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Aug 1st, 2018
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  1. <?xml version="1.0"?>
  2. <gameList>
  3. <game>
  4. <path>./gtmr.zip</path>
  5. <name>1000 MIGLIA: GREAT 1000 MILES RALLY</name>
  6. <desc>GREAT 1000 MILES RALLY &amp;COPY; 1994 KANEKO.
  7.  
  8. A RACING GAME FEATURING CLASSIC CARS FROM FERRARI, ALFA ROMEO, MERCEDES BENZ AND MORE.</desc>
  9. <image>./downloaded_images/gtmr-image.png</image>
  10. <video>./downloaded_videos/gtmr.mp4</video>
  11. <rating>0.4</rating>
  12. <releasedate>19940101T000000</releasedate>
  13. <developer>KANEKO</developer>
  14. <publisher>KANEKO</publisher>
  15. <genre>RENNEN, FAHREN</genre>
  16. <players>1-2</players>
  17. <kidgame>true</kidgame>
  18. </game>
  19. <game>
  20. <path>./arknoid2.zip</path>
  21. <name>ARKANOID - REVENGE OF DOH</name>
  22. <desc>ARKANOID - REVENGE OF DOH © 1987 TAITO CORP.
  23.  
  24. THE MYSTERIOUS ENEMY KNOWN AS 'DOH' HAS RETURNED TO SEEK VENGEANCE ON THE 'VAUS' SPACE VESSEL. THE PLAYER MUST ONCE AGAIN TAKE CONTROL OF THE VAUS AND OVERCOME MANY CHALLENGES IN ORDER TO DESTROY DOH ONCE AND FOR ALL.
  25.  
  26. AN UPDATE OF THE POPULAR 1986 ORIGINAL, REVENGE OF DOH SEES THE PLAYER BATTLE THROUGH 34 ROUNDS, TAKEN FROM A GRAND TOTAL OF 64. REVENGE OF DOH DIFFERS FROM ITS PREDECESSOR WITH THE INTRODUCTION OF "WARP GATES". UPON COMPLETION OF A ROUND OR WHEN THE BREAK ('B') PILL IS CAUGHT, TWO GATES APPEAR AT THE BOTTOM LEFT AND BOTTOM RIGHT OF THE PLAY AREA RESPECTIVELY, THE VAUS IS THEN TAKEN THROUGH ONE OF THE GATES - THE CHOICE WILL AFFECT WHICH VERSION OF THE NEXT ROUND IS PROVIDED.
  27.  
  28. THE GAME ALSO FEATURES TWO NEW FEATURES FOR BRICKS. NOTCHED SILVER BRICKS, LIKE NORMAL SILVER BRICKS, TAKE SEVERAL HITS TO DESTROY. HOWEVER, AFTER A SHORT PERIOD OF TIME AFTER DESTRUCTION, THEY REGENERATE AT FULL STRENGTH. FORTUNATELY, CLEARING A LEVEL DOES NOT REQUIRE THAT ANY NOTCHED BRICKS TO BE DESTROYED. ALSO, SOME BRICKS MOVE FROM SIDE TO SIDE AS LONG AS THEIR LEFT AND/OR RIGHT SIDES ARE NOT OBSTRUCTED BY OTHER BRICKS.
  29.  
  30. THE GAME FEATURES A MINI-BOSS IN THE FORM OF A GIANT BRAIN, WHICH WILL HELP YOU PRACTICE FOR DOH. YOU MUST AIM FOR THE BRAIN'S MOUTH TO DEFEAT IT.</desc>
  31. <image>./downloaded_images/arknoid2-image.png</image>
  32. <video>./downloaded_videos/arknoid2.mp4</video>
  33. <rating>0.75</rating>
  34. <releasedate>19870101T000000</releasedate>
  35. <developer>TAITO</developer>
  36. <publisher>TAITO</publisher>
  37. <genre>ACTION</genre>
  38. <players>1-2</players>
  39. <kidgame>true</kidgame>
  40. </game>
  41. <game>
  42. <path>./arkanoid.zip</path>
  43. <name>ARKANOID PLUS!</name>
  44. <desc>ARKANOID PLUS! IST DIE RUNDUM ERNEUERTE VERSION DES ARCADE-KLASSIKERS. MIT HILFE EINES RAUMSCHIFFS NAMENS VAUS DIRIGIERT DER SPIELER EINEN ENERGIEBALL ÜBER DAS SPIELFELD, UM FARBIGE BLÖCKE ZU ZERSTÖREN. DAS SPIEL ENTHÄLT NEUE MODI UND EINSTELLUNGEN, DIE DIE SPIELERFAHRUNG DRASTISCH VERÄNDERN: DER ?ARCADE?-MODUS BESTEHT AUS 61 RUNDEN, DIE IN LINKE UND RECHTE VERSIONEN AUFGETEILT SIND UND MIT ZWEI ENDGEGNERN IN DER LETZTEN RUNDE AUFWARTEN. IM ?DUELL? KÖNNEN SPIELER ENTWEDER GEGEN EINEN FREUND ODER DEN COMPUTER ANTRETEN. IM GNADENLOS NERVENAUFREIBENDEN ?ZEIT?-MODUS MÜSSEN DIE RUNDEN INNERHALB EINER VORGEGEBENEN ZEIT ABSOLVIERT WERDEN. RAFFINIERTE UNTERSCHIEDE ZWISCHEN DEN SPIELREGELN UND ETLICHE AUFREGENDE GEGENSTÄNDE SORGEN FÜR VIELE STUNDEN UNSCHLAGBAREN SPIELSPAß!</desc>
  45. <image>./downloaded_images/arkanoid-image.png</image>
  46. <video>./downloaded_videos/arkanoid.mp4</video>
  47. <rating>0.9</rating>
  48. <releasedate>19860101T000000</releasedate>
  49. <developer>TAITO</developer>
  50. <publisher>SQUARE ENIX</publisher>
  51. <genre>ACTION</genre>
  52. <players>2</players>
  53. <kidgame>true</kidgame>
  54. </game>
  55. <game>
  56. <path>./asterix.zip</path>
  57. <name>ASTERIX</name>
  58. <desc>ASTERIX IST EIN BEAT'EM UP, DASS AUF DER FRANZÖSISCHEN COMIC-SERIE ASTERIX UND OBELIX BASIERT. DER SPIELER KÄMPFT ENTWEDER ALS ASTERIX DER GALLIER, ODER ALS DESSEN BESTER FREUND OBELIX, WÄHREND SIE DIE MACHT DES TYRANNISCHEN, RÖMISCHEN REICHS BEKÄMPFEN.
  59.  
  60. DIE GRAFIK UND DIE ATMOSPHÄRE VON ASTERIX BLEIBT SEINEN FRANZÖSISCHEN URSPRÜNGEN TREU, MIT SEINEN VIELEN HUMORVOLLEN ANSPIELUNGEN WERDEN SICH FANS DER COMICBÜCHER UND DER CARTOONSERIE SOFORT VERTAUT FÜHLEN.</desc>
  61. <image>./downloaded_images/asterix-image.png</image>
  62. <video>./downloaded_videos/asterix.mp4</video>
  63. <rating>0.7</rating>
  64. <releasedate>19920101T000000</releasedate>
  65. <developer>KONAMI</developer>
  66. <publisher>KONAMI</publisher>
  67. <genre>KAMPF</genre>
  68. <players>1-2</players>
  69. <kidgame>true</kidgame>
  70. </game>
  71. <game>
  72. <path>./backfire.zip</path>
  73. <name>BACKFIRE!</name>
  74. <desc> PLAYERS CAN CHOOSE BETWEEN 2 FICTITIOUS RALLY CARS, "FARCO R4 CUP" OR "ANDULA 2.0", AND RACE THROUGH 6 STAGES. IT IS ALSO POSSIBLE TO PLAY ONE AGAINST ANOTHER ON A SPLIT SCREEN.</desc>
  75. <image>./downloaded_images/backfire-image.png</image>
  76. <video>./downloaded_videos/backfire.mp4</video>
  77. <rating>0.7</rating>
  78. <releasedate>19950101T000000</releasedate>
  79. <developer>DATA EAST</developer>
  80. <publisher>DATA EAST</publisher>
  81. <genre>RENNEN, FAHREN</genre>
  82. <players>1-2</players>
  83. <kidgame>true</kidgame>
  84. </game>
  85. <game>
  86. <path>./blockout.zip</path>
  87. <name>BLOCK OUT</name>
  88. <desc>BLOCK OUT IS A 1-PLAYER OR A SIMULTANEOUS 2 PLAYERS COMPETITIVE GAME OF UNIQUE DIMENSIONAL ACTION AND STRATEGY.
  89. AS THE BLOCKS DROP ONE-BY-ONE INTO THE THREE-DIMENSIONAL PIT, ROTATE THEM BY USING THE THREE BUTTONS AND JOYSTICK. ONCE THE PLAYER HAS DECIDED ON THE THE ROTATION OF THE BLOCK, USE THE BUTTON TO DROP THE BLOCK INTO PLACE. THE OBJECTIVE IS TO PLACE THE BLOCKS INTO THE PIT WITHOUT LEAVING ANY EMPTY SPACES. ONCE THIS IS ACHIEVED, THE LAYERS WITHOUT EMPTY SPACES, WILL DISAPPEAR.
  90.  
  91. THE PLAYER BEGINS THE GAME BY SELECTING A STARTING STAGE. GAME START LEVEL SELECT CAN BE CHOSEN FROM STAGES 1, 5, 10, 15, OR 20. THERE IS A TOTAL OF 100 STAGES IN THE GAME AND AS THE PLAYERS PROGRESS THROUGH THE GAME, THE STAGES GET MORE AND MORE DIFFICULT.
  92. EACH STAGE HAS A CERTAIN NUMBER OF LAYERS (FACES) THAT MUST BE ERASED. ONCE THESE FACES ARE ERASED, THE PLAYER WILL MOVE ON TO THE NEXT STAGE. THE LESS BLOCKS THE PLAYERS HAS LEFT IN THE PIT AT THE END OF THE STAGE, THE MORE POINTS ARE AWARDED.
  93.  
  94. IN ADDITION TO THE ONE PLAYER MODE, BLOCK OUT OFFERS A COMPETITIVE SIMULTANEOUS TWO PLAYER MODE. THE SPLIT SCREEN EFFECT GIVES EACH PLAYER THEIR OWN PIT WITH WHICH TO PLAY IN. THEY COMPETE AGAINST EACH OTHER IN THE RACE TO ERASE THE FACES. AS ONE PLAYER ERASES A FACE, THAT FACE WILL BE ADDED TO THE OPPONENT'S PIT, MAKING THEIR PIT RISE. THIS ALLOWS LESS ROOM TO WORK. THERE ARE TWO WAYS TO WIN IN THE 2-PLAYER MODE:
  95. 1) FORCE THE OPPONENT TO THE TOP OF THEIR PIT AND OUT OF THE GAME
  96. OR
  97. 2) ERASE 21 FACES FIRST.</desc>
  98. <image>./downloaded_images/blockout-image.png</image>
  99. <video>./downloaded_videos/blockout.mp4</video>
  100. <rating>0.7</rating>
  101. <releasedate>19890101T000000</releasedate>
  102. <developer>TECHNOS</developer>
  103. <publisher>TECHNOS JAPAN / CALIFORNIA DREAMS</publisher>
  104. <genre>PUZZLE</genre>
  105. <players>1-2</players>
  106. <kidgame>true</kidgame>
  107. </game>
  108. <game>
  109. <path>./blmbycar.zip</path>
  110. <name>BLOMBY CAR</name>
  111. <desc>A 2-D RALLY DRIVING GAME.</desc>
  112. <image>./downloaded_images/blmbycar-image.png</image>
  113. <video>./downloaded_videos/blmbycar.mp4</video>
  114. <rating>0.6</rating>
  115. <releasedate>19940101T000000</releasedate>
  116. <developer>ABM GAMES</developer>
  117. <publisher>ABM GAMES</publisher>
  118. <genre>RENNEN, FAHREN</genre>
  119. <players>1-2</players>
  120. <kidgame>true</kidgame>
  121. </game>
  122. <game>
  123. <path>./bombjack.zip</path>
  124. <name>BOMB JACK</name>
  125. <desc>BOMB JACK IS A FAST-MOVING PLATFORM GAME IN WHICH THE AIM IS TO COLLECT ALL OF THE BOMBS ON EACH LEVEL BEFORE PROGRESSING TO THE NEXT. A VARIETY OF CONSTANTLY SPAWNING MECHANICAL ENEMIES PATROL THE PLATFORMS AND AIRSPACE SO THE LONGER A PLAYER TAKES TO COLLECT ALL OF THE BOMBS, THE MORE DIFFICULT PROGRESS BECOMES.
