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DE_Speedruns

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Mar 4th, 2023
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  1. local Library = loadstring(game:HttpGet("https://pastebin.com/raw/vff1bQ9F"))()
  2. local Window = Library.CreateLib("spawner hub by rip_Masjhzjp", "LightTheme")
  3. local Tab = Window:NewTab("Entity")
  4. local Section = Tab:NewSection("Section Name")
  5. Section:NewButton("Fov", "?", function()
  6. workspace.CurrentCamera.FieldOfView = 120
  7. end)
  8. Section:NewButton("Speed", "uhh", function()
  9. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
  10. end)
  11. Section:NewButton("FullBright", "ButtonInfo", function()
  12. local Light = game:GetService("Lighting")
  13.  
  14. function dofullbright()
  15. Light.Ambient = Color3.new(1, 1, 1)
  16. Light.ColorShift_Bottom = Color3.new(1, 1, 1)
  17. Light.ColorShift_Top = Color3.new(1, 1, 1)
  18. end
  19.  
  20. dofullbright()
  21.  
  22. Light.LightingChanged:Connect(dofullbright)
  23. end)
  24. Section:NewButton("X-60", "ButtonInfo", function()
  25. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  26.  
  27.  
  28. -- Create entity
  29. local entityTable = Spawner.createEntity({
  30. CustomName = "X-60", -- Custom name of your entity
  31. Model = "rbxassetid://12289478026/", -- Can be GitHub file or rbxassetid
  32. Speed = 100, -- Percentage, 100 = default Rush speed
  33. DelayTime = 2, -- Time before starting cycles (seconds)
  34. HeightOffset = 0,
  35. CanKill = true,
  36. KillRange = 50,
  37. BackwardsMovement = false,
  38. BreakLights = true,
  39. FlickerLights = {
  40. true, -- Enabled/Disabled
  41. 1, -- Time (seconds)
  42. },
  43. Cycles = {
  44. Min = 1,
  45. Max = 4,
  46. WaitTime = 2,
  47. },
  48. CamShake = {
  49. true, -- Enabled/Disabled
  50. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  51. 100, -- Shake start distance (from Entity to you)
  52. },
  53. Jumpscare = {
  54. true, -- Enabled/Disabled
  55. {
  56. Image1 = "rbxassetid://https://11287256504/", -- Image1 url
  57. Image2 = "rbxassetid://https://12209846418/", -- Image2 url
  58. Shake = true,
  59. Sound1 = {
  60. 10483790459, -- SoundId
  61. { Volume = 0.5 }, -- Sound properties
  62. },
  63. Sound2 = {
  64. 10483837590, -- SoundId
  65. { Volume = 0.5 }, -- Sound properties
  66. },
  67. Flashing = {
  68. true, -- Enabled/Disabled
  69. Color3.fromRGB(255, 255, 255), -- Color
  70. },
  71. Tease = {
  72. true, -- Enabled/Disabled
  73. Min = 1,
  74. Max = 3,
  75. },
  76. },
  77. },
  78. CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  79. })
  80.  
  81.  
  82. -----[[ Debug -=- Advanced ]]-----
  83. entityTable.Debug.OnEntitySpawned = function()
  84. print("Entity has spawned:", entityTable)
  85. end
  86.  
  87. entityTable.Debug.OnEntityDespawned = function()
  88. print("Entity has despawned:", entityTable)
  89. end
  90.  
  91. entityTable.Debug.OnEntityStartMoving = function()
  92. print("Entity has started moving:", entityTable)
  93. end
  94.  
  95. entityTable.Debug.OnEntityFinishedRebound = function()
  96. print("Entity has finished rebound:", entityTable)
  97. end
  98.  
  99. entityTable.Debug.OnEntityEnteredRoom = function(room)
  100. print("Entity:", entityTable, "has entered room:", room)
  101. end
  102.  
  103. entityTable.Debug.OnLookAtEntity = function()
  104. print("Player has looked at entity:", entityTable)
  105. end
  106.  
  107. entityTable.Debug.OnDeath = function()
  108. warn("Player has died.")
  109. end
  110. ------------------------------------
  111.  
  112.  
  113. -- Run the created entity
  114. Spawner.runEntity(entityTable)
  115. end)
  116. Section:NewButton("Matcher", "ButtonInfo", function()
  117. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  118.  
  119.  
