Advertisement
Guest User

Oof man 24

a guest
Nov 22nd, 2017
105
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 127.57 KB | None | 0 0
  1. --[[ @Name: Rogue @Author: iKrypto @Date: 7/4/16 @Engine: Lua 5.1 ]] wait(0.003) --print'starting script...' -- Primary Development ended on 7/13/2016 -- Revamp began on 7/17/2016 due to data loss -- Old script found in modules on 7/19/2016 and revamp updated, development over again. local startLoad = tick() script.Name = "Assassination" local plrs = game:GetService('Players') local plr = plrs.LocalPlayer local char = plr.Character local bp = plr.Backpack local hum = char.Humanoid local T = char.Torso local Character = char local Humanoid = hum local torso = char.Torso local Agility,Haste,damage = 6,.16,0 local stats,Parts,Cooldowns,Damage,recountData,parts,Damaged,Ally,Buffs = {},{},{},{},{},{},{},{},{} local Ctrl,Cam,lastclick,btimer,Stealthed,beaming = false,game.Workspace:FindFirstChild('currentCamera'),tick(),0,false,false local lastdps,OrbModel,currentTarget,candamage local shielding = false local dot = {} local combocounter,PGui,channeling,Mode = 0,plr.PlayerGui,false,'' local new = Instance.new -- if leaked, don't edit this value -- it lets other scripts know this is -- a linked script so that you can do -- extra features such as slowing, stunning -- buffing, healing etc. Thanks. local iAmDarkusScript = Instance.new('Model') iAmDarkusScript.Parent = hum iAmDarkusScript.Name = 'Property of Darkus_Theory' head = char.Head local ohp = hum.Health local otheranims = false mouse = plr:GetMouse() count = 0 Mode = 'Idling' Bin = Instance.new('Folder') Bin.Name='suit' Bin.Parent=char Colors={['Primary']='Dark indigo',['Secondary']='Royal purple',['Tertiary']='Bright violet',} Body={["HUM"]=char:FindFirstChild('Humanoid'),["H"]=char:FindFirstChild('Head'),["T"]=char:FindFirstChild('Torso'),["LA"]=char:FindFirstChild('Left Arm'),["RA"]=char:FindFirstChild('Right Arm'),["LL"]=char:FindFirstChild('Left Leg'),["RL"]=char:FindFirstChild('Right Leg'),}; local tMesh,asset = "rbxasset://fonts/torso.mesh","rbxassetid://" local meshes,sounds = {blast = 20329976,ring = 3270017,spike = 1033714,cone = 1082802,crown = 20329976,cloud = 1095708,diamond = 9756362},{laser = 166196553;gun = 131070686;falling = 138206037;hit = 146163493;twirl = 46299547;explosion = 142070127} prmColor = 'Really black' secColor = 'Toothpaste' humanoid = char:findFirstChild("Humanoid") torso = char:findFirstChild("Torso") head = char.Head prmColor = 'ReEnemy black' secColor = 'Toothpaste' humanoid = char:findFirstChild("Humanoid") torso = char:findFirstChild("Torso") head = char.Head ra = char:findFirstChild("Right Arm") la = char:findFirstChild("Left Arm") rl = char:findFirstChild("Right Leg") ll = char:findFirstChild("Left Leg") rs = torso:findFirstChild("Right Shoulder") ls = torso:findFirstChild("Left Shoulder") rh = torso:findFirstChild("Right Hip") lh = torso:findFirstChild("Left Hip") neck = torso:findFirstChild("Neck") rootpart = char:findFirstChild("HumanoidRootPart") rj = rootpart:findFirstChild("RootJoint") anim = char:findFirstChild("Animate") camera = workspace.CurrentCamera plr.CameraMaxZoomDistance = math.huge for _,x in pairs(char:children()) do if x:IsA('Shirt') then x:remove() end if x:IsA('Pants') then x:remove() end if x:IsA('Hat') then x:remove() end end pcall(function()anim:Destroy()end) pcall(function()char["Health"]:Destroy() end) pcall(function()humanoid.Animator:Destroy()end) local rm = Instance.new("Weld", torso) rm.C0 = CFrame.new(1.5, 0.5, 0) rm.C1 = CFrame.new(0, 0.5, 0) rm.Part0 = torso rm.Part1 = ra local lm = Instance.new("Weld", torso) lm.C0 = CFrame.new(-1.5, 0.5, 0) lm.C1 = CFrame.new(0, 0.5, 0) lm.Part0 = torso lm.Part1 = la local rlegm = Instance.new("Weld", torso) rlegm.C0 = CFrame.new(0.5, -1, 0) rlegm.C1 = CFrame.new(0, 1, 0) rlegm.Part0 = torso rlegm.Part1 = rl local llegm = Instance.new("Weld", torso) llegm.C0 = CFrame.new(-0.5, -1, 0) llegm.C1 = CFrame.new(0, 1, 0) llegm.Part0 = torso llegm.Part1 = ll neckc0 = neck.C0 rsc0 = rm.C0 lsc0 = lm.C0 llc0 = llegm.C0 rlc0 = rlegm.C0 rootc0 = rj.C0 rootc1 = rj.C1 wait() local s = Instance.new('Shirt', char) s.Name = 'Wild Gladiator\'s Felweave Raiment' s.ShirtTemplate = 'http://www.roblox.com/asset/?id=166273878' local p = Instance.new('Pants', char) p.Name = 'Wild Gladiator\'s Felweave Trousers' p.PantsTemplate = 'http://www.roblox.com/asset/?id=166273938' local h = Instance.new('Part', char) h.Name = 'DK Hood' h.TopSurface,h.BottomSurface = 0,0 h.Size = Vector3.new(2.3, 2.3, 2.3) h.CFrame = torso.CFrame h.CanCollide = false h.BrickColor = BrickColor.new('Really black') h:BreakJoints() local m = Instance.new('SpecialMesh', h) m.Name = "Wild Gladiator's Felweave Cowl" m.MeshType = 'FileMesh' m.Scale = Vector3.new(1, 1, 1) m.MeshId = 'http://www.roblox.com/asset/?id=16952952' m.VertexColor = Vector3.new(1,1,1) local Weld = Instance.new("Weld") Weld.Part0 = char.Head Weld.Part1 = h Weld.Parent = char.Head Weld.C0 = CFrame.new(0, .3, 0) local Dagger = Instance.new('Part') Dagger.Name = 'Dagger' Dagger.BrickColor = BrickColor.new('Really black') Dagger.Locked = true Dagger.Shape = 'Block' Dagger.Size = Vector3.new(1, 3.8, 1) Dagger.Parent = char Dagger.CanCollide = false local DaggerMesh = Instance.new('SpecialMesh',Dagger) DaggerMesh.Name = 'DaggerMesh' DaggerMesh.MeshType = 'FileMesh' DaggerMesh.MeshId = "http://www.roblox.com/asset/?id=432556696" DaggerMesh.TextureId = "http://www.roblox.com/asset/?id=22769571" DaggerMesh.Scale = Vector3.new(.14, .14, .14) DaggerMesh.VertexColor = Vector3.new(0, 0, 0) local DaggerWeld = Instance.new('Weld',Dagger) DaggerWeld.Name = 'DaggerWeld' DaggerWeld.C0 = CFrame.new(0,-.7, -1.2) * CFrame.Angles(-math.rad(180), -math.rad(90), -math.rad(90)) DaggerWeld.Part0 = ra DaggerWeld.Part1 = Dagger local Katana = Instance.new('Part') Katana.Name = 'Katana' Katana.BrickColor = BrickColor.new('Really black') Katana.Locked = true Katana.Shape = 'Block' Katana.Size = Vector3.new(1, 0.8, 4) Katana.Parent = char Katana.CanCollide = false local KatanaMesh = Instance.new('SpecialMesh',Katana) KatanaMesh.Name = 'KatanaMesh' KatanaMesh.MeshType = 'FileMesh' KatanaMesh.MeshId = "http://www.roblox.com/asset/?id=22769578" KatanaMesh.TextureId = "http://www.roblox.com/asset/?id=22769571" KatanaMesh.Scale = Vector3.new(.23, .23, .23) KatanaMesh.VertexColor = Vector3.new(0, 0, 0) local KatanaWeld = Instance.new('Weld',Katana) KatanaWeld.C0 = CFrame.new(0,-.95, 1) * CFrame.Angles(0, 0, math.rad(90)) KatanaWeld.Part0 = la KatanaWeld.Part1 = Katana wepdps = function(obj) local slow if not candamage then return end if obj:IsDescendantOf(char) then return end if not obj.Parent:findFirstChild('Humanoid',true) then return end local Hum = obj.Parent:findFirstChild('Humanoid',true) if Damaged[Hum] and tick()-Damaged[Hum] < (.2+stats['Haste']) then return end local dist = (obj.Position-torso.Position).magnitude if dist > 5 then return end local calculation = getDPS() local cftos = Hum.Parent.Torso.CFrame:pointToObjectSpace(torso.Position) if cftos.Z > 0 then calculation = calculation * 1.3 end if Hum:FindFirstChild('MarkOfDeath') then calculation = calculation * 1.5 end local function randomSlashSound() local ids = {220833967,220833976,220834019} quickSound(ids[math.random(1,#ids)], head, .8) end if Stealthed and not cheating then Stealth() slow=true calculation = calculation * 1.4 end damageHuman(Hum, math.floor(calculation*.6), obj) coroutine.wrap(randomSlashSound)() logDamage('Autoattack', calculation) Damaged[Hum] = tick() if slow then slowPoison(Hum) slow=false end stats['Focus'] = stats['Focus'] + 6 if math.random(1,10) > 7 then stats['Combo Points'] = stats['Combo Points'] + 1 end end recuperate = function(obj) if obj:IsDescendantOf(char) then return end if not obj.Parent:findFirstChild('Humanoid',true) then return end local Hum = obj.Parent:findFirstChild('Humanoid',true) if Damaged[Hum] and tick()-Damaged[Hum] < 3 then return end if checkCooldown('Recuperate') then return end if not useFocus(40) then return end setCooldown('Recuperate', 45) local numcp = stats['Combo Points'] stats['Combo Points'] = 0 local calculation = getDPS()+(stats['Combo Points']*2) local cftos = Hum.Parent.Torso.CFrame:pointToObjectSpace(torso.Position) if cftos.Z > 0 then calculation = calculation * 1.5 end if Stealthed and not cheating then Stealth() end damageHuman(Hum, calculation/2, obj) logDamage('Recuperate', calculation) Damaged[Hum] = tick() local healcalc = ((calculation/2)*(numcp > 0 and numcp or 1))*.6 ypcall(function() for i = healcalc/10,0,-(healcalc/100) do hum.Health = hum.Health+(healcalc) Title("+"..math.floor(healcalc), head, Color3.new(0,200/255,0),true,false) wait(.75) end end) end dfa = function(obj) if obj:IsDescendantOf(char) then return end if not obj.Parent:findFirstChild('Humanoid',true) then return end local Hum = obj.Parent:findFirstChild('Humanoid',true) local ex if (Hum.Health<(Hum.MaxHealth*.35)) then ex = true end if Damage[Hum] and tick()-Damage[Hum] < 3 then return end if not useFocus(25) then return end local calculation = (ex and (getDPS()*5) or getDPS()*2) local cftos = Hum.Parent.Torso.CFrame:pointToObjectSpace(torso.Position) Damage[Hum] = tick() if cftos.Z > 0 then calculation = calculation * 1.5 end if Stealthed and not cheating then Stealth() end damageHuman(Hum, calculation, obj) logDamage('Death From Above', calculation) quickSound(444667824, head, .8) end envenom = function(obj) if obj:IsDescendantOf(char) then return end if not obj.Parent:findFirstChild('Humanoid',true) then return end local Hum = obj.Parent:findFirstChild('Humanoid',true) local ex if (Hum.Health<(Hum.MaxHealth*.15)) then ex = true end if Damage[Hum] and tick()-Damage[Hum] < 3 then return end if checkCooldown('Envenom') then return end if not useFocus(10) then return end setCooldown('Envenom', 10) local calculation = (ex and (hum.MaxHealth+math.random(1,100)) or getDPS()*4) local cftos = Hum.Parent.Torso.CFrame:pointToObjectSpace(torso.Position) Damage[Hum] = tick() if cftos.Z > 0 then calculation = calculation * 1.5 end if Stealthed and not cheating then Stealth() end damageHuman(Hum, calculation, obj) logDamage('Envenom', calculation) quickSound(220834000, head) end Dagger.Touched:connect(wepdps) Katana.Touched:connect(wepdps) pcall(function() char["Body Colors"].HeadColor = BrickColor.new("Medium stone grey") char["Body Colors"].TorsoColor = BrickColor.new("Really black") char["Body Colors"].LeftArmColor = BrickColor.new("Medium stone grey") char["Body Colors"].RightArmColor = BrickColor.new("Medium stone grey") char["Body Colors"].LeftLegColor = BrickColor.new("Really blackReally black") char["Body Colors"].RightLegColor = BrickColor.new("Really black") end) local aa1 = {} local WorldUp = Vector3.new(0,1,0) function look2(Vec1,Vec2) local Orig = Vec1 Vec1 = Vec1+Vector3.new(0,1,0) Vec2 = Vec2+Vector3.new(0,1,0) local Forward = (Vec2-Vec1).unit local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit local Right = Up:Cross(Forward).unit Forward = -Forward Right = -Right return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) end function look(CFr,Vec2) local A = Vector3.new(0,0,0) local B = CFr:inverse()*Vec2 local CF = look2(A,Vector3.new(A.X,B.Y,B.Z)) if B.Z > 0 then CF = CFr*(CF*CFrame.Angles(0,0,math.pi)) elseif B.Z == 0 then if B.Y > 0 then CF = CFr*CFrame.Angles(math.pi/2,0,0) elseif B.Y < 0 then CF = CFr*CFrame.Angles(-math.pi/2,0,0) else CF = CFr end end local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components() local Up = Vector3.new(X,Y,Z) local Forward = (Vec2-CFr.p).unit local Right = Up:Cross(Forward) Forward = -Forward Right = -Right return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) end function simulate(j,d,m,r,t) local joint = j for i,v in ipairs(t) do if v[1]:FindFirstChild("Weld") then local stiff = m.CFrame.lookVector*0.03 if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude local pos = joint.p+(dir*(d*0.5)) --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end local inv = v[1].Weld.Part0.CFrame local rel1 = inv:inverse()*pos local rel2 = inv:inverse()*(pos-(dir*dis)) local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z) v[1].Weld.C0 = cf v[2] = inv*cf --v[1].CFrame = cf end end end for i=1,6 do local p = Instance.new("Part",char) p.Anchored = false p.BrickColor = BrickColor.new("Really black") p.CanCollide = false p.FormFactor="Custom" p.Material = "SmoothPlastic" p.TopSurface = "SmoothNoOutlines" p.BottomSurface = "SmoothNoOutlines" p.RightSurface = "SmoothNoOutlines" p.LeftSurface = "SmoothNoOutlines" p.FrontSurface = "SmoothNoOutlines" p.BackSurface = "SmoothNoOutlines" p.Size=Vector3.new(2+(i*.15),.15,0.15) p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them mesh = Instance.new("BlockMesh",p) mesh.Scale = Vector3.new(1,1,4) local w = Instance.new("Motor6D",p) w.Part0 = aa1[i-1] and aa1[i-1][1] or torso w.Part1 = p w.Name = "Weld" --table.insert(aa1,p) aa1[i] = {p,p.CFrame} end game:service"RunService".Stepped:connect(function() simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),aa1) end) cn,ca,bc,v3,r = CFrame.new,CFrame.Angles,BrickColor.new,Vector3.new,function(a)return (math.random()-.5)*2*(a or 1) end deg,nf,c3,ins,ma,pi,mr = math.deg,math.floor,Color3.new,Instance.new,math.abs,math.pi,math.rad local part = function(prnt,cfr,siz,col,anc,canc,tra,mat,typ) local p = ins(typ or "Part") p.FormFactor = "Custom" p.Material = mat p.Transparency = tra p.CanCollide = canc p.Anchored = anc p.BrickColor = bc(col) p.Size = siz p.CFrame = cfr p.Parent = prnt p.Locked = true p.TopSurface,p.BottomSurface = 0,0 p:BreakJoints() return p end local mesh = function(typ,prnt,scal,mtyp,mid,mtx) local m = ins(typ or "SpecialMesh") if mtyp then m.MeshType = mtyp end if mid then m.MeshId = mid end if mtx then m.TextureId = mtx end if scal then m.Scale = scal end m.Parent = prnt return m end local weldy = function(prt1,prt2,c0,c1) local w = ins("Weld",prt1) w.Part0 = prt1 w.Part1 = prt2 w.C0,w.C1 = c0 or cn(),c1 or cn() return w end function crownExplode(cf,col,scl) local p = part(char,cf,v3(1,1,1),col,true,false,.1,"SmoothPlastic") local pm = mesh("FileMesh",p,nil,nil,asset..meshes.crown) Spawn(function() for i=.1,1.1,.025 do p.Transparency = i pm.Scale = pm.Scale + v3(scl,scl,scl) wait() end p:Destroy() end) end function crater(cf,dist,siz,col,mat) local num = math.random(7,13) for i=1,num do game:service("Debris"):AddItem(part(char,cf*ca(0,pi*2/num*i,0)*cn(0,0,dist)*ca(r(2),r(2),r(2)),v3(ma(r(siz)),ma(r(siz)),ma(r(siz))),col,true,true,0,mat),7) end end function quickSound(id,par,pi) local s = Instance.new("Sound") s.Pitch = pi or 1 s.SoundId = asset..id s.Parent = par wait() s:Play() return s end function newSound(id,par,pi) local s = Instance.new("Sound",par) s.Pitch = pi or 1 s.Volume = .3 s.SoundId = asset..id s:Play() return s end function cylinderOpen(cf,col,col2) local p = part(char,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic") local pm = mesh("CylinderMesh",p) local p2 = part(char,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic") local p2m = mesh("CylinderMesh",p2) Spawn(function() for i=.1,1.1,.0125 do p.Transparency = i p2.Transparency = i pm.Scale = pm.Scale + v3(.8,0,.8) p2m.Scale = p2m.Scale + v3(.5,0,.5) wait() end p:Destroy() p2:Destroy() end) end function cylinderOpen2(cf,col,col2) local p = part(workspace,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic") local pm = mesh("CylinderMesh",p) local p2 = part(workspace,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic") local p2m = mesh("CylinderMesh",p2) Spawn(function() for i=.1,1.1,.05 do p.Transparency = i p2.Transparency = i pm.Scale = pm.Scale + v3(.7,0,.7) p2m.Scale = p2m.Scale + v3(.6,0,.6) wait() end wait(10) p:Destroy() p2:Destroy() end) end function Effect(Pos,x1,y1,z1,x2,y2,z2,color,ref) local S = Instance.new("Part",Character) S.FormFactor = 0 S.Size = Vector3.new(1,1,1) S.BrickColor = color S.Reflectance = ref or 0 S.TopSurface = 0 S.BottomSurface = 0 S.Transparency = 0.5 S.Anchored = true S.CanCollide = false S.CFrame = CFrame.new(Pos)* CFrame.new(x2,y2,z2)* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh2 = Instance.new("BlockMesh",S) msh2.Scale = Vector3.new(x1,y1,z1) coroutine.wrap(function() for i = 1,9 do msh2.Scale = msh2.Scale + Vector3.new(0.1,0.1,0.1) S.CFrame = S.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Transparency = i *0.1 Wait() end S:Destroy() end)()end function Effect2(part,x1,y1,z1,x2,y2,z2,color,ref) if part:IsDescendantOf(Workspace)then local S = Instance.new("Part",Character) S.FormFactor = 0 S.Size = Vector3.new(1,1,1) S.BrickColor = color S.Reflectance = ref or 0 S.TopSurface = 0 S.BottomSurface = 0 S.Transparency = 0.5 S.Anchored = true S.CanCollide = false S.CFrame = part.CFrame * CFrame.new(x2,y2,z2)* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh2 = Instance.new("BlockMesh",S) msh2.Scale = Vector3.new(x1,y1,z1) coroutine.wrap(function() for i = 1,9 do msh2.Scale = msh2.Scale + Vector3.new(0.1,0.1,0.1) S.CFrame = S.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Transparency = i *0.1 Wait() end S:Destroy() end)()end end local function EmberWave(CF,Color) local p = Instance.new("Part",Character) p.Anchored = true p.Locked = true p.CanCollide = false p.CFrame = CF p.Transparency = 1 coroutine.wrap(function() local x = CFrame.new(math.random(-6,6),math.abs(math.random(-6,6)),math.random(-6,6)) for i = 1,30 do p.CFrame = p.CFrame *x x = CFrame.new(math.random(-6,6),math.abs(math.random(-6,6)),math.random(-6,6)) Effect2(p,2.6,2.6,2.6,0,0,0,Color,0.3) Wait(0.1) end p:Destroy() end)()end function MediumParticleEmit(Object,Color) coroutine.wrap(function() while Wait(1.1)do if not Object then break end local p = Instance.new("Part",Object.Parent) p.Name = "Trail" p.TopSurface = 0 p.BottomSurface = 0 p.Anchored = true p.CanCollide = false p.FormFactor = "Custom" p.Size = Vector3.new(0.01,0.01,0.01) p.BrickColor = type(Color)== 'userdata' and Color or BrickColor.new(Color) p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1)) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(2,2,2) coroutine.wrap(function() for i = 1,15 do p.Transparency = i/15 m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1) p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5) Wait() end p:Destroy() end)() end end)() end coroutine.wrap(function() for i = 1,4 do MediumParticleEmit(head,'Dark indigo') end end)() if head:FindFirstChild('Mesh') then if head:FindFirstChild('Mesh'):IsA('BlockMesh') then head:FindFirstChild('Mesh'):remove() wait() local nm = Instance.new('SpecialMesh', head) nm.MeshType = 'Head' nm.Scale = Vector3.new(1.25,1.25,1.25) end end if head:FindFirstChild('face') then head:FindFirstChild('face'):Destroy()--.Texture = 'http://www.roblox.com/asset/?id=128963883' end function newStat(stat, type, value) if stats[stat] then return end stats[stat] = value return stats[stat] end local function Implode(CF,Color) local cf = CF local f = Instance.new("Part",Character) f.BrickColor = Color f.Size = Vector3.new(1,1,1) f.Anchored = true f.Locked = true f.CanCollide = false f.TopSurface = 0 f.Transparency = 1 f.BottomSurface = 0 f.CFrame = cf local sm = Instance.new("SpecialMesh",f) sm.MeshId = "http://www.roblox.com/asset/?id=3270017" sm.Scale = Vector3.new(30,30,30) coroutine.wrap(function() for i = 1,10 do f.Transparency = f.Transparency -0.1 sm.Scale = sm.Scale - Vector3.new(3,3,3) Wait() end f:Destroy() end)() local ax = Instance.new("Part",Character) ax.Size = Vector3.new(30,30,30) ax.TopSurface = 0 ax.BottomSurface = 0 ax.Transparency = 0 ax.Locked = true ax.BrickColor = Color ax.Shape = "Ball" ax.CanCollide = false ax.CFrame = cf ax.Anchored = true ax.Transparency = 1 coroutine.wrap(function() for i = 1,10 do ax.Size = ax.Size - Vector3.new(math.random(1,3)+1,math.random(1,3)+1,math.random(1,3)+1) ax.Transparency = ax.Transparency -0.1 ax.CFrame = cf Wait() end ax:Destroy() end)() end local function Explode(CF,Color,SMM,BBoom) local cf = CF local f = Instance.new("Part",Character) f.BrickColor = Color f.Size = Vector3.new(5,1,5) f.Anchored = true f.Locked = true f.CanCollide = false f.TopSurface = 0 f.BottomSurface = 0 f.CFrame = cf local sm = Instance.new("SpecialMesh",f) sm.MeshId = "http://www.roblox.com/asset/?id=3270017" sm.Scale = Vector3.new(5,5,5) coroutine.wrap(function() for i = 1,20 do f.Transparency = f.Transparency +0.05 sm.Scale = sm.Scale + Vector3.new(10,10,10) Wait() end f:Destroy() end)() if BBoom then do local zs = BBoom local ax = Instance.new("Part",Character) ax.Size = Vector3.new(1,1,1) ax.TopSurface = 0 ax.BottomSurface = 0 ax.Transparency = 0 ax.Locked = true ax.BrickColor = Color ax.Shape = "Ball" ax.CanCollide = false ax.CFrame = zs ax.Anchored = true local SMMx = Instance.new("SpecialMesh",ax) SMMx.MeshId = "http://www.roblox.com/asset/?id=1323306" SMMx.Scale = Vector3.new(1,1,1) coroutine.wrap(function() for i = 1,20 do SMMx.Scale = SMMx.Scale + Vector3.new(math.random(1,3)+1,math.random(1,3)+1,math.random(1,3)+1) ax.Transparency = ax.Transparency +0.05 ax.CFrame = zs Wait() end ax:Destroy() end)() end end local ax = Instance.new("Part",Character) ax.Size = Vector3.new(1,1,1) ax.TopSurface = 0 ax.BottomSurface = 0 ax.Transparency = 0 ax.Locked = true ax.BrickColor = Color ax.Shape = "Ball" ax.CanCollide = false ax.CFrame = cf ax.Anchored = true local SMMx do if SMM then SMMx = Instance.new("SpecialMesh",ax) SMMx.MeshId = SMM SMMx.Scale = Vector3.new(1,1,1) end end coroutine.wrap(function() for i = 1,20 do if SMM then SMMx.Scale = SMMx.Scale + Vector3.new(math.random(1,3)+2,math.random(1,3)+2,math.random(1,3)+2) else ax.Size = ax.Size + Vector3.new(math.random(1,3)+1,math.random(1,3)+1,math.random(1,3)+1) end ax.Transparency = ax.Transparency +0.05 ax.CFrame = cf Wait() end ax:Destroy() end)() end function ParticleEmit(Object,Color,Duration) local Counter = 0 coroutine.wrap(function() while Wait(0.3)do if Counter == Duration then break end local p = Instance.new("Part",Object.Parent) p.Name = "Trail" p.TopSurface = 0 p.BottomSurface = 0 p.Anchored = true p.CanCollide = false p.FormFactor = "Custom" p.Size = Vector3.new(0.01,0.01,0.01) p.BrickColor = Color and(type(Color)== 'userdata' and Color or BrickColor.new(Color)) p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1)) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(2,2,2) coroutine.wrap(function() for i = 1,15 do p.Transparency = i/15 m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1) p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5) Wait() end p:Destroy() end)() end end)() if Duration == math.huge then return end coroutine.wrap(function() while Wait(1)do Counter = Counter +1 if Counter == Duration then break end end end)() end function SlowParticleEmit(Object) coroutine.wrap(function() while Wait(3.2)do if not Object then break end local p = Instance.new("Part",Object.Parent) p.Name = "Trail" p.TopSurface = 0 p.BottomSurface = 0 p.Anchored = true p.CanCollide = false p.FormFactor = "Custom" p.Size = Vector3.new(0.01,0.01,0.01) p.BrickColor = (BrickColor.new("Toothpaste")) p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1)) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(2,2,2) coroutine.wrap(function() for i = 1,15 do p.Transparency = i/15 m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1) p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5) Wait() end p:Destroy() end)() end end)() end function slowPoison(Humanoid) local hps local hp if Humanoid == hum then return end hps = Humanoid.Parent:FindFirstChild('Health',true) if hps then hp = true end ypcall(function() for i = 10,0,-.5 do if not Humanoid.Parent then break end if hp then hps.Disabled = true end if Humanoid.WalkSpeed > 5 then if Humanoid.Health <= 0 then break end if Humanoid:findFirstChild'Property of Darkus_Theory' and not bypassin then Humanoid.WalkSpeed = 6 Humanoid.JumpPower = 0 end --Humanoid.JumpPower = 0 end local c = getDPS()*.4 damageHuman(Humanoid, c, Humanoid.Parent.Head) logDamage('Poison', c) local p = part(Humanoid.Parent,Humanoid.Parent.Torso.CFrame*cn(r(2),r(2),r(2)),v3(.1,0,.1),"Bright green",false,true,0,"SmoothPlastic") wait(.5+stats['Haste']*3) end if Humanoid.WalkSpeed > 5 then if Humanoid:findFirstChild'Property of Darkus_Theory' and not bypassin then Humanoid.JumpPower = 50 Humanoid.WalkSpeed = 16 end end ypcall(function() wait(4) if hps then hps.Disabled = false end end) end) end function expandDong() local Orbi = Instance.new('Part') Orbi.Size = Vector3.new(3,3,3) Orbi.CanCollide = false Orbi.Locked = true Orbi.Shape = 'Ball' Orbi.Anchored = true Orbi.Parent = char Orbi.Transparency = .4 Orbi.TopSurface,Orbi.BottomSurface = 0,0 Orbi.Name = 'Expand Dong' Orbi.BrickColor = BrickColor.new('Dark indigo') coroutine.wrap(function() for i,v in pairs(IsNear(torso.Position, 25, nil, true)) do if v:findFirstChild'Humanoid' then if Damaged[v:FindFirstChild('Humanoid')] and tick()-Damaged[v:FindFirstChild('Humanoid')] < 1 then return end local calc = getDPS()*1.4 damageHuman(v:FindFirstChild('Humanoid'), calc, v:findFirstChild'Torso') logDamage('Transformation', calc) Damaged[v:FindFirstChild('Humanoid')] = tick() end end end)() local OrbiMesh = Instance.new('SpecialMesh',Orbi) OrbiMesh.Name = 'Dxpand Eong' OrbiMesh.Scale = Vector3.new(2, 2, 2) OrbiMesh.MeshType = 'Sphere' ypcall(function() for i = 3,0,-1 do wait(.05) OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(1.5, 1.5, 1.5) Orbi.CFrame = torso.CFrame end for i = .4,1,.05 do wait(0.04) Orbi.Transparency = i end Orbi:Destroy() end) end function MarkOfDeath(humreset) if not currentTarget then return end if checkCooldown('MarkOfDeath') then return end setCooldown('MarkOfDeath', 15) stats['Focus'] = stats['Focus'] + 30 local MarkOfDeath = Instance.new('Model') MarkOfDeath.Name = 'MarkOfDeath' MarkOfDeath.Parent = currentTarget ypcall(function() for i = 10,0,-1 do wait(1) end if MarkOfDeath.Parent then MarkOfDeath:Destroy() end end) end function useFocus(amount) local precalc = stats['Focus']-amount if stats['Focus'] < 0 then return false end if precalc < 0 then return false end stats['Focus'] = precalc return true end function recount() local totl = {} local function addUp(tbl) local total = 0 for i,v in next,tbl do total = total + v end return total end local function avg(tbl) local num = #tbl local nom = addUp(tbl) return (nom/num) end warn('RECOUNT - All Data') for i,v in pairs(recountData) do local qq = addUp(v) print(i..': '..qq..' ('..math.floor(avg(v))..')') table.insert(totl, qq) end warn('TOTAL: '..addUp(totl)) end function logDamage(skill, damage) if not recountData[skill] then recountData[skill] = {} end local tbl = recountData[skill] table.insert(tbl, damage) end function getDPS(override) local crit = math.random(1,15) local DPS = ((stats.Agility) * (crit > 11 and stats.CriticalStrikeBonus or 1.2)) DPS = math.ceil(DPS) lastdps = tick() if berserk then DPS = DPS * 1.8 end if cheating then