mythical_pixel

Unreal Log .txt

Jul 10th, 2025
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130 days
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  1. Log started at 7/10/2025 7:13:12 PM (2025-07-11T00:13:12Z)
  2. Starting AutomationTool...
  3. Parsing command line: -ScriptsForProject="Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51963 -project="Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject" -target=SkyPlexC2 -unrealexe=Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory="Z:/Unreal Projects/skyplex-c2/SkyPlexC2" -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
  4. Found project file: Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
  5. Found 2 scripts to execute:
  6. Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=51963, project=Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject)
  7. BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject, target=SkyPlexC2, unrealexe=Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, clean, pak, iostore, compressed, prereqs, archivedirectory=Z:/Unreal Projects/skyplex-c2/SkyPlexC2, clientconfig=Shipping, nodebuginfo, nocompile)
  8. Running on Windows as a 64-bit process.
  9. CWD=Z:\UE_5.5
  10. UnrealEngine ver. 5.5.0.0
  11. Initializing script modules...
  12. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Android.Automation.json
  13. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Apple.Automation.json
  14. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
  15. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
  16. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
  17. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
  18. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
  19. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Build.json
  20. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
  21. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Core.json
  22. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
  23. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
  24. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
  25. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
  26. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
  27. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
  28. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
  29. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
  30. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
  31. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
  32. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
  33. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
  34. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\IOS.Automation.json
  35. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Linux.Automation.json
  36. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
  37. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Localization.Automation.json
  38. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
  39. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Mac.Automation.json
  40. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
  41. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\RunMutableCommandlet.Automation.json
  42. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
  43. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
  44. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
  45. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\TVOS.Automation.json
  46. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
  47. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\VisionOS.Automation.json
  48. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Win.Automation.json
  49. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
  50. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Android.Automation.json
  51. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Apple.Automation.json
  52. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
  53. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
  54. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
  55. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
  56. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
  57. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Build.json
  58. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
  59. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Core.json
  60. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
  61. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
  62. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
  63. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
  64. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
  65. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
  66. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
  67. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
  68. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
  69. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
  70. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
  71. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
  72. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\IOS.Automation.json
  73. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Linux.Automation.json
  74. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
  75. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Localization.Automation.json
  76. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
  77. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Mac.Automation.json
  78. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
  79. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\RunMutableCommandlet.Automation.json
  80. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
  81. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
  82. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
  83. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\TVOS.Automation.json
  84. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
  85. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\VisionOS.Automation.json
  86. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Win.Automation.json
  87. Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
  88. Total script module initialization time: 0.28 s.
  89. IsBuildMachine=False
  90. ShouldKillProcesses=True
  91. Setting up command environment.
  92. SafeFileExists Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
  93. GetEnvironmentVariable uebp_LOCAL_ROOT=
  94. GetEnvironmentVariable uebp_LOCAL_ROOT=
  95. GetEnvironmentVariable uebp_EngineSavedFolder=
  96. SetEnvVar uebp_EngineSavedFolder=Z:/UE_5.5/Engine/Programs/AutomationTool/Saved
  97. GetEnvironmentVariable uebp_EngineSavedFolder=Z:/UE_5.5/Engine/Programs/AutomationTool/Saved
  98. GetEnvironmentVariable uebp_CSVFile=
  99. GetEnvironmentVariable uebp_LogFolder=
  100. GetEnvironmentVariable uebp_LOCAL_ROOT=Z:/UE_5.5
  101. SetEnvVar uebp_LogFolder=C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5
  102. DeleteDirectoryContents(C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5)
  103. SafeDeleteFile C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Log.json
  104. SafeDeleteFile C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Log.txt
  105. GetEnvironmentVariable uebp_FinalLogFolder=
  106. SetEnvVar uebp_FinalLogFolder=C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5
  107. SafeFileExists C:\Windows\system32\robocopy.exe=True
  108. SafeFileExists C:\Windows\system32\mount.exe=False
  109. SafeFileExists C:\Windows\Sysnative\mount.exe=False
  110. SafeFileExists C:\Windows\system32\cmd.exe=True
  111. SetEnvVar MallocNanoZone=0
  112. GetEnvironmentVariable uebp_UATChildInstance=0
  113. Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.13.35825.156)
  114. Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
  115. CompilationEvironment.HasCapabilityToCompile=True
  116. CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
  117. CompilationEvironment.DotnetMsbuildExe=Z:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
  118. Command Environment settings:
  119. CmdExe=C:\Windows\system32\cmd.exe
  120. EngineSavedFolder=Z:/UE_5.5/Engine/Programs/AutomationTool/Saved
  121. HasCapabilityToCompile=True
  122. LocalRoot=Z:/UE_5.5
  123. LogFolder=C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5
  124. MountExe=C:\Windows\system32\mount.exe
  125. FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
  126. DotnetMsbuildExe=Z:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
  127. RobocopyExe=C:\Windows\system32\robocopy.exe
  128. TimestampAsString=2025-07-10_19.13.12
  129. AutomationToolDll=Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
  130.  
