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- Mooks
- Mechanics: Choose a Chassis Type as normal.
- Upgrades: 5 Points in Upgrades or Enhancements plus 1 UP per Arc.
- Weapons: Two Cost 5 or less Weapon.
- Enhancements: Enhance each Base Mechanic by 1 per 2 Arc's cleared.
- Special:
- Quantity - Mooks come in squads of four. Each level of Threshold represents a member of the Squad. This has no special rules effect.
- Quality - Mooks do not benefit from Tension.
- Elites
- Mechanics: Choose a Chassis Type as normal.
- Upgrades: 10 Points in Upgrades or Enhancements +2 Per Arc.
- Weapons: 10 Points in Weapons +2 Per Arc.
- Enhancements: Enhance each Base Mechanic by 1 per 2 Arc's cleared.
- Special:
- Quantity - Mooks come in squads of Two. Every two levels of Threshold represents a member of the Squad. This has no special rules effect.
- Rivals
- Rivals are built the same way as PCs, though they do NOT have Partner Units.
- Bosses
- Archtype Feature: 1
- Mechanics: Choose a Chassis Type as normal.
- Upgrades: 20 Points in Upgrades or Enhancements plus 5 per Arc.
- Weapons: 10 Points in Weapons plus 5 per Arc.
- Enhancements: Enhance each Base Mechanic by 1 per Episode Arc cleared.
- Special:
- Multiple Stages - Per Episode Arc cleared choose either 1 Archtype Feature, up to 5 Points in Upgrades or Enhancements, or up to 5 Points of Weapons and assign them to the Nominal, Superficial, Critical and Lethal Threshold Levels as you wish. Said Designs, Upgrades and Weapons are only available while the Boss is in the corresponding Threshold Level. Bosses are immune to Maiming.
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