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- #include sdktools
- public OnPluginStart()
- {
- HookEvent("witch_harasser_set", WitchBlyat, EventHookMode_Pre);
- }
- public WitchBlyat(Handle:event, const String:name[], bool:dontBroadcast)
- {
- int iDirector = CreateEntityByName("info_director");
- DispatchSpawn(iDirector);
- AcceptEntityInput(iDirector, "ForcePanicEvent");
- AcceptEntityInput(iDirector, "Kill");
- RemoveEdict(iDirector);
- }
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