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- Strength-[6] /Aberrance -[1] /Instinct-[6] /Speech-[6] / Corporeality –[6] /Insight – [7]
- _Skills:
- Rascal; +3 to sneak and investigation
- Animal empathy: +3 to roll of Speech and Insight when interacting with an animal.
- Camper: +2 to all survival skill rolls
- “Soulless”: Magic can’t put you to sleep or charm you. (Next level 1/3)
- “Demonic” vigor: Reduce all damage by 1
- Spell crafting 8/10; when modifying and creating spells you get a +8 bonus
- Basic weapon training (2 handed weapons); +2 to hit with 2 handed weapons
- Monster killer (Cursed); +1 damage to Cursed type creatures
- _Spells:
- <Minor heal = [1 Aberrance] (Range: Touch) (Heal 1 Corporality)>
- <Mage armor; (1 Aberrance) (Reduce the damage received from one attack by 3 to a min of 0) (stays for 10 min)>
- <Force arrow [3 Aberrance] (Range: Medium) (1d10 blunt damage)>
- <Improvised flash: [1 Aberrance] (Range: Short)( target creature suffers the lingering injury Blind for 3 turns) (Roll 1d4= on a 4 you are also blinded)>
- <Anti-magic sphere = [4 Aberrance] (Range: Medium) (All magic is destroyed within the sphere)(duration 5 min)(centered around caster)>
- <Spatial torsion; (20 Aberrance) (select a point you can see. All creatures within a small radius receive 80 damage) (Roll 3d4, for every 1 the area increases its size. If 3 ones are rolled it grows without control)>
- <Rending aura: [1 Aberrance] (Range: Touch)(Select 1 weapon, its next hit ignores resistances)(10 min duration)>
- <Vicious weapon: [4 Aberrance] (Range: Touch)(Select 1 weapon, its next hit deals 7 extra damage and ignores resistances/immunities)(10 min duration)>
- _Inventory: (27 Imperial coins)
- Rending Polearm = (1d8 + 3 damage)(-3 to hit)(Range: Short)(2 hands)
- Short sword ; (1d2 +2 damage)
- Chest plate; Will reduce the damage taken from critical strikes by 2.
- Average disguise: Non-elves assume you are an elf; elves take a DC 20 Insight roll to realize something is wrong.
- Buckler shield (In order to hit you, your opponent must surpass your roll by more than 2)(no hands)
- Gas-mask; Wearer is immune to gas type poisons, +2 to hide your identity, -1 to hit rolls when equip, -1 to speech rolls
- Soul battery; (Contains 5/5 Aberrance) can be recharged pouring Aberrance into it or killing a creature equip with it
- Climbing tools; +5 to climbing rolls
- Medkit (this has 3 charges, add a +8 to medicines rolls if you spend one)
- Fuel *2
- Demon map; map of the Pre-Great war human land
- Demon laptop
- Infant spriggan; ???
- _Other;
- [hideout; Anny's family farm]
- [Martyrdom route] chosen
- 2* Horse
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