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Feb 26th, 2020
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  1. Crash Source: DuckGame
  2. Mods apparently were not responsible for this crash.
  3.  
  4. System.Exception: Trying to write unsupported type System.RuntimeType to BitBuffer!
  5. в DuckGame.BitBuffer.Write(Object obj) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\File\BitBuffer.cs:строка 1029
  6. в DuckGame.GhostObject.GetNetworkStateData(NetworkConnection c, Boolean minimum) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\GhostObject.cs:строка 503
  7. в DuckGame.GhostManager.SendGhostObject(Boolean delta, GhostObject ghost, NetMessagePriority priority, NetworkConnection connection, Int32 idx) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\GhostManager.cs:строка 744
  8. в DuckGame.GhostManager.SendAllGhostData(Boolean delta, NetMessagePriority priority, NetworkConnection connection, Boolean sendPackets) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\GhostManager.cs:строка 783
  9. в DuckGame.GhostManager.Update(NetworkConnection connection, Boolean sendPackets) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\GhostManager.cs:строка 816
  10. в DuckGame.NetworkConnection.PostUpdate(Int32 frameCounter) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\NetworkCore.cs:строка 763
  11. в DuckGame.NCNetworkImplementation.PostUpdate() в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Network\NCNetworkImplementation.cs:строка 1185
  12. в DuckGame.MonoMain.RunUpdate(GameTime gameTime) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:строка 1202
  13. в DuckGame.MonoMain.Update(GameTime gameTime) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:строка 885
  14. в Microsoft.Xna.Framework.Game.Tick()
  15. в Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  16. в Microsoft.Xna.Framework.GameHost.OnIdle()
  17. в Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  18. в Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  19. в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  20. в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  21. в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  22. в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  23. в System.Windows.Forms.Application.Run(Form mainForm)
  24. в Microsoft.Xna.Framework.WindowsGameHost.Run()
  25. в Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  26. в DuckGame.Program.DoMain(String[] args) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:строка 121
  27. в DuckGame.Program.Main(String[] args) в E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:строка 36
  28.  
  29. Date: 02/26/2020
  30. Version: 1.0.6451.27778
  31. Platform: Windows 8
  32. Online: TRUE
  33. Ping: 0.05177597
  34. Loss: 2
  35. Jitter: 0
  36. IsHost: False
  37. Editor: False
  38. Time Played: 00:17:41
  39. Special Code: DROPPED ITEM
  40. Code: 12345
  41. Adapter Resolution: 1280x720
  42. Game Resolution: 1920x1080
  43. Fullscreen: True
  44. Device: True
  45. Level:
  46. Mods: 4 (3 enabled)
  47. Command Line: -downloadmods +connect_lobby
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