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NatJCore: Comprehensive Framework for FiveM Servers

Oct 9th, 2024
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  1. ### NatJCore: Comprehensive Framework for FiveM Servers
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  3. NatJCore is a powerful, modular, and JSON-driven framework designed for FiveM servers. The goal of NatJCore is to provide a flexible and scalable system that integrates deeply with the core mechanics of GTA V, while enabling server owners to build entire gamemodes through structured JSON files. The framework’s embedded systems and dynamic configuration options make it possible for users to create rich, immersive gameplay experiences without the need for extensive coding knowledge.
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  5. ### Project Summary
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  7. NatJCore’s architecture is centered around its core systems, which are embedded and pre-integrated to offer a seamless experience. Users activate, customize, and connect these systems using JSON files, allowing for the creation of entire gamemodes by filling out and structuring these files correctly. The approach provides server owners with maximum flexibility while maintaining a consistent and optimized server performance.
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  9. ### Key Features and Systems
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  11. The framework consists of several key embedded systems, each serving a vital function in shaping the gamemode experience:
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  13. ### 1. Core Systems Overview
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  15. These systems are embedded into NatJCore, providing essential mechanics and gameplay features:
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  17. - Property and Cutscene System: Manages properties players can own, interact with, or use as part of missions. This system includes a dynamic cutscene feature for entries, exits, and first-time visits, creating immersive experiences tailored to specific locations.
  18. - Faction and Progression System: Supports multiple customizable factions (e.g., criminals, police, EMS, civilians) with roles, jobs, and progression paths. The system tracks territory control and allows players to build influence and climb ranks within their factions.
  19. - Economy and Business System: Manages the in-game economy, including cash transactions, banking, credit cards, money laundering, and player-run businesses. The system tracks both “dirty” and “clean” cash, integrates with missions, and includes an investigation multiplier for law enforcement interactions.
  20. - Mission and Event System: Supports multi-stage missions and dynamic world events like weather changes, faction raids, and heists. Configured through JSON files, the mission system allows users to create and customize complex missions by defining objectives, NPCs, triggers, and rewards.
  21. - Dynamic Weather and Environmental System: Manages weather patterns and environmental effects such as storms and hurricanes. Weather events are linked to gameplay mechanics, missions, and NPC behavior, creating immersive and reactive environments.
  22. - Inventory and Loadout System: Controls player inventories, including items, equipment, and weapons. Players access and modify their loadout through specific in-game locations like weapon lockers.
  23. - Race and Mission Creation System: Provides tools for designing races and missions using a GTA-style interface. The system supports different race types (e.g., street, air, stunt) and allows for the placement of checkpoints, props, and dynamic mission objectives.
  24. - Phone System: An in-game phone that facilitates player communication, mission updates, and app-based services like banking and emergency contacts. The phone integrates directly with gameplay features, providing real-time updates and interaction options.
  25. - Marker and Blip System: Manages visual markers and blips on the map, enabling server owners to organize checkpoints, mission locations, and other interactive elements efficiently.
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  27. ### 2. JSON-Driven Gamemode Configuration
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  29. NatJCore’s powerful JSON-driven approach allows users to build and configure gamemodes entirely through structured files. The JSON files control every aspect of the framework, providing flexibility and ease of use for those familiar with the format:
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  31. a. Dynamic System Activation
  32. - JSON files enable or disable specific features or modules based on the gamemode being built. This allows server owners to create gamemodes with varying levels of complexity, from simple race setups to faction-based RP experiences.
  33. - Each system has a corresponding JSON file that contains configuration details, allowing for precise control over mechanics, mission parameters, and player interactions.
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  35. b. Customizable Modules and Elements
  36. - Properties.json: Defines properties available in the game, including location, cost, and upgrade options. It also sets up cutscenes and access points.
  37. - Missions.json: Outlines missions with objectives, tasks, NPCs, and rewards, supporting multi-stage missions and dynamic events triggered by player actions.
  38. - Events.json: Configures dynamic world events like weather changes, gang wars, and police raids. This file sets conditions for triggering events and details their impact on gameplay.
  39. - Economy.json: Controls financial transactions, including cash, bank, and credit card mechanics. It integrates laundering missions and sets up investigation systems for law enforcement.
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  41. ### 3. Embedded Systems and Mechanics
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  43. NatJCore includes several deeply integrated systems that enhance gameplay immersion:
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  45. a. Weather System and Dynamic Events
  46. - Extreme weather events like hurricanes trigger environmental changes (e.g., flooding, reduced visibility) and associated missions (e.g., evacuations, looting opportunities, or rescue operations).
  47. - Weather effects impact vehicle handling and NPC behavior, requiring players to adapt dynamically during these events.
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  49. b. Crime and Law Enforcement System
  50. - Players can engage in illegal activities such as heists, smuggling, and money laundering, with corresponding law enforcement missions to counter these actions.
  51. - NPCs report crimes based on player behavior, triggering police missions like surveillance, sting operations, and raids. Repeated criminal activity can lead to business shutdowns or player arrests.
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  53. c. Faction System
  54. - Supports dynamic territory control for criminal and police factions. Territories provide resources and influence, leading to gang wars, police crackdowns, and mission opportunities.
  55. - Factions have customizable rank structures, allowing players to progress from entry-level roles (e.g., taxi driver for criminals) to high-ranking positions (e.g., Kingpin or SWAT leader).
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  57. d. Proximity and Resource Optimization System
  58. - Many systems operate based on player proximity, ensuring that events, NPC interactions, and environmental effects only activate when players are nearby. This optimizes server performance and keeps resources focused on active gameplay areas.
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  60. ### 4. Integration and Modularity
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  62. NatJCore’s design ensures that embedded systems interact with each other seamlessly:
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  64. - Event-Driven and Proximity-Based Mechanics: Systems activate based on player actions or events, ensuring dynamic and immersive gameplay without unnecessary resource usage.
  65. - Modular System Expansion: New features and mechanics can be integrated into the framework via additional JSON files, allowing for limitless customization and scalability.
  66. - Player-Friendly and Admin Tools: An admin panel and mission creator tools, modeled after GTA V’s editor, allow server owners to build and test gamemodes in real-time.
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  68. ### 5. Future Expansion and Scalability
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  70. NatJCore is designed to scale efficiently as new systems and features are developed:
  71. - Modular Extensions: Future updates can add new factions, missions, or game modes through modular extensions, activated via JSON files.
  72. - Integration with Official Extensions: The framework supports official extensions or paid modules that add specialized features like new factions, advanced missions, or unique gameplay mechanics.
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  74. ### 6. Practical Use Cases for NatJCore
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  76. - Faction-Based RP Servers: Server owners can create detailed faction experiences (e.g., police vs. criminals) using NatJCore’s systems, configuring missions, territory controls, and business dynamics.
  77. - Race and Mini-Game Servers: Custom race tracks and mini-game setups are built using JSON files, providing a flexible environment for competition and casual gameplay.
  78. - Dynamic Event Servers: Server owners can configure weather-based events, crime waves, or seasonal changes, offering players unique challenges and opportunities based on current server conditions.
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  80. ### Conclusion
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  82. NatJCore is a comprehensive and flexible framework for FiveM servers, designed to offer a powerful JSON-driven approach to gamemode creation. By embedding essential systems and enabling full customization through JSON configuration, NatJCore empowers server owners to build rich, immersive, and dynamic gamemodes without the need for complex coding. The framework supports scalability, dynamic interactions, and event-driven mechanics, ensuring a high-performance, engaging environment for all players.
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