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- Crash Source: DuckGame
- Mods apparently were not responsible for this crash.
- System.Exception: Trying to write unsupported type System.RuntimeType to BitBuffer!
- в DuckGame.BitBuffer.Write(Object obj) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\File\BitBuffer.cs:строка 1029
- в DuckGame.GhostObject.GetNetworkStateData(NetworkConnection c, Boolean minimum) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\GhostObject.cs:строка 503
- в DuckGame.GhostManager.SendGhostObject(Boolean delta, GhostObject ghost, NetMessagePriority priority, NetworkConnection connection, Int32 idx) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\GhostManager.cs:строка 744
- в DuckGame.GhostManager.SendAllGhostData(Boolean delta, NetMessagePriority priority, NetworkConnection connection, Boolean sendPackets) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\GhostManager.cs:строка 783
- в DuckGame.GhostManager.Update(NetworkConnection connection, Boolean sendPackets) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\GhostManager.cs:строка 816
- в DuckGame.NetworkConnection.PostUpdate(Int32 frameCounter) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\NetworkCore.cs:строка 763
- в DuckGame.NCNetworkImplementation.PostUpdate() в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\NCNetworkImplementation.cs:строка 1185
- в DuckGame.MonoMain.RunUpdate(GameTime gameTime) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:строка 1202
- в DuckGame.MonoMain.Update(GameTime gameTime) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:строка 885
- в Microsoft.Xna.Framework.Game.Tick()
- в Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- в Microsoft.Xna.Framework.GameHost.OnIdle()
- в Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- в Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- в System.Windows.Forms.Application.Run(Form mainForm)
- в Microsoft.Xna.Framework.WindowsGameHost.Run()
- в Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- в DuckGame.Program.DoMain(String[] args) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:строка 121
- в DuckGame.Program.Main(String[] args) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:строка 36
- Date: 02/26/2020
- Version: 1.0.6451.27778
- Platform: Windows 8
- Online: TRUE
- Ping: 0.05177597
- Loss: 2
- Jitter: 0
- IsHost: False
- Editor: False
- Time Played: 00:17:41
- Special Code: DROPPED ITEM
- Code: 12345
- Adapter Resolution: 1280x720
- Game Resolution: 1920x1080
- Fullscreen: True
- Device: True
- Level:
- Mods: 4 (3 enabled)
- Command Line: -downloadmods +connect_lobby
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