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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.74
  5. # TYPE: 1-REGULAR
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] SHAPER ITEMS
  50. # [0301] Exception Handling - Rings, Amulets, Belts
  51. # [0302] Shaper Item Layers - T1
  52. # [0303] Shaper Item Layers - T2
  53. # [0304] Shaper Item Layers - T3
  54. # [[0400]] ELDER ITEMS
  55. # [0401] Exception Handling - Rings, Amulets, Belts
  56. # [0402] Elder Item Layers - T1
  57. # [0403] Elder Item Layers - T2
  58. # [0404] Elder Item Layers - T3
  59. # [[0500]] Recipes, Magic and Normal items (endgame!)
  60. # [0501] 5-Linked items
  61. # [0502] 6-Socket Items
  62. # [0503] Exclusive bases: Stygian Vise
  63. # [0504] Abyss Jewels (Rare and Magic)
  64. # [0505] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  65. # [0506] Corrupted Amulets
  66. # [0507] Chancing items
  67. # [0508] FLASKS (Endgame rules)
  68. # [0509] Add your own crafting rules here
  69. # [0510] 86+ Endgame crafting rules
  70. # [0511] 83/84+ Endgame crafting rules
  71. # [0512] 60+ Crafting rules for 60++ trinkets
  72. # [0513] Warband items
  73. # [0514] Remaining crafting rules - add your own bases here!
  74. # [0515] Chisel recipe items
  75. # [0516] Fishing Rod
  76. # [0517] SRS Crude Bow
  77. # [0518] Chromatic recipe items ("RGB Recipe")
  78. # [0519] Endgame-start 4-links
  79. # [0520] Animate Weapon script - deactivated by default
  80. # [0521] W-soc offhand weapons
  81. # [0522] Sacrificial Garb
  82. # [[0600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  83. # [[0700]] Currency - PART 1 - Common currency
  84. # [[0800]] OVERRIDE AREA 2 - Override the default rare rulesets here
  85. # [[0900]] RARE ITEMS (ENDGAME)
  86. # [0901] Rare crafting bases 86+
  87. # [0902] Rare crafting bases 83+
  88. # [0903] T1 rare items
  89. # [0904] T2 rare items
  90. # [0905] Breach Rings
  91. # [0906] Amulets, Jewels, Rings, Belts
  92. # [0907] 1H Daggers
  93. # [0908] 1H Claws
  94. # [0909] 1H Wands
  95. # [0910] 1H Foils
  96. # [0911] 1H Swords
  97. # [0912] 1H Maces
  98. # [0913] 1H Axes
  99. # [0914] 1H Sceptres
  100. # [0915] 2H Staves
  101. # [0916] 2H Swords, Axes, Maces
  102. # [0917] 2H Bows
  103. # [0918] AR: Gloves, Boots, Helmets
  104. # [0919] AR: Body Armors
  105. # [0920] OH: Shields
  106. # [0921] OH: Quivers
  107. # [0922] Other Conditions
  108. # [[1000]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  109. # [[1100]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  110. # [[1200]] Gems
  111. # [1201] Value gems
  112. # [1202] Other gems
  113. # [[1300]] UTILITY FLASKS (Levelling Rules)
  114. # [[1400]] HIDE LAYER 3: Random Endgame Flasks
  115. # [[1500]] Maps, fragments and labyrinth items
  116. # [1501] Unique Maps
  117. # [1502] Labyrinth items, Offerings
  118. # [1503] Shaped Maps
  119. # [1504] Top tier maps (T15-16)
  120. # [1505] High tier maps(T11-14)
  121. # [1506] Mid tier maps (T6-10)
  122. # [1507] Low tier maps (T1-T5)
  123. # [1508] Map fragments
  124. # [[1600]] Currency - PART 2 - Rare currency
  125. # [1601] Regular Rare Currency
  126. # [1602] Harbinger Currency
  127. # [1603] Bestiary Currency
  128. # [1604] Top Currency
  129. # [1605] Essence Tier List
  130. # [1606] Special items
  131. # [[1700]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  132. # [1701] Exceptions to prevent ident. mistakes
  133. # [1702] T1 - Top tier cards
  134. # [1703] T2 - Great cards
  135. # [1704] T3 - Decent cards
  136. # [1705] T5 - Format trash tier cards... before
  137. # [1706] T4 - ...showing the remaining cards
  138. # [[1800]] Currency - PART 4 - remaining items
  139. # [[1900]] Leaguestones - Tierlists
  140. # [[2000]] Uniques!
  141. # [2001] Exceptions
  142. # [2002] Harbinger - Pieces
  143. # [2003] Tier 1 uniques
  144. # [2004] Tier 2 uniques
  145. # [2005] Multi-Unique bases.
  146. # [2006] Prophecy-Material Uniques
  147. # [2007] Random Uniques
  148. # [[2100]] Quest Items and Shaper Orbs
  149. # [[2200]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  150. # [[2300]] Leveling - Flasks
  151. # [2301] Hide outdated flasks
  152. # [2302] Hybrid flasks (normal)
  153. # [2303] Life Flasks - Normal (Kudos to Antnee)
  154. # [2304] Mana Flasks - Magic (Kudos to Antnee)
  155. # [2305] Show remaining flasks
  156. # [[2400]] Leveling - Merged Rules
  157. # [[2500]] Leveling - RGB Recipes
  158. # [[2600]] Leveling - RARES
  159. # [2601] Leveling rares - specific items
  160. # [2602] Leveling rares - Progression
  161. # [2603] Leveling rares - remaining rules
  162. # [[2700]] Leveling - Useful items
  163. # [2701] Linked gear - 4links
  164. # [2702] Linked gear - Caster Weapon Configuration
  165. # [2703] Linked gear - 3links
  166. # [2704] Extra Highlight: Boots
  167. # [2705] Optional Recipes
  168. # [2706] Act 1
  169. # [2707] Act 2+3
  170. # [2708] Act 4+5+6
  171. # [2709] Jewellery - Regular Highlight
  172. # [2710] Quivers - Progression
  173. # [2711] Magic Gear
  174. # [2712] 20% quality items for those strange people who want them
  175. # [[2800]] Leveling - normal and magic item progression
  176. # [2801] Progression - Part 1 1-30
  177. # [2802] Progression - Part 2 30-40
  178. # [2803] Progression - Part 4 40-65
  179. # [2804] Normal items - First 12 levels - exceptions
  180. # [2805] Magic items - general highlight
  181. # [[2900]] HIDE LAYER 5 - Remaining Items
  182. # [[3000]] CATCHALL - if you see pink items - send me a mail please - should never happen
  183. # [[3100]] Special thanks to!
  184.  
  185. #===============================================================================================================
  186. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  187. #===============================================================================================================
  188.  
  189. #===============================================================================================================
  190. # [[0200]] 6 LINKS
  191. #===============================================================================================================
  192.  
  193. Show #
  194. LinkedSockets 6
  195. Rarity <= Rare
  196. SetFontSize 45
  197. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  198. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  199. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  200. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  201.  
  202. #===============================================================================================================
  203. # [[0300]] SHAPER ITEMS
  204. #===============================================================================================================
  205.  
  206. #------------------------------------
  207. # [0301] Exception Handling - Rings, Amulets, Belts
  208. #------------------------------------
  209.  
  210. Show # $Rare->Shaper->T1 $x->ShaperElder
  211. ShaperItem True
  212. ItemLevel >= 84
  213. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  214. Rarity <= Rare
  215. SetFontSize 45
  216. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  217. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  218. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  219. PlayAlertSound 3 300 # DROPSOUND: Uniques
  220.  
  221. #------------------------------------
  222. # [0302] Shaper Item Layers - T1
  223. #------------------------------------
  224.  
  225. # Level-Independent Expensive finds
  226.  
  227. Show # $Rare->Shaper->T1 $x->ShaperElder
  228. ShaperItem True
  229. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt"
  230. Rarity <= Rare
  231. SetFontSize 45
  232. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  233. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  234. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  235. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  236.  
  237. # Level-Dependent Expensive finds (82)
  238.  
  239. Show # $Rare->Shaper->T1 $x->ShaperElder
  240. ShaperItem True
  241. ItemLevel >= 82
  242. Class "Amulets"
  243. Rarity <= Rare
  244. SetFontSize 45
  245. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  246. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  247. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  248. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  249.  
  250. Show # $Rare->Shaper->T1 $x->ShaperElder
  251. ShaperItem True
  252. ItemLevel >= 85
  253. Class "Quivers" "Rings" "Belts"
  254. Rarity <= Rare
  255. SetFontSize 45
  256. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  257. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  258. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  259. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  260.  
  261. Show # $Rare->Shaper->T1 $x->ShaperElder
  262. ShaperItem True
  263. ItemLevel >= 82
  264. BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Kris" "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
  265. Rarity <= Rare
  266. SetFontSize 45
  267. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  268. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  269. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  270. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  271.  
  272. # Level-Dependent Expensive finds (84)
  273.  
  274. Show # $Rare->Shaper->T1 $x->ShaperElder
  275. ShaperItem True
  276. ItemLevel >= 85
  277. BaseType "Sorcerer Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  278. Rarity <= Rare
  279. SetFontSize 45
  280. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  281. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  282. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  283. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  284.  
  285. #------------------------------------
  286. # [0303] Shaper Item Layers - T2
  287. #------------------------------------
  288.  
  289. Show # $Rare->Shaper->T2 $x->ShaperElder
  290. ShaperItem True
  291. ItemLevel >= 80
  292. Class "Daggers" "Sceptres" "Quivers"
  293. Rarity <= Rare
  294. SetFontSize 45
  295. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  296. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  297. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  298. PlayAlertSound 3 300 # DROPSOUND: Uniques
  299.  
  300. Show # $Rare->Shaper->T2 $x->ShaperElder
  301. ShaperItem True
  302. ItemLevel >= 83
  303. DropLevel >= 62
  304. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  305. Rarity <= Rare
  306. SetFontSize 45
  307. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  308. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  309. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  310. PlayAlertSound 3 300 # DROPSOUND: Uniques
  311.  
  312. Show # $Rare->Shaper->T2 $x->ShaperElder
  313. ShaperItem True
  314. Class "Amulets" "Rings" "Belts"
  315. Rarity <= Rare
  316. SetFontSize 45
  317. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  318. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  319. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  320. PlayAlertSound 3 300 # DROPSOUND: Uniques
  321.  
  322. #------------------------------------
  323. # [0304] Shaper Item Layers - T3
  324. #------------------------------------
  325.  
  326. Show # $Rare->Shaper->T3 $x->ShaperElder
  327. ShaperItem True
  328. Rarity <= Rare
  329. SetFontSize 45
  330. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  331. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  332. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  333.  
  334. #===============================================================================================================
  335. # [[0400]] ELDER ITEMS
  336. #===============================================================================================================
  337.  
  338. #------------------------------------
  339. # [0401] Exception Handling - Rings, Amulets, Belts
  340. #------------------------------------
  341.  
  342. Show # $Rare->Elder->T1 $x->ShaperElder
  343. ElderItem True
  344. ItemLevel >= 84
  345. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  346. Rarity <= Rare
  347. SetFontSize 45
  348. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  349. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  350. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  351. PlayAlertSound 3 300 # DROPSOUND: Uniques
  352.  
  353. #------------------------------------
  354. # [0402] Elder Item Layers - T1
  355. #------------------------------------
  356.  
  357. # Level-Independent Expensive finds
  358.  
  359. Show # $Rare->Elder->T1 $x->ShaperElder
  360. ElderItem True
  361. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt"
  362. Rarity <= Rare
  363. SetFontSize 45
  364. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  365. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  366. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  367. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  368.  
  369. # Level-Dependent Expensive finds (80)
  370.  
  371. Show # $Rare->Elder->T1 $x->ShaperElder
  372. ElderItem True
  373. ItemLevel >= 85
  374. Class "Belts" "Rings" "Amulets"
  375. Rarity <= Rare
  376. SetFontSize 45
  377. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  378. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  379. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  380. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  381.  
  382. Show # $Rare->Elder->T1 $x->ShaperElder
  383. ElderItem True
  384. ItemLevel >= 82
  385. BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
  386. Rarity <= Rare
  387. SetFontSize 45
  388. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  389. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  390. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  391. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  392.  
  393. # Level-Dependent Expensive finds (84)
  394.  
  395. Show # $Rare->Elder->T1 $x->ShaperElder
  396. ElderItem True
  397. ItemLevel >= 85
  398. BaseType "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Crusader Buckler" "Eclipse Staff" "Vaal Axe" "Jewelled Foil" "Assassin's Garb" "Coronal Maul" "Ambusher" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  399. Rarity <= Rare
  400. SetFontSize 45
  401. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  402. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  403. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  404. PlayAlertSound 3 300 # DROPSOUND: Uniques
  405.  
  406. #------------------------------------
  407. # [0403] Elder Item Layers - T2
  408. #------------------------------------
  409.  
  410. Show # $Rare->Elder->T2 $x->ShaperElder
  411. ElderItem True
  412. Class "Amulets" "Rings" "Belts"
  413. Rarity <= Rare
  414. SetFontSize 45
  415. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  416. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  417. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  418. PlayAlertSound 3 300 # DROPSOUND: Uniques
  419.  
  420. Show # $Rare->Elder->T2 $x->ShaperElder
  421. ElderItem True
  422. ItemLevel >= 83
  423. DropLevel >= 62
  424. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  425. Rarity <= Rare
  426. SetFontSize 45
  427. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  428. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  429. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  430. PlayAlertSound 3 300 # DROPSOUND: Uniques
  431.  
  432. #------------------------------------
  433. # [0404] Elder Item Layers - T3
  434. #------------------------------------
  435.  
  436. Show # $Rare->Elder->T3 $x->ShaperElder
  437. ElderItem True
  438. Rarity <= Rare
  439. SetFontSize 45
  440. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  441. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  442. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  443.  
  444. #===============================================================================================================
  445. # [[0500]] Recipes, Magic and Normal items (endgame!)
  446. #===============================================================================================================
  447.  
  448. #------------------------------------
  449. # [0501] 5-Linked items
  450. #------------------------------------
  451. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  452. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  453. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  454.  
  455. Show # $recipe->6S $linked->5L
  456. LinkedSockets 5
  457. Sockets 6
  458. Rarity <= Rare
  459. SetFontSize 45
  460. SetBorderColor 0 240 190 239
  461. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  462.  
  463. Show # $linked->5L %D4
  464. LinkedSockets 5
  465. ItemLevel >= 65
  466. Rarity < Unique
  467. SetFontSize 42
  468. SetBorderColor 0 240 190 240
  469. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  470.  
  471. Show # $linked->5L $lvl %D5
  472. LinkedSockets 5
  473. Rarity < Unique
  474. SetFontSize 45
  475. SetBorderColor 0 240 190 240
  476. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  477. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  478.  
  479. #------------------------------------
  480. # [0502] 6-Socket Items
  481. #------------------------------------
  482. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  483. # Chances are high that people will want to buy those.
  484.  
  485. Show # $EGC->84 $recipe->6S %TB-6S-Rare-Armors
  486. Sockets 6
  487. ItemLevel >= 84
  488. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  489. Rarity <= Rare
  490. SetFontSize 45
  491. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  492. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  493. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  494.  
  495. Show # $EGC->83 $recipe->6S %TB-6S-Rare-Weapons
  496. Sockets 6
  497. ItemLevel >= 83
  498. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  499. Rarity <= Rare
  500. SetFontSize 45
  501. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  502. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  503. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  504.  
  505. Show # $recipe->6S $Rare->Regal
  506. Sockets 6
  507. ItemLevel >= 75
  508. Rarity = Rare
  509. SetFontSize 45
  510. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  511. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  512. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  513.  
  514. Show # $recipe->6S
  515. Sockets 6
  516. Rarity <= Rare
  517. SetFontSize 45
  518. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  519. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  520.  
  521. #------------------------------------
  522. # [0503] Exclusive bases: Stygian Vise
  523. #------------------------------------
  524.  
  525. Show # $rare $x->Abyss->Stygian $EGC->86 %TB-Vise
  526. ItemLevel >= 86
  527. BaseType "Stygian Vise"
  528. Rarity <= Rare
  529. SetFontSize 45
  530. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  531. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  532. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  533. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  534.  
  535. Show # $Rare->Regal $Rare->tiny $x->Abyss->Stygian %TB-Vise
  536. ItemLevel >= 75
  537. BaseType "Stygian Vise"
  538. Rarity <= Rare
  539. SetFontSize 45
  540. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  541. SetBorderColor 0 240 190 240
  542. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  543. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  544.  
  545. Show # $Rare->tiny $x->Abyss->Stygian %TB-Vise %H5
  546. BaseType "Stygian Vise"
  547. Rarity <= Rare
  548. SetFontSize 42
  549. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  550. SetBorderColor 0 240 190 240
  551. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  552. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  553.  
  554. #------------------------------------
  555. # [0504] Abyss Jewels (Rare and Magic)
  556. #------------------------------------
  557.  
  558. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
  559. ItemLevel >= 82
  560. Class "Abyss Jewel"
  561. Rarity = Rare
  562. SetFontSize 45
  563. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  564. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  565. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  566. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  567.  
  568. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic %H5
  569. ItemLevel >= 82
  570. Class "Abyss Jewel"
  571. Rarity <= Magic
  572. SetFontSize 45
  573. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  574. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  575. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  576. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  577.  
  578. Show # $x->Abyss->Jewel $Jewels->Rare
  579. Class "Abyss Jewel"
  580. Rarity = Rare
  581. SetFontSize 45
  582. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  583. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  584. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  585. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  586.  
  587. Show # $x->Abyss->Jewel $Jewels->Magic %H4
  588. Class "Abyss Jewel"
  589. Rarity <= Magic
  590. SetFontSize 42
  591. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  592. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  593. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  594.  
  595. #------------------------------------
  596. # [0505] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  597. #------------------------------------
  598. # These bases are valuable crafting due to their rarity and strong implicit.
  599.  
