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Jul 18th, 2018
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  1. #include <a_samp>
  2. #include <OPSP>
  3.  
  4. public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
  5. {
  6. if(GetPlayerHealth(Target) > 50)
  7. {
  8. ApplyAnimation(Target,"PED","FALL_back", 5, 0, 0, 0, 0, 1);
  9. SendClientMessage(Target, 0xAA3333AA, "You are injured, RP that properly!");
  10. }
  11. return 1;
  12. }
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