  131. No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  132. No config file at C:\Users\ninte\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  133. No config file at C:\Users\ninte\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  134. Configuration will be read from:
  135. C:\Users\ninte\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  136. Registering build platform: UnrealBuildTool.AndroidPlatformFactory
  137. Registering build platform: UnrealBuildTool.IOSPlatformFactory
  138. Registering build platform: UnrealBuildTool.LinuxPlatformFactory
  139. Registering build platform: UnrealBuildTool.MacPlatformFactory
  140. Registering build platform: UnrealBuildTool.TVOSPlatformFactory
  141. Registering build platform: UnrealBuildTool.WindowsPlatformFactory
  142. Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
  143. Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
  144. Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
  145. Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
  146. Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
  147. Registering build platform: Win64 - buildable: True
  148. Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
  149. Cleaning up project rules folder
  150. DeleteDirectoryContents(C:\Users\ninte\AppData\Local\Temp\UAT\Z+UE_5.5\Rules)
  151. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
  152. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
  153. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
  154. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
  155. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
  156. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
  157. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
  158. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
  159. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
  160. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
  161. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
  162. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
  163. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
  164. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
  165. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
  166. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\RunMutableCommandlet.Automation.dll
  167. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
  168. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
  169. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
  170. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
  171. Loading script DLL: Z:\UE_5.5\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
  172. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
  173. Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
  174. Creating platforms.
  175. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
  176. Creating platform AndroidPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  177. Creating platform AndroidPlatformMulti from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  178. Creating platform AndroidPlatformDXT from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  179. Creating platform AndroidPlatformETC2 from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  180. Creating platform AndroidPlatformASTC from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  181. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Apple.Automation.dll
  182. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\AutomationScripts.Automation.dll
  183. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
  184. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
  185. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
  186. Creating platform WindowsCookedEditor from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  187. Creating platform LinuxCookedEditor from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  188. Creating platform MacCookedEditor from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  189. Creating platform WindowsCookedCooker from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  190. Creating platform LinuxCookedCooker from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  191. Creating platform MacCookedCooker from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  192. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
  193. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
  194. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
  195. Creating platform IOSPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
  196. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll
  197. Creating platform GenericLinuxPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
  198. Creating platform GenericLinuxPlatformArm64 from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
  199. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
  200. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
  201. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
  202. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll
  203. Creating platform MacPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll.
  204. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
  205. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\RunMutableCommandlet.Automation.dll
  206. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
  207. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\SteamDeck.Automation.dll
