Advertisement
IClimbClouds

Untitled

Apr 3rd, 2014
104
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.14 KB | None | 0 0
  1. Game: [[[Down Under]]]
  2. [[table style="margin: 0 10px; border-collapse:collapse; width:100%"]]
  3. [[row]]
  4. [[cell style="vertical-align: top ; text-align: middle;padding: 10px; background-color: #F5F5F5; border: 1px solid silver; width: 35%; vertical-align:top"]]
  5. [[div style="float:left; width: 40%; padding: 0 2%"]]
  6. **Name:** Clubber Lane
  7. **Age:** 24
  8. **Height:** 190cm
  9. **Weight:** 96kg (WC4)
  10.  
  11. **Level:** 2
  12. **Trainer EXP:** 6/10
  13. **Badges:** Heights Badge
  14.  
  15. **Physical Evasion:** +1
  16. **Special Evasion:** +1
  17. **Speed Evasion:** +2
  18. [[/div]]
  19. [[div style="float:left; width: 40%; padding: 0 2%"]]
  20. ||||||||~ HP: 45/57 ||
  21. ||||||||~ Injuries: 0 ||
  22. ||||||||~ AP: 4/5 ||
  23. ||~ HP || 15 ||
  24. ||~ Attack || 10 ||
  25. ||~ Defense || 7 ||
  26. ||~ Special Attack || 6 ||
  27. ||~ Special Defense || 6 ||
  28. ||~ Speed || 10 ||
  29. [[/div]]
  30.  
  31. [[div style="float:left; width: 100%; padding: 0 2%"]]
  32. ||||||~ BODY (AMAZING) || **+5** ||
  33. ||~ Acrobatics || Untrained (2) ||~ Intimidate || Adept (4) ||
  34. ||~ Athletics || Untrained (2) ||~ Stealth || Pathetic (1) ||
  35. ||~ Combat || Novice (3) ||~ Survival || Untrained (2) ||
  36. ||||||~ MIND (TERRIBLE) || **-2** ||
  37. ||~ General || Untrained (2) ||~ Occult || Untrained (2) ||
  38. ||~ Medicine || Untrained (2) ||~ Technology || Untrained (2) ||
  39. ||~ Pokemon || Novice(3) ||~ Guile || Untrained (2) ||
  40. ||~ Perception || Untrained (2) ||~ || ||
  41. ||||||~ SPIRIT (GOOD) || **2** ||
  42. ||~ Charm || Unsociable (1) ||~ Focus || Pathetic (1) ||
  43. ||~ Command || Novice (3) ||~ Intuition || Untrained (2) ||
  44. |||||||||| ||||||||
  45. ||||||||||~ Capabilities ||
  46. ||~ Overland ||= 5 ||~ Power ||= 7 ||
  47. ||~ High Jump ||= 0 ||~ Long Jump ||= 1 ||
  48. [[/div]]
  49. [[/cell]]
  50. [[cell style="vertical-align: top ; text-align: middle;padding: 10px; background-color: #F5F5F5; border: 1px solid silver; width: 70%; vertical-align:top"]]
  51. [[tabview]]
  52. [[tab Portrait]]
  53. ||[[image http://imgur.com/f2hik7n.png width="450 px"]]||
  54. ||~ Background: Any Means Necessary ||
  55. || //Everyone has their own way of doing things.// ||
  56. || **Rank Up:** Intimidate, Command, Combat||
  57. || **Rank Down:** Charm, Focus, Stealth ||
  58. [[/tab]]
  59. [[tab Backstory]]
  60. **Background Details**
  61. Growing up in Grevillea Town was nice and all but really it wasn’t all that it was cracked up to be. Clubber or Rick as he was born grew up with parents that didn’t know and didn’t promote Pokemon. As such his experience was limited for a decent part of his life. One day he and his friends went into the Prime Battle Club and were amazed by what happened inside. They all wanted to be Pokemon Trainers and be the best at the Battle Club.
  62.  
