Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\pspchucky\sourcesdk\bin\source2009\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.vmf"
- Valve Software - vbsp.exe (Sep 15 2011)
- 8 threads
- materialPath: c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2\gameinfo.txt
- Patching WVT material: maps/sky1/nature/blendgrassdirt01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (18437 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 150 texinfos to 82
- Reduced 20 texdatas to 19 (441 bytes to 417)
- Writing C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\pspchucky\sourcesdk\bin\source2009\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1"
- Valve Software - vvis.exe (Sep 15 2011)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
- reading c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.prt
- 120 portalclusters
- 320 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 82 visible clusters (0.00%)
- Total clusters visible: 9424
- Average clusters visible: 78
- Building PAS...
- Average clusters audible: 119
- visdatasize:4679 compressed from 3840
- writing c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\pspchucky\sourcesdk\bin\source2009\bin\vrad.exe"
- ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1"
- Valve Software - vrad.exe SSE (Sep 15 2011)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
- Setting up ray-trace acceleration structure... Done (0.04 seconds)
- 1970 faces
- 526624 square feet [75833864.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1970 patches before subdivision
- 199344 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
- transfers 31598902, max 1698
- transfer lists: 241.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1276 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 47/8192 564/98304 ( 0.6%)
- brushsides 282/65536 2256/524288 ( 0.4%)
- planes 258/65536 5160/1310720 ( 0.4%)
- vertexes 2410/65536 28920/786432 ( 3.7%)
- nodes 317/65536 10144/2097152 ( 0.5%)
- texinfos 82/12288 5904/884736 ( 0.7%)
- texdata 19/2048 608/65536 ( 0.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1970/65536 110320/3670016 ( 3.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 135/65536 7560/3670016 ( 0.2%)
- leaves 324/65536 10368/2097152 ( 0.5%)
- leaffaces 3477/65536 6954/131072 ( 5.3%)
- leafbrushes 176/65536 352/131072 ( 0.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8956/512000 35824/2048000 ( 1.7%)
- edges 4665/256000 18660/1024000 ( 1.8%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 38/32768 380/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 714/65536 1428/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 6258444/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 4679/16777216 ( 0.0%)
- entdata [variable] 4630/393216 ( 1.2%)
- LDR ambient table 324/65536 1296/262144 ( 0.5%)
- HDR ambient table 324/65536 1296/262144 ( 0.5%)
- LDR leaf ambient 150/65536 4200/1835008 ( 0.2%)
- HDR leaf ambient 324/65536 9072/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105968/0 ( 0.0%)
- physics [variable] 18437/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 4476
- Writing c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
- 21 seconds elapsed
- Valve Software - vrad.exe SSE (Sep 15 2011)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
- Setting up ray-trace acceleration structure... Done (0.03 seconds)
- 1970 faces
- 526624 square feet [75833864.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1970 patches before subdivision
- 199344 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
- transfers 31598902, max 1698
- transfer lists: 241.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1266 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 47/8192 564/98304 ( 0.6%)
- brushsides 282/65536 2256/524288 ( 0.4%)
- planes 258/65536 5160/1310720 ( 0.4%)
- vertexes 2410/65536 28920/786432 ( 3.7%)
- nodes 317/65536 10144/2097152 ( 0.5%)
- texinfos 82/12288 5904/884736 ( 0.7%)
- texdata 19/2048 608/65536 ( 0.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1970/65536 110320/3670016 ( 3.0%)
- hdr faces 1970/65536 110320/3670016 ( 3.0%)
- origfaces 135/65536 7560/3670016 ( 0.2%)
- leaves 324/65536 10368/2097152 ( 0.5%)
- leaffaces 3477/65536 6954/131072 ( 5.3%)
- leafbrushes 176/65536 352/131072 ( 0.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8956/512000 35824/2048000 ( 1.7%)
- edges 4665/256000 18660/1024000 ( 1.8%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 38/32768 380/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 714/65536 1428/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 6258444/0 ( 0.0%)
- HDR lightdata [variable] 6258444/0 ( 0.0%)
- visdata [variable] 4679/16777216 ( 0.0%)
- entdata [variable] 4630/393216 ( 1.2%)
- LDR ambient table 324/65536 1296/262144 ( 0.5%)
- HDR ambient table 324/65536 1296/262144 ( 0.5%)
- LDR leaf ambient 150/65536 4200/1835008 ( 0.2%)
- HDR leaf ambient 150/65536 4200/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105968/0 ( 0.0%)
- physics [variable] 18437/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 4476
- Writing c:\program files (x86)\steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp
- 21 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\pspchucky\garrysmod\garrysmod\maps\vmf\Sky1.bsp" "c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2\maps\Sky1.bsp"
- ** Executing...
- ** Command: c:\program files (x86)\steam\steam.exe
- ** Parameters: -applaunch 420 -game "c:\program files (x86)\steam\steamapps\pspchucky\half-life 2 episode two\ep2" -dev -console +map "Sky1"
Add Comment
Please, Sign In to add comment