  208. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
  209. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
  210. Creating platform TVOSPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
  211. Looking for platforms in Z:\UE_5.5\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
  212. Creating platform VisionOSPlatform from Z:\UE_5.5\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll.
  213. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll
  214. Creating platform Win64Platform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll.
  215. Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
  216. Initializing AllowSubmit.
  217. AllowSubmit=False
  218. Initializing P4Enabled.
  219. P4Enabled=False
  220. P4CLRequired=False
  221. Executing commands...
  222. Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=51963, project=Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject)
  223. BUILD SUCCESSFUL
  224. Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject, target=SkyPlexC2, unrealexe=Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, clean, pak, iostore, compressed, prereqs, archivedirectory=Z:/Unreal Projects/skyplex-c2/SkyPlexC2, clientconfig=Shipping, nodebuginfo, nocompile)
  225. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
  226. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
  227. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
  228. Setting up ProjectParams for Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
  229. Looking for targets for project Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
  230. Searching for target rule files in Z:/Unreal Projects/skyplex-c2/SkyPlexC2
  231. Found 2 target rule files:
  232. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Source\SkyPlexC2.Target.cs
  233. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Source\SkyPlexC2Editor.Target.cs
  234. SafeFileExists C:\Users\ninte\AppData\Local\Temp\UAT\Z+UE_5.5\Rules\UATRules-d9b62e5eb983dff38eca30b20fe8b0ae.dll=False
  235. Compiling targets DLL: C:\Users\ninte\AppData\Local\Temp\UAT\Z+UE_5.5\Rules\UATRules-d9b62e5eb983dff38eca30b20fe8b0ae.dll
  236. Compiling C:\Users\ninte\AppData\Local\Temp\UAT\Z+UE_5.5\Rules\UATRules-d9b62e5eb983dff38eca30b20fe8b0ae.dll: Assembly does not exist
  237. Creating target rules object: SkyPlexC2Target
  238. Adding target: SkyPlexC2Target (Game)
  239. Creating target rules object: SkyPlexC2EditorTarget
  240. Adding target: SkyPlexC2EditorTarget (Editor)
  241. Loading ini files for Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
  242. Project Params **************
  243. AdditionalServerMapParams=
  244. Archive=True
  245. ArchiveMetaData=False
  246. CreateAppBundle=True
  247. BaseArchiveDirectory=Z:\Unreal Projects\skyplex-c2\SkyPlexC2
  248. BaseStageDirectory=Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Saved\StagedBuilds
  249. ConfigOverrideParams=-
  250. Build=True
  251. SkipBuildClient=False
  252. SkipBuildEditor=True
  253. Cook=True
  254. Clean=True
  255. Client=False
  256. ClientConfigsToBuild=Shipping
  257. ClientCookedTargets=SkyPlexC2
  258. ClientTargetPlatform=Win64
  259. Compressed=True
  260. ForceUncompressed=False
  261. AdditionalPakOptions=
  262. AdditionalIoStoreOptions=
  263. ForceOodleDllVersion=
  264. CookOnTheFly=False
  265. CookOnTheFlyStreaming=False
  266. UnversionedCookedContent=True
  267. OptionalContent=False
  268. SkipCookingEditorContent=False
  269. GeneratePatch=False
  270. AddPatchLevel=False
  271. StageBaseReleasePaks=False
  272. DiscVersion=
  273. CreateReleaseVersion=
  274. BasedOnReleaseVersion=
  275. OriginalReleaseVersion=
  276. DLCFile=(null)
  277. DLCIncludeEngineContent=False
  278. DLCPakPluginFile=False
  279. DLCOverrideCookedSubDir=(null)
  280. DLCOverrideStagedSubDir=(null)
  281. DiffCookedContentPath=
  282. AdditionalCookerOptions=
  283. DedicatedServer=False
  284. DirectoriesToCook=
  285. DDCGraph=
  286. CulturesToCook=<Not Specified> (Use Defaults)
  287. EditorTargets=SkyPlexC2Editor
  288. Foreign=False
  289. IsCodeBasedProject=True
  290. IsProgramTarget=False
  291. IterativeCooking=False
  292. IterateSharedCookedBuild=
  293. IterateSharedBuildUsePrecompiledExe=False
  294. CookAll=False
  295. CookPartialGC=False
  296. CookInEditor=False
  297. CookMapsOnly=False
  298. Deploy=False
  299. IterativeDeploy=False
  300. FastCook=False
  301. LogWindow=False
  302. Manifests=False
  303. MapToRun=
  304. NoClient=False
  305. NumClients=0
  306. NoDebugInfo=True
  307. SeparateDebugInfo=False
  308. MapFile=False
  309. NoCleanStage=False
  310. NoXGE=False
  311. MapsToCook=
  312. MapIniSectionsToCook=
  313. Pak=True
  314. IgnorePaksFromDifferentCookSource=False
  315. IoStore=True
  316. SkipIoStore=False
  317. ZenStore=False
  318. NoZenAutoLaunch=
  319. SkipEncryption=False
  320. GenerateOptimizationData=False
  321. SkipPackage=False
  322. NeverPackage=False
  323. Package=True
  324. ForcePackageData=False
  325. NullRHI=False
  326. WriteBackMetadataToAssetRegistry=
  327. FakeClient=False
  328. EditorTest=False
  329. RunAutomationTests=False
  330. RunAutomationTest=
  331. RunTimeoutSeconds=0
  332. CrashIndex=0
  333. ProgramTargets=
  334. ProjectPlatformBinariesPaths=[Win64, Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64]
  335. ProjectExePaths=[Win64, Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2.exe]
  336. Distribution=False
  337. PackageEncryptionKeyFile=(null)
  338. Prebuilt=False
  339. Prereqs=True
  340. AppLocalDirectory=
  341. NoBootstrapExe=False
  342. RawProjectPath=Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
  343. RawProgramProjectOverride=(null)
  344. Run=False
  345. ServerConfigsToBuild=Development
  346. ServerCookedTargets=
  347. ServerTargetPlatform=Win64
  348. ShortProjectName=SkyPlexC2
  349. SignedPak=False
  350. SignPak=(null)
  351. SkipCook=False
  352. SkipCookOnTheFly=False
  353. SkipPak=False
  354. PrePak=False
  355. SkipStage=False
  356. Stage=True
  357. RehydrateAssets=False
  358. bTreatNonShippingBinariesAsDebugFiles=False
  359. bUseExtraFlavor=False
  360. StageDirectoryParam=
  361. AdditionalPackageOptions=