  126.  
  127. EXTRA POINT BONUSES ARE AWARDED FOR COLLECTING BOMBS WITH THEIR FUSES LIT. ONLY ONE BOMB AT ANY TIME HAS A LIT FUSE, AND COLLECTING TWENTY OR MORE OF THESE LIT BOMBS ON ANY GIVEN LEVEL WILL EARN THE PLAYER POINTS BONUS (SEE TIPS AND TRICKS FOR DETAILS). JACK IS PURSUED AROUND EACH LEVEL BY THE SPAWNING ENEMIES AND WHEN HE GETS KILLED, HE DROPS DOWN TO THE NEAREST PLATFORM, ALWAYS LANDING ON HIS HEAD.
  128.  
  129. A 'POWERBALL' APPEARS AT SEMI-REGULAR INTERVALS AND MOVES DIAGONALLY AROUND THE SCREEN. IF THE PLAYER MANAGES TO GRAB THIS, ALL OF THE LEVEL'S MONSTERS ARE FROZEN FOR SEVERAL SECONDS AND CAN THEN BE KILLED BY HAVING JACK FLY INTO THEM (SIMILAR TO THE 'POWERPILL' FEATURE IN "PAC-MAN"). COLLECTING THE BONUS 'B' SYMBOLS WILL INCREASE THE AMOUNT OF POINTS AWARDED FOR COLLECTING BOMBS WITH THEIR FUSES LIT. PICKING UP AN 'EXTRA' SYMBOL AWARDS THE PLAYER WITH AN ADDITIONAL LIFE, WHILE CATCHING THE 'SPECIAL' SYMBOL WILL GIVE THE PLAYER AN EXTRA CREDIT.
  130.  
  131. EACH OF BOMB JACK'S LEVELS FEATURE ONE OF FIVE DIFFERENT BACKGROUND PICTURES, SOME OF WHICH REPRESENT FAMOUS HISTORICAL LANDMARKS. THEY ARE: THE SPHINX IN EGYPT, THE ACROPOLIS IN GREECE, CASTLE NEUSCHWANSTEIN IN BAVARIA, SKYSCRAPERS AND A CITYSCAPE BY NIGHT. WHILE THE BACKGROUNDS THEMSELVES ARE REPEATED AS THE GAME PROGRESSES, THE PLATFORM LAYOUTS FOR EACH LEVEL ARE COMPLETELY DIFFERENT. AT LEAST UNTIL LEVEL 18, AFTER WHICH THE LEVELS ARE REPEATED.
  132.  
  133. THE BASIC PLAY MECHANIC OF COLLECTING OBJECTS TO CLEAR A LEVEL, AS WELL AS THE POWERBALL FEATURE, IS HUGELY REMINISCENT OF NAMCO'S SEMINAL "PAC-MAN".</desc>
  134. <image>./downloaded_images/bombjack-image.png</image>
  135. <video>./downloaded_videos/bombjack.mp4</video>
  136. <rating>0.8</rating>
  137. <releasedate>19840101T000000</releasedate>
  138. <developer>TEHKAN</developer>
  139. <publisher>TEHKAN</publisher>
  140. <genre>PLATTFORM</genre>
  141. <players>1-2</players>
  142. <kidgame>true</kidgame>
  143. </game>
  144. <game>
  145. <path>./bbmanw.zip</path>
  146. <name>BOMBER MAN WORLD / NEW DYNA BLASTER</name>
  147. <desc>BOMBER MAN WORLD IS A STRATEGIC MAZE-BASED ACTION GAME FOR UP TO FOUR PLAYERS IN WHICH THE AIM IS TO PLANT BOMBS TO KILL ALL OF THE ENEMIES ON THE STAGE. EACH OF THE GAME'S GRID-BASED STAGES ARE LITTERED WITH BOTH DESTRUCTIBLE AND INDESTRUCTIBLE BLOCKS, DESTRUCTIBLE BLOCKS CAN BE BLOWN UP TO CLEAR A PATH AS WELL AS TO REVEAL A VARIETY OF DIFFERENT POWER-UPS. </desc>
  148. <image>./downloaded_images/bbmanw-image.png</image>
  149. <video>./downloaded_videos/bbmanw.mp4</video>
  150. <rating>0.7</rating>
  151. <releasedate>19920101T000000</releasedate>
  152. <developer>HUDSON</developer>
  153. <publisher>IREM</publisher>
  154. <genre>ACTION / LABYRINTH</genre>
  155. <players>1-4</players>
  156. <kidgame>true</kidgame>
  157. </game>
  158. <game>
  159. <path>./bombrman.zip</path>
  160. <name>BOMBERMAN [JAPAN]</name>
  161. <desc>FOR MORE INFORMATION ABOUT THE GAME ITSELF, PLEASE SEE THE ORIGINAL JAPANESE VERSION ENTRY; "BOMBER MAN".</desc>
  162. <image>./downloaded_images/bombrman-image.png</image>
  163. <video>./downloaded_videos/bombrman.mp4</video>
  164. <rating>0.7</rating>
  165. <releasedate>19910101T000000</releasedate>
  166. <developer></developer>
  167. <publisher>IREM</publisher>
  168. <genre>ACTION / LABYRINTH</genre>
  169. <players>1-4</players>
  170. <kidgame>true</kidgame>
  171. </game>
  172. <game>
  173. <path>./bubblem.zip</path>
  174. <name>Bubble Memories: The Story Of Bubble Bobble III (Ver 2.4O 1996/02/15)</name>
  175. <image>./downloaded_images/bubblem-image.png</image>
  176. <video>./downloaded_videos/bubblem.mp4</video>
  177. <rating>0</rating>
  178. <releasedate>20010101T000000</releasedate>
  179. <developer></developer>
  180. <publisher></publisher>
  181. <genre></genre>
  182. <players></players>
  183. <kidgame>true</kidgame>
  184. </game>
  185. <game>
  186. <path>./bucky.zip</path>
  187. <name>BUCKY O'HARE</name>
  188. <desc>BUCKY O'HARE IS A SCROLLING SHOOT-EM-UP FOR UP TO FOUR PLAYERS BASED ON THE TV CARTOON SERIES BUCKY O'HARE AND THE TOAD WARS. PLAYERS MUST STOP THE TOAD EMPIRE FROM INVADING THEIR HOME PLANETS IN THE 'ANIVERSE' AND ENSLAVING THEIR PEOPLE. TO ACHIEVE THEIR GOAL THEY MUST SHOOT THEIR WAY THROUGH AN ARMY OF BRAINWASHED TOADS TO DESTROY THEIR EVIL LEADER, A COMPUTER PROGRAM KNOWN AS 'KOMPLEX' AND RELEASE THE 'INTERPLANETARY LIFE FORCE.'
  189.  
  190. PLAYERS CHOOSE TO PLAY AS EITHER BLINKY (A ONE-EYED ANDROID), BUCKY (THE HEROIC RABBIT CAPTAIN), DEAD-EYE DUCK (A FOUR-ARMED MALLARD) OR JENNY (AN 'ALDEBARAN CAT' AND TELEPATH). DIFFERENCES BETWEEN THE CHARACTERS ARE PURELY VISUAL AS EACH PLAYS THE SAME. </desc>
  191. <image>./downloaded_images/bucky-image.png</image>
  192. <video>./downloaded_videos/bucky.mp4</video>
  193. <rating>0.7</rating>
  194. <releasedate>19920101T000000</releasedate>
  195. <developer>KONAMI</developer>
  196. <publisher>TATSUMI</publisher>
  197. <genre>SHOOT'EM UP</genre>
  198. <players>1-4</players>
  199. <kidgame>true</kidgame>
  200. </game>
  201. <game>
  202. <path>./csclub.zip</path>
  203. <name>CAPCOM SPORTS CLUB [EUROPA]</name>
  204. <desc>CAPCOM SPORTS CLUB IS AN ARCADE GAME RELEASED BY CAPCOM IN 1997. IT IS A MULTI-SPORT GAME THAT CONSISTS OF SMASH STARS (TENNIS), DUNK STARS (BASKETBALL), AND KICK STARS (FOOTBALL/SOCCER).</desc>
  205. <image>./downloaded_images/csclub-image.png</image>
  206. <video>./downloaded_videos/csclub.mp4</video>
  207. <rating>0.7</rating>
  208. <releasedate>19970101T000000</releasedate>
  209. <developer>CAPCOM</developer>
  210. <publisher>CAPCOM</publisher>
  211. <genre>SPORT</genre>
  212. <players>1-2</players>
  213. <kidgame>true</kidgame>
  214. </game>
  215. <game>
  216. <path>./congo.zip</path>
  217. <name>CONGO BONGO</name>
  218. <desc>CONGO BONGO IS AN ISOMETRIC PLATFORM GAME AND IS SEGA'S TAKE ON NINTENDO'S LEGENDARY "DONKEY KONG". THE GAME BEGINS WITH AN ANIMATED CUT-SCENE SHOWING BONGO THE GORILLA AS APPROACHES THE CAMPSITE OF A SLEEPING SAFARI HUNTER AND</desc>
  219. <image>./downloaded_images/congo-image.png</image>
  220. <video>./downloaded_videos/congo.mp4</video>
  221. <rating>0.7</rating>
  222. <releasedate>19830101T000000</releasedate>
  223. <developer>SEGA</developer>
  224. <publisher>SEGA</publisher>
  225. <genre>PLATTFORM</genre>
  226. <players>1-2</players>
  227. <kidgame>true</kidgame>
  228. </game>
  229. <game>
  230. <path>./dkong3.zip</path>
  231. <name>DONKEY KONG 3 [USA]</name>
  232. <desc>STANLEY IS A BUGMAN. DONKEY KONG HAS TAKEN REFUGE IN HIS GREENHOUSE AND IT IS NOW UP TO STANLEY TO STOP THE APE FROM STIRRING UP ANY MORE INSECTS THAT WILL SOON DESTROY HIS FLOWERS. STANLEY SAVES THE FLOWERS BY SPRAYING BUG SPRAY ON DONKEY KONG.</desc>
  233. <image>./downloaded_images/dkong3-image.png</image>
  234. <video>./downloaded_videos/dkong3.mp4</video>
  235. <rating>0.7</rating>
  236. <releasedate>19830101T000000</releasedate>
  237. <developer>NINTENDO</developer>
  238. <publisher>NINTENDO</publisher>
  239. <genre>PLATTFORM</genre>
  240. <players>1-2</players>
  241. <kidgame>true</kidgame>
  242. </game>
  243. <game>
  244. <path>./dkongjr.zip</path>
  245. <name>DONKEY KONG JUNIOR [USA]</name>
  246. <desc>THIS GAME FEATURES DONKEY KONG, DONKEY KONG JUNIOR, AND MARIO (SO DOES MARIO'S WORKS). DONKEY KONG JUNIOR HAS TO BEAT MARIO'S WORKS IN ORDER TO SAVE DONKEY KONG FROM MARIO.</desc>
  247. <image>./downloaded_images/dkongjr-image.png</image>
  248. <video>./downloaded_videos/dkongjr.mp4</video>
  249. <rating>0.9</rating>
  250. <releasedate>19820101T000000</releasedate>
  251. <developer>NINTENDO</developer>
  252. <publisher>NINTENDO</publisher>
  253. <genre>PLATTFORM</genre>
  254. <players>1-2</players>
  255. <kidgame>true</kidgame>
  256. </game>
  257. <game>
  258. <path>./dkong.zip</path>
  259. <name>DONKEY KONG [USA]</name>
