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VivaldiGPU

Nov 26th, 2020
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  1.  
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Compositing: Hardware accelerated
  5. Multiple Raster Threads: Enabled
  6. Out-of-process Rasterization: Disabled
  7. OpenGL: Enabled
  8. Hardware Protected Video Decode: Unavailable
  9. Rasterization: Software only. Hardware acceleration disabled
  10. Skia Renderer: Enabled
  11. Video Decode: Software only. Hardware acceleration disabled
  12. Vulkan: Disabled
  13. WebGL: Hardware accelerated
  14. WebGL2: Hardware accelerated
  15. Driver Bug Workarounds
  16. adjust_src_dst_region_for_blitframebuffer
  17. clear_pixel_unpack_buffer_before_copyteximage
  18. clear_uniforms_before_first_program_use
  19. decode_encode_srgb_for_generatemipmap
  20. disable_software_to_accelerated_canvas_upgrade
  21. dont_remove_invariant_for_fragment_input
  22. exit_on_context_lost
  23. force_cube_map_positive_x_allocation
  24. force_int_or_srgb_cube_texture_complete
  25. init_texture_max_anisotropy
  26. regenerate_struct_names
  27. remove_invariant_and_centroid_for_essl3
  28. scalarize_vec_and_mat_constructor_args
  29. use_virtualized_gl_contexts
  30. disabled_extension_GL_KHR_blend_equation_advanced
  31. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  32. Problems Detected
  33. Protected video decoding with swap chain is for certain Intel and AMD GPUs on Windows: 1093625
  34. Disabled Features: protected_video_decode
  35. Clear uniforms before first program use on all platforms: 124764, 349137
  36. Applied Workarounds: clear_uniforms_before_first_program_use
  37. Linux AMD drivers incorrectly return initial value of 1 for TEXTURE_MAX_ANISOTROPY: 348237
  38. Applied Workarounds: init_texture_max_anisotropy
  39. Always rewrite vec/mat constructors to be consistent: 398694
  40. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  41. Linux AMD drivers handle struct scopes incorrectly: 403957
  42. Applied Workarounds: regenerate_struct_names
  43. Linux ATI drivers crash on binding incomplete cube map texture to FBO: 518889
  44. Applied Workarounds: force_cube_map_positive_x_allocation
  45. adjust src/dst region if blitting pixels outside framebuffer on Linux AMD: 664740
  46. Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
  47. AMD drivers in Linux require invariant qualifier to match between vertex and fragment shaders: 659326, 639760
  48. Applied Workarounds: remove_invariant_and_centroid_for_essl3, dont_remove_invariant_for_fragment_input
  49. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  50. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  51. Decode and Encode before generateMipmap for srgb format textures on Linux AMD: 634519
  52. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  53. Software to Accelerated canvas update breaks Linux AMD: 710029
  54. Applied Workarounds: disable_software_to_accelerated_canvas_upgrade
  55. Force integer or srgb cube map texture complete on Linux AMD: 712117
  56. Applied Workarounds: force_int_or_srgb_cube_texture_complete
  57. AMD Linux driver crashes when copyTexImage2D is called with PIXEL_UNPACK_BUFFER set to an uninitialized buffer: 859998
  58. Applied Workarounds: clear_pixel_unpack_buffer_before_copyteximage
  59. Some drivers can't recover after OUT_OF_MEM and context lost: 893177
  60. Applied Workarounds: exit_on_context_lost
  61. Context flush ordering doesn't seem to work on AMD: 914976, 1000113
  62. Applied Workarounds: use_virtualized_gl_contexts
  63. Accelerated video decode has been disabled, either via blocklist, about:flags or the command line.
  64. Disabled Features: video_decode
  65. ANGLE Features
  66. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
  67. On some GPUs, program binaries don't contain transform feedback varyings
  68. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  69. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  70. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
  71. Always rewrite vec/mat constructors to be consistent
  72. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled: IsWindows() && isIntel
  73. On some drivers TexImage sometimes seems to interact with the Framebuffer
  74. add_and_true_to_loop_condition (OpenGL workarounds): Disabled: IsApple() && isIntel
  75. Calculation of loop conditions in for and while loop has bug
  76. adjust_src_dst_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia)
