Guest User

JKA console dump, hippox89

a guest
Aug 26th, 2017
117
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 24.24 KB | None | 0 0
  1. OpenJK-MP: v1.0.1.0 win_msvc-x86 Aug 21 2017
  2. ----- FS_Startup -----
  3. Current search path:
  4. C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base
  5. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets3.pk3
  6. (16 files)
  7. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets2.pk3
  8. (62 files)
  9. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets1.pk3
  10. (8320 files)
  11. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets0.pk3
  12. (15346 files)
  13. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base
  14.  
  15. ----------------------
  16. 23744 files in pk3 files
  17. execing mpdefault.cfg
  18. execing openjk.cfg
  19. couldn't exec autoexec.cfg
  20. ----- Initializing Renderer ----
  21. Trying to load "rd-vanilla_x86.dll" from "C:\GOG Games\Star Wars Jedi Knight
  22. - Jedi Academy\GameData"...
  23. QKEY found.
  24. SDL using driver "windows"
  25. Initializing display
  26. Display aspect: 1.778
  27. ...setting mode 4: 800 600
  28. Using 24 color bits, 24 depth, 8 stencil display.
  29. Available modes: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768
  30. 1152x720 1280x800 1680x1050 1600x1024 720x480 640x480 800x600 1024x768
  31. 1152x864 1280x960 1440x1080 720x576 1280x1024'
  32. GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2
  33. Initializing OpenGL extensions
  34. ...GL_S3_s3tc available
  35. ...GL_EXT_texture_compression_s3tc available
  36. ...no tc preference specified
  37. .....using GL_EXT_texture_compression_s3tc
  38. ...using GL_EXT_texture_env_add
  39. ...GL_EXT_texture_filter_anisotropic available
  40. ...using GL_EXT_texture_filter_anisotropic
  41. ...using GL_EXT_texture_edge_clamp
  42. ...using GL_ARB_multitexture
  43. ...using GL_EXT_compiled_vertex_array
  44.  
  45. GL_VENDOR: NVIDIA Corporation
  46. GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2
  47. GL_VERSION: 4.5.0 NVIDIA 382.05
  48. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
  49. GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture
  50. GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object
  51. GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
  52. GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage
  53. GL_ARB_conservative_depth GL_ARB_compute_shader
  54. GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
  55. GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
  56. GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
  57. GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
  58. GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
  59. GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
  60. GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
  61. GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
  62. GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
  63. GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
  64. GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  65. GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
  66. GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary
  67. GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5
  68. GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel
  69. GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters
  70. GL_ARB_instanced_arrays GL_ARB_internalformat_query
  71. GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
  72. GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
  73. GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
  74. GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
  75. GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
  76. GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query
  77. GL_ARB_provoking_vertex GL_ARB_query_buffer_object
  78. GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading
  79. GL_ARB_sampler_objects GL_ARB_seamless_cube_map
  80. GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
  81. GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
  82. GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock
  83. GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
  84. GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
  85. GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
  86. GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
  87. GL_ARB_shader_texture_lod GL_ARB_shading_language_100
  88. GL_ARB_shading_language_420pack GL_ARB_shading_language_include
  89. GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer
  90. GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync
  91. GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
  92. GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
  93. GL_ARB_texture_buffer_range GL_ARB_texture_compression
  94. GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
  95. GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
  96. GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  97. GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
  98. GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
  99. GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
  100. GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
  101. GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
  102. GL_ARB_texture_storage GL_ARB_texture_storage_multisample
  103. GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query
  104. GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
  105. GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
  106. GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
  107. GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
  108. GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
  109. GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
  110. GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
  111. GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
  112. GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
  113. GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate
  114. GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
  115. GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
  116. GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
  117. GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
  118. GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats
  119. GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
  120. GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  121. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
  122. GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
  123. GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex
  124. GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
  125. GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
  126. GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
  127. GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
  128. GL_EXT_texture_array GL_EXT_texture_buffer_object
  129. GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
  130. GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
  131. GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
  132. GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
  133. GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
  134. GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  135. GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
  136. GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
  137. GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra
  138. GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object
  139. GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
  140. GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error
  141. GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region
  142. GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
  143. GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture
  144. GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
  145. GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5
  146. GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image
  147. GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture
  148. GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
  149. GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
  150. GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
  151. GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
  152. GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1
  153. GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64
  154. GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent
  155. GL_NV_multisample_coverage GL_NV_multisample_filter_hint
  156. GL_NV_occlusion_query GL_NV_packed_depth_stencil
  157. GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
  158. GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite
  159. GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
  160. GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
  161. GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load
  162. GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection
  163. GL_NV_texture_barrier GL_NV_texture_compression_vtc
  164. GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle
  165. GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
  166. GL_NV_transform_feedback GL_NV_transform_feedback2
  167. GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range
  168. GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
  169. GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
  170. GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
  171. GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info
  172. GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group
  173. GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
  174. GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap
  175. GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  176. GL_WIN_swap_hint WGL_EXT_swap_control
  177. GL_MAX_TEXTURE_SIZE: 16384
  178. GL_MAX_TEXTURE_UNITS_ARB: 4
  179.  
