1) >= 0 && floatcmp(vel_z, ACVehInfo[vehicleid][acVelZ]) == 1 &&
- floatcmp(floatabs(floatsub(ac_X, new_x)), floatdiv(ac_zDiff, 2.0)) == -1 && floatcmp(floatabs(floatsub(ac_Y, new_y)), floatdiv(ac_zDiff, 2.0)) == -1)
- {
- if(++ACInfo[playerid][acCheatCount][3] > AC_MAX_FLYHACK_VEH_WARNINGS)
- {
- #undef AC_MAX_FLYHACK_VEH_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, vehicleid: %d",
- vel_z, ACVehInfo[vehicleid][acVelZ], floatsub(ac_X, new_x), floatsub(ac_Y, new_y), ac_zDiff, vehicleid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 8, 2);
- ACInfo[playerid][acCheatCount][3] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 8, 2);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 8, 2, ACInfo[playerid][acCheatCount][3]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][4] =
- ACInfo[playerid][acCheatCount][3] = 0;
- }
- if(ACInfo[playerid][acACAllow][5] &&
- floatcmp(ac_D, 15.0) == 1 && floatcmp(ac_Z, -45.0) == 1 &&
- floatcmp(ac_D, floatadd(ACVehInfo[vehicleid][acPosDiff], floatmul(floatdiv(ac_D, 3.0), 1.6))) == 1)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Distance: %f, old pos diff: %f, pos z: %f, vehicleid: %d, playerid: %d",
- ac_D, ACVehInfo[vehicleid][acPosDiff], ac_Z, vehicleid, playerid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 5);
- #endif
- GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
- SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
- SetVehiclePos(vehicleid, ac_X, ac_Y, ac_Z);
- return 0;
- }
- new ac_a = 1;
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnUnoccupiedVehicleUpdate
- ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
- #endif
- if(ac_a)
- {
- ACVehInfo[vehicleid][acSpeedDiff] = ac_GetSpeed3D(vel_x, vel_y, vel_z) - ac_GetSpeed3D(ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], ACVehInfo[vehicleid][acVelZ]);
- ACVehInfo[vehicleid][acPosDiff] = ac_D;
- ACVehInfo[vehicleid][acVelX] = vel_x;
- ACVehInfo[vehicleid][acVelY] = vel_y;
- ACVehInfo[vehicleid][acVelZ] = vel_z;
- }
- return ac_a;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnUnoccupiedVehicleUpdate
- #undef OnUnoccupiedVehicleUpdate
- #else
- #define _ALS_OnUnoccupiedVehicleUpdate
- #endif
- #define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate
- #if defined ac_OnUnoccupiedVehicleUpdate
- forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
- #endif
- #endif
- #if defined _inc_y_hooks || defined _INC_y_hooks
- hook OnPlayerEditAttachedObj(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
- #else
- public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
- #endif
- {
- if(ACInfo[playerid][acKicked]) return 1;
- if(ACInfo[playerid][acACAllow][46] && 384 <= modelid <= 393)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Object modelid: %d", modelid);
- #endif
- ac_KickWithCode(playerid, "", 0, 46);
- return 1;
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks\
- && defined ac_OnPlayerEditAttachedObject
- return ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
- #else
- return 0;
- #endif
- }
- #if !defined _inc_y_hooks && !defined _INC_y_hooks
- #if defined _ALS_OnPlayerEditAttachedObject
- #undef OnPlayerEditAttachedObject
- #else
- #define _ALS_OnPlayerEditAttachedObject
- #endif
- #define OnPlayerEditAttachedObject ac_OnPlayerEditAttachedObject
- #if defined ac_OnPlayerEditAttachedObject
- forward ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
- #endif
- #endif
- ac_fpublic ac_Timer(playerid)
- {
- if(!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked]) return 0;
- new ac_gpp;
