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  1. awe:
  2. #Do not change
  3. version: 22
  4. rendering:
  5. #amount of time (in ticks) the server will place a chunk of blocks
  6. interval: 1
  7. #how often that a user will get an update on the current que (number of intervals)
  8. talk-interval: 10
  9. #number of seconds before repeating a message
  10. talk-cooldown: 5
  11. #maximum size of the blocks queue
  12. queue-max-size-hard: 100000000
  13. #maximum number of blocks on the global queue before unlocking it
  14. queue-max-size-soft: 50000000
  15. memory:
  16. #minimum free memory (in kilobytes)
  17. #When the server memory runs below this value all operations are going to cancel
  18. #Use -1 for no limit
  19. minimumHard: 40000
  20. #the minimum free memory (In kilobytes) required to allow
  21. #block queuing after the hard limit is reached (soft > hard)
  22. minimumSoft: 60000
  23. #Force GC to run each X milliseconds (-1 - disable) when memory is low
  24. #Warning: if this is not handled correctly it can lead to TPS drop and timeouts!
  25. gcTimeout: 10000
  26. dispatcher:
  27. #maximum number of jobs performed in one run
  28. max-jobs: 2000
  29. #maximum number of idle runs before disabling the dispatcher
  30. max-idle-runs: 200
  31. #maximum number of milliseconds the dispatcher can use
  32. #This value should be lower than 50% of 1 tick (25ms)
  33. max-time: 20
  34. #Maximum number of blocks in que mode before AWE forces block placing.
  35. #Use -1 to disable force flush.
  36. forceFlushBlocks: 1000
  37. #Check for updates
  38. checkVersion: true
  39. #Disable or enable blocks physics freeze when placing blocks
  40. physicsFreez: true
  41. #File containing all the messages
  42. strings: "english.yml"
  43. messages:
  44. #Show debug messages (valid options: https://logging.apache.org/log4j/1.2/apidocs/org/apache/log4j/Level.html)
  45. debugLevel: OFF
  46. #Show undo cleanup messages
  47. #Valid options:
  48. # * off - no message (only errors),
  49. # * startup - show the message only on startup
  50. # * [Default] on - show all undo cleanup messages
  51. undoCleanup: on
  52. #Disable async mode for
  53. overrides:
  54. #WorldEdit api calls
  55. disableForWeApi: false
  56. #for console player
  57. disableForConsole: false
  58. #for unknown player
  59. disableForUnknown: false
  60. #Blocks hub plugin options
  61. blocksHub:
  62. log:
  63. #Enable block change logging
  64. isEnabled: true
  65. #Enable block change logging for Direct Chunk API
  66. isDcEnabled: false
  67. #The block access control
  68. access:
  69. #Enable blocks access control
  70. isEnabled: false
  71. #Enable blocks access control for Direct Chunk API
  72. isDcEnabled: false
  73. #Allow NULL player to place blocks (used by some plugins)
  74. allowNull: false
  75. #Allow unknown player to place blocks
  76. allowUnknown: true
  77. #Allow console player to place blocks
  78. allowConsole: true
  79. #Allow offline player to place blocks
  80. allowOffline: false
  81. undo:
  82. #What to do with the undo data when server is running low on memory and
  83. #the operation is running on the main thread
  84. #Allowed values:
  85. # * off - memory is not checked while storing undo data (can lead to server crash)
  86. # * drop - do not store the undo data
  87. # * cancel - cancel current operation (throws max block changed)
  88. memoryLowMain: cancel
  89. #What to do with the undo data when server is running low on memory and
  90. #the operation is not running on the main thread
  91. #Allowed values:
  92. # * off - memory is not checked while storing undo data (can lead to server crash)
  93. # * drop - do not store the undo data
  94. # * cancel - cancel current operation (throws max block changed)
  95. # * wait - wait for GC to free up some memory
  96. memoryLow: wait
  97. #What to do with the undo data when server is running low on memory and
  98. #the operation is not running on the main thread
  99. #Allowed values:
  100. # * off - memory is not checked while storing undo data (can lead to server crash)
  101. # * drop - do not store the undo data
  102. # * wait - wait for GC to free up some memory
  103. memoryLowStorage: wait
  104. #Store the undo data on disk (a bit slower but does not use so much RAM)
  105. storeOnDisk: true
  106. #How much time should the WorldEdit session be kept after player logged out
  107. #Values: -1 Do not remove, 0 - immediately, X - Number of minutes
  108. keepSessionOnLogoutFor: 0
  109. #How long should the undo files be kept on the disk after the undo is no
  110. #logger used in WE.
