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- #include <a_samp>
- #include <OPSP>
- public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
- {
- if(GetPlayerHealth(Target) > 50)
- {
- ApplyAnimation(Target,"PED","FALL_back", 5, 0, 0, 0, 0, 1);
- SendClientMessage(Target, 0xAA3333AA, "You are injured, RP that properly!");
- }
- return 1;
- }
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