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- Log started at 7/10/2025 7:13:12 PM (2025-07-11T00:13:12Z)
- Starting AutomationTool...
- Parsing command line: -ScriptsForProject="Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51963 -project="Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject" -target=SkyPlexC2 -unrealexe=Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory="Z:/Unreal Projects/skyplex-c2/SkyPlexC2" -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
- Found project file: Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
- Found 2 scripts to execute:
- Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=51963, project=Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject)
- BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject, target=SkyPlexC2, unrealexe=Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, clean, pak, iostore, compressed, prereqs, archivedirectory=Z:/Unreal Projects/skyplex-c2/SkyPlexC2, clientconfig=Shipping, nodebuginfo, nocompile)
- Running on Windows as a 64-bit process.
- CWD=Z:\UE_5.5
- UnrealEngine ver. 5.5.0.0
- Initializing script modules...
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Android.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Apple.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Build.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Core.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\IOS.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Linux.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Localization.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Mac.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\RunMutableCommandlet.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\TVOS.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\VisionOS.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Win.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Android.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Apple.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Build.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Core.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\IOS.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Linux.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Localization.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Mac.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\RunMutableCommandlet.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\TVOS.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\VisionOS.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\Win.Automation.json
- Loaded script module build record Z:\UE_5.5\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
- Total script module initialization time: 0.28 s.
- IsBuildMachine=False
- ShouldKillProcesses=True
- Setting up command environment.
- SafeFileExists Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
- GetEnvironmentVariable uebp_LOCAL_ROOT=
- GetEnvironmentVariable uebp_LOCAL_ROOT=
- GetEnvironmentVariable uebp_EngineSavedFolder=
- SetEnvVar uebp_EngineSavedFolder=Z:/UE_5.5/Engine/Programs/AutomationTool/Saved
- GetEnvironmentVariable uebp_EngineSavedFolder=Z:/UE_5.5/Engine/Programs/AutomationTool/Saved
- GetEnvironmentVariable uebp_CSVFile=
- GetEnvironmentVariable uebp_LogFolder=
- GetEnvironmentVariable uebp_LOCAL_ROOT=Z:/UE_5.5
- SetEnvVar uebp_LogFolder=C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5
- DeleteDirectoryContents(C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5)
- SafeDeleteFile C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Log.json
- SafeDeleteFile C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Log.txt
- GetEnvironmentVariable uebp_FinalLogFolder=
- SetEnvVar uebp_FinalLogFolder=C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5
- SafeFileExists C:\Windows\system32\robocopy.exe=True
- SafeFileExists C:\Windows\system32\mount.exe=False
- SafeFileExists C:\Windows\Sysnative\mount.exe=False
- SafeFileExists C:\Windows\system32\cmd.exe=True
- SetEnvVar MallocNanoZone=0
- GetEnvironmentVariable uebp_UATChildInstance=0
- Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.13.35825.156)
- Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- CompilationEvironment.HasCapabilityToCompile=True
- CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- CompilationEvironment.DotnetMsbuildExe=Z:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
- Command Environment settings:
- CmdExe=C:\Windows\system32\cmd.exe
- EngineSavedFolder=Z:/UE_5.5/Engine/Programs/AutomationTool/Saved
- HasCapabilityToCompile=True
- LocalRoot=Z:/UE_5.5
- LogFolder=C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5
- MountExe=C:\Windows\system32\mount.exe
- FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- DotnetMsbuildExe=Z:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
- RobocopyExe=C:\Windows\system32\robocopy.exe
- TimestampAsString=2025-07-10_19.13.12
- AutomationToolDll=Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
- No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- No config file at C:\Users\ninte\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- No config file at C:\Users\ninte\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Configuration will be read from:
- C:\Users\ninte\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Registering build platform: UnrealBuildTool.AndroidPlatformFactory
- Registering build platform: UnrealBuildTool.IOSPlatformFactory
- Registering build platform: UnrealBuildTool.LinuxPlatformFactory
- Registering build platform: UnrealBuildTool.MacPlatformFactory
- Registering build platform: UnrealBuildTool.TVOSPlatformFactory
- Registering build platform: UnrealBuildTool.WindowsPlatformFactory
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
- Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
- Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
- Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
- Registering build platform: Win64 - buildable: True
- Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
- Cleaning up project rules folder
- DeleteDirectoryContents(C:\Users\ninte\AppData\Local\Temp\UAT\Z+UE_5.5\Rules)
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\RunMutableCommandlet.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
- Loading script DLL: Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
- Creating platforms.
