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Syaoran05

Opera GX GPU

Nov 5th, 2023
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  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Canvas out-of-process rasterization: Enabled
  4. Direct Rendering Display Compositor: Disabled
  5. Compositing: Hardware accelerated
  6. Multiple Raster Threads: Enabled
  7. OpenGL: Enabled
  8. Rasterization: Hardware accelerated
  9. Raw Draw: Disabled
  10. Skia Graphite: Disabled
  11. Video Decode: Hardware accelerated
  12. Video Encode: Hardware accelerated
  13. Vulkan: Disabled
  14. WebGL: Hardware accelerated
  15. WebGL2: Hardware accelerated
  16. WebGPU: Hardware accelerated
  17. Driver Bug Workarounds
  18. clear_uniforms_before_first_program_use
  19. decode_encode_srgb_for_generatemipmap
  20. enable_webgl_timer_query_extensions
  21. exit_on_context_lost
  22. unpack_overlapping_rows_separately_unpack_buffer
  23. disabled_extension_GL_KHR_blend_equation_advanced
  24. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  25. disabled_extension_GL_MESA_framebuffer_flip_y
  26. Problems Detected
  27. Some drivers are unable to reset the D3D device in the GPU process sandbox
  28. Applied Workarounds: exit_on_context_lost
  29. Clear uniforms before first program use on all platforms: 124764, 349137
  30. Applied Workarounds: clear_uniforms_before_first_program_use
  31. Unpacking overlapping rows from unpack buffers is unstable on NVIDIA GL driver: 596774
  32. Applied Workarounds: unpack_overlapping_rows_separately_unpack_buffer
  33. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  34. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  35. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  36. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  37. Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
  38. Applied Workarounds: enable_webgl_timer_query_extensions
  39. Disable GL_MESA_framebuffer_flip_y for desktop GL: 964010
  40. Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)
  41. ANGLE Features
  42. allowCompressedFormats (Frontend workarounds): Enabled: true
  43. Allow compressed formats
  44. cacheCompiledShader (Frontend features) anglebug:7036: Disabled
  45. Enable to cache compiled shaders
  46. disableAnisotropicFiltering (Frontend workarounds): Disabled
  47. Disable support for anisotropic filtering
  48. disableDrawBuffersIndexed (Frontend features) anglebug:7724: Disabled
  49. Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed
  50. disableProgramBinary (Frontend features) anglebug:5007: Disabled
  51. Disable support for GL_OES_get_program_binary
  52. disableProgramCaching (Frontend features) anglebug:1423136: Disabled
  53. Disables saving programs to the cache
  54. disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
  55. On some GPUs, program binaries don't contain transform feedback varyings
  56. dumpShaderSource (Frontend features) anglebug:7760: Disabled
  57. Write shader source to temp directory
  58. emulatePixelLocalStorage (Frontend features) anglebug:7279: Enabled: true
  59. Emulate ANGLE_shader_pixel_local_storage using shader images
  60. enableCaptureLimits (Frontend features) anglebug:5750: Disabled
  61. Set the context limits like frame capturing was enabled
  62. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
  63. Even if FrameCapture is enabled, enable GL_OES_get_program_binary
  64. enableShaderSubstitution (Frontend workarounds) anglebug:7761: Disabled
  65. Check the filesystem for shaders to use instead of those provided through glShaderSource
  66. forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled: isAMD
  67. Force depth attachment initialization on clear ops
  68. forceGlErrorChecking (Frontend features) https://issuetracker.google.com/220069903: Disabled
  69. Force GL error checking (i.e. prevent applications from disabling error checking
  70. forceInitShaderVariables (Frontend features): Disabled
  71. Force-enable shader variable initialization
  72. forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
  73. Force-enable robust resource init
  74. loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
  75. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  76. singleThreadedTextureDecompression (Frontend workarounds): Disabled
  77. Disables multi-threaded decompression of compressed texture formats
  78. addMockTextureNoRenderTarget (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815)
  79. On some drivers when rendering with no render target, two bugs lead to incorrect behavior
  80. allowClearForRobustResourceInit (D3D workarounds) 941620: Enabled: true
  81. Some drivers corrupt texture data when clearing for robust resource initialization.
  82. allowES3OnFL100 (D3D workarounds): Disabled: false
  83. Allow ES3 on 10.0 devices
  84. allowTranslateUniformBlockToStructuredBuffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
  85. There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.
  86. borderColorSrgb (D3D workarounds): Disabled
  87. Some drivers expect sRGB border color for sRGB texture formats
  88. callClearTwice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771)
  89. Using clear() may not take effect
  90. depthStencilBlitExtraCopy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
  91. Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  92. disableB5G6R5Support (D3D workarounds): Disabled: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD
  93. Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  94. disableRasterizerOrderViews (D3D workarounds) anglebug:7279: Disabled
  95. Disable ROVs for testing
  96. emulateIsnanFloat (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542)
  97. Using isnan() on highp float will get wrong answer
  98. emulateTinyStencilTextures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
  99. 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  100. enableTimestampQueries (D3D workarounds): Disabled
  101. Enable timestamp on GL_EXT_disjoint_timer_query extension
  102. expandIntegerPowExpressions (D3D workarounds): Enabled: true
  103. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  104. flushAfterEndingTransformFeedback (D3D workarounds): Enabled: isNvidia
  105. Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  106. forceAtomicValueResolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
  107. On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  108. getDimensionsIgnoresBaseLevel (D3D workarounds): Enabled: isNvidia
  109. Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  110. mrtPerfWorkaround (D3D workarounds): Enabled: true
  111. Some drivers have a bug where they ignore null render targets
  112. preAddTexelFetchOffsets (D3D workarounds): Disabled: isIntel
  113. HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  114. rewriteUnaryMinusOperator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624)
  115. Evaluating unary minus operator on integer may get wrong answer in vertex shaders
  116. selectViewInGeometryShader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
  117. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  118. setDataFasterThanImageUpload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
  119. Set data faster than image upload
  120. skipVSConstantRegisterZero (D3D workarounds): Enabled: isNvidia
  121. In specific cases the driver doesn't handle constant register zero correctly
  122. useInstancedPointSpriteEmulation (D3D workarounds): Disabled: isFeatureLevel9_3
  123. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  124. useSystemMemoryForConstantBuffers (D3D workarounds) 593024: Disabled: isIntel
  125. Copying from staging storage to constant buffer storage does not work
  126. zeroMaxLodWorkaround (D3D workarounds): Disabled: isFeatureLevel9_3
  127. Missing an option to disable mipmaps on a mipmapped texture
  128. DAWN Info
  129.  
  130. <Discrete GPU> D3D11 backend - NVIDIA GeForce GTX 1650 SUPER
  131. [WebGPU Status]
  132. Blocklisted
  133. [Default Toggle Names]
  134. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  135. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  136. use_blit_for_buffer_to_stencil_texture_copy: https://crbug.com/dawn/1389: Use a blit instead of a copy command to copy buffer data to the stencil aspect of a texture. Works around an issue where stencil writes by copy commands are not visible to a render or compute pass.
  137. [WebGPU Forced Toggles - enabled]
  138. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  139. [Supported Features]
  140. texture-compression-bc
  141. depth-clip-control
  142. depth32float-stencil8
  143. dawn-internal-usages
  144. multiplanar-formats
  145. dawn-native
  146. implicit-device-sync
  147. surface-capabilities
  148.  
  149. <Discrete GPU> D3D11 backend - NVIDIA GeForce GTX 1650 SUPER
  150. [WebGPU Status]
  151. Blocklisted
  152. [Default Toggle Names]
  153. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  154. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  155. use_blit_for_buffer_to_stencil_texture_copy: https://crbug.com/dawn/1389: Use a blit instead of a copy command to copy buffer data to the stencil aspect of a texture. Works around an issue where stencil writes by copy commands are not visible to a render or compute pass.
