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Wanderlost

Jupiter (Nechronica)

Aug 23rd, 2016
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  1. NAME: Jupiter Age: 12 Current/Lifetime Favor: 0/10
  2. Premonition: Happiness: The warmth of the sun. The joy of being loved. All those moments of contentment. Even if it's only within your heart, you want that happiness back.
  3. Automaton/Erudite/Requiem
  4. Total Body integrity: 18/18
  5. AP: 11/11
  6.  
  7. ARM: 4 / MUT: 1 / ENH: 0
  8.  
  9. HEAD: 5/5
  10. -Brain: +2 AP
  11. -Eyes: +1 AP
  12. -Jaw: Action, Cost 2, Range 0, Unarmed 1
  13. -Kung Fu (ARM 4): +1 AP
  14. -Accessory: Your Treasure. At the end of the Battle Phase, you may remove one Madness Point from a Fetter of your choice. If this Part is destroyed, remove it from your Owned Parts.
  15.  
  16. ARMS: 4/4
  17. -Fists: Action, Cost 2, Range 0, Unarmed 1
  18. --Arm: Check, Cost 1, Range 0, Support 1
  19. -Shoulder: Action, Cost 4, Self, Move 1
  20. -Bomb Arrow (ARM 1): Action, Cost 2, Range 0-2. Blast Attack 1.
  21.  
  22. TORSO: 5/5
  23. -Spine: Action, Cost 1, Range 0, One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.)
  24. -Entrails
  25. -Entrails
  26. -Rocket Racks (ARM 2): Action, Cost 3, Range 2-3. Blast 2 + Chain 1.
  27. -Charger (ARM 3): Location Any, Action, Range 0-1, Cost 3. Range Attack 3. For a 1 AP cost action, apply +2 damage to the next attack with this weapon. A second 1 AP cost action may be done to apply explosive to the next attack with this weapon.
  28.  
  29.  
  30. LEGS: 4/4
  31. -Bone: Action, Cost 3, Self, Move 1
  32. -Bone: Action, Cost 3, Self, Move 1
  33. --Foot: Check, Cost 1, Range 0, Hinder 1
  34. -Tail (MUT 1): +1 AP
  35.  
  36. SKILLS:
  37. P1: Cover: Auto, Range 0-1, Once per Round, when one of your Sisters uses an Action Maneuver, the cost of the Maneuver can be reduced to 0 for the cost of one of your own Action Points.
  38. C1: Heavy Payload: Damage, Cost 1, Range Self. Add +2 damage to a Blast attack.
  39. C2: Jury-rigged: Damage, Cost 1, Range 0. You may apply Explosive to an attack that does not otherwise have it.
  40. S1: Concentration: Rapid, Cost 2, Range Self. Until the end of the Round, all your Attack Checks gain +1 to the die roll.
  41. F1: Grenadier: +1 to blast attacks
  42.  
  43. Fetters:
  44. Treasure: Dependent () () () ()
  45. Polyp: Friendly () () () ()
  46. Lynx: Friendly () () () ()
  47. Cheryl: Dependent () () () ()
  48.  
  49. Treasures:
  50. Accessory: A ring, necklace, or another accessory that sparkles prettily. But to you, it has value beyond its beauty...
  51.  
  52. Fragments of Memory: 2
  53. 1 Cake (16): You gorged yourself on sweet, sweet cake. Fluffy sponge cake, with melting cream and brightly-colored fruit. There's none of that left in this world, though. If you found some, could your tongue even taste it?
  54. 2 Burial (78): Heaps of earth are falling down around you. The soil covering your limbs is cold, and then lukewarm, and even though you're conscious, the dirt keeps coming down. You can't move your body, or even your face. You are plunging beneath the earth.
  55.  
  56. Madness:
  57. Dependent: Infantile Relapse: -2 AP
  58. Friendly: Inordinate Empathy: At the end of a Session, if the target of the Fetter has more damaged Parts than you do, take damage to Parts of your choice until you have the same number of damaged Parts.
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