  111. #Values: -1 Do not delete, 0 - Delete immediately, X - Number of minutes to store
  112. #the file
  113. keepUndoFileFor: 0
  114. #The number of minutes between undo files cleanup
  115. undoFileCleanupInterval: 30
  116. #The direct chunk options
  117. directChunk:
  118. #Do auto relight after each edit
  119. autoRelight: true
  120. #New chunk light level (0-15)
  121. newSectionLightLevel: 0
  122. #Placed block light level (0-15), -1 for auto
  123. blockLightLevel: -1
  124. #Permissions options
  125. permissions:
  126. #If you are OP you will have all AWE permissions
  127. #Warning this causes the negative permissions to not work.
  128. opHasAll: true
  129. #Disable the global queue bypass, the player queue bypass works like before
  130. #If you do not want to run out of memory you should not set
  131. #the disableQueueBypass to false and opHasAll to true
  132. disableQueueBypass: true
  133. #Player permission groups.
  134. #Permission node: AWE.Groups.<group name>
  135. permissionGroups:
  136. #The group entry (at least one group is required!)
  137. #If a player has multiple groups, the last one defined in the config
  138. #is assigned. (Lower the group the lower the 'weight' if you can compare it to PEX)
  139. default:
  140. #Indicates that the group is called default.
  141. #Only one group can be default, if multiple groups are set to default
  142. #the first one is used as default. The default group is used for players
  143. #that do not have any other permission groups assigned to them.
  144. isDefault: true
  145. #Maximum number of jobs a player can have. -1 = no job limit
  146. maxJobs: 1
  147. #Enable or disable auto job cancellation on player quit
  148. cleanOnLogout: true
  149. #Default AWE status for logging in players
  150. defaultMode: on
  151. #Disable the WorldEdit undo
  152. disableUndo: false
  153. renderer:
  154. #blocks to place (per-interval), this determines the max speed of block placing
  155. #if you experience lag lower this and the next number (time), use -1 for no limit
  156. blocks: 10000
  157. #Maximum number of milliseconds spend on placing blocks, use -1 for no limit
  158. time: 75
  159. queue:
  160. #maximum size of the player block queue
  161. limit-hard: 500000
  162. #number of blocks on the player queue when to stop placing blocks
  163. limit-soft: 250000
  164. messages:
  165. #Whether or not to show progress using BarAPI
  166. progress-bar: true
  167. #minimum number of blocks to display the progress bar
  168. progress-bar-min: 100
  169. #Whether or not to show progress using the chat messages
  170. progress-chat: true
  171. #is async world edit talkative
  172. talkative: true
  173. #The WorldEdit config override
  174. worldedit:
  175. #Maximum number of undoos
  176. historySize: 15
  177. #Maximum number of changed blocks
  178. maxBlockChanged: -1
  179. #List of disallowed block ID
  180. disallowed-blocks:
  181. - "minecraft:oak_sapling"
  182. - "minecraft:jungle_sapling"
  183. - "minecraft:dark_oak_sapling:"
  184. - "minecraft:spruce_sapling"
  185. - "minecraft:birch_sapling"
  186. - "minecraft:acacia_sapling"
  187. - "minecraft:black_bed"
  188. - "minecraft:blue_bed"
  189. - "minecraft:brown_bed"
  190. - "minecraft:cyan_bed"
  191. - "minecraft:gray_bed"
  192. - "minecraft:green_bed"
  193. - "minecraft:light_blue_bed"
  194. - "minecraft:light_gray_bed"
  195. - "minecraft:lime_bed"
  196. - "minecraft:magenta_bed"
  197. - "minecraft:orange_bed"