  600. Show # $x->Atlas->T1 $EGC->86 %TB-Top-Atlas-Bases
  601. ItemLevel >= 86
  602. BaseType "Steel Ring" "Opal Ring"
  603. Rarity <= Rare
  604. SetFontSize 45
  605. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  606. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  607. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  608. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  609.  
  610. Show # $x->Atlas->T1 %TB-Top-Atlas-Bases
  611. BaseType "Steel Ring" "Opal Ring"
  612. Rarity <= Rare
  613. SetFontSize 45
  614. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  615. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  616. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  617. PlayAlertSound 3 300 # DROPSOUND: Uniques
  618.  
  619. Show # $x->Atlas->T2 %TB-Atlas-Bases %D5
  620. ItemLevel >= 86
  621. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  622. Rarity < Rare
  623. SetFontSize 45
  624. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  625. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  626.  
  627. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  628. ItemLevel >= 84
  629. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  630. Rarity = Rare
  631. SetFontSize 45
  632. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  633. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  634. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  635.  
  636. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  637. ItemLevel >= 75
  638. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  639. Rarity = Rare
  640. SetFontSize 45
  641. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  642. SetBorderColor 0 240 190 240
  643. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  644.  
  645. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  646. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  647. Rarity = Rare
  648. SetFontSize 45
  649. SetBorderColor 0 240 190 240
  650. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  651.  
  652. Show # $x->Atlas->T2Exceptions %TB-Atlas-Bases-Exceptions %D5
  653. BaseType "Blue Pearl Amulet" "Marble Amulet"
  654. Rarity <= Rare
  655. SetFontSize 45
  656. SetBorderColor 0 240 190 240
  657.  
  658. Show # $x->Atlas->T2 %TB-Atlas-Bases %D1
  659. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  660. Rarity <= Magic
  661. SetFontSize 42
  662. SetBorderColor 0 240 190 240
  663.  
  664. Show # $x->Talismans %TB-Talisman %D5
  665. Class Amulets
  666. BaseType "Talisman"
  667. Rarity < Unique
  668. SetFontSize 42
  669. SetBorderColor 0 240 190 240
  670. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  671.  
  672. #------------------------------------
  673. # [0506] Corrupted Amulets
  674. #------------------------------------
  675. # Corrupted amulets for rare lab shrines (to turn them rare)
  676.  
  677. # Show
  678. # Corrupted True
  679. # Class Amulet Belt
  680. # Rarity = Normal
  681. # SetFontSize 36
  682. # SetBorderColor 255 125 0 255
  683.  
  684. #------------------------------------
  685. # [0507] Chancing items
  686. #------------------------------------
  687. # You can add your own items here. The items in this section have a dropsound
  688.  
  689. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  690. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  691. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  692.  
  693. # EXAMPLE OF NON LEGACY UNIQUES:
  694. # Prophecy wand - Void Battery
  695. # Judgement Staff - Hegemony's/Pledge of Hands
  696.  
  697. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  698. # Example, to add Agate amulet:
  699. # BaseType "Sorcerer Boots"
  700.  
  701. #Show
  702. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  703. # Rarity Normal
  704. # SetFontSize 38
  705. # SetTextColor 255 255 255 255
  706. # SetBorderColor 0 210 0 210
  707. # PlayAlertSound 7 300
  708. # Corrupted False
  709.  
  710. # Show # $Chancing %TB-T2-Chancing %D3
  711. # Corrupted False
  712. # BaseType "Leather Belt"
  713. # Rarity Normal
  714. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  715. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  716.  
  717. Show # $Chancing %TB-T2-Chancing %D2
  718. Corrupted False
  719. BaseType "Stibnite Flask"
  720. Rarity Normal
  721. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  722. SetBorderColor 0 255 0 255 # BORDERCOLOR: T2 Chancing
  723. SetFontSize 45
  724. SetBackgroundColor 0 0 0 255
  725. PlayAlertSound 7 300
  726.  
  727. #------------------------------------
  728. # [0508] FLASKS (Endgame rules)
  729. #------------------------------------
  730.  
  731. Show # $Recipes->Glassblower->20% %D3
  732. Quality = 20
  733. ItemLevel > 65
  734. BaseType "Flask"
  735. Rarity <= Magic
  736. SetFontSize 35
  737. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  738. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  739.  
  740. Show # $Recipes->Glassblower->15% %D2
  741. Quality >= 15
  742. ItemLevel > 65
  743. BaseType "Flask"
  744. Rarity <= Magic
  745. SetFontSize 35
  746. SetBorderColor 250 250 250 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  747. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  748.  
  749. Show # $Recipes->Glassblower %D1
  750. Quality >= 1
  751. ItemLevel > 65
  752. BaseType "Flask"
  753. Rarity <= Magic
  754. SetBorderColor 250 250 250 # BORDERCOLOR: Cosmetic: Neutral Highlight
  755. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  756. SetFontSize 35
  757.  
  758. # Show # $Flasks->Life %D1
  759. # ItemLevel < 75
  760. # ItemLevel > 65
  761. # Class "Life Flasks"
  762. # BaseType "Divine" "Eternal"
  763. # Rarity <= Magic
  764. # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  765.  
  766. # Show # $Flasks->Mana %D1
  767. # ItemLevel < 75
  768. # ItemLevel > 65
  769. # Class "Mana Flasks"
  770. # BaseType "Divine" "Eternal"
  771. # Rarity <= Magic
  772. # SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  773.  
  774. Show # $Flasks->Utility %D2
  775. ItemLevel > 65
  776. Class "Utility Flasks"
  777. Rarity <= Magic
  778. SetFontSize 35
  779. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  780.  
  781. #------------------------------------
  782. # [0509] Add your own crafting rules here
  783. #------------------------------------
  784. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  785. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  786.  
  787. # Show
  788. # BaseType "Gemini Claw" "Vaal Claw"
  789. # ItemLevel >= 65
  790. # Rarity = Normal
  791. # SetBorderColor 0 255 255 255
  792. # SetFontSize 40
  793.  
  794. #------------------------------------
  795. # [0510] 86+ Endgame crafting rules
  796. #------------------------------------
  797.  
  798. Show # $EGC->86->T1 %D5
  799. ItemLevel >= 86
  800. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield"
  801. Rarity < Rare
  802. SetFontSize 42
  803. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  804. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  805.  
  806. Show # $EGC->86->T2 %D4
  807. ItemLevel >= 86
  808. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  809. Rarity < Rare
  810. SetFontSize 36
  811. SetBorderColor 255 125 0 190 # BORDERCOLOR: 86: T2
  812. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  813.  
  814. #------------------------------------
  815. # [0511] 83/84+ Endgame crafting rules
  816. #------------------------------------
  817. # These entries are non-exclusive bases that are popular for crafting
  818.  
  819. Show # $EGC->84->T1 %TB-T1-Crafting %D4
  820. ItemLevel >= 84
  821. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet"
  822. Rarity < Rare
  823. SetFontSize 36
  824. SetBorderColor 200 200 0 255 # BORDERCOLOR: Crafting: T2
  825.  
  826. Show # $EGC->84->T2 %TB-T2-Crafting %D3
  827. ItemLevel >= 84
  828. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  829. Rarity < Rare
  830. SetBorderColor 200 200 0 190 # BORDERCOLOR: Crafting: T2
  831. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  832.  
  833. Show # $EGC->84->T3 %TB-T2-Trinket-Bases %D2
  834. ItemLevel >= 84
  835. Class Rings Amulet Belts
  836. BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  837. Rarity < Rare
  838. SetBorderColor 200 200 0 190 # BORDERCOLOR: Crafting: T2
  839. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  840.  
  841. Show # $EGC->83->T3 %TB-T2-Crafting-83 %D2
  842. ItemLevel >= 83
  843. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  844. Rarity < Rare
  845. SetBorderColor 200 200 0 190 # BORDERCOLOR: Crafting: T2
  846. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  847.  
  848. Show # $EGC->84->T3 %TB-T2-Crafting-84 %D2
  849. ItemLevel >= 84
  850. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  851. Rarity < Rare
  852. SetBorderColor 200 200 0 190 # BORDERCOLOR: Crafting: T2
  853. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  854.  
  855. Show # $EGC->84->T4 %TB-T2-Crafting-84-ES %D1
  856. ItemLevel >= 84
  857. BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  858. Rarity < Rare
  859. SetFontSize 36
  860. SetBorderColor 200 200 0 190 # BORDERCOLOR: Crafting: T2
  861. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  862.  
  863. #------------------------------------
  864. # [0512] 60+ Crafting rules for 60++ trinkets
  865. #------------------------------------
  866. # This section handles the crafting bases for the entry level endgame
  867.  
  868. Show # $Jewels->Magic %H2
  869. Class Jewel
  870. Rarity <= Magic
  871. SetFontSize 40
  872. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  873. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  874. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  875.  
  876. # Show # $Craft->75 %TB-T1-Trinket-Bases %D1
  877. # ItemLevel >= 75
  878. # Class Rings Amulet Belts
  879. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  880. # Rarity Normal
  881. # SetFontSize 36
  882. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  883. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  884. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  885.  
  886. # Show # $Craft->75 $mid %TB-T2-Trinket-Bases %D1
  887. # ItemLevel >= 75
  888. # Class Rings Amulet Belts
  889. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  890. # Rarity Normal
  891. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  892. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  893. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  894.  
  895. # Show # $Craft->65 $low %TB-T1-Trinket-Bases %D1
  896. # ItemLevel >= 65
  897. # ItemLevel < 75
  898. # Class Rings Amulet Belts
  899. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  900. # Rarity Normal
  901. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  902. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  903. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  904.  
  905. # Show # $Craft->65 $mid %TB-T2-Trinket-Bases %D1
  906. # ItemLevel >= 65
  907. # ItemLevel < 75
  908. # Class Rings Amulet Belts
  909. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  910. # Rarity Normal
  911. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  912. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  913. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  914.  
  915. # Show # $Craft->65 $low %D1
  916. # ItemLevel >= 65
  917. # Class Rings Amulets Belts
  918. # Rarity Magic
  919. # SetFontSize 28
  920. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  921. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  922.  
  923. #------------------------------------
  924. # [0513] Warband items
  925. #------------------------------------
  926.  
  927. # This section handles warband items, with special warband mods.
  928. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  929. # If you want to see the other items: click alt.
  930.  
  931. #Show
  932. # Corrupted False
  933. # Identified True
  934. # ItemLevel = 82
  935. # Class "Helmets" "Boots"
  936. # Rarity Magic
  937. # SetFontSize 34
  938. # SetBorderColor 255 125 0 255
  939.  
  940. #Show
  941. # Corrupted False
  942. # Identified True
  943. # ItemLevel = 83
  944. # Class "Daggers" "Wands" "Sceptres"
  945. # Rarity Magic
  946. # SetFontSize 34
  947. # SetBorderColor 255 125 0 255
  948.  
  949. Hide # $x->Warband->ele %TC-Ele-Warband-Bases
  950. Corrupted False
  951. Identified True
  952. ItemLevel > 68
  953. Class "Helmets" "Boots"
  954. Rarity Magic
  955. SetFontSize 34
  956. SetBorderColor 0 240 190 240
  957.  
  958. Hide # $x->Warband->chaos %TC-Chaos-Warband-Bases
  959. Corrupted False
  960. Identified True
  961. ItemLevel > 68
  962. Class "Daggers" "Wands" "Sceptres"
  963. Rarity Magic
  964. SetFontSize 34
  965. SetBorderColor 0 240 190 240
  966.  
  967. #------------------------------------
  968. # [0514] Remaining crafting rules - add your own bases here!
  969. #------------------------------------
  970. # This section handles additional crafting bases.
  971.  
  972. #Show
  973. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  974. # Rarity < Rare
  975. # SetBorderColor 0 0 0
  976.  
  977. #------------------------------------
  978. # [0515] Chisel recipe items
  979. #------------------------------------
  980. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  981.  
  982. Show # %TB-Gavels %D3 $Recipe->Chisel->20
  983. Quality = 20
  984. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  985. Rarity < Unique
  986. SetFontSize 35
  987. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  988. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  989.  
  990. Show # %TB-Gavels %D2 $Recipe->Chisel->15
  991. Corrupted False
  992. Quality > 17
  993. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  994. Rarity Magic
  995. SetFontSize 35
  996. SetBorderColor 250 250 250 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  997. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  998.  
  999. Show # %TB-Gavels %D2 $Recipe->Chisel->15
  1000. Corrupted False
  1001. Quality > 14
  1002. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1003. Rarity Normal
  1004. SetFontSize 35
  1005. SetBorderColor 250 250 250 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1006. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1007.  
  1008. Show # %TB-Gavels %D1 $Recipe->Chisel
  1009. Corrupted False
  1010. Quality > 11
  1011. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1012. Rarity Magic
  1013. SetFontSize 35
  1014. SetBorderColor 250 250 250 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1015. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1016.  
  1017. Show # %TB-Gavels %D1 $Recipe->Chisel
  1018. Corrupted False
  1019. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1020. Rarity Normal
  1021. SetFontSize 35
  1022. SetBorderColor 250 250 250 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1023. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1024.  
  1025. #------------------------------------
  1026. # [0516] Fishing Rod
  1027. #------------------------------------
  1028. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  1029.  
  1030. Show # $x->Fish %TC-Secret
  1031. Class "Fishing Rod"
  1032. SetFontSize 45
  1033. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1034. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1035. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1036. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1037.  
  1038. #------------------------------------
  1039. # [0517] SRS Crude Bow
  1040. #------------------------------------
  1041. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  1042.  
  1043. Show # $x->SrsBow $crafting %TB-Low-BaseType-Crafting %D3
  1044. ItemLevel >= 50
  1045. BaseType "Crude Bow"
  1046. Rarity <= Rare
  1047. SetFontSize 40
  1048. SetBorderColor 0 240 190 240
  1049. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1050.  
  1051. #------------------------------------
  1052. # [0518] Chromatic recipe items ("RGB Recipe")
  1053. #------------------------------------
  1054. # These items have a RGB link and sell for a chromatic orb each.
  1055.  
  1056. Hide # %H2 $Recipe->RGB->Small
  1057. SocketGroup RGB
  1058. Width <= 2
  1059. Height <= 2
  1060. ItemLevel >= 65
  1061. Rarity < Rare
  1062. SetFontSize 36
  1063. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1064. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1065.  
  1066. Hide # %H2 $Recipe->RGB->Small
  1067. SocketGroup RGB
  1068. Width <= 1
  1069. Height <= 3
  1070. ItemLevel >= 65
  1071. Rarity < Rare
  1072. SetFontSize 36
  1073. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1074. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1075.  
  1076. Hide # %H1 $Recipe->RGB->Large
  1077. SocketGroup RGB
  1078. Width >= 2
  1079. Height >= 4
  1080. ItemLevel >= 65
  1081. Rarity < Rare
  1082. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1083. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1084.  
  1085. Hide # %H1 $Recipe->RGB
  1086. SocketGroup RGB
  1087. ItemLevel >= 65
  1088. Rarity < Rare
  1089. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1090. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1091.  
  1092. #------------------------------------
  1093. # [0519] Endgame-start 4-links
  1094. #------------------------------------
  1095.  
  1096. # Show # %D1 $Crafting->Low $Links->4
  1097. # LinkedSockets >= 4
  1098. # ItemLevel < 72
  1099. # DropLevel >= 65
  1100. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  1101. # Rarity < Rare
  1102. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1103. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1104.  
  1105. #------------------------------------
  1106. # [0520] Animate Weapon script - deactivated by default
  1107. #------------------------------------
  1108. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1109.  
  1110. #Show
  1111. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1112. # Rarity Normal
  1113. # SetBackgroundColor 0 0 0 255
  1114. # SetTextColor 150 0 0 255
  1115. # SetBorderColor 150 0 0 255
  1116. # SetFontSize 20
  1117.  
  1118. #Show
  1119. # Class "Bows" "Wands"
  1120. # Rarity Normal
  1121. # SetBackgroundColor 0 0 0 255
  1122. # SetTextColor 150 0 0 255
  1123. # SetBorderColor 150 0 0 255
  1124. # SetFontSize 20
  1125.  
  1126. #Show
  1127. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1128. # Rarity Magic
  1129. # SetBackgroundColor 0 0 0 255
  1130. # SetTextColor 150 0 0 255
  1131. # SetBorderColor 150 0 0 255
  1132. # SetFontSize 20
  1133. # Identified True
  1134.  
  1135. #Show
  1136. # Class "Bows" "Wands"
  1137. # Rarity Magic
  1138. # SetBackgroundColor 0 0 0 255
  1139. # SetTextColor 150 0 0 255
  1140. # SetBorderColor 150 0 0 255
  1141. # SetFontSize 20
  1142. # Identified True
  1143.  
  1144. #------------------------------------
  1145. # [0521] W-soc offhand weapons
  1146. #------------------------------------
  1147. # Useful for gem Leveling.
  1148.  
  1149. Show # $x->WhiteSoc %D5 %TC-Offslot-Gem-Leveling
  1150. Sockets >= 3
  1151. SocketGroup WWW
  1152. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1153. Rarity <= Rare
  1154. SetFontSize 42
  1155. SetBorderColor 0 240 190 240
  1156.  
  1157. Show # $x->WhiteSoc %D1 %TC-Offslot-Gem-Leveling
  1158. Sockets >= 3
  1159. SocketGroup W
  1160. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1161. Rarity < Rare
  1162. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1163. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1164.  
  1165. #------------------------------------
  1166. # [0522] Sacrificial Garb
  1167. #------------------------------------
  1168. # Generally not useful, but very specific drop-location, some people still might want to see it
  1169.  
  1170. Show # $x->SacGarn %TB-Special-AlwaysShow-Bases %D4
  1171. BaseType "Sacrificial Garb"
  1172. Rarity <= Rare
  1173. SetBorderColor 0 240 190 240
  1174. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1175.  
  1176. #===============================================================================================================
  1177. # [[0600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  1178. #===============================================================================================================
  1179.  
  1180. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  1181. ItemLevel >= 65
  1182. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1183. Rarity < Rare
  1184. SetFontSize 18
  1185. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1186. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1187.  
