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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\pspchucky\sourcesdk\bin\source2009\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 15 2011)
  7. 8 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2\gameinfo.txt
  12. Patching WVT material: maps/sky1/nature/blendgrassdirt01_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (0)
  22. writing C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.prt...Building visibility clusters...
  23. done (0)
  24. Creating default LDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Creating default HDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. done (0) (18437 bytes)
  35. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  36. Compacting texture/material tables...
  37. Reduced 150 texinfos to 82
  38. Reduced 20 texdatas to 19 (441 bytes to 417)
  39. Writing C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
  40. 1 second elapsed
  41.  
  42. ** Executing...
  43. ** Command: "c:\program files (x86)\steam\steamapps\pspchucky\sourcesdk\bin\source2009\bin\vvis.exe"
  44. ** Parameters: -game "c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1"
  45.  
  46. Valve Software - vvis.exe (Sep 15 2011)
  47. 8 threads
  48. reading c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
  49. reading c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.prt
  50. 120 portalclusters
  51. 320 numportals
  52. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  53. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  54. Optimized: 82 visible clusters (0.00%)
  55. Total clusters visible: 9424
  56. Average clusters visible: 78
  57. Building PAS...
  58. Average clusters audible: 119
  59. visdatasize:4679 compressed from 3840
  60. writing c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
  61. 1 second elapsed
  62.  
  63. ** Executing...
  64. ** Command: "c:\program files (x86)\steam\steamapps\pspchucky\sourcesdk\bin\source2009\bin\vrad.exe"
  65. ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1"
  66.  
  67. Valve Software - vrad.exe SSE (Sep 15 2011)
  68.  
  69. Valve Radiosity Simulator
  70. 8 threads
  71. [Reading texlights from 'lights.rad']
  72. [48 texlights parsed from 'lights.rad']
  73.  
  74. Loading c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
  75. Setting up ray-trace acceleration structure... Done (0.04 seconds)
  76. 1970 faces
  77. 526624 square feet [75833864.00 square inches]
  78. 0 Displacements
  79. 0 Square Feet [0.00 Square Inches]
  80. 1970 patches before subdivision
  81. 199344 patches after subdivision
  82. 0 direct lights
  83. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  84. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
  85. transfers 31598902, max 1698
  86. transfer lists: 241.1 megs
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  88. Bounce #1 added RGB(0, 0, 0)
  89. Build Patch/Sample Hash Table(s).....Done<0.1276 sec>
  90. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  91. FinalLightFace Done
  92. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  93. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  94. Writing leaf ambient...done
  95. Ready to Finish
  96.  
  97. Object names Objects/Maxobjs Memory / Maxmem Fullness
  98. ------------ --------------- --------------- --------
  99. models 6/1024 288/49152 ( 0.6%)
  100. brushes 47/8192 564/98304 ( 0.6%)
  101. brushsides 282/65536 2256/524288 ( 0.4%)
  102. planes 258/65536 5160/1310720 ( 0.4%)
  103. vertexes 2410/65536 28920/786432 ( 3.7%)
  104. nodes 317/65536 10144/2097152 ( 0.5%)
  105. texinfos 82/12288 5904/884736 ( 0.7%)
  106. texdata 19/2048 608/65536 ( 0.9%)
  107. dispinfos 0/0 0/0 ( 0.0%)
  108. disp_verts 0/0 0/0 ( 0.0%)
  109. disp_tris 0/0 0/0 ( 0.0%)
  110. disp_lmsamples 0/0 0/0 ( 0.0%)
  111. faces 1970/65536 110320/3670016 ( 3.0%)
  112. hdr faces 0/65536 0/3670016 ( 0.0%)
  113. origfaces 135/65536 7560/3670016 ( 0.2%)
  114. leaves 324/65536 10368/2097152 ( 0.5%)
  115. leaffaces 3477/65536 6954/131072 ( 5.3%)
  116. leafbrushes 176/65536 352/131072 ( 0.3%)
  117. areas 2/256 16/2048 ( 0.8%)
  118. surfedges 8956/512000 35824/2048000 ( 1.7%)
  119. edges 4665/256000 18660/1024000 ( 1.8%)
  120. LDR worldlights 0/8192 0/720896 ( 0.0%)
  121. HDR worldlights 0/8192 0/720896 ( 0.0%)
  122. leafwaterdata 0/32768 0/393216 ( 0.0%)
  123. waterstrips 38/32768 380/327680 ( 0.1%)
  124. waterverts 0/65536 0/786432 ( 0.0%)
  125. waterindices 714/65536 1428/131072 ( 1.1%)
  126. cubemapsamples 0/1024 0/16384 ( 0.0%)
  127. overlays 0/512 0/180224 ( 0.0%)
  128. LDR lightdata [variable] 6258444/0 ( 0.0%)
  129. HDR lightdata [variable] 0/0 ( 0.0%)
  130. visdata [variable] 4679/16777216 ( 0.0%)
  131. entdata [variable] 4630/393216 ( 1.2%)
  132. LDR ambient table 324/65536 1296/262144 ( 0.5%)
  133. HDR ambient table 324/65536 1296/262144 ( 0.5%)
  134. LDR leaf ambient 150/65536 4200/1835008 ( 0.2%)
  135. HDR leaf ambient 324/65536 9072/1835008 ( 0.5%)
  136. occluders 0/0 0/0 ( 0.0%)
  137. occluder polygons 0/0 0/0 ( 0.0%)
  138. occluder vert ind 0/0 0/0 ( 0.0%)
  139. detail props [variable] 1/12 ( 8.3%)
  140. static props [variable] 1/12 ( 8.3%)
  141. pakfile [variable] 105968/0 ( 0.0%)
  142. physics [variable] 18437/4194304 ( 0.4%)
  143. physics terrain [variable] 2/1048576 ( 0.0%)
  144.  
