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- actor PulseRifle : weapon Replaces PlasmaRifle
- {
- Inventory.PickupMessage "You've found the Pulse Rifle!"
- Obituary "%o was fried by %k's Pulse Rifle."
- Weapon.AmmoType1 "Cell"
- Weapon.AmmoUse1 1
- Weapon.AmmoGive 20
- Weapon.kickback 80
- Decal "ArachnotronScorch"
- weapon.slotnumber 6
- Weapon.SelectionOrder 1000
- States
- {
- Spawn:
- PULS A -1
- stop
- Ready:
- PULS B 1 A_WeaponReady
- loop
- Deselect:
- TNT1 A 0 A_Lower
- TNT1 A 0 A_Lower
- PULS B 1 A_Lower
- loop
- Select:
- TNT1 A 0 A_Raise
- TNT1 A 0 A_Raise
- PULS B 1 A_Raise
- loop
- Fire:
- PULS C 1 bright
- PULS D 0 A_Quake(1, 2, 0, 32)
- PULS D 1 Bright A_FireCustomMissile("ArachnotronPlasma",0,1)
- PULS C 1 bright
- PULS B 1
- PULS B 0 A_ReFire
- Goto Ready
- }
- }
- ACTOR PlasmaBolterShot1 : ArachnotronPlasma
- {
- Radius 3
- Height 4
- Speed 35
- Damage 5
- Scale 0.75
- PROJECTILE
- +RANDOMIZE
- DeathSound "weapons/plasmax"
- RenderStyle Add
- }
- ACTOR PlasmaBolterShot1Trail
- {
- Radius 0
- Height 1
- Damage 0
- Speed 0
- Scale 0.5
- PROJECTILE
- RENDERSTYLE ADD
- ALPHA 0.50
- States
- {
- Spawn:
- BOLT ABCDEFG 2 Bright
- Stop
- }
- }
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