  260. <desc>AN ABSOLUTELY LEGENDARY ARCADE GAME IN WHICH THE PLAYER TAKES ON THE ROLE OF MARIO - WHO MAKES HIS DEBUT IN THIS GAME, AND WOULD GO ON TO BECOME A GAMING LEGEND - AND MUST BATTLE HIS WAY TO THE TOP OF EACH LEVEL TO RESCUE H</desc>
  261. <image>./downloaded_images/dkong-image.png</image>
  262. <video>./downloaded_videos/dkong.mp4</video>
  263. <rating>0.9</rating>
  264. <releasedate>19810101T000000</releasedate>
  265. <developer>NINTENDO</developer>
  266. <publisher>NINTENDO</publisher>
  267. <genre>PLATTFORM</genre>
  268. <kidgame>true</kidgame>
  269. </game>
  270. <game>
  271. <path>./dbz.zip</path>
  272. <name>DRAGONBALL Z</name>
  273. <desc>BASED ON THE FAMOUS MANGA WORKS BY AKIRA TORIYAMA, THIS GAME ENABLES YOU TO PLAY AS MANY OF THE FAMOUS CHARACTERS SEEN IN THE SHOW. TOO BAD THAT'S THE ONLY HIGHLIGHT IN THE GAME FOLKS SINCE ONLY TRUE FANS ARE LIKELY TO ENJOY THE GAME!</desc>
  274. <image>./downloaded_images/dbz-image.png</image>
  275. <video>./downloaded_videos/dbz.mp4</video>
  276. <rating>0.7</rating>
  277. <releasedate>19930101T000000</releasedate>
  278. <developer>BANPRESTO</developer>
  279. <publisher>BANPRESTO</publisher>
  280. <genre>KAMPF</genre>
  281. <players>1-2</players>
  282. <kidgame>true</kidgame>
  283. </game>
  284. <game>
  285. <path>./dbz2.zip</path>
  286. <name>DRAGONBALL Z 2 - SUPER BATTLE</name>
  287. <desc>DRAGON BALL Z 2: SUPER BATTLE THE SEQUEL TO DRAGON BALL Z RELEASED IN 1994, ALSO PRODUCED BY BANPRESTO. THE GAMEPLAY MATCHES THE BUT?DEN SERIES OF GAMES RATHER THAN THE PREVIOUS ARCADE GAME. THE CHARACTERS ARE GOKU, GOHAN, VEGETA, FUTURE TRUNKS, PICCOLO, CELL, ANDROID 16, ANDROID 18, ANDROID 20, AND MR. SATAN.</desc>
  288. <image>./downloaded_images/dbz2-image.png</image>
  289. <video>./downloaded_videos/dbz2.mp4</video>
  290. <rating>0.5</rating>
  291. <releasedate>19940101T000000</releasedate>
  292. <developer>BANPRESTO</developer>
  293. <publisher>BANPRESTO</publisher>
  294. <genre>KAMPF</genre>
  295. <players>1-2</players>
  296. <kidgame>true</kidgame>
  297. </game>
  298. <game>
  299. <path>./ddux.zip</path>
  300. <name>DYNAMITE DUX</name>
  301. <desc>AN ABSTRACT AND HUGELY ENTERTAINING TAKE ON THE CLASSIC SIDEWAYS SCROOLING BEAT-EM-UP GENRE FOR ONE OR TWO PLAYERS; IN WHICH TWO BLUE AND RED PET DUCKS CALLED 'BIN' AND 'PIN' TAKE ON A VARIETY OF BIZARRE ENEMIES - SUCH AS DIS</desc>
  302. <image>./downloaded_images/ddux-image.png</image>
  303. <video>./downloaded_videos/ddux.mp4</video>
  304. <rating>0.7</rating>
  305. <releasedate>19880101T000000</releasedate>
  306. <developer>SEGA</developer>
  307. <publisher>SEGA</publisher>
  308. <genre>KAMPF</genre>
  309. <players>1-2</players>
  310. <kidgame>true</kidgame>
  311. </game>
  312. <game>
  313. <path>./enduror.zip</path>
  314. <name>ENDURO RACER</name>
  315. <desc>ENDURO RACER IS AN OFF-ROAD RACING GAME IN WHICH PLAYERS RIDE A DIRT BIKE ACROSS FIVE EXTREMELY HILLY AND TWISTING COURSES. EACH COURSE IS LITTERED WITH LOGS, ROCKS, TREES AND RIVAL RACERS THAT MUST BE EITHER JUMPED OVER OR AVOIDED.
  316.  
  317. JUMPS CAN ONLY BE PERFORMED AT SPECIFIC LOCATIONS ON EACH TRACK. THESE LOCATIONS FEATURE A DIRT RAMP THAT SPREADS ACROSS THE WIDTH OF THE TRACK. PLAYERS MUST HAVE THE BIKE IN THE 'WHEELIE' POSITION WHEN THE RAMP IS STRUCK, THE BIKE WILL THEN BE LAUNCHED INTO THE AIR. IF THE BIKE IS NOT IN A WHEELIE POSITION WHEN THE RAMPS ARE STRUCK, THE BIKE WILL STILL CLEAR THE RAMP, BUT WILL LAND FRONT-WHEEL FIRST AND CRASH.
  318.  
  319. ENDURO RACER IS PERHAPS BEST REMEMBERED FOR ITS 'WHEELIE' FEATURE, WHICH REQUIRED THE PLAYER TO PHYSICALLY LIFT THE CABINET'S HANDLEBARS TO RAISE THE FRONT WHEEL OF THE GAME'S ON-SCREEN COUNTERPART.</desc>
  320. <image>./downloaded_images/enduror-image.png</image>
  321. <video>./downloaded_videos/enduror.mp4</video>
  322. <rating>0.7</rating>
  323. <releasedate>19860101T000000</releasedate>
  324. <developer>SEGA</developer>
  325. <publisher>SEGA</publisher>
  326. <genre>RENNEN, FAHREN</genre>
  327. <kidgame>true</kidgame>
  328. </game>
  329. <game>
  330. <path>./flicky.zip</path>
  331. <name>FLICKY</name>
  332. <desc>FLICKY IS A SIDE-SCROLLING PLATFORM GAME IN WHICH THE PLAYER CONTROLS 'FLICKY', A FLIGHTLESS BIRD WHO MUST COLLECT HER LOST CHICKS - CALLED 'CHIRPS' - AND GUIDE THEM SAFELY TO THE EXIT, REPRESENTED AS A DOOR WITH FLICKY'S NAME SHOWN ABOVE IT.
  333.  
  334. FLICKY MUST WATCH OUT FOR THE HOUSE CATS THAT EMERGE FROM CAT-FLAPS AND START ROAM THE LEVELS, AS ANY CONTACT WITH A CAT RESULTS IN THE LOSS OF A LIFE. ANY CHICKS THAT ARE TOUCHED BY A CAT WILL BE SEPARATED FROM FLICKY AND MUST AGAIN BE RETRIEVED. </desc>
  335. <image>./downloaded_images/flicky-image.png</image>
  336. <video>./downloaded_videos/flicky.mp4</video>
  337. <rating>0.7</rating>
  338. <releasedate>19840101T000000</releasedate>
  339. <developer>SEGA</developer>
  340. <publisher>SEGA</publisher>
  341. <genre>PLATTFORM</genre>
  342. <players>1-2</players>
  343. <kidgame>true</kidgame>
  344. </game>
  345. <game>
  346. <path>./galaga.zip</path>
  347. <name>GALAGA</name>
  348. <desc>GALAGA IS A SINGLE-SCREEN SHOOT-EM-UP IN WHICH THE PLAYER CONTROLS A 'FIGHTER' SPACESHIP AND MUST DEFEND THE HOME PLANET AGAINST THE ON-COMING HORDES OF ALIEN INVADERS CALLED "GALAGANS". THE FIGHTER CAN ONLY MOVE LEFT AND RIGHT ALONG THE BOTTOM OF THE SCREEN.
  349.  
  350. GALAGANS FLY ONTO THE SCREEN IN A VARIETY OF FORMATIONS BEFORE FORMING TROOP LINES AT THE TOP OF THE SCREEN. ONCE ALL TROOP LINES ARE FORMED THE GALAGANS SEPARATE AND START ATTACKING THE PLAYER'S FIGHTER IN ONES, TWOS AND THREES. THE TOP-LINE BOSS GALAGA NEED TO BE SHOT TWICE BEFORE THEY ARE DESTROYED. </desc>
  351. <image>./downloaded_images/galaga-image.png</image>
  352. <video>./downloaded_videos/galaga.mp4</video>
  353. <rating>0.9</rating>
  354. <releasedate>19810101T000000</releasedate>
  355. <developer>NAMCO</developer>
  356. <publisher>MIDWAY</publisher>
  357. <genre>SHOOTER</genre>
  358. <players>1-2</players>
  359. <kidgame>true</kidgame>
  360. </game>
  361. <game>
  362. <path>./galaxian.zip</path>
  363. <name>GALAXIAN</name>
  364. <desc>GALAXIAN IS A LEGENDARY SINGLE-SCREEN SHOOT-EM-UP THAT TOOK EVERYTHING THAT MADE TAITO'S GROUND-BREAKING "SPACE INVADERS" SO GOOD, AND IMPROVED UPON IT ON EVERY LEVEL. EACH SCREEN STARTS WITH A WAVE OF MULTI-COLORED ALIENS MOVING LEFT AND RIGHT AT THE TOP OF THE SCREEN; THE ALIENS QUICKLY BREAK RANKS AND START DIVE-BOMBING THE GALAXIP (PLAYER'S SHIP) - EITHER IN SINGLE UNITS OR IN GROUPS OF 3 - DROPPING MULTIPLE MISSILES AS THEY DESCEND. ALL OF THE ALIENS NEED TO BE DESTROYED BEFORE THE PLAYER CAN PROGRESS TO THE NEXT WAVE. </desc>
  365. <image>./downloaded_images/galaxian-image.png</image>
  366. <video>./downloaded_videos/galaxian.mp4</video>
  367. <rating>0.9</rating>
  368. <releasedate>19790101T000000</releasedate>
  369. <developer>NAMCO</developer>
  370. <publisher>NAMCO</publisher>
  371. <genre>SHOOTER</genre>
  372. <players>1-2</players>
  373. <kidgame>true</kidgame>
  374. </game>
  375. <game>
  376. <path>./genix.zip</path>
  377. <name>GENIX FAMILY</name>
  378. <desc>A RIP-OFF OF MITCHELL'S "PANG" SET IN THE FAR-WEST.</desc>
  379. <image>./downloaded_images/genix-image.png</image>
  380. <video>./downloaded_videos/genix.mp4</video>
  381. <rating>0.5</rating>
  382. <releasedate>19940101T000000</releasedate>
  383. <developer>NIX</developer>
  384. <publisher>NIX</publisher>
  385. <genre>SHOOTER</genre>
  386. <players>1-2</players>
  387. <kidgame>true</kidgame>
  388. </game>
  389. <game>
  390. <path>./gyruss.zip</path>
  391. <name>GYRUSS</name>
  392. <desc>GYRUSS IS A SINGLE-PLAYER SHOOT-EM-UP IN WHICH THE PURPOSE IS TO FLY THROUGH THE SOLAR SYSTEM, DESTROYING WAVES OF ALIEN ATTACKERS, BEFORE FINALLY REACHING EARTH. PLANETS THAT MUST BE PASSED BEFORE EARTH IS REACHED ARE NEPTUNE, URANUS, SATURN, JUPITER, AND MARS.
