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- # If the messages should try finding a text icon for this item from WolfieMarios Resourcepack (http://imgur.com/a/oHvbX)
- texticon-rp: false
- # If you have WorldResourcepacks (https://s.moep.tv/wrp) or ForceResourcepacks (https://s.moep.tv/frp) installed
- # then you can specify which pack contains the icons. So if WRP/FRP has not send a pack to the player or a pack
- # that does not include the icons according to the below list then it wont show the icon characters to him.
- # Set to an empty list [] in order to completely disable this compatibility.
- packs-with-icons: []
- # - serverpack
- # If you have issues with item names not translating and showing their id you can enable this option
- # and use the manual mapping in transmapping.yml for all items
- use-translation-mapping: false
- # This option sets whether it should try to use the Bungee chat api when on a spigot server
- # It does nothing on a normal craftbukkit
- use-fancy-msg: true
- # The default radius for the /showitem (/show, /si) command if no -r(adius) parameter is specified
- # Can also be "all" or "world" if the command without argument should target everyone (in the world)
- default-radius: 16
- # Disable the sending of metrics data
- disable-metrics: false
- # Whether or not to check for updates. Ingame notifications are controlled by the showitem.updatenotification permission.
- update-check: true
- # Config options for the help functionality in the inventory
- # In order to use this players need the showitem.helpclick permission
- help-click:
- # Which type of click should send the help
- # LEFT, SHIFT_LEFT, RIGHT, SHIFT_RIGHT, MIDDLE, NUMBER_KEY (see numbers), DOUBLE_CLICK, DROP, CONTROL_DROP
- click-types:
- - MIDDLE
- # Which slots should send the help message
- # ARMOR, CONTAINER, QUICKBAR (hotbar)
- # Star is wildcard for every slot
- slot-types:
- - "*"
- # If click is of type NUMBER_KEY then these numbers will trigger the help
- # Star is wildcard for every number
- numbers:
- - "*"
- chat:
- variables:
- # Which variables we should replace in the chat with the player's current item
- # %slot% is the place where the slot number should be
- - "%item%"
- - "%item%slot%%"
- commands:
- # A list of commands where we should replace the variable with the item info
- - "msg"
- - "say"
- - "me"
- - "ch"
- # Maximum count of variables per message
- # Bypass with the showitem.chat.spam permission
- # 0 = unlimited
- max-per-message: 1
- # How to display variables that exceed the max count
- # An empty string removes them completely
- overflow-display: ""
- # Allow variable with no item in hand?
- # Uses lang.error.noitem as error message when false
- show-empty-hand: true
- # How should packets be handled? (requires a restart)
- # Possible values:
- # auto - automatically detect the best solution
- # ProtocolLib - use ProtocolLib (if installed)
- # nms - directly access native Minecraft server code
- # reflection - access Minecraft server via reflections
- packet-handler: auto
- # Priority of the ProtocolLib listener (requires restart)
- # Possible values: lowest, low, normal, high, highest
- listener-priority: highest
- # Filter strings out of item names and lore
- filter:
- # Strings are compared case-insensitive
- # r= prefix indicates that the string should be handled as a regex
- list:
- - "faggot"
- - "r=f.ck"
- # Replace with the following string.
- # If the string is only one character long it will fill up the word's length with it
- replace: "*****"
- # Block certain items from getting shown.