  63. Of course without any knowledge, Clubber decided to take pokemon training into his own hands. His methods were brutal to say the least and he was openly criticized and even opposed. He had to learn how to fight and even that turned out to be unorthodox. But he managed to survive and his methods never changed. Soon he gained a reputation of being the cruelest trainer in town and even if he were to go to the Battle Club to watch, he was avoided.
  64.  
  65. He strived to become even better, to become one of the best so that others may see that while his methods were different, they were still as effective if not more so than normal methods. So he applied to be a lab assistant to learn the ins and outs of pokemon and how far he could push his training.
  66. [[/tab]]
  67. [[/tabview]]
  68. [[/cell]]
  69. [[/row]]
  70. [[/table]]
  71. ------
  72. [[tabview]]
  73. [[tab Moves and Abilities]]
  74. ||||||||||||||||~ Moves ||
  75. ||~ Name ||~ Freq ||~ AC ||~ Type ||||~ Damage ||~ Range ||~ Special Effect ||
  76. ||~ Struggle || At-Will || 4 || Normal || 2d6+10 || Physical || Melee, 1 Target || - ||
  77. ||~ Rock Smash || At-Will || 2 || Fighting || 2d6+8 || Physical || Melee, 1 Target || Lowers target’s Defense 1 Combat Stage on 17+ ||
  78.  
  79. ||||||~ Abilities ||
  80. ||~ Name ||~ Frequency ||~ Effect ||
  81. ||~ Technician || Static || Moves with a Damage Base of 6 or lower have their Damage Base increased by +2 ||
  82. [[/tab]]
  83. [[tab Inventory]]
  84. [[table style="margin: 0 10px; border-collapse:collapse; width:100%"]]
  85. [[row]]
  86. [[cell style="vertical-align: top ; text-align: middle;padding: 10px; background-color: #FFFFFF; border: 1px solid silver; width: 20%; vertical-align:top"]]
  87. ||~ Money ||~ Stored ||
  88. || $204.50|| $0 ||
  89.  
  90. ||||~ Equipment ||
  91. ||~ Head || - ||
  92. ||~ Main Hand || Brass Knuckles ||
  93. ||~ Off-Hand || - ||
  94. ||~ Body || - ||
  95. ||~ Feet || - ||
  96. ||~ Accessory || - ||
  97. [[/cell]]
  98.  
  99. [[cell style="vertical-align: top ; text-align: middle;padding: 10px; background-color: #FFFFFF; border: 1px solid silver; width: 80%; vertical-align:top"]]
  100. ||||~ Key Items ||
  101. ||~ Item ||~ Description ||
  102. ||~ Lighter || Waterproof portable flames ||
  103. ||~ Flashlight || To See ||
  104. ||~ Water Bottle || For Water ||
  105. ||~ Sleeping Bag || Single man ||
  106. ||~ Tent || Small tent ||
  107. ||~ Dusk Stone || Evolution Item ||
  108. ||~ Moon Stone || Evolution Item ||
  109. ||~ Incubator || Can hold 4 Eggs ||
  110. ||~ Egg || Farfetch'd ||
  111.  
  112. [[div style="float:left;"]]
  113. [[table]]
  114. [[row]]
  115. [[cell]]
  116. ||||||~ Consumable Items ||
  117. ||~ Item ||~ Effect ||~ Amount ||
  118. ||~ Potion || Heals 20 HP || 2 ||
  119. ||~ Bandage || Removes Injuries and increases natural healing rate || 5 ||
  120. ||~ Dire Hit || Increases Critical Hit Range by +2 || 2 ||
  121. ||~ TM40 || Aerial Ace || 1 ||
  122. ||~ TM51 || Steel Wing || 1 ||
  123. ||~ TM || Wind Bubble || 1 ||
  124.  