- if(ACInfo[playerid][acACAllow][51] && (ac_gpp = NetStats_MessagesRecvPerSecond(playerid)) > AC_MAX_MSGS_REC_DIFF)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Max msgs per sec: %d, msgs per sec: %d", AC_MAX_MSGS_REC_DIFF, ac_gpp);
- #endif
- #undef AC_MAX_MSGS_REC_DIFF
- ac_KickWithCode(playerid, "", 0, 51);
- }
- ac_gpp = GetPlayerPing(playerid);
- if(ACInfo[playerid][acACAllow][38])
- {
- if(ac_gpp > AC_MAX_PING && ac_gpp != 65535)
- {
- if(++ACInfo[playerid][acCheatCount][0] > AC_MAX_PING_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Max ping: %d, ping: %d", AC_MAX_PING, ac_gpp);
- #endif
- #undef AC_MAX_PING
- #undef AC_MAX_PING_WARNINGS
- ac_KickWithCode(playerid, "", 0, 38);
- #if defined OnCheatDetected
- ACInfo[playerid][acCheatCount][0] = 0;
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 38, 0, ACInfo[playerid][acCheatCount][0]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][0] = 0;
- }
- new ac_gtc = GetTickCount();
- if(ac_gtc < ACInfo[playerid][acUpdateTime] + 1500)
- {
- new ac_t, ac_s;
- #if AC_USE_AMMUNATIONS || AC_USE_CASINOS
- new ac_int = GetPlayerInterior(playerid);
- #endif
- #if AC_USE_PICKUP_WEAPONS\
- && defined Streamer_GetDistanceToItem\
- && defined Streamer_GetIntData
- new Float:ac_tmp;
- if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS)
- {
- new Float:ac_X, Float:ac_Y, Float:ac_Z;
- GetPlayerPos(playerid, ac_X, ac_Y, ac_Z);
- Streamer_GetDistanceToItem(ac_X, ac_Y, ac_Z, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_tmp);
- ac_t = Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) - 100;
- }
- #endif
- if(!ACInfo[playerid][acDead] && (ac_s = GetPlayerWeapon(playerid)) != -1 && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
- {
- ac_s = ac_wSlot[ac_s];
- for(new ac_i, ac_w, ac_a, bool:ac_cw; ac_i <= 12; ++ac_i)
- {
- GetPlayerWeaponData(playerid, ac_i, ac_w, ac_a);
- if(ac_w == 39) ac_cw = true;
- if(ac_s != ac_i)
- {
- if(ACInfo[playerid][acSetWeapon][ac_i] != -1)
- {
- if(ACInfo[playerid][acSetWeapon][ac_i] == ac_w)
- {
- if(ACInfo[playerid][acSet][3] == ac_w) ACInfo[playerid][acSet][3] = -1;
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- ACInfo[playerid][acWeapon][ac_i] = ac_w;
- }
- else if(ac_gtc > ACInfo[playerid][acGtcSetWeapon][ac_i] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52])
- {
- if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
- printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_i], ac_w);
- #endif
- ac_KickWithCode(playerid, "", 0, 52, 13);
- #if defined OnCheatDetected
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 13, ACInfo[playerid][acNOPCount][0]);
- #endif
- }
- else ACInfo[playerid][acSetWeapon][ac_i] = -1;
- }
- }
- else
- {
- if(ACInfo[playerid][acWeapon][ac_i] != ac_w)
- {
- #if AC_USE_PICKUP_WEAPONS
- #if defined Streamer_GetDistanceToItem\
- && defined Streamer_GetIntData
- if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
- ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
- ac_a <= (3 <= ac_i <= 5 ? ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) &&
- IsPlayerInRangeOfPoint(playerid, 8.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
- ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
- ACInfo[playerid][acLastPickup] > MAX_PICKUPS && ac_t == ac_w &&
- ac_a <= (3 <= ac_i <= 5 ? ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) && floatcmp(ac_tmp, 8.0) <= 0)
- {
- ACInfo[playerid][acWeapon][ac_i] = ac_w;
- ACInfo[playerid][acAmmo][ac_i] = ac_a;
- }
- #else
- if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
- ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
- ac_a <= (3 <= ac_i <= 5 ? ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) &&
