CREAMPAN0408

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Jan 18th, 2019
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  1. on damage:
  2. attacker is holding sword
  3. if attacker has gray bye:
  4. loop all player
  5. level of loop-player is more than -1
  6. level of loop-player is less than 20
  7. if loop-player is sneaking:
  8. the block below loop-player is not air
  9. add 0.5 to level progress of loop-player
  10. add 0.3 to level progress of loop-player
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