DPS = DPS * 1.5 end return DPS,((crit > 13) and true or false) end function Berserk() if checkCooldown('Berserk') then return end if not berserk then if not useFocus(70) then return end end stats['Combo Points'] = 0 if Stealthed then Stealth() end changing = true hum.WalkSpeed = 0 transforming = true berserk = not berserk createSuit() stats['Haste'] = (berserk and .02 or hst) script.Name = (not berserk and 'Assassination' or 'Berserker') cylinderOpen(head.CFrame, 'Black', 'Dark indigo') otheranims = true Mode = (berserk and 'Roaring' or 'StealthIdling') wait(.6) if berserk then Dagger.Size = Vector3.new(1, 5, 1) DaggerMesh.MeshId = "http://www.roblox.com/asset/?id=31758253" DaggerMesh.Scale = Vector3.new(0.3, 0.33, 0.3) DaggerWeld = Instance.new('Weld',Dagger) DaggerWeld.Name = 'DaggerWeld' DaggerWeld.C0 = CFrame.new(0,-.95, -1.8) * CFrame.Angles(math.rad(90), 0, math.rad(180)) DaggerWeld.Part0 = ra DaggerWeld.Part1 = Dagger Katana.Size = Vector3.new(1, 1, 5) KatanaMesh.MeshId = "http://www.roblox.com/asset/?id=103978363" KatanaMesh.Scale = Vector3.new(0.6, 0.33, 0.8) KatanaWeld = Instance.new('Weld',Katana) KatanaWeld.C0 = CFrame.new(0,-.95, -1.8) * CFrame.Angles(math.rad(180), 0, math.rad(90)) KatanaWeld.Part0 = la KatanaWeld.Part1 = Katana hum.MaxHealth = 650 hum:TakeDamage(-100) coroutine.wrap(function() btimer = 35 while btimer > 0 do wait(1) btimer = btimer - 1 setCooldown('Berserk', 30) end stats['Focus'] = 80 setCooldown('Berserk', 0) btimer = nil Berserk() wait() setCooldown('Berserk', 30) end)() --burn() else Dagger.Size = Vector3.new(1, 3.8, 1) DaggerMesh.MeshId = "http://www.roblox.com/asset/?id=432556696" DaggerMesh.Scale = Vector3.new(.14, .14, .14) DaggerWeld = Instance.new('Weld',Dagger) DaggerWeld.Name = 'DaggerWeld' DaggerWeld.C0 = CFrame.new(0,-.7, -1.2) * CFrame.Angles(-math.rad(180), -math.rad(90), -math.rad(90)) DaggerWeld.Part0 = ra DaggerWeld.Part1 = Dagger Katana.Size = Vector3.new(1, 0.8, 5) KatanaMesh.MeshId = "http://www.roblox.com/asset/?id=22769578" KatanaMesh.Scale = Vector3.new(.23, .23, .23) KatanaWeld = Instance.new('Weld',Katana) KatanaWeld.C0 = CFrame.new(0,-1.05, 1) * CFrame.Angles(0, 0, math.rad(90)) KatanaWeld.Part0 = la KatanaWeld.Part1 = Katana hum.MaxHealth = 500 if hum.Health-hum.MaxHealth > 0 then hum.Health = hum.MaxHealth end quickSound(216782105, head, 1.3).Volume = .4 end --crater(head.CFrame * CFrame.new(0, -2, 0) ,20,10,'Dark indigo','Plastic') wait(.3) expandDong() wait(.2) changing = false hum.WalkSpeed = 20 otheranims = false transforming = false end function damageHuman(hum,d,hit) if hum.Health <= 0 then return end if hum == Humanoid then return end if not hum.Health then return end if hum:findFirstChild('Shielding') then return end if Ally[hum] then return end Title("-"..math.floor(d), ((hit.Parent and hit.Parent~='Workspace') and (hit.Parent:findFirstChild'Head' or Instance.new('Model'))), Color3.new(255/255,0/255,0/255),true,false) if hum:FindFirstChild'Property of Darkus_Theory' then hum:TakeDamage(math.floor(d)) else hum.Health = hum.Health - math.floor(d) end if hum.Health <= 0 then logDamage('Kills', 1) Alert('You killed '..hum.Parent.Name..'!', 'Yellow') if (btimer and btimer > 0) then btimer=btimer+10 end end end function Tag(Humanoid) local c = Instance.new("ObjectValue",Humanoid) c.Value = plr c.Name = "creator" end function CloneCharacter() Character.Archivable = true local Clone = Character:Clone() for i,v in pairs(Clone:GetChildren())do if v:IsA("BasePart") then v.Transparency = .1 v.Reflectance = .1 end end Character.Archivable = false Clone.Parent = game:service('Workspace') Clone.Archivable = false game:service('Debris'):AddItem(Clone,9) return Clone end function searchForHumanoid(thing) for _,v in pairs(thing:children()) do if v:IsA('Humanoid') then return v end end return false end function CreateUI(Player) --//Created by Opligitory local this = { Debounces = { HelpOpen = false; CoolDownOpen = false; NameShowing = true; }; } local function Create(ty) return function(data) local obj = Instance.new(ty) for k,v in pairs(data)do if type(k) == 'number' then v.Parent = obj else obj[k] = v end end return obj end end local function Thread(f) assert(type(f) == 'function',"bad argument #1 'function' expected got "..type(f)) return coroutine.resume(coroutine.create(f)) end local Rogue = Create("ScreenGui"){ Parent = Player.PlayerGui; Name = "Rogue"; Archivable = true; } local Background = Create("Frame"){ Visible = true; Active = false; Parent = Rogue; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(0, 305, 0, 300); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.DropShadow; BackgroundTransparency = 0; Position = UDim2.new(1, -305, 0.5, -50); BorderSizePixel = 1; Name = "Background"; BackgroundColor3 = Color3.new(1, 1, 1); } local mTitle = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = Background; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 20); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = ""; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 0); Name = "Title"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local BreakLine = Create("Frame"){ Visible = true; Active = false; Parent = mTitle; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 1); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 1, 6); BorderSizePixel = 0; Name = "BreakLine"; BackgroundColor3 = Color3.new(1, 1, 1); } local Stats = Create("Frame"){ Visible = true; Active = false; Parent = Background; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 1, -30); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 1, -250); BorderSizePixel = 1; Name = "Stats"; BackgroundColor3 = Color3.new(1, 1, 1); } local Health = Create("Frame"){ Visible = true; Active = false; Parent = Stats; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 0); BorderSizePixel = 0; Name = "Health"; BackgroundColor3 = Color3.new(0.447059, 0.447059, 0.447059); } local hText = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = Health; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Health: 100/100"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 4, 0, 4); Name = "hText"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 0.207843, 0.211765); ZIndex = 2; } local hStatus = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = Health; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = ""; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 4, 0, 4); Name = "hStatus"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 0.207843, 0.211765); } local Focus = Create("Frame"){ Visible = true; Active = false; Parent = Stats; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 35); BorderSizePixel = 0; Name = "Focus"; BackgroundColor3 = Color3.new(0.447059, 0.447059, 0.447059); } local fText = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = Focus; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Focus: 100/100"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 4, 0, 4); Name = "fText"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 0.976471, 0.278431); ZIndex = 2; } local fStatus = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = Focus; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = ""; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 4, 0, 4); Name = "fStatus"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 0.976471, 0.278431); } local CP = Create("Frame"){ Visible = true; Active = false; Parent = Stats; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 70); BorderSizePixel = 0; Name = "CP"; BackgroundColor3 = Color3.new(0.447059, 0.447059, 0.447059); } local cText = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = CP; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Combo Points: 6/6"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 4, 0, 4); Name = "cText"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(0.298039, 1, 0.25098); ZIndex = 2; } local cStatus = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = CP; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = ""; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 4, 0, 4); Name = "cStatus"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(0.298039, 1, 0.25098); } local Target = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = Stats; BorderSizePixel = 1; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Target: Darkus_Theory"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 105); Name = "Target"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local TargetHp = Create("Frame"){ Visible = true; Active = false; Parent = Stats; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 140); BorderSizePixel = 0; Name = "TargetHp"; BackgroundColor3 = Color3.new(0.447059, 0.447059, 0.447059); } local tText = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = TargetHp; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Target Health: 100/100"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 4, 0, 4); Name = "tText"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 0.207843, 0.211765); ZIndex = 2; } local tStatus = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = TargetHp; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = ""; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 4, 0, 4); Name = "tStatus"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 0.207843, 0.211765); } local Anim = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size24; Active = false; Parent = Stats; BorderSizePixel = 1; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 20); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Animation: Idle"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 175); Name = "Anim"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Buttons = Create("Frame"){ Visible = true; Active = false; Parent = Stats; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 60); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 1, -60); BorderSizePixel = 1; Name = "Buttons"; BackgroundColor3 = Color3.new(1, 1, 1); } local HideName = Create("TextButton"){ Visible = true; TextWrapped = false; Active = true; TextStrokeTransparency = 1; SizeConstraint = Enum.SizeConstraint.RelativeXY; BorderSizePixel = 1; Draggable = false; Modal = false; AutoButtonColor = true; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); TextStrokeColor3 = Color3.new(0, 0, 0); Selected = false; Archivable = true; Size = UDim2.new(0, 90, 0, 30); TextXAlignment = Enum.TextXAlignment.Center; FontSize = Enum.FontSize.Size18; Parent = Buttons; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Hide Name"; TextWrap = false; TextTransparency = 0; Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 4, 1, -35); TextColor3 = Color3.new(1, 1, 1); Style = Enum.ButtonStyle.RobloxRoundDefaultButton; Name = "HideName"; } local Controls = Create("TextButton"){ Visible = true; TextWrapped = false; Active = true; TextStrokeTransparency = 1; SizeConstraint = Enum.SizeConstraint.RelativeXY; BorderSizePixel = 1; Draggable = false; Modal = false; AutoButtonColor = true; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); TextStrokeColor3 = Color3.new(0, 0, 0); Selected = false; Archivable = true; Size = UDim2.new(0, 90, 0, 30); TextXAlignment = Enum.TextXAlignment.Center; FontSize = Enum.FontSize.Size18; Parent = Buttons; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Controls"; TextWrap = false; TextTransparency = 0; Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(1, -94, 1, -35); TextColor3 = Color3.new(1, 1, 1); Style = Enum.ButtonStyle.RobloxRoundDefaultButton; Name = "Controls"; } local CoolDownsButton = Create("TextButton"){ Visible = true; TextWrapped = false; Active = true; TextStrokeTransparency = 1; SizeConstraint = Enum.SizeConstraint.RelativeXY; BorderSizePixel = 1; Draggable = false; Modal = false; AutoButtonColor = true; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); TextStrokeColor3 = Color3.new(0, 0, 0); Selected = false; Archivable = true; Size = UDim2.new(0, 90, 0, 30); TextXAlignment = Enum.TextXAlignment.Center; FontSize = Enum.FontSize.Size18; Parent = Buttons; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Cooldowns"; TextWrap = false; TextTransparency = 0; Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 99, 1, -35); TextColor3 = Color3.new(1, 1, 1); Style = Enum.ButtonStyle.RobloxRoundDefaultButton; Name = "CoolDowns"; } local Status = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size24; Active = false; Parent = Stats; BorderSizePixel = 1; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 20); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Status: Normal"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 195); Name = "Status"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local CoolDowns = Create("Frame"){ Visible = true; Active = false; Parent = Background; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 20, 0, 100); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.DropShadow; BackgroundTransparency = 0; Position = UDim2.new(1, 10, 0, -105); BorderSizePixel = 1; Name = "CoolDowns"; BackgroundColor3 = Color3.new(1, 1, 1); } local Envenom = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size14; Active = false; Parent = CoolDowns; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(0, 90, 0, 35); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Envenom"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 0); Name = "Envenom"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 0.376471, 