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Oct 30th, 2020
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  1. E:\Library\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
  2.  
  3. gdtDB: updating
  4.  
  5. processed (0 GDTs) (0 assets) in 5.247 sec
  6.  
  7. gdtDB: successfully updated database.
  8.  
  9. E:\Library\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom E:\Library\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map E:\Library\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test.d3dbsp
  10.  
  11. main: Enter
  12.  
  13. FPU Precision set to 64 bits
  14. CoD2Map: T7
  15. Build Changelist: 3421987
  16. Build Machine: CODBUILD8-764
  17. ---- cod2map ----
  18. navmesh = true
  19. navvolume = full generation
  20. ----- FS_Startup -----
  21. Current search path:
  22. E:\Library\steamapps\common\Call of Duty Black Ops III\share\devraw
  23. E:\Library\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
  24. E:\Library\steamapps\common\Call of Duty Black Ops III\bin\devraw
  25. E:\Library\steamapps\common\Call of Duty Black Ops III\bin\raw
  26. E:\Library\steamapps\common\Call of Duty Black Ops III\share\raw
  27. E:\Library\steamapps\common\Call of Duty Black Ops III\bin\discdata
  28. E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
  29. E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\devraw
  30. E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\raw
  31. E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\discdata
  32. E:\Library\steamapps\common\Call of Duty Black Ops III\bin\main
  33. E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\main
  34. E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\players
  35. E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\zone
  36. E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
  37. ----------------------
  38. Connected to data signature database
  39. Loading map file E:\Library\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map
  40. Layer '000_Global/No Comp' ignored
  41.  
  42. reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
  43.  
  44. restricting BSP to sky brushes
  45. **********************
  46. ******* leaked *******
  47. **********************
  48.  
  49.  
  50. ================================
  51.  
  52. WROTE BSP LEAKFILE: E:\Library\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.lin
  53.  
  54. ================================
  55.  
  56.  
  57. finding triangle windings...
  58. assigning primary lights...
  59. splitting windings into lightable areas...
  60. coalescing coincident windings...
  61. removing occluded winding fragments...
  62.  
  63. finding sun shadow casters...
  64.  
  65. splitting large windings...
  66. merging into concave windings...
  67.  
  68. fixing t-junctions...
  69.  
  70. tethering holes to their concave windings...
  71. finding index mapping and snapping vertices...
  72. triangulating all windings...
  73. 0 self-tjunctions fixed
  74. 0 degenerate tris removed
  75. smoothing normals...
  76. emitting triangles...
  77. 0 vertices couldn't be merged because the textures point different ways
  78. emitting cells and portals...
  79.  
  80. building curve/terrain collision...
  81. Adding brush neighbor bevels...
  82. Removing redundant brush collision planes...
  83. removed 4 brush sides
  84. elapsed time 0 seconds
  85. Finished processing world entity
  86.  
  87.  
  88. Ignoring empty brush model entity
  89. Map E:\Library\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 20
  90. Ignoring empty brush model entity
  91. Map E:\Library\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 22
  92. splitting up large himip volumes...
  93. surfCount went from 20 to 79
  94. begin navmesh generation...
  95.  
  96. Umbra Visibility Groups: 1 groups
  97.  
  98. <worldvisgroup> 0
  99.  
  100.  
  101. Umbra Tome Triggers: 0 total
  102.  
  103.  
  104.  
  105. UMBRA smallest_occluder=72.000 small_hole=4.000
  106.  
  107. removed 0 duplicate triangles from set of 1028 - 0.0 seconds
  108. generating Nav Mesh ...
  109. Removing tiny boundary edges...
  110. done - 0.0 seconds
  111. WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
  112.  
  113. Writing E:\Library\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test_navmesh.hkt
  114. Writing E:\Library\steamapps\common\Call of Duty Black Ops III\\share\raw\ma
  115. ps\zm\zm_test_navvolume.hkt
  116. Writing E:\Library\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test.d3dbsp
  117. WARNING: PROBLEMS FOUND [Load with Error File in Radiant]
  118. WARNING: Texture ($default) repeats more than once per inch. (x74)
  119. E:\Library\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map
  120. entity 0 brush 27 at 916 -192 4
  121. entity 0 brush 28 at 916 -208 12, 916 -200 8
  122. entity 0 brush 29 at 916 -224 20, 916 -216 16
  123. entity 0 brush 30 at 916 -240 28, 916 -232 24
  124. entity 0 brush 31 at 916 -256 36
  125. entity 0 brush 31 at 916 -248 32
  126. entity 0 brush 32 at 916 -272 44, 916 -264 40
  127. entity 0 brush 33 at 916 -288 52, 916 -280 48
  128. entity 0 brush 34 at 916 -304 60, 916 -296 56
  129. entity 0 brush 35 at 916 -320 68
  130. entity 0 brush 35 at 916 -312 64
  131. entity 0 brush 36 at 916 -336 76, 916 -328 72
  132. entity 0 brush 37 at 916 -352 84, 916 -344 80
  133. entity 0 brush 38 at 916 -368 92, 916 -360 88
  134. entity 0 brush 39 at 916 -384 100
  135. entity 0 brush 39 at 916 -376 96
  136. entity 0 brush 40 at 916 -400 108, 916 -392 104
  137. entity 0 brush 41 at 916 -416 116, 916 -408 112
  138. entity 0 brush 48 at 916 -418 120
  139. entity 0 brush 71 at -1474 -416 116, -1474 -408 112
  140. entity 0 brush 71 at -1430 -408 116
  141. entity 0 brush 72 at -1474 -400 108, -1474 -392 104, -1430 -392 108
  142. entity 0 brush 73 at -1474 -384 100, -1474 -376 96, -1430 -376 100
  143. entity 0 brush 74 at -1474 -368 92
  144. entity 0 brush 74 at -1474 -360 88, -1430 -360 92
  145. entity 0 brush 75 at -1474 -352 84, -1474 -344 80, -1430 -344 84
  146. entity 0 brush 76 at -1474 -336 76, -1474 -328 72, -1430 -328 76
  147. entity 0 brush 77 at -1474 -320 68, -1474 -312 64, -1430 -312 68
  148. entity 0 brush 78 at -1474 -304 60, -1474 -296 56, -1430 -296 60
  149. entity 0 brush 79 at -1474 -288 52, -1474 -280 48
  150. entity 0 brush 79 at -1430 -280 52
  151. entity 0 brush 80 at -1474 -272 44, -1474 -264 40, -1430 -264 44
  152. entity 0 brush 81 at -1474 -256 36, -1474 -248 32, -1430 -248 36
  153. entity 0 brush 82 at -1474 -240 28
  154. entity 0 brush 82 at -1474 -232 24, -1430 -232 28
  155. entity 0 brush 83 at -1474 -224 20, -1474 -216 16, -1430 -216 20
  156. entity 0 brush 84 at -1474 -208 12, -1474 -200 8, -1430 -200 12
  157. entity 0 brush 85 at -1474 -192 4, -1430 -184 4
  158.  