  120. -- Create entity
  121. local entityTable = Spawner.createEntity({
  122. CustomName = "Matcher", -- Custom name of your entity
  123. Model = "rbxassetid://12276283701/", -- Can be GitHub file or rbxassetid
  124. Speed = 100, -- Percentage, 100 = default Rush speed
  125. DelayTime = 2, -- Time before starting cycles (seconds)
  126. HeightOffset = 0,
  127. CanKill = true,
  128. KillRange = 50,
  129. BackwardsMovement = false,
  130. BreakLights = true,
  131. FlickerLights = {
  132. true, -- Enabled/Disabled
  133. 1, -- Time (seconds)
  134. },
  135. Cycles = {
  136. Min = 1,
  137. Max = 1,
  138. WaitTime = 2,
  139. },
  140. CamShake = {
  141. true, -- Enabled/Disabled
  142. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  143. 100, -- Shake start distance (from Entity to you)
  144. },
  145. Jumpscare = {
  146. true, -- Enabled/Disabled
  147. {
  148. Image1 = "rbxassetid://https://11287256504/", -- Image1 url
  149. Image2 = "rbxassetid://https://12209846418/", -- Image2 url
  150. Shake = true,
  151. Sound1 = {
  152. 10483790459, -- SoundId
  153. { Volume = 0.5 }, -- Sound properties
  154. },
  155. Sound2 = {
  156. 10483837590, -- SoundId
  157. { Volume = 0.5 }, -- Sound properties
  158. },
  159. Flashing = {
  160. true, -- Enabled/Disabled
  161. Color3.fromRGB(255, 255, 255), -- Color
  162. },
  163. Tease = {
  164. true, -- Enabled/Disabled
  165. Min = 1,
  166. Max = 3,
  167. },
  168. },
  169. },
  170. CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  171. })
  172.  
  173.  
  174. -----[[ Debug -=- Advanced ]]-----
  175. entityTable.Debug.OnEntitySpawned = function()
  176. print("Entity has spawned:", entityTable)
  177. end
  178.  
  179. entityTable.Debug.OnEntityDespawned = function()
  180. print("Entity has despawned:", entityTable)
  181. end
  182.  
  183. entityTable.Debug.OnEntityStartMoving = function()
  184. print("Entity has started moving:", entityTable)
  185. end
  186.  
  187. entityTable.Debug.OnEntityFinishedRebound = function()
  188. print("Entity has finished rebound:", entityTable)
  189. end
  190.  
  191. entityTable.Debug.OnEntityEnteredRoom = function(room)
  192. print("Entity:", entityTable, "has entered room:", room)
  193. end
  194.  
  195. entityTable.Debug.OnLookAtEntity = function()
  196. print("Player has looked at entity:", entityTable)
  197. end
  198.  
  199. entityTable.Debug.OnDeath = function()
  200. warn("Player has died.")
  201. end
  202. ------------------------------------
  203.  
  204.  
  205. -- Run the created entity
  206. Spawner.runEntity(entityTable)
  207. end)
  208. Section:NewButton("greed", "ButtonInfo", function()
  209. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  210.  
  211.  
  212. -- Create entity
  213. local entityTable = Spawner.createEntity({
  214. CustomName = "greed", -- Custom name of your entity
  215. Model = "rbxassetid://12157372446/", -- Can be GitHub file or rbxassetid
  216. Speed = 100, -- Percentage, 100 = default Rush speed
  217. DelayTime = 2, -- Time before starting cycles (seconds)
  218. HeightOffset = 0,
  219. CanKill = true,
  220. KillRange = 50,
  221. BackwardsMovement = false,
  222. BreakLights = true,
  223. FlickerLights = {
  224. true, -- Enabled/Disabled
  225. 1, -- Time (seconds)
  226. },
  227. Cycles = {
  228. Min = 1,
  229. Max = 4,
  230. WaitTime = 2,
  231. },
  232. CamShake = {
  233. true, -- Enabled/Disabled
  234. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  235. 100, -- Shake start distance (from Entity to you)
  236. },
  237. Jumpscare = {
  238. true, -- Enabled/Disabled
  239. {
  240. Image1 = "rbxassetid://https://11287256504/", -- Image1 url
  241. Image2 = "rbxassetid://https://12209846418/", -- Image2 url
  242. Shake = true,
  243. Sound1 = {
  244. 10483790459, -- SoundId
  245. { Volume = 0.5 }, -- Sound properties
  246. },
  247. Sound2 = {
  248. 10483837590, -- SoundId
  249. { Volume = 0.5 }, -- Sound properties
  250. },
  251. Flashing = {
  252. true, -- Enabled/Disabled
  253. Color3.fromRGB(255, 255, 255), -- Color
  254. },
  255. Tease = {
  256. true, -- Enabled/Disabled
  257. Min = 1,
  258. Max = 3,
  259. },
  260. },
  261. },
  262. CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  263. })
  264.  