- IsPlayerInRangeOfPoint(playerid, 8.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
- ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
- {
- ACInfo[playerid][acWeapon][ac_i] = ac_w;
- ACInfo[playerid][acAmmo][ac_i] = ac_a;
- }
- #endif
- else
- {
- #endif
- if(ac_w == 0 || ac_w == 40 && ac_cw ||
- ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute])
- {
- ACInfo[playerid][acWeapon][ac_i] = ac_w;
- ACInfo[playerid][acAmmo][ac_i] = ac_a;
- }
- else if(ACInfo[playerid][acACAllow][15] && !(16 <= ac_w <= 43 && ac_a == 0))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
- ACInfo[playerid][acWeapon][ac_i], ACInfo[playerid][acAmmo][ac_i], ac_w, ac_a);
- #endif
- ac_KickWithCode(playerid, "", 0, 15, 2);
- #if defined OnCheatDetected
- ACInfo[playerid][acWeapon][ac_i] = ac_w;
- ACInfo[playerid][acAmmo][ac_i] = ac_a;
- #endif
- }
- #if AC_USE_PICKUP_WEAPONS
- }
- #endif
- }
- if(ACInfo[playerid][acGiveAmmo][ac_i] != -65535)
- {
- if(ACInfo[playerid][acGiveAmmo][ac_i] == ac_a ||
- ACInfo[playerid][acGiveAmmo][ac_i] > ac_a && ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_i] + ac_gpp)
- {
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- ACInfo[playerid][acAmmo][ac_i] = ac_a;
- }
- else if(ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_i] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52])
- {
- if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
- printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
- ACInfo[playerid][acGiveAmmo][ac_i], ac_a, ac_w);
- #endif
- ac_KickWithCode(playerid, "", 0, 52, 14);
- #if defined OnCheatDetected
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 14, ACInfo[playerid][acNOPCount][1]);
- #endif
- }
- else ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- }
- }
- else if(16 <= ac_w <= 43)
- {
- if(ac_a == 0) ACInfo[playerid][acAmmo][ac_i] = 0;
- else if(ACInfo[playerid][acACAllow][16] &&
- (ac_w != 40 && ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i]))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
- ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
- #endif
- ac_KickWithCode(playerid, "", 0, 16, 2);
- #if defined OnCheatDetected
- ACInfo[playerid][acAmmo][ac_i] = ac_a;
- #endif
- }
- }
- }
- }
- else if(22 <= ac_w <= 32 || 41 <= ac_w <= 42 || !ac_LagCompMode && (ac_w == 43 || 16 <= ac_w <= 39))
- {
- if((ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i]) &&
- ACInfo[playerid][acGiveAmmo][ac_i] == -65535)
- {
- #if AC_USE_AMMUNATIONS
- if(16 <= ac_w <= 39 && ac_InAmmuNation(playerid, ac_int) &&
- ac_AmmuNationInfo[ac_w - 16][1] == ac_abs(ac_a - ACInfo[playerid][acAmmo][ac_i]))
- {
- if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 16][0];
- else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 16][0];
- ACInfo[playerid][acAmmo][ac_i] += ac_AmmuNationInfo[ac_w - 16][1];
- ACInfo[playerid][acGtc][15] = ac_gtc + 2650;
- ACInfo[playerid][acCheatCount][10] = 0;
- }
- else
- {
- #endif
- if(ACInfo[playerid][acACAllow][16] && !ac_LagCompMode)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
- ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
- #endif
- ac_KickWithCode(playerid, "", 0, 16, 3);
- #if defined OnCheatDetected
- ACInfo[playerid][acAmmo][ac_i] = ac_a;
- #endif
- }
- #if AC_USE_AMMUNATIONS
- }
- #endif
- #undef ac_abs
- }
- else if(ACInfo[playerid][acAmmo][ac_i] != 0) ACInfo[playerid][acAmmo][ac_i] = ac_a;
- }
- }
- }
- ac_t = bad_GetPlayerMoney(playerid);
- #if AC_USE_AMMUNATIONS
- if(ACInfo[playerid][acSet][10] != -1)
- {
- if(ac_t < ACInfo[playerid][acMoney] &&
- ACInfo[playerid][acSet][10] <= ACInfo[playerid][acMoney] - ac_t) ACInfo[playerid][acSet][10] = -1;
