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- on death of player:
- wait a tick
- broadcast "&7[&c%attacker%&7]&c>>>&7[&8%attacker's tool%&7]&c>>>&7[&a%victim%&7]"
- wait 2 tick
- execute console command "/particle crit %victim's location% 0.2 0.8 0.2 600"
- wait a tick
- teleport victim to attacker
- wait a tick
- set victim's gamemode to spectator
- wait 5 second
- teleport victim to world's spawn point
- wait a tick
- set victim's gamemode to adventure
- on death of player:
- attacker is player
- give attacker emerald named "&cKILL" with lore "kill報酬"
- command /status [<player>]:
- trigger:
- if arg 1 is not set:
- message "&cKILL :%{killstats::%player%}%"
- message "&aDeath :%{deathstats::%player%}%"
- if arg 1 is player:
- message "&cKILL: %{killstats::%arg 1%}%"
- message "&aDeath :%{deathstats::%arg 1%}%"
- on death of player:
- attacker is player
- add 1 to {killstats::%attacker%}
- victim is player
- add 1 to {deathstats::%victim%}
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