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
- Creating platform AndroidPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformMulti from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformDXT from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformETC2 from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformASTC from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Apple.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\AutomationScripts.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
- Creating platform WindowsCookedEditor from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform LinuxCookedEditor from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform MacCookedEditor from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform WindowsCookedCooker from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform LinuxCookedCooker from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform MacCookedCooker from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
- Creating platform IOSPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll
- Creating platform GenericLinuxPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
- Creating platform GenericLinuxPlatformArm64 from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll
- Creating platform MacPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll.
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\RunMutableCommandlet.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\SteamDeck.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
- Creating platform TVOSPlatform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
- Looking for platforms in Z:\UE_5.5\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
- Creating platform VisionOSPlatform from Z:\UE_5.5\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll.
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll
- Creating platform Win64Platform from Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll.
- Looking for platforms in Z:\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
- Initializing AllowSubmit.
- AllowSubmit=False
- Initializing P4Enabled.
- P4Enabled=False
- P4CLRequired=False
- Executing commands...
- Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=51963, project=Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject)
- BUILD SUCCESSFUL
- Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=Z:/Unreal Projects/skyplex-c2/SkyPlexC2/SkyPlexC2.uproject, target=SkyPlexC2, unrealexe=Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, clean, pak, iostore, compressed, prereqs, archivedirectory=Z:/Unreal Projects/skyplex-c2/SkyPlexC2, clientconfig=Shipping, nodebuginfo, nocompile)
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
- Setting up ProjectParams for Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
- Looking for targets for project Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
- Searching for target rule files in Z:/Unreal Projects/skyplex-c2/SkyPlexC2
- Found 2 target rule files:
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Source\SkyPlexC2.Target.cs
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Source\SkyPlexC2Editor.Target.cs
- SafeFileExists C:\Users\ninte\AppData\Local\Temp\UAT\Z+UE_5.5\Rules\UATRules-d9b62e5eb983dff38eca30b20fe8b0ae.dll=False
- Compiling targets DLL: C:\Users\ninte\AppData\Local\Temp\UAT\Z+UE_5.5\Rules\UATRules-d9b62e5eb983dff38eca30b20fe8b0ae.dll
- Compiling C:\Users\ninte\AppData\Local\Temp\UAT\Z+UE_5.5\Rules\UATRules-d9b62e5eb983dff38eca30b20fe8b0ae.dll: Assembly does not exist
- Creating target rules object: SkyPlexC2Target
- Adding target: SkyPlexC2Target (Game)
- Creating target rules object: SkyPlexC2EditorTarget
- Adding target: SkyPlexC2EditorTarget (Editor)
- Loading ini files for Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
- Project Params **************
- AdditionalServerMapParams=
- Archive=True
- ArchiveMetaData=False
- CreateAppBundle=True
- BaseArchiveDirectory=Z:\Unreal Projects\skyplex-c2\SkyPlexC2
- BaseStageDirectory=Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Saved\StagedBuilds
- ConfigOverrideParams=-
- Build=True
- SkipBuildClient=False
- SkipBuildEditor=True
- Cook=True
- Clean=True
- Client=False
- ClientConfigsToBuild=Shipping
- ClientCookedTargets=SkyPlexC2
