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Mar 24th, 2018
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  1. void keyPressed (unsigned char key, int x, int y){
  2. keyStates[key] = true;
  3. }
  4.  
  5. //controls the unpressed state of a certain key
  6. void keyUp(unsigned char key, int x, int y){
  7. keyStates[key] = false;
  8. }
  9.  
  10. void keyInit(){
  11. int i;
  12. for (i = 0; i < 256; i++)
  13. keyStates[i] = false;
  14. }
  15.  
  16. //contains operations based on keyStates
  17. void keyOperations(){
  18. if (keyStates[27])
  19. exit(0);
  20. else if (keyStates['d']){
  21. moveLeft(&game, map);
  22.  
  23. }
  24. else if (keyStates['q']){
  25. moveRight(&game, map);
  26.  
  27. }
  28. else if (keyStates['z']){
  29. jump(&game, map);
  30. }
  31. }
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