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  1. ======================================================================================
  2. AXIS POWERS HETALIA:
  3. _____ _ __
  4. /__ \ |__ ___ / / ___ _ __ __ _
  5. / /\/ '_ \ / _ \ / / / _ \| '_ \ / _` |
  6. / / | | | | __/ / /__| (_) | | | | (_| |
  7. \/ |_| |_|\___| \____/\___/|_| |_|\__, |
  8. |___/
  9. ___ _ _
  10. / _ \___ ___ __| | |__ _ _ ___
  11. / /_\/ _ \ / _ \ / _` | '_ \| | | |/ _ \
  12. / /_\\ (_) | (_) | (_| | |_) | |_| | __/
  13. \____/\___/ \___/ \__,_|_.__/ \__, |\___|
  14. |___/
  15. ======================================================================================
  16. *** HISTORY/CHANGE LOG ***
  17. ======================================================================================
  18.  
  19. -- Pre 2/19/2011
  20.  
  21. The original battle system was suppose to support
  22. mostly large-scale conflicts only. However, because
  23. the scripter vanished and YDS decided to be more
  24. self-reliant, the game has been toned-down to
  25. become something more like Suikoden 2 with a
  26. hint of Final Fantasy 4HOL.
  27.  
  28. ======================================================================================
  29. *** EXPLANATION ***
  30. ======================================================================================
  31.  
  32. - SKIRMISH: Regular battles, plays like a
  33. many JRPG battles
  34.  
  35. - SKIRMISH FEATURES:
  36. *** Fire: Uses the character's musket to blast a powerful shot
  37. however, it takes three turns to recharge. No AP.
  38.  
  39. *** Attack: Attack with whatever weapon you have. How much AP it saps
  40. depends on the weapon
  41.  
  42. *** Abilities: uses abilities unique to each class - each will sap AP points
  43.  
  44. *** Defend: Recharges AP
  45.  
  46. - CONFLICTS: See diagram
  47.  
  48.  
  49. ======================================================================================
  50. *** COMMANDS ***
  51. ======================================================================================
  52. NOTE: Each battle begins with 2 AP per character
  53.  
  54. - Ability: access the abilities, even regular attacks are here
  55. - Fire: shoot your musket
  56. - Charge: anyone with full reload points, and four AP can crit hit a single enemy together
  57. - Item: use an item
  58.  
  59. ======================================================================================
  60. *** PLAYABLE CHARACTERS ***
  61. ======================================================================================
  62.  
  63. - Alfred F. Jones
  64. - Arthur Kirkland
  65. - Francis Bonnefoy
  66. - Gilbert
  67. - Toris
  68. - Generic Commander Recruits
  69. * Male/Female Variation
  70. * Dark Skin Variation
  71.  
  72. ======================================================================================
  73. *** ENEMIES ***
  74. ======================================================================================
  75.  
  76. - Animals
  77. * Wolves
  78. - Dark Grey
  79. - Beige-ish
  80. - Generic Soldiers with the same classes as the allies
  81. - Arthur
  82. - Francis
  83. - Natives
  84. - Matthew
  85.  
  86. ======================================================================================
  87. *** WEAPONS TYPES ***
  88. ======================================================================================
  89. In addition to a musket, which can be fired every three rounds, you have the options of
  90. using weapons:
  91.  
  92. - Sabre
  93. - Blunderbuss
  94. - Knife
  95. - Axe
  96. - Bayonet
  97.  
  98. ======================================================================================
  99. *** ITEMS TYPES ***
  100. ======================================================================================
  101.  
  102. - HEALING
  103. ..... Herb
  104. ..... Salve
  105. ..... Tonic
  106. ..... Elixir
  107.  
  108. ======================================================================================
  109. *** CLASSES ***
  110. ======================================================================================
  111.  
  112. Each class gives you a unique abilities which saps AP. Some classes prevents the uses of
  113. certain weapons, or bonuses on certain weapons.
  114.  
  115. Each class has four stars you can upgrade - I am still unsure how they will be upgraded.
  116.  
  117. When you change class, you will have a unique hat.
  118.  
  119. You will have three active abilities and one passive ability and one conflict ability.
  120.  
  121. - Minuteman: Default class
  122. Weapons: All
  123. Bonuses: None
  124. Unique Abilities:
  125. 1. Attack - 1 AP
  126. 2.
  127. 3.
  128. 4.
  129. Conflict Skill:
  130. 1. shoot a target enemy two rows away
  131.  
  132. - Grenadier: has the ability to attack an entire party
  133. Weapons: Grenades
  134. Bonuses: ?
  135. Unique Abilities:
  136. 1. Attack - 1 AP
  137. 2.
  138. 3.
  139. 4.
  140. Conflict Skill:
  141. 1. Attack a cluster of four squares
  142.  
  143. - Skirmisher: good with meele weapons
  144. Weapons: Axe, Bayonet Saber
  145. Bonuses: ++ ATK, -Speed
  146. Unique Abilities:
  147. 1. Attack - 1 AP
  148. 2.
  149. 3.
  150. 4.
  151. Conflict Skill:
  152. 1.
  153.  
  154. - Fusilier: A unit skilled with using guns
  155. Weapons: Blunderbuss, Bayonet
  156. Bonuses:
  157. Unique Abilities: Recovery time for musket to 2 turns
  158. 1. Attack - 1 AP
  159. 2.
  160. 3.
  161. 4.
  162. Conflict Skill:
  163. 1. Pierce shot two units in a row
  164.  
  165. - Coureur des Bois: a unit that increases money dropped after battle, increases effect of items
  166.  
  167. used
  168. Weapons: Knife, Blunderbuss
  169. Bonuses:
  170. Unique Abilities:
  171. 1. Attack - 1 AP
  172. 2.
  173. 3.
  174. 4.
  175. Conflict Skill:
  176. 1.
  177.  
  178. - Commanders [Toris, Gilbert, Ludwig (enemy), Matthew (enemy), Francis only]
  179. Weapons: All
  180. Bonuses:
  181. Unique Abilities:
  182. 1. Attack - 1 AP
  183. 2.
  184. 3.
  185. 4.
  186. Conflict Skill:
  187. 1.
  188.  
  189. - General [Alfred Only] - unlocks after Valley Forge
  190. Weapons: All
  191. Bonuses:
  192. Unique Abilities:
  193. 1. Attack - 1 AP
  194. 2.
  195. 3. Revolution! - increases defense, speed, heals HP of party (4 AP)
  196. 4. Cannon Fire! - attacks all enemies with a cannon (5 AP)
  197. Conflict Skill:
  198. 1. Falconet - Attacks a one row ahead
  199. 2. Inspire - heals row's HP
  200.  
  201. - Commandmant [Arthur Only] - unlocks after Crossing of Delaware
  202. Weapons: All
  203. Bonuses:
  204. Unique Abilities:
  205. 1. Attack - 1 AP
  206. 2.
  207. 3. See Red! - increases attack, heals party (4 AP)
  208. 4. Cannon Fire! - attacks all enemies with a cannon (5 AP)
  209. Conflict Skill:
  210. 1. Falconet - Attacks a one row ahead
  211. 2. Ire - heals row's HP
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