  125. ||||||||~ Pokeballs ||
  126. ||~ Ball Name ||~ Modifier ||~ Effect ||~ Amount ||
  127. ||~ Basic Ball || +0 || - || 10 ||
  128. [[/cell]]
  129. [[/row]]
  130. [[/table]]
  131. [[/div]]
  132. [[/cell]]
  133. [[/row]]
  134. [[/table]]
  135. [[/tab]]
  136. [[tab Edges/Features]]
  137. [[table style="margin: 0 10px; border-collapse:collapse; width:100%"]]
  138. [[row]]
  139. [[cell style="vertical-align: top ; text-align: middle;padding: 10px; background-color: #FFFFFF; border: 1px solid silver; width: 55%; vertical-align:top"]]
  140. ++ Progression
  141. **Level 1:** Brutal Training, Lasher, Martial Artist (Technician) || Beast Master, Combat Training, Basic Martial Arts, Group Trainer
  142. **Level 2:** Adept Intimidation, Novice Pokemon Education
  143. ++ Edges
  144. **Beast Master:** You may use Intimidate instead of Command to command unruly Pokemon and to determine the limits and effects of Training.
  145. **Basic Martial Arts:** Learn Rock Smash
  146. **Combat Training:** You gain +1 to all stats
  147. **Group Trainer:** You may Train a number of Pokemon at a time equal to your Command Rank, instead of half your Command Rank.
  148. ++ Flaws
  149. **Unsociable v2**
  150. Static
  151. **Effect:** Your Charm Rank is raised to Novice* and you gain a free edge for which you qualify. However, until you warm up to someone, you still roll and interact with them as if you had Pathetic Charm. You can force yourself to be friendlier, but it's taxing - you may DRAIN 1 AP to use your Charm Rank as Novice even if you have not warmed up to the target. You cannot raise your Charm Rank further, and cannot use it to meet prerequisites.
  152. [[/cell]]
  153. [[cell style="vertical-align: top ; text-align: middle;padding: 10px; background-color: #FFFFFF; border: 1px solid silver; width: 45%; vertical-align:top"]]
  154. ||~ Brutal Training [Training] [Orders] || At-Will – Special ||
  155. ||||The target becomes Brutal until the end of the effect duration. Brutal Pokemon increase the Critical Hit and Effect range of all attacks by +1 ||
  156. ||~ ##blue|Lasher## [Class] || At-Will – Extended Action ||
  157. |||| **Trigger:** You apply Brutal Training as a Training action. **Effect:** Your training is especially harsh and brutal; each Pokemon trained during this time that does not have at least 1 Injury gains 1 Injury. While your Pokemon are under the effect of Brutal Training and have at least 1 Injury, they gain a bonus to all damage rolls equal to your Intimidate Rank. ||
  158. ||~ ##red|Martial Artist## [Class] [Technician] [+Attack] [+Defense] || Static ||
  159. ||||Gain Technician. ||
  160. [[/cell]]
  161. [[/row]]
  162. [[/table]]
  163. [[/tab]]
  164. [[/tabview]]
  165. + Pokemon
  166. [[tabview]]
  167. [[tab Angel]]
  168. [[div style="float:right; margin:0 2em 1em 2em; width:240 px; border:0;"]]
  169. |||| [[image http://i.imgur.com/8OOwXRX.png width="240 px"]] ||
  170. ||~ Overland||= 4||
  171. ||~ Swim||= 2||
  172. ||~ High Jump||= 1||
  173. ||~ Long Jump||= 1||
  174. ||~ Power||= 3||
  175. ||~ Intelligence||= 2||
  176. [[/div]]
  177. ||||~ Angel – Male Axew |||| **Type:** Dragon |||| **Tutor Points:** 2/2||||
  178. ||||~ Level 10, 92 EXP |||| **Held Item:** || **HP:** 44/47(44) || **Injuries:** 1 ||
  179. |||||||||||| ||||||||||||
  180. ||||~ Ability ||~ Usage||||||~ Special Effect ||||
  181. ||||~ Mold Breaker ||= Static ||||||= The user ignores the effect of enemies’ Defensive Abilities. ||||
  182. ||||~ - ||= - ||||||= - ||||
  183. |||||||||||| ||||||||||||
  184. ||||||||||||~ Jolly Nature (+Speed, -Special Attack)||||||||||
  185. ||||~ Stat ||~ Base ||~ Added ||||~ Value ||
  186. ||||~ Hit Points ||= 5 ||= +4 ||||= 9 ||
  187. ||||~ Attack ||= 9 ||= +7 ||||= 16 ||
  188. ||||~ Defense ||= 6 ||= +4 ||||= 10 ||
  189. ||||~ Special Attack ||= 1 ||= +0 ||||= 1 ||
  190. ||||~ Special Defense ||= 4 ||= +2 ||||= 6 ||
  191. ||||~ Speed ||= 8 ||= +3 ||||= 11 ||
  192. |||||||||||| ||||||||||||
  193. ||||||||||||~ Skills||
  194. ||~ Athletics||~ Acrobatics||~ Combat||~ Stealth||~ Perception||~ Focus||
  195. ||= 2d6+2 ||= 2d6 ||= 2d6 ||= 3d6+1 ||= 2d6+1 ||= 2d6 ||
  196. |||||||||||| ||||||||||||
  197. ||||||||||||~ Improvements / Edges ||
  198. ||||~ Source ||~ TP Cost ||||||~ Effect ||
  199. ||||= [Edge] ||= [X] ||||||= [Effect] ||
  200.  
