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- *****************************************************************
- THE ELDER SCROLLS V: SKYRIM
- EXTENDED GUARD DIALOGUE
- Version 1.0.5
- *****************************************************************
- Index:
- 1. Installation
- 2. Description
- 3. Configuration
- 4. Change List
- 5. F.A.Q.
- 6. Uninstallation
- *****************************************************************
- 1. Manual Installation
- *****************************************************************
- 1. Unzip the contents of the mod to your Skyrim Data folder. Below is a list of the default
- Skyrim installation locations:
- C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data
- For Special Edition Edition:
- C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data
- 2. Confirm you have the following files in your Skyrim data folder:
- Extended Guard Dialogue.esp
- Extended Guard Dialogue.bsa
- 3. Run the Skyrim Launcher. Go to Data Files and make sure Extended Guard Dialogue.esp is loaded
- after your master files.
- For Special Edition, open %userprofile%\AppData\Local\Skyrim Special Edition\plugins.txt
- and add *Extended Guard Dialogue.esp after your master files.
- 4. Save.
- 5. Launch the game.
- *****************************************************************
- 2. Description
- *****************************************************************
- Extended Guard Dialogue gives town guards new things to say. They'll comment on gameplay habits, cleared
- locations, world state, and more.
- Key Features:
- Dynamic Commentary: Guards remark on your actions throughout the game based on miscellaneous stats that are
- tracked, such as rabbits killed, butterfly wings plucked, ingredients eaten, number of potions mixed, and
- so on.
- Recognition of Strength: When you clear a noteworthy location, guards may comment about that and may even
- congratulate you for it. This includes locations you've cleared prior to installing this mod.
- Seamless Integration: Extended Guard Dialogue currently adds over 160 new lines of dialogue for all 3 voice
- types used by guards: MaleGuard, MaleNordCommander, and FemaleNord. The new lines of dialogue included in
- this mod have been generated using Tortoise TTS and RVC and should be almost indistinguishable from the
- original voice acting.
- Lightweight and Compatible: The only thing this mod adds are new lines of dialogue for guards. It makes zero
- edits, making it compatible with other mods that also give guards new lines of dialogue, such as Guard
- Dialogue Overhaul.
- *****************************************************************
- 3. Configuration
- *****************************************************************
- You can use the following console command to disable a specific line, if you don't want to hear
- it:
- set EGDChance_### to 0
- See Extended Guard Dialogue.csv for a list of lines. For example, to disable the following line:
- "Had some poor sod complain to me the other day, said his neck was bitten in his sleep. Can you
- imagine that?"
- You would need to run:
- set EGDChance_045 to 0
- *****************************************************************
- 4. Change List
- *****************************************************************
- 1.0 - Initial Release on Nexus Mods and Steam.
- 1.0.1 - Added ESL flag, compacted form IDs. (SE/AE only)
- 1.0.2 - Improved the quality of a few lines of dialogue.
- - Excluded members of the Companions from trying to use the new dialogue since they seem to
- be in the guard faction as well.
- 1.0.3 - Added a 4-hour timeout for most lines. Some might be heard again a bit sooner.
- 1.0.4 - Added an extra condition to the Fallowstone cleared line to only trigger after the player
- clears Fallowstone during The Cursed Tribe.
- 1.0.5 - Fixed an issue with the conditions on EGD_040.
- *****************************************************************
- 5. F.A.Q
- *****************************************************************
- Q. What patch level is required?
- A. None.
- Q. Do I need Dawnguard, Hearthfire or Dragonborn or additional plugins like SKSE?
- A. No.
- Q. Why am I not hearing any new lines of dialogue?
- A. You may not hear many new lines at the start of a new save, but as you play the game and change
- the world you should start to hear the new lines. See the Extended Guard Dialogue.csv file for a
- list of new lines and their associated conditions. Also, double check your load list to make
- sure you've actually loaded the mod.
- Q. I don't want to hear a specific line of dialogue. How do I disable it?
- A. Use the console command in section 3 above.
- Q. Why am I not hearing dialogue about a location that's still marked as 'cleared' on the map?
- A. There's dissonance between how the 'GetLocationCleared' condition function on the dialogue works
- and how the map flags locations as 'cleared'. If the boss and enemies have respawned, guards will
- stop talking about that location as having been cleared even if the location is still marked as
- 'cleared' on your map.
- I believe loading a cell that belongs to that location updates the 'cleared' flag on the map. The
- 'GetLocationCleared' console command also returns whatever the map shows, not the value of the
- condition function. The default respawn time is 30 days, so generally speaking, guards should
- comment about a location you've cleared for the next 30 days after clearing it.
- *****************************************************************
- 6. Uninstallation
- *****************************************************************
- Extended Guard Dialogue does not contain any script files so removing it mid-playthrough shouldn't
- cause any problems. If you want to remove the mod permanently:
- 1. Close the game.
- 2. Remove the Extended Guard Dialogue.esp and Extended Guard Dialogue.bsa files from your Skyrim data
- folder. By default this should be either of the following locations:
- C:\Program Files\Steam\steamapps\common\skyrim\data
- or for 64-bit Windows:
- C:\Program Files (x86)\Steam\steamapps\common\skyrim\data
- 3. Remove Extended Guard Dialogue.esp from your load list.
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