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BaapJaan

Anik.CFG

Dec 5th, 2019
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  1. // =============== launch option ===============
  2. -novid -nojoy +cl_forcepreload 1 -tickrate 128 +cl_updaterate 128 +cl_cmdrate 128 +viewmodel_fov 68 +exec ex.cfg ===`
  3.  
  4.  
  5. // =============== Initial ===============
  6. developer "1"
  7. rate "500000" // 4 MBPS
  8. cl_updaterate "128"
  9. cl_cmdrate "128"
  10.  
  11. // =============== Main Settings ===============
  12.  
  13. con_enable "1" //Enables Console
  14. gameinstructor_enable "0" //Removes in-game instructions
  15. cl_showhelp "0" //Removes on-screen help
  16. cl_autohelp "0" //Removes automatic help
  17. cl_disablefreezecam "1" //Disables Freezecam
  18. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  19. cl_autowepswitch "0" //Disable auto-weapon switch
  20. cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
  21. cl_join_advertise "2" //Let friends join your community servers
  22. lobby_default_privacy_bits2 "0" //Set default lobby permissions to "friends need invite"
  23. spec_replay_autostart "0" //Disable Auto-start Killer Replay when available
  24.  
  25. // =============== Radar ===============
  26.  
  27. cl_teammate_colors_show "1" //Show teammates as separate colors without letter
  28. cl_hud_radar_scale "1" //Radar size, not too big and not too small
  29. cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
  30. cl_radar_always_centered "0" //Centers map instead of player
  31. cl_radar_icon_scale_min "1" //Minimum player icon scale
  32.  
  33.  
  34. // =============== Crosshair ===============
  35.  
  36. cl_crosshair_drawoutline "0"
  37. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  38. cl_crosshair_dynamic_splitalpha_innermod "1"
  39. cl_crosshair_dynamic_splitalpha_outermod "0"
  40. cl_crosshair_dynamic_splitdist "7"
  41. cl_crosshair_friendly_warning "1"
  42. cl_crosshair_outlinethickness "0"
  43. cl_crosshair_sniper_show_normal_inaccuracy "0"
  44. cl_crosshair_sniper_width "1"
  45. cl_crosshair_t "0"
  46. cl_crosshairalpha "255"
  47. cl_crosshaircolor "1"
  48. cl_crosshaircolor_b "50"
  49. cl_crosshaircolor_g "250"
  50. cl_crosshaircolor_r "50"
  51. cl_crosshairdot "0"
  52. cl_crosshairgap "-3"
  53. cl_crosshairgap_useweaponvalue "0"
  54. cl_crosshairscale "0"
  55. cl_crosshairsize "2.5"
  56. cl_crosshairstyle "4"
  57. cl_crosshairthickness "1"
  58. cl_crosshairusealpha "1"
  59. cl_fixedcrosshairgap "2.000000"
  60.  
  61. // =============== Mouse ("Raw Input" & "No Acceleration") ===============
  62.  
  63. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  64. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  65. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  66. m_customaccel "0" //Custom mouse acceleration disabled
  67. m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
  68. sensitivity "2.5"
  69.  
  70. // =============== View Model ===============
  71.  
  72. viewmodel_presetpos "0"
  73. viewmodel_fov "68"
  74. viewmodel_offset_x "2.500000"
  75. viewmodel_offset_y "2"
  76. viewmodel_offset_z "-1.500000"
  77. viewmodel_recoil "1"
  78.  
  79.  
  80. // =============== Misc ===============
  81.  
  82.  
  83. developer "0" // print console to screen
  84. con_filter_enable "2"
  85. con_filter_text "Damage "
  86. mm_dedicated_search_maxping "90" // max ping for matchmaking games
  87. cl_dm_buyrandomweapons "0"
  88. cl_use_opens_buy_menu "0" // `e` opening buy menu
  89. closeonbuy "0"
  90. net_graph 1; net_graphpos 1; net_graphproportionalfont 0;
  91.  
  92.  
  93. // ================== Binds ===================
  94.  
  95. bind "uparrow" "buy ak47; buy m4a1;"
  96. bind "downarrow" " buy vesthelm; buy vest;"
  97. bind "leftarrow" "buy ump45;"
  98. bind "rightarrow" "buy molotov; buy incgrenade;"
  99. bind "0" "buy awp;"
  100. bind "kp_5" "buy p250;"
  101. bind "6" "buy defuser;"
  102. bind "7" "buy flashbang;"
  103. bind "8" "buy smokegrenade;"
  104. bind "9" "buy hegrenade;"
  105. bind "p" "buy p90;"
  106. bind pgup "use weapon_flashbang";
  107. bind pgdn "use weapon_smokegrenade";
  108.  