  201. //Inheritance://
  202. ||||||||||||||||~ Moves ||
  203. ||~ Name ||~ Freq ||~ AC ||~ Type ||||~ Damage ||~ Range ||~ Special Effect ||
  204. ||~ Scratch || At-Will || 2 || Normal || 1d8+6 || Physical || Melee, Pass || - ||
  205. ||~ Leer || At-Will || 2 || Normal || - || Status || Cone 2, Friendly || The target’s Defense is lowered 1 Combat Stage ||
  206. ||~ Assurance || At-Will || 2 || Dark || 2d6+8 || Physical || Melee, 1 Target || If Assurance's target has already been damaged by a move on the same round Assuance is being used, Assurance has a Damage Base of 12 instead. This effect may trigger only once per Scene per Target. ||
  207. ||~ Dragon Rage || At-Will || 2 || Dragon || See Effect || Special || 4, 1 Target || If it hits, Dragon Rage causes the target to lose 15 HP. Dragon Rage is Special and interacts with other moves and effects as such Special Evasion may be applied to avoid it, Mirror coat can reflect it, etc. ||
  208.  
  209. [[/tab]]
  210. [[tab Diane]]
  211. [[div style="float:right; margin:0 2em 1em 2em; width:240 px; border:0;"]]
  212. |||| [[image http://i.imgur.com/tTbMEaC.jpg width="240 px"]] ||
  213. ||~ Overland||= 6||
  214. ||~ Swim||= 2||
  215. ||~ High Jump||= 2||
  216. ||~ Long Jump||= 2||
  217. ||~ Power||= 4||
  218. ||~ Intelligence||= 3||
  219. [[/div]]
  220. ||||~ Diane: Male Mankey |||| **Type:** Fighting |||| **Tutor Points:** 1/1||||
  221. ||||~ Level 7, 66 EXP |||| **Held Item:** || **HP:** 35/38 (35) || **Injuries:** 1 ||
  222. |||||||||||| ||||||||||||
  223. ||||~ Ability ||~ Usage||||||~ Special Effect ||||
  224. ||||~ Vital Spirit ||= Static ||||||= The user is immune to the Sleep condition and cannot use the move Rest ||||
  225. ||||~ - ||= - ||||||= - ||||
  226. |||||||||||| ||||||||||||
  227. ||||||||||||~ Jolly Nature (+Speed, - Special Attack)||||||||||
  228. ||||~ Stat ||~ Base ||~ Added ||||~ Value ||
  229. ||||~ Hit Points ||= 4 ||= +3 ||||= 7 ||
  230. ||||~ Attack ||= 8 ||= +4 ||||= 12 ||
  231. ||||~ Defense ||= 4 ||= +2 ||||= 6 ||
  232. ||||~ Special Attack ||= 2 ||= +0 ||||= 2 ||
  233. ||||~ Special Defense ||= 5 ||= +3 ||||= 8 ||
  234. ||||~ Speed ||= 9 ||= +5 ||||= 14 ||
  235. |||||||||||| ||||||||||||
  236. ||||||||||||~ Skills||
  237. ||~ Athletics||~ Acrobatics||~ Combat||~ Stealth||~ Perception||~ Focus||
  238. ||= 3d6+2 ||= 3d6+2 ||= 2d6+2 ||= 3d6 ||= 2d6 ||= 1d6 ||
  239. |||||||||||| ||||||||||||
  240. ||||||||||||~ Improvements / Edges ||
  241. ||||~ Source ||~ TP Cost ||||||~ Effect ||
  242. ||||= [Edge] ||= [X] ||||||= [Effect] ||
  243.  