- else if(ac_gtc > ACInfo[playerid][acGtc][15] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][15])
- {
- if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
- ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
- #endif
- ac_KickWithCode(playerid, "", 0, 15, 4);
- #if defined OnCheatDetected
- ACInfo[playerid][acSet][10] = -1;
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 15, 4, ACInfo[playerid][acCheatCount][10]);
- #endif
- }
- else ACInfo[playerid][acSet][10] = -1;
- }
- }
- #endif
- #if AC_USE_TUNING_GARAGES
- if(ACInfo[playerid][acSet][12] != -1)
- {
- if(ac_t < ACInfo[playerid][acMoney] &&
- ACInfo[playerid][acSet][12] <= ACInfo[playerid][acMoney] - ac_t) ACInfo[playerid][acSet][12] = -1;
- else if(ac_gtc > ACInfo[playerid][acGtc][17] + ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][23])
- {
- if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_WARNINGS)
- {
- #undef AC_MAX_NOP_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
- ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][12]);
- #endif
- ac_KickWithCode(playerid, "", 0, 23, 6);
- #if defined OnCheatDetected
- ACInfo[playerid][acSet][12] = -1;
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 23, 6, ACInfo[playerid][acCheatCount][12]);
- #endif
- }
- else ACInfo[playerid][acSet][12] = -1;
- }
- }
- #endif
- #undef AC_USE_TUNING_GARAGES
- if(ACInfo[playerid][acNOPCount][11] > 0) ACInfo[playerid][acNOPCount][11]--;
- else
- {
- if(ACInfo[playerid][acACAllow][14] &&
- ac_t > ACInfo[playerid][acMoney] && (!ACInfo[playerid][acStuntBonus] || ACInfo[playerid][acVeh] == 0))
- {
- #if AC_USE_CASINOS
- if(!ac_InCasino(playerid, ac_int))
- {
- #endif
- #if defined DEBUG
- printf("[Nex-AC debug] AC money: %d, money: %d, Stunt Bonus: %d, vehicleid: %d, playerid: %d",
- ACInfo[playerid][acMoney], ac_t, ACInfo[playerid][acStuntBonus], ACInfo[playerid][acVeh], playerid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 14);
- ACInfo[playerid][acMoney] = ac_t;
- #else
- ac_t = ACInfo[playerid][acMoney];
- ResetPlayerMoney(playerid);
- GivePlayerMoney(playerid, ac_t);
- #endif
- #if AC_USE_CASINOS
- }
- #endif
- }
- ACInfo[playerid][acMoney] = ac_t;
- }
- }
- ACInfo[playerid][acCheatCount][1] = ACInfo[playerid][acCheatCount][2] = 0;
- if(ACInfo[playerid][acCheatCount][16] > 0) ACInfo[playerid][acCheatCount][16]--;
- #if defined SetPlayerTimerEx_
- ACInfo[playerid][acTimerID] = SetPlayerTimerEx_(playerid, "ac_Timer", 0, 1000, 1, "i", playerid);
- #else
- ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
- #endif
- return 1;
- }
- //Don't make changes in this public
- //To customize the punishments, declare 'OnCheatDetected' in your script
- ac_fpublic ac_OnCheatDetected(playerid, ip_address[], type, code)
- {
- if(type) BlockIpAddress(ip_address, 0);
- else
- {
- switch(code)
- {
- case 40: SendClientMessage(playerid, AC_DEFAULT_COLOR, MAX_CONNECTS_MSG);
- case 41: SendClientMessage(playerid, AC_DEFAULT_COLOR, UNKNOWN_CLIENT_MSG);
- default:
- {
- static ac_strtmp[sizeof KICK_MSG];
- format(ac_strtmp, sizeof ac_strtmp, KICK_MSG, code);
- SendClientMessage(playerid, AC_DEFAULT_COLOR, ac_strtmp);
- #undef AC_DEFAULT_COLOR
- }
- }
- AntiCheatKickWithDesync(playerid, code);
- }
- return 1;
- }
- ac_fpublic ac_KickTimer(playerid) return Kick(playerid);
- #undef ac_fpublic
- stock AntiCheatGetHealth(playerid, &Float:health)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- health = ACInfo[playerid][acHealth];
- return 1;
- }
- stock AntiCheatGetArmour(playerid, &Float:armour)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- armour = ACInfo[playerid][acArmour];
- return 1;
- }
