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- Greater Roamer – CR 12 – 19200 XP
- Medium long, Magical Monster
- Str: 16, Dex: 20, Con: 16, Int: 3, Wis: 14, Cha: 5
- BAB: +16/11/6/1, CMB: +19 - CMD: 34
- Defense
- HP: 136 (16d10)
- AC: 25 (10 natural, 5 Dex,) Touch: 15, FF: 20
- Fort: +13, Ref +15, Will +8
- Spell Resistance: 26
- Offense
- Spd: 60 ft
- Melee: Tail +22 (3d8+3 damage (Crit x3)) + Acid Secretion
- Full Attack: Tail: +22/+17/12/7, Bite: +17 (2d4+1) + Poison
- Special Abilities
- Mage Sense: The Gatheri Roamer can sense Arcane Caster by looking at it.
- Acid Secretion: The tail deals 1d6 acid damage in addition to its normal damage.
- Poison: Bite —injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 1 save. The save DC is Constitutuion-based and includes a +5 racial bonus.
- Feats
- Weapon Finesse
- Ability Focus: Poison
- Mage Slayer
- Blind Fight
- Pierce Magical Concealment
- Pierce Magical Protection
- Improved Natural Attack (Tail)
- Weapon Focus (Tail)
- Skill Focus (Stealth)
- Skills
- Spellcraft: 1 Rank (0 Modifier)
- Stealth: 15 Ranks (+29 Modifier)
- Physical Description
- The Gatheri Roamer goes from 2 and a half to 3 feet tall and is that long in addition to a 1 foot long tail. Roamers normally weigh around 80lbs. Its 4 legs are quite short barely keeping it off the ground yet it moves with surprising grace. The Roamer is covered in a dark green suit of scales that are very tough to breach and provide the Roamer with formidable protection. Its tail is shaped like a mace and is known to be particularly nasty.
- Mental/Combat
- Roamers are barely sentient and have weak wills to those who can command them. All Roamers are concerned primarily about finding other Roamers to pack up as they know there aren’t many of them. Roamers though don’t necessarily feel the same emotions we do due to their magical and animal nature. Most notes on Roamer creation has been lost.
- In combat the Roamer is a quick enemy attacking at the flanks and moving around while dodging hits from enemies. If it knows combat is coming it will often dip its tail in something poisonous or dangerous to inflict the enemy. It prefers to start with an ambush and take down at least one enemy before anything else can happen.
- The Roamer will always attack those who cast magic first due to their programmed instinct unless the Magic User is known and trusted.
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