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- E:\Library\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
- gdtDB: updating
- processed (0 GDTs) (0 assets) in 5.247 sec
- gdtDB: successfully updated database.
- E:\Library\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom E:\Library\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map E:\Library\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test.d3dbsp
- main: Enter
- FPU Precision set to 64 bits
- CoD2Map: T7
- Build Changelist: 3421987
- Build Machine: CODBUILD8-764
- ---- cod2map ----
- navmesh = true
- navvolume = full generation
- ----- FS_Startup -----
- Current search path:
- E:\Library\steamapps\common\Call of Duty Black Ops III\share\devraw
- E:\Library\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
- E:\Library\steamapps\common\Call of Duty Black Ops III\bin\devraw
- E:\Library\steamapps\common\Call of Duty Black Ops III\bin\raw
- E:\Library\steamapps\common\Call of Duty Black Ops III\share\raw
- E:\Library\steamapps\common\Call of Duty Black Ops III\bin\discdata
- E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
- E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\devraw
- E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\raw
- E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\discdata
- E:\Library\steamapps\common\Call of Duty Black Ops III\bin\main
- E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\main
- E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\players
- E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\zone
- E:/Library/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
- ----------------------
- Connected to data signature database
- Loading map file E:\Library\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map
- Layer '000_Global/No Comp' ignored
- reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
- restricting BSP to sky brushes
- **********************
- ******* leaked *******
- **********************
- ================================
- WROTE BSP LEAKFILE: E:\Library\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.lin
- ================================
- finding triangle windings...
- assigning primary lights...
- splitting windings into lightable areas...
- coalescing coincident windings...
- removing occluded winding fragments...
- finding sun shadow casters...
- splitting large windings...
- merging into concave windings...
- fixing t-junctions...
- tethering holes to their concave windings...
- finding index mapping and snapping vertices...
- triangulating all windings...
- 0 self-tjunctions fixed
- 0 degenerate tris removed
- smoothing normals...
- emitting triangles...
- 0 vertices couldn't be merged because the textures point different ways
- emitting cells and portals...
- building curve/terrain collision...
- Adding brush neighbor bevels...
- Removing redundant brush collision planes...
- removed 4 brush sides
- elapsed time 0 seconds
- Finished processing world entity
- Ignoring empty brush model entity
- Map E:\Library\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 20
- Ignoring empty brush model entity
- Map E:\Library\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 22
- splitting up large himip volumes...
- surfCount went from 20 to 79
- begin navmesh generation...
- Umbra Visibility Groups: 1 groups
- <worldvisgroup> 0
- Umbra Tome Triggers: 0 total
- UMBRA smallest_occluder=72.000 small_hole=4.000
- removed 0 duplicate triangles from set of 1028 - 0.0 seconds
- generating Nav Mesh ...
- Removing tiny boundary edges...
- done - 0.0 seconds
- WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
- Writing E:\Library\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test_navmesh.hkt
- Writing E:\Library\steamapps\common\Call of Duty Black Ops III\\share\raw\ma
- ps\zm\zm_test_navvolume.hkt
- Writing E:\Library\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test.d3dbsp
- WARNING: PROBLEMS FOUND [Load with Error File in Radiant]
- WARNING: Texture ($default) repeats more than once per inch. (x74)
- E:\Library\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map
- entity 0 brush 27 at 916 -192 4
- entity 0 brush 28 at 916 -208 12, 916 -200 8
- entity 0 brush 29 at 916 -224 20, 916 -216 16
- entity 0 brush 30 at 916 -240 28, 916 -232 24
- entity 0 brush 31 at 916 -256 36
- entity 0 brush 31 at 916 -248 32
- entity 0 brush 32 at 916 -272 44, 916 -264 40
- entity 0 brush 33 at 916 -288 52, 916 -280 48
- entity 0 brush 34 at 916 -304 60, 916 -296 56
- entity 0 brush 35 at 916 -320 68
- entity 0 brush 35 at 916 -312 64
- entity 0 brush 36 at 916 -336 76, 916 -328 72
- entity 0 brush 37 at 916 -352 84, 916 -344 80
- entity 0 brush 38 at 916 -368 92, 916 -360 88
