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Jan 13th, 2018
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  1. pos.setX(pos.getX() + dir * Constants.DX_MOVEMENT);
  2. // setze das Paddle an den Spielfeldrand, wenn es ihn ueberschreitet
  3. if(pos.getX() < 0) {// Paddle ueberschreitet linke Wand
  4. pos.setX(0);
  5. } else if (pos.getX() > Constants.SCREEN_WIDTH - Constants.PADDLE_WIDTH) {// Paddle ueberschreitet linke Wand
  6. pos.setX(Constants.SCREEN_WIDTH - Constants.PADDLE_WIDTH);
  7. }
  8. }
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