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- package com.rs.game;
- import com.rs.game.player.Player;
- public final class Hit {
- public static enum HitLook {
- Miss_Hit(-1,0),
- Hit(1,-1),
- Melee_Hit(1,1),
- Range_Hit(1,2),
- Mage_Hit(1,3),
- Reflect_Hit(1,5),
- Absorve_Hit(4,4);
- private int mark;
- private int icon;
- private HitLook(int mark, int icon) {
- this.mark = mark;
- this.icon = icon;
- }
- public int getMark() {
- return mark;
- }
- public int getIcon() {
- return icon;
- }
- }
- private Entity source;
- private HitLook look;
- private int damage;
- private boolean critical;
- public void setCriticalMark() {
- critical = true;
- }
- public Hit(Entity source, int damage, HitLook look) {
- this.source = source;
- this.damage = damage;
- this.look = look;
- }
- public int getMark(Player player, Entity victm) {
- //melee,range,mage hit
- if(damage == 0 && (look.getIcon() == 1 || look.getIcon() == 2 || look.getIcon() == 3))
- return HitLook.Miss_Hit.getMark();
- return (critical ? 0 : look.getMark()) + (player == victm || player == source ? 0 : 5);
- }
- public int getIcon() {
- //normal hit/critical
- if(damage == 0 && (look.getMark() == 1 || look.getMark() == 2))
- return HitLook.Miss_Hit.getIcon();
- return look.getIcon();
- }
- public HitLook getLook() {
- return look;
- }
- public int getDamage() {
- return damage;
- }
- public void setDamage(int damage) {
- this.damage = damage;
- }
- public Entity getSource() {
- return source;
- }
- public void setSource(Entity source) {
- this.source = source;
- }
- }
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