  1188. #===============================================================================================================
  1189. # [[0700]] Currency - PART 1 - Common currency
  1190. #===============================================================================================================
  1191. # We'll keep this section up here to boost the performance.
  1192.  
  1193. Show # $Currency->Low->T1 %H5 %TB-Currency-SilverCoin
  1194. Class Currency
  1195. BaseType "Silver Coin"
  1196. SetFontSize 45
  1197. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1198. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1199. SetBackgroundColor 255 255 0 255 # BACKGROUND: Silver Coin
  1200.  
  1201. Show # $Currency->Low->T1 %H5 %TB-Currency-T4
  1202. Class Currency
  1203. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
  1204. SetFontSize 45
  1205. SetTextColor 0 0 0 255 # TEXTCOLOR: Low currency T1
  1206. SetBorderColor 0 0 0 255 # BORDERCOLOR: T1 LOW currency
  1207. SetBackgroundColor 255 255 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1208.  
  1209. Show # $Currency->Low->T2 %H4 %TB-Currency-T5
  1210. Class Currency
  1211. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  1212. SetFontSize 40
  1213. SetTextColor 210 178 135 255 # TEXTCOLOR: Default Currency
  1214. SetBorderColor 210 178 135 255 # BORDERCOLOR: T2 LOW currency
  1215. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1216.  
  1217. Show # $Currency->Scroll->Portal %RF1 %H3 %TB-Currency-T7
  1218. Class Currency
  1219. BaseType "Portal Scroll"
  1220. SetFontSize 40
  1221. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T3
  1222. SetBorderColor 135 160 210 255 # BORDERCOLOR: T3 Portal scroll
  1223. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1224.  
  1225. Show # $Currency->Low->T3 %H2 %TB-Currency-T6
  1226. Class Currency
  1227. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  1228. SetFontSize 40
  1229. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T3
  1230. SetBorderColor 210 178 135 255 # BORDERCOLOR: T3 LOW currency
  1231. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1232.  
  1233. Show # $Currency->Scroll->Portal %RF1 %H2 %TB-Currency-T8
  1234. Class Currency
  1235. BaseType "Scroll of Wisdom"
  1236. SetFontSize 40
  1237. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T3
  1238. SetBorderColor 255 0 0 255 # BORDERCOLOR: T3 LOW currency
  1239. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1240.  
  1241. #===============================================================================================================
  1242. # [[0800]] OVERRIDE AREA 2 - Override the default rare rulesets here
  1243. #===============================================================================================================
  1244.  
  1245. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  1246. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  1247.  
  1248. # Show
  1249. # Rarity Rare
  1250. # Quality = 20
  1251. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1252. # Rarity Rare
  1253. # ItemLevel >= 60
  1254. # SetFontSize 42
  1255. # SetBorderColor 0 255 255 255
  1256. # SetBackgroundColor 35 100 20 255
  1257.  
  1258. #===============================================================================================================
  1259. # [[0900]] RARE ITEMS (ENDGAME)
  1260. #===============================================================================================================
  1261.  
  1262. #------------------------------------
  1263. # [0901] Rare crafting bases 86+
  1264. #------------------------------------
  1265.  
  1266. Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
  1267. ItemLevel >= 86
  1268. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield"
  1269. Rarity Rare
  1270. SetFontSize 45
  1271. SetTextColor 255 125 0 # TEXTCOLOR: Rares - Level - 86+
  1272. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  1273. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1274.  
  1275. Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
  1276. ItemLevel >= 86
  1277. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1278. Rarity Rare
  1279. SetFontSize 42
  1280. SetTextColor 255 125 0 # TEXTCOLOR: Rares - Level - 86+
  1281. SetBorderColor 255 125 0 200 # BORDERCOLOR: 86: T1
  1282. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1283.  
  1284. #------------------------------------
  1285. # [0902] Rare crafting bases 83+
  1286. #------------------------------------
  1287.  
  1288. Show # $Rare->Crafting $EGC->84 %D5 %TB-T1-Crafting
  1289. ItemLevel >= 84
  1290. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Two-Stone Ring" "Eternal Burgonet"
  1291. Rarity Rare
  1292. SetFontSize 42
  1293. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1294. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1295. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1296.  
  1297. Show # $Rare->Crafting $EGC->84 %D5 %TB-T2-Crafting-Jwl
  1298. ItemLevel >= 84
  1299. Class Rings Amulet Belts
  1300. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1301. Rarity Rare
  1302. SetFontSize 42
  1303. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1304. SetBorderColor 200 200 0 190 # BORDERCOLOR: Crafting: T2
  1305. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1306.  
  1307. Show # $Rare->Crafting $EGC->84 %D1 %TB-T2-Crafting-84-ES
  1308. ItemLevel >= 84
  1309. BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1310. Rarity Rare
  1311. SetFontSize 42
  1312. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1313. SetBorderColor 200 200 0 190 # BORDERCOLOR: Crafting: T2
  1314. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1315.  
  1316. Show # $Rare->Crafting $EGC->84 %D2 %TB-T2-Crafting-84-Rest
  1317. ItemLevel >= 84
  1318. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1319. Rarity Rare
  1320. SetFontSize 42
  1321. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1322. SetBorderColor 200 200 0 190 # BORDERCOLOR: Crafting: T2
  1323. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1324.  
  1325. Show # $Rare->Crafting $EGC->83 %D2 %TB-T2-Crafting-83
  1326. ItemLevel >= 83
  1327. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  1328. Rarity Rare
  1329. SetFontSize 42
  1330. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1331. SetBorderColor 200 200 0 190 # BORDERCOLOR: Crafting: T2
  1332. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1333.  
  1334. #------------------------------------
  1335. # [0903] T1 rare items
  1336. #------------------------------------
  1337.  
  1338. Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-WepSmall %UP
  1339. ItemLevel >= 75
  1340. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" "Corsair Sword"
  1341. Rarity Rare
  1342. SetFontSize 40
  1343. SetBorderColor 0 255 255 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1344. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1345.  
  1346. Show
  1347. ItemLevel >= 65
  1348. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" "Corsair Sword"
  1349. Rarity Rare
  1350. SetFontSize 40
  1351. SetBorderColor 0 255 255 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1352. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1353.  
  1354. Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-ArmSmall %UP
  1355. ItemLevel >= 75
  1356. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets"
  1357. Rarity Rare
  1358. SetFontSize 40
  1359. SetBorderColor 0 255 255 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1360. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1361.  
  1362. Show
  1363. ItemLevel >= 65
  1364. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets"
  1365. Rarity Rare
  1366. SetFontSize 40
  1367. SetBorderColor 0 255 255 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1368. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1369.  
  1370. Show # $Rare->T1 %D4 %TB-RARE-T1-Wep %UP
  1371. ItemLevel >= 75
  1372. BaseType "Siege Axe" "Opal Sceptre"
  1373. Rarity Rare
  1374. SetFontSize 40
  1375. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1376. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1377.  
  1378. Show
  1379. ItemLevel >= 65
  1380. BaseType "Siege Axe" "Opal Sceptre"
  1381. Rarity Rare
  1382. SetFontSize 40
  1383. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1384. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1385.  
  1386. Show # $Rare->T1 %D4 %TB-RARE-T1-Arm %UP
  1387. ItemLevel >= 75
  1388. BaseType "Astral Plate" "Archon Kite Shield"
  1389. Rarity Rare
  1390. SetFontSize 40
  1391. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1392. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1393.  
  1394. Show
  1395. ItemLevel >= 65
  1396. BaseType "Astral Plate" "Archon Kite Shield"
  1397. Rarity Rare
  1398. SetFontSize 40
  1399. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1400. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1401.  
  1402. #------------------------------------
  1403. # [0904] T2 rare items
  1404. #------------------------------------
  1405.  
  1406. Show # $Rare->T2 $Rare->Small %D3 %TB-RARE-T2-WepSmall %UP
  1407. ItemLevel >= 75
  1408. BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean"
  1409. Rarity Rare
  1410. SetFontSize 40
  1411. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1412. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1413. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1414.  
  1415. Show
  1416. ItemLevel >= 65
  1417. BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean"
  1418. Rarity Rare
  1419. SetFontSize 40
  1420. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1421. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1422. SetTextColor 255 190 0 255
  1423.  
  1424. Show # $Rare->T2 %D3 %TB-RARE-T2-WepBig %UP
  1425. ItemLevel >= 75
  1426. BaseType "Vaal Axe" "Harbinger Bow"
  1427. Rarity Rare
  1428. SetFontSize 40
  1429. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1430. SetBorderColor 210 210 210 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1431. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1432.  
  1433. Show
  1434. ItemLevel >= 65
  1435. BaseType "Vaal Axe" "Harbinger Bow"
  1436. Rarity Rare
  1437. SetFontSize 40
  1438. SetBorderColor 210 210 210 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1439. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1440. SetTextColor 255 190 0 255
  1441.  
  1442. Show # $Rare->T2 %D3 %TB-RARE-T2-Wep %UP
  1443. ItemLevel >= 75
  1444. BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre"
  1445. Rarity Rare
  1446. SetFontSize 40
  1447. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1448. SetBorderColor 210 210 210 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1449. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1450.  
  1451. Show
  1452. ItemLevel >= 65
  1453. BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre"
  1454. Rarity Rare
  1455. SetFontSize 40
  1456. SetBorderColor 210 210 210 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1457. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1458. SetTextColor 255 190 0 255
  1459.  
  1460. Show # $Rare->T2 $Rare->Small %D3 %TB-RARE-T2-ArmSmall %UP
  1461. ItemLevel >= 75
  1462. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
  1463. Rarity Rare
  1464. SetFontSize 40
  1465. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1466. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1467. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1468.  
  1469. Show
  1470. ItemLevel >= 65
  1471. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
  1472. Rarity Rare
  1473. SetFontSize 40
  1474. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1475. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1476. SetTextColor 255 190 0 255
  1477.  
  1478. Show # $Rare->T2 %D3 %TB-RARE-T2-Arm %UP
  1479. ItemLevel >= 75
  1480. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
  1481. Rarity Rare
  1482. SetFontSize 40
  1483. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1484. SetBorderColor 210 210 210 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1485. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1486.  
  1487. Show
  1488. ItemLevel >= 65
  1489. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
  1490. Rarity Rare
  1491. SetFontSize 40
  1492. SetBorderColor 210 210 210 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1493. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1494. SetTextColor 255 190 0 255
  1495.  
  1496. #------------------------------------
  1497. # [0905] Breach Rings
  1498. #------------------------------------
  1499.  
  1500. Show # $Rare->Regal $x->Breach->Ring %H4
  1501. ItemLevel >= 75
  1502. Class Rings
  1503. BaseType "Breach"
  1504. Rarity <= Rare
  1505. SetFontSize 45
  1506. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1507. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1508. SetBackgroundColor 65 20 80 255 # BACKGROUND: Breach
  1509.  
  1510. Show # $x->Breach->Ring %H4
  1511. Class Rings
  1512. BaseType "Breach"
  1513. Rarity <= Rare
  1514. SetFontSize 45
  1515. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1516. SetBackgroundColor 65 20 80 255 # BACKGROUND: Breach
  1517. SetTextColor 255 190 0 255
  1518.  
  1519. #------------------------------------
  1520. # [0906] Amulets, Jewels, Rings, Belts
  1521. #------------------------------------
  1522.  
  1523. #Amulets, rings, belts and jewels don't care much about the droplevel
  1524. #Also they're small, making them the ideal loottype. Always highlight them
  1525.  
  1526. Show # $Jewels->Rare %TC-Rare-Jewels
  1527. Class Jewel
  1528. Rarity Rare
  1529. SetFontSize 45
  1530. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1531. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1532. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  1533.  
  1534. Show # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %UP %H4
  1535. ItemLevel >= 75
  1536. Class Rings Amulets Belts
  1537. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1538. Rarity Rare
  1539. SetFontSize 40
  1540. SetBorderColor 0 255 255 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1541. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T2
  1542.  
  1543. Show
  1544. ItemLevel >= 65
  1545. Class Rings Amulets Belts
  1546. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1547. Rarity Rare
  1548. SetFontSize 40
  1549. SetBorderColor 0 255 255 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1550. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T2
  1551.  
  1552. Show # $Rare->T1 $Rare->Tiny %TC-Rare-Trinkets %UP %D5
  1553. ItemLevel >= 75
  1554. Class Rings Amulets Belts
  1555. Rarity Rare
  1556. SetFontSize 40
  1557. SetBorderColor 0 255 255 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1558. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1559.  
  1560. Show
  1561. ItemLevel >= 65
  1562. Class Rings Amulets Belts
  1563. Rarity Rare
  1564. SetFontSize 40
  1565. SetBorderColor 0 255 255 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1566. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1567.  
  1568. #------------------------------------
  1569. # [0907] 1H Daggers
  1570. #------------------------------------
  1571.  
  1572. Show # $Rare->T3->Daggers $Rare->Small %D2 %TD-Rare-Good-Daggers %UP
  1573. ItemLevel >= 75
  1574. DropLevel >= 56
  1575. Class Daggers
  1576. Rarity Rare
  1577. SetFontSize 35
  1578. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1579. SetBorderColor 255 0 0 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1580. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rares - T3
  1581.  
  1582. Show
  1583. ItemLevel >= 65
  1584. DropLevel >= 56
  1585. Class Daggers
  1586. Rarity Rare
  1587. SetFontSize 35
  1588. SetBorderColor 255 0 0 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1589. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rares - T3
  1590. SetTextColor 255 190 0 255
  1591.  
  1592. Show # $Rare->T4->Daggers $Rare->Small %D1 %UP
  1593. ItemLevel >= 75
  1594. Class Daggers
  1595. Rarity Rare
  1596. SetFontSize 35
  1597. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1598. SetBorderColor 255 0 0 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1599. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rares - T4
  1600.  
  1601. Show
  1602. ItemLevel >= 65
  1603. Class Daggers
  1604. Rarity Rare
  1605. SetFontSize 35
  1606. SetBorderColor 255 0 0 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1607. SetBackgroundColor 0 0 0 255 # BACKGROUND: Rares - T4
  1608. SetTextColor 255 190 0 255
  1609.  
  1610. #------------------------------------
  1611. # [0908] 1H Claws
  1612. #------------------------------------
  1613.  
  1614. Show # $Rare->T3->Claws $Rare->Small %D2 %TD-Rare-Good-Claws %UP
  1615. ItemLevel >= 75
  1616. DropLevel >= 55
  1617. Class Claws
  1618. Rarity Rare
  1619. SetFontSize 35
  1620. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1621. SetBorderColor 120 120 120 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1622.  
  1623. Show
  1624. ItemLevel >= 65
  1625. DropLevel >= 55
  1626. Class Claws
  1627. Rarity Rare
  1628. SetFontSize 35
  1629. SetBorderColor 120 120 120 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1630. SetTextColor 255 190 0 255
  1631.  
  1632. # Show # $Rare->T4->Claws $Rare->Small %D1 %UP
  1633. # ItemLevel >= 75
  1634. # Class Claws
  1635. # Rarity Rare
  1636. # SetFontSize 30
  1637. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1638. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1639. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1640.  
  1641. # Show
  1642. # ItemLevel >= 65
  1643. # Class Claws
  1644. # Rarity Rare
  1645. # SetFontSize 30
  1646. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1647. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1648.  
  1649. #------------------------------------
  1650. # [0909] 1H Wands
  1651. #------------------------------------
  1652.  
  1653. Show # $Rare->T3->Wands $Rare->Small %D2 %TD-Rare-Good-Wands %UP
  1654. ItemLevel >= 75
  1655. DropLevel >= 59
  1656. Class Wands
  1657. Rarity Rare
  1658. SetFontSize 35
  1659. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1660. SetBorderColor 120 120 120 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1661.  
  1662. Show
  1663. ItemLevel >= 65
  1664. DropLevel >= 59
  1665. Class Wands
  1666. Rarity Rare
  1667. SetFontSize 35
  1668. SetBorderColor 120 120 120 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1669. SetTextColor 255 190 0 255
  1670.  
  1671. # Show # $Rare->T4->Wands $Rare->Small %D1 %UP
  1672. # ItemLevel >= 75
  1673. # Class Wands
  1674. # Rarity Rare
  1675. # SetFontSize 30
  1676. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1677. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1678. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1679.  
  1680. # Show
  1681. # ItemLevel >= 65
  1682. # Class Wands
  1683. # Rarity Rare
  1684. # SetFontSize 30
  1685. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1686. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1687.  
  1688. #------------------------------------
  1689. # [0910] 1H Foils
  1690. #------------------------------------
  1691.  
  1692. Show # $Rare->T3->Foils $Rare->Small %D2 %TD-Rare-Good-Swords %UP
  1693. Height = 4
  1694. ItemLevel >= 75
  1695. DropLevel >= 58
  1696. Class "One Hand Swords"
  1697. Rarity Rare
  1698. SetFontSize 35
  1699. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1700. SetBorderColor 120 120 120 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1701.  
  1702. Show
  1703. Height = 4
  1704. ItemLevel >= 65
  1705. DropLevel >= 58
  1706. Class "One Hand Swords"
  1707. Rarity Rare
  1708. SetFontSize 35
  1709. SetBorderColor 120 120 120 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1710. SetTextColor 255 190 0 255
  1711.  
  1712. # Show # $Rare->T4->Foils $Rare->Small %D1 %UP
  1713. # Height = 4
  1714. # ItemLevel >= 75
  1715. # Class "One Hand Swords"
  1716. # Rarity Rare
  1717. # SetFontSize 30
  1718. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1719. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1720. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1721.  
  1722. # Show
  1723. # Height = 4
  1724. # ItemLevel >= 65
  1725. # Class "One Hand Swords"
  1726. # Rarity Rare
  1727. # SetFontSize 30
  1728. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1729. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1730.  
  1731. #------------------------------------
  1732. # [0911] 1H Swords
  1733. #------------------------------------
  1734.  
  1735. Show # $Rare->T3->1hSwords %D2 %TD-Rare-Good-Swords %UP
  1736. Height < 4
  1737. ItemLevel >= 75
  1738. DropLevel >= 56
  1739. Class "One Hand Swords"
  1740. Rarity Rare
  1741. SetFontSize 35
  1742. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1743. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1744.  