- stock AntiCheatGetVehicleHealth(vehicleid, &Float:health)
- {
- if(!GetVehicleModel(vehicleid)) return 0;
- health = ACVehInfo[vehicleid][acHealth];
- return 1;
- }
- stock AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- weapons = ACInfo[playerid][acWeapon][slot];
- ammo = ACInfo[playerid][acAmmo][slot];
- return 1;
- }
- stock AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- weapon1 = ACInfo[playerid][acSpawnWeapon1];
- weapon1_ammo = ACInfo[playerid][acSpawnAmmo1];
- weapon2 = ACInfo[playerid][acSpawnWeapon2];
- weapon2_ammo = ACInfo[playerid][acSpawnAmmo2];
- weapon3 = ACInfo[playerid][acSpawnWeapon3];
- weapon3_ammo = ACInfo[playerid][acSpawnAmmo3];
- return 1;
- }
- stock AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- x = ACInfo[playerid][acPosX];
- y = ACInfo[playerid][acPosY];
- z = ACInfo[playerid][acPosZ];
- return 1;
- }
- stock AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z)
- {
- if(!GetVehicleModel(vehicleid)) return 0;
- x = ACVehInfo[vehicleid][acVelX];
- y = ACVehInfo[vehicleid][acVelY];
- z = ACVehInfo[vehicleid][acVelZ];
- return 1;
- }
- static ac_GetSpeed2D(Float:ac_x, Float:ac_y) return floatround(floatmul(VectorSize(ac_x, ac_y, 0.0), 179.28625));
- static ac_GetSpeed3D(Float:ac_x, Float:ac_y, Float:ac_z) return floatround(floatmul(VectorSize(ac_x, ac_y, ac_z), 179.28625));
- static ac_IsVehicleSeatOccupied(vehicleid, seat)
- {
- #if defined foreach
- foreach(new ac_i : Player)
- {
- if(ACInfo[ac_i][acVeh] == vehicleid && ACInfo[ac_i][acSeat] == seat) return 1;
- }
- #else
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- {
- if(IsPlayerInVehicle(ac_i, vehicleid) && ACInfo[ac_i][acSeat] == seat) return 1;
- }
- #endif
- return 0;
- }
- #if AC_USE_RESTAURANTS
- static ac_InRestaurant(playerid, interiorid)
- {
- new ac_i;
- switch(interiorid)
- {
- case 5: ac_i = 0;
- case 9: ac_i = 1;
- case 10: ac_i = 2;
- default: return 0;
- }
- return IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[ac_i][0], ac_Restaurants[ac_i][1], ac_Restaurants[ac_i][2]);
- }
- #endif
- #undef AC_USE_RESTAURANTS
- #if AC_USE_AMMUNATIONS
- static ac_InAmmuNation(playerid, interiorid)
- {
- new ac_i, ac_s;
- switch(interiorid)
- {
- case 1: ac_i = 0, ac_s = -1;
- case 4: ac_i = 1, ac_s = 0;
- case 6: ac_i = 3, ac_s = 1;
- default: return 0;
- }
- for(; ac_i > ac_s; --ac_i)
- {
- if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[ac_i][0],
- ac_AmmuNations[ac_i][1], ac_AmmuNations[ac_i][2])) return 1;
- }
- return 0;
- }
- #endif
- #undef AC_USE_AMMUNATIONS
- #if AC_USE_PAYNSPRAY
- static ac_InPayNSpray(playerid, interiorid)
- {
- if(interiorid == 0)
- {
- for(new ac_i = sizeof(ac_PayNSpray) - 1; ac_i >= 0; --ac_i)
- {
- if(IsPlayerInRangeOfPoint(playerid, 7.5, ac_PayNSpray[ac_i][0], ac_PayNSpray[ac_i][1], ac_PayNSpray[ac_i][2])) return 1;
- }
- }
- return 0;
- }
- #endif
- #undef AC_USE_PAYNSPRAY
- #if AC_USE_VENDING_MACHINES
- static ac_NearVendingMachine(playerid, interiorid)
- {
- new ac_i, ac_s;
- switch(interiorid)
- {
- case 0: ac_i = 44, ac_s = -1;
- case 1: ac_i = 51, ac_s = 44;
- case 2: ac_i = 52, ac_s = 51;
- case 3: ac_i = 58, ac_s = 52;
- case 6: ac_i = 60, ac_s = 58;
- case 7: ac_i = 61, ac_s = 60;
- case 15: ac_i = 62, ac_s = 61;
- case 16: ac_i = 65, ac_s = 62;
- case 17: ac_i = 72, ac_s = 65;
- case 18: ac_i = 74, ac_s = 72;
- default: return 0;
- }
- for(; ac_i > ac_s; --ac_i)
- {
- if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
- }
- return 0;
- }
- #endif
- #undef AC_USE_VENDING_MACHINES
- #if AC_USE_CASINOS
- static ac_InCasino(playerid, interiorid)
- {
- new ac_i, ac_s;
- switch(interiorid)
- {
- case 1: ac_i = 41, ac_s = -1;
- case 10: ac_i = 61, ac_s = 41;
- case 12: ac_i = 70, ac_s = 61;
- default: return 0;
- }
- for(; ac_i > ac_s; --ac_i)
- {
- if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0],
- ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
- }
- return 0;
- }
- #endif
- #undef AC_USE_CASINOS
- static ac_IsCompatible(modelid, componentid)
- {
- if(modelid > 0)
- {
- switch(componentid)
- {
- case 1000..1191:
- {
- componentid -= 1000;
- if(ac_vMods[(modelid - 400) * 6 + (componentid >>> 5)] & 1 << (componentid & 0b00011111)) return 1;
- }
- case 1192, 1193:
- {
- if(modelid == 576) return 1;
- }
- }
- }
- return 0;
- }
- static ac_IpToInt(const s_szIP[])
- {
- new ac_aiBytes[1], ac_iPos;
- ac_aiBytes{0} = strval(s_szIP[ac_iPos]);
- while(ac_iPos < 15 && s_szIP[ac_iPos++] != '.'){}
- ac_aiBytes{1} = strval(s_szIP[ac_iPos]);
- while(ac_iPos < 15 && s_szIP[ac_iPos++] != '.'){}
- ac_aiBytes{2} = strval(s_szIP[ac_iPos]);
- while(ac_iPos < 15 && s_szIP[ac_iPos++] != '.'){}
- ac_aiBytes{3} = strval(s_szIP[ac_iPos]);
- return ac_aiBytes[0];
- }
- static ac_FloodDetect(playerid, publicid)
- {
- if(!ACInfo[playerid][acKicked])
- {
- if(++ACInfo[playerid][acFloodCount][publicid] > ac_Mtfc[publicid][1])
- {
- #if defined DEBUG
- printf(DEBUG_CODE_1, playerid, ac_Mtfc[publicid][1], publicid);
- #undef DEBUG
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 49, publicid);
- ACInfo[playerid][acFloodCount][publicid] = ACInfo[playerid][acFloodCount][27] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 49, publicid);
- #endif
- }
- #if defined OnFloodWarning
- else OnFloodWarning(playerid, publicid, ACInfo[playerid][acFloodCount][publicid]);
- #endif
- ACInfo[playerid][acCall][publicid] = ACInfo[playerid][acCall][27] = GetTickCount();
- }
- return 0;
- }
- static ac_KickWithCode(playerid, ip_address[], type, code, code2 = 0)
- {
- if(type == 0 && (!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked])) return 0;
- ac_sInfo[5]++;
- switch(code)
- {
- case 0..35, 37, 39, 51: ac_sInfo[0]++;
- case 36, 38, 40, 41, 50: ac_sInfo[4]++;
- case 42: ac_sInfo[1]++;
- case 47..49: ac_sInfo[3]++;
- case 43..46: ac_sInfo[2]++;
- }
- #if defined NO_SUSPICION_LOGS
- #pragma unused code2
- #else
- new ac_strtmp[6];
- if(code2) format(ac_strtmp, sizeof ac_strtmp, " (%d)", code2);
- if(type) printf(SUSPICION_2, ip_address, code, ac_strtmp);
- else printf(SUSPICION_1, playerid, code, ac_strtmp);
- #endif
- #if defined OnCheatDetected
- OnCheatDetected(playerid, ip_address, type, code);
- #else
- ac_OnCheatDetected(playerid, ip_address, type, code);
- #endif
- return 0;
- }
- static ac_LoadCfg()
- {
- static ac_strtmp[10];
- new ac_i, ac_string[415], File:ac_cfgFile;
- if(fexist(AC_CONFIG_FILE))
- {
- if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_read)))
- {
- #if defined sscanf
- new ac_j;
- #endif
- while(fread(ac_cfgFile, ac_string) > 0)
- {
- #if defined sscanf
- sscanf(ac_string, "i'//'i", ac_j, ac_i);
- ac_ACAllow[ac_i] = !!ac_j;
- #else
- if((ac_i = strfind(ac_string, "//")) != -1)
- {
- strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
- if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_ACAllow) ac_ACAllow[ac_i] = !!strval(ac_string);
- }
- #endif
- }
- fclose(ac_cfgFile);
- }
- else return 0;
- }
- else if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
- {
- #undef AC_CONFIG_FILE
- for(; ac_i < sizeof ac_ACAllow; ++ac_i)
- {
- format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
- strcat(ac_string, ac_strtmp);
- }
- fwrite(ac_cfgFile, ac_string);
- fclose(ac_cfgFile);
- }
- else return 0;
- return 1;
- }
- #endif
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