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Oct 19th, 2018
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  1. if (Bank.isOpen()) {
  2. if (Inventory.isFull()) {
  3. status = "Banking";
  4. Bank.depositAll();
  5. status = "Closing bank";
  6. Bank.close();
  7. }
  8. } else {
  9.  
  10. }
  11. GameObject bank = Objects.getNearest(bankId);
  12.  
  13. if (Inventory.isFull())
  14. if (Calculations.distanceTo(bank) > 1
  15. && !Players.getLocal().isMoving()) {
  16. antiBan();
  17. Walking.newTilePath(toPlace).traverse();
  18. status = "Banking";
  19. sleep(60, 1110);
  20. Bank.open();
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