Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local Library = loadstring(game:HttpGet("https://pastebin.com/raw/vff1bQ9F"))()
- local Window = Library.CreateLib("spawner hub by rip_Masjhzjp", "LightTheme")
- local Tab = Window:NewTab("Entity")
- local Section = Tab:NewSection("Section Name")
- Section:NewButton("Fov", "?", function()
- workspace.CurrentCamera.FieldOfView = 120
- end)
- Section:NewButton("Speed", "uhh", function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
- end)
- Section:NewButton("FullBright", "ButtonInfo", function()
- local Light = game:GetService("Lighting")
- function dofullbright()
- Light.Ambient = Color3.new(1, 1, 1)
- Light.ColorShift_Bottom = Color3.new(1, 1, 1)
- Light.ColorShift_Top = Color3.new(1, 1, 1)
- end
- dofullbright()
- Light.LightingChanged:Connect(dofullbright)
- end)
- Section:NewButton("X-60", "ButtonInfo", function()
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "X-60", -- Custom name of your entity
- Model = "rbxassetid://12289478026/", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://https://11287256504/", -- Image1 url
- Image2 = "rbxassetid://https://12209846418/", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entityTable.Debug.OnEntitySpawned = function()
- print("Entity has spawned:", entityTable)
- end
- entityTable.Debug.OnEntityDespawned = function()
- print("Entity has despawned:", entityTable)
- end
- entityTable.Debug.OnEntityStartMoving = function()
- print("Entity has started moving:", entityTable)
- end
- entityTable.Debug.OnEntityFinishedRebound = function()
- print("Entity has finished rebound:", entityTable)
- end
- entityTable.Debug.OnEntityEnteredRoom = function(room)
- print("Entity:", entityTable, "has entered room:", room)
- end
- entityTable.Debug.OnLookAtEntity = function()
- print("Player has looked at entity:", entityTable)
- end
- entityTable.Debug.OnDeath = function()
- warn("Player has died.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end)
- Section:NewButton("Matcher", "ButtonInfo", function()
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "Matcher", -- Custom name of your entity
- Model = "rbxassetid://12276283701/", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 1,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://https://11287256504/", -- Image1 url
- Image2 = "rbxassetid://https://12209846418/", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entityTable.Debug.OnEntitySpawned = function()
- print("Entity has spawned:", entityTable)
- end
- entityTable.Debug.OnEntityDespawned = function()
- print("Entity has despawned:", entityTable)
- end
- entityTable.Debug.OnEntityStartMoving = function()
- print("Entity has started moving:", entityTable)
- end
- entityTable.Debug.OnEntityFinishedRebound = function()
- print("Entity has finished rebound:", entityTable)
- end
- entityTable.Debug.OnEntityEnteredRoom = function(room)
- print("Entity:", entityTable, "has entered room:", room)
- end
- entityTable.Debug.OnLookAtEntity = function()
- print("Player has looked at entity:", entityTable)
- end
- entityTable.Debug.OnDeath = function()
- warn("Player has died.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end)
- Section:NewButton("greed", "ButtonInfo", function()
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "greed", -- Custom name of your entity
- Model = "rbxassetid://12157372446/", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://https://11287256504/", -- Image1 url
- Image2 = "rbxassetid://https://12209846418/", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entityTable.Debug.OnEntitySpawned = function()
- print("Entity has spawned:", entityTable)
- end
- entityTable.Debug.OnEntityDespawned = function()
- print("Entity has despawned:", entityTable)
- end
- entityTable.Debug.OnEntityStartMoving = function()
- print("Entity has started moving:", entityTable)
- end
- entityTable.Debug.OnEntityFinishedRebound = function()
- print("Entity has finished rebound:", entityTable)
- end
- entityTable.Debug.OnEntityEnteredRoom = function(room)
- print("Entity:", entityTable, "has entered room:", room)
- end
- entityTable.Debug.OnLookAtEntity = function()
- print("Player has looked at entity:", entityTable)
- end
- entityTable.Debug.OnDeath = function()
- warn("Player has died.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end)
- Section:NewButton("Kawaii Ambush", "ButtonInfo", function()
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "Kawaii Ambush", -- Custom name of your entity
- Model = "rbxassetid://11734849372/", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://https://11287256504/", -- Image1 url
- Image2 = "rbxassetid://https://12209846418/", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entityTable.Debug.OnEntitySpawned = function()
- print("Entity has spawned:", entityTable)
- end
- entityTable.Debug.OnEntityDespawned = function()
- print("Entity has despawned:", entityTable)
- end
- entityTable.Debug.OnEntityStartMoving = function()
- print("Entity has started moving:", entityTable)
- end