  1745. Show
  1746. Height < 4
  1747. ItemLevel >= 65
  1748. DropLevel >= 56
  1749. Class "One Hand Swords"
  1750. Rarity Rare
  1751. SetFontSize 35
  1752. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1753. SetTextColor 255 190 0 255
  1754.  
  1755. # Show # $Rare->T4->1hSwords %D1 %UP
  1756. # Height < 4
  1757. # ItemLevel >= 75
  1758. # Class "One Hand Swords"
  1759. # Rarity Rare
  1760. # SetFontSize 30
  1761. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1762. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1763. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1764.  
  1765. # Show
  1766. # Height < 4
  1767. # ItemLevel >= 65
  1768. # Class "One Hand Swords"
  1769. # Rarity Rare
  1770. # SetFontSize 30
  1771. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1772. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1773.  
  1774. #------------------------------------
  1775. # [0912] 1H Maces
  1776. #------------------------------------
  1777.  
  1778. Show # $Rare->T3->1hMaces %D2 %TD-Rare-Good-Maces %UP
  1779. ItemLevel >= 75
  1780. DropLevel >= 62
  1781. Class "One Hand Maces"
  1782. Rarity Rare
  1783. SetFontSize 35
  1784. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1785. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1786.  
  1787. Show
  1788. ItemLevel >= 65
  1789. DropLevel >= 62
  1790. Class "One Hand Maces"
  1791. Rarity Rare
  1792. SetFontSize 35
  1793. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1794. SetTextColor 255 190 0 255
  1795.  
  1796. # Show # $Rare->T4->1hMaces %D1 %UP
  1797. # ItemLevel >= 75
  1798. # Class "One Hand Maces"
  1799. # Rarity Rare
  1800. # SetFontSize 30
  1801. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1802. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1803. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1804.  
  1805. # Show
  1806. # ItemLevel >= 65
  1807. # Class "One Hand Maces"
  1808. # Rarity Rare
  1809. # SetFontSize 30
  1810. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1811. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1812.  
  1813. #------------------------------------
  1814. # [0913] 1H Axes
  1815. #------------------------------------
  1816.  
  1817. Show # $Rare->T3->1hAxes %D2 %TD-Rare-Good-Axes %UP
  1818. ItemLevel >= 75
  1819. DropLevel >= 57
  1820. Class "One Hand Axes"
  1821. Rarity Rare
  1822. SetFontSize 35
  1823. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1824. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1825.  
  1826. Show
  1827. ItemLevel >= 65
  1828. DropLevel >= 57
  1829. Class "One Hand Axes"
  1830. Rarity Rare
  1831. SetFontSize 35
  1832. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1833. SetTextColor 255 190 0 255
  1834.  
  1835. # Show # $Rare->T4->1hAxes %D1 %UP
  1836. # ItemLevel >= 75
  1837. # Class "One Hand Axes"
  1838. # Rarity Rare
  1839. # SetFontSize 30
  1840. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1841. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1842. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1843.  
  1844. # Show
  1845. # ItemLevel >= 65
  1846. # Class "One Hand Axes"
  1847. # Rarity Rare
  1848. # SetFontSize 30
  1849. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1850. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1851.  
  1852. #------------------------------------
  1853. # [0914] 1H Sceptres
  1854. #------------------------------------
  1855.  
  1856. Show # $Rare->T3->Sceptres %D2 %TD-Rare-Good-Sceptres %UP
  1857. ItemLevel >= 75
  1858. DropLevel >= 55
  1859. Class "Sceptres"
  1860. Rarity Rare
  1861. SetFontSize 35
  1862. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1863. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1864.  
  1865. Show
  1866. ItemLevel >= 65
  1867. DropLevel >= 55
  1868. Class "Sceptres"
  1869. Rarity Rare
  1870. SetFontSize 35
  1871. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1872. SetTextColor 255 190 0 255
  1873.  
  1874. # Show # $Rare->T4->Sceptres %D1 %UP
  1875. # ItemLevel >= 75
  1876. # Class "Sceptres"
  1877. # Rarity Rare
  1878. # SetFontSize 30
  1879. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1880. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1881. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1882.  
  1883. # Show
  1884. # ItemLevel >= 65
  1885. # Class "Sceptres"
  1886. # Rarity Rare
  1887. # SetFontSize 30
  1888. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1889. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1890.  
  1891. #------------------------------------
  1892. # [0915] 2H Staves
  1893. #------------------------------------
  1894.  
  1895. Show # $Rare->T3->Staves %D2 %TD-Rare-Good-Staves %UP
  1896. ItemLevel >= 75
  1897. DropLevel >= 68
  1898. Class "Staves"
  1899. Rarity Rare
  1900. SetFontSize 35
  1901. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1902. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1903.  
  1904. Show
  1905. ItemLevel >= 65
  1906. DropLevel >= 68
  1907. Class "Staves"
  1908. Rarity Rare
  1909. SetFontSize 35
  1910. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1911. SetTextColor 255 190 0 255
  1912.  
  1913. # Show # $Rare->T4->Staves %D1 %UP
  1914. # ItemLevel >= 75
  1915. # Class "Staves"
  1916. # Rarity Rare
  1917. # SetFontSize 30
  1918. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1919. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1920. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1921.  
  1922. # Show
  1923. # ItemLevel >= 65
  1924. # Class "Staves"
  1925. # Rarity Rare
  1926. # SetFontSize 30
  1927. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1928. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1929.  
  1930. #------------------------------------
  1931. # [0916] 2H Swords, Axes, Maces
  1932. #------------------------------------
  1933.  
  1934. Show # $Rare->T3->2H %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
  1935. ItemLevel >= 75
  1936. DropLevel >= 63
  1937. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1938. Rarity Rare
  1939. SetFontSize 35
  1940. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1941. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1942.  
  1943. Show
  1944. ItemLevel >= 65
  1945. DropLevel >= 63
  1946. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1947. Rarity Rare
  1948. SetFontSize 35
  1949. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1950. SetTextColor 255 190 0 255
  1951.  
  1952. # Show # $Rare->T4->2H %D1 %UP
  1953. # ItemLevel >= 75
  1954. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1955. # Rarity Rare
  1956. # SetFontSize 30
  1957. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1958. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1959. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1960.  
  1961. # Show
  1962. # ItemLevel >= 65
  1963. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1964. # Rarity Rare
  1965. # SetFontSize 30
  1966. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1967. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1968.  
  1969. #------------------------------------
  1970. # [0917] 2H Bows
  1971. #------------------------------------
  1972.  
  1973. Show # $Rare->T3->Bows %D2 %TD-Rare-Good-Bows %UP
  1974. ItemLevel >= 75
  1975. DropLevel >= 57
  1976. Class "Bows"
  1977. Rarity Rare
  1978. SetFontSize 35
  1979. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  1980. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1981.  
  1982. Show
  1983. ItemLevel >= 65
  1984. DropLevel >= 57
  1985. Class "Bows"
  1986. Rarity Rare
  1987. SetFontSize 35
  1988. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1989. SetTextColor 255 190 0 255
  1990.  
  1991. # Show # $Rare->T4->Bows %D1 %UP
  1992. # ItemLevel >= 75
  1993. # Class "Bows"
  1994. # Rarity Rare
  1995. # SetFontSize 30
  1996. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1997. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1998. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1999.  
  2000. # Show
  2001. # ItemLevel >= 65
  2002. # Class "Bows"
  2003. # Rarity Rare
  2004. # SetFontSize 30
  2005. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2006. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2007.  
  2008. #------------------------------------
  2009. # [0918] AR: Gloves, Boots, Helmets
  2010. #------------------------------------
  2011.  
  2012. Show # $Rare->T3->ArmorSmall $Rare->Small %D2 %UP
  2013. LinkedSockets = 4
  2014. ItemLevel >= 75
  2015. Class "Gloves" "Boots" "Helmets"
  2016. Rarity Rare
  2017. SetFontSize 35
  2018. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2019. SetBorderColor 255 255 255 255 # BORDERCOLOR: Rare 4L Experimental
  2020.  
  2021. Show
  2022. LinkedSockets = 4
  2023. ItemLevel >= 65
  2024. Class "Gloves" "Boots" "Helmets"
  2025. Rarity Rare
  2026. SetFontSize 35
  2027. SetBorderColor 255 255 255 255 # BORDERCOLOR: Rare 4L Experimental
  2028. SetTextColor 255 190 0 255
  2029.  
  2030. Show # $Rare->T3->ArmorSmall $Rare->Small %D2 %TD-Rare-Good-SmallArmor %UP
  2031. ItemLevel >= 75
  2032. DropLevel >= 20
  2033. Class "Gloves" "Boots" "Helmets"
  2034. Rarity Rare
  2035. SetFontSize 35
  2036. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2037. SetBorderColor 255 255 255 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2038.  
  2039. Show
  2040. ItemLevel >= 65
  2041. DropLevel >= 20
  2042. Class "Gloves" "Boots" "Helmets"
  2043. Rarity Rare
  2044. SetFontSize 35
  2045. SetBorderColor 255 255 255 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2046. SetTextColor 255 190 0 255
  2047.  
  2048. # Show # $Rare->T4->ArmorSmall $Rare->Small %D1 %UP
  2049. # ItemLevel >= 75
  2050. # Class "Gloves" "Boots" "Helmets"
  2051. # Rarity Rare
  2052. # SetFontSize 30
  2053. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2054. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2055. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2056.  
  2057. # Show
  2058. # ItemLevel >= 65
  2059. # Class "Gloves" "Boots" "Helmets"
  2060. # Rarity Rare
  2061. # SetFontSize 30
  2062. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2063. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2064.  
  2065. #------------------------------------
  2066. # [0919] AR: Body Armors
  2067. #------------------------------------
  2068.  
  2069. Show # $Rare->T3->Armor %D2 %TD-Rare-Good-Armor %UP
  2070. ItemLevel >= 75
  2071. DropLevel >= 55
  2072. Class "Body Armour"
  2073. Rarity Rare
  2074. SetFontSize 35
  2075. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2076. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2077.  
  2078. Show
  2079. ItemLevel >= 65
  2080. DropLevel >= 55
  2081. Class "Body Armour"
  2082. Rarity Rare
  2083. SetFontSize 35
  2084. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2085. SetTextColor 255 190 0 255
  2086.  
  2087. # Show # $Rare->T4->Armor %D1 %UP
  2088. # ItemLevel >= 75
  2089. # Class "Body Armour"
  2090. # Rarity Rare
  2091. # SetFontSize 30
  2092. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2093. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2094. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2095.  
  2096. # Show
  2097. # ItemLevel >= 65
  2098. # Class "Body Armour"
  2099. # Rarity Rare
  2100. # SetFontSize 30
  2101. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2102. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2103.  
  2104. #------------------------------------
  2105. # [0920] OH: Shields
  2106. #------------------------------------
  2107.  
  2108. Show # $Rare->T3->Shields $Rare->Small %D2 %TD-Rare-Good-Small-Shields %UP
  2109. Width <= 2
  2110. Height <= 2
  2111. ItemLevel >= 75
  2112. DropLevel >= 58
  2113. Class "Shields"
  2114. Rarity Rare
  2115. SetFontSize 35
  2116. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2117. SetBorderColor 120 120 120 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2118.  
  2119. Show
  2120. Width <= 2
  2121. Height <= 2
  2122. ItemLevel >= 65
  2123. DropLevel >= 58
  2124. Class "Shields"
  2125. Rarity Rare
  2126. SetFontSize 35
  2127. SetBorderColor 120 120 120 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2128. SetTextColor 255 190 0 255
  2129.  
  2130. # Show # $Rare->T4->Shields $Rare->Small %D1 %UP
  2131. # Width <= 2
  2132. # Height <= 2
  2133. # ItemLevel >= 75
  2134. # Class "Shields"
  2135. # Rarity Rare
  2136. # SetFontSize 30
  2137. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2138. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2139. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2140.  
  2141. # Show
  2142. # Width <= 2
  2143. # Height <= 2
  2144. # ItemLevel >= 65
  2145. # Class "Shields"
  2146. # Rarity Rare
  2147. # SetFontSize 30
  2148. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2149. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2150.  
  2151. Show # $Rare->T3->Shields %D2 %UP %TD-Rare-Good-Big-Shields
  2152. ItemLevel >= 75
  2153. DropLevel > 62
  2154. Class "Shields"
  2155. Rarity Rare
  2156. SetFontSize 35
  2157. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2158. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2159.  
  2160. Show
  2161. ItemLevel >= 65
  2162. DropLevel > 62
  2163. Class "Shields"
  2164. Rarity Rare
  2165. SetFontSize 35
  2166. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2167. SetTextColor 255 190 0 255
  2168.  
  2169. # Show # $Rare->T4->Shields %D1 %UP
  2170. # ItemLevel >= 75
  2171. # Class "Shields"
  2172. # Rarity Rare
  2173. # SetFontSize 30
  2174. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2175. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2176. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2177.  
  2178. # Show
  2179. # ItemLevel >= 65
  2180. # Class "Shields"
  2181. # Rarity Rare
  2182. # SetFontSize 30
  2183. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2184. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2185.  
  2186. #------------------------------------
  2187. # [0921] OH: Quivers
  2188. #------------------------------------
  2189.  
  2190. Show # $Rare->T3->Quivers %D2 %TB-Rare-Good-Quivers %UP
  2191. ItemLevel >= 75
  2192. Class "Quivers"
  2193. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2194. Rarity Rare
  2195. SetFontSize 35
  2196. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2197. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2198.  
  2199. Show
  2200. ItemLevel >= 65
  2201. Class "Quivers"
  2202. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2203. Rarity Rare
  2204. SetFontSize 35
  2205. SetBorderColor 120 120 120 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2206. SetTextColor 255 190 0 255
  2207.  
  2208. # Show # $Rare->T4->Quivers %D1 %UP
  2209. # ItemLevel >= 75
  2210. # Class "Quivers"
  2211. # Rarity Rare
  2212. # SetFontSize 30
  2213. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2214. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2215. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2216.  
  2217. # Show
  2218. # ItemLevel >= 65
  2219. # Class "Quivers"
  2220. # Rarity Rare
  2221. # SetFontSize 30
  2222. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2223. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2224.  
  2225. #------------------------------------
  2226. # [0922] Other Conditions
  2227. #------------------------------------
  2228.  
  2229. # Show # %D3 %UP $Recipe->RGB->Small
  2230. # SocketGroup RGB
  2231. # Width <= 2
  2232. # Height <= 2
  2233. # ItemLevel >= 75
  2234. # Rarity = Rare
  2235. # SetFontSize 36
  2236. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2237. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2238. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2239.  
  2240. # Show
  2241. # SocketGroup RGB
  2242. # Width <= 2
  2243. # Height <= 2
  2244. # ItemLevel >= 65
  2245. # Rarity = Rare
  2246. # SetFontSize 36
  2247. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2248. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2249.  
  2250. # Show # %D3 %UP $Recipe->RGB->Small
  2251. # SocketGroup RGB
  2252. # Width <= 1
  2253. # Height <= 3
  2254. # ItemLevel >= 75
  2255. # Rarity = Rare
  2256. # SetFontSize 36
  2257. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2258. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2259. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2260.  
  2261. # Show
  2262. # SocketGroup RGB
  2263. # Width <= 1
  2264. # Height <= 3
  2265. # ItemLevel >= 65
  2266. # Rarity = Rare
  2267. # SetFontSize 36
  2268. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2269. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2270.  
  2271. # Show # %D1 %UP $Recipe->RGB->Large
  2272. # SocketGroup RGB
  2273. # ItemLevel >= 75
  2274. # Rarity = Rare
  2275. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2276. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2277. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2278.  
  2279. # Show
  2280. # SocketGroup RGB
  2281. # ItemLevel >= 65
  2282. # Rarity = Rare
  2283. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2284. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2285.  
  2286. #===============================================================================================================
  2287. # [[1000]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  2288. #===============================================================================================================
  2289. # Hide remaining rares
  2290.  
  2291. Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2292. Width <= 1
  2293. Height <= 4
  2294. ItemLevel >= 75
  2295. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2296. Rarity = Rare
  2297. SetFontSize 24
  2298. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2299. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2300. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2301.  
  2302. Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2303. Width <= 1
  2304. Height <= 4
  2305. ItemLevel >= 65
  2306. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2307. Rarity = Rare
  2308. SetFontSize 24
  2309. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2310. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2311.  
  2312. Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2313. Width <= 2
  2314. Height <= 2
  2315. ItemLevel >= 75
  2316. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2317. Rarity = Rare
  2318. SetFontSize 24
  2319. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2320. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2321. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2322.  
  2323. Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2324. Width <= 2
  2325. Height <= 2
  2326. ItemLevel >= 65
  2327. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2328. Rarity = Rare
  2329. SetFontSize 24
  2330. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2331. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2332.  
  2333. Hide # $Rare->Regal $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2334. ItemLevel >= 75
  2335. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2336. Rarity = Rare
  2337. SetFontSize 20
  2338. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2339. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2340. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2341.  
  2342. Hide # $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2343. ItemLevel >= 65
  2344. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2345. Rarity = Rare
  2346. SetFontSize 20
  2347. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2348. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2349.  
  2350. #===============================================================================================================
  2351. # [[1100]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  2352. #===============================================================================================================
  2353.  
  2354. #===============================================================================================================
  2355. # [[1200]] Gems
  2356. #===============================================================================================================
  2357.  
  2358. #------------------------------------
  2359. # [1201] Value gems
  2360. #------------------------------------
  2361.  
  2362. Show # $Gem->T1->Qual %TB-Qual-Top-Gem
  2363. Quality >= 15
  2364. Class Gems
  2365. BaseType "Empower" "Enlighten"
  2366. SetFontSize 45
  2367. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2368. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2369. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2370. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2371.  
  2372. Show # $Gem->Qual->20
  2373. Quality >= 20
  2374. Class Gems
  2375. SetFontSize 45
  2376. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2377. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2378. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2379. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2380.  
  2381. Show # $Gem->T1 %TB-Top-Gem
  2382. Class Gems
  2383. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  2384. SetFontSize 45
  2385. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2386. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2387. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2388.  