0.439216); } local Recuperate = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size14; Active = false; Parent = CoolDowns; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(0, 90, 0, 35); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Recuperate"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 100, 0, 0); Name = "Recuperate"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(0.329412, 0.898039, 0.282353); } local Preparation = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size14; Active = false; Parent = CoolDowns; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(0, 90, 0, 35); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Preparation"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(1, -90, 0, 0); Name = "Preparation"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(0.270588, 0.85098, 1); } local DeathFromAbove = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size14; Active = false; Parent = CoolDowns; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(0, 110, 0, 35); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "DeathFromAbove"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 45); Name = "DeathFromAbove"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(0.694118, 0.298039, 0.701961); } local Stealth = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size14; Active = false; Parent = CoolDowns; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(0, 70, 0, 35); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Stealth"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 120, 0, 45); Name = "Stealth"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(0.839216, 0.854902, 0.32549); } local MarkOfDeath = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size14; Active = false; Parent = CoolDowns; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(0, 90, 0, 35); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "MarkOfDeath"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(1, -90, 0, 45); Name = "MarkOfDeath"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(0.466667, 0.466667, 0.466667); } local Help = Create("Frame"){ Visible = true; Active = false; Parent = Rogue; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(0, 500, 0, 300); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.DropShadow; BackgroundTransparency = 0; Position = UDim2.new(1,0,.5,-150); BorderSizePixel = 1; Name = "Help"; BackgroundColor3 = Color3.new(1, 1, 1); } local Title = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size24; Active = false; Parent = Help; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Rogue Controls"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 0); Name = "Title"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Border = Create("Frame"){ Visible = true; Active = false; Parent = Title; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 1); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 1, 0); BorderSizePixel = 0; Name = "Border"; BackgroundColor3 = Color3.new(1, 1, 1); } local Content = Create("ScrollingFrame"){ Visible = true; Active = false; Parent = Help; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 1, -65); Draggable = false; ClipsDescendants = true; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); ScrollBarThickness = 7; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 35); BorderSizePixel = 0; Name = "Content"; BackgroundColor3 = Color3.new(0.32549, 0.32549, 0.32549); CanvasSize = UDim2.new(1,0,1.45,0) } local Line7 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[X] - [Death From Above]: Powerful finisher hp < 35%"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 190); Name = "Line7"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line6 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[V] - [Preparation]: Rests CP and regenerates Focus."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 160); Name = "Line6"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line5 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[E] - [Recuperate]: Heals you and adds CP."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 130); Name = "Line5"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line4 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[R] - [ShadowStep]: Teleports you behind targeted player."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 100); Name = "Line4"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line3 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 40); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[Q] - [Envenom]: Attacks player with your max health if their hp is below 20%."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 60); Name = "Line3"; TextYAlignment = Enum.TextYAlignment.Top; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line2 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[T] - [Target]: Sets the targeted player."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 30); Name = "Line2"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line1 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[Ctrl+Jump]: Boost jump"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 0); Name = "Line1"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line8 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[F] - [Stealth]: Hides you (Cannot be used in Berserk Form)"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 220); Name = "Line8"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line9 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[C] - [MarkOfDeath]: x2 Dmg to your current target"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 250); Name = "Line9"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line10 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[n] - [ShadowSight]: Monitor your target"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 280); Name = "Line10"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line11 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[Z] - [ShadowBall]: Throw a ball of shadow energy (Requires Berserk Form)"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 310); Name = "Line11"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line12 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[U] - [Katana Storm]: Rains down katanas (Requires Berserk Form)"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 340); Name = "Line12"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line15 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[Y] - [EnemyToggle]: Toggles enemy/friendly."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 75); Name = "Line15"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line13 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[ALT] - [Berserker]: Goes into a bloodlust rage mode"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 370); Name = "Line13"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line14 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[B] - [Shield]: Activates a shield to protect you (Requires Berserk Form)"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 400); Name = "Line14"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } this.Skills = { ["Envenom"] = Envenom; ["Recuperate"] = Recuperate; ["Preparation"] = Preparation; ["DeathFromAbove"] = DeathFromAbove; ["Stealth"] = Stealth; ["MarkOfDeath"] = MarkOfDeath; } function this:SetHealth(newHealth,MaxHealth) local OldSize = hStatus.Size hStatus.Size = UDim2.new(0, newHealth / MaxHealth * 281,0,22) hText.Text = "Health: "..tostring(newHealth).."/"..tostring(MaxHealth).." ("..math.floor((newHealth/MaxHealth)*100).."%)" end HideName.MouseButton1Down:connect(function() end) function this:SetFocus(int) local OldSize = fStatus.Size fStatus.Size = UDim2.new(0, int / 100 * 281,0,22) fText.Text = "Focus: "..tostring(int).."/100" end function this:SetCP(int)--//Combo Points local OldSize = cStatus.Size cStatus.Size = UDim2.new(0, int / 6 * 281,0,22) cText.Text = "Combo Points: "..tostring(int).."/6" end function this:SetTarget(targ) if targ=='No Target' then Target.Text = 'No Target' else Target.Text = (isFriendly() and 'Ally' or 'Enemy')..": "..targ end end function this:SetTH(newHealth,MaxHealth)--//Target Health if not type(newHealth) == 'number' then newHealth = 0 end if not type(MaxHealth) == 'number' then MaxHealth = 0 end local OldSize = tStatus.Size tStatus.Size = UDim2.new(0, newHealth / MaxHealth * 281,0,22) tText.Text = "Health: "..tostring(newHealth).."/"..tostring(MaxHealth)..(newHealth > 0 and " ("..math.floor((newHealth/MaxHealth)*100).."%)" or "") end function this:SetTitle() mTitle.Text = (('~~~~ %s Rogue ~~~~'):format(script.Name)) end function this:ToggleHelp() Thread(function() if this.Debounces.HelpOpen == true then Help:TweenPosition(UDim2.new(1,0,.5,-150),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,1) this.Debounces.HelpOpen = false elseif this.Debounces.HelpOpen == false then Help:TweenPosition(UDim2.new(0.5, -320,.5,-150),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,1) this.Debounces.HelpOpen = true end end) end function this:ToggleCD() Thread(function() if this.Debounces.CoolDownOpen == true then CoolDowns:TweenPosition(UDim2.new(1,10,0,-105),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,1) this.Debounces.CoolDownOpen = false elseif this.Debounces.CoolDownOpen == false then CoolDowns:TweenPosition(UDim2.new(0,-10,0,-105),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,1) this.Debounces.CoolDownOpen = true end end) end function this:SetCD(skill,int) assert(this.Skills[skill] ~= nil,"not a valid skill") local Skill = this.Skills[skill] if int > 0 then Skill.Text = skill..": "..tostring(int).."s" else Skill.Text = skill end end function this:SetAnim(s) Anim.Text = "Animation: "..tostring(s) end function this:SetStatus(s) Status.Text = "Status: "..tostring(s) end Controls.MouseButton1Down:connect(function()this:ToggleHelp()end) CoolDownsButton.MouseButton1Down:connect(function()this:ToggleCD()end) return this end local UI = CreateUI(game.Players.LocalPlayer) function isFriendly() if currentTarget == hum then return end if Friendly[currentTarget] then return true end return false end function toggleFriendly() if currentTarget == hum then return end pcall(function()if Friendly[currentTarget] then Friendly[currentTarget] = nil else Friendly[currentTarget] = currentTarget end end) end create = function(ClassName, Properties) local Instance = Instance.new(ClassName)local Properties = Properties or {}local ConnectionIndexes = {"MouseClick","MouseHoverEnter","MouseHoverLeave","MouseButton1Down","MouseButton2Down"}local CheckConnection = function(Index)local Index = tostring(Index) for _, Connect in pairs(ConnectionIndexes) do if Index:lower() == Connect:lower() then return true end end return false end for Index, Value in pairs(Properties) do if not CheckConnection(Index) then Instance[Index] = Value else Instance[Index]:connect(Value) end end return Instance end createSuit = function() if Bin:children()[1] then Bin:ClearAllChildren() return end -- Actual Part Holder -- local Holder = create('Model',{Name='DELTA_SUIT',Parent=Bin}) -- Left Arm -- local Part = create('Part',{CanCollide=false,Name='Left_Arm_B',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(2,.6,2),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.42,.51,.42),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.LA,Part1=Part,C1=CFrame.new(0,-.85,0)}) Parts["Left_Arm_B"] = Part local Part = create('Part',{CanCollide=false,Name='Left_Arm_A',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(1,2,.7),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.51,.98,.3),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.LA,Part1=Part,C1=CFrame.new(.25,0,0)}) Parts["Left_Arm_A"] = Part local Part = create('Part',{CanCollide=false,Name='Left_Arm_1',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(1,1,1),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.2,1.98,.2),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.LA,Part1=Part,C1=CFrame.new(.57,0,0)*CFrame.Angles(0,math.rad(45),0)}) Parts["Left_Arm_1"] = Part local Part = create('Part',{CanCollide=false,Name='Left_Arm_2',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(1,1,1),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.2,1.98,.2),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.LA,Part1=Part,C1=CFrame.new(0,0,-.57)*CFrame.Angles(0,math.rad(45),0)}) Parts["Left_Arm_2"] = Part local Part = create('Part',{CanCollide=false,Name='Left_Arm_3',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(1,1,1),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.2,1.98,.2),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.LA,Part1=Part,C1=CFrame.new(-.57,0,0)*CFrame.Angles(0,math.rad(45),0)}) Parts["Left_Arm_3"] = Part local Part = create('Part',{CanCollide=false,Name='Left_Arm_3',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(1,1,1),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.2,1.98,.2),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.LA,Part1=Part,C1=CFrame.new(0,0,.57)*CFrame.Angles(0,math.rad(45),0)}) Parts["Left_Arm_4"] = Part -- Right Arm -- local Part = create('Part',{CanCollide=false,Name='Right_Arm_B',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(2,.6,2),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.42,.51,.42),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.RA,Part1=Part,C1=CFrame.new(0,-.85,0)}) Parts["Right_Arm_B"] = Part