  393.  
  394. IT ONLY TAKES TWO WARPS TO REACH NEPTUNE, BUT ALL OF THE OTHERS, INCLUDING EARTH, TAKE THREE WARPS TO GET TO. EACH TIME THE PLAYER REACHES A PLANET, THEY WILL BE FACED WITH A 'CHANCE STAGE', A BONUS STAGE IN WHICH PLAYERS TRY TO DESTROY AS MANY ALIENS AS POSSIBLE TO ACCRUE POINTS. AFTER REACHING EARTH, THERE IS A CHANCE STAGE, FOLLOWED BY A VERY FAST '3 WARPS TO NEPTUNE' STAGE. AFTER THIS, THE LEVELS AND THE BACKGROUND MUSIC START OVER.
  395.  
  396. GYRUSS' SUPERB GAMEPLAY, IN WHICH THE PLAYER SHIP ROTATES AROUND THE EDGES OF THE SCREEN AND FIRES 'INWARDS', IS HEAVILY INFLUENCED BY ATARI'S 1981 CLASSIC, "TEMPEST". WHILE THE DESIGN OF THE ALIEN SHIPS THEMSELVES IS SIMILAR TO THOSE OF NAMCO'S ALSO-LEGENDARY "GALAGA" SERIES.</desc>
  397. <image>./downloaded_images/gyruss-image.png</image>
  398. <video>./downloaded_videos/gyruss.mp4</video>
  399. <rating>0.9</rating>
  400. <releasedate>19830101T000000</releasedate>
  401. <developer>KONAMI</developer>
  402. <publisher>KONAMI</publisher>
  403. <genre>SHOOTER</genre>
  404. <players>1-2</players>
  405. <kidgame>true</kidgame>
  406. </game>
  407. <game>
  408. <path>./hangon.zip</path>
  409. <name>HANG-ON</name>
  410. <desc>HANG-ON IS A SUPERB POINT-TO-POINT SPRITE SCALING RACING GAME IN WHICH THE PLAYER TAKES CONTROL OF A SUPERBIKE AND MUST RACE OVER FIVE TWISTING CIRCUITS, AVOIDING RIVAL BIKERS AND TRYING TO REACH THE END OF EACH STAGE BEFORE THE TIME LIMIT EXPIRES.
  411.  
  412. HANG-ON'S HANDLING AND SUPERB GRAPHICS WERE UNLIKE ANYTHING SEEN BEFORE IN THE ARCADES AND, LIKE MANY YU SUZUKI GAMES THAT FOLLOWED, REVOLUTIONISED THE RACING GENRE.</desc>
  413. <image>./downloaded_images/hangon-image.png</image>
  414. <video>./downloaded_videos/hangon.mp4</video>
  415. <rating>0.9</rating>
  416. <releasedate>19850101T000000</releasedate>
  417. <developer>SEGA</developer>
  418. <publisher>SEGA</publisher>
  419. <genre>RENNEN, FAHREN</genre>
  420. <kidgame>true</kidgame>
  421. </game>
  422. <game>
  423. <path>./jjsquawk.zip</path>
  424. <name>J. J. SQUAWKERS</name>
  425. <desc>J.J. SQUARKERS IS A SCROLLING RUN 'N' GUN PLATFORM SHOOT-EM-UP FOR ONE OR TWO PLAYERS IN WHICH SEVERAL RESIDENTS FROM THE PEACEFUL VILLAGE IF PISTACHIO HAVE BEEN KIDNAPPED. MOST OF THE REMAINING VILLAGERS HAVE FALLEN UNDER A MYSTERIOUS SPELL, MAKING THEM VIOLENT. PLAYERS TAKE ON THE ROLES OF TWO DUCKS CALLED 'ANI KARASUKUN' AND 'OTOTO KARASUKUN' WHO SET OUT TO DEFEAT THE ENEMY MINIONS AND RESTORE PEACE TO THEIR VILLAGE.
  426.  
  427. THE DUCKS CAN FIRE PROJECTILES TO DEFEAT THE ABSTRACT ENEMIES THEY FACE, WITH THEIR DEFAULT WEAPON BEING TOMATOES. OTHER WEAPONS - AS WELL AS BONUS AND HEALTH POWER-UPS - BECOME AVAILABLE WHEN CERTAIN ENEMIES ARE KILLED. AVAILABLE WEAPONS INCLUDE PUMPKINS, WATERMELON SEEDS, SCREWS AND SLINKYS WEARING RED SNEAKERS.
  428.  
  429. EACH WEAPON HAS DIFFERENT STRENGTHS AND WEAKNESSES; FOR EXAMPLE THE SLINKYS SIMPLY WALK IN A STRAIGHT LINE UNTIL THEY EITHER MEET OBSTACLES OR THE EDGE OF SCREEN, MAKING IT EASY TO DEAL WITH ENEMIES FROM A DISTANCE. ON THE OTHER HAND, WATERMELON SEEDS CAN ONLY BE THROWN A SHORT DISTANCE BUT SEVERAL ARE THROWN AT ONCE. THIS EFFECTIVELY GIVES PLAYERS A 'SPREAD SHOT' AND IS MORE EFFECTIVE WHEN MULTIPLE ENEMIES ARE ATTACKING FROM SEVERAL DIRECTIONS AT ONCE.
  430.  
  431. J.J. SQUARKERS CONSISTS OF FIVE STAGES WITH A POWERFUL END-OF-LEVEL GUARDIAN WAITING AT THE END OF EACH.</desc>
  432. <image>./downloaded_images/jjsquawk-image.png</image>
  433. <video>./downloaded_videos/jjsquawk.mp4</video>
  434. <rating>0.7</rating>
  435. <releasedate>19930101T000000</releasedate>
  436. <developer></developer>
  437. <publisher>ATHENA</publisher>
  438. <genre>PLATTFORM / SHOOTER SCROLLING</genre>
  439. <players>1-2</players>
  440. <kidgame>true</kidgame>
  441. </game>
  442. <game>
  443. <path>./jrpacman.zip</path>
  444. <name>JR. PAC-MAN</name>
  445. <desc>ONE OF MANY SEQUELS TO THE LEGENDARY "PAC-MAN", JR. PAC-MAN FEATURES THE CHARACTER OF PAC-MAN'S SON. FOR THE FIRST TIME IN THE SERIES' HISTORY, SIDE-SCROLLING MAZES WERE INTRODUCED, WITH EACH MAZE BEING TWO SCREENS WIDE.
  446.  
  447. THIS TIME, THE MAZES HAVE NO EXIT TUNNELS THROUGH WHICH PLAYERS CAN MAKE AN ESCAPE. THE BONUS ITEMS THAT APPEAR MOVE AROUND THE MAZE AND ARE NOW SOMETHING OF A MIXED BLESSING, AS NOT ONLY WILL THEY DESTROY ANY POWER PILLS THEY COME ACROSS, BUT THEY WILL ALSO TURN ANY NORMAL DOTS THEY PASS OVER INTO LARGE DOTS THAT SLOW THE PLAYER'S MOVEMENTS CONSIDERABLY, BUT ARE WORTH MORE POINTS THAN NORMAL DOTS IF EATEN BY THE PLAYER. ANY MUTATED DOTS IN THE MAZE WILL DISAPPEAR IF THE PLAYER LOSES A LIFE.
  448.  
  449. THE PAC CHARACTER IS ONCE AGAIN PURSUED BY FOUR GHOSTS (BLINKY, PINKY, INKY AND TIM) IN HIS QUEST TO EAT ALL OF THE DOTS IN EACH MAZE. AND, AS BEFORE, NUMEROUS POWER PILLS LITTER THE MAZES THAT, WHEN EATEN, ALLOW JR. TO EAT THE PURSUING GHOSTS.
  450.  
  451. AS WITH PREVIOUS "PAC-MAN" GAMES, INTERMISSIONS ARE FEATURED BETWEEN CERTAIN LEVELS. JR. PAC-MAN'S INTERMISSIONS ARE EPISODIC IN NATURE, LIKE THOSE FOUND IN "MS. PAC-MAN". JR. PAC-MAN'S STORY TELLS OF THE BLOSSOMING LOVE BETWEEN JR. PAC-MAN AND A SMALL GHOST NAMED YUM-YUM.
  452.  
  453. </desc>
  454. <image>./downloaded_images/jrpacman-image.png</image>
  455. <video>./downloaded_videos/jrpacman.mp4</video>
  456. <rating>0.9</rating>
  457. <releasedate>19830101T000000</releasedate>
  458. <developer></developer>
  459. <publisher>BALLY MIDWAY</publisher>
  460. <genre>ACTION / LABYRINTH</genre>
  461. <players>1-2</players>
  462. <kidgame>true</kidgame>
  463. </game>
  464. <game>
  465. <path>./keroppi.zip</path>
  466. <name>KERO KERO KEROPPI'S LET'S PLAY TOGETHER [USA]</name>
  467. <image>./downloaded_images/keroppi-image.png</image>
  468. <video>./downloaded_videos/keroppi.mp4</video>
  469. <rating>0.2</rating>
  470. <releasedate>19950101T000000</releasedate>
  471. <developer></developer>
  472. <publisher></publisher>
  473. <genre></genre>
  474. <players></players>
  475. <kidgame>true</kidgame>
  476. </game>
  477. <game>
  478. <path>./liquidk.zip</path>
  479. <name>Liquid Kids (World)</name>
  480. <image>./downloaded_images/liquidk-image.png</image>
  481. <video>./downloaded_videos/liquidk.mp4</video>
  482. <rating>0</rating>
  483. <releasedate>20010101T000000</releasedate>
  484. <developer></developer>
  485. <publisher></publisher>
  486. <genre></genre>
  487. <players></players>
  488. <kidgame>true</kidgame>
  489. </game>
  490. <game>
  491. <path>./mario.zip</path>
  492. <name>MARIO BROS. [USA]</name>
  493. <desc>MARIO BROS. IS A SUPERB, SINGLE-SCREEN PLATFORM GAME IN WHICH THE LEGENDARY "MARIO BROS.", MARIO AND LUIGI, MUST TRY TO RID EACH LEVEL OF A NUMBER OF PESTS THAT HAVE INFESTED THE WATERWORKS: SHELLCREEPERS (TURTLES), SIDESTEPPERS (CRABS THAT NEED TO BE HIT TWICE) AND FIGHTERFLIES (FLIES THAT CAN ONLY BE ATTACKED WHEN THEY TOUCH A PLATFORM).
  494.  