  362. Trace=(null)
  363. TraceHost=(null)
  364. TraceFile=(null)
  365. Project Params **************
  366. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
  367. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
  368. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
  369. ********** BUILD COMMAND STARTED **********
  370. ************************* UnrealBuild:
  371. ************************* UseXGE: False
  372. Running: Z:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "Z:\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" SkyPlexC2 Win64 Shipping -Project="Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -Clean -NoHotReload "Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -NoUBTMakefiles -remoteini="Z:\Unreal Projects\skyplex-c2\SkyPlexC2" -skipdeploy -log="C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\UBA-SkyPlexC2-Win64-Shipping.txt"
  373. Log file: C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\UBA-SkyPlexC2-Win64-Shipping.txt
  374. Cleaning SkyPlexC2 binaries...
  375. Took 1.09s to run dotnet.exe, ExitCode=0
  376. SafeDeleteFile Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Intermediate\Build\Manifest.xml
  377. Running: Z:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "Z:\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" SkyPlexC2 Win64 Shipping -Project="Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -Manifest="Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Intermediate\Build\Manifest.xml" -remoteini="Z:\Unreal Projects\skyplex-c2\SkyPlexC2" -skipdeploy -log="C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\UBA-SkyPlexC2-Win64-Shipping_2.txt"
  378. Log file: C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\UBA-SkyPlexC2-Win64-Shipping_2.txt
  379. Creating makefile for SkyPlexC2 (no existing makefile)
  380. Writing manifest to Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Intermediate\Build\Manifest.xml
  381. Building SkyPlexC2...
  382. Using Visual Studio 2022 14.38.33144 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  383. [Upgrade]
  384. [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
  385. [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3
  386. [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;' in SkyPlexC2.Target.cs.
  387. [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
  388. [Upgrade]
  389. [Adaptive Build] Excluded from SkyPlexC2 unity file: SkyPlexC2.cpp, AsynJSONUtility.cpp, BlueprintUtility.cpp, FileUtility.cpp, GeographicUtility.cpp, SPDroneManager.cpp, SPLogger.cpp, SPUtility.cpp, GoogleAPIs.cpp, HTTPUtility.cpp, Interactable.cpp, Placeable.cpp, StateboundInteractable.cpp, AOI.cpp, InterestPoint.cpp, FAAObject.cpp, SPPlayerController.cpp, SPGameState.cpp, SPManager.cpp, InterestsUtil.cpp, SPInterestManager.cpp, ObstaclesUtil.cpp, SPObstacleManager.cpp, FAADOFManager.cpp, FlyToLocationManager.cpp, MissionAssetsManager.cpp, SPStorageManager.cpp, SQLiteUtility.cpp, SpecExample.spec.cpp
  390. Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
  391. Executing up to 6 processes, one per physical core
  392. Using Unreal Build Accelerator local executor to run 34 action(s)
  393. Storage capacity 40Gb
  394. ---- Starting trace: 250710_191319 ----
  395. UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
  396. ------ Building 34 action(s) started ------
  397. [1/34] Resource Default.rc2
  398. [2/34] Compile [x64] SharedPCH.Engine.Project.Exceptions.ValApi.Cpp20.InclOrderUnreal5_3.cpp
  399. [3/34] Compile [x64] BlueprintUtility.cpp
  400. [4/34] Compile [x64] AOI.cpp
  401. [5/34] Compile [x64] AsynJSONUtility.cpp
  402. [6/34] Compile [x64] GeographicUtility.cpp
  403. [7/34] Compile [x64] FAAObject.cpp
  404. [8/34] Compile [x64] HTTPUtility.cpp
  405. [9/34] Compile [x64] FileUtility.cpp
  406. [10/34] Compile [x64] FlyToLocationManager.cpp
  407. [11/34] Compile [x64] InterestsUtil.cpp
  408. [12/34] Compile [x64] Interactable.cpp
  409. [13/34] Compile [x64] ObstaclesUtil.cpp
  410. [14/34] Compile [x64] InterestPoint.cpp
  411. [15/34] Compile [x64] GoogleAPIs.cpp
  412. [16/34] Compile [x64] MissionAssetsManager.cpp
  413. [17/34] Compile [x64] Placeable.cpp
  414. [18/34] Compile [x64] SPDroneManager.cpp
  415. [19/34] Compile [x64] SPLogger.cpp
  416. [20/34] Compile [x64] SPGameState.cpp
  417. [21/34] Compile [x64] SPPlayerController.cpp
  418. [22/34] Compile [x64] SPManager.cpp
  419. [23/34] Compile [x64] SPInterestManager.cpp
  420. [24/34] Compile [x64] Module.SkyPlexC2.cpp
  421. [25/34] Compile [x64] SPObstacleManager.cpp
  422. [26/34] Compile [x64] SkyPlexC2.cpp
  423. [27/34] Compile [x64] SpecExample.spec.cpp
  424. [28/34] Compile [x64] FAADOFManager.cpp
  425. [29/34] Compile [x64] SQLiteUtility.cpp
  426. [30/34] Compile [x64] SPUtility.cpp
  427. [31/34] Compile [x64] StateboundInteractable.cpp
  428. [32/34] Compile [x64] SPStorageManager.cpp
  429. [33/34] Link [x64] SkyPlexC2-Win64-Shipping.exe
  430. [34/34] WriteMetadata SkyPlexC2-Win64-Shipping.target (UBA disabled)
  431. Trace file written to C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5/UBA-SkyPlexC2-Win64-Shipping_2.uba with size 12.9kb
  432. Total time in Unreal Build Accelerator local executor: 69.51 seconds
  433. Total execution time: 72.95 seconds
  434. Took 73.05s to run dotnet.exe, ExitCode=0
  435. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\D3D12Core.dll=True
  436. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\D3D12Core.dll=True
  437. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
  438. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
  439. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\DML\DirectML.dll=True
  440. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\DML\DirectML.dll=True
  441. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.exe=True
  442. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.exe=True
  443. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.pdb=True
  444. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.pdb=True
  445. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.target=True
  446. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.target=True