  180. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  181. MODE: 4, 800 x 600 windowed hz:N/A
  182. GAMMA: hardware w/ 0 overbright bits
  183. rendering primitives: single glDrawElements
  184. texturemode: GL_LINEAR_MIPMAP_NEAREST
  185. picmip: 0
  186. texture bits: 0
  187. multitexture: enabled
  188. compiled vertex arrays: enabled
  189. texenv add: enabled
  190. compressed textures: enabled
  191. compressed lightmaps: disabled
  192. texture compression method: GL_EXT_texture_compression_s3tc
  193. anisotropic filtering: enabled (16 of 16)
  194. Dynamic Glow: disabled
  195.  
  196. ------- sound initialization -------
  197. SDL_Init( SDL_INIT_AUDIO )... OK
  198. SDL audio driver is "xaudio2".
  199. SDL_AudioSpec:
  200. Format: AUDIO_S16LSB
  201. Freq: 44100
  202. Samples: 1024
  203. Channels: 2
  204. Starting SDL audio callback...
  205. SDL audio initialized.
  206. ----- Sound Info -----
  207. 1 stereo
  208. 32768 samples
  209. 16 samplebits
  210. 1 submission_chunk
  211. 44100 speed
  212. 0x51b5058 dma buffer
  213. No background file.
  214. ----------------------
  215. ------------------------------------
  216.  
  217. --- ambient sound initialization ---
  218. Sound memory manager started
  219. VM_Create: uix86.dll failed!
  220. VM_CreateLegacy: uix86.dll succeeded
  221. --- Common Initialization Complete ---
  222. Winsock Initialized
  223. Hostname: DESKTOP-0FSFKEO
  224. IP: 192.168.1.35
  225. Opening IP socket: localhost:29070
  226. ----- FS_Startup -----
  227. Current search path:
  228. C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus
  229. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\sv_bins_win32.pk3 (1 files)
  230. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\sh_lua.pk3 (6 files)
  231. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\sh_animations.pk3 (3 files)
  232. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\cl_bins_win32.pk3 (2 files)
  233. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\cl_assets.pk3 (52 files)
  234. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus
  235. C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base
  236. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets3.pk3 (16 files)
  237. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets2.pk3 (62 files)
  238. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets1.pk3 (8320 files)
  239. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets0.pk3 (15346 files)
  240. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base
  241.  
  242. handle 1: video/ja01.roq
  243. ----------------------
  244. 23808 files in pk3 files
  245. ----- Initializing Renderer ----
  246. Trying to load "rd-vanilla_x86.dll" from "C:\GOG Games\Star Wars Jedi Knight - Jedi
  247. Academy\GameData"...
  248. SDL using driver "windows"
  249. Initializing display
  250. Display aspect: 1.778
  251. ...setting mode 4: 800 600
  252. Using 24 color bits, 24 depth, 8 stencil display.
  253. Available modes: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 1152x720 1280x800
  254. 1680x1050 1600x1024 720x480 640x480 800x600 1024x768 1152x864 1280x960 1440x1080 720x576
  255. 1280x1024'
  256. GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2
  257. Initializing OpenGL extensions
  258. ...GL_S3_s3tc available
  259. ...GL_EXT_texture_compression_s3tc available
  260. ...no tc preference specified
  261. .....using GL_EXT_texture_compression_s3tc
  262. ...using GL_EXT_texture_env_add
  263. ...GL_EXT_texture_filter_anisotropic available
  264. ...using GL_EXT_texture_filter_anisotropic
  265. ...using GL_EXT_texture_edge_clamp
  266. ...using GL_ARB_multitexture
  267. ...using GL_EXT_compiled_vertex_array
  268.  