  495. PLAYERS CAN JUMP UPWARDS TO HIT THE PLATFORM ABOVE THEM, WHICH WILL 'FLIP' ANY ENEMIES ON THE ABOVE PLATFORM ONTO THEIR BACKS. THE PRONE ENEMIES CAN THEN BE KICKED INTO THE WATER TO REMOVE THEM. A 'POW' BUTTON ALSO APPEARS ON A NUMBER OF SCREEN; THIS CAN BE 'BUTTED' BY A PLAYER, CAUSING ALL ON-SCREEN ENEMIES TO FLIP ONTO THEIR BACKS; AS WELL AS DESTROYING ANY ENEMY FIREBALLS THAT MAY BE AROUND. EACH POW CAN ONLY BE USED A MAXIMUM OF THREE TIMES.
  496.  
  497. AS WELL AS THE GAME'S ENEMIES, PLAYERS ARE ALSO HAMPERED BY THE HUGE AMOUNT OF INERTIA THAT COMES INTO PLAY WHEN CONTROLLING MARIO OR LUIGI. THIS IS DUE TO THE LOW DEGREE OF TRACTION THAT EXISTS BETWEEN THE MARIO BROTHERS AND THE PLATFORMS. ON LATER PHASES, ICE APPEARS ON THE PLATFORMS REDUCING THE AMOUNT OF TRACTION EVEN FURTHER. AS THE GAME PROGRESSES, WATER DROPLETS HANG BELOW THE PLATFORMS AND FREEZE INTO DEADLY ICICLES, WHICH WILL EVENTUALLY BREAK OFF AND FALL.</desc>
  498. <image>./downloaded_images/mario-image.png</image>
  499. <video>./downloaded_videos/mario.mp4</video>
  500. <rating>0.9</rating>
  501. <releasedate>19830101T000000</releasedate>
  502. <developer></developer>
  503. <publisher></publisher>
  504. <genre></genre>
  505. <players></players>
  506. <kidgame>true</kidgame>
  507. </game>
  508. <game>
  509. <path>./megaman2.zip</path>
  510. <name>MEGA MAN 2: THE POWER FIGHTERS [USA]</name>
  511. <desc>BUILDING UPON THE PREVIOUS GAME, YOU MUST BATTLE DR. WILY'S EVIL ROBOT CRIMINALS WITH THE HELP OF MEGAMAN, PROTOMAN, BASS &amp; DUO. FEATURES COOL 2-D GRAPHICS AND THE SAME TRIED &amp; TRUE MEGA MAN CONTROLS. PAY ATTENTION TO DR. LIGHT'S ADVICE AND YOU MAY REACH DR. WILY'S FORTRESS AND COME OUT VICTORIOUS!</desc>
  512. <image>./downloaded_images/megaman2-image.png</image>
  513. <video>./downloaded_videos/megaman2.mp4</video>
  514. <rating>0.65</rating>
  515. <releasedate>19960101T000000</releasedate>
  516. <developer>CAPCOM</developer>
  517. <publisher>CAPCOM</publisher>
  518. <genre>KAMPF / VERSUS KO-OP</genre>
  519. <players>1-2</players>
  520. <kidgame>true</kidgame>
  521. </game>
  522. <game>
  523. <path>./megaman.zip</path>
  524. <name>MEGA MAN: THE POWER BATTLE [USA]</name>
  525. <desc>HAVE YOU EVER PICTURED A ROCKMAN OR MEGAMAN GAME THAT ALLOWS TO SKIP ALL THE PLATFORM ELEMENTS AND JUST GRAPPLE AGAINST THE BOSSES? THAT'S PRETTY MUCH THE MAIN IDEA IN THIS GAME! CHOOSE FROM ROCKMAN/MEGAMAN, PROTOMAN OR BASS AND BATTLE AGAINST CLASSIC BOSSES IN THE SERIES. FEATURES GREAT 2-D GRAPHICS, SOLID CONTROL, AND A NICE USE OF STRATEGY (SINCE THE RIGHT ORDER OF WEAPONS WILL RID YOU OF SPECIFIC ENEMIES IN NO TIME!).</desc>
  526. <image>./downloaded_images/megaman-image.png</image>
  527. <video>./downloaded_videos/megaman.mp4</video>
  528. <rating>0.75</rating>
  529. <releasedate>19950101T000000</releasedate>
  530. <developer>CAPCOM</developer>
  531. <publisher>CAPCOM</publisher>
  532. <genre>KAMPF / VERSUS KO-OP</genre>
  533. <players>1-2</players>
  534. <kidgame>true</kidgame>
  535. </game>
  536. <game>
  537. <path>./metrocrs.zip</path>
  538. <name>METRO-CROSS</name>
  539. <desc>METRO-CROSS IS AN ABSTRACT, HORIZONTALLY-SCROLLING SINGLE PLAYER RACING GAME SET IN AN AUTOMATED FUTURISTIC CITY. PLAYERS TAKE ON THE ROLE OF 'THE RUNNER', WHO MUST RUN THROUGH EACH OF THE GAME'S 32 STAGES TO CROSS THE FINISH LINE BEFORE THE TIME LIMIT EXPIRES. IF THE RUNNER FINISHES A ROUND WITHIN THE TIME LIMIT, REMAINING TIME IS CONVERTED TO BONUS POINTS AND THE NEXT ROUND BEGINS.
  540.  
  541. OBSTACLES THAT HINDER THE RUNNER'S PROGRESS INCLUDE 'SLIP ZONES' THAT SLOW HIM DOWN IF HE TRIES TO RUN OVER THEM, 'PITFALLS' THAT BREAK UNDER THE RUNNER'S WEIGHT AND DROP HIM INTO THE HOLES AND 'CRACKERS' THAT LAUNCH THE RUNNER UP INTO THE AIR AND CAUSE HIM TO LAND ON HIS BACK. LATER ROUNDS ALSO FEATURE 'JUMBO TIRES' THAT BOUNCE TOWARDS THE RUNNER, BARRIERS THAT EMERGE FROM THE GROUND BEFORE RECEDING BACK INTO IT, CUBES THAT MOVE THROUGH PARTICULAR COLUMNS OF TILES, MICE THAT ATTEMPT TO JUMP ONTO THE RUNNER AND SLOW HIM DOWN AND CHESS KNIGHTS AND KINGS THAT BOUNCE FROM ONE TILE TO ANOTHER. CLINGING MICE FALL OFF THE RUNNER IF HE LEAPS FROM A SPRINGBOARD.
  542.  
  543. PROGRESS IS AIDED BY YELLOW SPRINGBOARDS THAT HURL THE RUNNER FORWARDS AT GREAT SPEED (PLAYERS MUST PRESS THE FIRE BUTTON WHILE ON THE SPRINGBOARD) AND A SKATEBOARD, THAT IS UNAFFECTED BY THE GREEN 'SLIP ZONE' TILES THAT WOULD OTHERWISE SLOW THE PLAYER'S PROGRESS. BONUS POINTS CAN BE EARNED BY KICKING THE STATIC DRINKS CANS THAT CAN BE FOUND THROUGHOUT EACH LEVEL.
  544.  
  545. EVERY FOURTH ROUND IS SPECIAL, USING THE REMAINING TIME FROM THE THREE PREVIOUS ROUNDS AS ADDITIONAL COMPLETION TIME. HOWEVER, IF THE RUNNER HAS NOT FINISHED THE ROUND BEFORE THE TIME LIMIT RUNS OUT, HE WILL BE ELECTROCUTED AND THE GAME IS IMMEDIATELY OVER.</desc>
  546. <image>./downloaded_images/metrocrs-image.png</image>
  547. <video>./downloaded_videos/metrocrs.mp4</video>
  548. <rating>0.7</rating>
  549. <releasedate>19850101T000000</releasedate>
  550. <developer>NAMCO</developer>
  551. <publisher>NAMCO</publisher>
  552. <genre>PLATTFORM / JUMP'N'RUN SCROLLING</genre>
  553. <players>1-2</players>
  554. <kidgame>true</kidgame>
  555. </game>
  556. <game>
  557. <path>./mspacman.zip</path>
  558. <name>MS. PAC-MAN</name>
  559. <desc>IN THIS, THE FIRST PROPER SEQUEL TO NAMCO'S LEGENDARY PILL EATING MAZE GAME, PLAYERS MUST ONCE AGAIN RUN AROUND A NUMBER OF MAZES, EATING ALL OF THE PILLS THAT ARE SCATTERED THROUGHOUT. THE EVER-PRESENT GHOSTS (BLINKY, PINKY, INKY AND SUE) RETURN TO HAMPER THE PLAYER'S PROGRESS. THE INFAMOUS 'POWER PILLS' ARE ALSO PRESENT AND CORRECT, WITH FOUR APPEARING IN EACH MAZE.
  560.  
  561. NAMCO INTRODUCED A NUMBER OF CHANGES AND ENHANCEMENTS OVER THE ORIGINAL GAME. THE FIRST DIFFERENCE IS IN THE MAIN CHARACTER. FOR THE FIRST TIME IN VIDEO-GAME HISTORY, THE GAME'S LEAD CHARACTER WAS FEMALE. MS. PAC-MAN IS ALMOST IDENTICAL TO THE ORIGINAL CHARACTER WITH TWO MAIN DIFFERENCES; SHE WEARS A BOW IN HER 'HAIR', AND IS ALSO WEARING LIPSTICK.
  562.  
  563. ANOTHER CHANGE FROM THE ORIGINAL IS THAT THE BONUS FRUIT ITEMS ARE NO LONGER STATIC BUT NOW MOVE RANDOMLY AROUND THE MAZES.
  564.  
  565. MS PAC-MAN FEATURES FOUR DIFFERENT MAZE LAYOUTS, WHICH ALTERNATE EVERY TWO TO FOUR ROUNDS:
  566. </desc>
  567. <image>./downloaded_images/mspacman-image.png</image>
  568. <video>./downloaded_videos/mspacman.mp4</video>
  569. <rating>0.9</rating>
  570. <releasedate>19810101T000000</releasedate>
  571. <developer>COLECO</developer>
  572. <publisher>COLECO</publisher>
  573. <genre>ACTION</genre>
  574. <players>1-2</players>
  575. <kidgame>true</kidgame>
  576. </game>
  577. <game>
  578. <path>./mysticri.zip</path>
  579. <name>MYSTIC RIDERS</name>
  580. <image>./downloaded_images/mysticri-image.png</image>
  581. <video>./downloaded_videos/mysticri.mp4</video>
  582. <rating>0.7</rating>
  583. <releasedate>19920101T000000</releasedate>
  584. <developer>IREM</developer>
  585. <publisher>IREM</publisher>
  586. <genre>SHOOT'EM UP / HORIZONTAL</genre>
  587. <players>1-2</players>
  588. <kidgame>true</kidgame>
  589. </game>
  590. <game>
  591. <path>./outrun.zip</path>
  592. <name>OUT RUN</name>
  593. <desc>OUT RUN IS A GROUND-BREAKING RACING GAME IN WHICH THE PLAYER DRIVES A RED FERRARI TESTAROSSA THROUGH A NUMBER OF COLOURFUL EUROPEAN LOCATIONS, TRYING TO REACH EACH END-OF-LEVEL CHECKPOINT BEFORE THE TIGHT TIME LIMIT EXPIRES.
  594.  
  595. EACH OF THE GAME'S STAGES IS PACKED WITH CIVILIAN TRAFFIC THAT MUST BE CAREFULLY AVOIDED, AS PLAYERS TRY TO NEGOTIATE THE GAME'S TWISTING, HILLY ROADS.
  596.  
  597. AT THE END OF EVERY STAGE PLAYERS ARE PRESENTED WITH A FORK IN THE ROAD, ALLOWING THEM TO CHOSE WHICH ROUTE THEY WISH TO TAKE NEXT. THIS WAS NOT THE FIRST TIME THIS FEATURE HAD APPEARED (TATSUMI'S 1983 RACER, TX-1, WAS THE FIRST TO INTRODUCE FORKED ROADS).
