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- override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
- {
- player.RemoveAllItems();
- EntityAI itemEnt;
- ItemBase itemBs;
- float rand;
- PlayerIdentity ident = PlayerIdentity.Cast(player.GetIdentity());
- int h= m_humanity.GetHumanity(ident.GetPlainId());
- switch( m_humanity.determainLevel(h))
- {
- case -4:
- // Bandit LvL 4
- player.GetInventory().CreateInInventory("Jeans_Black");
- player.GetInventory().CreateInInventory("CombatBoots_Black");
- player.GetInventory().CreateInInventory("MassBlackJacket");
- player.GetInventory().CreateInInventory("BalaclavaMask_Blackskull");
- player.GetInventory().CreateInInventory("BeanieHat_Black");
- player.GetInventory().CreateInInventory("Mag_CZ75_15Rnd");
- player.GetInventory().CreateInInventory("CZ75");
- break;
- case -3:
- // Bandit LvL 3
- player.GetInventory().CreateInInventory("Jeans_Black");
- player.GetInventory().CreateInInventory("CombatBoots_Black");
- player.GetInventory().CreateInInventory("MassBlackJacket");
- player.GetInventory().CreateInInventory("Balaclava3Holes_Black");
- player.GetInventory().CreateInInventory("BeanieHat_Black");
- player.GetInventory().CreateInInventory("CombatKnife");
- break;
- case -2:
- // Bandit LvL 2
- player.GetInventory().CreateInInventory("CanvasPants_Beige");
- player.GetInventory().CreateInInventory("CombatBoots_Beige");
- player.GetInventory().CreateInInventory("MassBeigeJacket");
- player.GetInventory().CreateInInventory("Balaclava3Holes_Beige");
- player.GetInventory().CreateInInventory("BeanieHat_Beige");
- break;
- case -1:
- // Bandit LvL 1
- player.GetInventory().CreateInInventory("Jeans_BlueDark");
- player.GetInventory().CreateInInventory("MilitaryBoots_Black");
- player.GetInventory().CreateInInventory("TShirt_Grey");
- break;
- case 0:
- // Bambi
- break;
- case 1:
- // Hero LvL 1
- player.GetInventory().CreateInInventory("Jeans_BlueDark");
- player.GetInventory().CreateInInventory("MilitaryBoots_Black");
- player.GetInventory().CreateInInventory("TShirt_Grey");
- break;
- case 2:
- // Hero LvL 2
- player.GetInventory().CreateInInventory("Jeans_Blue");
- player.GetInventory().CreateInInventory("MilitaryBoots_Black");
- player.GetInventory().CreateInInventory("Shirt_WhiteCheck");
- player.GetInventory().CreateInInventory("CombatKnife");
- break;
- case 3:
- // Hero LvL 3
- player.GetInventory().CreateInInventory("Jeans_Blue");
- player.GetInventory().CreateInInventory("MilitaryBoots_Black");
- player.GetInventory().CreateInInventory("Shirt_WhiteCheck");
- player.GetInventory().CreateInInventory("CombatKnife");
- break;
- case 4:
- // Hero LvL 4
- player.GetInventory().CreateInInventory("Jeans_Blue");
- player.GetInventory().CreateInInventory("MilitaryBoots_Black");
- player.GetInventory().CreateInInventory("Shirt_WhiteCheck");
- player.GetInventory().CreateInInventory("CombatKnife");
- player.GetInventory().CreateInInventory("Bandage");
- break;
- default:
- break;
- }
- }
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