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Jan 21st, 2019
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  1. function EQ1(p: players):
  2. clear inventory of {_p}
  3. set helmet of {_p} to leather helmet
  4. set chestplate of {_p} to leather chestplate
  5. set leggins of {_p} to leather leggins
  6. set boots of {_p} to leather boots
  7. set tool of {_p} to wooden axe
  8.  
  9. function EQ2(p: players):
  10. clear inventory of {_p}
  11. set helmet of {_p} to iron helmet
  12. set chestplate of {_p} to leather chestplate
  13. set leggins of {_p} to leather leggins
  14. set boots of {_p} to iron boots
  15. set tool of {_p} to wooden sword
  16.  
  17. function EQ3(p: players):
  18. clear inventory of {_p}
  19. set helmet of {_p} to iron helmet
  20. set chestplate of {_p} to iron chestplate
  21. set leggins of {_p} to iron leggins
  22. set boots of {_p} to iron boots
  23. set tool of {_p} to iron sword
  24.  
  25. function EQ4(p: players):
  26. clear inventory of {_p}
  27. set helmet of {_p} to diamond helmet
  28. set chestplate of {_p} to iron chestplate
  29. set leggins of {_p} to iron leggins
  30. set boots of {_p} to diamond boots
  31. set tool of {_p} to Iron sword
  32.  
  33. function EQ5(p: players):
  34. clear inventory of {_p}
  35. set helmet of {_p} to diamond helmet
  36. set chestplate of {_p} to diamond chestplate
  37. set leggins of {_p} to diamond leggins
  38. set boots of {_p} to diamond boots
  39. set tool of {_p} to iron sword
  40.  
  41. if world will be "GG-1"
  42. clear player's inventory
  43.  
  44. on death of player in world "GG-1":
  45.  
  46. vicitim is a player
  47. set (gungamescore.%attacker%) to (gungamescore.%attacker%)+1
  48. if (gungamescore.%attacker%) is 1:
  49. EQ1(attacker)
  50. if (gungamescore.%attacker%) is 2:
  51. EQ2(attacker)
  52. if (gungamescore.%attacker%) is 3:
  53. EQ3(attacker)
  54. if (gungamescore.%attacker%) is 4:
  55. EQ4(attacker)
  56. if (gungamescore.%attacker%) is 5:
  57. EQ5(attacker)
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