  156. [WebGPU Forced Toggles - enabled]
  157. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  158. [Supported Features]
  159. texture-compression-bc
  160. depth-clip-control
  161. depth32float-stencil8
  162. dawn-internal-usages
  163. multiplanar-formats
  164. dawn-native
  165. implicit-device-sync
  166. surface-capabilities
  167.  
  168. <CPU> D3D11 backend - Microsoft Basic Render Driver
  169. [WebGPU Status]
  170. Blocklisted
  171. [Default Toggle Names]
  172. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  173. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  174. use_blit_for_buffer_to_stencil_texture_copy: https://crbug.com/dawn/1389: Use a blit instead of a copy command to copy buffer data to the stencil aspect of a texture. Works around an issue where stencil writes by copy commands are not visible to a render or compute pass.
  175. [WebGPU Forced Toggles - enabled]
  176. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  177. [Supported Features]
  178. texture-compression-bc
  179. depth-clip-control
  180. depth32float-stencil8
  181. dawn-internal-usages
  182. multiplanar-formats
  183. dawn-native
  184. implicit-device-sync
  185. surface-capabilities
  186.  
  187. <CPU> D3D11 backend - Microsoft Basic Render Driver
  188. [WebGPU Status]
  189. Blocklisted
  190. [Default Toggle Names]
  191. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  192. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  193. use_blit_for_buffer_to_stencil_texture_copy: https://crbug.com/dawn/1389: Use a blit instead of a copy command to copy buffer data to the stencil aspect of a texture. Works around an issue where stencil writes by copy commands are not visible to a render or compute pass.
  194. [WebGPU Forced Toggles - enabled]
  195. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  196. [Supported Features]
  197. texture-compression-bc
  198. depth-clip-control
  199. depth32float-stencil8
  200. dawn-internal-usages
  201. multiplanar-formats
  202. dawn-native
  203. implicit-device-sync
  204. surface-capabilities
  205.  
  206. <Discrete GPU> D3D12 backend - NVIDIA GeForce GTX 1650 SUPER
  207. [WebGPU Status]
  208. Available
  209. [Default Toggle Names]
  210. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  211. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  212. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  213. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  214. d3d12_split_buffer_texture_copy_for_rows_per_image_paddings: https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
  215. d3d12_use_temp_buffer_in_texture_to_texture_copy_between_different_dimensions: https://crbug.com/dawn/1216: Use an intermediate temporary buffer when copying between textures of different dimensions. Force-enabled on D3D12 when the driver does not have the TextureCopyBetweenDimensionsSupported feature.
  216. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  217. d3d12_use_root_signature_version_1_1: https://crbug.com/tint/1890: Use D3D12 Root Signature Version 1.1 to make additional guarantees about the descriptors in a descriptor heap and the data pointed to by the descriptors so that the drivers can make better optimizations on them.
  218. [WebGPU Forced Toggles - enabled]
  219. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  220. [Supported Features]
  221. texture-compression-bc
  222. pipeline-statistics-query
  223. timestamp-query
  224. timestamp-query-inside-passes
  225. depth-clip-control
  226. depth32float-stencil8
  227. indirect-first-instance
  228. rg11b10ufloat-renderable
  229. bgra8unorm-storage
  230. float32-filterable
  231. dawn-internal-usages
  232. multiplanar-formats
  233. dawn-native
  234. implicit-device-sync
  235. surface-capabilities
  236.  
  237. <Discrete GPU> D3D12 backend - NVIDIA GeForce GTX 1650 SUPER
  238. [WebGPU Status]
  239. Available
  240. [Default Toggle Names]
  241. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  242. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  243. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  244. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  245. d3d12_split_buffer_texture_copy_for_rows_per_image_paddings: https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
  246. d3d12_use_temp_buffer_in_texture_to_texture_copy_between_different_dimensions: https://crbug.com/dawn/1216: Use an intermediate temporary buffer when copying between textures of different dimensions. Force-enabled on D3D12 when the driver does not have the TextureCopyBetweenDimensionsSupported feature.
  247. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  248. d3d12_use_root_signature_version_1_1: https://crbug.com/tint/1890: Use D3D12 Root Signature Version 1.1 to make additional guarantees about the descriptors in a descriptor heap and the data pointed to by the descriptors so that the drivers can make better optimizations on them.
  249. [WebGPU Forced Toggles - enabled]
  250. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  251. [Supported Features]
  252. texture-compression-bc
  253. pipeline-statistics-query
  254. timestamp-query
  255. timestamp-query-inside-passes
  256. depth-clip-control
  257. depth32float-stencil8
  258. indirect-first-instance
  259. rg11b10ufloat-renderable
  260. bgra8unorm-storage
  261. float32-filterable
  262. dawn-internal-usages
  263. multiplanar-formats
  264. dawn-native
  265. implicit-device-sync
  266. surface-capabilities
  267.  
  268. <CPU> D3D12 backend - Microsoft Basic Render Driver
  269. [WebGPU Status]
  270. Blocklisted
  271. [Default Toggle Names]
  272. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  273. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  274. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  275. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  276. d3d12_split_buffer_texture_copy_for_rows_per_image_paddings: https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
  277. d3d12_use_temp_buffer_in_texture_to_texture_copy_between_different_dimensions: https://crbug.com/dawn/1216: Use an intermediate temporary buffer when copying between textures of different dimensions. Force-enabled on D3D12 when the driver does not have the TextureCopyBetweenDimensionsSupported feature.
  278. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  279. d3d12_use_root_signature_version_1_1: https://crbug.com/tint/1890: Use D3D12 Root Signature Version 1.1 to make additional guarantees about the descriptors in a descriptor heap and the data pointed to by the descriptors so that the drivers can make better optimizations on them.
  280. [WebGPU Forced Toggles - enabled]
  281. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  282. [Supported Features]
  283. texture-compression-bc
  284. pipeline-statistics-query
  285. timestamp-query
  286. timestamp-query-inside-passes
  287. depth-clip-control
  288. depth32float-stencil8
  289. indirect-first-instance
  290. rg11b10ufloat-renderable
  291. bgra8unorm-storage
  292. float32-filterable
  293. dawn-internal-usages
  294. multiplanar-formats
  295. dawn-native
  296. implicit-device-sync
  297. surface-capabilities
  298.  
  299. <CPU> D3D12 backend - Microsoft Basic Render Driver
  300. [WebGPU Status]
  301. Blocklisted
  302. [Default Toggle Names]
  303. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  304. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  305. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  306. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  307. d3d12_split_buffer_texture_copy_for_rows_per_image_paddings: https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
  308. d3d12_use_temp_buffer_in_texture_to_texture_copy_between_different_dimensions: https://crbug.com/dawn/1216: Use an intermediate temporary buffer when copying between textures of different dimensions. Force-enabled on D3D12 when the driver does not have the TextureCopyBetweenDimensionsSupported feature.
  309. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  310. d3d12_use_root_signature_version_1_1: https://crbug.com/tint/1890: Use D3D12 Root Signature Version 1.1 to make additional guarantees about the descriptors in a descriptor heap and the data pointed to by the descriptors so that the drivers can make better optimizations on them.
  311. [WebGPU Forced Toggles - enabled]
  312. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  313. [Supported Features]
  314. texture-compression-bc
  315. pipeline-statistics-query
  316. timestamp-query
  317. timestamp-query-inside-passes
  318. depth-clip-control
  319. depth32float-stencil8
  320. indirect-first-instance
  321. rg11b10ufloat-renderable
  322. bgra8unorm-storage
  323. float32-filterable
  324. dawn-internal-usages
  325. multiplanar-formats
  326. dawn-native
  327. implicit-device-sync
  328. surface-capabilities
  329.  
