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- Ex: /q create <QuestName> <CooldownInMinutes> Kill <#OfMob> <Mob> <Reward>
- /q create SlayPigs 60 kill 25 pig 500
- trigger: writes quest to .txt file
- /q add <QuestName> <NPC>
- Ex: /q add slaypigs Quest Giver
- trigger: Adds quest to named NPC
- This of course would require such commands as
- Ex: /spawn NPC <name>
- /spawn NPC Quest Giver
- /despawn NPC <name>
- /despawn NPC Quest Giver
- The quests should be retrievable from an npc who can hold up to 10 repeatable quests with the ability to spawn up to 5 npcs for a total of 50 unique kill only quests.
- Again I do NOT want features that will reward ITEMS or XP.
- Commands?
- Players
- /q - shows current quest and progress
- Ex: /q
- Returns: Slay 25 pigs! Current: 10 of 25
- Right click npc to interact
- NPC responds with:
- Hello Adventurer! How brave are you?
- 1. Slay 10 pigs
- 2. Slay 25 zombies
- 3. Slay 50 creepers
- ect...
- Then to accept the player would type
- /accept <#>
- Ex: /accept 2
- NPC responds with:
- Good Luck! Return to me when you have finished.
- upon completion
- return to npc and left click
- returns
- if %complete%
- Text on screen in big Aqua and Purple letters:
- Quest Complete -- Aqua
- Reward: $500 -- Purple
- If quest is not complete when left click npc returns:
- if on quest:
- Sorry Adventurer, Your quest is not complete.
- if not on quest
- no returned response
- Possible permissions
- quests.command for /q if needed
- quests.admin for creating deleting quests, spawn/despawn quest npc, and adding/deleting quests from npc
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