- ClientTargetPlatform=Win64
- Compressed=True
- ForceUncompressed=False
- AdditionalPakOptions=
- AdditionalIoStoreOptions=
- ForceOodleDllVersion=
- CookOnTheFly=False
- CookOnTheFlyStreaming=False
- UnversionedCookedContent=True
- OptionalContent=False
- SkipCookingEditorContent=False
- GeneratePatch=False
- AddPatchLevel=False
- StageBaseReleasePaks=False
- DiscVersion=
- CreateReleaseVersion=
- BasedOnReleaseVersion=
- OriginalReleaseVersion=
- DLCFile=(null)
- DLCIncludeEngineContent=False
- DLCPakPluginFile=False
- DLCOverrideCookedSubDir=(null)
- DLCOverrideStagedSubDir=(null)
- DiffCookedContentPath=
- AdditionalCookerOptions=
- DedicatedServer=False
- DirectoriesToCook=
- DDCGraph=
- CulturesToCook=<Not Specified> (Use Defaults)
- EditorTargets=SkyPlexC2Editor
- Foreign=False
- IsCodeBasedProject=True
- IsProgramTarget=False
- IterativeCooking=False
- IterateSharedCookedBuild=
- IterateSharedBuildUsePrecompiledExe=False
- CookAll=False
- CookPartialGC=False
- CookInEditor=False
- CookMapsOnly=False
- Deploy=False
- IterativeDeploy=False
- FastCook=False
- LogWindow=False
- Manifests=False
- MapToRun=
- NoClient=False
- NumClients=0
- NoDebugInfo=True
- SeparateDebugInfo=False
- MapFile=False
- NoCleanStage=False
- NoXGE=False
- MapsToCook=
- MapIniSectionsToCook=
- Pak=True
- IgnorePaksFromDifferentCookSource=False
- IoStore=True
- SkipIoStore=False
- ZenStore=False
- NoZenAutoLaunch=
- SkipEncryption=False
- GenerateOptimizationData=False
- SkipPackage=False
- NeverPackage=False
- Package=True
- ForcePackageData=False
- NullRHI=False
- WriteBackMetadataToAssetRegistry=
- FakeClient=False
- EditorTest=False
- RunAutomationTests=False
- RunAutomationTest=
- RunTimeoutSeconds=0
- CrashIndex=0
- ProgramTargets=
- ProjectPlatformBinariesPaths=[Win64, Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64]
- ProjectExePaths=[Win64, Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2.exe]
- Distribution=False
- PackageEncryptionKeyFile=(null)
- Prebuilt=False
- Prereqs=True
- AppLocalDirectory=
- NoBootstrapExe=False
- RawProjectPath=Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
- RawProgramProjectOverride=(null)
- Run=False
- ServerConfigsToBuild=Development
- ServerCookedTargets=
- ServerTargetPlatform=Win64
- ShortProjectName=SkyPlexC2
- SignedPak=False
- SignPak=(null)
- SkipCook=False
- SkipCookOnTheFly=False
- SkipPak=False
- PrePak=False
- SkipStage=False
- Stage=True
- RehydrateAssets=False
- bTreatNonShippingBinariesAsDebugFiles=False
- bUseExtraFlavor=False
- StageDirectoryParam=
- AdditionalPackageOptions=
- Trace=(null)
- TraceHost=(null)
- TraceFile=(null)
- Project Params **************
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
- ********** BUILD COMMAND STARTED **********
- ************************* UnrealBuild:
- ************************* UseXGE: False
- Running: Z:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "Z:\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" SkyPlexC2 Win64 Shipping -Project="Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -Clean -NoHotReload "Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -NoUBTMakefiles -remoteini="Z:\Unreal Projects\skyplex-c2\SkyPlexC2" -skipdeploy -log="C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\UBA-SkyPlexC2-Win64-Shipping.txt"
- Log file: C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\UBA-SkyPlexC2-Win64-Shipping.txt
- Cleaning SkyPlexC2 binaries...
- Took 1.09s to run dotnet.exe, ExitCode=0
- SafeDeleteFile Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Intermediate\Build\Manifest.xml
- Running: Z:\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "Z:\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" SkyPlexC2 Win64 Shipping -Project="Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -Manifest="Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Intermediate\Build\Manifest.xml" -remoteini="Z:\Unreal Projects\skyplex-c2\SkyPlexC2" -skipdeploy -log="C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\UBA-SkyPlexC2-Win64-Shipping_2.txt"
- Log file: C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\UBA-SkyPlexC2-Win64-Shipping_2.txt
- Creating makefile for SkyPlexC2 (no existing makefile)
- Writing manifest to Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Intermediate\Build\Manifest.xml
- Building SkyPlexC2...