  269. GL_VENDOR: NVIDIA Corporation
  270. GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2
  271. GL_VERSION: 4.5.0 NVIDIA 382.05
  272. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays
  273. GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage
  274. GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
  275. GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
  276. GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
  277. GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
  278. GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
  279. GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
  280. GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts
  281. GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility
  282. GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
  283. GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
  284. GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments
  285. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
  286. GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5
  287. GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex
  288. GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
  289. GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
  290. GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample
  291. GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
  292. GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
  293. GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex
  294. GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
  295. GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
  296. GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
  297. GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot
  298. GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters
  299. GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size
  300. GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
  301. GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod
  302. GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include
  303. GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture
  304. GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier
  305. GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
  306. GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc
  307. GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
  308. GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  309. GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
  310. GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
  311. GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod
  312. GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
  313. GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
  314. GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
  315. GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
  316. GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
  317. GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
  318. GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
  319. GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
  320. GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
  321. GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
  322. GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
  323. GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
  324. GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
  325. GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  326. GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
  327. GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
  328. GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
  329. GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
  330. GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal
  331. GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
  332. GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix
  333. GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
  334. GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
  335. GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
  336. GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
  337. GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
  338. GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  339. GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
  340. GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2
  341. GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles
  342. GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
  343. GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior
  344. GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control
  345. GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count
  346. GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
  347. GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render
  348. GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp
  349. GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
  350. GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
  351. GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
  352. GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4
  353. GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5
  354. GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float
  355. GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint
  356. GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
  357. GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite
  358. GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
  359. GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64
  360. GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection
  361. GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
  362. GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
  363. GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2
  364. GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2
  365. GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
  366. GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
  367. GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop
  368. GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
  369. GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod
  370. GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  371. GL_MAX_TEXTURE_SIZE: 16384
  372. GL_MAX_TEXTURE_UNITS_ARB: 4
  373.  
  374. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  375. MODE: 4, 800 x 600 windowed hz:N/A
  376. GAMMA: hardware w/ 0 overbright bits
  377. rendering primitives: single glDrawElements
  378. texturemode: GL_LINEAR_MIPMAP_NEAREST
  379. picmip: 0
  380. texture bits: 0
  381. multitexture: enabled
  382. compiled vertex arrays: enabled
  383. texenv add: enabled
  384. compressed textures: enabled
  385. compressed lightmaps: disabled
  386. texture compression method: GL_EXT_texture_compression_s3tc
  387. anisotropic filtering: enabled (16 of 16)
  388. Dynamic Glow: disabled
  389. Sys_LoadGameDll(C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus\uix86.dll) failed:
  390. "Failed loading C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus\uix86.dll: The
  391. specified module could not be found.
  392. "
  393. Sys_LoadGameDll(C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\uix86.dll)
  394. failed: "Failed loading C:\GOG Games\Star Wars Jedi Knight - Jedi
  395. Academy\GameData\japlus\uix86.dll: The specified module could not be found.
  396. "
  397. Sys_LoadGameDll(C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base\uix86.dll) failed:
  398. "Failed loading C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base\uix86.dll: The
  399. specified module could not be found.
  400. "
  401. VM_Create: uix86.dll failed!
  402. Sys_LoadLegacyGameDll(C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus\uix86.dll)
  403. failed: "Failed loading C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus\uix86.dll:
  404. The specified module could not be found.
  405. "
  406. Sys_LoadLegacyGameDll(C:\GOG Games\Star Wars Jedi Knight - Jedi
  407. Academy\GameData\japlus\uix86.dll) failed: "Failed loading C:\GOG Games\Star Wars Jedi Knight -
  408. Jedi Academy\GameData\japlus\uix86.dll: The specified module could not be found.
  409. "
  410. Sys_LoadLegacyGameDll(C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base\uix86.dll)
  411. failed: "Failed loading C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base\uix86.dll: The
  412. specified module could not be found.
  413. "
  414. VM_CreateLegacy: uix86.dll succeeded
  415. ERROR: ui/jamp/saber.menu, line 1114: unknown menu item keyword model_angle2
  416. ERROR: ui/jamp/saber.menu, line 1114: unknown menu item keyword 90
  417. ERROR: ui/jamp/saber.menu, line 1131: unknown menu item keyword model_angle2
  418. ERROR: ui/jamp/saber.menu, line 1131: unknown menu item keyword 90
  419. execing openjk.cfg
  420. ]condump dump
  421. Dumped console text to dump.txt.
Add Comment
Please, Sign In to add comment