  2389. Show # $Gem->Qual->15
  2390. Quality >= 14
  2391. Class Gems
  2392. SetFontSize 45
  2393. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2394. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2395. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2396.  
  2397. #------------------------------------
  2398. # [1202] Other gems
  2399. #------------------------------------
  2400.  
  2401. Show # $Gem->Qual %H5
  2402. Quality >= 1
  2403. Class Gems
  2404. SetFontSize 40
  2405. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2406.  
  2407. Show # $Gem->T2 %TB-DropOnly-Gem %D5
  2408. Class Gems
  2409. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  2410. SetFontSize 45
  2411. SetBorderColor 30 150 180 255 # BORDERCOLOR: T2 Gems
  2412. SetTextColor 30 200 200 255
  2413. PlayAlertSound 3 300
  2414.  
  2415. Show # $Gem %H2
  2416. Class Gems
  2417. SetFontSize 36
  2418. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2419.  
  2420. #===============================================================================================================
  2421. # [[1300]] UTILITY FLASKS (Levelling Rules)
  2422. #===============================================================================================================
  2423.  
  2424. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  2425. Quality >= 1
  2426. ItemLevel <= 65
  2427. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2428. Rarity <= Magic
  2429. SetFontSize 45
  2430. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2431. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2432. PlayAlertSound 12 300 # DROPSOUND: Leveling
  2433.  
  2434. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  2435. ItemLevel <= 65
  2436. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2437. Rarity <= Magic
  2438. SetFontSize 45
  2439. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2440. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2441. PlayAlertSound 12 300 # DROPSOUND: Leveling
  2442.  
  2443. #===============================================================================================================
  2444. # [[1400]] HIDE LAYER 3: Random Endgame Flasks
  2445. #===============================================================================================================
  2446.  
  2447. Hide #
  2448. ItemLevel >= 69
  2449. BaseType Flask
  2450. Rarity <= Magic
  2451. SetFontSize 20
  2452. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2453.  
  2454. #===============================================================================================================
  2455. # [[1500]] Maps, fragments and labyrinth items
  2456. #===============================================================================================================
  2457.  
  2458. #------------------------------------
  2459. # [1501] Unique Maps
  2460. #------------------------------------
  2461.  
  2462. Show # $uniques->T1 $maps->unique Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  2463. Class Maps
  2464. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  2465. Rarity Unique
  2466. SetFontSize 45
  2467. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2468. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2469. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2470. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2471.  
  2472. Show # $uniques $maps->unique Maps:Unique
  2473. Class Maps
  2474. Rarity Unique
  2475. SetFontSize 45
  2476. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2477. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2478. SetBackgroundColor 0 0 0 255
  2479. SetTextColor 175 96 37 255
  2480.  
  2481. #------------------------------------
  2482. # [1502] Labyrinth items, Offerings
  2483. #------------------------------------
  2484.  
  2485. Show # $frag->%TB-OfferingToTheGoddess
  2486. BaseType "Offering to the Goddess"
  2487. SetFontSize 45
  2488. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2489. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2490. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2491. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2492.  
  2493. Show #
  2494. Class "Labyrinth"
  2495. SetFontSize 45
  2496. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  2497. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2498.  
  2499. #------------------------------------
  2500. # [1503] Shaped Maps
  2501. #------------------------------------
  2502.  
  2503. Show # $maps->elder->Top
  2504. Class Maps
  2505. ElderMap True
  2506. SetFontSize 45
  2507. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2508. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2509. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2510. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2511.  
  2512. Show # $maps->shaped->Top
  2513. ShapedMap True
  2514. DropLevel >= 77
  2515. Class Maps
  2516. SetFontSize 45
  2517. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2518. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2519. SetBackgroundColor 0 0 135 255 # BACKGROUND: T1 Global High Value Drop
  2520. PlayAlertSound 7 300 # DROPSOUND: High tier maps
  2521.  
  2522. Show # $maps->shaped->High
  2523. ShapedMap True
  2524. DropLevel >= 73
  2525. Class Maps
  2526. SetFontSize 45
  2527. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2528. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2529. SetBackgroundColor 0 0 135 255 # BACKGROUND: T11-T14 maps
  2530. PlayAlertSound 7 300 # DROPSOUND: High tier maps
  2531.  
  2532. Show # $maps->shaped->Mid
  2533. ShapedMap True
  2534. Class Maps
  2535. SetFontSize 45
  2536. SetBackgroundColor 0 0 135 255 # BACKGROUND: T6-10 maps, currency, talismans
  2537. PlayAlertSound 7 300 # DROPSOUND: Low tier map drop
  2538. SetTextColor 255 255 255 255
  2539. SetBorderColor 0 255 255 255
  2540.  
  2541. #------------------------------------
  2542. # [1504] Top tier maps (T15-16)
  2543. #------------------------------------
  2544.  
  2545. Show # $maps->T16
  2546. DropLevel >= 83
  2547. Class Maps
  2548. SetFontSize 45
  2549. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2550. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2551. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2552. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2553.  
  2554. Show # $maps->T15
  2555. DropLevel >= 82
  2556. Class Maps
  2557. SetFontSize 45
  2558. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2559. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2560. SetBackgroundColor 0 255 166 255 # BACKGROUND: T1 Global High Value Drop
  2561. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2562.  
  2563. #------------------------------------
  2564. # [1505] High tier maps(T11-14)
  2565. #------------------------------------
  2566.  
  2567. Show # $maps->T14
  2568. DropLevel >= 81
  2569. Class Maps
  2570. SetFontSize 45
  2571. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2572. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2573. SetBackgroundColor 0 255 166 255 # BACKGROUND: T11-T14 maps
  2574. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2575.  
  2576. Show # $maps->T13
  2577. DropLevel >= 80
  2578. Class Maps
  2579. SetFontSize 45
  2580. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2581. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2582. SetBackgroundColor 0 255 166 255 # BACKGROUND: T11-T14 maps
  2583. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2584.  
  2585. Show # $maps->T12
  2586. DropLevel >= 79
  2587. Class Maps
  2588. SetFontSize 45
  2589. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2590. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2591. SetBackgroundColor 0 255 166 255 # BACKGROUND: T11-T14 maps
  2592. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2593.  
  2594. Show # $maps->T11
  2595. DropLevel >= 78
  2596. Class Maps
  2597. SetFontSize 45
  2598. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2599. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2600. SetBackgroundColor 0 255 166 255 # BACKGROUND: T11-T14 maps
  2601. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2602.  
  2603. #------------------------------------
  2604. # [1506] Mid tier maps (T6-10)
  2605. #------------------------------------
  2606.  
  2607. Show # $maps->T10
  2608. DropLevel >= 77
  2609. Class Maps
  2610. SetFontSize 45
  2611. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2612. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2613. SetTextColor 25 240 165 255
  2614. SetBorderColor 25 240 165 255
  2615.  
  2616. #------------------------------------
  2617. # T9 - Maps
  2618. #------------------------------------
  2619.  
  2620. Show # $maps->T9
  2621. ItemLevel < 84
  2622. DropLevel >= 76
  2623. Class Maps
  2624. SetFontSize 45
  2625. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2626. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2627. SetTextColor 25 240 165 255
  2628. SetBorderColor 25 240 165 255
  2629.  
  2630. Show # %H4 $maps->outleveled
  2631. DropLevel >= 76
  2632. Class Maps
  2633. SetTextColor 25 240 165 255 # TEXTCOLOR: Outleveled Maps
  2634. SetBorderColor 25 240 165 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2635. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2636. SetFontSize 45
  2637. PlayAlertSound 4 300
  2638.  
  2639. #------------------------------------
  2640. # T8 - Maps
  2641. #------------------------------------
  2642.  
  2643. Show # $maps->T8
  2644. ItemLevel < 83
  2645. DropLevel >= 75
  2646. Class Maps
  2647. SetFontSize 45
  2648. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2649. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2650. SetTextColor 25 240 165 255
  2651. SetBorderColor 25 240 165 255
  2652.  
  2653. Show # %H4 $maps->outleveled
  2654. DropLevel >= 75
  2655. Class Maps
  2656. SetTextColor 25 240 165 255 # TEXTCOLOR: Outleveled Maps
  2657. SetBorderColor 25 240 165 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2658. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2659. SetFontSize 45
  2660. PlayAlertSound 4 300
  2661.  
  2662. #------------------------------------
  2663. # T7 - Maps
  2664. #------------------------------------
  2665.  
  2666. Show # $maps->T7
  2667. ItemLevel < 82
  2668. DropLevel >= 74
  2669. Class Maps
  2670. SetFontSize 45
  2671. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2672. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2673. SetTextColor 25 240 165 255
  2674. SetBorderColor 25 240 165 255
  2675.  
  2676. Show # %H4 $maps->outleveled
  2677. DropLevel >= 74
  2678. Class Maps
  2679. SetTextColor 25 240 165 255 # TEXTCOLOR: Outleveled Maps
  2680. SetBorderColor 25 240 165 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2681. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2682. SetFontSize 45
  2683. PlayAlertSound 4 300
  2684.  
  2685. #------------------------------------
  2686. # T6 - Maps
  2687. #------------------------------------
  2688.  
  2689. Show # $maps->T6
  2690. ItemLevel < 81
  2691. DropLevel >= 73
  2692. Class Maps
  2693. SetFontSize 45
  2694. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2695. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2696. SetTextColor 25 240 165 255
  2697. SetBorderColor 25 240 165 255
  2698.  
  2699. Show # %H4 $maps->outleveled
  2700. DropLevel >= 73
  2701. Class Maps
  2702. SetTextColor 25 240 165 255 # TEXTCOLOR: Outleveled Maps
  2703. SetBorderColor 25 240 165 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2704. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2705. SetFontSize 45
  2706. PlayAlertSound 4 300
  2707.  
  2708. #------------------------------------
  2709. # [1507] Low tier maps (T1-T5)
  2710. #------------------------------------
  2711.  
  2712. Show # $maps->T5
  2713. ItemLevel < 80
  2714. DropLevel >= 72
  2715. Class Maps
  2716. SetFontSize 45
  2717. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2718. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2719. SetTextColor 25 240 165 255
  2720. SetBorderColor 25 240 165 255
  2721.  
  2722. Show # %H3 $maps->outleveled
  2723. DropLevel >= 72
  2724. Class Maps
  2725. SetTextColor 25 240 165 255 # TEXTCOLOR: Outleveled Maps
  2726. SetBorderColor 25 240 165 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2727. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2728. SetFontSize 45
  2729. PlayAlertSound 4 300
  2730.  
  2731. #------------------------------------
  2732. # T4 - Maps
  2733. #------------------------------------
  2734.  
  2735. Show # $maps->T4
  2736. ItemLevel < 79
  2737. DropLevel >= 71
  2738. Class Maps
  2739. SetFontSize 45
  2740. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2741. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2742. SetTextColor 25 240 165 255
  2743. SetBorderColor 25 240 165 255
  2744.  
  2745. Show # %H3 $maps->outleveled
  2746. DropLevel >= 71
  2747. Class Maps
  2748. SetTextColor 25 240 165 255 # TEXTCOLOR: Outleveled Maps
  2749. SetBorderColor 25 240 165 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2750. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2751. SetFontSize 45
  2752. PlayAlertSound 4 300
  2753.  
  2754. #------------------------------------
  2755. # T3 - Maps
  2756. #------------------------------------
  2757.  
  2758. Show # $maps->T3
  2759. ItemLevel < 78
  2760. DropLevel >= 70
  2761. Class Maps
  2762. SetFontSize 45
  2763. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2764. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2765. SetTextColor 25 240 165 255
  2766. SetBorderColor 25 240 165 255
  2767.  
  2768. Show # %H3 $maps->outleveled
  2769. DropLevel >= 70
  2770. Class Maps
  2771. SetTextColor 25 240 165 255 # TEXTCOLOR: Outleveled Maps
  2772. SetBorderColor 25 240 165 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2773. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2774. SetFontSize 45
  2775. PlayAlertSound 4 300
  2776.  
  2777. #------------------------------------
  2778. # T2 - Maps
  2779. #------------------------------------
  2780.  
  2781. Show # $maps->T2
  2782. ItemLevel < 77
  2783. DropLevel = 69
  2784. Class Maps
  2785. SetFontSize 45
  2786. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2787. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2788. SetTextColor 25 240 165 255
  2789. SetBorderColor 25 240 165 255
  2790.  
  2791. Show # %H3 $maps->outleveled
  2792. DropLevel = 69
  2793. Class Maps
  2794. SetTextColor 25 240 165 255 # TEXTCOLOR: Outleveled Maps
  2795. SetBorderColor 25 240 165 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2796. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2797. SetFontSize 45
  2798. PlayAlertSound 4 300
  2799.  
  2800. #------------------------------------
  2801. # T1 - Maps
  2802. #------------------------------------
  2803.  
  2804. Show # $maps->T1
  2805. ItemLevel < 76
  2806. DropLevel <= 68
  2807. Class Maps
  2808. SetFontSize 45
  2809. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2810. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2811. SetTextColor 25 240 165 255
  2812. SetBorderColor 25 240 165 255
  2813.  
  2814. Show # %H3 $maps->outleveled
  2815. DropLevel < 69
  2816. Class Maps
  2817. SetTextColor 25 240 165 255 # TEXTCOLOR: Outleveled Maps
  2818. SetBorderColor 25 240 165 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2819. SetBackgroundColor 0 0 0 255 # BACKGROUND: Highlight - low maps, low priority items
  2820. SetFontSize 45
  2821. PlayAlertSound 4 300
  2822.  
  2823. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  2824.  
  2825. Show # Safetyline / Missing map
  2826. Class Maps
  2827. SetFontSize 45
  2828. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2829. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  2830. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2831.  
  2832. #------------------------------------
  2833. # [1508] Map fragments
  2834. #------------------------------------
  2835.  
  2836. Show # $x->Legacy->AncientRelicKey
  2837. Class "Misc Map Items"
  2838. SetFontSize 45
  2839. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2840. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2841. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2842. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2843.  
  2844. Show # $Fragments->T1 $x->Fragments->Mortal %TB-Fragments-T1
  2845. Class "Map Fragments"
  2846. BaseType "Mortal Hope" "Mortal Ignorance"
  2847. SetFontSize 45
  2848. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2849. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2850. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2851. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2852.  
  2853. Show # $Fragments->T2 %TB-Fragments-T2
  2854. Class "Map Fragments"
  2855. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2856. SetFontSize 45
  2857. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2858. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2859. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2860. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2861.  
  2862. Show # $Fragments->Vessel %TB-Fragments-Vessel
  2863. Class "Map Fragments"
  2864. BaseType "Divine Vessel"
  2865. SetFontSize 45
  2866. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2867. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2868. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2869. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2870.  
  2871. Show # $Fragments
  2872. Class "Map Fragments"
  2873. SetFontSize 45
  2874. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2875. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2876. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2877. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2878.  
  2879. Show # $Fragments->Vessel
  2880. Class "Pantheon Soul"
  2881. SetFontSize 45
  2882. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2883. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2884. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2885. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2886.  
  2887. #===============================================================================================================
  2888. # [[1600]] Currency - PART 2 - Rare currency
  2889. #===============================================================================================================
  2890.  
  2891. #------------------------------------
  2892. # [1601] Regular Rare Currency
  2893. #------------------------------------
  2894.  
  2895. Show # $Currency->High-T1 %TB-Currency-T1.5
  2896. Class Currency
  2897. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Apprentice Cartographer's Sextant" "Harbinger's Orb" "Ancient Orb"
  2898. SetFontSize 45
  2899. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2900. SetBorderColor 255 255 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2901. SetBackgroundColor 255 0 0 255 # BACKGROUND: T1.5 Currency
  2902. PlayAlertSound 8 300 # DROPSOUND: Value Drop: Currency, fragments
  2903.  
  2904. Show # $Currency->High-T2 %TB-Currency-T2
  2905. Class Currency
  2906. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Stacked Deck"
  2907. SetFontSize 45
  2908. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2909. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2910. SetBackgroundColor 255 0 0 255 # BACKGROUND: T2 Currency
  2911. PlayAlertSound 10 300 # DROPSOUND: Value Drop: Currency, fragments
  2912.  
  2913. Show # $Currency->High-T3 %TB-Currency-T3
  2914. Class Currency
  2915. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring"
  2916. SetFontSize 45
  2917. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2918. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2919. SetBackgroundColor 255 0 0 255 # BACKGROUND: T3 Currency
  2920. PlayAlertSound 10 300 # DROPSOUND: Value Drop: Currency, fragments
  2921.  
  2922. #------------------------------------
  2923. # [1602] Harbinger Currency
  2924. #------------------------------------
  2925.  
  2926. Show # $Currency->Harbinger->T1 %TB-Currency-Harbinger-ShardsT1
  2927. Class Currency
  2928. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2929. SetFontSize 45
  2930. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2931. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2932. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2933. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2934.  
  2935. Show # $Currency->Harbinger->T2 %TB-Currency-Harbinger-ShardsT2 %H4
  2936. Class Currency
  2937. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  2938. SetFontSize 42
  2939. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2940. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2941. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2942.  
  2943. #------------------------------------
  2944. # [1603] Bestiary Currency
  2945. #------------------------------------
  2946.  
  2947. Show #$Currency->Net->T1
  2948. Class Currency
  2949. BaseType "Necromancy Net"
  2950. SetFontSize 40
  2951. SetTextColor 155 210 135 255 # TEXTCOLOR: Cosmetic: Black Text
  2952. SetBorderColor 0 255 36 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2953. SetBackgroundColor 0 0 0 255 # BACKGROUND: T3 Currency
  2954.  
  2955. Show #$Currency->Net->T1 %H4
  2956. Class Currency
  2957. BaseType "Thaumaturgical Net"
  2958. SetFontSize 40
  2959. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  2960. SetBorderColor 0 255 36 255 # BORDERCOLOR: Net Color 4
  2961. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2962. DisableDropSound True
  2963.  
