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- {$CLEO .cs}
- //-------------MAIN---------------
- 03A4: name_thread 'MADDOGG'
- 0247: load_model #SILENCED
- 0247: load_model #COLT45
- 0247: load_model #BMYRI
- 0247: load_model #WBDYG1
- 0247: load_model #WBDYG2
- 023C: load_special_actor 'MADDOGG' as 1 // models 290-299
- 023C: load_special_actor 'TENPEN' as 2 // models 290-299
- 023C: load_special_actor 'PULASKI' as 3 // models 290-299
- 023C: load_special_actor 'HERNANDEZ' as 4 // models 290-299
- :MASON_01
- 0001: wait 0 ms
- 0248: model #SILENCED available
- 0248: model #COLT45 available
- 0248: model #BMYRI available
- 0248: model #WBDYG1 available
- 0248: model #WBDYG2 available
- wait 0 ms
- 00EC: actor $PLAYER_ACTOR sphere 0 near_point 1278.7819 -831.0966 83.1406 radius 60.0
- 004D: jump_if_false @MASON_01
- :MASON_02
- 0001: wait 0 ms
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @MASON_02
- 00D6: if
- 0038: $ONMISSION == 0
- 004D: jump_if_false @MASON_03
- :MASON_03
- wait 0 ms
- // Madd Dogg's Guys
- 009A: 1@ = create_actor_pedtype 31 model #SPECIAL01 at 1279.1862 -831.482 83.1406
- 0173: set_actor 1@ Z_angle_to 355.8049
- 009A: 2@ = create_actor_pedtype 31 model #BMYRI at 1281.8748 -827.9749 83.1406
- 0173: set_actor 2@ Z_angle_to 1.0614
- 009A: 3@ = create_actor_pedtype 31 model #WBDYG2 at 1281.3552 -833.3307 83.1406
- 0173: set_actor 3@ Z_angle_to 190.6065
- 009A: 4@ = create_actor_pedtype 23 model #WBDYG2 at 1284.1409 -830.842 83.1406
- 0173: set_actor 4@ Z_angle_to 359.808
- 009A: 5@ = create_actor_pedtype 31 model #WBDYG2 at 1276.5927 -830.0479 83.1406
- 0173: set_actor 5@ Z_angle_to 329.4122
- 01B2: give_actor 2@ weapon 23 ammo 400 // Load the weapon model before using this
- 01B2: give_actor 3@ weapon 23 ammo 400 // Load the weapon model before using this
- 01B2: give_actor 4@ weapon 23 ammo 400 // Load the weapon model before using this
- 01B2: give_actor 5@ weapon 23 ammo 400 // Load the weapon model before using this
- //Moron Cobz
- 009A: 6@ = create_actor_pedtype 6 model #SPECIAL02 at 1280.7894 -818.3531 84.1406
- 0173: set_actor 6@ Z_angle_to 177.2036
- 009A: 7@ = create_actor_pedtype 6 model #SPECIAL03 at 1283.8936 -818.5425 84.1406
- 0173: set_actor 7@ Z_angle_to 174.0702
- 009A: 8@ = create_actor_pedtype 6 model #SPECIAL04 at 1278.6062 -819.1512 84.1406
- 0173: set_actor 8@ Z_angle_to 188.4837
- 01B2: give_actor 6@ weapon 22 ammo 400 // Load the weapon model before using this
- 01B2: give_actor 7@ weapon 22 ammo 400 // Load the weapon model before using this
- 01B2: give_actor 8@ weapon 22 ammo 400 // Load the weapon model before using this
- 0001: wait 1000 ms
- end_thread
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