  244. //Inheritance:// Jump Kick, Beat Up
  245. ||||||||||||||||~ Moves ||
  246. ||~ Name ||~ Freq ||~ AC ||~ Type ||||~ Damage ||~ Range ||~ Special Effect ||
  247. ||~ Focus Energy || At-Will || - || Normal || - || Status || Self || The user becomes Pumped. While pumped the user's Critical range is extended by 3. ||
  248. ||~ Leer || At-Will || 2 || Normal || - || Status || Cone 2, Friendly || The target’s Defense is lowered 1 Combat Stage ||
  249. ||~ Low Kick || EoT || 2 || Fighting || See Effect || Physical || Melee, 1 Target, Weight Class || Low Kick’s Damage Base is equal to twice the target’s Weight Class ||
  250. ||~ Scratch || At-Will || 2 || Normal || 1d8+6 || Physical || Melee, Pass || - ||
  251. [[/tab]]
  252.  
  253. [[tab Dart]]
  254. [[div style="float:right; margin:0 2em 1em 2em; width:240 px; border:0;"]]
  255. |||| [[image http://i.imgur.com/xOevZGg.png width="240 px"]] ||
  256. ||~ Overland||= 5||
  257. ||~ Swim||= 2||
  258. ||~ High Jump||= 1||
  259. ||~ Long Jump||= 2||
  260. ||~ Power||= 1||
  261. ||~ Intelligence||= 3||
  262. [[/div]]
  263. ||||~ Dart : Female Spinda |||| **Type:** Normal |||| **Tutor Points:** 2/2 ||||
  264. ||||~ Level 7, 61 EXP |||| **Held Item: Helmet** || **HP:** 44/47 (44) || **Injuries:** 1 ||
  265. |||||||||||| ||||||||||||
  266. ||||~ Ability ||~ Usage||||||~ Special Effect ||||
  267. ||||~ Strange Tempo ||= At-Will - Special ||||||= While Confused, the user may choose either to 1) as a Free Action, not roll for confusion, instead acting normally or 2) As a Standard Action, cure themselves of Confusion and gain +2 Combat Stages to the stat of their choice. ||||
  268. ||||~ - ||= - ||||||= - ||||
  269. |||||||||||| ||||||||||||
  270. ||||||||||||~ Quirky Nature (+Special Defense, -Special Defense)||||||||||
  271. ||||~ Stat ||~ Base ||~ Added ||||~ Value ||
  272. ||||~ Hit Points ||= 6 ||= +4 ||||= 10 ||
  273. ||||~ Attack ||= 6 ||= +9 ||||= 15 ||
  274. ||||~ Defense ||= 6 ||= +0 ||||= 6 ||
  275. ||||~ Special Attack ||= 6 ||= +0 ||||= 6 ||
  276. ||||~ Special Defense ||= 6 ||= +0 ||||= 6 ||
  277. ||||~ Speed ||= 6 ||= +4 ||||= 10 ||
  278. |||||||||||| ||||||||||||
  279. ||||||||||||~ Skills||
  280. ||~ Athletics||~ Acrobatics||~ Combat||~ Stealth||~ Perception||~ Focus||
  281. ||= 2d6 ||= 4d6 ||= 2d6 ||= 2d6||= 3d6||= 3d6 ||
  282. |||||||||||| ||||||||||||
  283. ||||||||||||~ Improvements / Edges ||
  284. ||||~ Source ||~ TP Cost ||||||~ Effect ||
  285. ||||= [Edge] ||= [X] ||||||= [Effect] ||
  286.  