  598.  
  599. AS WELL AS BEING ABLE TO CHOOSE ROUTES, PLAYERS COULD ALSO - VIA THE GAME'S "IN-CAR RADIO" - CHOOSE ONE OF THREE DIFFERENT CATCHY TUNES TO LISTEN TO WHILE DRIVING. THE SONGS ARE 'MAGICAL SOUND SHOWER', 'PASSING BREEZE' AND 'SPLASH WAVE'.</desc>
  600. <image>./downloaded_images/outrun-image.png</image>
  601. <video>./downloaded_videos/outrun.mp4</video>
  602. <rating>0.9</rating>
  603. <releasedate>19860101T000000</releasedate>
  604. <developer>SEGA</developer>
  605. <publisher>SEGA</publisher>
  606. <genre>RENNEN, FAHREN</genre>
  607. <kidgame>true</kidgame>
  608. </game>
  609. <game>
  610. <path>./pacplus.zip</path>
  611. <name>PAC-MAN PLUS</name>
  612. <desc>THE GHOSTS ARE THE SAME, IF THEIR EDIBLE FORMS ARE CHANGED. THE MAZE IS FAMILIAR, IF A BIT OFF IN COLOR. THE PRIZES IN THE CENTER ARE A BIT DIFFERENT. BE CAREFUL, HOWEVER: PAC-MAN MAY EAT A POWER PILL AND FIND THAT BLINKY, WHO IS RIGHT IN FRONT OF THE ENERGIZER FOR HIM TO IMMEDIATELY EAT, IS STILL RED, AND NOW PAC-MAN IS DEAD. ALSO, YOU MIGHT WANT TO TRY EATING THE GHOSTS AFTER EATING THE CENTER PRIZE. THEY'LL RETURN TO THEIR NORMAL FORMS SHORTLY AFTER TURNING VISIBLE.</desc>
  613. <image>./downloaded_images/pacplus-image.png</image>
  614. <video>./downloaded_videos/pacplus.mp4</video>
  615. <rating>0.7</rating>
  616. <releasedate>19820101T000000</releasedate>
  617. <developer>NAMCO (MIDWAY LICENSE)</developer>
  618. <publisher>NAMCO (MIDWAY LICENSE)</publisher>
  619. <genre>ACTION</genre>
  620. <players>1-2</players>
  621. <kidgame>true</kidgame>
  622. </game>
  623. <game>
  624. <path>./pdrift.zip</path>
  625. <name>Power Drift (World, Rev A)</name>
  626. <image>./downloaded_images/pdrift-image.png</image>
  627. <video>./downloaded_videos/pdrift.mp4</video>
  628. <rating>0</rating>
  629. <releasedate>20010101T000000</releasedate>
  630. <developer></developer>
  631. <publisher></publisher>
  632. <genre></genre>
  633. <players></players>
  634. <kidgame>true</kidgame>
  635. </game>
  636. <game>
  637. <path>./punchout.zip</path>
  638. <name>PUNCH-OUT!!</name>
  639. <desc>THE PLAYER ASSUMES THE ROLE OF A GREEN-HAIRED BOXER, WHO MUST FIGHT HIS WAY THROUGH SIX INCREASINGLY LARGER-THAN-LIFE BOXERS TO EARN THE TITLE OF 'CHAMP' IN THIS SUPERB 1-ON-1 FIGHTING GAME.
  640.  
  641. DURING MATCHES, THE PLAYER'S BOXER IS VIEWED FROM BEHIND AS A WIRE-FRAME (SO THE PLAYER'S OPPONENT CAN BE SEEN). PLAYERS MUST TIME THEIR PUNCHES, DODGES AND BLOCKS IN ORDER TO DEFEAT THE OPPOSING BOXER.
  642.  
  643. THE PLAYER'S OPPONENTS ARE EACH RENDERED AS HUMOROUS CARTOON-LIKE CARICATURES - ADDING MUCH TO THE GAME'S ATMOSPHERE - AND EACH BOXER FIGHTS IN A SLIGHTLY DIFFERENT STYLE, FORCING PLAYERS TO ADAPT TO THEIR STRATEGY. THE TOP MONITOR IS USED FOR STATISTICS WHILE THE BOTTOM ONE IS USED TO DISPLAY THE ACTUAL FIGHT.</desc>
  644. <image>./downloaded_images/punchout-image.png</image>
  645. <video>./downloaded_videos/punchout.mp4</video>
  646. <rating>0.6</rating>
  647. <releasedate>19840101T000000</releasedate>
  648. <developer>NINTENDO</developer>
  649. <publisher>NINTENDO</publisher>
  650. <genre>SPORT</genre>
  651. <kidgame>true</kidgame>
  652. </game>
  653. <game>
  654. <path>./pzlbowl.zip</path>
  655. <name>PUZZLE DE BOWLING [JAPAN]</name>
  656. <image>./downloaded_images/pzlbowl-image.png</image>
  657. <video>./downloaded_videos/pzlbowl.mp4</video>
  658. <rating>0.7</rating>
  659. <releasedate>19990101T000000</releasedate>
  660. <developer>NIHON SYSTEM</developer>
  661. <publisher>NIHON SYSTEM / MOSS</publisher>
  662. <genre>PUZZLE</genre>
  663. <players>1-2</players>
  664. <kidgame>true</kidgame>
  665. </game>
  666. <game>
  667. <path>./quartet.zip</path>
  668. <name>QUARTET</name>
  669. <desc>QUARTET IS A PLATFORM SHOOT-EM-UP HYBRID FROM SEGA FOR ONE TO FOUR PLAYERS, SELECTED FROM EITHER JOE (YELLOW), MARY (RED), LEE (BLUE) AND EDGAR (GREEN). THE ACTION TAKES PLACE OVER A NUMBER OF SIDEWAYS SCROLLING LEVELS, THE BULK OF WHICH CONSIST OF STRAIGHTFORWARD PLATFORM ACTION. ON SOME LEVELS, HOWEVER, THERE ARE JET PACKS FOR THE PLAYERS TO COLLECT, AND THE GAMEPLAY'S EMPHASIS SWITCHED TO THAT OF A STANDARD, SIDEWAYS SCROLLING SHOOT-EM-UP.
  670.  
  671. THE OBJECT OF THE GAME IS TO DESTROY AN ARMY OF ROBOTS THAT HAVE TAKEN OVER AN EARTH COLONY SATELLITE STATION. EACH LEVEL HAS A BOSS CHARACTER THAT MUST BE DESTROYED. UPON ITS DEATH IT RELEASES A DOOR KEY THAT MUST BE USED TO EXIT THE LEVEL. WEAPON AND CHARACTER POWER-UPS CAN BE COLLECTED TO AID PLAYERS IN THEIR TASK.</desc>
  672. <image>./downloaded_images/quartet-image.png</image>
  673. <video>./downloaded_videos/quartet.mp4</video>
  674. <rating>0.7</rating>
  675. <releasedate>19860101T000000</releasedate>
  676. <developer>SEGA</developer>
  677. <publisher>SEGA</publisher>
  678. <genre>ACTION / LABYRINTH</genre>
  679. <players>1-4</players>
  680. <kidgame>true</kidgame>
  681. </game>
  682. <game>
  683. <path>./rockn3.zip</path>
  684. <name>Rock'n 3 (Japan)</name>
  685. <image>./downloaded_images/rockn3-image.png</image>
  686. <video>./downloaded_videos/rockn3.mp4</video>
  687. <rating>0</rating>
  688. <releasedate>20010101T000000</releasedate>
  689. <developer></developer>
  690. <publisher></publisher>
  691. <genre></genre>
  692. <players></players>
  693. <kidgame>true</kidgame>
  694. </game>
  695. <game>
  696. <path>./rockn4.zip</path>
  697. <name>ROCK'N 4 [JAPAN] (PROTO)</name>
  698. <image>./downloaded_images/rockn4-image.png</image>
  699. <video>./downloaded_videos/rockn4.mp4</video>
  700. <rating>0.7</rating>
  701. <releasedate>20000101T000000</releasedate>
  702. <developer></developer>
  703. <publisher>JALECO / PCCWJ</publisher>
  704. <genre>RYTHMUS</genre>
  705. <kidgame>true</kidgame>
  706. </game>
  707. <game>
  708. <path>./rockn.zip</path>
  709. <name>Rock'n Tread (Japan)</name>
  710. <image>./downloaded_images/rockn-image.png</image>
  711. <video>./downloaded_videos/rockn.mp4</video>
  712. <rating>0</rating>
  713. <releasedate>20010101T000000</releasedate>
  714. <developer></developer>
  715. <publisher></publisher>
  716. <genre></genre>
  717. <players></players>
  718. <kidgame>true</kidgame>
  719. </game>
  720. <game>
  721. <path>./rockn2.zip</path>
  722. <name>Rock'n Tread 2 (Japan)</name>
  723. <image>./downloaded_images/rockn2-image.png</image>
  724. <video>./downloaded_videos/rockn2.mp4</video>
  725. <rating>0</rating>
  726. <releasedate>20010101T000000</releasedate>
  727. <developer></developer>
  728. <publisher></publisher>
  729. <genre></genre>
  730. <players></players>
  731. <kidgame>true</kidgame>
  732. </game>
  733. <game>
  734. <path>./sdfight.zip</path>
  735. <name>SD FIGHTERS [KOREA]</name>
  736. <desc>A KOREAN FIGHTING GAME FEATURING 8 SUPER DEFORMED CHARACTERS.</desc>
  737. <image>./downloaded_images/sdfight-image.png</image>
  738. <video>./downloaded_videos/sdfight.mp4</video>
  739. <rating>0.5</rating>
  740. <releasedate>19960101T000000</releasedate>
  741. <developer>SEMICOM</developer>
  742. <publisher>SEMICOM</publisher>
  743. <genre>KAMPF</genre>
  744. <players>1-2</players>
  745. <kidgame>true</kidgame>
  746. </game>
  747. <game>
  748. <path>./slapshot.zip</path>
  749. <name>SLAP SHOT [JAPAN]</name>
  750. <desc>AN AIR-HOCKEY TYPE GAME FROM TAITO. HIT THE PUCK INTO YOUR OPPONENT'S GOAL TO WIN. YOU CAN ALSO USE A SPECIAL SHOT FOR A BETTER CHANCE OF SCORING.</desc>
  751. <image>./downloaded_images/slapshot-image.png</image>
  752. <video>./downloaded_videos/slapshot.mp4</video>
  753. <rating>0.5</rating>
  754. <releasedate>19940101T000000</releasedate>
  755. <developer>TAITO</developer>
  756. <publisher>TAITO</publisher>
  757. <genre>SPORT</genre>
  758. <players>1-2</players>
  759. <kidgame>true</kidgame>
  760. </game>
  761. <game>
  762. <path>./snowboar.zip</path>
  763. <name>SNOW BOARD CHAMPIONSHIP</name>
  764. <desc>A SNOWBOARDING GAME.</desc>
  765. <image>./downloaded_images/snowboar-image.png</image>
  766. <video>./downloaded_videos/snowboar.mp4</video>
  767. <rating>0.8</rating>
  768. <releasedate>19960101T000000</releasedate>
  769. <developer>GAELCO</developer>
  770. <publisher>GAELCO</publisher>
  771. <genre>SPORT</genre>
  772. <players>1-2</players>
  773. <kidgame>true</kidgame>
  774. </game>
  775. <game>
  776. <path>./sharrier.zip</path>
  777. <name>SPACE HARRIER</name>
  778. <desc>SPACE HARRIER IS A SPRITE-SCALING 3D SHOOT-EM-UP SET IN THE 'FANTASY ZONE'; A SURREAL WORLD COMPOSED OF ABSTRACT STRUCTURES AND A CHECKERBOARD LANDSCAPE. THE GAME'S ENEMIES ARE AS ABSTRACT AS ITS SETTING; WITH CREATURES INCLUDING PREHISTORIC MAMMOTHS, ALIEN PODS, GIANT MUSHROOMS AND, AT THE END OF MOST STAGES, A HUGE, FIREBALL-SPITTING CHINESE DRAGON.