local Part = create('Part',{CanCollide=false,Name='Right_Arm_A',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(1,2,.7),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.51,.98,.3),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.RA,Part1=Part,C1=CFrame.new(-.25,0,0)}) Parts["Right_Arm_A"] = Part local Part = create('Part',{CanCollide=false,Name='Right_Arm_1',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(1,1,1),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.2,1.98,.2),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.RA,Part1=Part,C1=CFrame.new(-.57,0,0)*CFrame.Angles(0,math.rad(45),0)}) Parts["Right_Arm_1"] = Part local Part = create('Part',{CanCollide=false,Name='Right_Arm_2',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(1,1,1),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.2,1.98,.2),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.RA,Part1=Part,C1=CFrame.new(0,0,.57)*CFrame.Angles(0,math.rad(45),0)}) Parts["Right_Arm_2"] = Part local Part = create('Part',{CanCollide=false,Name='Right_Arm_3',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(1,1,1),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.2,1.98,.2),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.RA,Part1=Part,C1=CFrame.new(.57,0,0)*CFrame.Angles(0,math.rad(45),0)}) Parts["Right_Arm_3"] = Part local Part = create('Part',{CanCollide=false,Name='Right_Arm_4',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(1,1,1),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.2,1.98,.2),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.RA,Part1=Part,C1=CFrame.new(0,0,-.57)*CFrame.Angles(0,math.rad(45),0)}) Parts["Right_Arm_4"] = Part -- Left Leg -- local Part = create('Part',{CanCollide=false,Name='Left_Leg_B',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(2,1,2),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.51,.6,.51),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.LL,Part1=Part,C1=CFrame.new(0,.71,0)}) Parts["Left_Leg_B"] = Part local Part = create('Part',{CanCollide=false,Name='Left_Leg_T',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(1,2,1),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.51,.98,.21),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.LL,Part1=Part,C1=CFrame.new(.25,0,0)}) Parts["Left_Leg_T"] = Part -- Right Leg -- local Part = create('Part',{CanCollide=false,Name='Right_Leg_B',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(2,1,2),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.51,.6,.51),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.RL,Part1=Part,C1=CFrame.new(0,.71,0)}) Parts["Right_Leg_B"] = Part local Part = create('Part',{CanCollide=false,Name='Right_Leg_T',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(1,2,1),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.51,.98,.21),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.RL,Part1=Part,C1=CFrame.new(-.25,0,0)}) Parts["Right_Leg_T"] = Part -- Front Torso -- local Part = create('Part',{CanCollide=false,Name='Front_Torso_A',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(1.2,1.2,1.2),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.6,.6,.4),MeshType='Sphere'}) local Weld = create('Weld',{Parent=Part,Part0=Body.T,Part1=Part,C1=CFrame.new(0,0,.4)}) Parts["Front_Torso_A"] = Part local Part = create('Part',{CanCollide=false,Name='Front_Torso_B',Parent=Bin["DELTA_SUIT"],Material='Neon',Size=Vector3.new(1.2,1.2,1.2),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Secondary)}) local Mesh = create('SpecialMesh',{Name='Mesh',Parent=Part,Scale=Vector3.new(.4,.4,.3),MeshType='Sphere'}) local Weld = create('Weld',{Parent=Part,Part0=Body.T,Part1=Part,C1=CFrame.new(0,0,.5)}) Parts["Front_Torso_B"] = Part coroutine.resume(coroutine.create(function() while Parts["Front_Torso_B"] and Parts["Front_Torso_B"].Parent do local p = Parts["Front_Torso_B"] local asd = p:Clone() asd.Parent = p.Parent asd.Weld.C1 = CFrame.new(0,0,0) asd.Weld.Part0 = p asd.Weld.Part1 = asd asd.Material = 'Plastic' for i = 0,1,.1 do if not asd and asd.Mesh and asd.Mesh.Parent then break end pcall(function() asd.Mesh.Scale = asd.Mesh.Scale + Vector3.new(.03,.03,.03) asd.Transparency = i end) game:service'RunService'.Stepped:wait() end asd:Destroy() wait(math.random(1,3)) end end)) local Part = create('Part',{CanCollide=false,Name='Front_Torso_1',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(.5,2,.5),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.4,.66,.4),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.T,Part1=Part,C1=CFrame.new(0,-.55,.42)*CFrame.Angles(0,0,math.rad(40))}) Parts["Front_Torso_1"] = Part local Part = create('Part',{CanCollide=false,Name='Front_Torso_2',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(.5,2,.5),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.4,.66,.4),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.T,Part1=Part,C1=CFrame.new(0,-.55,.42)*CFrame.Angles(0,0,-math.rad(40))}) Parts["Front_Torso_2"] = Part local Part = create('Part',{CanCollide=false,Name='Front_Torso_3',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(.5,2,.5),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(2.2,.4,.4),MeshType='Cylinder'}) local Weld = create('Weld',{Parent=Part,Part0=Body.T,Part1=Part,C1=CFrame.new(0,-.97,-.8)*CFrame.Angles(0,math.rad(90),0)}) Parts["Front_Torso_3"] = Part local Part = create('Part',{CanCollide=false,Name='Front_Torso_4',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(.5,2,.5),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(2.2,.4,.4),MeshType='Cylinder'}) local Weld = create('Weld',{Parent=Part,Part0=Body.T,Part1=Part,C1=CFrame.new(0,-.97,-.8)*CFrame.Angles(0,-math.rad(90),0)}) Parts["Front_Torso_4"] = Part -- Back Torso -- local Part = create('Part',{CanCollide=false,Name='Back_Torso_A',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(.5,2,.5),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.51,.51,.51),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.T,Part1=Part,C1=CFrame.new(.4,0,-.44)}) Parts["Back_Torso_A"] = Part local Part = create('Part',{CanCollide=false,Name='Back_Torso_B',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(.5,2,.5),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.51,.51,.51),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.T,Part1=Part,C1=CFrame.new(-.4,0,-.44)}) Parts["Back_Torso_B"] = Part local Part = create('Part',{CanCollide=false,Name='Back_Torso_C',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(.5,2.3,.5),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.51,.51,.51),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.T,Part1=Part,C1=CFrame.new(0,0,-.5)*CFrame.Angles(math.rad(25),0,0)}) Parts["Back_Torso_C"] = Part local Part = create('Part',{CanCollide=false,Name='Back_Torso_D',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(.5,2.3,.5),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.51,.51,.51),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.T,Part1=Part,C1=CFrame.new(0,0,-.38)*CFrame.Angles(0,0,math.rad(90))}) Parts["Back_Torso_D"] = Part local Part = create('Part',{CanCollide=false,Name='Back_Torso_1',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(.5,2,.5),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.4,.4,.4),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.T,Part1=Part,C1=CFrame.new(0,-.9,-.42)*CFrame.Angles(0,0,math.rad(40))}) Parts["Back_Torso_1"] = Part local Part = create('Part',{CanCollide=false,Name='Back_Torso_2',Parent=Bin["DELTA_SUIT"],Size=Vector3.new(.5,2,.5),TopSurface=0,BottomSurface=0,BrickColor=BrickColor.new(Colors.Primary)}) local Mesh = create('SpecialMesh',{Parent=Part,Scale=Vector3.new(.4,.4,.4),MeshType='Brick'}) local Weld = create('Weld',{Parent=Part,Part0=Body.T,Part1=Part,C1=CFrame.new(0,-.9,-.42)*CFrame.Angles(0,0,-math.rad(40))}) Parts["Back_Torso_2"] = Part end function Title(txt,part,color,rise,spell) local col = color local Gui = Instance.new("BillboardGui",part) Gui.Name = "3DGUI" Gui.ExtentsOffset = Vector3.new(0,2,0) Gui.Size = UDim2.new(8,0,2,0) local Tit = Instance.new("TextLabel",Gui) Tit.Name = "Gooey" Tit.TextColor3 = col Tit.TextTransparency = 0.25 Tit.TextStrokeColor3 = col Tit.TextStrokeTransparency = 1 Tit.Size = UDim2.new(1,0,1,0) Tit.BackgroundTransparency = 1 Tit.Font = "Arial" Tit.TextScaled = true Tit.Text = txt if rise then if not tonumber(rise) then rise = 6 end coroutine.wrap(function() local randvar = (spell and 0 or math.random(-4,4)) while Tit.Parent and Gui.Parent and wait() do Gui.ExtentsOffset = Gui.ExtentsOffset + Vector3.new(0.025*randvar,0.025*rise,0.025) end end)() end game:service('Debris'):AddItem(Gui,2) return Tit end function downFTH() local handle = Dagger:Clone() handle.CanCollide = false handle.DaggerWeld:Destroy() handle.Size = handle.Size * Vector3.new(5,5,5) handle.Parent = char handle.DaggerMesh.Scale = handle.DaggerMesh.Scale * Vector3.new(5, 5, 5) handle.CFrame = cn(rootpart.CFrame.x,rootpart.CFrame.y+100,rootpart.CFrame.z) local bp = ins("BodyPosition",handle) bp.maxForce = v3(math.huge,math.huge,math.huge)*math.huge bp.P = 6^5.5 bp.position = cn(rootpart.CFrame.x,rootpart.CFrame.y+100,rootpart.CFrame.z).p local bg = ins("BodyGyro",handle) local targ = cn(rootpart.CFrame.x+math.random(-40,40),rootpart.CFrame.y-3,rootpart.CFrame.z+math.random(-40,40)) bg.maxTorque = v3(1,1,1)/1 bp.position = (targ*CFrame.Angles(math.rad(180),0,0)).p repeat game:service'RunService'.Stepped:wait() bg.cframe = cn(handle.Position,targ.p)*ca(pi/2, 0,0) local mag = (handle.Position-targ.p).magnitude until mag < 2 bp.position = bp.position + v3(0,2,0) crater(targ,2,4,"Bright green","Grass") crownExplode(targ,"Dark indigo") cylinderOpen(handle.CFrame,"Black","Dark indigo") game:service'Debris':AddItem(handle,8) for i,v in pairs(IsNear(handle.Position, 25)) do if Damaged[v:FindFirstChild('Humanoid')] and tick()-Damaged[v:FindFirstChild('Humanoid')] < 3 then return end local calc = getDPS()*4 damageHuman(v:FindFirstChild('Humanoid'), calc, v.Head) quickSound(444667824, v.Head, .8) logDamage('Katana Storm', calc) Damaged[v:FindFirstChild('Humanoid')] = tick() end end function DamageNear(Pos,Mag,Dmg,x) local Targets,HitAlready = {},{} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")and v ~= Character and v:findFirstChild("Humanoid")then for _,x in pairs(v:GetChildren())do if x:IsA("BasePart")then if(Pos -x.Position).magnitude <= Mag then table.insert(Targets,v) end end end end end for i,v in pairs(Targets)do if not HitAlready[v.Name]then ypcall(function() end) HitAlready[v.Name] = true end end end function weld(thing1,thing2) local a = Instance.new('Weld'); pcall(function() a.Parent = thing1; a.Part0 = thing1; a.Part1 = thing2; a.C0 = thing1.CFrame:inverse()*thing2.CFrame end) return a end function IsNear(Position,Distance,SinglePlayer,db) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then --if (v ~= char and not db) then if(v.Torso.CFrame.p -Position).magnitude < Distance then table.insert(List,v) end --end end end end return List end function createOrb() local Orb = Instance.new("Model") Orb.Name = "OrbModel" local PurplePart = Instance.new("Part", Orb) PurplePart.BrickColor = BrickColor.new("Black") PurplePart.Anchored = true PurplePart.Locked = true PurplePart.CanCollide = false PurplePart.Name = 'PurplePart' PurplePart.Material = 'Neon' PurplePart.Size = Vector3.new(1, 1, 1) PurplePart.BottomSurface = Enum.SurfaceType.Smooth PurplePart.TopSurface = Enum.SurfaceType.Smooth PurpleMesh = Instance.new("SpecialMesh", PurplePart) PurpleMesh.MeshType = Enum.MeshType.FileMesh PurpleMesh.Name = "Mesh" PurpleMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362" PurpleMesh.VertexColor = Vector3.new(1, 0, 1) local Ring = Instance.new("Part", PurplePart) Ring.Name = "BlastRing" Ring.TopSurface = 0 Ring.BottomSurface = 0 Ring.CanCollide = false Ring.Anchored = true Ring.Locked = true Ring.BrickColor = BrickColor.new('Dark indigo') Ring.Size = Vector3.new(1,1,1) local RingMesh = Instance.new("SpecialMesh",Ring) RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017" RingMesh.Name = "BlastMesh" Orb.Parent = char OrbModel = Orb local Light = Instance.new("PointLight", PurplePart) Light.Name = "HeadLight" Light.Color = Color3.new(1,0,1) Light.Range = 6 Light.Brightness = 20 local con = game:GetService("RunService").RenderStepped:connect(function() local Targ if not currentTarget then Targ = hum else Targ = currentTarget end if Targ:FindFirstChild('MarkOfDeath') then PurplePart.BrickColor = BrickColor.new'Really red' Ring.BrickColor = BrickColor.new'White' else PurplePart.BrickColor = BrickColor.new'Black' Ring.BrickColor = BrickColor.new'Dark indigo' end local c = math.abs(math.cos(tick())) if c <= .5 then c = .5 end PurpleMesh.Scale = Vector3.new(c*.7, c*1.1, c*.7) RingMesh.Scale = Vector3.new(c*.9, c*.9, c*.9) PurplePart.CFrame = PurplePart.CFrame:lerp((Targ.Parent and Targ.Parent or char).Head.CFrame*CFrame.new(0,3,0),.5) Ring.CFrame = CFrame.new(PurplePart.Position)* CFrame.fromEulerAnglesXYZ(-math.rad(90+(math.sin(tick())*6)), 0, -math.rad(90+(math.sin(tick())*6))) end) local chnge = function(a) if a=='Name' then Orb:Destroy() con:disconnect() createOrb() elseif a=='Parent' then Orb:Destroy() con:disconnect() createOrb() elseif a=='Locked' then Orb:Destroy() con:disconnect() createOrb() elseif a=='Anchored' then Orb:Destroy() con:disconnect() createOrb() end end Orb.Changed:connect(chnge) Ring.Changed:connect(chnge) PurplePart.Changed:connect(chnge) return