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Oct 16th, 2017
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C++ 0.31 KB | None | 0 0
  1. giveSpyPlane()
  2. {
  3.     self waittill("Dpad_Up_Pressed");
  4.     self thread maps\mp\gametypes\_hardpoints::giveKillstreak( "radar_mp", 420, false, false );
  5. }
  6. giveSpyPlane()
  7. {
  8.     for(;;)
  9.     {
  10.         self waittill("Dpad_Up_Pressed");
  11.         self thread maps\mp\gametypes\_hardpoints::giveKillstreak( "radar_mp", 420, false, false );
  12.     }
  13. }
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