  265.  
  266. -----[[ Debug -=- Advanced ]]-----
  267. entityTable.Debug.OnEntitySpawned = function()
  268. print("Entity has spawned:", entityTable)
  269. end
  270.  
  271. entityTable.Debug.OnEntityDespawned = function()
  272. print("Entity has despawned:", entityTable)
  273. end
  274.  
  275. entityTable.Debug.OnEntityStartMoving = function()
  276. print("Entity has started moving:", entityTable)
  277. end
  278.  
  279. entityTable.Debug.OnEntityFinishedRebound = function()
  280. print("Entity has finished rebound:", entityTable)
  281. end
  282.  
  283. entityTable.Debug.OnEntityEnteredRoom = function(room)
  284. print("Entity:", entityTable, "has entered room:", room)
  285. end
  286.  
  287. entityTable.Debug.OnLookAtEntity = function()
  288. print("Player has looked at entity:", entityTable)
  289. end
  290.  
  291. entityTable.Debug.OnDeath = function()
  292. warn("Player has died.")
  293. end
  294. ------------------------------------
  295.  
  296.  
  297. -- Run the created entity
  298. Spawner.runEntity(entityTable)
  299. end)
  300. Section:NewButton("Kawaii Ambush", "ButtonInfo", function()
  301. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  302.  
  303.  
  304. -- Create entity
  305. local entityTable = Spawner.createEntity({
  306. CustomName = "Kawaii Ambush", -- Custom name of your entity
  307. Model = "rbxassetid://11734849372/", -- Can be GitHub file or rbxassetid
  308. Speed = 100, -- Percentage, 100 = default Rush speed
  309. DelayTime = 2, -- Time before starting cycles (seconds)
  310. HeightOffset = 0,
  311. CanKill = true,
  312. KillRange = 50,
  313. BackwardsMovement = false,
  314. BreakLights = true,
  315. FlickerLights = {
  316. true, -- Enabled/Disabled
  317. 1, -- Time (seconds)
  318. },
  319. Cycles = {
  320. Min = 1,
  321. Max = 4,
  322. WaitTime = 2,
  323. },
  324. CamShake = {
  325. true, -- Enabled/Disabled
  326. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  327. 100, -- Shake start distance (from Entity to you)
  328. },
  329. Jumpscare = {
  330. true, -- Enabled/Disabled
  331. {
  332. Image1 = "rbxassetid://https://11287256504/", -- Image1 url
  333. Image2 = "rbxassetid://https://12209846418/", -- Image2 url
  334. Shake = true,
  335. Sound1 = {
  336. 10483790459, -- SoundId
  337. { Volume = 0.5 }, -- Sound properties
  338. },
  339. Sound2 = {
  340. 10483837590, -- SoundId
  341. { Volume = 0.5 }, -- Sound properties
  342. },
  343. Flashing = {
  344. true, -- Enabled/Disabled
  345. Color3.fromRGB(255, 255, 255), -- Color
  346. },
  347. Tease = {
  348. true, -- Enabled/Disabled
  349. Min = 1,
  350. Max = 3,
  351. },
  352. },
  353. },
  354. CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  355. })
  356.  
  357.  
  358. -----[[ Debug -=- Advanced ]]-----
  359. entityTable.Debug.OnEntitySpawned = function()
  360. print("Entity has spawned:", entityTable)
  361. end
  362.  
  363. entityTable.Debug.OnEntityDespawned = function()
  364. print("Entity has despawned:", entityTable)
  365. end
  366.  
  367. entityTable.Debug.OnEntityStartMoving = function()
  368. print("Entity has started moving:", entityTable)
  369. end
  370.  
  371. entityTable.Debug.OnEntityFinishedRebound = function()
  372. print("Entity has finished rebound:", entityTable)
  373. end
  374.  
