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- // Count adjacent mines for each cell
- for (int itrX = 0; itrX < width; ++itrX)
- {
- for (int itrY = 0; itrY < height; ++itrY)
- {
- battlefield[itrX, itrY].AdjacentMines = (itrX - 1 >= 0 && itrY - 1 >= 0 ? (battlefield[itrX - 1, itrY - 1].Mine ? 1 : 0) : 0) +
- (itrY - 1 >= 0 ? (battlefield[itrX, itrY - 1].Mine ? 1 : 0) : 0) +
- (itrX + 1 < width && itrY - 1 >= 0 ? (battlefield[itrX + 1, itrY - 1].Mine ? 1 : 0) : 0) +
- (itrX + 1 < width ? (battlefield[itrX + 1, itrY].Mine ? 1 : 0) : 0) +
- (itrX + 1 < width && itrY + 1 < height ? (battlefield[itrX + 1, itrY + 1].Mine ? 1 : 0) : 0) +
- (itrY + 1 < height ? (battlefield[itrX, itrY + 1].Mine ? 1 : 0) : 0) +
- (itrX - 1 >= 0 && itrY + 1 < height ? (battlefield[itrX - 1, itrY + 1].Mine ? 1 : 0) : 0) +
- (itrX - 1 >= 0 ? (battlefield[itrX - 1, itrY].Mine ? 1 : 0) : 0);
- }
- }
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