  330. <Discrete GPU> Vulkan backend - NVIDIA GeForce GTX 1650 SUPER
  331. [WebGPU Status]
  332. Available
  333. [Default Toggle Names]
  334. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  335. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  336. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  337. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  338. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  339. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  340. vulkan_use_image_robust_access_2: https://crbug.com/tint/1890: Disable Tint robustness transform on textures when VK_EXT_robustness2 is supported and robustImageAccess2 == VK_TRUE.
  341. [WebGPU Forced Toggles - enabled]
  342. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  343. [Supported Features]
  344. texture-compression-bc
  345. pipeline-statistics-query
  346. timestamp-query
  347. timestamp-query-inside-passes
  348. depth-clip-control
  349. depth32float-stencil8
  350. chromium-experimental-dp4a
  351. indirect-first-instance
  352. rg11b10ufloat-renderable
  353. bgra8unorm-storage
  354. float32-filterable
  355. dawn-internal-usages
  356. dawn-native
  357. implicit-device-sync
  358. surface-capabilities
  359. transient-attachments
  360.  
  361. <Discrete GPU> Vulkan backend - NVIDIA GeForce GTX 1650 SUPER
  362. [WebGPU Status]
  363. Available
  364. [Default Toggle Names]
  365. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  366. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  367. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  368. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  369. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  370. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  371. vulkan_use_image_robust_access_2: https://crbug.com/tint/1890: Disable Tint robustness transform on textures when VK_EXT_robustness2 is supported and robustImageAccess2 == VK_TRUE.
  372. [WebGPU Forced Toggles - enabled]
  373. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  374. [Supported Features]
  375. texture-compression-bc
  376. pipeline-statistics-query
  377. timestamp-query
  378. timestamp-query-inside-passes
  379. depth-clip-control
  380. depth32float-stencil8
  381. chromium-experimental-dp4a
  382. indirect-first-instance
  383. rg11b10ufloat-renderable
  384. bgra8unorm-storage
  385. float32-filterable
  386. dawn-internal-usages
  387. dawn-native
  388. implicit-device-sync
  389. surface-capabilities
  390. transient-attachments
  391.  
  392. <CPU> Vulkan backend - SwiftShader Device (Subzero)
  393. [WebGPU Status]
  394. Blocklisted
  395. [Default Toggle Names]
  396. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  397. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  398. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  399. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  400. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  401. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  402. [WebGPU Forced Toggles - enabled]
  403. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  404. [Supported Features]
  405. texture-compression-bc
  406. texture-compression-etc2
  407. texture-compression-astc
  408. timestamp-query
  409. timestamp-query-inside-passes
  410. depth-clip-control
  411. depth32float-stencil8
  412. indirect-first-instance
  413. rg11b10ufloat-renderable
  414. bgra8unorm-storage
  415. float32-filterable
  416. dawn-internal-usages
  417. dawn-native
  418. implicit-device-sync
  419. surface-capabilities
  420. transient-attachments
  421.  
  422. <CPU> Vulkan backend - SwiftShader Device (Subzero)
  423. [WebGPU Status]
  424. Blocklisted
  425. [Default Toggle Names]
  426. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  427. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  428. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  429. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  430. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  431. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  432. [WebGPU Forced Toggles - enabled]
  433. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  434. [Supported Features]
  435. texture-compression-bc
  436. texture-compression-etc2
  437. texture-compression-astc
  438. timestamp-query
  439. timestamp-query-inside-passes
  440. depth-clip-control
  441. depth32float-stencil8
  442. indirect-first-instance
  443. rg11b10ufloat-renderable
  444. bgra8unorm-storage
  445. float32-filterable
  446. dawn-internal-usages
  447. dawn-native
  448. implicit-device-sync
  449. surface-capabilities
  450. transient-attachments
  451. Version Information
  452. Data exported
  453. 2023-11-06T03:57:19.280Z
  454. Browser version
  455. Chrome/116.0.5845.188
  456. Operating system
  457. Windows NT 10.0.19045
  458. 2D graphics backend
  459. Skia/116
  460. Command Line
  461. "C:\Users\WillL\AppData\Local\Programs\Opera GX\opera.exe" --ran-launcher --started-from-shortcut --instance-name=f8e05d3567dfe21d8088d0beb714e762 --splash-handle=0 --flag-switches-begin --flag-switches-end --enable-quic
  462. Driver Information
  463. Initialization time
  464. 726
  465. In-process GPU
  466. false
  467. Passthrough Command Decoder
  468. true
  469. Sandboxed
  470. true
  471. GPU0
  472. VENDOR= 0x10de, DEVICE=0x2187, SUBSYS=0x401b1458, REV=161, LUID={0,2841239012}, DRIVER_VENDOR=NVIDIA, DRIVER_VERSION=31.0.15.4601 *ACTIVE*
  473. GPU1
  474. VENDOR= 0x1414, DEVICE=0x008c, LUID={0,77969}, DRIVER_VERSION=10.0.19041.3570
  475. Optimus
  476. false
  477. AMD switchable
  478. false
  479. Desktop compositing
  480. Aero Glass
  481. Direct composition
  482. true
  483. Supports overlays
  484. true
  485. YUY2 overlay support
  486. SCALING
  487. NV12 overlay support
  488. SCALING
  489. BGRA8 overlay support
  490. SOFTWARE
  491. RGB10A2 overlay support
  492. SOFTWARE
  493. Diagonal Monitor Size of \\.\DISPLAY1
  494. 21.9"
  495. Driver D3D12 feature level
  496. D3D 12.1
  497. Driver Vulkan API version
  498. Vulkan API 1.3.0
  499. GPU CUDA compute capability major version
  500. 0
  501. Pixel shader version
  502. 5.0
  503. Vertex shader version
  504. 5.0
  505. Max. MSAA samples
  506. 8
  507. Machine model name
  508. Machine model version
  509. GL implementation parts
  510. (gl=egl-angle,angle=d3d11)
  511. Display type
  512. ANGLE_D3D11
  513. GL_VENDOR
  514. Google Inc. (NVIDIA)
  515. GL_RENDERER
  516. ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.4601)
  517. GL_VERSION
  518. OpenGL ES 2.0.0 (ANGLE 2.1.0 git hash: unknown hash)
  519. GL_EXTENSIONS
  520. GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_border_clamp GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
  521. Disabled Extensions
  522. GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y
  523. Disabled WebGL Extensions
  524. Window system binding vendor
  525. Google Inc. (NVIDIA)
  526. Window system binding version
  527. 1.5 (ANGLE 2.1.0 git hash: unknown hash)
  528. Window system binding extensions
  529. EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync
  530. Direct rendering version
  531. unknown
  532. Reset notification strategy
  533. 0x8252
  534. GPU process crash count
  535. 0
  536. gfx::BufferFormats supported for allocation and texturing
  537. R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
  538. Compositor Information
  539. Tile Update Mode
  540. One-copy
  541. Partial Raster
  542. Enabled
  543. GpuMemoryBuffers Status
  544. R_8
  545. Software only
  546. R_16
  547. Software only
  548. RG_88
  549. Software only
  550. RG_1616
  551. Software only
  552. BGR_565
  553. Software only
  554. RGBA_4444
  555. Software only
  556. RGBX_8888
  557. GPU_READ, SCANOUT
  558. RGBA_8888
  559. GPU_READ, SCANOUT
  560. BGRX_8888
  561. Software only
  562. BGRA_1010102
  563. Software only
  564. RGBA_1010102
  565. Software only
  566. BGRA_8888
  567. Software only
  568. RGBA_F16
  569. Software only
  570. YVU_420
  571. Software only
  572. YUV_420_BIPLANAR
  573. Software only
  574. YUVA_420_TRIPLANAR
  575. Software only
  576. P010
  577. Software only
  578. Display(s) Information
  579. Info
  580. Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1080], scale=1, rotation=0, panel_rotation=0 external.
  581. Color space (sRGB/no-alpha)
  582. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  583. Buffer format (sRGB/no-alpha)
  584. BGRX_8888
  585. Color space (sRGB/alpha)
  586. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  587. Buffer format (sRGB/alpha)
  588. BGRA_8888
  589. Color space (WCG/no-alpha)
  590. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  591. Buffer format (WCG/no-alpha)
  592. BGRX_8888
  593. Color space (WCG/alpha)
  594. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  595. Buffer format (WCG/alpha)
  596. BGRA_8888
  597. Color space (HDR/no-alpha)
  598. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  599. Buffer format (HDR/no-alpha)
  600. BGRX_8888
  601. Color space (HDR/alpha)
  602. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  603. Buffer format (HDR/alpha)
  604. BGRA_8888
  605. Color volume
  606. {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
  607. SDR white level in nits
  608. 203
  609. HDR relative maximum luminance
  610. 1
  611. Bits per color component
  612. 8
  613. Bits per pixel
  614. 24
  615. Refresh Rate in Hz
  616. 60
  617. Video Acceleration Information
  618. Decoding
  619. Decode h264 baseline
  620. 64x64 to 4096x4096 pixels
  621. Decode h264 main
  622. 64x64 to 4096x4096 pixels
  623. Decode h264 high
  624. 64x64 to 4096x4096 pixels
  625. Decode vp9 profile0
  626. 64x64 to 8192x8192 pixels
  627. Decode vp9 profile2
  628. 64x64 to 8192x8192 pixels
  629. Decode hevc main
  630. 64x64 to 8192x8192 pixels
  631. Decode hevc main 10
  632. 64x64 to 8192x8192 pixels
  633. Encoding
  634. Encode h264 baseline
  635. 32x32 to 1920x1088 pixels, and/or 30.000 fps.
  636. Encode h264 baseline
  637. 32x32 to 1088x1920 pixels, and/or 30.000 fps.
  638. Encode h264 main
  639. 32x32 to 1920x1088 pixels, and/or 30.000 fps.
  640. Encode h264 main
  641. 32x32 to 1088x1920 pixels, and/or 30.000 fps.
  642. Encode h264 high
  643. 32x32 to 1920x1088 pixels, and/or 30.000 fps.
  644. Encode h264 high
  645. 32x32 to 1088x1920 pixels, and/or 30.000 fps.
  646. Vulkan Information
  647. Device Performance Information
  648. Total Physical Memory (Gb)
  649. 15
  650. Total Disk Space (Gb)
  651. 931
  652. Hardware Concurrency
  653. 12
  654. System Commit Limit (Gb)
  655. 33
  656. D3D11 Feature Level
  657. 12_1
  658. Has Discrete GPU
  659. yes
  660. Software Rendering
  661. No
  662. Diagnostics
  663. 0
  664. b3DAccelerationEnabled
  665. true
  666. b3DAccelerationExists
  667. true
  668. bAGPEnabled
  669. true
  670. bAGPExistenceValid
  671. true
  672. bAGPExists
  673. true
  674. bCanRenderWindow
  675. true
  676. bDDAccelerationEnabled
  677. true
  678. bDriverBeta
  679. false
  680. bDriverDebug
  681. false
  682. bDriverSigned
  683. false
  684. bDriverSignedValid
  685. false
  686. bNoHardware
  687. false
  688. dwBpp
  689. 32
  690. dwDDIVersion
  691. 12
  692. dwHeight
  693. 1080
  694. dwRefreshRate
  695. 60
  696. dwWHQLLevel
  697. 0
  698. dwWidth
  699. 1920
  700. iAdapter
  701. 0
  702. lDriverSize
  703. 774368
  704. lMiniVddSize
  705. 0
  706. szAGPStatusEnglish
  707. Enabled
  708. szAGPStatusLocalized
  709. Enabled
  710. szChipType
  711. NVIDIA GeForce GTX 1650 SUPER
  712. szD3DStatusEnglish
  713. Enabled
  714. szD3DStatusLocalized
  715. Enabled
  716. szDACType
  717. Integrated RAMDAC
  718. szDDIVersionEnglish
  719. 12
  720. szDDIVersionLocalized
  721. 12
  722. szDDStatusEnglish
  723. Enabled
  724. szDDStatusLocalized
  725. Enabled
  726. szDXVAHDEnglish
  727. Supported
  728. szDXVAModes
  729. szDescription
  730. NVIDIA GeForce GTX 1650 SUPER
  731. szDeviceId
  732. 0x2187
  733. szDeviceIdentifier
  734. {D7B71E3E-62C7-11CF-1166-14600EC2D235}
  735. szDeviceName
  736. \\.\DISPLAY1
  737. szDisplayMemoryEnglish
  738. 12109 MB
  739. szDisplayMemoryLocalized
  740. 12109 MB
  741. szDisplayModeEnglish
  742. 1920 x 1080 (32 bit) (60Hz)
  743. szDisplayModeLocalized
  744. 1920 x 1080 (32 bit) (60Hz)
  745. szDriverAssemblyVersion
  746. 31.0.15.4601
  747. szDriverAttributes
  748. Final Retail
  749. szDriverDateEnglish
  750. 10/25/2023 7:00:00 PM
  751. szDriverDateLocalized
  752. 10/25/2023 19:00:00
  753. szDriverLanguageEnglish
  754. English
  755. szDriverLanguageLocalized
  756. English
  757. szDriverModelEnglish
  758. WDDM 2.7
  759. szDriverModelLocalized
  760. WDDM 2.7
  761. szDriverName
  762. C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_677da8a9230cea15\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_677da8a9230cea15\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_677da8a9230cea15\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_677da8a9230cea15\nvldumdx.dll
  763. szDriverNodeStrongName
  764. oem52.inf:0f066de38e84ee8f:Section056:31.0.15.4601:pci\ven_10de&dev_2187
  765. szDriverSignDate
  766. Unknown
  767. szDriverVersion
  768. 31.00.0015.4601
  769. szKeyDeviceID
  770. Enum\PCI\VEN_10DE&DEV_2187&SUBSYS_401B1458&REV_A1
  771. szKeyDeviceKey
  772. \Registry\Machine\System\CurrentControlSet\Control\Video\{EA2A6D75-CFCF-11EC-A05D-806E6F6E6963}\0000
  773. szManufacturer
  774. NVIDIA
  775. szMiniVdd
  776. unknown
  777. szMiniVddDateEnglish
  778. Unknown
  779. szMiniVddDateLocalized
  780. unknown
  781. szMonitorMaxRes
  782. Unknown
  783. szMonitorName
  784. Generic PnP Monitor
  785. szNotesEnglish
  786. No problems found.
  787. szNotesLocalized
  788. No problems found.
  789. szOverlayEnglish
  790. Not Supported
  791. szRankOfInstalledDriver
  792. 00CF2001
  793. szRegHelpText
  794. Unknown
  795. szRevision
  796. Unknown
  797. szRevisionId
  798. 0x00A1
  799. szSubSysId
  800. 0x401B1458
  801. szTestResultD3D7English
  802. Not run
  803. szTestResultD3D7Localized
  804. Not run
  805. szTestResultD3D8English
  806. Not run
  807. szTestResultD3D8Localized
  808. Not run
  809. szTestResultD3D9English
  810. Not run
  811. szTestResultD3D9Localized
  812. Not run
  813. szTestResultDDEnglish
  814. Not run
  815. szTestResultDDLocalized
  816. Not run
  817. szVdd
  818. unknown
  819. szVendorId
  820. 0x10DE
  821. Log Messages
  822. [21032:18664:1105/070524.030:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  823. [21032:18664:1105/070524.104:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  824. [21032:18664:1105/070524.121:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  825. [21032:18664:1105/070630.638:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  826. [21032:18664:1105/070631.883:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  827. [21032:18664:1105/070631.886:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  828. [21032:18664:1105/070643.188:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  829. [21032:18664:1105/070646.317:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  830. [21032:18664:1105/070652.488:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  831. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
  832. [21032:18664:1105/070801.977:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  833. [21032:18664:1105/070915.154:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  834. [21032:18664:1105/070954.813:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  835. [21032:18664:1105/070955.007:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  836. [21032:18664:1105/071016.228:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  837. [21032:18664:1105/071043.036:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  838. [21032:18664:1105/071048.314:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  839. [21032:18664:1105/071107.249:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  840. [21032:18664:1105/071116.345:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  841. [21032:18664:1105/071507.641:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  842. [21032:18664:1105/071530.243:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  843. [21032:18664:1105/071620.481:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  844. [21032:18664:1105/080443.577:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  845. [21032:18664:1105/080443.604:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  846. [21032:18664:1105/080716.472:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  847. [21032:18664:1105/081204.175:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  848. [21032:18664:1105/081204.181:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  849. [21032:18664:1105/081204.231:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  850. [21032:18664:1105/081208.285:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  851. [21032:18664:1105/081220.554:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  852. [21032:18664:1105/081241.715:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  853. [21032:18664:1105/081306.187:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  854. [21032:18664:1105/081323.255:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  855. [21032:18664:1105/081329.326:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  856. [21032:18664:1105/081435.475:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  857. [21032:18664:1105/081440.357:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  858. [21032:18664:1105/081456.857:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  859. [21032:18664:1105/081512.808:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  860. [21032:18664:1105/081537.858:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  861. [21032:18664:1105/081552.324:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  862. [21032:18664:1105/081604.724:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  863. [21032:18664:1105/081614.442:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  864. [21032:18664:1105/081629.319:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  865. [21032:18664:1105/081642.033:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  866. [21032:18664:1105/081715.961:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  867. [21032:18664:1105/081738.791:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  868. [21032:18664:1105/081820.245:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  869. [21032:18664:1105/081821.850:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  870. [21032:18664:1105/081900.613:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  871. [21032:18664:1105/081910.439:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  872. [21032:18664:1105/081910.928:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  873. [21032:18664:1105/081934.213:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  874. [21032:18664:1105/081941.982:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  875. [21032:18664:1105/082220.043:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  876. [21032:18664:1105/082347.618:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  877. [21032:18664:1105/082359.711:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  878. [21032:18664:1105/082411.974:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  879. [21032:18664:1105/082412.502:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  880. [21032:18664:1105/082425.670:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  881. [21032:18664:1105/082604.073:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  882. [21032:18664:1105/082702.238:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  883. [21032:18664:1105/084209.852:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  884. [21032:18664:1105/084651.008:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  885. [21032:18664:1105/085007.830:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  886. [21032:18664:1105/085044.437:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  887. [21032:18664:1105/085044.446:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  888. [21032:18664:1105/085106.738:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  889. [21032:18664:1105/085128.752:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  890. [21032:18664:1105/085130.473:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  891. [21032:18664:1105/085848.489:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  892. [21032:18664:1105/085854.302:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  893. [21032:18664:1105/085912.400:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  894. [21032:18664:1105/085912.557:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  895. [21032:18664:1105/085938.875:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  896. [21032:18664:1105/090009.246:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  897. [21032:18664:1105/090017.565:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  898. [21032:18664:1105/090055.159:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  899. [21032:18664:1105/090344.256:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  900. [21032:18664:1105/090408.902:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  901. [21032:18664:1105/090512.941:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  902. [21032:18664:1105/090520.798:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  903. [21032:18664:1105/090535.788:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  904. [21032:18664:1105/090623.790:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  905. [21032:18664:1105/090625.979:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  906. [21032:18664:1105/090626.216:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  907. [21032:18664:1105/090640.639:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  908. [21032:18664:1105/090640.821:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  909. [21032:18664:1105/090850.793:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  910. [21032:18664:1105/090901.699:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  911. [21032:31444:1105/090923.301:WARNING:angle_platform_impl.cc(49)] : HLSLCompiler.cpp:244 (compileToBinary): C:\fakepath(142,3-70): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
  912. [21032:18664:1105/090924.421:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  913. [21032:18664:1105/090941.226:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  914. [21032:18664:1105/090945.624:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  915. [21032:18664:1105/090948.909:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  916. [21032:18664:1105/091416.501:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  917. [21032:18664:1105/091419.197:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  918. [21032:18664:1105/091432.615:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  919. [21032:18664:1105/091438.038:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  920. [21032:18664:1105/091458.746:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  921. [21032:18664:1105/091859.531:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  922. [21032:18664:1105/092255.486:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  923. [21032:18664:1105/092650.564:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  924. [21032:18664:1105/092652.956:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  925. [21032:18664:1105/092700.582:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  926. [21032:18664:1105/092733.083:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  927. [21032:18664:1105/092747.221:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  928. [21032:18664:1105/092756.382:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  929. [21032:18664:1105/092839.288:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  930. [21032:18664:1105/093014.220:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  931. [21032:18664:1105/093119.656:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  932. [21032:18664:1105/093149.466:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  933. [21032:18664:1105/094308.245:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  934. [21032:18664:1105/094319.794:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  935. [21032:18664:1105/094347.136:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  936. [21032:18664:1105/094348.276:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  937. [21032:18664:1105/094601.725:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  938. [21032:18664:1105/094601.976:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  939. [21032:18664:1105/094601.995:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  940. [21032:18664:1105/094604.992:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  941. [21032:18664:1105/100520.039:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  942. [21032:18664:1105/101213.443:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  943. [21032:18664:1105/101213.750:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  944. [21032:18664:1105/101313.484:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  945. [21032:18664:1105/101313.489:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  946. [21032:18664:1105/101336.579:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  947. [21032:18664:1105/103517.867:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  948. [21032:18664:1105/103549.697:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  949. [21032:18664:1105/103616.262:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  950. [21032:18664:1105/104746.595:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  951. [21032:18664:1105/104746.758:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  952. [21032:18664:1105/104747.386:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  953. [21032:18664:1105/104747.629:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  954. [21032:18664:1105/104747.665:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  955. [21032:18664:1105/104918.721:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  956. [21032:18664:1105/104929.803:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  957. [21032:18664:1105/104948.708:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  958. [21032:18664:1105/104952.525:ERROR:shared_image_manager.cc(267)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox.
  959. [21032:18664:1105/104953.730:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  960. [21032:18664:1105/105710.053:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  961. [21032:18664:1105/105723.137:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  962. [21032:18664:1105/110109.286:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  963. [21032:18664:1105/110809.045:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  964. [21032:18664:1105/110818.526:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  965. [21032:18664:1105/110821.037:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  966. [21032:18664:1105/110821.053:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  967. [21032:18664:1105/113949.186:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  968. [21032:18664:1105/114805.626:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  969. [21032:18664:1105/114806.348:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  970. [21032:18664:1105/114806.348:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  971. [21032:18664:1105/114806.352:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  972. [21032:18664:1105/114806.352:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  973. [21032:18664:1105/114808.661:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  974. [21032:18664:1105/114816.814:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  975. [21032:18664:1105/114826.738:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  976. [21032:18664:1105/114838.688:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  977. [21032:18664:1105/114850.047:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  978. [21032:18664:1105/114856.322:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  979. [21032:18664:1105/144454.539:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  980. [21032:18664:1105/144501.833:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  981. [21032:18664:1105/144510.184:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  982. [21032:18664:1105/144513.334:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  983. [21032:18664:1105/144514.675:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  984. [21032:18664:1105/144514.817:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  985. [21032:18664:1105/144548.724:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  986. [21032:18664:1105/144552.340:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  987. [21032:18664:1105/144601.242:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  988. [21032:18664:1105/144612.139:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  989. [21032:18664:1105/144639.525:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  990. [21032:18664:1105/144658.324:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  991. [21032:18664:1105/144853.446:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  992. [21032:18664:1105/144902.596:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  993. [21032:18664:1105/144940.877:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  994. [21032:18664:1105/144944.896:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  995. [21032:18664:1105/145101.785:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  996. [21032:18664:1105/145106.597:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  997. [21032:18664:1105/145139.275:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  998. [21032:18664:1105/145225.083:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  999. [21032:18664:1105/145252.166:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1000. [21032:18664:1105/145518.666:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1001. [21032:18664:1105/150409.929:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1002. [21032:18664:1105/150415.173:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1003. [21032:18664:1105/150422.349:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1004. [21032:18664:1105/150912.662:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1005. [21032:18664:1105/150913.889:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1006. [21032:18664:1105/150942.537:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1007. [21032:18664:1105/150959.438:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1008. [21032:18664:1105/151155.376:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1009. [21032:18664:1105/151521.126:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1010. [21032:18664:1105/153352.734:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1011. [21032:18664:1105/153352.753:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1012. [21032:18664:1105/153352.756:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1013. [21032:18664:1105/153352.779:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1014. [21032:18664:1105/153906.087:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1015. [21032:18664:1105/153935.918:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1016. [21032:18664:1105/154005.941:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1017. [21032:18664:1105/154020.126:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1018. [21032:18664:1105/154149.078:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1019. [21032:18664:1105/154219.310:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1020. [21032:18664:1105/154220.960:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1021. [21032:18664:1105/154225.767:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1022. [21032:18664:1105/154225.885:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1023. [21032:18664:1105/154244.644:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1024. [21032:18664:1105/154251.755:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1025. [21032:18664:1105/154310.512:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1026. [21032:18664:1105/154312.338:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1027. [21032:18664:1105/154312.342:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1028. [21032:18664:1105/154319.051:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1029. [21032:18664:1105/154320.826:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1030. [21032:18664:1105/154347.106:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1031. [21032:18664:1105/154353.168:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1032. [21032:18664:1105/154355.245:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1033. [21032:18664:1105/154356.073:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1034. [21032:18664:1105/154449.831:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1035. [21032:18664:1105/154454.176:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1036. [21032:18664:1105/154456.390:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1037. [21032:18664:1105/154504.367:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1038. [21032:18664:1105/154507.091:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1039. [21032:18664:1105/154510.716:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1040. [21032:18664:1105/154703.154:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1041. [21032:18664:1105/154733.050:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1042. [21032:18664:1105/154742.948:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1043. [21032:18664:1105/154753.756:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1044. [21032:18664:1105/154804.518:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1045. [21032:18664:1105/154814.368:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1046. [21032:18664:1105/154843.537:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1047. [21032:18664:1105/154849.785:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1048. [21032:18664:1105/155159.380:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1049. [21032:18664:1105/155205.389:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1050. [21032:18664:1105/155232.875:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1051. [21032:18664:1105/155245.191:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1052. [21032:18664:1105/155247.023:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1053. [21032:18664:1105/155316.191:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1054. [21032:18664:1105/155320.407:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1055. [21032:18664:1105/155400.237:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1056. [21032:18664:1105/155410.904:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1057. [21032:18664:1105/155421.492:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1058. [21032:18664:1105/155434.394:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1059. [21032:18664:1105/155519.472:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1060. [21032:18664:1105/155535.345:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1061. [21032:18664:1105/155549.127:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1062. [21032:18664:1105/155629.212:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1063. [21032:18664:1105/155640.178:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1064. [21032:18664:1105/155723.866:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1065. [21032:18664:1105/161654.917:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1066. [21032:18664:1105/161656.520:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1067. [21032:18664:1105/161715.008:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1068. [21032:18664:1105/161812.493:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1069. [21032:18664:1105/163513.300:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1070. [21032:18664:1105/163521.372:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1071. [21032:18664:1105/163548.294:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1072. [21032:18664:1105/163607.018:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1073. [21032:18664:1105/163653.160:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1074. [21032:18664:1105/164022.143:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1075. [21032:18664:1105/164022.175:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1076. [21032:18664:1105/164024.488:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1077. [21032:18664:1105/164024.501:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1078. [21032:18664:1105/164024.562:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1079. [21032:18664:1105/164036.821:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1080. [21032:18664:1105/164042.931:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1081. [21032:18664:1105/164051.555:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1082. [21032:18664:1105/164111.943:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1083. [21032:18664:1105/164117.971:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1084. [21032:18664:1105/164150.230:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1085. [21032:18664:1105/164153.534:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1086. [21032:18664:1105/164203.307:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1087. [21032:18664:1105/164210.070:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1088. [21032:18664:1105/164255.467:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1089. [21032:18664:1105/164300.439:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1090. [21032:18664:1105/164315.393:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1091. [21032:18664:1105/164319.091:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1092. [21032:18664:1105/164322.621:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1093. [21032:18664:1105/164326.408:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1094. [21032:18664:1105/164342.178:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1095. [21032:18664:1105/164415.019:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1096. [21032:18664:1105/164539.790:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1097. [21032:18664:1105/164609.963:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1098. [21032:18664:1105/164625.751:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1099. [21032:18664:1105/164626.876:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1100. [21032:18664:1105/164647.441:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1101. [21032:18664:1105/164900.082:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1102. [21032:18664:1105/164901.985:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1103. [21032:18664:1105/164902.027:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1104. [21032:18664:1105/164934.691:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1105. [21032:18664:1105/165029.958:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1106. [21032:18664:1105/165047.877:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1107. [21032:18664:1105/165053.071:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1108. [21032:18664:1105/165057.388:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1109. [21032:18664:1105/165057.459:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1110. [21032:18664:1105/165129.242:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1111. [21032:18664:1105/171041.474:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1112. [21032:18664:1105/171254.574:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1113. [21032:18664:1105/171733.517:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1114. [21032:18664:1105/173012.911:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1115. [21032:18664:1105/173105.233:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1116. [21032:18664:1105/173133.826:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1117. [21032:18664:1105/173136.042:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1118. [21032:18664:1105/173136.047:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1119. [21032:18664:1105/173139.974:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1120. [21032:18664:1105/173140.264:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1121. [21032:18664:1105/173140.343:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1122. [21032:18664:1105/173147.297:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1123. [21032:18664:1105/173156.671:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1124. [21032:18664:1105/173200.162:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1125. [21032:18664:1105/173249.873:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1126. [21032:18664:1105/173308.532:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1127. [21032:18664:1105/173312.578:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1128. [21032:18664:1105/173315.411:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1129. [21032:18664:1105/173350.286:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1130. [21032:18664:1105/173351.919:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1131. [21032:18664:1105/173401.314:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1132. [21032:18664:1105/173411.721:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1133. [21032:18664:1105/173413.436:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1134. [21032:18664:1105/173431.504:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1135. [21032:18664:1105/173448.730:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1136. [21032:18664:1105/173456.597:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1137. [21032:18664:1105/173459.354:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1138. [21032:18664:1105/173906.784:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1139. [21032:18664:1105/174140.332:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1140. [21032:18664:1105/174156.756:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1141. [21032:18664:1105/174156.823:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1142. [21032:18664:1105/174157.886:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1143. [21032:18664:1105/174426.028:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1144. [21032:18664:1105/175312.119:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1145. [21032:18664:1105/175617.919:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1146. [21032:18664:1105/175617.919:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1147. [21032:18664:1105/175617.923:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1148. [21032:18664:1105/175617.923:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1149. [21032:18664:1105/175619.059:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1150. [21032:18664:1105/175642.216:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1151. [21032:18664:1105/175653.014:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1152. [21032:18664:1105/175702.502:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1153. [21032:18664:1105/175704.993:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1154. [21032:18664:1105/175708.144:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1155. [21032:18664:1105/180157.738:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1156. [21032:18664:1105/180247.439:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1157. [21032:18664:1105/181054.263:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1158. [21032:18664:1105/181436.208:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1159. [21032:18664:1105/181706.241:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1160. [21032:18664:1105/181711.918:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1161. [21032:18664:1105/181718.216:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1162. [21032:18664:1105/181718.875:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1163. [21032:18664:1105/181718.890:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1164. [21032:18664:1105/181718.931:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1165. [21032:18664:1105/181719.636:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1166. [21032:18664:1105/181719.674:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1167. [21032:18664:1105/181719.698:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1168. [21032:18664:1105/181719.729:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1169. [21032:18664:1105/181719.736:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1170. [21032:18664:1105/181719.922:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1171. [21032:18664:1105/181720.523:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1172. [21032:18664:1105/181723.519:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1173. [21032:18664:1105/181803.251:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1174. [21032:18664:1105/181804.507:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1175. [21032:18664:1105/181811.461:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1176. [21032:18664:1105/181822.190:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1177. [21032:18664:1105/185829.785:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1178. [21032:18664:1105/185908.103:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1179. [21032:18664:1105/185915.881:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1180. [21032:18664:1105/185925.014:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1181. [21032:18664:1105/185930.856:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1182. [21032:18664:1105/190032.757:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1183. [21032:18664:1105/190139.005:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1184. [21032:18664:1105/191146.271:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1185. [21032:18664:1105/191205.589:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1186. [21032:18664:1105/191411.124:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1187. [21032:18664:1105/191545.323:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1188. [21032:18664:1105/191627.515:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1189. [21032:18664:1105/192150.628:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1190. [21032:18664:1105/192648.835:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1191. [21032:18664:1105/192648.835:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1192. [21032:18664:1105/193002.055:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1193. [21032:18664:1105/193002.055:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1194. [21032:18664:1105/193135.670:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1195. [21032:18664:1105/193412.600:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1196. [21032:18664:1105/193602.763:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1197. [21032:18664:1105/193602.763:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1198. [21032:18664:1105/193705.489:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1199. [21032:18664:1105/193749.268:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1200. [21032:18664:1105/193830.333:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1201. [21032:18664:1105/193830.333:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1202. [21032:18664:1105/194120.504:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1203. [21032:18664:1105/194133.683:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1204. [21032:18664:1105/194141.810:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1205. [21032:18664:1105/194353.455:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1206. [21032:18664:1105/194402.769:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1207. [21032:18664:1105/194405.773:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1208. [21032:18664:1105/194405.773:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1209. [21032:18664:1105/194405.824:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1210. [21032:18664:1105/194408.446:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1211. [21032:18664:1105/194411.231:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1212. [21032:18664:1105/194411.763:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1213. [21032:18664:1105/194451.880:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1214. [21032:18664:1105/194454.638:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1215. [21032:18664:1105/194454.990:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1216. [21032:18664:1105/194455.004:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1217. [21032:18664:1105/194455.010:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1218. [21032:18664:1105/194457.884:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1219. [21032:18664:1105/194751.035:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1220. [21032:18664:1105/194753.026:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1221. [21032:18664:1105/194800.192:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1222. [21032:18664:1105/194800.788:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1223. [21032:18664:1105/194801.611:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1224. [21032:18664:1105/194806.994:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1225. [21032:18664:1105/194809.257:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1226. [21032:18664:1105/195030.526:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1227. [21032:18664:1105/200321.894:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1228. [21032:18664:1105/200353.296:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1229. [21032:18664:1105/200404.145:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1230. [21032:18664:1105/200409.712:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1231. [21032:18664:1105/200805.525:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1232. [21032:18664:1105/200805.532:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1233. [21032:18664:1105/200805.534:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1234. [21032:18664:1105/200805.807:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1235. [21032:18664:1105/200805.813:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1236. [21032:18664:1105/201130.304:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1237. [21032:18664:1105/201130.316:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1238. [21032:18664:1105/201153.550:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1239. [21032:18664:1105/201314.183:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1240. [21032:18664:1105/201400.680:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1241. [21032:18664:1105/201420.008:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1242. [21032:18664:1105/201427.192:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1243. [21032:18664:1105/201439.680:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1244. [21032:18664:1105/201444.128:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1245. [21032:18664:1105/201450.436:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1246. [21032:18664:1105/201538.887:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1247. [21032:18664:1105/201538.891:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1248. [21032:18664:1105/201549.389:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1249. [21032:18664:1105/201614.927:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1250. [21032:18664:1105/201622.659:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1251. [21032:18664:1105/201626.027:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1252. [21032:18664:1105/201627.538:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1253. [21032:18664:1105/201643.273:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1254. [21032:18664:1105/201648.632:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1255. [21032:18664:1105/201650.313:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1256. [21032:18664:1105/201715.441:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1257. [21032:18664:1105/201752.982:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1258. [21032:18664:1105/201819.302:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1259. [21032:18664:1105/201825.776:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1260. [21032:18664:1105/201836.646:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1261. [21032:18664:1105/201843.258:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1262. [21032:18664:1105/201917.527:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1263. [21032:18664:1105/201918.435:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1264. [21032:18664:1105/201958.915:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1265. [21032:18664:1105/201959.472:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1266. [21032:18664:1105/202000.204:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1267. [21032:18664:1105/202000.299:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1268. [21032:18664:1105/202000.697:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1269. [21032:18664:1105/202002.293:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1270. [21032:18664:1105/202009.818:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1271. [21032:18664:1105/202010.163:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1272. [21032:18664:1105/202046.063:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1273. [21032:18664:1105/202054.683:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1274. [21032:18664:1105/202106.787:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1275. [21032:18664:1105/202109.684:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1276. [21032:18664:1105/202111.117:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1277. [21032:18664:1105/202113.078:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1278. [21032:18664:1105/202114.896:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1279. [21032:18664:1105/202125.635:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1280. [21032:18664:1105/202135.118:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1281. [21032:18664:1105/202150.444:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1282. [21032:18664:1105/202155.028:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1283. [21032:18664:1105/202155.078:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1284. [21032:18664:1105/202250.340:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1285. [21032:18664:1105/202257.687:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1286. [21032:18664:1105/202257.694:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1287. [21032:18664:1105/202305.830:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1288. [21032:18664:1105/202409.538:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1289. [21032:18664:1105/202409.610:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1290. [21032:18664:1105/202435.626:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1291. [21032:18664:1105/202446.841:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1292. [21032:18664:1105/202817.155:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1293. [21032:18664:1105/203051.454:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1294. [21032:18664:1105/203434.354:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1295. [21032:18664:1105/204453.958:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1296. [21032:18664:1105/204454.302:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1297. [21032:18664:1105/204454.363:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1298. [21032:18664:1105/204454.500:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1299. [21032:18664:1105/204456.252:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1300. [21032:18664:1105/204958.151:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1301. [21032:18664:1105/205107.583:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1302. [21032:18664:1105/205107.598:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1303. [21032:18664:1105/205109.920:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1304. [21032:18664:1105/205117.964:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1305. [21032:18664:1105/205210.075:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1306. [21032:18664:1105/205522.888:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1307. [21032:18664:1105/205522.892:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1308. [21032:18664:1105/205532.782:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1309. [21032:18664:1105/205533.466:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1310. [21032:18664:1105/205543.891:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1311. [21032:18664:1105/205544.982:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1312. [21032:18664:1105/205549.293:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1313. [21032:18664:1105/205617.000:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1314. [21032:18664:1105/205646.924:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1315. [21032:18664:1105/205649.529:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1316. [21032:18664:1105/205654.710:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1317. [21032:18664:1105/205655.274:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1318. [21032:18664:1105/205657.017:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1319. [21032:18664:1105/205749.488:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1320. [21032:18664:1105/205759.093:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1321. [21032:18664:1105/205912.453:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1322. [21032:18664:1105/205925.965:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1323. [21032:18664:1105/205926.169:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1324. [21032:18664:1105/205926.179:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1325. [21032:18664:1105/205930.343:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1326. [21032:18664:1105/205930.360:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1327. [21032:18664:1105/210008.927:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1328. [21032:18664:1105/210030.901:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1329. [21032:18664:1105/210039.144:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1330. [21032:18664:1105/210309.214:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1331. [21032:18664:1105/210409.359:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1332. [21032:18664:1105/210509.818:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1333. [21032:18664:1105/210531.728:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1334. [21032:18664:1105/210942.001:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1335. [21032:18664:1105/210949.751:ERROR:shared_image_manager.cc(267)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox.
  1336. [21032:18664:1105/210951.451:ERROR:shared_image_manager.cc(267)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox.
  1337. [21032:18664:1105/210951.472:ERROR:shared_image_manager.cc(267)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox.
  1338. [21032:18664:1105/210951.484:ERROR:shared_image_manager.cc(267)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox.
  1339. [21032:18664:1105/210951.496:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1340. [21032:18664:1105/210951.503:ERROR:shared_image_manager.cc(267)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox.
  1341. [21032:18664:1105/211017.880:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1342. [21032:18664:1105/211215.252:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1343. [21032:18664:1105/211216.256:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1344. [21032:18664:1105/211817.307:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1345. [21032:18664:1105/211828.329:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1346. [21032:18664:1105/211829.728:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1347. [21032:18664:1105/211829.728:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1348. [21032:18664:1105/211829.733:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1349. [21032:18664:1105/211829.733:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1350. [21032:18664:1105/211835.996:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1351. [21032:18664:1105/211835.996:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1352. [21032:18664:1105/211835.999:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1353. [21032:18664:1105/211835.999:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1354. [21032:18664:1105/211837.056:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1355. [21032:18664:1105/212021.072:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1356. [21032:18664:1105/212950.041:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1357. [21032:18664:1105/212950.407:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1358. [21032:18664:1105/212951.685:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1359. [21032:18664:1105/212951.723:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1360. [21032:18664:1105/212954.623:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1361. [21032:18664:1105/213008.282:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1362. [21032:18664:1105/213010.249:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1363. [21032:18664:1105/213022.899:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1364. [21032:18664:1105/213205.269:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1365. [21032:18664:1105/213302.294:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1366. [21032:18664:1105/213332.701:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1367. [21032:18664:1105/213338.504:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1368. [21032:18664:1105/213345.310:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1369. [21032:18664:1105/213707.535:ERROR:shared_image_manager.cc(267)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox.
  1370. [21032:18664:1105/213707.540:ERROR:shared_image_manager.cc(267)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox.
  1371. [21032:18664:1105/213707.561:ERROR:shared_image_manager.cc(267)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox.
  1372. [21032:18664:1105/213824.844:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1373. [21032:18664:1105/213928.558:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1374. [21032:18664:1105/214518.173:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1375. [21032:18664:1105/214844.223:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1376. [21032:18664:1105/215638.341:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1377. [21032:18664:1105/215640.779:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1378. [21032:18664:1105/215701.213:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1379. [21032:18664:1105/215716.471:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1380. [21032:18664:1105/220016.836:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1381. [21032:18664:1105/220024.488:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1382. [21032:18664:1105/220054.064:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1383. [21032:18664:1105/220454.990:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1384. [21032:18664:1105/220524.535:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1385. [21032:18664:1105/220555.955:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1386. [21032:18664:1105/220555.955:ERROR:shared_image_manager.cc(217)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  1387. [21032:18664:1105/220910.061:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1388. [21032:18664:1105/222136.374:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1389. [21032:18664:1105/222136.386:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1390. [21032:18664:1105/222136.390:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1391. [21032:18664:1105/222136.395:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1392. [21032:18664:1105/222136.406:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1393. [21032:18664:1105/222152.034:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1394. [21032:18664:1105/222241.757:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1395. [21032:18664:1105/222506.002:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1396. [21032:18664:1105/222657.096:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1397. [21032:18664:1105/222710.033:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1398. [21032:18664:1105/222710.043:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1399. [21032:18664:1105/222710.350:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1400. [21032:18664:1105/222710.409:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1401. [21032:18664:1105/222718.032:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1402. [21032:18664:1105/222718.052:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1403. [21032:18664:1105/222718.331:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1404. [21032:18664:1105/222834.590:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1405. [21032:18664:1105/222840.529:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1406. [21032:18664:1105/223012.276:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1407. [21032:18664:1105/223220.108:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1408. [21032:18664:1105/223306.873:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1409. [21032:18664:1105/223313.740:ERROR:shared_image_manager.cc(267)] : SharedImageManager::ProduceOverlay: Trying to Produce a Overlay representation from a non-existent mailbox.
  1410. [21032:18664:1105/223313.809:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1411. [21032:18664:1105/223353.688:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1412. [21032:18664:1105/223458.639:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1413. [21032:18664:1105/223523.159:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1414. [21032:18664:1105/223913.626:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1415. [21032:18664:1105/223957.965:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1416. [21032:18664:1105/224327.015:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1417. [21032:18664:1105/224601.638:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1418. [21032:18664:1105/224601.687:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1419. [21032:18664:1105/224601.710:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1420. [21032:18664:1105/224602.634:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1421. [21032:18664:1105/224610.619:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1422. [21032:18664:1105/224704.993:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1423. [21032:18664:1105/224708.961:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1424. [21032:18664:1105/224711.128:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1425. [21032:18664:1105/224712.325:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1426. [21032:18664:1105/224724.297:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1427. [21032:18664:1105/224735.071:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1428. [21032:18664:1105/224812.619:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1429. [21032:18664:1105/224819.276:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1430. [21032:18664:1105/224845.534:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1431. [21032:18664:1105/225038.171:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1432. [21032:18664:1105/225041.937:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1433. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
  1434. [21032:18664:1105/225122.075:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1435. [21032:18664:1105/225233.563:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1436. [21032:18664:1105/225233.944:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1437. [21032:18664:1105/225320.273:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1438. [21032:18664:1105/225401.480:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1439. [21032:18664:1105/225453.247:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1440. [21032:18664:1105/225455.228:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1441. [21032:18664:1105/225456.848:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1442. [21032:17196:1105/225459.756:WARNING:angle_platform_impl.cc(49)] : HLSLCompiler.cpp:244 (compileToBinary): C:\fakepath(140,3-70): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
  1443. [21032:18664:1105/225501.886:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1444. [21032:18664:1105/225715.148:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1445. [21032:18664:1105/225717.813:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
  1446. [21032:18664:1105/225719.036:WARNING:dxgi_swap_chain_image_backing.cc(205)] : First draw to surface should draw to everything
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