  375. entityTable.Debug.OnEntityEnteredRoom = function(room)
  376. print("Entity:", entityTable, "has entered room:", room)
  377. end
  378.  
  379. entityTable.Debug.OnLookAtEntity = function()
  380. print("Player has looked at entity:", entityTable)
  381. end
  382.  
  383. entityTable.Debug.OnDeath = function()
  384. warn("Player has died.")
  385. end
  386. ------------------------------------
  387.  
  388.  
  389. -- Run the created entity
  390. Spawner.runEntity(entityTable)
  391. end)
  392. Section:NewButton("B-60", "ButtonInfo", function()
  393. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  394.  
  395.  
  396. -- Create entity
  397. local entityTable = Spawner.createEntity({
  398. CustomName = "B-60", -- Custom name of your entity
  399. Model = "rbxassetid://11801716344/", -- Can be GitHub file or rbxassetid
  400. Speed = 100, -- Percentage, 100 = default Rush speed
  401. DelayTime = 2, -- Time before starting cycles (seconds)
  402. HeightOffset = 0,
  403. CanKill = true,
  404. KillRange = 50,
  405. BackwardsMovement = false,
  406. BreakLights = true,
  407. FlickerLights = {
  408. true, -- Enabled/Disabled
  409. 1, -- Time (seconds)
  410. },
  411. Cycles = {
  412. Min = 1,
  413. Max = 4,
  414. WaitTime = 2,
  415. },
  416. CamShake = {
  417. true, -- Enabled/Disabled
  418. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  419. 100, -- Shake start distance (from Entity to you)
  420. },
  421. Jumpscare = {
  422. true, -- Enabled/Disabled
  423. {
  424. Image1 = "rbxassetid://https://11287256504/", -- Image1 url
  425. Image2 = "rbxassetid://https://12209846418/", -- Image2 url
  426. Shake = true,
  427. Sound1 = {
  428. 10483790459, -- SoundId
  429. { Volume = 0.5 }, -- Sound properties
  430. },
  431. Sound2 = {
  432. 10483837590, -- SoundId
  433. { Volume = 0.5 }, -- Sound properties
  434. },
  435. Flashing = {
  436. true, -- Enabled/Disabled
  437. Color3.fromRGB(255, 255, 255), -- Color
  438. },
  439. Tease = {
  440. true, -- Enabled/Disabled
  441. Min = 1,
  442. Max = 3,
  443. },
  444. },
  445. },
  446. CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  447. })
  448.  
  449.  
  450. -----[[ Debug -=- Advanced ]]-----
  451. entityTable.Debug.OnEntitySpawned = function()
  452. print("Entity has spawned:", entityTable)
  453. end
  454.  
  455. entityTable.Debug.OnEntityDespawned = function()
  456. print("Entity has despawned:", entityTable)
  457. end
  458.  
  459. entityTable.Debug.OnEntityStartMoving = function()
  460. print("Entity has started moving:", entityTable)
  461. end
  462.  
  463. entityTable.Debug.OnEntityFinishedRebound = function()
  464. print("Entity has finished rebound:", entityTable)
  465. end
  466.  
  467. entityTable.Debug.OnEntityEnteredRoom = function(room)
  468. print("Entity:", entityTable, "has entered room:", room)
  469. end
  470.  
  471. entityTable.Debug.OnLookAtEntity = function()
  472. print("Player has looked at entity:", entityTable)
  473. end
  474.  
  475. entityTable.Debug.OnDeath = function()
  476. warn("Player has died.")
  477. end
  478. ------------------------------------
  479.  
  480.  
  481. -- Run the created entity
  482. Spawner.runEntity(entityTable)
  483. end)
  484. Section:NewButton("A-68", "ButtonInfo", function()
  485. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  486.  
  487.  
