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- #SVÆRD
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- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Sharpness II":
- if clicked item is sword:
- enchant clicked item with sharpness 2
- set cursor item to air
- cancel event
- Command /EnchantSharness2:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Sharpness II"
- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Sharpness III":
- if clicked item is sword:
- enchant clicked item with sharpness 3
- set cursor item to air
- cancel event
- Command /EnchantSharness3:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Sharpness III"
- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Sharpness IV":
- if clicked item is sword:
- enchant clicked item with sharpness 4
- set cursor item to air
- cancel event
- Command /EnchantSharness4:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Sharpness IV"
- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Fireaspect I":
- if clicked item is sword:
- enchant clicked item with fire aspect 1
- set cursor item to air
- cancel event
- Command /EnchantFireaspect:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Fireaspect I"
- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Knockback I":
- if clicked item is sword:
- enchant clicked item with knockback 1
- set cursor item to air
- cancel event
- Command /EnchantKnockBack:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Knockback I"
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- #BUE
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- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Power I":
- if clicked item is bow:
- enchant clicked item with Power 1
- set cursor item to air
- cancel event
- Command /EnchantPower1:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Power I"
- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Power II":
- if clicked item is bow:
- enchant clicked item with Power 2
- set cursor item to air
- cancel event
- Command /EnchantPower2:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Power II"
- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Power III":
- if clicked item is bow:
- enchant clicked item with Power 3
- set cursor item to air
- cancel event
- Command /EnchantPower3:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Power III"
- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Flame I":
- if clicked item is bow:
- enchant clicked item with Flame 1
- set cursor item to air
- cancel event
- Command /EnchantFlame1:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Flame I"
- #
- #GEAR
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- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Protection I":
- if clicked item is chestplate, leggings, helmet or boots:
- enchant clicked item with Protection 1
- set cursor item to air
- cancel event
- Command /EnchantProtection1:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Protection I"
- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Protection II":
- if clicked item is chestplate, leggings, helmet or boots:
- enchant clicked item with Protection 2
- set cursor item to air
- cancel event
- Command /EnchantProtection2:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Protection II"
- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Protection III":
- if clicked item is chestplate, leggings, helmet or boots:
- enchant clicked item with Protection 3
- set cursor item to air
- cancel event
- Command /EnchantProtection3:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Protection III"
- #UNBREAKING
- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Unbreaking I":
- if clicked item is chestplate, bow ,sword, leggings, helmet or boots:
- enchant clicked item with Unbreaking 1
- set cursor item to air
- cancel event
- Command /EnchantUnbreaking1:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Unbreaking I"
- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Unbreaking II":
- if clicked item is chestplate, bow ,sword, leggings, helmet or boots:
- enchant clicked item with Unbreaking 2
- set cursor item to air
- cancel event
- Command /EnchantUnbreaking2:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Unbreaking II"
- on inventory click:
- if cursor item is enchanted book named "&eEnchanted book" with lore "&7Unbreaking III":
- if clicked item is chestplate, bow ,sword, leggings, helmet or boots:
- enchant clicked item with Unbreaking 3
- set cursor item to air
- cancel event
- Command /EnchantUnbreaking3:
- Permission: *
- Trigger:
- give player enchanted book named "&eEnchanted book" with lore "&7Unbreaking III"
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