- entityTable.Debug.OnEntityFinishedRebound = function()
- print("Entity has finished rebound:", entityTable)
- end
- entityTable.Debug.OnEntityEnteredRoom = function(room)
- print("Entity:", entityTable, "has entered room:", room)
- end
- entityTable.Debug.OnLookAtEntity = function()
- print("Player has looked at entity:", entityTable)
- end
- entityTable.Debug.OnDeath = function()
- warn("Player has died.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end)
- Section:NewButton("B-60", "ButtonInfo", function()
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "B-60", -- Custom name of your entity
- Model = "rbxassetid://11801716344/", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://https://11287256504/", -- Image1 url
- Image2 = "rbxassetid://https://12209846418/", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entityTable.Debug.OnEntitySpawned = function()
- print("Entity has spawned:", entityTable)
- end
- entityTable.Debug.OnEntityDespawned = function()
- print("Entity has despawned:", entityTable)
- end
- entityTable.Debug.OnEntityStartMoving = function()
- print("Entity has started moving:", entityTable)
- end
- entityTable.Debug.OnEntityFinishedRebound = function()
- print("Entity has finished rebound:", entityTable)
- end
- entityTable.Debug.OnEntityEnteredRoom = function(room)
- print("Entity:", entityTable, "has entered room:", room)
- end
- entityTable.Debug.OnLookAtEntity = function()
- print("Player has looked at entity:", entityTable)
- end
- entityTable.Debug.OnDeath = function()
- warn("Player has died.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end)
- Section:NewButton("A-68", "ButtonInfo", function()
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = A-68", -- Custom name of your entity
- Model = "rbxassetid://3029003576/", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://https://11287256504/", -- Image1 url
- Image2 = "rbxassetid://https://12209846418/", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entityTable.Debug.OnEntitySpawned = function()
- print("Entity has spawned:", entityTable)
- end
- entityTable.Debug.OnEntityDespawned = function()
- print("Entity has despawned:", entityTable)
- end
- entityTable.Debug.OnEntityStartMoving = function()
- print("Entity has started moving:", entityTable)
- end
- entityTable.Debug.OnEntityFinishedRebound = function()
- print("Entity has finished rebound:", entityTable)
- end
- entityTable.Debug.OnEntityEnteredRoom = function(room)
- print("Entity:", entityTable, "has entered room:", room)
- end
- entityTable.Debug.OnLookAtEntity = function()
- print("Player has looked at entity:", entityTable)
- end
- entityTable.Debug.OnDeath = function()
- warn("Player has died.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end)
- Section:NewButton("Blackout", "ButtonInfo", function()
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "Blackout", -- Custom name of your entity
- Model = "rbxassetid://11856779841/", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://https://11287256504/", -- Image1 url
- Image2 = "rbxassetid://https://12209846418/", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entityTable.Debug.OnEntitySpawned = function()
- print("Entity has spawned:", entityTable)
- end
- entityTable.Debug.OnEntityDespawned = function()
- print("Entity has despawned:", entityTable)
- end
- entityTable.Debug.OnEntityStartMoving = function()
- print("Entity has started moving:", entityTable)
- end
- entityTable.Debug.OnEntityFinishedRebound = function()
- print("Entity has finished rebound:", entityTable)
- end
- entityTable.Debug.OnEntityEnteredRoom = function(room)
- print("Entity:", entityTable, "has entered room:", room)
- end
- entityTable.Debug.OnLookAtEntity = function()
- print("Player has looked at entity:", entityTable)
- end
- entityTable.Debug.OnDeath = function()
- warn("Player has died.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end)
- Section:NewButton("blood rush", "ButtonInfo", function()
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "blood rush", -- Custom name of your entity
- Model = "rbxassetid://11637039767/", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://https://11287256504/", -- Image1 url
- Image2 = "rbxassetid://https://12209846418/", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entityTable.Debug.OnEntitySpawned = function()
- print("Entity has spawned:", entityTable)
- end
- entityTable.Debug.OnEntityDespawned = function()
- print("Entity has despawned:", entityTable)
- end
- entityTable.Debug.OnEntityStartMoving = function()
- print("Entity has started moving:", entityTable)
- end
- entityTable.Debug.OnEntityFinishedRebound = function()
- print("Entity has finished rebound:", entityTable)
- end
- entityTable.Debug.OnEntityEnteredRoom = function(room)
- print("Entity:", entityTable, "has entered room:", room)
- end
- entityTable.Debug.OnLookAtEntity = function()
- print("Player has looked at entity:", entityTable)
- end
- entityTable.Debug.OnDeath = function()
- warn("Player has died.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement