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- local achieved = CCachievements.GetValue( "YesImtherealZinze", "achieved", 0 )
- if ( achieved == 0 ) then
- local function Check()
- if ( completed != 0 ) then return end
- local ply = LocalPlayer()
- if ( !ValidEntity( ply ) ) then return end
- for _,zinze in ipairs(player.GetAll()) do
- if ( string.sub( v:SteamName(), 1, 4 ) == "[Zin-Owner]" ) then
- CCachievements.Update( "YesImtherealZinze", 1, "" )
- CCachievements.SetValue( "YesImtherealZinze", "completed", 1 )
- end
- end
- end
- timer.Create( "achievements.zinzejoin", 1, 0, Check )
- end
- CCachievements.Register( "Yes, I am the real Zinze!", "Play on the same server as [TG]Zinze.", "achievements/nekres", completed, "" )
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