- Using Visual Studio 2022 14.38.33144 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- [Upgrade]
- [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
- [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3
- [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;' in SkyPlexC2.Target.cs.
- [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
- [Upgrade]
- [Adaptive Build] Excluded from SkyPlexC2 unity file: SkyPlexC2.cpp, AsynJSONUtility.cpp, BlueprintUtility.cpp, FileUtility.cpp, GeographicUtility.cpp, SPDroneManager.cpp, SPLogger.cpp, SPUtility.cpp, GoogleAPIs.cpp, HTTPUtility.cpp, Interactable.cpp, Placeable.cpp, StateboundInteractable.cpp, AOI.cpp, InterestPoint.cpp, FAAObject.cpp, SPPlayerController.cpp, SPGameState.cpp, SPManager.cpp, InterestsUtil.cpp, SPInterestManager.cpp, ObstaclesUtil.cpp, SPObstacleManager.cpp, FAADOFManager.cpp, FlyToLocationManager.cpp, MissionAssetsManager.cpp, SPStorageManager.cpp, SQLiteUtility.cpp, SpecExample.spec.cpp
- Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
- Executing up to 6 processes, one per physical core
- Using Unreal Build Accelerator local executor to run 34 action(s)
- Storage capacity 40Gb
- ---- Starting trace: 250710_191319 ----
- UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
- ------ Building 34 action(s) started ------
- [1/34] Resource Default.rc2
- [2/34] Compile [x64] SharedPCH.Engine.Project.Exceptions.ValApi.Cpp20.InclOrderUnreal5_3.cpp
- [3/34] Compile [x64] BlueprintUtility.cpp
- [4/34] Compile [x64] AOI.cpp
- [5/34] Compile [x64] AsynJSONUtility.cpp
- [6/34] Compile [x64] GeographicUtility.cpp
- [7/34] Compile [x64] FAAObject.cpp
- [8/34] Compile [x64] HTTPUtility.cpp
- [9/34] Compile [x64] FileUtility.cpp
- [10/34] Compile [x64] FlyToLocationManager.cpp
- [11/34] Compile [x64] InterestsUtil.cpp
- [12/34] Compile [x64] Interactable.cpp
- [13/34] Compile [x64] ObstaclesUtil.cpp
- [14/34] Compile [x64] InterestPoint.cpp
- [15/34] Compile [x64] GoogleAPIs.cpp
- [16/34] Compile [x64] MissionAssetsManager.cpp
- [17/34] Compile [x64] Placeable.cpp
- [18/34] Compile [x64] SPDroneManager.cpp
- [19/34] Compile [x64] SPLogger.cpp
- [20/34] Compile [x64] SPGameState.cpp
- [21/34] Compile [x64] SPPlayerController.cpp
- [22/34] Compile [x64] SPManager.cpp
- [23/34] Compile [x64] SPInterestManager.cpp
- [24/34] Compile [x64] Module.SkyPlexC2.cpp
- [25/34] Compile [x64] SPObstacleManager.cpp
- [26/34] Compile [x64] SkyPlexC2.cpp
- [27/34] Compile [x64] SpecExample.spec.cpp
- [28/34] Compile [x64] FAADOFManager.cpp
- [29/34] Compile [x64] SQLiteUtility.cpp
- [30/34] Compile [x64] SPUtility.cpp
- [31/34] Compile [x64] StateboundInteractable.cpp
- [32/34] Compile [x64] SPStorageManager.cpp
- [33/34] Link [x64] SkyPlexC2-Win64-Shipping.exe
- [34/34] WriteMetadata SkyPlexC2-Win64-Shipping.target (UBA disabled)
- Trace file written to C:/Users/ninte/AppData/Roaming/Unreal Engine/AutomationTool/Logs/Z+UE_5.5/UBA-SkyPlexC2-Win64-Shipping_2.uba with size 12.9kb
- Total time in Unreal Build Accelerator local executor: 69.51 seconds
- Total execution time: 72.95 seconds
- Took 73.05s to run dotnet.exe, ExitCode=0
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\D3D12Core.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\D3D12Core.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\DML\DirectML.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\DML\DirectML.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.exe=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.exe=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.pdb=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.pdb=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.target=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.target=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_atomic-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_atomic-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_chrono-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_chrono-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_filesystem-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_filesystem-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_iostreams-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_iostreams-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_program_options-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_program_options-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_python311-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_python311-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_regex-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_regex-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_system-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_system-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_thread-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_thread-mt-x64.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.pdb=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.pdb=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.dll=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.pdb=True
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.pdb=True
- SafeDeleteFile Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Intermediate\Build\Manifest.xml
- ************************* UnrealBuild:
- ************************* UseXGE: False
- Build products *******
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\D3D12Core.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\D3D12Core.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\D3D12\d3d12SDKLayers.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\DML\DirectML.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\DML\DirectML.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.exe=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.exe
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.pdb=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.pdb
