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- #include <windows.h>
- #ifdef __APPLE__
- #include <GLUT/glut.h>
- #else
- #include <GL/glut.h>
- #endif
- #include <stdlib.h>
- static int slices = 16;
- static int stacks = 16;
- /* GLUT callback Handlers */
- static void resize(int width, int height)
- {
- const float ar = (float) width / (float) height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- // glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
- glOrtho(-4*ar,4*ar,-4,4,0,100);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity() ;
- }
- static void display(void)
- {
- const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- const double a = t*90.0;
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glColor3d(1,0,0);
- glPushMatrix();
- glTranslated(0,0,-3);
- //glRotated(60,1,0,0);
- //glRotated(a,0,0,1);
- glColor3d(1,0,0);
- glutSolidSphere(0.2,slices,stacks);
- glPushMatrix();
- glRotated(a/4,0,0,1);
- glColor3d(0,0,1);
- glTranslated(0.0,0.5,0);
- glScaled(1.0,0.5,1.0);
- glRotated(a,1,0.5,1);
- //glutSolidSphere(0.2,slices,stacks);
- glutWireSphere(0.2,slices,stacks);
- glColor3d(0,1,1);
- glRotated(a*2,0,0,1);
- glTranslated(0.0,0.0,0.5);
- glutSolidTeapot(0.1);
- glPopMatrix();
- glPushMatrix();
- glRotated(90,0,0,1);
- glRotated(a*0.5,0,0,1);
- glTranslated(0.0,2,0);
- glColor3d(0,0,0);
- glutSolidSphere(0.5,slices,stacks);
- glColor3d(1,1,0);
- glRotated(90,1,0,0);
- glScaled(1,1,0.1);
- glutSolidTorus(0.1,0.7,slices,stacks);
- glPopMatrix();
- glPopMatrix();
- /*
- glPushMatrix();
- glTranslated(-0.5,0,-3);
- //glRotated(60,1,0,0);
- //glRotated(a,0,0,1);
- glColor3d(1,0,1);
- glutSolidSphere(0.2,slices,stacks);
- glColor3d(0,1,1);
- glTranslated(-0.5,0,0);
- glutSolidSphere(0.2,slices,stacks);
- glPopMatrix();
- */
- glutSwapBuffers();
- }
- static void key(unsigned char key, int x, int y)
- {
- switch (key)
- {
- case 27 :
- case 'q':
- exit(0);
- break;
- case '+':
- slices++;
- stacks++;
- break;
- case '-':
- if (slices>3 && stacks>3)
- {
- slices--;
- stacks--;
- }
- break;
- }
- glutPostRedisplay();
- }
- static void idle(void)
- {
- glutPostRedisplay();
- }
- const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
- const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
- const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
- const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
- const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat high_shininess[] = { 100.0f };
- /* Program entry point */
- int main(int argc, char *argv[])
- {
- glutInit(&argc, argv);
- glutInitWindowSize(640,480);
- glutInitWindowPosition(10,10);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow("GLUT Shapes");
- glutReshapeFunc(resize);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutIdleFunc(idle);
- glClearColor(1,1,1,1);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glEnable(GL_LIGHT0);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_LIGHTING);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
- glutMainLoop();
- return EXIT_SUCCESS;
- }
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