  2964. Hide #$Currency->Net->T2 %H3
  2965. Class Currency
  2966. BaseType "Strong Steel Net"
  2967. SetFontSize 45
  2968. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  2969. SetBorderColor 0 120 16 255 # BORDERCOLOR: Net Color 3
  2970. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2971. DisableDropSound True
  2972.  
  2973. Hide #$Currency->Net->T3 %H2
  2974. Class Currency
  2975. BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net" "Simple Steel Net" "Reinforced Steel Net"
  2976. SetFontSize 42
  2977. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  2978. SetBorderColor 110 110 110 255 # BORDERCOLOR: Net Color 1
  2979. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2980. DisableDropSound True
  2981.  
  2982. Hide #$Currency->Net->T4 %H2
  2983. Class Currency
  2984. BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
  2985. SetFontSize 42
  2986. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  2987. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2988. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2989. DisableDropSound True
  2990.  
  2991. #------------------------------------
  2992. # [1604] Top Currency
  2993. #------------------------------------
  2994.  
  2995. Show # $Currency->Harbinger->Top %TB-Currency-T1
  2996. Class Currency
  2997. BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" "Orb of Annulment"
  2998. SetFontSize 45
  2999. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  3000. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  3001. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3002. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3003.  
  3004. #------------------------------------
  3005. # [1605] Essence Tier List
  3006. #------------------------------------
  3007.  
  3008. Show # $Currency->Ess->T1 %TB-Essence-T1
  3009. Class Currency
  3010. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  3011. SetFontSize 45
  3012. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3013. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3014. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  3015. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3016.  
  3017. Show # $Currency->Ess->T2
  3018. Class Currency
  3019. BaseType "Screaming Essence of"
  3020. SetFontSize 45
  3021. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3022. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3023. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  3024. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3025.  
  3026. Show # $Currency->Ess->T3
  3027. Class Currency
  3028. BaseType "Wailing Essence of"
  3029. SetFontSize 42
  3030. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3031. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3032. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  3033. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3034.  
  3035. Show # $Currency->Ess->T4
  3036. Class Currency
  3037. BaseType "Weeping Essence of"
  3038. SetFontSize 40
  3039. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3040. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3041. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  3042. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3043.  
  3044. Show # $Currency->Ess->T5
  3045. Class Currency
  3046. BaseType "Muttering Essence of"
  3047. SetFontSize 40
  3048. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3049. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3050. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  3051.  
  3052. Show #$Currency->Ess->T6
  3053. Class Currency
  3054. BaseType "Whispering Essence of"
  3055. SetFontSize 38
  3056. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3057. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3058. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  3059.  
  3060. #------------------------------------
  3061. # [1606] Special items
  3062. #------------------------------------
  3063.  
  3064. Show # $x->Breach->Blessing->T1
  3065. Class Currency
  3066. BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
  3067. SetFontSize 45
  3068. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  3069. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  3070. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3071. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3072.  
  3073. Show # $x->Breach->Blessing->T2
  3074. Class Currency
  3075. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
  3076. SetFontSize 45
  3077. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3078. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3079. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  3080. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3081.  
  3082. Show # $x->Breach->Splinter->T1
  3083. Class Currency
  3084. BaseType "Splinter of Chayula"
  3085. SetFontSize 45
  3086. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  3087. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator
  3088. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3089. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3090.  
  3091. Show # $x->Breach->Splinter->T2 %HS4
  3092. Class Currency
  3093. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  3094. SetFontSize 45
  3095. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  3096. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  3097. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3098. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  3099.  
  3100. Show # $x->PerandusCoin $Currency->Special
  3101. Class Currency
  3102. BaseType "Perandus Coin"
  3103. SetFontSize 42
  3104. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  3105. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  3106.  
  3107. Show # $Currency->Special %TB-Currency-NonDrop1
  3108. Class Currency
  3109. BaseType "Unshaping Orb" "Cartographer's Seal" "Prophecy" "Imprint"
  3110. SetFontSize 42
  3111. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3112. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3113. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  3114. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3115.  
  3116. #===============================================================================================================
  3117. # [[1700]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  3118. #===============================================================================================================
  3119.  
  3120. #------------------------------------
  3121. # [1701] Exceptions to prevent ident. mistakes
  3122. #------------------------------------
  3123.  
  3124. Show # $Div->T4 %TB-Divination-Exception
  3125. Class "Divination"
  3126. BaseType "The Wolf's Shadow"
  3127. SetFontSize 45
  3128. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3129. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  3130. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  3131. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3132.  
  3133. #------------------------------------
  3134. # [1702] T1 - Top tier cards
  3135. #------------------------------------
  3136.  
  3137. Show # $Div->T1 %TB-Divination-T1
  3138. Class "Divination"
  3139. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "The World Eater" "Wealth and Power"
  3140. SetFontSize 45
  3141. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  3142. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  3143. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3144. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3145.  
  3146. #------------------------------------
  3147. # [1703] T2 - Great cards
  3148. #------------------------------------
  3149.  
  3150. Show # $Div->T2 %TB-Divination-T2
  3151. Class "Divination"
  3152. BaseType "Bowyer's Dream" "Chaotic Disposition" "Heterochromia" "Left to Fate" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Celestial Justicar" "The Dreamer" "The Enlightened" "The Ethereal" "The Formless Sea" "The Hoarder" "The Hunger" "The Risk" "The Thaumaturgist" "The Void"
  3153. SetFontSize 45
  3154. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3155. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  3156. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  3157. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3158.  
  3159. #------------------------------------
  3160. # [1704] T3 - Decent cards
  3161. #------------------------------------
  3162.  
  3163. Show # $Div->T3 %TB-Divination-T3
  3164. Class "Divination"
  3165. BaseType "Blessing of God" "Emperor of Purity" "Hope" "Humility" "Jack in the Box" "Lingering Remnants" "Lost Worlds" "Lucky Connections" "Lucky Deck" "Merciless Armament" "No Traces" "Rebirth" "Scholar of the Seas" "Standoff" "The Breach" "The Chains that Bind" "The Dapper Prodigy" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Obscured" "The Offering" "The Polymath" "The Porcupine" "The Soul" "The Standoff" "The Surveyor" "The Throne" "The Trial" "The Union" "The Valley of Steel Boxes" "The Warlord" "The Wrath" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite"
  3166. SetFontSize 45
  3167. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3168. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  3169. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  3170. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3171.  
  3172. #------------------------------------
  3173. # [1705] T5 - Format trash tier cards... before
  3174. #------------------------------------
  3175.  
  3176. Show # $Div->T5 %H3 %TB-Divination-T5
  3177. Class "Divination"
  3178. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain of Chaos" "Rain Tempter" "Struck by Lightning" "The Blazing Fire" "The Coming Storm" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Scholar" "The Sigil" "The Siren" "The Surgeon" "The Tower" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power"
  3179. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3180. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3181. SetBackgroundColor 145 215 230 255 # BACKGROUND: T5 Divination
  3182. SetFontSize 45
  3183. PlayAlertSound 2 300
  3184.  
  3185. #------------------------------------
  3186. # [1706] T4 - ...showing the remaining cards
  3187. #------------------------------------
  3188.  
  3189. Show # $Div->T4 %HS4
  3190. Class "Divination"
  3191. SetFontSize 45
  3192. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3193. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T4 Divination
  3194. SetBackgroundColor 145 215 230 255 # BACKGROUND: T4 Divination
  3195. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3196.  
  3197. #===============================================================================================================
  3198. # [[1800]] Currency - PART 4 - remaining items
  3199. #===============================================================================================================
  3200.  
  3201. Show # %H2 %TB-Currency-T8
  3202. Class Currency
  3203. BaseType "Scroll Fragment"
  3204. SetFontSize 28
  3205. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  3206. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3207.  
  3208. Show # %H3
  3209. Class Currency
  3210. SetFontSize 36
  3211. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  3212. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3213.  
  3214. #===============================================================================================================
  3215. # [[1900]] Leaguestones - Tierlists
  3216. #===============================================================================================================
  3217.  
  3218. Show # $x->Legacy->LeagueStone->T1 %TB-Leaguestone-Value
  3219. ItemLevel >= 67
  3220. Class Leaguestone
  3221. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  3222. Rarity = Magic
  3223. SetFontSize 45
  3224. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  3225. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  3226. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  3227. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3228.  
  3229. Show # $x->Legacy->LeagueStone->T2
  3230. Class Leaguestone
  3231. Rarity >= Magic
  3232. SetFontSize 42
  3233. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  3234. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  3235. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  3236. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3237.  
  3238. Show # $x->Legacy->LeagueStone->T3 %TB-Leaguestone-Value
  3239. ItemLevel >= 67
  3240. Class Leaguestone
  3241. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  3242. Rarity = Normal
  3243. SetFontSize 42
  3244. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3245. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3246. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  3247. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3248.  
  3249. Show # $x->Legacy->LeagueStone->T4 %HS4
  3250. Class Leaguestone
  3251. Rarity = Normal
  3252. SetFontSize 40
  3253. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3254. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3255. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  3256. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3257.  
  3258. #===============================================================================================================
  3259. # [[2000]] Uniques!
  3260. #===============================================================================================================
  3261.  
  3262. #------------------------------------
  3263. # [2001] Exceptions
  3264. #------------------------------------
  3265.  
  3266. Show # $uniques->T2
  3267. SocketGroup WWWWWW
  3268. BaseType "Simple Robe"
  3269. Rarity Unique
  3270. SetFontSize 45
  3271. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3272. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3273. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3274. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3275.  
  3276. Show # $uniques->T1
  3277. LinkedSockets 6
  3278. Rarity Unique
  3279. SetFontSize 45
  3280. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3281. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3282. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3283. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3284.  
  3285. #------------------------------------
  3286. # [2002] Harbinger - Pieces
  3287. #------------------------------------
  3288.  
  3289. Show # $uniques->Harbinger
  3290. Class Piece
  3291. SetFontSize 45
  3292. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3293. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3294. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  3295. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3296.  
  3297. #------------------------------------
  3298. # [2003] Tier 1 uniques
  3299. #------------------------------------
  3300.  
  3301. Show # $uniques->T1 %TB-Uniques-T1
  3302. BaseType "Callous Mask" "Carnal Sceptre" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Wereclaw Talisman"
  3303. Rarity Unique
  3304. SetFontSize 45
  3305. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3306. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3307. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3308. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3309.  
  3310. #------------------------------------
  3311. # [2004] Tier 2 uniques
  3312. #------------------------------------
  3313.  
  3314. Show # $uniques->T2
  3315. LinkedSockets = 5
  3316. Rarity Unique
  3317. SetFontSize 45
  3318. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3319. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3320. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3321. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3322.  
  3323. Show # $uniques->T2 %TB-Uniques-T2
  3324. BaseType "Arcanist Gloves" "Arcanist Slippers" "Clasped Mitts" "Cutlass" "Destiny Leather" "Full Wyrmscale" "Jewelled Foil" "Nubuck Boots" "Nubuck Gloves" "Sacrificial Garb" "Savant's Robe" "Siege Axe" "Thorium Spirit Shield" "Vaal Mask" "Vaal Spirit Shield" "Void Axe" "Wyrmscale Doublet"
  3325. Rarity Unique
  3326. SetFontSize 45
  3327. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3328. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3329. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3330. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3331.  
  3332. #------------------------------------
  3333. # [2005] Multi-Unique bases.
  3334. #------------------------------------
  3335. # These bases have multiple uniques. One of the uniques, is a high value one
  3336. # While others are cheap. We give them a high quality display, while making a normal unique
  3337. # Sound to prevent false excitement.
  3338.  
  3339. Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase
  3340. BaseType "Amber Amulet" "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Hydrascale Gauntlets" "Imperial Bow" "Imperial Staff" "Leather Belt" "Onyx Amulet" "Paua Ring" "Sorcerer Boots" "Steel Ring" "Stibnite Flask" "Topaz Flask"
  3341. Rarity Unique
  3342. SetFontSize 45
  3343. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3344. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3345. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3346. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3347.  
  3348. #------------------------------------
  3349. # [2006] Prophecy-Material Uniques
  3350. #------------------------------------
  3351.  
  3352. Show # $uniques->Prophecy %TB-Uniques-Fated
  3353. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  3354. Rarity Unique
  3355. SetFontSize 45
  3356. SetTextColor 0 0 0 255 # TEXTCOLOR: Uniques
  3357. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Fated Uniques
  3358. SetBackgroundColor 175 96 37 255 # BACKGROUND: Uniques: Prophecy Base
  3359. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3360.  
  3361. #------------------------------------
  3362. # [2007] Random Uniques
  3363. #------------------------------------
  3364.  
  3365. Show # $uniques T3
  3366. Rarity Unique
  3367. SetFontSize 45
  3368. SetTextColor 0 0 0 255 # TEXTCOLOR: Uniques
  3369. SetBorderColor 0 0 0 255 # BORDERCOLOR: Unique Item
  3370. SetBackgroundColor 175 96 37 255 # BACKGROUND: T6-10 maps, currency, talismans
  3371. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3372.  
  3373. #===============================================================================================================
  3374. # [[2100]] Quest Items and Shaper Orbs
  3375. #===============================================================================================================
  3376.  
  3377. Show # $quest
  3378. Class Quest
  3379. BaseType "Shaper's Orb" "Elder's Orb"
  3380. SetFontSize 45
  3381. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3382. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3383.  
  3384. Show # $quest
  3385. Class Quest
  3386. SetFontSize 45
  3387. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3388.  
  3389. #===============================================================================================================
  3390. # [[2200]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  3391. #===============================================================================================================
  3392.  
  3393. #===============================================================================================================
  3394. # [[2300]] Leveling - Flasks
  3395. #===============================================================================================================
  3396.  
  3397. #------------------------------------
  3398. # [2301] Hide outdated flasks
  3399. #------------------------------------
  3400.  
  3401. Hide # lvl
  3402. Quality = 0
  3403. ItemLevel >= 35
  3404. Class "Life Flask" "Mana Flask"
  3405. BaseType Small Medium Large Greater Grand
  3406. SetFontSize 20
  3407. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3408.  
  3409. Hide # lvl
  3410. Quality = 0
  3411. ItemLevel >= 53
  3412. Class "Life Flask" "Mana Flask"
  3413. BaseType Giant Colossal Sacred
  3414. SetFontSize 20
  3415. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3416.  
  3417. Hide # lvl
  3418. Quality = 0
  3419. ItemLevel >= 67
  3420. Class "Life Flask" "Mana Flask"
  3421. BaseType Hallowed Sanctified Divine Eternal
  3422. SetFontSize 20
  3423. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3424.  
  3425. #------------------------------------
  3426. # [2302] Hybrid flasks (normal)
  3427. #------------------------------------
  3428.  
  3429. Show # %D4
  3430. ItemLevel <= 15
  3431. Class "Hybrid Flask"
  3432. BaseType "Small"
  3433. SetFontSize 42
  3434. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3435. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3436.  
  3437. Show # %D4
  3438. ItemLevel <= 25
  3439. Class "Hybrid Flask"
  3440. BaseType "Medium"
  3441. SetFontSize 42
  3442. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3443. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3444.  
  3445. Show # %D4
  3446. ItemLevel <= 35
  3447. Class "Hybrid Flask"
  3448. BaseType "Large"
  3449. SetFontSize 42
  3450. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3451. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3452.  
  3453. Show # %D4
  3454. ItemLevel <= 45
  3455. Class "Hybrid Flask"
  3456. BaseType "Colossal"
  3457. SetFontSize 42
  3458. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3459. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3460.  
  3461. Show # %D4
  3462. ItemLevel <= 55
  3463. Class "Hybrid Flask"
  3464. BaseType "Sacred"
  3465. SetFontSize 42
  3466. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3467. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3468.  
  3469. Show # %D4
  3470. ItemLevel <= 67
  3471. Class "Hybrid Flask"
  3472. BaseType "Hallowed"
  3473. SetFontSize 42
  3474. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3475. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3476.  
  3477. #------------------------------------
  3478. # [2303] Life Flasks - Normal (Kudos to Antnee)
  3479. #------------------------------------
  3480.  
  3481. Show # %D5
  3482. ItemLevel <= 5
  3483. Class "Life Flasks"
  3484. BaseType "Small"
  3485. SetFontSize 42
  3486. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3487. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3488.  
  3489. Show # %D5
  3490. ItemLevel <= 9
  3491. ItemLevel >= 3
  3492. Class "Life Flasks"
  3493. BaseType "Medium"
  3494. SetFontSize 42
  3495. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3496. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3497.  
  3498. Show # %D5
  3499. ItemLevel <= 13
  3500. ItemLevel >= 5
  3501. Class "Life Flasks"
  3502. BaseType "Large"
  3503. SetFontSize 42
  3504. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3505. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3506.  
  3507. Show # %D5
  3508. ItemLevel <= 19
  3509. ItemLevel >= 12
  3510. Class "Life Flasks"
  3511. BaseType "Greater"
  3512. SetFontSize 42
  3513. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3514. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3515.  
  3516. Show # %D5
  3517. ItemLevel <= 24
  3518. ItemLevel >= 18
  3519. Class "Life Flasks"
  3520. BaseType "Grand"
  3521. SetFontSize 42
  3522. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3523. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3524.  
  3525. Show # %D5
  3526. ItemLevel <= 30
  3527. ItemLevel >= 24
  3528. Class "Life Flasks"
  3529. BaseType "Giant"
  3530. SetFontSize 42
  3531. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3532. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3533.  
  3534. Show # %D5
  3535. ItemLevel <= 37
  3536. ItemLevel >= 30
  3537. Class "Life Flasks"
  3538. BaseType "Colossal"
  3539. SetFontSize 42
  3540. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3541. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3542.  
  3543. Show # %D5
  3544. ItemLevel <= 42
  3545. ItemLevel >= 36
  3546. Class "Life Flasks"
  3547. BaseType "Sacred"
  3548. SetFontSize 42
  3549. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3550. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3551.  
  3552. Show # %D5
  3553. ItemLevel <= 48
  3554. ItemLevel >= 42
  3555. Class "Life Flasks"
  3556. BaseType "Hallowed"
  3557. SetFontSize 42
  3558. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3559. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3560.  
