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Blackbando

oath of poverty pally

Apr 27th, 2019
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  1. ### Oath of Poverty
  2. yo, you're poor
  3. #### Tenets of Poverty
  4. Paladins who swear these tenets dedicate themselves to giving away all that they own to the less fortunate, usually as a symbol of charity.
  5.  
  6. ***Charity.*** All of your wealth must be given away to others.
  7.  
  8. ***Heroism.*** The less powerful and fortunate need a bulwark to protect them, and you shall be that hero.
  9.  
  10. ***Temperance.*** You must not be tempted by greed; if something would benefit you greatly at the detriment to an innocent, you must decline.
  11. ##### Oath of Poverty Features
  12. |Paladin Level|Feature
  13. |:---:|:---
  14. |3rd|Oath Spells, Saint's Spear, Unarmored Defense, Channel Divinity
  15. |7th|Aura of the Saint, Saint's Spear (1d8)
  16. |15th|Beggar's Resilience
  17. |20th|Angel's Charity
  18. #### Oath Spells
  19. yeah
  20. ##### Oath of Poverty Spells
  21. |Paladin Level|Spells
  22. |:---:|:---
  23. |3rd|*mage armor, something else*
  24. |5th|*alter self, dunno*
  25. |9th|*life transference*
  26. |13th|*ideas*
  27. |17th|*yeah no clue*
  28. #### Saint's Spear
  29. When you choose this oath, at 3rd level, you forego your possessions for the purpose of charity. While you are not wielding a martial weapon, wearing any armor, or using a shield, your unarmed strikes can deal 1d6 damage instead of their normal damage die, and when you take the Attack action with an unarmed strike, you can make an additional unarmed strike as a bonus action. Additionally, your unarmed strikes count as melee weapons for the purpose of your paladin spells and class features.
  30.  
  31. When you reach 7th level, your unarmed strike's damage die increases to 1d8, and they count as magical for the purpose of overcoming damage immunity and resistance.
  32. #### Unarmored Defense
  33. Beginning at 3rd level, while you are wearing no armor and not wielding a shield or martial weapon, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
  34. #### Channel Divinity
  35. yeah you got these
  36.  
  37. ***Beggar's Gift.*** As an action, you can touch a willing creature to give it your protection. You lose the benefits of your Beggar's Armor feature, but while the creature is within 30 feet of you and you are conscious, it gains a +2 bonus to its AC for the next hour.
  38.  
  39. ***Guardian's Mark.*** You can use your Channel Divinity as an action to mark a hostile creature, for 1 minute. When an allied creature within 30 feet of yourself is hit with an attack by that creature, you can use your reaction to move up to your movement speed towards the attacker, and if you are in range of it, make a melee weapon attack on it.
  40. #### Aura of the Saint
  41. Starting at 7th level, your presence alone protects others. When an allied creature within 10 feet of yourself takes damage, it is reduced by an amount equal to your Charisma modifier (a minimum of 1). This cannot reduce a source of damage to below 0.
  42.  
  43. At 18th level, the range of this aura increases to 30 feet.
  44. #### Beggar's Resilience
  45. At 15th level, you gain the resilience of those who have had to survive on the streets, giving you the following benefits:
  46. - When you use your Beggar's Gift Channel Divinity option, you still gain the benefits of your Unarmored Defense.
  47. - You gain immunity to poison.
  48. - When you are reduced to 0 hit points, you are not unconscious, though you cannot move.
  49.  
  50. #### Angel's Charity
  51. By 20th level, your overwhelming generosity has been noticed by the gods and their servants. As an action, you can beseech a mighty angel to grant you its might, and for the next minute, you gain the following benefits, as your skin turns to the color of marble like an angel, and your eyes glow bright gold:
  52. - You gain a flying speed equal to your movement speed.
  53. - Your unarmed strikes deal an additional die of damage.
  54. - When you use your bonus action to make an unarmed strike with your Saint's Spear feature, you can make two unarmed strikes instead of one.
  55.  
  56. After using this feature, you must take a long rest before doing so, again.
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