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- Initialize engine version: 2019.4.30f1 (e8c891080a1f)
- [Subsystems] Discovering subsystems at path E:/Steam games/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1660 Ti with Max-Q Design (ID=0x2191)
- Vendor:
- VRAM: 5991 MB
- Driver: 30.0.15.1272
- <RI> Initializing input.
- New input system (experimental) initialized
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.478100 ms
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 388c -> priority: 1
- Thread -> id: 3e7c -> priority: 1
- Thread -> id: 1b3c -> priority: 1
- Thread -> id: 3b74 -> priority: 1
- Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for E:/Steam games/steamapps/common/Temtem/Temtem_Data/sharedassets0.resource
- (Filename: Line: 0)
- Init Time: 8/14/2022 6:33:08 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- TemtemVersion: v0.9.4
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Tamer ID: 1783463
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
- Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
- UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Close Time: 8/14/2022 6:35:30 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LQP 0 0. Pos: (0.0, 0.0, 0.0)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Calling Deallocate on pointer, that can not be deallocated by allocator ALLOC_TEMP_THREAD
- (Filename: Line: 160)
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