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- if (Bank.isOpen()) {
- if (Inventory.isFull()) {
- status = "Banking";
- Bank.depositAll();
- status = "Closing bank";
- Bank.close();
- }
- } else {
- }
- GameObject bank = Objects.getNearest(bankId);
- if (Inventory.isFull())
- if (Calculations.distanceTo(bank) > 1
- && !Players.getLocal().isMoving()) {
- antiBan();
- Walking.newTilePath(toPlace).traverse();
- status = "Banking";
- sleep(60, 1110);
- Bank.open();
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