  77. Many platforms have issues with blitFramebuffer when the parameters are large.
  78. allow_clear_for_robust_resource_init (OpenGL workarounds) 883276: Disabled: IsApple()
  79. Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
  80. always_call_use_program_after_link (OpenGL workarounds) 110263: Enabled: true
  81. Always call useProgram after a successful link to avoid a driver bug
  82. avoid_1_bit_alpha_texture_formats (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
  83. Issue with 1-bit alpha framebuffer formats
  84. avoid_dxt1_srgb_texture_format (OpenGL workarounds): Disabled: IsWindows() && isIntel
  85. Replaces DXT1 sRGB with DXT1 sRGB Alpha as a driver bug workaround.
  86. clamp_array_access (OpenGL workarounds) anglebug:2978: Enabled: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
  87. Clamp uniform array access to avoid reading invalid memory.
  88. clamp_frag_depth (OpenGL workarounds): Disabled: isNvidia
  89. gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
  90. clamp_msc_rate (OpenGL workarounds) 1042393: Disabled: IsLinux() && IsWayland()
  91. Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
  92. clamp_point_size (OpenGL workarounds): Disabled: IsAndroid() || isNvidia
  93. The point size range reported from the API is inconsistent with the actual behavior
  94. clear_to_zero_or_one_broken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
  95. Clears when the clear color is all zeros or ones do not work.
  96. clip_src_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: IsApple() || (IsLinux() && isAMD)
  97. Issues with blitFramebuffer when the parameters don't match the framebuffer size.
  98. decode_encode_srgb_for_generatemipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP
  99. Decode and encode before generateMipmap for srgb format textures.
  100. disable_blend_func_extended (OpenGL workarounds) anglebug:1085: Enabled: isAMD || isIntel
  101. ARB_blend_func_extended does not pass the tests
  102. disable_draw_buffers_indexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
  103. Disable OES_draw_buffers_indexed extension.
  104. disable_gpu_switching_support (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
  105. Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
  106. disable_native_parallel_compile (OpenGL workarounds) 1094869: Disabled: isTSANBuild && IsLinux() && isNvidia
  107. Do not use native KHR_parallel_shader_compile even when available.
  108. disable_semaphore_fd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
  109. Disable GL_EXT_semaphore_fd extension
  110. disable_timestamp_queries (OpenGL workarounds) 811661: Disabled: IsLinux() && isVMWare
  111. Disable GL_EXT_disjoint_timer_query extension
  112. disable_worker_contexts (OpenGL workarounds) 849576: Disabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia)
  113. Some tests have been seen to fail using worker contexts
  114. do_while_glsl_causes_gpu_hang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
  115. Some GLSL constructs involving do-while loops cause GPU hangs
  116. does_srgb_clears_on_linear_framebuffer_attachments (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && (isIntel || isAMD)
  117. Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
  118. dont_initialize_uninitialized_locals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
  119. Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
  120. dont_relink_programs_in_parallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
  121. Relinking a program in parallel is buggy
  122. dont_use_loops_to_initialize_variables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
  123. For loops used to initialize variables hit native GLSL compiler bugs
  124. emulate_abs_int_function (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
  125. abs(i) where i is an integer returns unexpected result
  126. emulate_atan_2_float (OpenGL workarounds) 672380: Disabled: isNvidia
  127. atan(y, x) may return a wrong answer
  128. emulate_copyteximage2d_from_renderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
  129. CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
  130. emulate_isnan_float (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
  131. Using isnan() on highp float will get wrong answer
  132. emulate_max_vertex_attrib_stride (OpenGL workarounds) anglebug:1936: Enabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
  133. Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
  134. emulate_pack_skip_rows_and_pack_skip_pixels (OpenGL workarounds) anglebug:4849: Disabled: IsApple() && (isAMD || isIntel || isNvidia)