  447. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_atomic-mt-x64.dll=True
  448. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_atomic-mt-x64.dll=True
  449. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_chrono-mt-x64.dll=True
  450. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_chrono-mt-x64.dll=True
  451. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_filesystem-mt-x64.dll=True
  452. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_filesystem-mt-x64.dll=True
  453. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_iostreams-mt-x64.dll=True
  454. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_iostreams-mt-x64.dll=True
  455. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_program_options-mt-x64.dll=True
  456. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_program_options-mt-x64.dll=True
  457. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_python311-mt-x64.dll=True
  458. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_python311-mt-x64.dll=True
  459. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_regex-mt-x64.dll=True
  460. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_regex-mt-x64.dll=True
  461. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_system-mt-x64.dll=True
  462. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_system-mt-x64.dll=True
  463. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_thread-mt-x64.dll=True
  464. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_thread-mt-x64.dll=True
  465. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.dll=True
  466. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.dll=True
  467. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.pdb=True
  468. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.pdb=True
  469. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.dll=True
  470. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.dll=True
  471. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.pdb=True
  472. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.pdb=True
  473. SafeDeleteFile Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Intermediate\Build\Manifest.xml
  474. ************************* UnrealBuild:
  475. ************************* UseXGE: False
  476. Build products *******
  477. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\D3D12Core.dll=True
  478. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\D3D12Core.dll
  479. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
  480. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\d3d12SDKLayers.dll
  481. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\DML\DirectML.dll=True
  482. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\DML\DirectML.dll
  483. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.exe=True
  484. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.exe
  485. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.pdb=True
  486. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.pdb
  487. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.target=True
  488. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.target
  489. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_atomic-mt-x64.dll=True
  490. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_atomic-mt-x64.dll
  491. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_chrono-mt-x64.dll=True
  492. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_chrono-mt-x64.dll
  493. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_filesystem-mt-x64.dll=True
  494. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_filesystem-mt-x64.dll
  495. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_iostreams-mt-x64.dll=True
  496. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_iostreams-mt-x64.dll
  497. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_program_options-mt-x64.dll=True
  498. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_program_options-mt-x64.dll
  499. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_python311-mt-x64.dll=True
  500. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_python311-mt-x64.dll
  501. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_regex-mt-x64.dll=True
  502. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_regex-mt-x64.dll
  503. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_system-mt-x64.dll=True
  504. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_system-mt-x64.dll
  505. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_thread-mt-x64.dll=True
  506. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_thread-mt-x64.dll
  507. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.dll=True
  508. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.dll
  509. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.pdb=True
  510. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.pdb
  511. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.dll=True
  512. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.dll
  513. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.pdb=True
  514. Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.pdb
  515. End Build products *******
  516. Build command time: 74.17 s
  517. ********** BUILD COMMAND COMPLETED **********
  518. SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
  519. ********** COOK COMMAND STARTED **********
  520. SafeFileExists Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
  521. Cleaning cooked data.
  522. Running UnrealEditor Cook for project Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
  523. Commandlet log file is Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.10-19.14.28.txt
  524. SafeFileExists Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
  525. Running: Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.10-19.14.28.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
  526. LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
  527. LogInit: Display: Running engine for game: SkyPlexC2
  528. LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
  529. LogTrace: Display: Display Control listening on port 39554
  530. LogCsvProfiler: Display: Metadata set : platform="Windows"
