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- case west: {
- if (uniform player isEqualTo "U_Rangemaster") then {
- _skinName = "textures\Uniforms\Police\Uniform_Police.jpg";
- if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
- if(FETCH_CONST(life_coplevel) >= 1) then {
- _skinName = ["textures\Uniforms\Police\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
- };
- };
- player setObjectTextureGlobal [0, _skinName];
- };
- if(backpack player != "") then {
- [unitBackpack player,0,""] remoteExec ["life_fnc_setTexture",RCLIENT];
- };
- };
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