  135. GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.
  136. emulate_primitive_restart_fixed_index (OpenGL workarounds) anglebug:3997: Disabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
  137. When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
  138. finish_does_not_cause_queries_to_be_available (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
  139. glFinish doesn't cause all queries to report available result
  140. flush_before_delete_texture_if_copied_to (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
  141. Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
  142. initialize_current_vertex_attributes (OpenGL workarounds): Disabled: isNvidia
  143. During initialization, assign the current vertex attributes to the spec-mandated defaults
  144. max_3d_array_texture_size_1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
  145. Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
  146. max_msaa_sample_count_4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
  147. Various rendering bugs have been observed when using higher MSAA counts
  148. max_texture_size_limit_4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
  149. Limit max texture size to 4096 to avoid frequent out-of-memory errors
  150. pack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
  151. When uploading textures from an pack buffer, some drivers count an extra row padding
  152. pack_overlapping_rows_separately_pack_buffer (OpenGL workarounds): Disabled: isNvidia
  153. In the case of packing to a pixel pack buffer, pack overlapping rows row by row
  154. pre_add_texel_fetch_offsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
  155. Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
  156. query_counter_bits_generates_errors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
  157. Drivers generate errors when querying the number of bits in timer queries
  158. read_pixels_using_implementation_color_read_format (OpenGL workarounds) anglebug:4214: Disabled: functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
  159. Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
  160. reapply_ubo_bindings_after_using_binary_program (OpenGL workarounds) anglebug:1637: Enabled: isAMD || IsAndroid()
  161. Some drivers forget about UBO bindings when using program binaries
  162. regenerate_struct_names (OpenGL workarounds) 403957: Disabled: IsApple()
  163. All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
  164. remove_dynamic_indexing_of_swizzled_vector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
  165. Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.
  166. remove_invarient_and_centroid_for_essl3 (OpenGL workarounds): Enabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
  167. Fix spec difference between GLSL 4.1 or lower and ESSL3
  168. reset_teximage2d_base_level (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
  169. Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
  170. reset_texture_generates_errors (OpenGL workarounds) anglebug:3859: Disabled: IsApple() || (IsWindows() && isAMD)
  171. Calling glTexImage2D with zero size generates errors.
  172. rewrite_float_unary_minus_operator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
  173. Using '-<float>' will get wrong answer
  174. rewrite_repeated_assign_to_swizzled (OpenGL workarounds): Disabled: isNvidia
  175. Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
  176. rewrite_row_major_matrices (OpenGL workarounds) anglebug:2273: Disabled: false
  177. Rewrite row major matrices in shaders as column major as a driver bug workaround
  178. rewrite_vector_scalar_arithmetic (OpenGL workarounds) 772651: Disabled: isNvidia
  179. Certain types of GLSL arithmetic ops mixing vectors and scalars may be executed incorrectly
  180. rgb_dxt1_textures_sample_zero_alpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
  181. Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
  182. rgba4_is_not_supported_for_color_rendering (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
  183. GL_RGBA4 is not color renderable
  184. set_primitive_restart_fixed_index_for_draw_arrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
  185. Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
  186. unfold_short_circuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
  187. Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
  188. unpack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
  189. When uploading textures from an unpack buffer, some drivers count an extra row padding
  190. unpack_overlapping_rows_separately_unpack_buffer (OpenGL workarounds): Disabled: isNvidia