Orb end function isFriendly() if currentTarget == hum then return end if Ally[currentTarget] then return true end return false end function toggleFriendly() if currentTarget == hum then return end pcall(function()if Ally[currentTarget] then Ally[currentTarget] = nil else Ally[currentTarget] = true end end) end function Ringz(part,col) for i = 1,6 do local p = Instance.new("Part", Character) p.Name = "BlastRing" p.TopSurface = 0 p.BottomSurface = 0 p.CanCollide = false p.Anchored = true p.BrickColor = BrickColor.new(col) p.Size = Vector3.new(1,1,1) p.CFrame = CFrame.new(part.Position - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30) local rm = Instance.new("SpecialMesh",p) rm.MeshId = "http://www.roblox.com/asset/?id=3270017" rm.Name = "BlastMesh" rm.Scale = Vector3.new(1,1,1) coroutine.wrap(function() for n = 1,15 do rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*.8 if 2 +i/5 == 1.2 then rm.Scale = rm.Scale + Vector3.new(0,0.9,0) end p.Transparency = n/15 p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0) Wait() end p:Destroy() end)() end end hum.JumpPower = 10 Character.Humanoid.Jumping:connect(function() if beaming then return end if Jumping then return end local eCtrl = Ctrl if eCtrl then if not useFocus(5) then return end end Mode = 'Jumping' Jumping = true if eCtrl then if berserk then coroutine.wrap(function() for i,v in pairs(IsNear(torso.Position, 10, nil, true)) do if Damaged[v:FindFirstChild('Humanoid')] and tick()-Damaged[v:FindFirstChild('Humanoid')] < 1 then return end local calc = getDPS()*.8 damageHuman(v:FindFirstChild('Humanoid'), calc, v:findFirstChild'Torso') logDamage('Jump', calc) Damaged[v:FindFirstChild('Humanoid')] = tick() end end)() end crownExplode(torso.CFrame * CFrame.new(0, math.rad(90), 0), 'Black', .2) end local vu = Instance.new("BodyVelocity",torso) vu.P = 500 vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000) vu.velocity = Vector3.new((head.CFrame.lookVector.X*(eCtrl and 100 or 10)),(eCtrl and 20 or 60),(head.CFrame.lookVector.Z*(eCtrl and 100 or 10))) game:GetService("Debris"):AddItem(vu,0.267) wait(0.6) Jumping = false end) function Stealth() if Stealthed then setCooldown('Stealth', 15) Stealthed = false for i,v in pairs(char:children()) do if v:isA('BasePart') then v.Transparency = 0 end end rootpart.Transparency = 1 char.Parent = workspace hum.WalkSpeed = 20 quickSound(167199184, head) end if checkCooldown('Stealth') then return end if not useFocus(15) then return end --ypcall(function() CloneCharacter() end) if not cheating then if (math.random(1,10) > 8) then local asd = Instance.new('Part') asd.Size = Vector3.new(1.5,6.5,1.5) asd.BrickColor = BrickColor.new('Brown') asd.Material = 'Wood' asd.Name = 'haha bih' asd.Parent = workspace asd.Anchored = true asd.CFrame = torso.CFrame asd.Anchored = false Instance.new('CylinderMesh',asd) game:service'Debris':AddItem(asd,15) else local c = CloneCharacter() c.HumanoidRootPart.Transparency = 1 end end for i,v in pairs(head:children'') do if v.Name=='3DGUI'then v:Destroy'' end end for i,v in pairs(char:children()) do if v:isA('BasePart') then v.Transparency = .25 end end rootpart.Transparency = 1 wait() char.Parent = game:service'Workspace'.CurrentCamera char.Humanoid.WalkSpeed = 40 Stealthed = true quickSound(167199184, head) end hum.Died:connect(function() plr.CameraMaxZoomDistance = math.huge recount() end) Search = false function shadowSight() if Search == false then Search = true for i,v in pairs(game.Players:getPlayers()) do if v.Name~=char.Name then for j,k in pairs(v.Character:GetChildren()) do if k:IsA("BasePart") and k.Transparency >= 1 then bawx=Instance.new("SelectionBox",camera) bawx.Color = BrickColor.new("Bright red") bawx.Transparency = .5 bawx.Adornee = k end end end end camera.CameraSubject = OrbModel.PurplePart elseif Search == true then Search = false for i, v in pairs(camera:GetChildren()) do if v:IsA("SelectionBox") then v:Destroy() end end camera.CameraSubject = hum end end function shadowStep() if not currentTarget then return end if Cooldowns['Shadowstep'] and tick()-Cooldowns['Shadowstep'] < 15 then return end if not useFocus(20) then return end if not Stealthed then Stealth() end local t = currentTarget rootpart.CFrame = t.Parent.HumanoidRootPart.CFrame*CFrame.new(0,0,3) Cooldowns['Shadowstep'] = tick() if t:findFirstChild'Property of Darkus_Theory' then ypcall(function() for i = 3,0,-1 do t.WalkSpeed = 0 t.JumpPower = 0 wait(1) end t.WalkSpeed = 16 t.JumpPower = 50 end) end end function updateCooldowns() local Skills = { ["Envenom"] = true; ["Recuperate"] = true; ["Preparation"] = true; ["DeathFromAbove"] = true; ["Stealth"] = true; ["MarkOfDeath"] = true; } for i,v in pairs(Skills) do if Cooldowns[i] then local data = math.floor(Cooldowns[i].timeRequired-(tick()-Cooldowns[i].startTime)) if not data then data = -1 end UI:SetCD(tostring(i), data) end end end function lerp(weld,beglerp,endlerp,speed) weld.C0 = beglerp:lerp(endlerp,speed) return weld.C0 end newStat("Focus", 'NumberValue', 20) newStat("Combo Points", 'NumberValue', 0) newStat("Agility", 'NumberValue', Agility) newStat("Haste", 'NumberValue', Haste) newStat("CriticalStrikeBonus", 'NumberValue', 2) hum.WalkSpeed = 20 hum.MaxHealth = 500 wait() hum.Health = 500 lastenrage = tick() Alert = function(txt, color, font, fontsize) local Colorz = { ["Red"] = Color3.new(255/255,0,0); ["Green"] = Color3.new(0,255/255,0); ["Blue"] = Color3.new(0,0,255/255); ["Purple"] = Color3.new(255/255,255/255,0); ["Black"] = Color3.new(0,0,0); ["White"] = Color3.new(1,1,1); ['Orange'] = Color3.new(1,0.5,0); ['Yellow'] = Color3.new(1,1,0); }; game:GetService('StarterGui'):SetCore('ChatMakeSystemMessage', { Text = (txt and txt or 'nil'), Color = (color and Colorz[color] or Color3.new(.8,0,0)), Font = (font and font or 'SourceSansLight'), FontSize = (fontsize and fontsize or 'Size14'), }) end function giveBuff(buffName, stat, duration, addition, targ) local nTarg nTarg = targ or currentTarget if not nTarg then nTarg = hum end local pckt = Instance.new('Model') pckt.Name = 'BUFF:'..buffName pckt.Parent = nTarg local Stat = Instance.new('StringValue') Stat.Name = 'Stat' Stat.Value = stat Stat.Parent = pckt local Duration = Instance.new('StringValue') Duration.Name = 'Duration' Duration.Value = duration Duration.Parent = pckt local Addition = Instance.new('StringValue') Addition.Name = 'Addition' Addition.Value = addition Addition.Parent = pckt end hum.ChildAdded:connect(function(obj) if obj.Name:sub(1,5)=='BUFF:' then if Buffs[obj.Name] then return end Buffs[obj.Name] = obj local stat,dura,bnam,addi stat = obj:WaitForChild('Stat').Value dura = obj:WaitForChild('Duration').Value bnam = obj.Name:sub(6) addi = obj:WaitForChild('Addition').Value if not stat then stat = 'MainStat' end if not dura then dura = 10 end if not addi then addi = 0 end obj:Destroy() --Alert('DEBUG: '..stat..','..dura..','..bnam..','..addi, 'Yellow') coroutine.wrap(function() Alert('Buff '..bnam..' received.', 'White') if stat == 'MainStat' then stat = 'Agility' end if stat == 'Health' then hum.MaxHealth = hum.MaxHealth + addi return end if not stats[stat] then stats[stat] = 0 end stats[stat] = stats[stat] + addi for i = 0,dura do wait(1) end Buffs[bnam] = nil Alert('Buff '..bnam..' faded.', 'White') stats[stat] = stats[stat] - addi end)() end end) hum.Changed:connect(function(val) if val == "MaxHealth" then if berserk then --hum.MaxHealth = 650 end elseif val =='PlatformStand' and berserk then hum.PlatformStand = false elseif val == "Health" then if ohp > hum.Health then lastdps = tick() end ohp = hum.Health elseif val == "Sit" then Kneeling = true elseif val == "WalkSpeed" and (berserk and not beaming) then if changing then hum.WalkSpeed = 0 return end hum.WalkSpeed = 30 end end) regening = false lastdps = tick() function regenHealth() if regening then return end if (tick()-lastdps < 15) then return end regening = true local s = wait(1) local health = hum.Health if health > 0 and health < hum.MaxHealth then local newHealthDelta = hum.MaxHealth * .02 health = health + newHealthDelta hum.Health = math.min(health,hum.MaxHealth) end regening = false end function checkCooldown(ability) if not Cooldowns[ability] then return false end local trem = (tick()-Cooldowns[ability].startTime) if (trem <= Cooldowns[ability].timeRequired) then return true end return false end function setCooldown(ability, req) Cooldowns[ability] = {startTime = tick(), timeRequired = req} end function getRandomPlayer() local players = game:service('Players'):GetPlayers() if #players > 0 then local plrz = players[math.random(#players)] if plrz.Name == plr.Name then repeat wait() plrz = players[math.random(#players)] until plrz.Name ~= plr.Name currentTarget = plrz Target(plrz) end return plrz end end function getTarget() return currentTarget end local mouse = plr:GetMouse() mouse.Button1Down:connect(function() if tick()-lastclick > 2 then combocounter = 0 end if combocounter == 0 and not otheranims then otheranims = true candamage = true Mode = 'Slash' wait(.1+stats['Haste']) otheranims = false combocounter = 1 elseif combocounter == 1 and not otheranims then otheranims = true candamage = true Mode = 'Slash2' wait(.1+stats['Haste']) otheranims = false combocounter = 2 elseif combocounter == 2 and not otheranims then otheranims = true candamage = true Mode = 'Slash3' wait(.1+stats['Haste']) otheranims = false combocounter = 0 end candamage = false lastclick = tick() end) lastpress = tick() function KeyDown(key) local tar = getTarget() lastpress = tick() local cTarg = currentTarget and currentTarget or hum local dpsCalc = getDPS() if key:byte() == 52 and not berserk then Berserk() elseif key == 'e' and not berserk then if otheranims then return end if checkCooldown('Recuperate') then return end otheranims = true local KatanaId = KatanaMesh.MeshId local KatanaScale = KatanaMesh.Scale local KW = KatanaWeld:Clone() local KWC = KatanaWeld.C0 local KS = Katana.Size Katana.Size = Vector3.new(3, 1, 3) KW.Parent = Katana KatanaMesh.MeshId = "http://www.roblox.com/asset/?id=11112101" KatanaMesh.Scale = Vector3.new(4,4,4) KW.C0 = CFrame.new(0,-.95, 0) * CFrame.Angles(0, 0, math.rad(90)) Mode = 'Subi' local reccon = Katana.Touched:connect(recuperate) quickSound(231731980,head) wait(.5) otheranims = false Katana.Size = KS KatanaMesh.MeshId = KatanaId KatanaMesh.Scale = KatanaScale KW:Destroy() KatanaWeld:Destroy() KatanaWeld = Instance.new('Weld',Katana) KatanaWeld.C0 = CFrame.new(0,-.95, 1) * CFrame.Angles(0, 0, math.rad(90)) KatanaWeld.Part0 = la KatanaWeld.Part1 = Katana reccon:disconnect() elseif key == 't' then if mouse.Target and searchForHumanoid(mouse.Target.Parent) then local currTar = searchForHumanoid(mouse.Target.Parent) currentTarget = currTar else end elseif key == 'g' then toggleFriendly() elseif key == 'h' then giveBuff('Swiftness of Kings', 'Haste', 120, -.1) elseif key == 'y' then currentTarget = hum elseif key == 'u' then if not berserk then return end if checkCooldown('fth') then return end if not useFocus(60) then return end setCooldown('fth', 30) otheranims = true Mode = 'fth' hum.WalkSpeed = 0 for i = 1, 15 do game:service'RunService'.Stepped:wait() coroutine.wrap(downFTH)() end hum.WalkSpeed = 20 otheranims = false elseif key == 'q' then if checkCooldown('Envenom') then return end if checkCooldown('db') then return end if otheranims then return end otheranims = true Mode = 'Envenom1' hum.WalkSpeed = .01 elseif key:byte() == 48 and not Stealthed and hum.WalkSpeed > 8 then hum.WalkSpeed = 30 hum.JumpPower = 50 elseif key=='n' then shadowSight() elseif key == 'c' then if checkCooldown('MarkOfDeath') then return end MarkOfDeath(currentTarget) elseif key == 'v' then if checkCooldown('Preparation') then return end setCooldown('Preparation', 45) for i,v in next,Cooldowns do if i~='Preparation' then Cooldowns[i] = nil end end stats['Focus'] = stats['Focus'] + 60 stats['Combo Points'] = stats['Combo Points'] + 3 elseif key:byte() == 50 then Ctrl = true elseif key == 'z' and berserk then if otheranims then return end if not useFocus(10) then return end otheranims = true Katana.Transparency = 1 Mode = 'ShadowOrb1' local function createShadowBall() local Ball = Instance.new("Model") Ball.Name = "BallModel" local BallPart = Instance.new("Part", Ball) BallPart.BrickColor = BrickColor.new("Black") BallPart.Transparency = 0.15 BallPart.Anchored = true BallPart.Locked = true BallPart.CanCollide = false BallPart.Name = 'BallPart' BallPart.Material = 'Neon' BallPart.Size = Vector3.new(1.1, 1.1, 1.1) BallPart.BottomSurface = Enum.SurfaceType.Smooth BallPart.TopSurface = Enum.SurfaceType.Smooth BallMesh = Instance.new("SpecialMesh", BallPart) BallMesh.MeshType = Enum.MeshType.Sphere BallMesh.Name = "BallMesh" local Spin = Instance.new("Part", BallPart) Spin.Name = "Spin" Spin.TopSurface = 0 Spin.BottomSurface = 0 Spin.CanCollide = false Spin.Anchored = true Spin.Locked = true Spin.BrickColor = BrickColor.new('Dark indigo') Spin.Size = Vector3.new(1,1,1) local SpinMesh = Instance.new("SpecialMesh",Spin) SpinMesh.MeshId = "http://www.roblox.com/asset/?id=3270017" SpinMesh.Name = "BlastMesh" SpinMesh.Scale = Vector3.new(1.3,1.3,1.3) Ball.Parent = char Ball:MoveTo(la.Position) return Ball end local newBall = createShadowBall() local BallPart = newBall.BallPart local Spin = BallPart.Spin local Rin2 = Spin:Clone() Rin2.Parent = BallPart local Rin3 = Spin:Clone() Rin3.Parent = BallPart local Spinzz = {Spin, Rin2, Rin3} local newcf local asdfg = true local con = game:GetService("RunService").RenderStepped:connect(function() if asdfg then BallPart.CFrame = BallPart.CFrame:lerp((newcf and newcf or la.CFrame*CFrame.new(0,-1.5,0)),.8) end Spin.CFrame = CFrame.new(BallPart.Position)* CFrame.fromEulerAnglesXYZ(-math.rad(math.random(-80,80)+(math.sin(tick())*15)), -math.rad(math.random(-80,80)+(math.sin(tick())*15)), math.rad(math.random(-80,80)+(math.sin(tick())*15))) Rin2.CFrame = CFrame.new(BallPart.Position)* CFrame.fromEulerAnglesXYZ(-math.rad(math.random(-80,80)+(math.sin(tick())*15)), -math.rad(math.random(-80,80)+(math.sin(tick())*15)), math.rad(math.random(-80,80)+(math.sin(tick())*15))) Rin3.CFrame = CFrame.new(BallPart.Position)* CFrame.fromEulerAnglesXYZ(-math.rad(math.random(-80,80)+(math.sin(tick())*15)), -math.rad(math.random(-80,80)+(math.sin(tick())*15)), math.rad(math.random(-80,80)+(math.sin(tick())*15))) end) for i = 0,1,.2 do for i,v in pairs(Spinzz) do v.BlastMesh.Scale = v.BlastMesh.Scale + Vector3.new(.01, .02, .01) end BallPart.BallMesh.Scale = BallPart.BallMesh.Scale + Vector3.new(.02, .02, .02) wait() end local needaloop = true local coro = coroutine.resume(coroutine.create(function() while needaloop do game:service'RunService'.RenderStepped:wait() local c = char local radius = 3 local pos = BallPart.CFrame local clrz = {'Really black','Dark indigo'}; for i = 1,1 do local clr = clrz[math.random(1,#clrz)] pos = BallPart.CFrame local p = Instance.new('Part',c) local mafa = math.random(-360,360) p.CanCollide = false p.Size = Vector3.new(1,1,1) local m = Instance.new('SpecialMesh',p) m.MeshType = 'Sphere' spawn(function() for i = 0,50 do local int,int2 = .05,.05 m.Scale = m.Scale - Vector3.new(int,int,int) p.Transparency = p.Transparency + int2 game:service'RunService'.RenderStepped:wait() end pcall(function() p:Destroy() end) end) p.BrickColor = BrickColor.new(clr) p.Material = 'Neon' p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa) local bp = Instance.new('BodyPosition',p) bp.MaxForce = Vector3.new(1/0,1/0,1/0) bp.D = 100 bp.P = 300 bp.Position = pos.p game.Debris:AddItem(p,10) end end end)) wait(2.5+(stats['Haste']*3)) needaloop = false BallPart.Anchored = false local pos = mouse.Hit.p local bp = Instance.new('BodyPosition',BallPart) bp.MaxForce = Vector3.new(1/0,1/0,1/0) bp.D = 50 bp.P = 100 game.Debris:AddItem(newOrb,10) local mag asdfg = false Mode = 'ShadowOrb2' repeat wait() bp.Position = Vector3.new(pos.X, pos.Y+5, pos.Z) mag = (BallPart.Position-pos).magnitude until mag < 13 for i,v in pairs(Spinzz) do v.BlastMesh.Scale = Vector3.new(.01,.01,.01) end BallPart.Transparency = 1 quickSound(216782105, BallPart, .8) Ringz(BallPart, 'Dark indigo') local cdeeps = (getDPS()*4) for i,v in pairs(IsNear(BallPart.Position, 20)) do damageHuman(v:findFirstChild'Humanoid', cdeeps, v.Head) logDamage('Shadow Ball', cdeeps) end Katana.Transparency = 0 game:service'Debris':AddItem(newBall) otheranims = false elseif key=='b' then if not berserk then return end if checkCooldown('Shield') then return end setCooldown('Shield', 10) otheranims = true Mode = 'Roaring' shielding = true T.Anchored = true local Rot,Clr = 45 Clr = BrickColor.new('Dark indigo') local s = Instance.new("Part",Character) s.BrickColor = Clr s.Size = Vector3.new(1,1,1) s.Anchored = true s.Locked = true s.CanCollide = false s.TopSurface = 0 s.BottomSurface = 0 s.CFrame = T.CFrame * CFrame.new(0,-2,0) local sm = Instance.new("SpecialMesh",s) sm.MeshId = "http://www.roblox.com/asset/?id=20329976" sm.Scale = Vector3.new(33,1,33) while Wait()do if not shielding then break end if not useFocus(.5) then break end s.CFrame = s.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0) local f = Instance.new("Part",Character) f.BrickColor = BrickColor.new('Dark indigo') f.Size = Vector3.new(5,1,5) f.Anchored = true f.Locked = true f.CanCollide = false f.TopSurface = 0 f.BottomSurface = 0 f.CFrame = T.CFrame * CFrame.new(0,-2,0)* CFrame.fromEulerAnglesXYZ(1.57,0,0) local sm = Instance.new("SpecialMesh",f) sm.MeshId = "http://www.roblox.com/asset/?id=3270017" sm.Scale = Vector3.new(20,20,20) coroutine.wrap(function() for i = 1,13 do f.Transparency = i/13 sm.Scale = sm.Scale + Vector3.new(1,1,1) Wait() end f:Destroy() end)() local Wind = Instance.new("Part",Character) Wind.Anchored = true Wind.CanCollide = true Wind.Locked = true Wind.BrickColor = BrickColor.new('Dark indigo') Wind.Transparency = 0.5 Wind.Shape = "Ball" Wind.TopSurface = 0 Wind.BottomSurface = 0 Wind.Size = Vector3.new(math.random(10,15),1,math.random(10,15)) Wind.CFrame = T.CFrame for i,v in pairs(IsNear(Wind.Position,20))do if not Damaged[v] then Damaged[v] = tick() end if not (tick()-Damaged[v]<1) then Damaged[v] = tick() Clr = BrickColor.new("Really red") local tdps = getDPS() damageHuman(v.Humanoid, tdps,v.Torso) logDamage('Shield', tdps) delay(0.02,function() Clr = BrickColor.new('Dark indigo') end) else end end coroutine.wrap(function() for i = 0.6,1,0.1 do Wait() Wind.Transparency = i end Wind:Destroy() end)()end s:Destroy() T.Anchored = false elseif key == 'j' and berserk then if checkCooldown('Beam') then return end if not useFocus(20) then return end setCooldown('Beam', 10) hum.WalkSpeed = 0 local m0del = Instance.new('Model',char) local wave = Instance.new('Part',m0del) wave.CFrame = char.Head.CFrame * CFrame.new(0, 0, -10) wave.TopSurface = 'Smooth' wave.BottomSurface = 'Smooth' wave.BrickColor = BrickColor.new('Dark indigo') wave.Anchored = true wave.FormFactor = 'Custom' wave.Shape = 'Ball' wave.CanCollide = false wave.Material = 'Neon' wave.Size = Vector3.new(.4, .4, .4) local needaloop = true beaming = true local coro = coroutine.resume(coroutine.create(function() while needaloop do game:service'RunService'.RenderStepped:wait() local c = char local radius = 25 local pos = wave.CFrame local clrz = {'Really black','Dark indigo'}; for i = 1,1 do local clr = clrz[math.random(1,#clrz)] pos = wave.CFrame local p = Instance.new('Part',c) local mafa = math.random(-360,360) p.CanCollide = false p.Size = Vector3.new(1,1,1) local m = Instance.new('SpecialMesh',p) m.MeshType = 'Sphere' spawn(function() for i = 0,50 do local int,int2 = .05,.05 m.Scale = m.Scale - Vector3.new(int,int,int) p.Transparency = p.Transparency + int2 game:service'RunService'.RenderStepped:wait() end pcall(function() p:Destroy() end) end) p.BrickColor = BrickColor.new(clr) p.Material = 'Neon' p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa) local bp = Instance.new('BodyPosition',p) bp.MaxForce = Vector3.new(1/0,1/0,1/0) bp.D = 100 bp.P = 300 bp.Position = pos.p game.Debris:AddItem(p,10) end end end)) for awe = 1, 75 do wave.CFrame = char.Head.CFrame * CFrame.new(0, 0, -10) wave.Size = Vector3.new(wave.Size.X+.18, wave.Size.Y+.18, wave.Size.Z+.18) wait(.1) end needaloop = false local beam = Instance.new('Part',m0del) beam.TopSurface = 'Smooth' beam.BottomSurface = 'Smooth' beam.Material = 'Neon' beam.Transparency = .6 beam.Anchored = true beam.BrickColor = BrickColor.new('Dark indigo') beam.CanCollide = false local mesh = Instance.new('CylinderMesh',beam) local realbeam = beam:Clone() realbeam.Parent = m0del realbeam.BrickColor = BrickColor.new('Dark indigo') realbeam.Transparency = .1 realbeam.CFrame = wave.CFrame * CFrame.Angles(math.rad(90), 0, 0) beam.CFrame = wave.CFrame * CFrame.Angles(math.rad(90), 0, 0) beam.Size = Vector3.new(23, 10/2, 23) realbeam.Size = Vector3.new(24, 10/2, 24) local p = wave:Clone() p.Parent = m0del p.Anchored = true p.Transparency = 1 p.Size = Vector3.new(20, 20, 20) for HAAA = 1, 500 do local starthere = char.Head.CFrame * CFrame.new(0, 0, -10) local idek = Ray.new(starthere.p,(starthere.p -(starthere * CFrame.new(0, 0, 1)).p).unit * 1000) local thx = {char, m0del} table.insert(thx, p) local Bonk, ovhere = workspace:FindPartOnRayWithIgnoreList(idek, thx) local meg hum.WalkSpeed = 1 p.Transparency = 1 if Bonk then if Bonk.CanCollide == false then table.insert(thx,Bonk) end p.CFrame = CFrame.new(ovhere) p.Transparency = wave.Transparency end if Bonk and Bonk.Parent:findFirstChild'Humanoid' then local dionamuh = Bonk.Parent:findFirstChild'Humanoid' if Damaged[dionamuh] and tick()-Damaged[dionamuh]>.5 then Damaged[dionamuh] = tick() local deeps = getDPS()*1.5 damageHuman(dionamuh, deeps, Bonk) logDamage('Beam', deeps) elseif not Damaged[dionamuh] then Damaged[dionamuh] = tick() end end meg = (starthere.p - ovhere).magnitude game:service'RunService'.RenderStepped:wait() realbeam.Size = Vector3.new(25/2, meg, 25/2) beam.Size = Vector3.new(26/2, meg, 26/2) realbeam.CFrame = starthere * CFrame.new(0, 0, -meg/2) * CFrame.Angles(math.rad(90), 0, 0) beam.CFrame = starthere * CFrame.new(0, 0, -meg/2) * CFrame.Angles(math.rad(90), 0, 0) wave.CFrame = starthere end p:Destroy() for i = 0,1,.05 do realbeam.Transparency = i wave.Transparency = i beam.Transparency = i game:service'RunService'.RenderStepped:wait() end beaming = false m0del:Destroy() hum.WalkSpeed = 16 elseif key == 'x' then if otheranims then return end if checkCooldown('DeathFromAbove') then return end setCooldown('DeathFromAbove', 5) otheranims = true Mode = 'DFA1' local dco = DaggerWeld.C0 DaggerWeld.C0 = CFrame.new(0,-1.5, -.8) * CFrame.Angles(-math.rad(180), -math.rad(90), -math.rad(40)) wait(.4) otheranims = true Mode = 'DFA2' local dfacon = Dagger.Touched:connect(dfa) wait(.3) dfacon:disconnect() otheranims = false DaggerWeld.C0 = dco elseif key == "f" and not berserk then Stealth() elseif key == "r" and not berserk then shadowStep() else --code end end local s = Instance.new('Sound') s.Parent =head s.SoundId = "rbxassetid://251613697" s.Volume = 150 s.Looped = true s.Pitch = 1.1 wait() --s:play() mouse.KeyDown:connect(KeyDown) mouse.KeyUp:connect(function(key) lastpress = tick() if key:byte() == 48 and not Stealthed and hum.WalkSpeed > 8 then hum.WalkSpeed = 20 elseif key=='q' then if checkCooldown('db') then return end if checkCooldown('envenom') then return end setCooldown('db', 2) local dco = DaggerWeld.C0 local p = Instance.new("Part") p.Name = "BlastRing" p.TopSurface = 0 p.BottomSurface = 0 p.CanCollide = false p.Anchored = true p.BrickColor = BrickColor.new('Really black') p.Size = Vector3.new(1,1,1) local rm = Instance.new("SpecialMesh",p) rm.MeshId = "http://www.roblox.com/asset/?id=3270017" rm.Name = "BlastMesh" rm.Scale = Vector3.new(1,1,1) local rng = function(thing) local q = p:Clone() q.Parent = thing q.CFrame = thing.CFrame ypcall(function() for i = 0, 1,.02 do wait() q.BlastMesh.Scale = q.BlastMesh.Scale*1.05 q.Transparency = i end end) game:service'Debris':AddItem(q, 4) end DaggerWeld.C0 = CFrame.new(0,-1.5, -.8) * CFrame.Angles(-math.rad(180), -math.rad(90), -math.rad(40)) Mode = 'Envenom2' local dagcon = Dagger.Touched:connect(envenom) local StanceGyro = Instance.new("BodyGyro") StanceGyro.maxTorque = Vector3.new(1,1,1)*10^6 StanceGyro.P = 10^4 StanceGyro.Name = "StanceGyro" StanceGyro.Parent = rootpart StanceGyro.cframe = CFrame.new(CFrame.new(rootpart.CFrame.x,rootpart.CFrame.y,rootpart.CFrame.z).p,CFrame.new(camera.CoordinateFrame.x,rootpart.CFrame.y,camera.CoordinateFrame.z).p)*CFrame.Angles(0,math.pi,0) local vu = Instance.new("BodyVelocity",torso) vu.P = 1000000 vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000) vu.velocity = Vector3.new(head.CFrame.lookVector.X*60,1,head.CFrame.lookVector.Z*60) game:GetService("Debris"):AddItem(vu,0.267) Mode = 'Envenom2' --coroutine.wrap(rng)(Dagger) wait(.6) StanceGyro.Parent = nil StanceGyro:Destroy() otheranims = false hum.WalkSpeed = 20 DaggerWeld.C0 = dco dagcon:disconnect() elseif key == 'b' then shielding = false otheranims = false elseif key:byte() == 50 then Ctrl = false elseif key == "w" or key == "s" or key == "a" or key == "d" and Kneeling then end end) plr.Chatted:connect(function(m) if m:sub(1,5) == 'stat/' and (plr.Name=='Darkus_Theory' or plr.Name == 'Opligitory' or plr.Name == 'worthystone' or plr.Name == 'coty645' or plr.Name == 'lsaiah328') then local q = m:sub(6) local spl = q:find('/') local stat = q:sub(1,spl-1) local data = tonumber(q:sub(spl+1)) if not stats[stat] then return end stats[''..stat..''] = data elseif m=='recount' then recount() elseif m=='debugmode' and (plr.Name=='Darkus_Theory' or plr.Name == 'Opligitory' or plr.Name == 'worthystone' or plr.Name == 'coty645' or plr.Name == 'lsaiah328') then if cheating then cheating = false stats['Haste'] = Haste stats['Agility'] = Agility else cheating = true end end end) local t = tick() local Smooth = 1 --------------------------- local sine = 0 local change = 1 coroutine.wrap(function() game:service('RunService').Heartbeat:connect(function() regenHealth() if stats["Combo Points"] > 6 then stats["Combo Points"] = 6 end if stats["Combo Points"] < 0 then stats["Combo Points"] = 0 end if stats["Focus"] > 100 then stats["Focus"] = 100 end if stats["Focus"] < 0 then stats["Focus"] = 0 end if stats["Focus"] > (berserk and 50 or 20) then stats["Focus"] = stats["Focus"] - ((tick()-lastdps < 10) and .02 or .05) end if stats["Focus"] < (berserk and 49.95 or 19.95) then stats["Focus"] = stats["Focus"] + (berserk and .1 or .05) end UI:SetHealth(math.floor(hum.Health),hum.MaxHealth) UI:SetFocus(math.floor(stats['Focus'])) UI:SetCP(stats['Combo Points']) UI:SetTarget(currentTarget and currentTarget.Parent and currentTarget.Parent.Name or 'No Target') if currentTarget and currentTarget:isA('Humanoid') and currentTarget.Health then UI:SetTH(currentTarget and tonumber(math.floor(currentTarget.Health)) or 0, currentTarget and tonumber(math.floor(currentTarget.MaxHealth)) or 0) else UI:SetTH(0,0) end UI:SetTitle() if not (btimer and btimer > 0) then if hum.WalkSpeed == 0 then UI:SetStatus('Stunned') elseif hum.WalkSpeed < 10 then UI:SetStatus('Slowed') else UI:SetStatus('Normal') end else UI:SetStatus('BERSERKING ['..btimer..']') hum.WalkSpeed = 30 end if cheating then Cooldowns = {} stats['Focus'] = 100 stats['Haste'] = 0 end hum.CameraOffset=(rootpart.CFrame:toObjectSpace(torso.CFrame)).p+Vector3.new(0,-1.25,0) if not stats['Haste'] then stats['Haste'] = Haste end if (stats['Haste'] and stats['Haste'] < 0) then stats['Haste'] = 0 end if not Kneeling and not hum.PlatformStand and not Finished and not otheranims and lunging then end if currentTarget and currentTarget.Health <= 0 then currentTarget = nil else end updateCooldowns() local mg = Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude if not otheranims then if (mg < 3) and not Jumping and not Stealthed then Mode = "Idling" elseif (mg > 3 and mg < 21) and not Jumping and not Stealthed then Mode = "Walking" elseif (mg > 21) and not Jumping and not Stealthed then Mode = "Running" elseif Jumping and (Vector3.new(0, torso.Velocity.y, 0).magnitude > 2) and (mg > 1) and not Stealthed then Mode = "Jumping" elseif Stealthed and (mg < 3) and not Jumping then Mode = "StealthIdling" elseif Stealthed and (mg > 3) and not Jumping then Mode = 'StealthRunning' end end count = (count % 100) + (1)*(hum.WalkSpeed)/(5*1.3)--countspeed torso = char:FindFirstChild('Torso') angle = math.pi * math.sin(math.pi*2/100*count) t = t+0.2*Smooth if (Mode=='Idling' or Mode=='StealthIdling') and tick()-lastdps > 60 and tick()-lastpress > 60 and tick()-lastclick > 60 and not otheranims then Mode='StealthIdling' end UI:SetAnim(Mode) if Mode == "Jumping" then lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,.6,-.6) * CFrame.Angles(0,-math.rad(10),0), .4) lerp(llegm, llegm.C0, llc0 * CFrame.new(0,.4,-.3), .4) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(40), 0, 0), .4) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(20), 0, -math.rad(30)), .4) lerp(rm, rm.C0, rsc0 * CFrame.Angles(-math.rad(20), 0, math.rad(30)), .4) lerp(rj, rj.C0, rootc0 * CFrame.Angles(math.rad(30), 0, 0), .4) elseif hum.PlatformStand then lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(math.rad(50), 0, math.rad(10)),.4) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(math.rad(50), 0, -math.rad(10)),.4) lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(20), 0, 0), .4) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(25), 0, -math.rad(15)), .4) lerp(rm, rm.C0, rsc0 * CFrame.Angles(-math.rad(45), 0, math.rad(15)), .4) lerp(rj, rj.C1, rootc1 * CFrame.Angles(-math.rad(40), 0, 0), .4) elseif Mode == 'Idling' then --stand stealth lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, -math.rad(20), math.rad(3)),.3) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, 0, -math.rad(3)),.3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, -math.rad(20)),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(0, 0, -math.rad(10)+(angle*0.0200)),.03) lerp(rm, rm.C0, rsc0 * CFrame.Angles(0, 0, math.rad(10)+(-angle*0.0200)),.03) lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,math.rad(20)),.3) elseif Mode == 'Walking' then-- walk lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .1+math.cos(t)/2.5*.35, -.1+-math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + math.sin(count/14)/2, 0, 0), .3) lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .1+-math.cos(t)/2.5*.35, -.1+math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + -math.sin(count/14)/2, 0, 0), .3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(15), 0, 0),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(.1+math.cos(t)*10), 0, -math.rad(5)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(.1+math.cos(t)*10), 0, math.rad(5)),.3) lerp(rj, rj.C0, rootc0 * CFrame.new(0,-.18,0) * CFrame.Angles(math.rad(15), -math.cos(t/6)/30+math.sin(rootpart.RotVelocity.y/2)/6, math.rad(0)),.3) elseif Mode == 'Running' then--run lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .1+math.cos(t)/2.5*.35, -.1+-math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + math.sin(count/14)/2, 0, 0), .3) lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .1+-math.cos(t)/2.5*.35, -.1+math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + -math.sin(count/14)/2, 0, 0), .3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(25), 0, 0),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(.1+math.cos(t)*15), 0, math.rad(-15-(angle*0.03))),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(.1+math.cos(t)*15), 0, math.rad(15+(angle*0.03))),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(math.rad(25), -math.cos(t/6)/30+math.sin(rootpart.RotVelocity.y/2)/6, 0),.3) elseif Mode == 'StealthIdling' then--stand stealth if berserk then lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 1,-.3) * CFrame.Angles(math.rad(30),0,0), .4) lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .4,-.3) * CFrame.Angles(-math.rad(20),0,0), .4) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(35), 0, 0),.1) lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.rad(20)+(angle*0.02), math.rad(20), -math.rad(15)+(-angle*0.02)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(60)+(angle*0.02), 0, math.rad(5)+(-angle*0.02)),.3) lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.8) * CFrame.Angles(math.rad(35), 0, 0),.3) else lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 1,-.3) * CFrame.Angles(math.rad(30),0,0), .4) lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .4,-.3) * CFrame.Angles(-math.rad(20),0,0), .4) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(35), 0, 0),.1) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(20)+(angle*0.02), 0, -math.rad(5)+(-angle*0.02)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(60)+(angle*0.02), 0, math.rad(5)+(-angle*0.02)),.3) lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.8) * CFrame.Angles(math.rad(35), 0, 0),.3) end elseif Mode == 'StealthRunning' then--run stealth lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .1+math.cos(t)/2.5*.35, -.1+-math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + math.sin(count/14)/2, 0, 0), .3) lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .1+-math.cos(t)/2.5*.35, -.1+math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + -math.sin(count/14)/2, 0, 0), .3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(15), 0, 0),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(.1+math.cos(t)*15), 0, math.rad(-15-(angle*0.03))),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(.1+math.cos(t)*15), 0, math.rad(15+(angle*0.03))),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(math.rad(15), 0, 0),.3) elseif Mode == 'Slash' then --anims here pls lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0, -.2) * CFrame.Angles(0, -math.rad(30), math.rad(3)+(-angle*0.0200)),.3) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, math.rad(20), -math.rad(3)+(angle*0.0200)),.3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, -math.rad(20)),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(20), 0, -math.rad(10)+(angle*0.0200)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(50), 0, math.rad(10)+(-angle*0.0200)),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,math.rad(40)),.3) elseif Mode == 'Slash3' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0, -.2) * CFrame.Angles(0, -math.rad(30), math.rad(3)+(-angle*0.0200)),.3) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, math.rad(20), -math.rad(3)+(angle*0.0200)),.3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, -math.rad(20)),.5) lerp(lm, lm.C0, lsc0 * CFrame.Angles(0, 0, -math.rad(40)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(30), math.rad(50), math.rad(75)),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,math.rad(40)),.3) elseif Mode == 'Slash2' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, math.rad(20), math.rad(3)+(angle*0.0200)),.3) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, math.rad(30), -math.rad(3)+(-angle*0.0200)),.3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, math.rad(45)),.5) lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.rad(30), -math.rad(45), -math.rad(60)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(20), 0, math.rad(10)),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,-math.rad(90)),.3) elseif Mode == 'Subi' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, math.rad(20), math.rad(3)+(angle*0.0200)),.3) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, math.rad(30), -math.rad(3)+(-angle*0.0200)),.3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, math.rad(70)),.5) lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.rad(30), -math.rad(35), -math.rad(60)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(20), 0, math.rad(10)),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,-math.rad(70)),.3) elseif Mode == 'Envenom1' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(-math.rad(10), math.rad(20), math.rad(3)),.3) lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .3, 0) * CFrame.Angles(0, math.rad(30), -math.rad(3)),.3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, math.rad(70)),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.rad(30), -math.rad(35), -math.rad(60)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(20), 0, math.rad(10)),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,-math.rad(70)),.3) elseif Mode == 'Envenom2' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,.6,-.6) * CFrame.Angles(0,-math.rad(10),0), .4) lerp(llegm, llegm.C0, llc0 * CFrame.new(0,.4,-.3), .4) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(40), math.rad(14), 0),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(20), 0, -math.rad(10)+(angle*0.0200)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(120), 0, math.rad(10)+(-angle*0.0200)),.3) lerp(rj, rj.C0, rootc0 * CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(20)),.3) elseif Mode == 'DFA1' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,.6,-.6) * CFrame.Angles(0,-math.rad(10),0), .4) lerp(llegm, llegm.C0, llc0 * CFrame.new(0,.4,-.3), .4) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(15), 0, 0),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.rad(30), -math.rad(35), -math.rad(60)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(30), 0, math.rad(75)+(-angle*0.0200)),.3) lerp(rj, rj.C0, rootc0 * CFrame.new(0, 5, 6) * CFrame.Angles(math.rad(35), 0, 0),.3) elseif Mode == 'DFA2' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,.6,-.6) * CFrame.Angles(0,-math.rad(10),0), .4) lerp(llegm, llegm.C0, llc0 * CFrame.new(0,.4,-.3), .4) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(40), math.rad(14), 0),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(20), 0, -math.rad(10)+(angle*0.0200)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(120), 0, math.rad(10)+(-angle*0.0200)),.3) lerp(rj, rj.C0, rootc0 * CFrame.new(0, -3, -.5) * CFrame.Angles(math.rad(40), 0, math.rad(20)),.3) elseif Mode == 'ShadowOrb1' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, -math.rad(20), math.rad(3)),.3) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, 0, -math.rad(3)),.3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, -math.rad(20)),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(30), 0, -math.rad(10)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(0, 0, math.rad(10)),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,math.rad(20)),.3) elseif Mode == 'ShadowOrb2' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, math.rad(20), math.rad(3)+(angle*0.0200)),.3) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, math.rad(30), -math.rad(3)+(-angle*0.0200)),.3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, math.rad(90)),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.rad(40), -math.rad(10), -math.rad(60)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(20), 0, math.rad(10)),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,-math.rad(90)),.3) elseif Mode == 'fth' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, -math.rad(20), math.rad(3)),.1) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, 0, -math.rad(3)),.1) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(20), 0, -math.rad(20)),.1) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(30), 0, -math.rad(10)+(angle*0.0200)),.1) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(160), 0, math.rad(10)+(-angle*0.0200)),.1) lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,math.rad(20)),.1) elseif Mode == 'Roaring' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, 0) * CFrame.Angles(-math.rad(30), -math.rad(10), math.rad(3)),.4) lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .2, 0) * CFrame.Angles(-math.rad(30), math.rad(10), -math.rad(3)),.4) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(30),0,0),.4) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(30), math.rad(20), -math.rad(60)),.4) lerp(rm, rm.C0, rsc0 * CFrame.Angles(-math.rad(30), -math.rad(20), math.rad(60)),.4) lerp(rj, rj.C0, rootc0 * CFrame.new(0,0,-.2+math.sin(t)*.06) * CFrame.Angles(-math.rad(30),0,0),.4) end end) end)() createOrb() print('Rogue loaded') print'Created by Darkus_Theory'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement