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  1. ** Executing...
  2. ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  3. ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" "D:\Games\TF2\mystery.vmf"
  4.  
  5. Valve Software - vbsp.exe (Dec 30 2015)
  6. 4 threads
  7. materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
  8. Loading D:\Games\TF2\mystery.vmf
  9. Patching WVT material: maps/mystery/moon/blend_moon_dust_moon_craters_wvt_patch
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. **** leaked ****
  13. Entity func_button (156.00 552.00 76.00) leaked!
  14.  
  15. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 -1024.0 -324.0)
  16. Leaf 0 contents: CONTENTS_SOLID
  17. Leaf 1 contents:
  18. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  19. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  20. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  21. Candidate brush IDs:
  22.  
  23.  
  24. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 -512.0 -324.0)
  25. Leaf 0 contents:
  26. Leaf 1 contents: CONTENTS_SOLID
  27. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  28. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  29. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  30. Candidate brush IDs:
  31.  
  32.  
  33. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3687.0 0.0 -116.0)
  34. Leaf 0 contents:
  35. Leaf 1 contents: CONTENTS_SOLID
  36. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  37. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  38. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  39. Candidate brush IDs:
  40.  
  41.  
  42. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3274.5 0.0 -116.0)
  43. Leaf 0 contents:
  44. Leaf 1 contents: CONTENTS_SOLID
  45. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  46. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  47. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  48. Candidate brush IDs:
  49.  
  50.  
  51. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3171.5 0.0 -116.0)
  52. Leaf 0 contents:
  53. Leaf 1 contents: CONTENTS_SOLID
  54. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  55. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  56. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  57. Candidate brush IDs:
  58.  
  59.  
  60. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3687.0 0.0 -776.0)
  61. Leaf 0 contents:
  62. Leaf 1 contents: CONTENTS_SOLID
  63. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  64. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  65. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  66. Candidate brush IDs:
  67.  
  68.  
  69. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3274.5 0.0 -776.0)
  70. Leaf 0 contents:
  71. Leaf 1 contents: CONTENTS_SOLID
  72. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  73. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  74. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  75. Candidate brush IDs:
  76.  
  77.  
  78. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3171.5 0.0 -776.0)
  79. Leaf 0 contents:
  80. Leaf 1 contents: CONTENTS_SOLID
  81. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  82. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  83. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  84. Candidate brush IDs:
  85.  
  86. *** Suppressing further FindPortalSide errors.... ***
  87. Processing areas...done (0)
  88. Building Faces...done (0)
  89. Chop Details...done (0)
  90. Find Visible Detail Sides...done (0)
  91. Merging details...done (0)
  92. FixTjuncs...
  93. PruneNodes...
  94. WriteBSP...
  95. done (0)
  96. Creating default LDR cubemaps for env_cubemap using skybox materials:
  97. skybox/sky_day01_01*.vmt
  98. ! Run buildcubemaps in the engine to get the correct cube maps.
  99. Creating default HDR cubemaps for env_cubemap using skybox materials:
  100. skybox/sky_day01_01*.vmt
  101. ! Run buildcubemaps in the engine to get the correct cube maps.
  102. Finding displacement neighbors...
  103. Finding lightmap sample positions...
  104. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  105. Building Physics collision data...
  106. done (0) (37320 bytes)
  107. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  108. Water found with no water_lod_control entity, creating a default one.
  109. Compacting texture/material tables...
  110. Reduced 191 texinfos to 107
  111. Reduced 30 texdatas to 28 (771 bytes to 685)
  112. Writing D:\Games\TF2\mystery.bsp
  113. 0 seconds elapsed
  114. -0.002438 -0.360969 0.000000
  115. 0.389131 -0.360969 0.000000
  116. 0.389131 -0.046998 0.000000
  117. make_triangles:calc_triangle_representation: Cannot convert
  118. -0.002438 -0.360969 0.000000
  119. 0.389131 -0.360969 0.000000
  120. 0.389131 -0.046998 0.000000
  121. make_triangles:calc_triangle_representation: Cannot convert
  122.  
  123. ** Executing...
  124. ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  125. ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" -fast "D:\Games\TF2\mystery"
  126.  
  127. Valve Software - vvis.exe (Dec 30 2015)
  128. fastvis = true
  129. 4 threads
  130. reading d:\games\tf2\mystery.bsp
  131. reading d:\games\tf2\mystery.prt
  132. LoadPortals: couldn't read d:\games\tf2\mystery.prt
  133.  
  134.  
  135. ** Executing...
  136. ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  137. ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" "D:\Games\TF2\mystery"
  138.  
  139. Valve Software - vrad.exe SSE (Dec 30 2015)
  140.  
  141. Valve Radiosity Simulator
  142. 4 threads
  143. [Reading texlights from 'lights.rad']
  144. unknown light specifier type - lights
  145.  
  146. [56 texlights parsed from 'lights.rad']
  147.  
  148. Loading d:\games\tf2\mystery.bsp
  149. No vis information, direct lighting only.
  150. Setting up ray-trace acceleration structure... Done (0.16 seconds)
  151. 523 faces
  152. 259502 square feet [37368416.00 square inches]
  153. 0 Displacements
  154. 0 Square Feet [0.00 Square Inches]
  155. WARNING: light at (627 1197 190) has missing target
  156. 17 direct lights
  157. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  158. Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
  159. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  160. FinalLightFace Done
  161. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  162. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  163. Writing leaf ambient...done
  164. Ready to Finish
  165.  
  166. Object names Objects/Maxobjs Memory / Maxmem Fullness
  167. ------------ --------------- --------------- --------
  168. models 11/1024 528/49152 ( 1.1%)
  169. brushes 95/8192 1140/98304 ( 1.2%)
  170. brushsides 570/65536 4560/524288 ( 0.9%)
  171. planes 474/65536 9480/1310720 ( 0.7%)
  172. vertexes 1096/65536 13152/786432 ( 1.7%)
  173. nodes 561/65536 17952/2097152 ( 0.9%)
  174. texinfos 107/12288 7704/884736 ( 0.9%)
  175. texdata 28/2048 896/65536 ( 1.4%)
  176. dispinfos 0/0 0/0 ( 0.0%)
  177. disp_verts 0/0 0/0 ( 0.0%)
  178. disp_tris 0/0 0/0 ( 0.0%)
  179. disp_lmsamples 0/0 0/0 ( 0.0%)
  180. faces 523/65536 29288/3670016 ( 0.8%)
  181. hdr faces 0/65536 0/3670016 ( 0.0%)
  182. origfaces 195/65536 10920/3670016 ( 0.3%)
  183. leaves 573/65536 18336/2097152 ( 0.9%)
  184. leaffaces 567/65536 1134/131072 ( 0.9%)
  185. leafbrushes 202/65536 404/131072 ( 0.3%)
  186. areas 3/256 24/2048 ( 1.2%)
  187. surfedges 3194/512000 12776/2048000 ( 0.6%)
  188. edges 1854/256000 7416/1024000 ( 0.7%)
  189. LDR worldlights 17/8192 1496/720896 ( 0.2%)
  190. HDR worldlights 0/8192 0/720896 ( 0.0%)
  191. leafwaterdata 1/32768 12/393216 ( 0.0%)
  192. waterstrips 60/32768 600/327680 ( 0.2%)
  193. waterverts 0/65536 0/786432 ( 0.0%)
  194. waterindices 915/65536 1830/131072 ( 1.4%)
  195. cubemapsamples 0/1024 0/16384 ( 0.0%)
  196. overlays 6/512 2112/180224 ( 1.2%)
  197. LDR lightdata [variable] 1759668/0 ( 0.0%)
  198. HDR lightdata [variable] 0/0 ( 0.0%)
  199. visdata [variable] 0/16777216 ( 0.0%)
  200. entdata [variable] 22419/393216 ( 5.7%)
  201. LDR ambient table 573/65536 2292/262144 ( 0.9%)
  202. HDR ambient table 573/65536 2292/262144 ( 0.9%)
  203. LDR leaf ambient 3296/65536 92288/1835008 ( 5.0%)
  204. HDR leaf ambient 573/65536 16044/1835008 ( 0.9%)
  205. occluders 0/0 0/0 ( 0.0%)
  206. occluder polygons 0/0 0/0 ( 0.0%)
  207. occluder vert ind 0/0 0/0 ( 0.0%)
  208. detail props [variable] 1/12 ( 8.3%)
  209. static props [variable] 1/6862 ( 0.0%)
  210. pakfile [variable] 106381/0 ( 0.0%)
  211. physics [variable] 37320/4194304 ( 0.9%)
  212. physics terrain [variable] 2/1048576 ( 0.0%)
  213.  
  214. Level flags = 0
  215.  
  216. Total triangle count: 1368
  217. Writing d:\games\tf2\mystery.bsp
  218. 1 second elapsed
  219.  
  220. ** Executing...
  221. ** Command: Copy File
  222. ** Parameters: "D:\Games\TF2\mystery.bsp" "D:\Games\Steam\steamapps\common\Team Fortress 2\tf\maps\mystery.bsp"
  223.  
  224.  
  225. ** Executing...
  226. ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  227. ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" +map "mystery" -steam
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