  3561. Show # %D5
  3562. ItemLevel <= 55
  3563. ItemLevel >= 48
  3564. Class "Life Flasks"
  3565. BaseType "Sanctified"
  3566. SetFontSize 42
  3567. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3568. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3569.  
  3570. Show # %D5
  3571. ItemLevel <= 67
  3572. ItemLevel >= 60
  3573. Class "Life Flasks"
  3574. BaseType "Divine"
  3575. SetFontSize 42
  3576. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3577. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3578.  
  3579. Show # %D5
  3580. ItemLevel <= 70
  3581. ItemLevel >= 65
  3582. Class "Life Flasks"
  3583. BaseType "Eternal"
  3584. SetFontSize 42
  3585. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3586. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3587.  
  3588. #------------------------------------
  3589. # [2304] Mana Flasks - Magic (Kudos to Antnee)
  3590. #------------------------------------
  3591.  
  3592. Show # %D5
  3593. ItemLevel <= 5
  3594. Class "Mana Flasks"
  3595. BaseType "Small"
  3596. SetFontSize 42
  3597. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3598. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3599.  
  3600. Show # %D5
  3601. ItemLevel <= 8
  3602. ItemLevel >= 3
  3603. Class "Mana Flasks"
  3604. BaseType "Medium"
  3605. SetFontSize 42
  3606. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3607. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3608.  
  3609. Show # %D5
  3610. ItemLevel <= 12
  3611. ItemLevel >= 5
  3612. Class "Mana Flasks"
  3613. BaseType "Large"
  3614. SetFontSize 42
  3615. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3616. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3617.  
  3618. Show # %D5
  3619. ItemLevel <= 18
  3620. ItemLevel >= 12
  3621. Class "Mana Flasks"
  3622. BaseType "Greater"
  3623. SetFontSize 42
  3624. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3625. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3626.  
  3627. Show # %D5
  3628. ItemLevel <= 24
  3629. ItemLevel >= 18
  3630. Class "Mana Flasks"
  3631. BaseType "Grand"
  3632. SetFontSize 42
  3633. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3634. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3635.  
  3636. Show # %D5
  3637. ItemLevel <= 30
  3638. ItemLevel >= 24
  3639. Class "Mana Flasks"
  3640. BaseType "Giant"
  3641. SetFontSize 42
  3642. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3643. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3644.  
  3645. Show # %D5
  3646. ItemLevel <= 37
  3647. ItemLevel >= 30
  3648. Class "Mana Flasks"
  3649. BaseType "Colossal"
  3650. SetFontSize 42
  3651. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3652. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3653.  
  3654. Show # %D5
  3655. ItemLevel <= 42
  3656. ItemLevel >= 36
  3657. Class "Mana Flasks"
  3658. BaseType "Sacred"
  3659. SetFontSize 42
  3660. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3661. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3662.  
  3663. Show # %D5
  3664. ItemLevel <= 48
  3665. ItemLevel >= 42
  3666. Class "Mana Flasks"
  3667. BaseType "Hallowed"
  3668. SetFontSize 42
  3669. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3670. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3671.  
  3672. Show # %D5
  3673. ItemLevel <= 55
  3674. ItemLevel >= 48
  3675. Class "Mana Flasks"
  3676. BaseType "Sanctified"
  3677. SetFontSize 42
  3678. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3679. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3680.  
  3681. Show # %D5
  3682. ItemLevel <= 67
  3683. ItemLevel >= 60
  3684. Class "Mana Flasks"
  3685. BaseType "Divine"
  3686. SetFontSize 42
  3687. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3688. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3689.  
  3690. Show # %D5
  3691. ItemLevel <= 70
  3692. ItemLevel >= 65
  3693. Class "Mana Flasks"
  3694. BaseType "Eternal"
  3695. SetFontSize 42
  3696. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3697. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3698.  
  3699. #------------------------------------
  3700. # [2305] Show remaining flasks
  3701. #------------------------------------
  3702.  
  3703. Show # %D5
  3704. Quality = 20
  3705. ItemLevel <= 65
  3706. BaseType "Flask"
  3707. Rarity <= Magic
  3708. SetFontSize 42
  3709. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  3710. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3711.  
  3712. Show # %D4
  3713. Quality >= 15
  3714. ItemLevel <= 65
  3715. BaseType "Flask"
  3716. Rarity <= Magic
  3717. SetFontSize 42
  3718. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3719. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3720.  
  3721. Show # %D3
  3722. Quality > 1
  3723. ItemLevel <= 65
  3724. BaseType "Flask"
  3725. Rarity <= Magic
  3726. SetFontSize 36
  3727. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3728. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3729.  
  3730. Show # %D4
  3731. ItemLevel <= 65
  3732. Class "Utility Flasks"
  3733. Rarity <= Magic
  3734. SetFontSize 36
  3735. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  3736. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  3737.  
  3738. Show # %D3
  3739. BaseType Flask
  3740. Rarity <= Magic
  3741. SetFontSize 36
  3742. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3743.  
  3744. #===============================================================================================================
  3745. # [[2400]] Leveling - Merged Rules
  3746. #===============================================================================================================
  3747.  
  3748. Show # %REMS1 %D5 %RVR
  3749. LinkedSockets = 4
  3750. SocketGroup RGB
  3751. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3752. Rarity = Normal
  3753. SetFontSize 42
  3754. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3755. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3756. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3757. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3758.  
  3759. Show
  3760. LinkedSockets = 4
  3761. SocketGroup RGB
  3762. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3763. Rarity = Magic
  3764. SetFontSize 42
  3765. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3766. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3767. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3768. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3769.  
  3770. Show # %REMS1 %D5
  3771. LinkedSockets = 4
  3772. SocketGroup RGB
  3773. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3774. Rarity Rare
  3775. SetFontSize 42
  3776. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3777. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3778. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3779.  
  3780. #===============================================================================================================
  3781. # [[2500]] Leveling - RGB Recipes
  3782. #===============================================================================================================
  3783.  
  3784. Show # %D3
  3785. SocketGroup RGB
  3786. Width <= 2
  3787. Height <= 2
  3788. SetFontSize 40
  3789. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3790. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3791.  
  3792. Show # %D3
  3793. SocketGroup RGB
  3794. Width <= 1
  3795. Height <= 3
  3796. SetFontSize 40
  3797. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3798. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3799.  
  3800. Show # %D2
  3801. SocketGroup RGB
  3802. Width >= 2
  3803. Height >= 4
  3804. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3805. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3806.  
  3807. Show # %D2
  3808. SocketGroup RGB
  3809. SetFontSize 36
  3810. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3811. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3812.  
  3813. #===============================================================================================================
  3814. # [[2600]] Leveling - RARES
  3815. #===============================================================================================================
  3816.  
  3817. #------------------------------------
  3818. # [2601] Leveling rares - specific items
  3819. #------------------------------------
  3820.  
  3821. Show # %REMS1 %D5
  3822. LinkedSockets >= 4
  3823. Rarity Rare
  3824. SetFontSize 45
  3825. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3826. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3827. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3828.  
  3829. Show # %REMS1 %D5
  3830. Class "Rings" "Amulets" "Belts"
  3831. Rarity Rare
  3832. SetFontSize 45
  3833. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  3834. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3835. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3836.  
  3837. Show # %D5
  3838. ItemLevel < 30
  3839. Class "Boots"
  3840. Rarity Rare
  3841. SetFontSize 45
  3842. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3843. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3844.  
  3845. Show # %D5
  3846. Height = 2
  3847. Class "Boots" "Helmets" "Gloves" "Shields"
  3848. Rarity Rare
  3849. SetFontSize 42
  3850. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3851. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3852.  
  3853. Show # %D5
  3854. Class "Sceptres" "Daggers" "Wands"
  3855. Rarity Rare
  3856. SetFontSize 42
  3857. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3858. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3859.  
  3860. #------------------------------------
  3861. # [2602] Leveling rares - Progression
  3862. #------------------------------------
  3863.  
  3864. Show # %D3
  3865. Width <= 1
  3866. Height <= 3
  3867. ItemLevel <= 12
  3868. Rarity Rare
  3869. SetFontSize 42
  3870. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3871. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3872.  
  3873. Show # %D3
  3874. Width <= 2
  3875. Height <= 2
  3876. ItemLevel <= 12
  3877. Rarity Rare
  3878. SetFontSize 42
  3879. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3880. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3881.  
  3882. Show # %D3
  3883. ItemLevel <= 12
  3884. Rarity Rare
  3885. SetFontSize 42
  3886. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3887. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3888.  
  3889. Show # %D3
  3890. Width <= 2
  3891. Height <= 2
  3892. ItemLevel < 15
  3893. DropLevel > 5
  3894. Rarity Rare
  3895. SetFontSize 36
  3896. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3897. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3898.  
  3899. Show # %D3
  3900. Width <= 1
  3901. Height <= 3
  3902. ItemLevel < 15
  3903. DropLevel > 5
  3904. Rarity Rare
  3905. SetFontSize 36
  3906. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3907. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3908.  
  3909. Show # %D3
  3910. ItemLevel < 15
  3911. DropLevel > 5
  3912. Rarity Rare
  3913. SetFontSize 36
  3914. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3915. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3916.  
  3917. Show # %D3
  3918. Width <= 2
  3919. Height <= 2
  3920. ItemLevel < 20
  3921. DropLevel > 10
  3922. Rarity Rare
  3923. SetFontSize 36
  3924. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3925. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3926.  
  3927. Show # %D3
  3928. Width <= 1
  3929. Height <= 3
  3930. ItemLevel < 20
  3931. DropLevel > 10
  3932. Rarity Rare
  3933. SetFontSize 36
  3934. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3935. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3936.  
  3937. Show # %D3
  3938. ItemLevel < 20
  3939. DropLevel > 10
  3940. Rarity Rare
  3941. SetFontSize 36
  3942. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3943. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3944.  
  3945. Show # %D3
  3946. Width <= 2
  3947. Height <= 2
  3948. ItemLevel < 25
  3949. DropLevel > 15
  3950. Rarity Rare
  3951. SetFontSize 36
  3952. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3953. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3954.  
  3955. Show # %D3
  3956. Width <= 1
  3957. Height <= 3
  3958. ItemLevel < 25
  3959. DropLevel > 15
  3960. Rarity Rare
  3961. SetFontSize 36
  3962. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3963. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3964.  
  3965. Show # %D3
  3966. ItemLevel < 25
  3967. DropLevel > 15
  3968. Rarity Rare
  3969. SetFontSize 36
  3970. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3971. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3972.  
  3973. Show # %D3
  3974. Width <= 2
  3975. Height <= 2
  3976. ItemLevel < 30
  3977. DropLevel > 20
  3978. Rarity Rare
  3979. SetFontSize 36
  3980. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3981. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3982.  
  3983. Show # %D3
  3984. Width <= 1
  3985. Height <= 3
  3986. ItemLevel < 30
  3987. DropLevel > 20
  3988. Rarity Rare
  3989. SetFontSize 36
  3990. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3991. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3992.  
  3993. Show # %D3
  3994. ItemLevel < 30
  3995. DropLevel > 20
  3996. Rarity Rare
  3997. SetFontSize 36
  3998. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3999. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4000.  
  4001. Show # %D3
  4002. Width <= 2
  4003. Height <= 2
  4004. ItemLevel < 35
  4005. DropLevel > 25
  4006. Rarity Rare
  4007. SetFontSize 36
  4008. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4009. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4010.  
  4011. Show # %D4
  4012. Width <= 1
  4013. Height <= 3
  4014. ItemLevel < 35
  4015. DropLevel > 25
  4016. Rarity Rare
  4017. SetFontSize 36
  4018. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4019. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4020.  
  4021. Show # %D3
  4022. ItemLevel < 35
  4023. DropLevel > 25
  4024. Rarity Rare
  4025. SetFontSize 36
  4026. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4027. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4028.  
  4029. Show # %D3
  4030. Width <= 2
  4031. Height <= 2
  4032. ItemLevel < 40
  4033. DropLevel > 30
  4034. Rarity Rare
  4035. SetFontSize 36
  4036. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4037. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4038.  
  4039. Show # %D3
  4040. Width <= 1
  4041. Height <= 3
  4042. ItemLevel < 40
  4043. DropLevel > 30
  4044. Rarity Rare
  4045. SetFontSize 36
  4046. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4047. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4048.  
  4049. Show # %D3
  4050. ItemLevel < 40
  4051. DropLevel > 30
  4052. Rarity Rare
  4053. SetFontSize 36
  4054. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4055. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4056.  
  4057. Show # %D3
  4058. Width <= 2
  4059. Height <= 2
  4060. ItemLevel < 45
  4061. DropLevel > 35
  4062. Rarity Rare
  4063. SetFontSize 36
  4064. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4065. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4066.  
  4067. Show # %D3
  4068. Width <= 1
  4069. Height <= 3
  4070. ItemLevel < 45
  4071. DropLevel > 35
  4072. Rarity Rare
  4073. SetFontSize 36
  4074. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4075. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4076.  
  4077. Show # %D4
  4078. ItemLevel < 45
  4079. DropLevel > 35
  4080. Rarity Rare
  4081. SetFontSize 36
  4082. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4083. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4084.  
  4085. Show # %D3
  4086. Width <= 1
  4087. Height <= 3
  4088. ItemLevel < 50
  4089. DropLevel > 40
  4090. Rarity Rare
  4091. SetFontSize 36
  4092. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4093. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4094.  
  4095. Show # %D3
  4096. Width <= 2
  4097. Height <= 2
  4098. ItemLevel < 50
  4099. DropLevel > 40
  4100. Rarity Rare
  4101. SetFontSize 36
  4102. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4103. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4104.  
  4105. Show # %D3
  4106. ItemLevel < 50
  4107. DropLevel > 40
  4108. Rarity Rare
  4109. SetFontSize 36
  4110. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4111. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4112.  
  4113. Show # %D3
  4114. Width <= 2
  4115. Height <= 2
  4116. ItemLevel < 55
  4117. DropLevel > 45
  4118. Rarity Rare
  4119. SetFontSize 36
  4120. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4121. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4122.  
  4123. Show # %D3
  4124. Width <= 1
  4125. Height <= 3
  4126. ItemLevel < 55
  4127. DropLevel > 45
  4128. Rarity Rare
  4129. SetFontSize 36
  4130. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4131. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4132.  
  4133. Show # %D3
  4134. ItemLevel < 55
  4135. DropLevel > 45
  4136. Rarity Rare
  4137. SetFontSize 36
  4138. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4139. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4140.  
  4141. Show # %D3
  4142. Width <= 2
  4143. Height <= 2
  4144. ItemLevel < 60
  4145. DropLevel > 50
  4146. Rarity Rare
  4147. SetFontSize 36
  4148. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4149. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4150.  
  4151. Show # %D3
  4152. Width <= 1
  4153. Height <= 3
  4154. ItemLevel < 60
  4155. DropLevel > 50
  4156. Rarity Rare
  4157. SetFontSize 36
  4158. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4159. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4160.  
  4161. Show # %D3
  4162. ItemLevel < 60
  4163. DropLevel > 50
  4164. Rarity Rare
  4165. SetFontSize 36
  4166. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4167. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4168.  
  4169. Show # %D3
  4170. Width <= 2
  4171. Height <= 2
  4172. DropLevel > 55
  4173. Rarity Rare
  4174. SetFontSize 36
  4175. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4176. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4177.  
  4178. Show # %D3
  4179. Width <= 1
  4180. Height <= 3
  4181. DropLevel > 55
  4182. Rarity Rare
  4183. SetFontSize 36
  4184. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4185. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4186.  
  4187. Show # %D3
  4188. DropLevel > 55
  4189. Rarity Rare
  4190. SetFontSize 36
  4191. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4192. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4193.  
  4194. #------------------------------------
  4195. # [2603] Leveling rares - remaining rules
  4196. #------------------------------------
  4197.  
  4198. Show # %D2
  4199. Width <= 1
  4200. Height <= 3
  4201. Rarity Rare
  4202. SetFontSize 36
  4203. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4204. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  4205.  
  4206. Show # %D2
  4207. Width <= 2
  4208. Height <= 2
  4209. Rarity Rare
  4210. SetFontSize 36
  4211. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4212. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  4213.  
  4214. Show # %D2
  4215. Rarity Rare
  4216. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4217. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  4218.  
  4219. #===============================================================================================================
  4220. # [[2700]] Leveling - Useful items
  4221. #===============================================================================================================
  4222.  
  4223. #------------------------------------
  4224. # [2701] Linked gear - 4links
  4225. #------------------------------------
  4226.  
  4227. Show # %D3 %RVR %REMS1
  4228. LinkedSockets >= 4
  4229. Rarity = Normal
  4230. SetFontSize 42
  4231. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4232. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  4233. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4234. PlayAlertSound 12 300 # DROPSOUND: Leveling
  4235.  
  4236. Show
  4237. LinkedSockets >= 4
  4238. Rarity = Magic
  4239. SetFontSize 42
  4240. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4241. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  4242. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4243. PlayAlertSound 12 300 # DROPSOUND: Leveling
  4244.  
  4245. #------------------------------------
  4246. # [2702] Linked gear - Caster Weapon Configuration
  4247. #------------------------------------
  4248.  
  4249. Show # %D3 %RVR
  4250. LinkedSockets = 3
  4251. SocketGroup BB
  4252. ItemLevel <= 40
  4253. Class "Sceptres" "Wands" "Daggers"
  4254. Rarity = Normal
  4255. SetFontSize 42
  4256. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4257. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4258. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4259.  
  4260. Show
  4261. LinkedSockets = 3
  4262. SocketGroup BB
  4263. ItemLevel <= 40
  4264. Class "Sceptres" "Wands" "Daggers"
  4265. Rarity = Magic
  4266. SetFontSize 42
  4267. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4268. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4269. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4270.  
  4271. #------------------------------------
  4272. # [2703] Linked gear - 3links
  4273. #------------------------------------
  4274.  
  4275. Show # %D2 %RVR
  4276. LinkedSockets >= 3
  4277. ItemLevel <= 24
  4278. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4279. Rarity = Normal
  4280. SetFontSize 42
  4281. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4282. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4283. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4284.  