  531. LogCsvProfiler: Display: Metadata set : config="Development"
  532. LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-40574608"
  533. LogCsvProfiler: Display: Metadata set : engineversion="5.5.4-40574608+++UE5+Release-5.5"
  534. LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.6093] "
  535. LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor"
  536. LogCsvProfiler: Display: Metadata set : pgoenabled="0"
  537. LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
  538. LogCsvProfiler: Display: Metadata set : ltoenabled="0"
  539. LogCsvProfiler: Display: Metadata set : asan="0"
  540. LogCsvProfiler: Display: Metadata set : commandline="" "Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.10-19.14.28.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
  541. LogCsvProfiler: Display: Metadata set : loginid="6eb0e0314c05e662c1540291db3adec7"
  542. LogCsvProfiler: Display: Metadata set : llm="0"
  543. LogConfig: Display: Loading Mac ini files took 0.08 seconds
  544. LogConfig: Display: Loading VulkanPC ini files took 0.08 seconds
  545. LogConfig: Display: Loading Android ini files took 0.08 seconds
  546. LogConfig: Display: Loading IOS ini files took 0.09 seconds
  547. LogAssetRegistry: Display: Asset registry cache read as 53.3 MiB from ../../../../Unreal Projects/skyplex-c2/SkyPlexC2/Intermediate/CachedAssetRegistry_0.bin
  548. LogConfig: Display: Loading Unix ini files took 0.11 seconds
  549. LogConfig: Display: Loading TVOS ini files took 0.11 seconds
  550. LogConfig: Display: Loading Linux ini files took 0.12 seconds
  551. LogConfig: Display: Loading LinuxArm64 ini files took 0.12 seconds
  552. LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
  553. LogConfig: Display: Loading Windows ini files took 0.06 seconds
  554. EditorErrors: Warning: Click to open file Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Editor.ini. Search for [RunningThreadedRequestLimitEditor] and replace with [Removed]
  555. LogConfig: Warning: Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Editor.ini. Search for [RunningThreadedRequestLimitEditor] and replace with [Removed]
  556. EditorErrors: Warning: Click to open file Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Engine.ini. Search for [RunningThreadedRequestLimit] and replace with [Removed]
  557. LogConfig: Warning: Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Engine.ini. Search for [RunningThreadedRequestLimit] and replace with [Removed]
  558. RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
  559. LogStudioTelemetry: Display: Starting StudioTelemetry Module
  560. LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
  561. LogStreaming: Display: AsyncLoading2 - Initialized
  562. LogHAL: Display: Platform has ~ 32 GB [34283012096 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  563. LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
  564. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
  565. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
  566. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
  567. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
  568. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
  569. LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
  570. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
  571. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
  572. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
  573. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  574. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  575. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  576. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  577. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  578. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  579. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  580. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  581. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  582. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  583. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  584. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  585. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  586. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
  587. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  588. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  589. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
  590. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
  591. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
  592. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  593. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
  594. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  595. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  596. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  597. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  598. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  599. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
  600. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  601. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  602. LogTargetPlatformManager: Display: Building Assets For Windows
  603. LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  604. LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
  605. LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB)
  606. LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
  607. LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
  608. LogDerivedDataCache: Display: C:/Users/ninte/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1001.06MBs, RandomWriteSpeed=190.18MBs. Assigned SpeedClass 'Local'
  609. LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
  610. LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Unreal Projects/skyplex-c2/SkyPlexC2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
  611. LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
  612. LogEditorDomain: Display: EditorDomain is Disabled
  613. LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../Unreal Projects/skyplex-c2/SkyPlexC2/Intermediate/CachedAssetRegistry_*.bin.
