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- Shiny on Lictor - Bigger Aura Storm Z, Mega Aura Storm Z?
- Shiny on Aceso - Turning Healing Wish into Martyr's Benediction. Target is fully restored to pristine condition: revive, full heal, heal wounds including soul wounds? Restore move frequency?, Restore Feature frequency? Restore AP/Radiance? Instantly faints user that can only be revived via time?
- Use a bunch of shenanigans to try and give Aceso Life Aura(shiny, scion, transplantation)
- Shiny Ausrottung - Give him a signature move? Fusion Annihilator: Big Ass DB fire move that has a set up and/or Exhaust. AKA bigger fire typed Hyper Beam?
- Get Jols a bitching pokemon. D.Salamence? Deltas still butthurt over thrach so no transplantation without issues. Find a bagon egg about to hatch and delta it?
- Make books on transplantation/Scion
- Make friends with Surya the Solgaleo - Done
- Mmmmmaybe make friends with Fein's Moltres, assuming he doesn't get revived or I just decide to shove it into a blender to extract its sweet sweet transcendent materials.
- Scion
- Note: artificially created composite bloodlines are unstable.
- Get Thrach Sample from Kirov's and make super intelligence bloodline
- Get a Joey Transcendent Material, make a bloodline for Lictor. Focusing on Big Aura Energy/Hope Springs Eternal rather than his guile/bodysnatcher shenanigans since Lictor lacks a means of those
- Chimeric Curiosity Ichneumon - Done
- Transplantation
- Give a bunch of stuff to everyone: Rest for Ares, Twisted Shield for Ares? Sun Aura for Ausrottung?...magic guard for Jagannath?
- Catch a bunch of random pokemon, give them Probability Control, and cheese Scion
- De-Deltaing
- Unlock Radiance for Damien, Dominion need not apply
- Get Dominion on my pokemon
- Shift Move type
- Get Ares his totem aura back
- Re-balancing again? Can be used multiple times but only gains stats once and increases in cost and DC each time its used
- Ego Superimposition needs doing
- Make some bitching stuff with Parasitic Soulform
- ---------------------------------------------------------------------------------------------------------------------------------------
- ????
- Zangoose (Base) + Lictor + Skies Salamence + Metamold + Totem Kommo-o
- Dragon+++, Fighting++, Steel+, Flying, Poison
- Obliterated: Normal
- Description:
- * Much stronger physically, forearms larger and more pronounced (think Mega Swampert but not that extreme)
- * Elongated and more prominent claws, now composed entirely of steel (similar to Sneasler)
- * Fur coat gained a "sheen" that seems to reflect light slightly
- * Darker coloration closer to gunmetal grey than white; blue elements remain
- * Several tendrils emerging from the back, composed entirely of prideful aura
- * Deep blue wings; not an adept flier
- * Reptilian tail with a sharp blade at the end, somewhere between a Kommo-o scale and a Lucario spike
- * Prefers to be on all fours, but stands as needed
- * No longer has noticeable ears, lost due to heavy reptilian influence; instead gained a three-pronged head crest
- Basic Information
- Type: Fighting / Dragon
- Basic Ability 1: Sheer Force
- Basic Ability 2: Regal Challenge
- Adv Ability 1: Overcoat
- Adv Ability 2: Justified
- High Ability: Aura Storm
- Capability List
- Overland 5, Swim 2, Sky 4, Jump 3/3, Power 9, Naturewalk (Mountain), Aura Puppeteer, Aura Reader
- Capability: Aura Puppeteer
- This Pokemon has an implement of pure aura that it can use to exert its will onto objects or even other living things. As a Standard Action, they may create a connection with any appropriate target that's within their melee range. Non-living targets simply come under the Pokemon's control, as if they were using the Telekinetic Capability, and follows the rules listed for it as appropriate. Unconscious targets can also come under the Pokemon's control, and may be commanded in place of their own turn. Targets that are alive and conscious generally have the willpower to resist being controlled, but remain Stuck until the user is either Fainted or they willingly retract their implement.
- Skill List
- Athletics 5d6+2, Acrobatics 3d6, Combat 5d6, Stealth 2d6+1, Perception 4d6+2, Focus 4d6+1
- Level Up Move List
- 1 Toxic
- 1 Dragon Rage
- 1 Horn Attack
- 5 Acid Spray
- 8 Metal Claw
- 12 Force Palm
- 15 Hone Claws
- 18 Dual Wingbeat
- 19 Dragon Tail
- 22 Revenge
- 26 Aura Sphere
- 29 Dragon Claw
- 33 Flamethrower
- 36 Detect
- 40 Dragon Rush
- 43 Lordly Caliber
- 47 Shell Smash
- 50 Close Combat
- 54 Blade Storm
- TM/HM Move List
- Add: Venoshock, Roost, Earthquake, Sludge Wave, Sludge Bomb, Flame Charge, Low Sweep, Steel Wing, Bulldoze, Flash Cannon, Dark Pulse, Smart Strike, Razor Wind, Luster Bomb, Chakra Cannon
- Remove: Rock Tomb, Rock Slide
- Tutor Move List
- Draco Meteor (N), Earth Power, Fly (N), Hammer Arm (N), Iron Defense (N), Outrage (N), Power Whip (N)
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