  4285. Show
  4286. LinkedSockets >= 3
  4287. ItemLevel <= 24
  4288. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4289. Rarity = Magic
  4290. SetFontSize 42
  4291. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4292. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4293. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4294.  
  4295. Show # %D2
  4296. LinkedSockets >= 3
  4297. ItemLevel <= 36
  4298. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4299. Rarity <= Magic
  4300. SetFontSize 36
  4301. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4302. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4303.  
  4304. Show # %D2 %RVR
  4305. LinkedSockets >= 3
  4306. ItemLevel <= 12
  4307. Rarity = Normal
  4308. SetFontSize 42
  4309. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4310. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4311. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4312.  
  4313. Show
  4314. LinkedSockets >= 3
  4315. ItemLevel <= 12
  4316. Rarity = Magic
  4317. SetFontSize 42
  4318. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4319. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4320. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4321.  
  4322. #------------------------------------
  4323. # [2704] Extra Highlight: Boots
  4324. #------------------------------------
  4325.  
  4326. Show # %D3
  4327. ItemLevel <= 12
  4328. Class "Boots"
  4329. Rarity = Magic
  4330. SetFontSize 42
  4331. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4332. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4333. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4334.  
  4335. Show # %D2
  4336. ItemLevel <= 24
  4337. Class "Boots"
  4338. Rarity = Magic
  4339. SetFontSize 36
  4340. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4341. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4342.  
  4343. #------------------------------------
  4344. # [2705] Optional Recipes
  4345. #------------------------------------
  4346.  
  4347. #Show
  4348. # BaseType "Bone Spirit Shield"
  4349. # ItemLevel < 40
  4350. # SetBorderColor 100 100 100 255
  4351.  
  4352. #------------------------------------
  4353. # [2706] Act 1
  4354. #------------------------------------
  4355. # Early on we focus on flat wins
  4356. # Iron Rings, Leather Belts and Corals help the leveling progression a lot
  4357. # We also want to highlight all elemental resist rings for the +1 Recipe
  4358.  
  4359. Show # %TB-Leveling-Trinkets-Phys %D3 %RVR
  4360. ItemLevel <= 12
  4361. BaseType "Iron Ring" "Rustic Sash"
  4362. Rarity = Normal
  4363. SetFontSize 42
  4364. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4365. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4366. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4367.  
  4368. Show
  4369. ItemLevel <= 12
  4370. BaseType "Iron Ring" "Rustic Sash"
  4371. Rarity = Magic
  4372. SetFontSize 42
  4373. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4374. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4375. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4376.  
  4377. Show # %TB-Leveling-Trinkets-Life %D3 %RVR
  4378. ItemLevel <= 16
  4379. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4380. Rarity = Normal
  4381. SetFontSize 42
  4382. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4383. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4384. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4385.  
  4386. Show
  4387. ItemLevel <= 16
  4388. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4389. Rarity = Magic
  4390. SetFontSize 42
  4391. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4392. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4393. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4394.  
  4395. Show # %D2
  4396. ItemLevel <= 12
  4397. Class "Rings" "Amulets" "Belts"
  4398. Rarity <= Magic
  4399. SetFontSize 42
  4400. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4401. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4402.  
  4403. # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
  4404.  
  4405. Show # %TB-Brutus-Handling-Gear %D2 %RVR
  4406. ItemLevel <= 8
  4407. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4408. Rarity = Normal
  4409. SetFontSize 36
  4410. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4411. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4412.  
  4413. Show
  4414. ItemLevel <= 8
  4415. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4416. Rarity = Magic
  4417. SetFontSize 36
  4418. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4419. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4420.  
  4421. Show # %D3
  4422. ItemLevel <= 12
  4423. Class "Sceptres" "Wands" "Daggers"
  4424. Rarity = Magic
  4425. SetFontSize 36
  4426. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4427. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4428. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4429.  
  4430. #------------------------------------
  4431. # [2707] Act 2+3
  4432. #------------------------------------
  4433. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
  4434.  
  4435. Show # %TB-Leveling-Trinkets-Life %D2 %RVR
  4436. ItemLevel <= 32
  4437. BaseType "Topaz Ring" "Two-Stone Ring"
  4438. Rarity = Normal
  4439. SetFontSize 36
  4440. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4441. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4442. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4443.  
  4444. Show
  4445. ItemLevel <= 32
  4446. BaseType "Topaz Ring" "Two-Stone Ring"
  4447. Rarity = Magic
  4448. SetFontSize 36
  4449. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4450. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4451. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4452.  
  4453. Show # %D2
  4454. ItemLevel <= 36
  4455. Class "Sceptres" "Wands" "Daggers"
  4456. Rarity = Magic
  4457. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4458.  
  4459. #------------------------------------
  4460. # [2708] Act 4+5+6
  4461. #------------------------------------
  4462. # Act 4-6 have a highly varying damage composition
  4463. # However several of the strongest elemental attacks are fire-typed
  4464.  
  4465. Show # %TB-Leveling-Trinkets-Life %D3 %RVR
  4466. ItemLevel <= 50
  4467. ItemLevel >= 32
  4468. BaseType "Ruby Ring" "Two-Stone Ring"
  4469. Rarity = Normal
  4470. SetFontSize 36
  4471. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4472. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4473. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4474.  
  4475. Show
  4476. ItemLevel <= 50
  4477. ItemLevel >= 32
  4478. BaseType "Ruby Ring" "Two-Stone Ring"
  4479. Rarity = Magic
  4480. SetFontSize 36
  4481. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4482. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4483. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4484.  
  4485. #------------------------------------
  4486. # [2709] Jewellery - Regular Highlight
  4487. #------------------------------------
  4488.  
  4489. # Worthwhile rings + Onyx - focus on resists for quick enchanting.
  4490.  
  4491. Show # %D2
  4492. BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
  4493. Rarity <= Magic
  4494. SetFontSize 36
  4495. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4496.  
  4497. # Worthwhile belts
  4498.  
  4499. Show # %TB-Leveling-Trinkets-Life %D2
  4500. ItemLevel <= 32
  4501. BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
  4502. Rarity <= Magic
  4503. SetFontSize 36
  4504. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4505.  
  4506. # Worthwhile amulets - only stat amulets to help with stats
  4507.  
  4508. Show # %D2
  4509. ItemLevel <= 32
  4510. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
  4511. Rarity <= Magic
  4512. SetFontSize 36
  4513. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4514.  
  4515. #------------------------------------
  4516. # [2710] Quivers - Progression
  4517. #------------------------------------
  4518.  
  4519. # Quivers - early gear acquisition
  4520.  
  4521. Show # %D2
  4522. ItemLevel <= 8
  4523. BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4524. Rarity <= Magic
  4525. SetFontSize 36
  4526. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4527.  
  4528. # Quivers - possible upgrades
  4529.  
  4530. Show # %D2
  4531. ItemLevel <= 24
  4532. BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4533. Rarity <= Magic
  4534. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4535. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4536.  
  4537. # Quivers - first appearance of broadhead arrow quivers
  4538.  
  4539. Show # %D3
  4540. ItemLevel < 35
  4541. BaseType "Broadhead Arrow Quiver"
  4542. Rarity <= Magic
  4543. SetFontSize 36
  4544. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4545.  
  4546. Show # %D2
  4547. ItemLevel <= 48
  4548. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  4549. Rarity <= Magic
  4550. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4551. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4552.  
  4553. #------------------------------------
  4554. # [2711] Magic Gear
  4555. #------------------------------------
  4556.  
  4557. Show # %D2
  4558. ItemLevel <= 32
  4559. Class Rings Amulets Belts
  4560. Rarity Magic
  4561. SetFontSize 36
  4562. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4563.  
  4564. #------------------------------------
  4565. # [2712] 20% quality items for those strange people who want them
  4566. #------------------------------------
  4567.  
  4568. #Show
  4569. # Quality = 20
  4570. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  4571. # Rarity <= Magic
  4572. # ItemLevel <= 60
  4573. # SetBorderColor 0 0 0
  4574. # SetBackgroundColor 75 75 75 255
  4575.  
  4576. #===============================================================================================================
  4577. # [[2800]] Leveling - normal and magic item progression
  4578. #===============================================================================================================
  4579.  
  4580. #------------------------------------
  4581. # [2801] Progression - Part 1 1-30
  4582. #------------------------------------
  4583.  
  4584. Show # %TC-LVL-Weapons %D1
  4585. ItemLevel <= 9
  4586. DropLevel >= 5
  4587. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4588. Rarity <= Magic
  4589. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4590. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4591.  
  4592. Show # %TC-LVL-Weapons %D1
  4593. ItemLevel <= 11
  4594. DropLevel >= 8
  4595. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4596. Rarity <= Magic
  4597. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4598. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4599.  
  4600. Show # %TC-LVL-Weapons %D1
  4601. ItemLevel <= 14
  4602. DropLevel >= 11
  4603. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4604. Rarity <= Magic
  4605. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4606. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4607.  
  4608. Show # %TC-LVL-Weapons %D1
  4609. ItemLevel <= 16
  4610. DropLevel >= 13
  4611. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4612. Rarity <= Magic
  4613. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4614. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4615.  
  4616. Show # %TC-LVL-Weapons %D1
  4617. ItemLevel <= 18
  4618. DropLevel >= 16
  4619. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4620. Rarity <= Magic
  4621. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4622. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4623.  
  4624. Show # %TC-LVL-Weapons %D1
  4625. ItemLevel <= 20
  4626. DropLevel >= 18
  4627. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4628. Rarity <= Magic
  4629. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4630. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4631.  
  4632. Show # %TC-LVL-Weapons %D1
  4633. ItemLevel <= 22
  4634. DropLevel >= 20
  4635. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4636. Rarity <= Magic
  4637. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4638. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4639.  
  4640. Show # %TC-LVL-Weapons %D1
  4641. ItemLevel <= 24
  4642. DropLevel >= 22
  4643. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4644. Rarity <= Magic
  4645. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4646. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4647.  
  4648. Show # %TC-LVL-Weapons %D1
  4649. ItemLevel <= 26
  4650. DropLevel >= 24
  4651. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4652. Rarity <= Magic
  4653. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4654. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4655.  
  4656. Show # %TC-LVL-Weapons %D1
  4657. ItemLevel <= 28
  4658. DropLevel >= 26
  4659. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4660. Rarity <= Magic
  4661. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4662. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4663.  
  4664. Show # %TC-LVL-Weapons %D1
  4665. ItemLevel <= 30
  4666. DropLevel >= 28
  4667. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4668. Rarity <= Magic
  4669. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4670. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4671.  
  4672. #------------------------------------
  4673. # [2802] Progression - Part 2 30-40
  4674. #------------------------------------
  4675.  
  4676. Show # %TC-LVL-Weapons %D1
  4677. ItemLevel <= 32
  4678. DropLevel >= 30
  4679. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4680. Rarity <= Magic
  4681. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4682. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4683.  
  4684. Show # %TC-LVL-Weapons %D1
  4685. ItemLevel <= 34
  4686. DropLevel >= 32
  4687. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4688. Rarity <= Magic
  4689. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4690. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4691.  
  4692. Show # %TC-LVL-Weapons %D1
  4693. ItemLevel <= 36
  4694. DropLevel >= 34
  4695. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4696. Rarity <= Magic
  4697. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4698. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4699.  
  4700. Show # %TC-LVL-Weapons %D1
  4701. ItemLevel <= 40
  4702. DropLevel >= 38
  4703. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4704. Rarity <= Magic
  4705. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4706. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4707.  
  4708. #------------------------------------
  4709. # [2803] Progression - Part 4 40-65
  4710. #------------------------------------
  4711.  
  4712. Show # %TC-LVL-Weapons %D1
  4713. ItemLevel <= 42
  4714. DropLevel >= 40
  4715. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4716. Rarity = Normal
  4717. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4718. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4719.  
  4720. Show # %TC-LVL-Weapons %D1
  4721. ItemLevel <= 44
  4722. DropLevel >= 42
  4723. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4724. Rarity = Normal
  4725. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4726. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4727.  
  4728. Show # %TC-LVL-Weapons %D1
  4729. ItemLevel <= 46
  4730. DropLevel >= 44
  4731. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4732. Rarity = Normal
  4733. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4734. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4735.  
  4736. Show # %TC-LVL-Weapons %D1
  4737. ItemLevel <= 48
  4738. DropLevel >= 46
  4739. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4740. Rarity = Normal
  4741. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4742. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4743.  
  4744. Show # %TC-LVL-Weapons %D1
  4745. ItemLevel <= 50
  4746. DropLevel >= 48
  4747. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4748. Rarity = Normal
  4749. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4750. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4751.  
  4752. Show # %TC-LVL-Weapons %D1
  4753. ItemLevel <= 52
  4754. DropLevel >= 50
  4755. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4756. Rarity = Normal
  4757. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4758. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4759.  
  4760. Show # %TC-LVL-Weapons %D1
  4761. ItemLevel <= 54
  4762. DropLevel >= 52
  4763. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4764. Rarity = Normal
  4765. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4766. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4767.  
  4768. Show # %TC-LVL-Weapons %D1
  4769. ItemLevel <= 56
  4770. DropLevel >= 54
  4771. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4772. Rarity = Normal
  4773. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4774. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4775.  
  4776. Show # %TC-LVL-Weapons %D1
  4777. ItemLevel <= 58
  4778. DropLevel >= 56
  4779. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4780. Rarity = Normal
  4781. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4782. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4783.  
  4784. Show # %TC-LVL-Weapons %D1
  4785. ItemLevel <= 60
  4786. DropLevel >= 58
  4787. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4788. Rarity = Normal
  4789. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4790. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4791.  
  4792. Show # %TC-LVL-Weapons %D1
  4793. ItemLevel <= 62
  4794. DropLevel >= 60
  4795. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4796. Rarity = Normal
  4797. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4798. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4799.  
  4800. Show # %TC-LVL-Weapons %D1
  4801. ItemLevel <= 64
  4802. DropLevel >= 62
  4803. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4804. Rarity = Normal
  4805. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4806. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4807.  
  4808. Show # %TC-LVL-Weapons %D1
  4809. ItemLevel <= 66
  4810. DropLevel >= 64
  4811. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4812. Rarity = Normal
  4813. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4814. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4815.  
  4816. #------------------------------------
  4817. # [2804] Normal items - First 12 levels - exceptions
  4818. #------------------------------------
  4819.  
  4820. Show # %H1
  4821. ItemLevel <= 4
  4822. Class "Body Armours"
  4823. Rarity Normal
  4824. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4825. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4826. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4827.  
  4828. Show # %D2
  4829. Width <= 1
  4830. Height <= 4
  4831. ItemLevel <= 4
  4832. Rarity Normal
  4833. SetFontSize 36
  4834. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4835. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4836.  
  4837. Show # %D2
  4838. Width <= 2
  4839. Height <= 2
  4840. ItemLevel <= 4
  4841. Rarity Normal
  4842. SetFontSize 36
  4843. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4844. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4845.  
  4846. Show # %D2
  4847. ItemLevel <= 4
  4848. Rarity Normal
  4849. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4850. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4851.  
  4852. #------------------------------------
  4853. # [2805] Magic items - general highlight
  4854. #------------------------------------
  4855.  
  4856. # Highlight small magic items until level 24 for Trans-Selling
  4857.  
  4858. Show # %D2
  4859. Width <= 1
  4860. Height <= 4
  4861. ItemLevel <= 24
  4862. Rarity Magic
  4863. SetFontSize 36
  4864. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4865.  
  4866. Show # %D2
  4867. Width <= 2
  4868. Height <= 2
  4869. ItemLevel <= 24
  4870. Rarity Magic
  4871. SetFontSize 36
  4872. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4873.  
  4874. # Until level 12 - show all blue items, no matter what
  4875.  
  4876. Show # %D2
  4877. ItemLevel <= 12
  4878. Rarity Magic
  4879. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4880.  
  4881. # Later on keep them shown, but really small
  4882.  
  4883. #Show
  4884. # Width <= 1
  4885. # Height <= 4
  4886. # Rarity Magic
  4887. # ItemLevel <= 32
  4888. # SetFontSize 28
  4889. # SetBorderColor 50 50 50
  4890. # SetBackgroundColor 0 0 0 185
  4891.  
  4892. #Show
  4893. # Width <= 2
  4894. # Height <= 2
  4895. # Rarity Magic
  4896. # ItemLevel <= 32
  4897. # SetFontSize 28
  4898. # SetBorderColor 50 50 50
  4899. # SetBackgroundColor 0 0 0 185
  4900.  
  4901. #===============================================================================================================
  4902. # [[2900]] HIDE LAYER 5 - Remaining Items
  4903. #===============================================================================================================
  4904.  
  4905. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4906. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4907. SetFontSize 26
  4908. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4909. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4910.  
  4911. #===============================================================================================================
  4912. # [[3000]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4913. #===============================================================================================================
  4914.  
  4915. Show # SafetyLine!
  4916. SetFontSize 45
  4917. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4918. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4919.  
  4920. #===============================================================================================================
  4921. # [[3100]] Special thanks to!
  4922. #===============================================================================================================
  4923. # PATREON:
  4924. # Special Thanks to the Patreon Supporters:
  4925. # 00cosgrovep, Divinezensei, Ryndaar, DePace, dimon222, Phegan,
  4926. #
  4927. # COMMUNITY:
  4928. # Special thanks to the supporters, stream-viewers and my guild :)
  4929. # Everyone who provided feedback on my thread/github and on reddit.
  4930. #
  4931. # GRINDING GEAR GAMES:
  4932. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4933. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4934. # Chris - The man.
  4935. #
  4936. # FRIENDS:
  4937. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4938. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4939. # MrPing - Helped out a ton with testing recently.
  4940. # Victoria - <3
  4941. #
  4942. # SUGGESTIONS / HELP:
  4943. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4944. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4945. # Malchron - consulted me on some complicated topics
  4946. # ZiggyD - tested the filter during the 2.0 beta
  4947. # Helmannn - tested the filter during the Ascendancy Alpha!
  4948. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4949. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4950. #
  4951. # Script by NeverSink
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