  488. -- Create entity
  489. local entityTable = Spawner.createEntity({
  490. CustomName = A-68", -- Custom name of your entity
  491. Model = "rbxassetid://3029003576/", -- Can be GitHub file or rbxassetid
  492. Speed = 100, -- Percentage, 100 = default Rush speed
  493. DelayTime = 2, -- Time before starting cycles (seconds)
  494. HeightOffset = 0,
  495. CanKill = true,
  496. KillRange = 50,
  497. BackwardsMovement = false,
  498. BreakLights = true,
  499. FlickerLights = {
  500. true, -- Enabled/Disabled
  501. 1, -- Time (seconds)
  502. },
  503. Cycles = {
  504. Min = 1,
  505. Max = 4,
  506. WaitTime = 2,
  507. },
  508. CamShake = {
  509. true, -- Enabled/Disabled
  510. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  511. 100, -- Shake start distance (from Entity to you)
  512. },
  513. Jumpscare = {
  514. true, -- Enabled/Disabled
  515. {
  516. Image1 = "rbxassetid://https://11287256504/", -- Image1 url
  517. Image2 = "rbxassetid://https://12209846418/", -- Image2 url
  518. Shake = true,
  519. Sound1 = {
  520. 10483790459, -- SoundId
  521. { Volume = 0.5 }, -- Sound properties
  522. },
  523. Sound2 = {
  524. 10483837590, -- SoundId
  525. { Volume = 0.5 }, -- Sound properties
  526. },
  527. Flashing = {
  528. true, -- Enabled/Disabled
  529. Color3.fromRGB(255, 255, 255), -- Color
  530. },
  531. Tease = {
  532. true, -- Enabled/Disabled
  533. Min = 1,
  534. Max = 3,
  535. },
  536. },
  537. },
  538. CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  539. })
  540.  
  541.  
  542. -----[[ Debug -=- Advanced ]]-----
  543. entityTable.Debug.OnEntitySpawned = function()
  544. print("Entity has spawned:", entityTable)
  545. end
  546.  
  547. entityTable.Debug.OnEntityDespawned = function()
  548. print("Entity has despawned:", entityTable)
  549. end
  550.  
  551. entityTable.Debug.OnEntityStartMoving = function()
  552. print("Entity has started moving:", entityTable)
  553. end
  554.  
  555. entityTable.Debug.OnEntityFinishedRebound = function()
  556. print("Entity has finished rebound:", entityTable)
  557. end
  558.  
  559. entityTable.Debug.OnEntityEnteredRoom = function(room)
  560. print("Entity:", entityTable, "has entered room:", room)
  561. end
  562.  
  563. entityTable.Debug.OnLookAtEntity = function()
  564. print("Player has looked at entity:", entityTable)
  565. end
  566.  
  567. entityTable.Debug.OnDeath = function()
  568. warn("Player has died.")
  569. end
  570. ------------------------------------
  571.  
  572.  
  573. -- Run the created entity
  574. Spawner.runEntity(entityTable)
  575. end)
  576. Section:NewButton("Blackout", "ButtonInfo", function()
  577. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  578.  
  579.  
  580. -- Create entity
  581. local entityTable = Spawner.createEntity({
  582. CustomName = "Blackout", -- Custom name of your entity
  583. Model = "rbxassetid://11856779841/", -- Can be GitHub file or rbxassetid
  584. Speed = 100, -- Percentage, 100 = default Rush speed
  585. DelayTime = 2, -- Time before starting cycles (seconds)
  586. HeightOffset = 0,
  587. CanKill = true,
  588. KillRange = 50,
  589. BackwardsMovement = false,
  590. BreakLights = true,
  591. FlickerLights = {
  592. true, -- Enabled/Disabled
  593. 1, -- Time (seconds)
  594. },
  595. Cycles = {
  596. Min = 1,
  597. Max = 4,
  598. WaitTime = 2,
  599. },
  600. CamShake = {
  601. true, -- Enabled/Disabled
  602. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  603. 100, -- Shake start distance (from Entity to you)
  604. },
  605. Jumpscare = {
  606. true, -- Enabled/Disabled
  607. {
  608. Image1 = "rbxassetid://https://11287256504/", -- Image1 url
  609. Image2 = "rbxassetid://https://12209846418/", -- Image2 url
  610. Shake = true,
  611. Sound1 = {
  612. 10483790459, -- SoundId
  613. { Volume = 0.5 }, -- Sound properties
  614. },
  615. Sound2 = {
  616. 10483837590, -- SoundId
  617. { Volume = 0.5 }, -- Sound properties
  618. },
  619. Flashing = {
  620. true, -- Enabled/Disabled
  621. Color3.fromRGB(255, 255, 255), -- Color
  622. },
  623. Tease = {
  624. true, -- Enabled/Disabled
  625. Min = 1,
  626. Max = 3,
  627. },
  628. },
  629. },
  630. CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  631. })
  632.  