- # Can be bypassed with showitem.blockbypass and showitem.blockbypass.<blockname>
- block:
- # Whether or not this match is inverted (match only items that don't match the values)
- inverted: false
- # List of materials to block
- # Materials: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- material: []
- # - STONE
- # - DIAMOND_SWORD
- # Block items with certain strings in their names from getting shown (case-insensitive)
- # r= prefix indicates that the string should be handled as a regex
- name: []
- # - "name 1"
- # - "r=name \\d"
- # Block items with certain strings in the lore from getting shown (case-insensitive)
- # r= prefix indicates that the string should be handled as a regex
- lore: []
- # - "name 1"
- # - "r=name \\d"
- # Item durability value, can use comparators, <x, >x, =x, !=x or just equal a single number
- # An empty string matches all durabilities
- # Also supports chaining of comparators with a comma. E.g. >5,<20 for between 5 and 20
- durability: ""
- # Block items with the unbreakable tag
- unbreakable: false
- # Block items with certain enchantments, can block both all or only certain levels
- # Names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
- # Can take the same comparators as the durability for the level
- enchantments: []
- # - "DAMAGE_ALL"
- # - "ARROW_DAMAGE:>2"
- # Serialize the item to YAML and filter it with regex.
- # This is only for advanced users and is less efficient, leave empty to disable.
- serialized: ""
- specific:
- # Block only specific items that match certain block types. All global types can be used.
- # Can by bypassed with showitem.blockbypass.specific.<name> e.g. showitem.blockbypass.specific.special-sword
- special-sword:
- material:
- - DIAMOND_SWORD
- name:
- - "Phoenix616's Sword"
- unbreakable: true
- enchantments:
- - "DAMAGE_ALL:>9000"
- # Add multiple matcher, e.g. an invenerted matcher that
- # blocks everything that isn't in this matcher
- # inverted-match:
- # inverted: true
- # material:
- # - WRITTEN_BOOK
- cooldowns:
- # Cooldowns for the radius and the direct show command in seconds.
- # 0 to disable cooldowns entirely.
- # Exempt permission: showitem.cooldownexempt
- all: 300
- world: 60
- radius: 10
- direct: 0
- chat: 60
- # Whether or not we should attempt to send the nickname instead of the username
- # This will also include colors/prefixes of the team the player is in!
- use-nick-name: true
- lang:
- no-permission: "&cYou don't have the permission %permission%"
- count: "%count% "
- item:
- # The different texts that display the item
- # The %icon% variable will only be displayed then texticonrp is set to true
- # The %count% variable will be replaced with lang.count if more than 1 item is shown
- # The string will be automatically colored but it tries to respect custom codes
- unnamed: "%count%[%icon%%type%]"
- named: "%count%[%icon%%name%]"
- none: "[None]"
- # The %type% variable is also usable in the named string for example like this:
- # named: "%icon%%type% &anamed %name%
- slot:
- numbered: " from slot %slot%"
- hand: ""
- all:
- self: "You show %item%%slot% to everyone!"
- target: "%player% shows everyone %item%%slot%!"
- world:
- self: "You show %item%%slot% to everyone in your world!"
- target: "%player% shows %item%%slot% to everyone in his world!"
- radius:
- self: "You hold up %item%%slot%!%customradius%"
- custom: "&8(View distance: %radius%&8 blocks)"
- target: "%player% holds up %item%%slot%!"
- player:
- self: "You show %player% %item%%slot%"
- target: "%player% shows you %item%%slot%"
- help:
- item-info: "&eOptions for showing %item%&e from slot %slot%:"
- suggest-hover: "&9Click to insert &f%insert%&9 into input"
- chat: "&e> &aWrite &f%variable%&a into chat."
- player: "&e> &aShow a specific player: &f%command%"
- default: "&e> &aShow people in a %radius% block radius: &f%command%"
- radius: "&e> &aShow people in a custom radius: &f%command%"
- world: "&e> &aShow to everyone in your world: &f%command%"
- all: "&e> &aShow every online player: &f%command%"
- error:
- no-item: "&cYou don't have an item to show in that slot. :("
- invalid-slot: "&e%input% &cis not a valid slot!"
- item-blocked: "&cYou are not allowed to show this item! (Blocked by %definition%&c)"
- player-offline: "&cThe player %player%&c is not online"
- noone-around: "&cThere are no players around which could see your item :("
- cooldown: "&cYou have to wait %remaining%&c more seconds before showing another item!"
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