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- pos.setX(pos.getX() + dir * Constants.DX_MOVEMENT);
- // setze das Paddle an den Spielfeldrand, wenn es ihn ueberschreitet
- if(pos.getX() < 0) {// Paddle ueberschreitet linke Wand
- pos.setX(0);
- } else if (pos.getX() > Constants.SCREEN_WIDTH - Constants.PADDLE_WIDTH) {// Paddle ueberschreitet linke Wand
- pos.setX(Constants.SCREEN_WIDTH - Constants.PADDLE_WIDTH);
- }
- }
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