  198. - "minecraft:pink_bed"
  199. - "minecraft:purple_bed"
  200. - "minecraft:red_bed"
  201. - "minecraft:white_bed"
  202. - "minecraft:yellow_bed"
  203. - "minecraft:powered_rail"
  204. - "minecraft:detector_rail"
  205. - "minecraft:grass"
  206. - "minecraft:dead_bush"
  207. - "minecraft:moving_piston"
  208. - "minecraft:piston_head"
  209. - "minecraft:sunflower"
  210. - "minecraft:rose_bush"
  211. - "minecraft:dandelion"
  212. - "minecraft:poppy"
  213. - "minecraft:brown_mushroom"
  214. - "minecraft:red_mushroom"
  215. - "minecraft:tnt"
  216. - "minecraft:torch"
  217. - "minecraft:fire"
  218. - "minecraft:redstone_wire"
  219. - "minecraft:wheat"
  220. - "minecraft:potatoes"
  221. - "minecraft:carrots"
  222. - "minecraft:melon_stem"
  223. - "minecraft:pumpkin_stem"
  224. - "minecraft:beetroots"
  225. - "minecraft:rail"
  226. - "minecraft:lever"
  227. - "minecraft:redstone_torch"
  228. - "minecraft:redstone_wall_torch"
  229. - "minecraft:repeater"
  230. - "minecraft:comparator"
  231. - "minecraft:stone_button"
  232. - "minecraft:birch_button"
  233. - "minecraft:acacia_button"
  234. - "minecraft:dark_oak_button"
  235. - "minecraft:jungle_button"
  236. - "minecraft:oak_button"
  237. - "minecraft:spruce_button"
  238. - "minecraft:cactus"
  239. - "minecraft:sugar_cane"
  240. - "minecraft:bedrock"
  241. #The disallowed black list handling
  242. disallowedBlocksUsage:
  243. #Use black list in patterns
  244. patterns: true
  245. #Block set (every block set operation)
  246. blockSet: false
  247. #Example of additional vip group:
  248. #vip:
  249. # #you can remove this, the isDefault is by default set to false
  250. # isDefault: false
  251. # maxJobs: -1
  252. # cleanOnLogout: false
  253. # #You can omit entries with that are same value as in the default group
  254. # #defaultMode: on
  255. # #Disable the WorldEdit undo
  256. # disableUndo: true
  257. # renderer:
  258. # blocks: 20000
  259. # time: -1
  260. #List of WorldEdit operations that AWE won't run in async mode
  261. disabledOperations: {}
  262. # - undo
  263. # - redo
  264. # - fillXZ
  265. # - fillXY
  266. # - fillZY
  267. # - fill3d
  268. # - removeAbove
  269. # - removeBelow
  270. # - removeNear
  271. # - setBlocks
  272. # - replaceBlocks
  273. # - makeCuboidFaces
  274. # - makeCuboidWalls
  275. # - overlayCuboidBlocks
  276. # - naturalizeCuboidBlocks
  277. # - stackCuboidRegion
  278. # - moveCuboidRegion
  279. # - drainArea
  280. # - fixLiquid
  281. # - makeCylinder
  282. # - makeSphere
  283. # - makePyramid
  284. # - thaw
  285. # - simulateSnow
  286. # - green
  287. # - makePumpkinPatches
  288. # - makeForest
  289. # - makeShape
  290. # - deformRegion
  291. # - hollowOutRegion
  292. # - paste
  293. # - copy
  294. # - cut
  295. # - regenerate
  296. # - center
  297. # - drawLine
  298. # - drawSpline
  299. # - makeBiomeShape
  300. # - forest
  301. # - flora
  302. # - setBiome
  303. # - loadSchematic
  304. # - saveSchematic
  305. # - craftScript
  306. # - makeFaces
  307. # - makeWalls
  308. # - overlayBlocks
  309. # - naturalizeBlocks
  310. # - stackRegion
  311. # - moveRegion
  312. # - schematicInfo
  313. # - placeSchematic
  314. # - chunkSet
  315. # - chunkClear
  316. # - chunkFill
  317. # - chunkClone
  318. # - chunkPaste
  319. # - chunkCopy
  320. # - chunkRelight
  321. # - brush
  322. # - smooth
  323. # - tool
  324. # - tree
  325. # - pickaxe
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