  145. Level flags = 0
  146.  
  147. Total triangle count: 4476
  148. Writing c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
  149. 21 seconds elapsed
  150. Valve Software - vrad.exe SSE (Sep 15 2011)
  151.  
  152. Valve Radiosity Simulator
  153. 8 threads
  154. [Reading texlights from 'lights.rad']
  155. [48 texlights parsed from 'lights.rad']
  156.  
  157. Loading c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
  158. Setting up ray-trace acceleration structure... Done (0.03 seconds)
  159. 1970 faces
  160. 526624 square feet [75833864.00 square inches]
  161. 0 Displacements
  162. 0 Square Feet [0.00 Square Inches]
  163. 1970 patches before subdivision
  164. 199344 patches after subdivision
  165. 0 direct lights
  166. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  167. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
  168. transfers 31598902, max 1698
  169. transfer lists: 241.1 megs
  170. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  171. Bounce #1 added RGB(0, 0, 0)
  172. Build Patch/Sample Hash Table(s).....Done<0.1266 sec>
  173. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  174. FinalLightFace Done
  175. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  176. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  177. Writing leaf ambient...done
  178. Ready to Finish
  179.  
  180. Object names Objects/Maxobjs Memory / Maxmem Fullness
  181. ------------ --------------- --------------- --------
  182. models 6/1024 288/49152 ( 0.6%)
  183. brushes 47/8192 564/98304 ( 0.6%)
  184. brushsides 282/65536 2256/524288 ( 0.4%)
  185. planes 258/65536 5160/1310720 ( 0.4%)
  186. vertexes 2410/65536 28920/786432 ( 3.7%)
  187. nodes 317/65536 10144/2097152 ( 0.5%)
  188. texinfos 82/12288 5904/884736 ( 0.7%)
  189. texdata 19/2048 608/65536 ( 0.9%)
  190. dispinfos 0/0 0/0 ( 0.0%)
  191. disp_verts 0/0 0/0 ( 0.0%)
  192. disp_tris 0/0 0/0 ( 0.0%)
  193. disp_lmsamples 0/0 0/0 ( 0.0%)
  194. faces 1970/65536 110320/3670016 ( 3.0%)
  195. hdr faces 1970/65536 110320/3670016 ( 3.0%)
  196. origfaces 135/65536 7560/3670016 ( 0.2%)
  197. leaves 324/65536 10368/2097152 ( 0.5%)
  198. leaffaces 3477/65536 6954/131072 ( 5.3%)
  199. leafbrushes 176/65536 352/131072 ( 0.3%)
  200. areas 2/256 16/2048 ( 0.8%)
  201. surfedges 8956/512000 35824/2048000 ( 1.7%)
  202. edges 4665/256000 18660/1024000 ( 1.8%)
  203. LDR worldlights 0/8192 0/720896 ( 0.0%)
  204. HDR worldlights 0/8192 0/720896 ( 0.0%)
  205. leafwaterdata 0/32768 0/393216 ( 0.0%)
  206. waterstrips 38/32768 380/327680 ( 0.1%)
  207. waterverts 0/65536 0/786432 ( 0.0%)
  208. waterindices 714/65536 1428/131072 ( 1.1%)
  209. cubemapsamples 0/1024 0/16384 ( 0.0%)
  210. overlays 0/512 0/180224 ( 0.0%)
  211. LDR lightdata [variable] 6258444/0 ( 0.0%)
  212. HDR lightdata [variable] 6258444/0 ( 0.0%)
  213. visdata [variable] 4679/16777216 ( 0.0%)
  214. entdata [variable] 4630/393216 ( 1.2%)
  215. LDR ambient table 324/65536 1296/262144 ( 0.5%)
  216. HDR ambient table 324/65536 1296/262144 ( 0.5%)
  217. LDR leaf ambient 150/65536 4200/1835008 ( 0.2%)
  218. HDR leaf ambient 150/65536 4200/1835008 ( 0.2%)
  219. occluders 0/0 0/0 ( 0.0%)
  220. occluder polygons 0/0 0/0 ( 0.0%)
  221. occluder vert ind 0/0 0/0 ( 0.0%)
  222. detail props [variable] 1/12 ( 8.3%)
  223. static props [variable] 1/12 ( 8.3%)
  224. pakfile [variable] 105968/0 ( 0.0%)
  225. physics [variable] 18437/4194304 ( 0.4%)
  226. physics terrain [variable] 2/1048576 ( 0.0%)
  227.  
  228. Level flags = 0
  229.  
  230. Total triangle count: 4476
  231. Writing c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
  232. 21 seconds elapsed
  233.  
  234. ** Executing...
  235. ** Command: Copy File
  236. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp" "c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2\maps\Sky1.bsp"
  237.  
  238.  
  239. ** Executing...
  240. ** Command: c:\program files (x86)\steam\steam.exe
  241. ** Parameters: -applaunch 420 -game "c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2" -dev -console +map "Sky1"
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