  633.  
  634. -----[[ Debug -=- Advanced ]]-----
  635. entityTable.Debug.OnEntitySpawned = function()
  636. print("Entity has spawned:", entityTable)
  637. end
  638.  
  639. entityTable.Debug.OnEntityDespawned = function()
  640. print("Entity has despawned:", entityTable)
  641. end
  642.  
  643. entityTable.Debug.OnEntityStartMoving = function()
  644. print("Entity has started moving:", entityTable)
  645. end
  646.  
  647. entityTable.Debug.OnEntityFinishedRebound = function()
  648. print("Entity has finished rebound:", entityTable)
  649. end
  650.  
  651. entityTable.Debug.OnEntityEnteredRoom = function(room)
  652. print("Entity:", entityTable, "has entered room:", room)
  653. end
  654.  
  655. entityTable.Debug.OnLookAtEntity = function()
  656. print("Player has looked at entity:", entityTable)
  657. end
  658.  
  659. entityTable.Debug.OnDeath = function()
  660. warn("Player has died.")
  661. end
  662. ------------------------------------
  663.  
  664.  
  665. -- Run the created entity
  666. Spawner.runEntity(entityTable)
  667. end)
  668. Section:NewButton("blood rush", "ButtonInfo", function()
  669. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  670.  
  671.  
  672. -- Create entity
  673. local entityTable = Spawner.createEntity({
  674. CustomName = "blood rush", -- Custom name of your entity
  675. Model = "rbxassetid://11637039767/", -- Can be GitHub file or rbxassetid
  676. Speed = 100, -- Percentage, 100 = default Rush speed
  677. DelayTime = 2, -- Time before starting cycles (seconds)
  678. HeightOffset = 0,
  679. CanKill = true,
  680. KillRange = 50,
  681. BackwardsMovement = false,
  682. BreakLights = true,
  683. FlickerLights = {
  684. true, -- Enabled/Disabled
  685. 1, -- Time (seconds)
  686. },
  687. Cycles = {
  688. Min = 1,
  689. Max = 4,
  690. WaitTime = 2,
  691. },
  692. CamShake = {
  693. true, -- Enabled/Disabled
  694. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  695. 100, -- Shake start distance (from Entity to you)
  696. },
  697. Jumpscare = {
  698. true, -- Enabled/Disabled
  699. {
  700. Image1 = "rbxassetid://https://11287256504/", -- Image1 url
  701. Image2 = "rbxassetid://https://12209846418/", -- Image2 url
  702. Shake = true,
  703. Sound1 = {
  704. 10483790459, -- SoundId
  705. { Volume = 0.5 }, -- Sound properties
  706. },
  707. Sound2 = {
  708. 10483837590, -- SoundId
  709. { Volume = 0.5 }, -- Sound properties
  710. },
  711. Flashing = {
  712. true, -- Enabled/Disabled
  713. Color3.fromRGB(255, 255, 255), -- Color
  714. },
  715. Tease = {
  716. true, -- Enabled/Disabled
  717. Min = 1,
  718. Max = 3,
  719. },
  720. },
  721. },
  722. CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  723. })
  724.  
  725.  
  726. -----[[ Debug -=- Advanced ]]-----
  727. entityTable.Debug.OnEntitySpawned = function()
  728. print("Entity has spawned:", entityTable)
  729. end
  730.  
  731. entityTable.Debug.OnEntityDespawned = function()
  732. print("Entity has despawned:", entityTable)
  733. end
  734.  
  735. entityTable.Debug.OnEntityStartMoving = function()
  736. print("Entity has started moving:", entityTable)
  737. end
  738.  
  739. entityTable.Debug.OnEntityFinishedRebound = function()
  740. print("Entity has finished rebound:", entityTable)
  741. end
  742.  
  743. entityTable.Debug.OnEntityEnteredRoom = function(room)
  744. print("Entity:", entityTable, "has entered room:", room)
  745. end
  746.  
  747. entityTable.Debug.OnLookAtEntity = function()
  748. print("Player has looked at entity:", entityTable)
  749. end
  750.  
  751. entityTable.Debug.OnDeath = function()
  752. warn("Player has died.")
  753. end
  754. ------------------------------------
  755.  
  756.  
  757. -- Run the created entity
  758. Spawner.runEntity(entityTable)
  759. end)
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