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stats and inventory

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Mar 14th, 2022
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  1.  
  2. Strength-[6] /Aberrance -[1] /Instinct-[6] /Speech-[6] / Corporeality –[6] /Insight – [7]
  3.  
  4. _Skills:
  5. Rascal; +3 to sneak and investigation
  6. Animal empathy: +3 to roll of Speech and Insight when interacting with an animal.
  7. Camper: +2 to all survival skill rolls
  8. “Soulless”: Magic can’t put you to sleep or charm you. (Next level 1/3)
  9. “Demonic” vigor: Reduce all damage by 1
  10. Spell crafting 8/10; when modifying and creating spells you get a +8 bonus
  11. Basic weapon training (2 handed weapons); +2 to hit with 2 handed weapons
  12. Monster killer (Cursed); +1 damage to Cursed type creatures
  13.  
  14. _Spells:
  15. <Minor heal = [1 Aberrance] (Range: Touch) (Heal 1 Corporality)>
  16. <Mage armor; (1 Aberrance) (Reduce the damage received from one attack by 3 to a min of 0) (stays for 10 min)>
  17. <Force arrow [3 Aberrance] (Range: Medium) (1d10 blunt damage)>
  18. <Improvised flash: [1 Aberrance] (Range: Short)( target creature suffers the lingering injury Blind for 3 turns) (Roll 1d4= on a 4 you are also blinded)>
  19. <Anti-magic sphere = [4 Aberrance] (Range: Medium) (All magic is destroyed within the sphere)(duration 5 min)(centered around caster)>
  20. <Spatial torsion; (20 Aberrance) (select a point you can see. All creatures within a small radius receive 80 damage) (Roll 3d4, for every 1 the area increases its size. If 3 ones are rolled it grows without control)>
  21. <Rending aura: [1 Aberrance] (Range: Touch)(Select 1 weapon, its next hit ignores resistances)(10 min duration)>
  22. <Vicious weapon: [4 Aberrance] (Range: Touch)(Select 1 weapon, its next hit deals 7 extra damage and ignores resistances/immunities)(10 min duration)>
  23.  
  24. _Inventory: (27 Imperial coins)
  25. Rending Polearm = (1d8 + 3 damage)(-3 to hit)(Range: Short)(2 hands)
  26. Short sword ; (1d2 +2 damage)
  27. Chest plate; Will reduce the damage taken from critical strikes by 2.
  28. Average disguise: Non-elves assume you are an elf; elves take a DC 20 Insight roll to realize something is wrong.
  29. Buckler shield (In order to hit you, your opponent must surpass your roll by more than 2)(no hands)
  30. Gas-mask; Wearer is immune to gas type poisons, +2 to hide your identity, -1 to hit rolls when equip, -1 to speech rolls
  31. Soul battery; (Contains 5/5 Aberrance) can be recharged pouring Aberrance into it or killing a creature equip with it
  32. Climbing tools; +5 to climbing rolls
  33. Medkit (this has 3 charges, add a +8 to medicines rolls if you spend one)
  34. Fuel *2
  35. Demon map; map of the Pre-Great war human land
  36. Demon laptop
  37. Infant spriggan; ???
  38.  
  39. _Other;
  40. [hideout; Anny's family farm]
  41. [Martyrdom route] chosen
  42. 2* Horse
  43.  
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