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.target=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\SkyPlexC2-Win64-Shipping.target
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_atomic-mt-x64.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_atomic-mt-x64.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_chrono-mt-x64.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_chrono-mt-x64.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_filesystem-mt-x64.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_filesystem-mt-x64.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_iostreams-mt-x64.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_iostreams-mt-x64.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_program_options-mt-x64.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_program_options-mt-x64.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_python311-mt-x64.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_python311-mt-x64.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_regex-mt-x64.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_regex-mt-x64.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_system-mt-x64.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_system-mt-x64.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_thread-mt-x64.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\boost_thread-mt-x64.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.pdb=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbb.pdb
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.dll=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.dll
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.pdb=True
- Z:\Unreal Projects\skyplex-c2\SkyPlexC2\Binaries\Win64\tbbmalloc.pdb
- End Build products *******
- Build command time: 74.17 s
- ********** BUILD COMMAND COMPLETED **********
- SafeFileExists Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject=True
- ********** COOK COMMAND STARTED **********
- SafeFileExists Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
- Cleaning cooked data.
- Running UnrealEditor Cook for project Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject
- Commandlet log file is Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.10-19.14.28.txt
- SafeFileExists Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
- Running: Z:\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.10-19.14.28.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
- LogInit: Display: Running engine for game: SkyPlexC2
- LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
- LogTrace: Display: Display Control listening on port 39554
- LogCsvProfiler: Display: Metadata set : platform="Windows"
- LogCsvProfiler: Display: Metadata set : config="Development"
- LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-40574608"
- LogCsvProfiler: Display: Metadata set : engineversion="5.5.4-40574608+++UE5+Release-5.5"
- LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.6093] "
- LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor"
- LogCsvProfiler: Display: Metadata set : pgoenabled="0"
- LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
- LogCsvProfiler: Display: Metadata set : ltoenabled="0"
- LogCsvProfiler: Display: Metadata set : asan="0"
- LogCsvProfiler: Display: Metadata set : commandline="" "Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.10-19.14.28.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
- LogCsvProfiler: Display: Metadata set : loginid="6eb0e0314c05e662c1540291db3adec7"
- LogCsvProfiler: Display: Metadata set : llm="0"
- LogConfig: Display: Loading Mac ini files took 0.08 seconds
- LogConfig: Display: Loading VulkanPC ini files took 0.08 seconds
- LogConfig: Display: Loading Android ini files took 0.08 seconds
- LogConfig: Display: Loading IOS ini files took 0.09 seconds
- LogAssetRegistry: Display: Asset registry cache read as 53.3 MiB from ../../../../Unreal Projects/skyplex-c2/SkyPlexC2/Intermediate/CachedAssetRegistry_0.bin
- LogConfig: Display: Loading Unix ini files took 0.11 seconds
- LogConfig: Display: Loading TVOS ini files took 0.11 seconds
- LogConfig: Display: Loading Linux ini files took 0.12 seconds
- LogConfig: Display: Loading LinuxArm64 ini files took 0.12 seconds
- LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
- LogConfig: Display: Loading Windows ini files took 0.06 seconds
- EditorErrors: Warning: Click to open file Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Editor.ini. Search for [RunningThreadedRequestLimitEditor] and replace with [Removed]
- LogConfig: Warning: Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Editor.ini. Search for [RunningThreadedRequestLimitEditor] and replace with [Removed]
- EditorErrors: Warning: Click to open file Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Engine.ini. Search for [RunningThreadedRequestLimit] and replace with [Removed]
- LogConfig: Warning: Found a deprecated ini key name in ../../../Engine/Plugins/Marketplace/Cesiumfo27e669801be6V8/Config/Engine.ini. Search for [RunningThreadedRequestLimit] and replace with [Removed]
- RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
- LogStudioTelemetry: Display: Starting StudioTelemetry Module
- LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
- LogStreaming: Display: AsyncLoading2 - Initialized
- LogHAL: Display: Platform has ~ 32 GB [34283012096 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
- LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- LogTargetPlatformManager: Display: Building Assets For Windows
- LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
- LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB)
- LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
- LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
- LogDerivedDataCache: Display: C:/Users/ninte/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1001.06MBs, RandomWriteSpeed=190.18MBs. Assigned SpeedClass 'Local'
- LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
- LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Unreal Projects/skyplex-c2/SkyPlexC2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
- LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- LogEditorDomain: Display: EditorDomain is Disabled
- LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../Unreal Projects/skyplex-c2/SkyPlexC2/Intermediate/CachedAssetRegistry_*.bin.
- LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
- LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
- LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
- LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
- LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 8 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
- LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 9 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
- LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 10 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
- LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 11 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
- LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 13 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
- LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 14 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
- LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 16 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
- LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 17 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
- LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
- LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
- LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
- LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
- LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
- LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
- LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
- LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
- LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
- LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 15 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
- LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
- LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
- LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_M with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
- LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_N with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
- LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 12 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
- LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
- LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
- LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
- LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
- LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
- LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
- LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
- LogMeshReduction: Display: No distributed automatic mesh merging module available
- LogVirtualization: Display: VirtualizationSystem name found in ini file: None
- LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
- LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
- LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.755 ms
- LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
- LogAudio: Display: Registering Engine Module Parameter Interfaces...
- Took 10.51s to run UnrealEditor-Cmd.exe, ExitCode=3
- SafeDeleteFile C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Cook-2025.07.10-19.14.39.txt
- SafeCopyFile Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.10-19.14.28.txt C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Cook-2025.07.10-19.14.39.txt
- SafeDeleteFile Z:\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2025.07.10-19.14.28.txt
- ==============================================================================
- Cook failed.
- (see C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Log.txt for full exception trace)
- CommandletException: Editor terminated with exit code 3 while running Cook for Z:\Unreal Projects\skyplex-c2\SkyPlexC2\SkyPlexC2.uproject; see log C:\Users\ninte\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+UE_5.5\Cook-2025.07.10-19.14.39.txt
- at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectFile, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 477
- at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, String& DestLogFile, UInt32 ErrorLevel) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 281
- at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, UInt32 ErrorLevel) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 247
- at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectFile, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 93
- at AutomationScripts.Project.Cook(ProjectParams Params) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 295Wrapped by AutomationException: Cook failed.
- at AutomationScripts.Project.Cook(ProjectParams Params) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 305
- at BuildCookRun.DoBuildCookRun(ProjectParams Params) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 253
- at BuildCookRun.ExecuteBuild() in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
- at AutomationTool.BuildCommand.Execute() in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 372
- at AutomationTool.BuildCommand.ExecuteAsync() in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 381
- at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 284
- at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 308
- at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in Z:\UE_5.5\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 168
- ==============================================================================
- AutomationTool executed for 0h 1m 26s
- AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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