  191. In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
  192. unsized_srgb_read_pixels_doesnt_transform (OpenGL workarounds) 565179: Disabled: IsAndroid() && isQualcomm
  193. Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
  194. use_unused_blocks_with_standard_or_shared_layout (OpenGL workarounds): Enabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
  195. Unused std140 or shared uniform blocks will be treated as inactive
  196. vertex_id_does_not_include_base_vertex (OpenGL workarounds): Disabled: IsApple() && isAMD
  197. gl_VertexID in GLSL vertex shader doesn't include base vertex value
  198. Version Information
  199. Data exported 2020-11-26T23:30:38.520Z
  200. Chrome version Chrome/86.0.4240.198
  201. Operating system Linux 5.4.0-54-generic
  202. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/d8a506935fc2273cfbac5e5b629d74917d9119c7/gpu/config/software_rendering_list.json
  203. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/d8a506935fc2273cfbac5e5b629d74917d9119c7/gpu/config/gpu_driver_bug_list.json
  204. ANGLE commit id unknown hash
  205. 2D graphics backend Skia/86 b939c288f3d6479d88d1444fafbe7441d11348aa
  206. Command Line /usr/bin/vivaldi-stable --flag-switches-begin --enable-features=PasswordImport --flag-switches-end --save-page-as-mhtml
  207. Driver Information
  208. Initialization time 1555
  209. In-process GPU false
  210. Passthrough Command Decoder true
  211. Sandboxed false
  212. GPU0 VENDOR= 0x1002 [Google Inc.], DEVICE=0x9903 [ANGLE (X.Org, AMD ARUBA (DRM 2.50.0 / 5.4.0-54-generic, LLVM 10.0.0), OpenGL 4.3 core)] *ACTIVE*
  213. Optimus false
  214. AMD switchable false
  215. Driver vendor ANGLE
  216. Driver version 2.1.0.unknown
  217. GPU CUDA compute capability major version 0
  218. Pixel shader version 1.00
  219. Vertex shader version 1.00
  220. Max. MSAA samples 8
  221. Machine model name
  222. Machine model version
  223. GL_VENDOR Google Inc.
  224. GL_RENDERER ANGLE (X.Org, AMD ARUBA (DRM 2.50.0 / 5.4.0-54-generic, LLVM 10.0.0), OpenGL 4.3 core)
  225. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.unknown hash)
  226. GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_gpu_shader5 GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_NV_shader_noperspective_interpolation GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
  227. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  228. Disabled WebGL Extensions
  229. Window system binding vendor
  230. Window system binding version 1.5 (ANGLE 2.1.0.unknown hash)
  231. Window system binding extensions EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_ANGLE_sync_control_rate EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap
  232. Window manager Mutter (Muffin)
  233. XDG_CURRENT_DESKTOP X-Cinnamon
  234. GDMSESSION cinnamon
  235. Compositing manager Yes
  236. System visual ID 0
  237. RGBA visual ID 0
  238. Direct rendering version unknown
  239. Reset notification strategy 0x8252
  240. GPU process crash count 0
  241. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  242. Compositor Information
  243. Tile Update Mode One-copy
  244. Partial Raster Enabled
  245. GpuMemoryBuffers Status
  246. R_8 Software only
  247. R_16 Software only
  248. RG_88 Software only
  249. BGR_565 Software only
  250. RGBA_4444 Software only
  251. RGBX_8888 Software only
  252. RGBA_8888 Software only
  253. BGRX_8888 Software only
  254. BGRA_1010102 Software only
  255. RGBA_1010102 Software only
  256. BGRA_8888 Software only
  257. RGBA_F16 Software only
  258. YVU_420 Software only
  259. YUV_420_BIPLANAR Software only
  260. P010 Software only
  261. Display(s) Information
  262. Info Display[13761487533244499] bounds=[0,0 1366x768], workarea=[0,0 1366x730], scale=1, rotation=0, panel_rotation=0 external.
  263. Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  264. Buffer format (all) BGRA_8888
  265. SDR white level in nits 100
  266. Bits per color component 8
  267. Bits per pixel 24
  268. Refresh Rate in Hz 59
  269. Info Display[9834559253465941] bounds=[1366,0 1440x900], workarea=[1366,0 1440x900], scale=1, rotation=0, panel_rotation=0 external.
  270. Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  271. Buffer format (all) BGRA_8888
  272. SDR white level in nits 100
  273. Bits per color component 8
  274. Bits per pixel 24
  275. Refresh Rate in Hz 59
  276. Video Acceleration Information
  277. Vulkan Information
  278. Device Performance Information
  279. Log Messages
  280. [14637:14637:1126/172652.588421:ERROR:sandbox_linux.cc(374)] : InitializeSandbox() called with multiple threads in process gpu-process.
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