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Player-perv.log

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Aug 14th, 2022
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  1. Initialize engine version: 2019.4.30f1 (e8c891080a1f)
  2. [Subsystems] Discovering subsystems at path E:/Steam games/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce GTX 1660 Ti with Max-Q Design (ID=0x2191)
  7. Vendor:
  8. VRAM: 5991 MB
  9. Driver: 30.0.15.1272
  10. <RI> Initializing input.
  11.  
  12. New input system (experimental) initialized
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 0.478100 ms
  18. Setting up 4 worker threads for Enlighten.
  19. Thread -> id: 388c -> priority: 1
  20. Thread -> id: 3e7c -> priority: 1
  21. Thread -> id: 1b3c -> priority: 1
  22. Thread -> id: 3b74 -> priority: 1
  23. Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for E:/Steam games/steamapps/common/Temtem/Temtem_Data/sharedassets0.resource
  24. (Filename: Line: 0)
  25.  
  26. Init Time: 8/14/2022 6:33:08 PM
  27. UnityEngine.Logger:Log(LogType, Object)
  28. UnityEngine.Debug:Log(Object)
  29. Temtem.Core.GameLogic:Awake()
  30.  
  31. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  32.  
  33. TemtemVersion: v0.9.4
  34. UnityEngine.Logger:Log(LogType, Object)
  35. UnityEngine.Debug:Log(Object)
  36. Temtem.Core.GameLogic:Awake()
  37.  
  38. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  39.  
  40. Tamer ID: 1783463
  41. UnityEngine.Logger:Log(LogType, Object)
  42. UnityEngine.Debug:Log(Object)
  43. Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
  44. Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
  45. UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String)
  46. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  47. Sfs2X.SmartFox:ProcessEvents()
  48. Temtem.Network.NetworkLogic:Update()
  49.  
  50. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  51.  
  52. Close Time: 8/14/2022 6:35:30 PM
  53. UnityEngine.Logger:Log(LogType, Object)
  54. UnityEngine.Debug:Log(Object)
  55. Temtem.Core.GameLogic:OnApplicationQuit()
  56.  
  57. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  58.  
  59. LQP 0 0. Pos: (0.0, 0.0, 0.0)
  60. UnityEngine.Logger:Log(LogType, Object)
  61. UnityEngine.Debug:Log(Object)
  62. Temtem.Core.GameLogic:OnApplicationQuit()
  63.  
  64. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  65.  
  66. Calling Deallocate on pointer, that can not be deallocated by allocator ALLOC_TEMP_THREAD
  67. (Filename: Line: 160)
  68.  
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