  779.  
  780. THE PLAYER'S ON-SCREEN COUNTERPART CARRIES A PORTABLE JETPACK UNDER HIS ARM WHICH ALLOWS HIM TO FLY. THE PLAYER CAN ALSO RUN ALONG THE GROUND TO AVOID OVERHEAD STRUCTURES AND ENEMIES.
  781.  
  782. IN ADDITION TO ITS FLIGHT CAPABILITY, THE JETPACK IS ALSO EQUIPPED WITH A LASER, USED TO DESTROY BOTH THE GAME'S MANY ENEMIES AS WELL AS SOME (BUT NOT ALL) OBSTRUCTIONS, SUCH AS THE TREES AND FLOATING ROCKS ON THE FIRST STAGE.
  783.  
  784. SPACE HARRIER HAS A TOTAL OF 18 STAGES, EACH WITH A BOSS FIGHT AT THE END. THREE EXCEPTIONS ARE THE BONUS STAGES (5TH AND 12TH) AND THE 18TH STAGE, WHICH IS A 'BOSS RUSH' FEATURING SOME OF THE BOSSES ENCOUNTERED UP TO THAT POINT.</desc>
  785. <image>./downloaded_images/sharrier-image.png</image>
  786. <video>./downloaded_videos/sharrier.mp4</video>
  787. <rating>0.8</rating>
  788. <releasedate>19850101T000000</releasedate>
  789. <developer>SEGA</developer>
  790. <publisher>SEGA</publisher>
  791. <genre>SHOOTER</genre>
  792. <kidgame>true</kidgame>
  793. </game>
  794. <game>
  795. <path>./spacedx.zip</path>
  796. <name>Space Invaders DX (US, v2.1)</name>
  797. <image>./downloaded_images/spacedx-image.png</image>
  798. <video>./downloaded_videos/spacedx.mp4</video>
  799. <rating>0</rating>
  800. <releasedate>20010101T000000</releasedate>
  801. <developer></developer>
  802. <publisher></publisher>
  803. <genre></genre>
  804. <players></players>
  805. <kidgame>true</kidgame>
  806. </game>
  807. <game>
  808. <path>./spatter.zip</path>
  809. <name>Spatter</name>
  810. <image>./downloaded_images/spatter-image.png</image>
  811. <video>./downloaded_videos/spatter.mp4</video>
  812. <rating>0</rating>
  813. <releasedate>20010101T000000</releasedate>
  814. <developer></developer>
  815. <publisher></publisher>
  816. <genre></genre>
  817. <players></players>
  818. <kidgame>true</kidgame>
  819. </game>
  820. <game>
  821. <path>./squash.zip</path>
  822. <name>SQUASH</name>
  823. <desc>AN ENTERTAINING SQUASH SPORT GAME FROM GAELCO.</desc>
  824. <image>./downloaded_images/squash-image.png</image>
  825. <video>./downloaded_videos/squash.mp4</video>
  826. <rating>0.7</rating>
  827. <releasedate>19920101T000000</releasedate>
  828. <developer>GAELCO</developer>
  829. <publisher>GAELCO</publisher>
  830. <genre>SPORT</genre>
  831. <players>1-2</players>
  832. <kidgame>true</kidgame>
  833. </game>
  834. <game>
  835. <path>./sgemf.zip</path>
  836. <name>SUPER GEM FIGHTER: MINI MIX [USA]</name>
  837. <desc>SUPER GEM FIGHTER: MINI MIX / POCKET FIGHTER IS A SUPERB, ABSTRACT AND HUMOROUS FIGHTING GAME FEATURING MINIATURIZED RENDITIONS FROM SEVERAL CAPCOM FIGHTING GAMES; INCLUDING THE LEGENDARY "STREET FIGHTER" SERIES, AS WELL AS "DARKSTALKERS" AND THE LITTLE-KNOWN "RED EARTH".
  838.  
  839. DURING A BOUT, PLAYERS WILL BE ABLE TO RELEASE COLOURED GEMS FROM SUCCESSFUL ATTACKS AGAINST THEIR OPPONENT, AS WELL AS FROM WOODEN CHESTS THAT REGULARLY APPEAR. COLLECTING THESE GEMS WILL 'POWER-UP' THE PLAYER'S CHARACTER, GIVING THEM MORE POWERFUL ATTACKS. THERE ARE TWO BARS AND THREE SUB-BARS IN THE INTERFACE. THE TWO MAIN BARS ARE THE LIFE BAR AND THE SUPER BAR; THE FIRST INDICATES THE PLAYER'S HEALTH AND THE SECOND THEIR ABILITY TO THROW SUPER COMBOS. THE SUPER BAR ITSELF CAN BE FILLED UP TO NINE LEVELS, ALLOWING PLAYERS TO EXECUTE MORE SUPER COMBOS. EACH SUPER COMBO HAS A LEVEL ASSIGNED TO IT, AND IT USES SUPER BARS DEPENDING ON IT.</desc>
  840. <image>./downloaded_images/sgemf-image.png</image>
  841. <video>./downloaded_videos/sgemf.mp4</video>
  842. <rating>0.85</rating>
  843. <releasedate>19970101T000000</releasedate>
  844. <developer>CAPCOM</developer>
  845. <publisher>CAPCOM</publisher>
  846. <genre>KAMPF</genre>
  847. <players>1-2</players>
  848. <kidgame>true</kidgame>
  849. </game>
  850. <game>
  851. <path>./shangon.zip</path>
  852. <name>SUPER HANG-ON</name>
  853. <desc>SUPER HANG-ON IS A CHECKPOINT-BASED RACING GAME AND IS THE SEQUEL TO THE ACCLAIMED "HANG-ON", RELEASED TWO YEARS EARLIER. AS WITH THE PREQUEL, PLAYERS TAKE CONTROL OF A SUPERBIKE AND MUST RACE OVER TWISTING ROAD-BASED CIRCUITS, AVOIDING RIVAL BIKERS AND TRYING TO REACH THE END-OF-STAGE CHECKPOINT BEFORE THE TIME LIMIT EXPIRES.
  854.  
  855. FOR THE SEQUEL, SEGA INTRODUCED THE HILLY, UNDULATING ROADS THAT HAD BEEN EXECUTED SO SUPERBLY IN 1986'S "OUT RUN". THE GAMEPLAY WAS FURTHER ENHANCED WITH THE INTRODUCTION OF THE 'TURBO' BUTTON. UPON REACHING THE BIKE'S MAXIMUM SPEED OF 280KPH, PLAYERS COULD PRESS AND HOLD THE TURBO AND PUSH THE BIKE UP TO 324KPH - SOMETHING THAT WAS NECESSARY TO BEAT THE GAME'S EXTREMELY TIGHT TIME LIMITS. THIS HAD TO BE USED CAREFULLY, HOWEVER, AS THE INCREASE IN SPEED MADE THE BIKE HARDER TO CONTROL AND ACCELERATING AT THE WRONG TIME WOULD INVARIABLY SEE A HEAD-ON COLLISION WITH EITHER RIVAL BIKERS OR THE ROAD-SIDE OBJECTS THAT LITTER THE STAGES.
  856.  
  857. PLAYERS COULD CHOSE TO RACE ON ANY ONE OF FOUR COURSES: AFRICA, ASIA, AMERICA AND EUROPE. AFRICA IS THE EASIEST AND SHORTEST OF THE FOUR, WITH EACH SUBSEQUENT COURSE BECOMING BOTH MORE DEMANDING - WITH TIGHTER BENDS AND MORE AGGRESSIVE RIVAL RACERS - AND HAVING A GREATER NUMBER OF STAGES TO HAVE TO BEAT. AFRICA, FOR EXAMPLE, IS MADE UP OF ONLY SIX STAGES, WHILE THE HARDEST COURSE, EUROPE, HAS EIGHTEEN STAGES.</desc>
  858. <image>./downloaded_images/shangon-image.png</image>
  859. <video>./downloaded_videos/shangon.mp4</video>
  860. <rating>0.9</rating>
  861. <releasedate>19870101T000000</releasedate>
  862. <developer>BOOTLEG</developer>
  863. <publisher>SEGA</publisher>
  864. <genre>MOTORRADRENNEN, 3RD PERS.</genre>
  865. <kidgame>true</kidgame>
  866. </game>
  867. <game>
  868. <path>./skns.zip</path>
  869. <name>SUPER KANEKO NOVA SYSTEM BIOS</name>
  870. <image>./downloaded_images/skns-image.png</image>
  871. <video>./downloaded_videos/skns.mp4</video>
  872. <rating>0</rating>
  873. <releasedate>19960101T000000</releasedate>
  874. <developer></developer>
  875. <publisher>KANEKO</publisher>
  876. <genre>VERSCHIEDENE / SYSTEM</genre>
  877. <players>1-2</players>
  878. <hidden>true</hidden>
  879. </game>
  880. <game>
  881. <path>./spnchout.zip</path>
  882. <name>SUPER PUNCH-OUT!!</name>
  883. <desc>SUPER PUNCH-OUT!! IS AN UPDATE OF THE SUPERB BOXING GAME, "PUNCH-OUT!!", FEATURING FIVE NEW LARGER-THAN-LIFE OPPONENTS. THE PLAYER ONCE AGAIN ASSUMES THE ROLE OF A GREEN-HAIRED BOXER WHO MUST FIGHT HIS WAY UP THROUGH FIVE BOXERS TO EARN THE TITLE OF 'CHAMP'.
  884.  
  885. AS WITH THE ORIGINAL GAME, THE PLAYER'S BOXER IS VIEWED FROM BEHIND WITH HIS TORSO RENDERED WITH WIRE-FRAME GRAPHICS (ALLOWING THE PLAYER'S OPPONENT TO BE EASILY SEEN). PUNCHES, DODGES AND BLOCKS MUST ALL BE WELL-TIMED IN ORDER TO DEFEAT THE OPPONENT.
  886.  
  887. BOTH THE PLAYER AND THE OPPONENT HAVE STAMINA METERS DISPLAYED AT THE TOP OF THE SCREEN. THESE DECREASE WHEN EITHER BOXER TAKES A PUNCH AND BOXERS WILL GET KNOCKED DOWN IF THEIR STAMINA METER RUNS OUT COMPLETELY. FASTER KNOCKDOWNS WILL CAUSE THE FALLEN BOXER TO RECOVER LESS STAMINA UPON GETTING UP; THE SAME HAPPENS IF A BOXER IS KNOCKED DOWN BY A KNOCKOUT PUNCH.
  888.  