  287. //Inheritance:// Baton Pass, Psycho Cut
  288. ||||||||||||||||~ Moves ||
  289. ||~ Name ||~ Freq ||~ AC ||~ Type ||||~ Damage ||~ Range ||~ Special Effect ||
  290. ||~ Tackle || At-Will || 3 || Normal || 2d6+8 || Physical || Melee, 1 Target, Dash, Push || - ||
  291. ||~ Uproar || EoT || 2 || Normal || 2d6+10 || Physical || Burst 1, Spirit Surge, Sonic || All Pokemon and Trainers within 5 meters of the user are cured of Sleep ||
  292. ||~ Fake Out || At-Will || 2 || Normal || 2d6+8|| Physical || Melee,e 1 Target, Priority || You may only use Fake Out with Priority upon joining an encounter; if you do, Fake out Flinches the target. ||
  293.  
  294. [[/tab]]
  295. [[tab Arthur]]
  296. [[div style="float:right; margin:0 2em 1em 2em; width:240 px; border:0;"]]
  297. |||| [[image http://i.imgur.com/Iw6ttuj.png width="240 px"]] ||
  298. ||~ Overland||= 2||
  299. ||~ Swim||= 2||
  300. ||~ High Jump||= 1||
  301. ||~ Long Jump||= 1||
  302. ||~ Power||= 3||
  303. ||~ Intelligence||= 3||
  304. ||~ Sky ||= 4 ||
  305. [[/div]]
  306. ||||~ Arthur - Female/Yanma |||| **Type:** Bug/Flying |||| **Tutor Points:** 2/2 ||||
  307. ||||~ Level 6, 50 EXP |||| **Held Item:** || **HP:** 49/49 || **Injuries:** 0 ||
  308. |||||||||||| ||||||||||||
  309. ||||~ Ability ||~ Usage||||||~ Special Effect ||||
  310. ||||~ Compound Eyes ||= Static ||||||= The user gains a +3 Bonus to all Accuracy Rolls ||||
  311. ||||~ - ||= - ||||||= - ||||
  312. |||||||||||| ||||||||||||
  313. ||||||||||||~ Naughty Nature (+ Attack, - Special Defense)||||||||||
  314. ||||~ Stat ||~ Base ||~ Added ||||~ Value ||
  315. ||||~ Hit Points ||= 7 ||= +4 ||||= 11 ||
  316. ||||~ Attack ||= 9 ||= +4 ||||= 13 ||
  317. ||||~ Defense ||= 5 ||= +0 ||||= 5 ||
  318. ||||~ Special Attack ||= 7 ||= +4 ||||= 11 ||
  319. ||||~ Special Defense ||= 3 ||= +0 ||||= 3 ||
  320. ||||~ Speed ||= 10 ||= +4 ||||= 14 ||
  321. |||||||||||| ||||||||||||
  322. ||||||||||||~ Skills||
  323. ||~ Athletics||~ Acrobatics||~ Combat||~ Stealth||~ Perception||~ Focus||
  324. ||= 2d6 ||= 3d6 ||= 2d6 ||= 2d6-1 ||= 2d6+1 ||= 2d6 ||
  325. |||||||||||| ||||||||||||
  326. ||||||||||||~ Improvements / Edges ||
  327. ||||~ Source ||~ TP Cost ||||||~ Effect ||
  328. ||||= [Edge] ||= [X] ||||||= [Effect] ||
  329.  
  330. //Inheritance:// Signal Beam, Reversal
  331. ||||||||||||||||~ Moves ||
  332. ||~ Name ||~ Freq ||~ AC ||~ Type ||||~ Damage ||~ Range ||~ Special Effect ||
  333. ||~ Feint Attack || At-Will || None || Dark || 2d6+8 || Physical || Melee, 1 Target || Feint Attack cannot miss ||
  334. ||~ Quick Attack || At-Will || 2 || Normal || 1d8+6 || Physical || Melee, 1 Target || Priority ||
  335. ||~ Tackle || At-Will || 3 || Normal || 1d8+6 || Physical || Melee, 1 Target, Dash, Push || The target is pushed 2 Meters ||
  336.  
  337. [[/tab]]
  338. [[/tabview]]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement