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idkwhatiam

knuckles

Apr 29th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. plr = owner
  143. char = plr.Character
  144. Character = char
  145. mouse = plr:GetMouse()
  146.  
  147. shirt = "rbxassetid://1472457389"
  148. pants = "rbxassetid://1472536480"
  149. face = "rbxassetid://797721881"
  150. hairm = "rbxassetid://1703946482"
  151. bc = BrickColor
  152. hairc = Vector3.new(1000, 0, 0)
  153.  
  154. torso = char["Torso"]
  155. rightarm = char["Right Arm"]
  156. leftarm = char["Left Arm"]
  157. head = char["Head"]
  158. leftleg = char["Left Leg"]
  159. rightleg = char["Right Leg"]
  160.  
  161. Left_Shoulder = torso:WaitForChild("Left Shoulder")
  162. Right_Shoulder = torso:WaitForChild("Right Shoulder")
  163. Left_Hip = torso:WaitForChild("Left Hip")
  164. Right_Hip = torso:WaitForChild("Right Hip")
  165. Neck = torso:WaitForChild("Neck")
  166.  
  167. for i,v in pairs(Character:children()) do
  168. if v:IsA("Hat") then
  169. v:Destroy()
  170. end
  171. end
  172. for i,v in pairs(Character:children()) do
  173. if v:IsA("Accessory") then
  174. v:Destroy()
  175. end
  176. end
  177. for i,v in pairs(Character:children()) do
  178. if v:IsA("Hair") then
  179. v:Destroy()
  180. end
  181. end
  182. for i,v in pairs(Character:children()) do
  183. if v:IsA("Shirt") then
  184. v:Destroy()
  185. end
  186. end
  187. for i,v in pairs(Character:children()) do
  188. if v:IsA("Pants") then
  189. v:Destroy()
  190. end
  191. end
  192. for i,v in pairs(Character:children()) do
  193. if v:IsA("Graphic Shirt") then
  194. v:Destroy()
  195. end
  196. end
  197. for i,v in pairs(Character:children()) do
  198. if v:IsA("GraphicShirt") then
  199. v:Destroy()
  200. end
  201. end
  202.  
  203. for _,v in pairs(Character:children()) do
  204. if v:IsA("Shirt") then
  205. v.ShirtTemplate = "rbxassetid://0"
  206. elseif v:IsA("Pants") then
  207. v.PantsTemplate = "rbxassetid://0"
  208. elseif v:IsA("ShirtGraphic") then
  209. v:Remove()
  210. wait(.1)
  211. torso.roblox:Remove()
  212. elseif v:IsA("Accessory") then
  213. v:Remove()
  214. end
  215. end
  216.  
  217. knuckles1 = Instance.new("Shirt")
  218. knuckles1.Parent = char
  219. knuckles1.ShirtTemplate = shirt
  220. knuckles2 = Instance.new("Pants")
  221. knuckles2.Parent = char
  222. knuckles2.PantsTemplate = pants
  223.  
  224. head.face.Texture = face
  225.  
  226. head.BrickColor = BrickColor.new("Really red")
  227.  
  228. charge = false
  229.  
  230. mouse.KeyDown:connect(function(Press)
  231. Press=Press:lower()
  232. if Press=="x" and charge == false then
  233. spit = Instance.new("Sound")
  234. spit.Parent = head
  235. spit.TimePosition = 0.45
  236. spit.SoundId = "rbxassetid://1370363170"
  237. spit.Playing = true
  238. spit.Volume = 10
  239. charge = true
  240. wait(1.175000000000000000000000000000)
  241. spit:Destroy()
  242. charge = false
  243. end
  244. end)
  245.  
  246. mouse.KeyDown:connect(function(Press)
  247. Press=Press:lower()
  248. if Press=="z" and charge == false then
  249. spit = Instance.new("Sound")
  250. spit.Parent = head
  251. spit.TimePosition = 0
  252. spit.SoundId = "rbxassetid://1477377967"
  253. spit.Playing = true
  254. spit.Volume = 10
  255. charge = true
  256. wait(3.577999999999999999999999)
  257. spit:Destroy()
  258. charge = false
  259. end
  260. end)
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