- entity 0 brush 39 at 916 -384 100
- entity 0 brush 39 at 916 -376 96
- entity 0 brush 40 at 916 -400 108, 916 -392 104
- entity 0 brush 41 at 916 -416 116, 916 -408 112
- entity 0 brush 48 at 916 -418 120
- entity 0 brush 71 at -1474 -416 116, -1474 -408 112
- entity 0 brush 71 at -1430 -408 116
- entity 0 brush 72 at -1474 -400 108, -1474 -392 104, -1430 -392 108
- entity 0 brush 73 at -1474 -384 100, -1474 -376 96, -1430 -376 100
- entity 0 brush 74 at -1474 -368 92
- entity 0 brush 74 at -1474 -360 88, -1430 -360 92
- entity 0 brush 75 at -1474 -352 84, -1474 -344 80, -1430 -344 84
- entity 0 brush 76 at -1474 -336 76, -1474 -328 72, -1430 -328 76
- entity 0 brush 77 at -1474 -320 68, -1474 -312 64, -1430 -312 68
- entity 0 brush 78 at -1474 -304 60, -1474 -296 56, -1430 -296 60
- entity 0 brush 79 at -1474 -288 52, -1474 -280 48
- entity 0 brush 79 at -1430 -280 52
- entity 0 brush 80 at -1474 -272 44, -1474 -264 40, -1430 -264 44
- entity 0 brush 81 at -1474 -256 36, -1474 -248 32, -1430 -248 36
- entity 0 brush 82 at -1474 -240 28
- entity 0 brush 82 at -1474 -232 24, -1430 -232 28
- entity 0 brush 83 at -1474 -224 20, -1474 -216 16, -1430 -216 20
- entity 0 brush 84 at -1474 -208 12, -1474 -200 8, -1430 -200 12
- entity 0 brush 85 at -1474 -192 4, -1430 -184 4
- 1 seconds elapsed
- main: 1.39716 secs
- E:\Library\steamapps\common\Call of Duty Black Ops III\/bin/radiant_modtools.exe -ledSilent +low +localprobes +forceclean +recompute E:\Library\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_test.map
- LED Exported for E:\Library\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_test.map
- E:\Library\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_test
- Linking "zm_test" (usermaps\zm_test stable 3421953 v593):
- "E:\Library\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe" pc usermaps\zm_test usermaps\zm_test zone_source usermaps\zm_test all zm_test
- ERROR: E:\Library\steamapps\common\Call of Duty Black Ops III\usermaps\zm_test\sound\zoneconfig\zm_test.szc
- ERROR: tokens remain after parse
- processing...
- ^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier
- zbarrier:zmcore_bgb_machine
- col_map:maps/zm/zm_test.d3dbsp
- ^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB
- material:mc/mtl_origins_camo_alt
- weaponcamo:h1_camo_m60e4
- weapon:h1_m60e4_up
- csv:zone_source/zm_test.zone
- ^1ERROR: image 'i_t5_minigun_center_reticle' is missing
- image:i_t5_minigun_center_reticle
- weapon:h1_minigun
- csv:zone_source/zm_test.zone
- ^1ERROR: xanim asset am_t5_minigun_fire has no XANIM_BIN file specified or doesn't exist.
- xanim:am_t5_minigun_fire
- weapon:h1_minigun
- csv:zone_source/zm_test.zone
- ^1ERROR: xanim 'am_t5_minigun_fire' not found
- xanim:am_t5_minigun_fire
- weapon:h1_minigun
- csv:zone_source/zm_test.zone
- "E:\Library\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe" pc usermaps\zm_test usermaps\zm_test zone_source usermaps\zm_test all zm_test
- ERROR: E:\Library\steamapps\common\Call of Duty Black Ops III\usermaps\zm_test\sound\zoneconfig\zm_test.szc
- ERROR: tokens remain after parse
- ^1ERROR: Could not open 'scripts/zm/_zm_perk_utility.gsc'
- scriptparsetree:scripts/zm/_zm_perk_cryo.gsc
- csv:abnormal202_cryo_slide_soda.zpkg
- csv:zone_source/zm_test.zone
- ********************************************************************************
- UNRECOVERABLE ERROR:
- ^1SCRIPT ERROR: No generated data for 'scripts/zm/_zm_perk_cryo.gsc'
- ERR(83) scripts/zm/_zm_perk_cryo.gsc (52,35) : Compiler Internal Error : Compile error processing "using" file - file not found : scripts/zm/_zm_perk_utility.gsc
- Linker will now terminate.
- ********************************************************************************
- ==================================================
- Linker summary:
- There was 1 warning and 5 errors.
- Warnings:
- ^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier
- Errors:
- ^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB
- material:mc/mtl_origins_camo_alt
- weaponcamo:h1_camo_m60e4
- weapon:h1_m60e4_up
- csv:zone_source/zm_test.zone
- ^1ERROR: image 'i_t5_minigun_center_reticle' is missing
- image:i_t5_minigun_center_reticle
- weapon:h1_minigun
- csv:zone_source/zm_test.zone
- ^1ERROR: xanim asset am_t5_minigun_fire has no XANIM_BIN file specified or doesn't exist.
- Arguments passed to linker:
- -language english -modsource zm_test
- ==================================================
- ^1#using scripts\zm\_zm_perk_utility;
- ^1----------------------------------^
- ^1ERR(83) scripts/zm/_zm_perk_cryo.gsc (52,35) : Compiler Internal Error : Compile error processing "using" file - file not found : scripts/zm/_zm_perk_utility.gsc
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