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- ** Executing...
- ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" "D:\Games\TF2\mystery.vmf"
- Valve Software - vbsp.exe (Dec 30 2015)
- 4 threads
- materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Games\TF2\mystery.vmf
- Patching WVT material: maps/mystery/moon/blend_moon_dust_moon_craters_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity func_button (156.00 552.00 76.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 -1024.0 -324.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 -512.0 -324.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3687.0 0.0 -116.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3274.5 0.0 -116.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3171.5 0.0 -116.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3687.0 0.0 -776.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3274.5 0.0 -776.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3171.5 0.0 -776.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (37320 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 191 texinfos to 107
- Reduced 30 texdatas to 28 (771 bytes to 685)
- Writing D:\Games\TF2\mystery.bsp
- 0 seconds elapsed
- -0.002438 -0.360969 0.000000
- 0.389131 -0.360969 0.000000
- 0.389131 -0.046998 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.002438 -0.360969 0.000000
- 0.389131 -0.360969 0.000000
- 0.389131 -0.046998 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" -fast "D:\Games\TF2\mystery"
- Valve Software - vvis.exe (Dec 30 2015)
- fastvis = true
- 4 threads
- reading d:\games\tf2\mystery.bsp
- reading d:\games\tf2\mystery.prt
- LoadPortals: couldn't read d:\games\tf2\mystery.prt
- ** Executing...
- ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" "D:\Games\TF2\mystery"
- Valve Software - vrad.exe SSE (Dec 30 2015)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\games\tf2\mystery.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.16 seconds)
- 523 faces
- 259502 square feet [37368416.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- WARNING: light at (627 1197 190) has missing target
- 17 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 95/8192 1140/98304 ( 1.2%)
- brushsides 570/65536 4560/524288 ( 0.9%)
- planes 474/65536 9480/1310720 ( 0.7%)
- vertexes 1096/65536 13152/786432 ( 1.7%)
- nodes 561/65536 17952/2097152 ( 0.9%)
- texinfos 107/12288 7704/884736 ( 0.9%)
- texdata 28/2048 896/65536 ( 1.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 523/65536 29288/3670016 ( 0.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 195/65536 10920/3670016 ( 0.3%)
- leaves 573/65536 18336/2097152 ( 0.9%)
- leaffaces 567/65536 1134/131072 ( 0.9%)
- leafbrushes 202/65536 404/131072 ( 0.3%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 3194/512000 12776/2048000 ( 0.6%)
- edges 1854/256000 7416/1024000 ( 0.7%)
- LDR worldlights 17/8192 1496/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 60/32768 600/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 915/65536 1830/131072 ( 1.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 6/512 2112/180224 ( 1.2%)
- LDR lightdata [variable] 1759668/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 22419/393216 ( 5.7%)
- LDR ambient table 573/65536 2292/262144 ( 0.9%)
- HDR ambient table 573/65536 2292/262144 ( 0.9%)
- LDR leaf ambient 3296/65536 92288/1835008 ( 5.0%)
- HDR leaf ambient 573/65536 16044/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6862 ( 0.0%)
- pakfile [variable] 106381/0 ( 0.0%)
- physics [variable] 37320/4194304 ( 0.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1368
- Writing d:\games\tf2\mystery.bsp
- 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Games\TF2\mystery.bsp" "D:\Games\Steam\steamapps\common\Team Fortress 2\tf\maps\mystery.bsp"
- ** Executing...
- ** Command: "D:\Games\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "D:\Games\Steam\steamapps\common\Team Fortress 2\tf" +map "mystery" -steam
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