gtarlRobbe

[SCM] Maddogg

Feb 22nd, 2015
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C++ 2.55 KB | None | 0 0
  1. {$CLEO .cs}
  2.  
  3. //-------------MAIN---------------
  4. 03A4: name_thread 'MADDOGG'
  5. 0247: load_model #SILENCED
  6. 0247: load_model #COLT45
  7. 0247: load_model #BMYRI
  8. 0247: load_model #WBDYG1
  9. 0247: load_model #WBDYG2
  10. 023C: load_special_actor 'MADDOGG' as 1 // models 290-299
  11. 023C: load_special_actor 'TENPEN' as 2 // models 290-299
  12. 023C: load_special_actor 'PULASKI' as 3 // models 290-299
  13. 023C: load_special_actor 'HERNANDEZ' as 4 // models 290-299
  14.  
  15. :MASON_01
  16. 0001: wait 0 ms
  17. 0248:   model #SILENCED available
  18. 0248:   model #COLT45 available
  19. 0248:   model #BMYRI available  
  20. 0248:   model #WBDYG1 available  
  21. 0248:   model #WBDYG2 available
  22. wait 0 ms
  23. 00EC:   actor $PLAYER_ACTOR sphere 0 near_point 1278.7819 -831.0966 83.1406 radius 60.0
  24. 004D: jump_if_false @MASON_01
  25.  
  26. :MASON_02
  27. 0001: wait 0 ms
  28. 00D6: if
  29. 0256:   player $PLAYER_CHAR defined
  30. 004D: jump_if_false @MASON_02
  31. 00D6: if
  32. 0038:   $ONMISSION == 0
  33. 004D: jump_if_false @MASON_03
  34.  
  35. :MASON_03
  36. wait 0 ms
  37. // Madd Dogg's Guys
  38. 009A: 1@ = create_actor_pedtype 31 model #SPECIAL01 at 1279.1862 -831.482 83.1406
  39. 0173: set_actor 1@ Z_angle_to 355.8049
  40. 009A: 2@ = create_actor_pedtype 31 model #BMYRI at 1281.8748 -827.9749 83.1406
  41. 0173: set_actor 2@ Z_angle_to 1.0614
  42. 009A: 3@ = create_actor_pedtype 31 model #WBDYG2 at 1281.3552 -833.3307 83.1406
  43. 0173: set_actor 3@ Z_angle_to 190.6065
  44. 009A: 4@ = create_actor_pedtype 23 model #WBDYG2 at 1284.1409 -830.842 83.1406
  45. 0173: set_actor 4@ Z_angle_to 359.808
  46. 009A: 5@ = create_actor_pedtype 31 model #WBDYG2 at 1276.5927 -830.0479 83.1406
  47. 0173: set_actor 5@ Z_angle_to 329.4122
  48. 01B2: give_actor 2@ weapon 23 ammo 400 // Load the weapon model before using this
  49. 01B2: give_actor 3@ weapon 23 ammo 400 // Load the weapon model before using this
  50. 01B2: give_actor 4@ weapon 23 ammo 400 // Load the weapon model before using this
  51. 01B2: give_actor 5@ weapon 23 ammo 400 // Load the weapon model before using this
  52. //Moron Cobz
  53. 009A: 6@ = create_actor_pedtype 6 model #SPECIAL02 at 1280.7894 -818.3531 84.1406
  54. 0173: set_actor 6@ Z_angle_to 177.2036
  55. 009A: 7@ = create_actor_pedtype 6 model #SPECIAL03 at 1283.8936 -818.5425 84.1406
  56. 0173: set_actor 7@ Z_angle_to 174.0702
  57. 009A: 8@ = create_actor_pedtype 6 model #SPECIAL04 at 1278.6062 -819.1512 84.1406
  58. 0173: set_actor 8@ Z_angle_to 188.4837
  59. 01B2: give_actor 6@ weapon 22 ammo 400 // Load the weapon model before using this
  60. 01B2: give_actor 7@ weapon 22 ammo 400 // Load the weapon model before using this
  61. 01B2: give_actor 8@ weapon 22 ammo 400 // Load the weapon model before using this
  62. 0001: wait 1000 ms
  63. end_thread
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