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- # The ops-only flag is used if the permissions system is set to Basic, and specifies which actions
- # should be restricted to ops. If any other permissions system is specified, it is ignored.
- # Valid permission systems: Basic, Permissions, GroupManager, WorldEdit, CraftBukkit
- permissions:
- system: WorldEdit
- ops-only:
- - general.time.set
- - general.teleport
- - general.teleport.other
- - general.teleport.coords
- - general.teleport.other.mass
- - general.summon
- - general.give
- - general.give.infinite
- - general.give.group.notitem
- - general.give.group.bedrock
- - general.give.group.fluid
- - general.spawn.set
- - general.spawn.other
- - general.getpos.other
- - general.clear.other
- - general.take.other
- - general.heal
- - general.mobspawn
- - general.kit.<kitname>
- - general.kit-now
- - general.admin
- # This section lets you restrict certain items to particular groups in the /give command.
- # The default configuration shown here restricts items that either are not an item (ie they
- # have a different ID for the corresponding inventory item) or are duplicates of another
- # item (eg the burning furnace). It also restricts bedrock and fluids.
- #
- # Note that this only blocks the user from using the /give command to get these items.
- # If they are obtained in any other way, there is nothing to prevent the user from
- # placing them. Use WorldGuard for that.
- #
- # The others-for-all setting specifies whether items not in a group are accessible by default.
- # If false, items not in a group can be considered as belonging to the group "other".
- give:
- groups:
- notitem: [26, 55, 59, 62, 63, 64, 68, 71, 74, 75, 83, 90, 93, 94]
- bedrock: [7]
- fluid: [8, 9, 10, 11]
- others-for-all: true
- playerlist:
- show-health: false
- show-coords: false
- show-world: false
- # If true, show the message of the day on login.
- show-motd: true
- time:
- format-24-hour: false
- show-ticks: true
- # This section is for if you want economy enabled. Currently the only accepted option is system,
- # which should be either None or iConomy.
- economy:
- system: None
- commands:
- timeset: 0
- heal: 0
- mobspawn: 0
- kit: 0
- items:
- 351: 0
- 276: 0
- # etc
- # The format that a chat message's first word must take for General to assume that the player
- # may be tagging another player. For example, if you set it to '@name', it will use Twitter-style
- # tagging. Tagging currently only means that the tagger will be informed if the player is away.
- tag-fmt: 'name:'
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