  889. THANKS TO THE REFINED ROSTER OF NEW AND HUGELY DISTINCTIVE ENEMY FIGHTERS, SUPER PUNCH-OUT!! IS CONSIDERED TO BE AN IMPROVEMENT OVER THE FIRST GAME.</desc>
  890. <image>./downloaded_images/spnchout-image.png</image>
  891. <video>./downloaded_videos/spnchout.mp4</video>
  892. <rating>0.9</rating>
  893. <releasedate>19840101T000000</releasedate>
  894. <developer></developer>
  895. <publisher>NINTENDO</publisher>
  896. <genre>SPORT</genre>
  897. <kidgame>true</kidgame>
  898. </game>
  899. <game>
  900. <path>./spf2t.zip</path>
  901. <name>SUPER PUZZLE FIGHTER II TURBO [EUROPA]</name>
  902. <desc>BURST RIGHT INTO THE FEVERISH PUZZLE ACTION THAT COMBINES IRRESISTIBLE, ADDICTIVE FUN WITH FAMOUS CAPCOM CHARACTERS. BEAT YOUR OPPONENT TO THE PUNCH BY STACKING BLOCK AFTER BLOCK IN STRATEGIC PATTERNS AND COLOR COMBINATIONS. BE THE FIRST TO FILL THE OPPONENT'S SCREEN WITH BLOCKS AND K.O. YOU WIN! BUT GET READY FOR MORE, BECAUSE YOU CAN'T PLAY JUST ONCE.</desc>
  903. <image>./downloaded_images/spf2t-image.png</image>
  904. <video>./downloaded_videos/spf2t.mp4</video>
  905. <rating>0.75</rating>
  906. <releasedate>19960101T000000</releasedate>
  907. <developer>CAPCOM</developer>
  908. <publisher>CAPCOM</publisher>
  909. <genre>PUZZLE</genre>
  910. <players>1-2</players>
  911. <kidgame>true</kidgame>
  912. </game>
  913. <game>
  914. <path>./suprtrio.zip</path>
  915. <name>SUPER TRIO</name>
  916. <desc>YOU CONTROLS ONE OF THE THREE ANIMALS CHARACTERS, A MOUSE NAMED JAKE A CAT NAMED TOMI AND A DOG NAMED BRUDO EACH OF ONE EQUIPPED WITH DIFFERENT WEAPONS, THROUGH VARIED AND COLORFUL LEVELS, YOU MUST JUMP, CLIMBING AND PICK UP ITEMS WHILE YOU DEFEND OR DODGE ALL THE ENEMIES IN THE WAY, TO REACH THE EXIT TO FACE OFF THE ENEMY BOSS AND GO TO BONUS STAGE OR NEXT LEVEL.</desc>
  917. <image>./downloaded_images/suprtrio-image.png</image>
  918. <video>./downloaded_videos/suprtrio.mp4</video>
  919. <rating>0.5</rating>
  920. <releasedate>19940101T000000</releasedate>
  921. <developer>GAMEACE</developer>
  922. <publisher>GAMEACE</publisher>
  923. <genre>PLATTFORM</genre>
  924. <players>1-2</players>
  925. <kidgame>true</kidgame>
  926. </game>
  927. <game>
  928. <path>./tmnt.zip</path>
  929. <name>TEENAGE MUTANT NINJA TURTLES</name>
  930. <image>./downloaded_images/tmnt-image.png</image>
  931. <video>./downloaded_videos/tmnt.mp4</video>
  932. <rating>0.8</rating>
  933. <releasedate>19890101T000000</releasedate>
  934. <developer></developer>
  935. <publisher></publisher>
  936. <genre></genre>
  937. <players></players>
  938. <kidgame>true</kidgame>
  939. </game>
  940. <game>
  941. <path>./tmnt2.zip</path>
  942. <name>TEENAGE MUTANT NINJA TURTLES - TURTLES IN TIME</name>
  943. <desc>DIE EINFÜHRUNGSSZENE ZEIGT DIE VIER TURTLES, DIE SICH EINEN NACHRICHTENBERICHT VON APRIL O'NEIL ÜBER LIBERTY ISLAND IM TV ANSEHEN UND ENTSETZT ZUSEHEN MÜSSEN, WIE KRANG DIE FREIHEITSSTATUE STIEHLT. DIE TURTLES MACHEN SICH SOFORT AUF UND VERFOLGEN SHREDDER UND DIE FOOT GANG BIS HIN ZUM TECHNODROME, WO SHREDDER SIE IN EINE RAUM-ZEIT-FALLE SCHICKT.
  944. SOMIT STARTET DAS SPIEL IN DEN STRAßEN VON NEW YORK CITY UND ZIEHT SICH U.A. ÜBER DIE PRÄHISTORISCHE GESCHICHTE, DEN WILDEN WESTEN BIS HIN ZU SHREDDERS STÜTZPUNKT IM JAHRE 2100 IN DER ZUKUNFT.</desc>
  945. <image>./downloaded_images/tmnt2-image.png</image>
  946. <video>./downloaded_videos/tmnt2.mp4</video>
  947. <rating>0.9</rating>
  948. <releasedate>19910918T000000</releasedate>
  949. <developer></developer>
  950. <publisher>KONAMI</publisher>
  951. <genre>KAMPF</genre>
  952. <players>1-4</players>
  953. <kidgame>true</kidgame>
  954. </game>
  955. <game>
  956. <path>./tgm2.zip</path>
  957. <name>TETRIS THE ABSOLUTE THE GRAND MASTER 2</name>
  958. <desc>ARIKA'S CHALLENGING PUZZLE-ACTION SERIES CONTINUES WITH NEW GAME MODES, CHALLENGES, AND MECHANICS INNOVATIONS.</desc>
  959. <image>./downloaded_images/tgm2-image.png</image>
  960. <video>./downloaded_videos/tgm2.mp4</video>
  961. <rating>0.9</rating>
  962. <releasedate>20000101T000000</releasedate>
  963. <developer>ARIKA</developer>
  964. <publisher>ARIKA</publisher>
  965. <genre>PUZZLE</genre>
  966. <players>1-2</players>
  967. <kidgame>true</kidgame>
  968. </game>
  969. <game>
  970. <path>./simpsons.zip</path>
  971. <name>THE SIMPSONS</name>
  972. <desc>A JEWEL HEIST GONE WRONG SEES MR BURNS'S SIDEKICK, SMITHERS, KIDNAPPING MAGGIE AND MAKING HIS ESCAPE. BETWEEN ONE AND FOUR PLAYERS TAKE ON THE ROLE OF EITHER HOMER, MARGE, LISA, OR BART IN THIS COLORFUL, HORIZONTALLY-SCROLLING BEAT-EM-UP FROM KONAMI. EACH SIMPSONS CHARACTER POSSESSES AN ATTACKING MOVE SPECIFIC TO THEM; MARGE IS ARMED WITH A VACUUM CLEANER, LISA HAS A SKIPPING ROPE, BART HAS HIS SKATEBOARD, AND HOMER FIGHTS WITH HIS FISTS. THE PLAYERS MUST BATTLE THEIR WAY THROUGH A VARIETY OF SIMPSONS-THEMED LEVELS - SUCH AS SPRINGFIELD AND KRUSTYLAND - FIGHTING GOONS, THUGS, ZOMBIES, DRUNKS, FIREMEN, AND SEVERAL SIMPSONS REGULARS. MANY SIMPSONS CHARACTERS THAT DON'T APPEAR AS ENEMIES HAVE 'CAMEO' SCENES IN THE GAME (OTTO WORKING AT A BURGERSTAND IN KRUSTYLAND, FOR EXAMPLE). THE ARCHETYPAL 'BOSS' CHARACTER AWAITS THE PLAYERS AT THE END OF EVERY STAGE. THE GAME ENDS WITH A FINAL SHOWDOWN WITH THE EVIL MR. BURNS IN HIS LUXURIOUS MANSION.
  973.  
  974. THE SIMPSONS WAS DESIGNED TO KONAMI'S TYPICALLY-HIGH PRODUCTION STANDARDS AND WAS, LIKE THE 'NINJA TURTLES' GAMES THAT APPEARED A COUPLE OF YEARS' EARLIER, VERY FAITHFUL TO ITS SOURCE MATERIAL. THE COLORFUL, SMOOTHLY-ANIMATED SPRITES CAPTURED THE SPIRIT OF THE LEGENDARY CARTOON SUPERBLY, AND THE GAME'S MANY HUMOROUS TOUCHES WERE TIMED TO PERFECTION.</desc>
  975. <image>./downloaded_images/simpsons-image.png</image>
  976. <video>./downloaded_videos/simpsons.mp4</video>
  977. <rating>0.9</rating>
  978. <releasedate>19910403T000000</releasedate>
  979. <developer>KONAMI</developer>
  980. <publisher>KONAMI</publisher>
  981. <genre>KAMPF / 2.5D</genre>
  982. <players>1-4</players>
  983. <kidgame>true</kidgame>
  984. </game>
  985. <game>
  986. <path>./arkatour.zip</path>
  987. <name>TOURNAMENT ARKANOID [USA]</name>
  988. <desc>TOURNAMENT ARKANOID WAS RELEASED IN JANUARY 1987 IN THE USA. IT WAS LICENSED TO ROMSTAR. TOURNAMENT ARKANOID IS MORE OF AN UPGRADE THAN AN ACTUAL SEQUEL. THE GAME PLAY IS 100% IDENTICAL TO THE ORIGINAL. THE ONLY THING DIFFERENT IS THAT ALL 32 STAGES HAVE COMPLETELY DIFFERENT ARRANGEMENTS OF BLOCKS. THE LAYOUT OF LEVEL 2 IS A DRAWING OF THE US FLAG, WITH THE STARS REPRESENTED BY SILVER BLOCKS. THE LAYOUT OF LEVEL 4 IS A DRAWING OF CHACK'N FROM "CHACK'N POP". CHACK'N'S EYES ARE MADE OUT OF INDESTRUCTIBLE GOLD BLOCKS.
  989. THE GAME DOES NOT APPEAR TO HAVE BEEN DISTRIBUTED ANYWHERE ELSE IN THE WORLD BUT THE U.S. TOURNAMENT ARKANOID WAS ALSO NEVER PORTED TO ANY HOME SYSTEM.</desc>
  990. <image>./downloaded_images/arkatour-image.png</image>
  991. <video>./downloaded_videos/arkatour.mp4</video>
  992. <rating>0.8</rating>
  993. <releasedate>19870101T000000</releasedate>
  994. <developer>TAITO</developer>
  995. <publisher>TAITO AMERICA CORPORATION (ROMSTAR LICENSE)</publisher>
  996. <genre>ACTION</genre>
  997. <players>1-2</players>
  998. <kidgame>true</kidgame>
  999. </game>
  1000. <game>
  1001. <path>./wb3.zip</path>
  1002. <name>WONDER BOY III - MONSTER LAIR</name>
  1003. <desc>STRANGE ENEMIES ARE ATTACKING YOUR LANDS AND HAVE ADVANCED WEAPONS THAT THEY USE TO DESTROY EVERYTHING, SO YOU MUST TAKE EITHER THE AWESOME LEO OR THE INCREDIBLE PRINCESS PURAPRIL ON A COOL MISSION TO FIGHT THESE INVADERS TO SNATCH THEIR WEAPONS AND SAVE YOUR LANDS FROM TOTAL DESTRUCTION. IN THE BRILLIANT WONDER BOY III - MONSTER LAIR YOU MUST FIGHT THE COLOURFUL AND CRAZY CREATURES AND DEFEAT THEM ALL TO SAVE THE LAND!</desc>
  1004. <image>./downloaded_images/wb3-image.png</image>
  1005. <video>./downloaded_videos/wb3.mp4</video>
  1006. <rating>0.8</rating>
  1007. <releasedate>19880101T000000</releasedate>
  1008. <developer></developer>
  1009. <publisher>SEGA</publisher>
  1010. <genre>PLATTFORM</genre>
  1011. <players>1-2</players>
  1012. <kidgame>true</kidgame>
  1013. </game>
  1014. </gameList>
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