  614. LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
  615. LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
  616. LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
  617. LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
  618. LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  619. LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 8 to allow recursive sync load to finish
  620. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
  621. LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  622. LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 9 to allow recursive sync load to finish
  623. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
  624. LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  625. LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 10 to allow recursive sync load to finish
  626. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
  627. LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  628. LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 11 to allow recursive sync load to finish
  629. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
  630. LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  631. LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  632. LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 13 to allow recursive sync load to finish
  633. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
  634. LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  635. LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 14 to allow recursive sync load to finish
  636. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
  637. LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  638. LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  639. LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 16 to allow recursive sync load to finish
  640. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
  641. LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  642. LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 17 to allow recursive sync load to finish
  643. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
  644. LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  645. LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  646. LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
  647. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
  648. LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  649. LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
  650. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
  651. LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  652. LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
  653. LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  654. LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
  655. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
  656. LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  657. LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
  658. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
  659. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
  660. LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
  661. LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
  662. LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  663. LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
  664. LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
  665. LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
  666. LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
  667. LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  668. LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
  669. LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
  670. LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 15 to allow recursive sync load to finish
  671. LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
  672. LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  673. LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
  674. LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
  675. LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
  676. LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_M with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
  677. LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_N with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
  678. LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 12 to allow recursive sync load to finish
  679. LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
  680. LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  681. LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
  682. LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
  683. LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
  684. LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
  685. LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
  686. LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
  687. LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
  688. LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
  689. LogMeshReduction: Display: No distributed automatic mesh merging module available
  690. LogVirtualization: Display: VirtualizationSystem name found in ini file: None
  691. LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
  692. LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
  693. LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.755 ms
  694. LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
  695. LogAudio: Display: Registering Engine Module Parameter Interfaces...
  696. Took 10.51s to run UnrealEditor-Cmd.exe, ExitCode=3
  697. SafeDeleteFile C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Cook-2025.07.10-19.14.39.txt
  698. SafeCopyFile Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.10-19.14.28.txt C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Cook-2025.07.10-19.14.39.txt
  699. SafeDeleteFile Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.10-19.14.28.txt
  700. ==============================================================================
  701. Cook failed.
  702. (see C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Log.txt for full exception trace)
  703.  
  704. CommandletException: Editor terminated with exit code 3 while running Cook for Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject; see log C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Cook-2025.07.10-19.14.39.txt
  705. at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectFile, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 477
  706. at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, String& DestLogFile, UInt32 ErrorLevel) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 281
  707. at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, UInt32 ErrorLevel) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 247
  708. at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectFile, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 93
  709. at AutomationScripts.Project.Cook(ProjectParams Params) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 295Wrapped by AutomationException: Cook failed.
  710. at AutomationScripts.Project.Cook(ProjectParams Params) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 305
  711. at BuildCookRun.DoBuildCookRun(ProjectParams Params) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 253
  712. at BuildCookRun.ExecuteBuild() in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
  713. at AutomationTool.BuildCommand.Execute() in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 372
  714. at AutomationTool.BuildCommand.ExecuteAsync() in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 381
  715. at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 284
  716. at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 308
  717. at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 168
  718. ==============================================================================
  719. AutomationTool executed for 0h 1m 26s
  720. AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  721.  
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