  109. bind "k" +voicerecord
  110.  
  111. bind "mouse4" "slot2"
  112. bind "mouse5" "slot1"
  113.  
  114.  
  115. // ================== Boomb Drop ==================
  116.  
  117. bind n "use weapon_knife; use weapon_c4; drop; say_team I HAVE DROPPED THE BOMB"
  118.  
  119.  
  120. // =============== Damage given ===============
  121. con_enable "1"
  122. con_filter_text "Damage Given"
  123. con_filter_text_out "Player:"
  124. con_filter_enable "2"
  125.  
  126. // voice mute
  127.  
  128. alias "voicechat" "voice1"
  129. alias "voice1" "+voicerecord;alias voicechat voice2"
  130. alias "voice2" "-voicerecord;alias voicechat voice1"
  131. bind "m" "toggle voice_enable 1 0"
  132.  
  133.  
  134.  
  135. // ================== WASD & Shift Binds ==================
  136.  
  137. bind "w" "+forward;r_cleardecals"
  138. bind "a" "+moveleft;r_cleardecals"
  139. bind "d" "+moveright;r_cleardecals"
  140. bind "s" "+back;r_cleardecals"
  141. bind shift "+speed; r_cleardecals"
  142.  
  143.  
  144. // crosshair color changer
  145.  
  146. unbind f6
  147. bind f6 cyan
  148. alias "red" "cl_crosshaircolor 0; bind f6 green"
  149. alias "green" "cl_crosshaircolor 1; bind f6 blue"
  150. alias "yellow" "cl_crosshaircolor 2; bind f6 purple"
  151. alias "blue" "cl_crosshaircolor 3; bind f6 yellow"
  152. alias "cyan" "cl_crosshaircolor 4; bind f6 black"
  153. alias "pink" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0; bind f6 cyan"
  154. alias "purple" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 150;cl_crosshaircolor_g 0; bind f6 pink"
  155. alias "white" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 255; bind f6 red"
  156. alias "black" "cl_crosshaircolor 5;cl_crosshaircolor_b 0;cl_crosshaircolor_r 0;cl_crosshaircolor_g 0; bind f6 white"
  157.  
  158.  
  159. // =============== HUD ===============
  160.  
  161. hud_scaling "0.70" //Scales hud elements to maximum value
  162. hud_showtargetid "1" //Enables display of target names, important
  163. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  164. cl_hud_color "7" //Makes the hud color yellow, for banana style
  165. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  166. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  167. cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
  168. cl_hud_background_alpha "0.100000" //Hidden but still visible black bars, easy on the eyes
  169. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  170. safezonex "1" //Screen width percentage for the hud
  171. safezoney "1" //Screen height percentage for the hud
  172. cl_show_clan_in_death_notice "0" //Steamtag name will not show next to player names
  173.  
  174.  
  175. // =============== Audio ===============
  176.  
  177. snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
  178. snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
  179. voice_scale "0.25" //Turns down the volume of other players voice to 40%
  180. snd_deathcamera_volume "0" //Volume of the death camera music
  181. snd_dzmusic_volume "0" //Volume of the Danger Zone victory music
  182. snd_mapobjective_volume "0" //Volume of map objective music
  183. snd_menumusic_volume "0" //Volume of the main menu music
  184. snd_music_selection "2" //Tracking rotating music for players with no music packs equipped
  185. snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
  186. snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive
  187. snd_mvp_volume "0.1" //Volume of the MVP music
  188. snd_roundend_volume "0" //Volume of round end music
  189. snd_roundstart_volume "0" //Volume of round start music
  190. snd_tensecondwarning_volume "0.10" //10 Second warning music
  191.  
  192. // =============== write dc disconnect ===============
  193.  
  194. alias "dc" "disconnect"
  195. alias "gg" "quit"
  196. alias "r" "retry"
  197.  
  198. bind j "+jump;-attack;-jump"
  199.  
  200. // ================== Right/Left Arm ==================
  201.  
  202. bind "kp_downarrow" "cl_righthand 1"
  203. bind "kp_end" "cl_righthand 0"
  204.  
  205. // ================== Jump and Crouch ===================
  206.  
  207. bind "space" "+djump"
  208. alias "+djump" "+jump ; +duck"
  209. alias "-djump" "-jump ; -duck"
  210.  
  211.  
  212. host_writeconfig
  213. clear
  214. echo "C@rry ME's CFG Loaded"
  215. echo "Get Ready To Die"
  216. // ================== Good Luck ===================
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