  159. 1 seconds elapsed
  160. main: 1.39716 secs
  161.  
  162. E:\Library\steamapps\common\Call of Duty Black Ops III\/bin/radiant_modtools.exe -ledSilent +low +localprobes +forceclean +recompute E:\Library\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_test.map
  163.  
  164. LED Exported for E:\Library\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_test.map
  165.  
  166. E:\Library\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_test
  167.  
  168. Linking "zm_test" (usermaps\zm_test stable 3421953 v593):
  169.  
  170.  
  171. "E:\Library\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe" pc usermaps\zm_test usermaps\zm_test zone_source usermaps\zm_test all zm_test
  172. ERROR: E:\Library\steamapps\common\Call of Duty Black Ops III\usermaps\zm_test\sound\zoneconfig\zm_test.szc
  173. ERROR: tokens remain after parse
  174.  
  175. processing...
  176.  
  177. ^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier
  178.  
  179. zbarrier:zmcore_bgb_machine
  180. col_map:maps/zm/zm_test.d3dbsp
  181.  
  182. ^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB
  183.  
  184. material:mc/mtl_origins_camo_alt
  185. weaponcamo:h1_camo_m60e4
  186. weapon:h1_m60e4_up
  187. csv:zone_source/zm_test.zone
  188.  
  189. ^1ERROR: image 'i_t5_minigun_center_reticle' is missing
  190.  
  191. image:i_t5_minigun_center_reticle
  192. weapon:h1_minigun
  193. csv:zone_source/zm_test.zone
  194.  
  195. ^1ERROR: xanim asset am_t5_minigun_fire has no XANIM_BIN file specified or doesn't exist.
  196. xanim:am_t5_minigun_fire
  197. weapon:h1_minigun
  198. csv:zone_source/zm_test.zone
  199. ^1ERROR: xanim 'am_t5_minigun_fire' not found
  200. xanim:am_t5_minigun_fire
  201. weapon:h1_minigun
  202. csv:zone_source/zm_test.zone
  203.  
  204.  
  205.  
  206. "E:\Library\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe" pc usermaps\zm_test usermaps\zm_test zone_source usermaps\zm_test all zm_test
  207. ERROR: E:\Library\steamapps\common\Call of Duty Black Ops III\usermaps\zm_test\sound\zoneconfig\zm_test.szc
  208. ERROR: tokens remain after parse
  209.  
  210. ^1ERROR: Could not open 'scripts/zm/_zm_perk_utility.gsc'
  211.  
  212. scriptparsetree:scripts/zm/_zm_perk_cryo.gsc
  213. csv:abnormal202_cryo_slide_soda.zpkg
  214. csv:zone_source/zm_test.zone
  215.  
  216. ********************************************************************************
  217. UNRECOVERABLE ERROR:
  218. ^1SCRIPT ERROR: No generated data for 'scripts/zm/_zm_perk_cryo.gsc'
  219. ERR(83) scripts/zm/_zm_perk_cryo.gsc (52,35) : Compiler Internal Error : Compile error processing "using" file - file not found : scripts/zm/_zm_perk_utility.gsc
  220.  
  221.  
  222.  
  223. Linker will now terminate.
  224. ********************************************************************************
  225.  
  226. ==================================================
  227. Linker summary:
  228.  
  229. There was 1 warning and 5 errors.
  230.  
  231. Warnings:
  232. ^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier
  233.  
  234. Errors:
  235. ^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB
  236. material:mc/mtl_origins_camo_alt
  237. weaponcamo:h1_camo_m60e4
  238. weapon:h1_m60e4_up
  239. csv:zone_source/zm_test.zone
  240. ^1ERROR: image 'i_t5_minigun_center_reticle' is missing
  241. image:i_t5_minigun_center_reticle
  242. weapon:h1_minigun
  243. csv:zone_source/zm_test.zone
  244. ^1ERROR: xanim asset am_t5_minigun_fire has no XANIM_BIN file specified or doesn't exist.
  245.  
  246. Arguments passed to linker:
  247. -language english -modsource zm_test
  248.  
  249. ==================================================
  250.  
  251. ^1#using scripts\zm\_zm_perk_utility;
  252. ^1----------------------------------^
  253. ^1ERR(83) scripts/zm/_zm_perk_cryo.gsc (52,35) : Compiler Internal Error : Compile error processing "using" file - file not found : scripts/zm/_zm_perk_utility.gsc
  254.  
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